[Bf-committers] Blender developer meeting notes, 24 February 2013
Hi All, Alternative is to do brute-force raycast tests. Might even work surprisingly fast. just for reference for anyone interested - how raycast picking was done in dx ( so this is algorithm for ref, links also have some gotchas (second link) ) . http://www.mvps.org/directx/articles/rayproj.htm http://www.mvps.org/directx/articles/improved_ray_picking.htm Regards Sergey ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
[Bf-committers] Blender developer meeting notes, 24 February 2013
Hi all, Here are the notes of today's session in irc.freenode.net #blendercoders 1) 2.66 release review - Some showstoppers have been found already: - A change in how textures use alpha (option moved to Image block), required a do-version patch which crashes for library linking in cases. - Compositor: File Output node missed socket input menu - Dynatopo crash in some cases. - We will check next sunday again, then do apply fixes on the release branch and call for an 'a' build... - Important note: let's not do cleanups of code now please, except when approved by all involved module owners! 2) Targets for 2.67 - Freestyle, no real news, but final review can start soon. - Sergey Sharybin worked on (motion tracking) Bundle Adjustment, should be in svn soon. - Proposal for release planning: March 10 bcon2 (= targets are defined) March 31 bcon3 (= targets are in svn) April 14 bcon4 (= only fixes, test builds and/or RC) April 21 bcon5 (= release imminent) 3) Other projects - Antonis Riakiotakis works on subsurf drawing speed improvement. - Ton Roosendaal suggested to work on replacing GL_SELECT (OpenGL select feature, used for object mode). Too many problems are arising with it now. Could be simply replaced with using back-buffer color codes. Alternative is to do brute-force raycast tests. Might even work surprisingly fast. Thanks, -Ton- Ton Roosendaal Blender Foundation t...@blender.orgwww.blender.org Blender Institute Entrepotdok 57A 1018AD Amsterdam The Netherlands ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Blender developer meeting notes, 24 February 2013
replacing GL_SELECT...Could be simply replaced with using back-buffer color codes. Is that the idea where the buffer contains a unique solid color code for each object? So you know what is under the mouse by testing that one color under the mouse pointer? I might be completely misunderstanding this, but that seems like it would work well for simple cases but would not help with our quite unique selection method in Blender. I now click once and it selects that obvious object under the mouse, but click again and it selects the nearby object behind it, click again and it selects the next nearest object that might be completely occluded by the first and second. So what is currently being pointed at isn't an easy question that could be helped with that color buffer. But again, I might be completely misunderstanding it all... Harley ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers