[Bf-committers] Blender developer meeting notes, 24 February 2013

2013-02-25 Thread Sergey Kurdakov
Hi All,

Alternative is to do brute-force raycast tests. Might even work
surprisingly fast.

just for reference for anyone interested  - how raycast picking was done in
dx ( so this is algorithm for ref, links  also have some gotchas   (second
link) ) .

http://www.mvps.org/directx/articles/rayproj.htm
http://www.mvps.org/directx/articles/improved_ray_picking.htm

Regards
Sergey
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[Bf-committers] Blender developer meeting notes, 24 February 2013

2013-02-24 Thread Ton Roosendaal
Hi all,

Here are the notes of today's session in irc.freenode.net #blendercoders

1) 2.66 release review

- Some showstoppers have been found already:

- A change in how textures use alpha (option moved to Image block), required a 
do-version patch which crashes for library linking in cases.

- Compositor: File Output node missed socket input menu

- Dynatopo crash in some cases.

- We will check next sunday again, then do apply fixes on the release branch 
and call for an 'a' build...

- Important note: let's not do cleanups of code now please, except when 
approved by all involved module owners!

2) Targets for 2.67

- Freestyle, no real news, but final review can start soon.

- Sergey Sharybin worked on (motion tracking) Bundle Adjustment, should be in 
svn soon.

- Proposal for release planning:

March 10 bcon2 (= targets are defined)
March 31 bcon3 (= targets are in svn)
April 14 bcon4 (= only fixes, test builds and/or RC)
April 21 bcon5 (= release imminent)

3) Other projects

- Antonis Riakiotakis works on subsurf drawing speed improvement.

- Ton Roosendaal suggested to work on replacing GL_SELECT (OpenGL select 
feature, used for object mode). Too many problems are arising with it now. 
Could be simply replaced with using back-buffer color codes. Alternative is to 
do brute-force raycast tests. Might even work surprisingly fast.

Thanks,

-Ton-


Ton Roosendaal  Blender Foundation   t...@blender.orgwww.blender.org
Blender Institute   Entrepotdok 57A  1018AD Amsterdam   The Netherlands

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Re: [Bf-committers] Blender developer meeting notes, 24 February 2013

2013-02-24 Thread Harley Acheson
 replacing GL_SELECT...Could be simply replaced with using back-buffer
color codes.

Is that the idea where the buffer contains a unique solid color code for
each object?  So you know what is under the mouse by testing that one color
under the mouse pointer?

I might be completely misunderstanding this, but that seems like it would
work well for simple cases but would not help with our quite unique
selection method in Blender. I now click once and it selects that obvious
object under the mouse, but click again and it selects the nearby object
behind it, click again and it selects the next nearest object that might be
completely occluded by the first and second.  So what is currently being
pointed at isn't an easy question that could be helped with that color
buffer.

But again, I might be completely misunderstanding it all...

Harley
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