Re: [Bf-committers] GSoC 2012 / Importer work
Hi! I finally finished my proposal, any feedback is highly appreciated. I hope the format and scope is fine and not too confusing, if not I'll be glad to revise it. http://www.google-melange.com/gsoc/proposal/review/google/gsoc2012/acgessler/1 Bye thanks Alex Am 25.03.2012 05:02, schrieb Tom M: Hi Alex, you sound like an excellent candidate for such work. While it would be great to have Assimp I/O, the FBX import is probably a much higher priority. There are formats supported by Assimp that Blender 2.6x series doesn't support yet (support from 2.4x hasn't been updated), but most of those formats that we don't support currently that you do support for import are fairly niche. LetterRip On Sat, Mar 24, 2012 at 7:13 PM, Alexander Gessler alexander.gess...@gmx.net wrote: Hey, my name is Alex, I'm an CS undergraduate at Stuttgart University. I'm an avid programmer with slight focus on 3D graphics and 3D file interchange in special. I found Blender's idea list for GSoC this year and there are some topics that I'd be very interested in working on - but maybe I should first explain my background. Some years ago I co-founded and manage to this day the development of Open Asset Import Library (assimp, http://assimp.sf.net), which is a portable, BSD-licensed C/C++ lib to read ~30 different 3D file formats, including Collada, 3DS, X .. and BLEND (I wrote the importer for it, I think it's the only open source implementation of the format, apart from Blender itself and Bullet). There are various (incomplete) scripts to integrate Assimp into Blender around. A possible idea for GSoC would be to integrate our library directly into Blender - but given how many formats Blender supports already, I'm not absolutely sure it would add significant value - but maybe you think different? Anyway, looking at the idea list on blenderwiki, everything in the Import/Export section would nicely suit my background. I read that Collada is already in the works, but I could tackle proper ASCII FBX import support for Blender (I do actually like biting myself through file formats that lack full specifications). IGES/Step would also be a nice option, I did write STEP parsing code for Assimp's IFC importer in the past so I'm not totally new to the topic. I hope this wasn't too lengthy :-) Looking forward to your feedback! Bye, Alex ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] GSoC 2012 / Importer work
That proposal looks great! I look forward to trying it out, and I like cats too. Erwin On 5 April 2012 08:01, Alexander Gessler alexander.gess...@gmx.net wrote: Hi! I finally finished my proposal, any feedback is highly appreciated. I hope the format and scope is fine and not too confusing, if not I'll be glad to revise it. http://www.google-melange.com/gsoc/proposal/review/google/gsoc2012/acgessler/1 Bye thanks Alex Am 25.03.2012 05:02, schrieb Tom M: Hi Alex, you sound like an excellent candidate for such work. While it would be great to have Assimp I/O, the FBX import is probably a much higher priority. There are formats supported by Assimp that Blender 2.6x series doesn't support yet (support from 2.4x hasn't been updated), but most of those formats that we don't support currently that you do support for import are fairly niche. LetterRip On Sat, Mar 24, 2012 at 7:13 PM, Alexander Gessler alexander.gess...@gmx.net wrote: Hey, my name is Alex, I'm an CS undergraduate at Stuttgart University. I'm an avid programmer with slight focus on 3D graphics and 3D file interchange in special. I found Blender's idea list for GSoC this year and there are some topics that I'd be very interested in working on - but maybe I should first explain my background. Some years ago I co-founded and manage to this day the development of Open Asset Import Library (assimp, http://assimp.sf.net), which is a portable, BSD-licensed C/C++ lib to read ~30 different 3D file formats, including Collada, 3DS, X .. and BLEND (I wrote the importer for it, I think it's the only open source implementation of the format, apart from Blender itself and Bullet). There are various (incomplete) scripts to integrate Assimp into Blender around. A possible idea for GSoC would be to integrate our library directly into Blender - but given how many formats Blender supports already, I'm not absolutely sure it would add significant value - but maybe you think different? Anyway, looking at the idea list on blenderwiki, everything in the Import/Export section would nicely suit my background. I read that Collada is already in the works, but I could tackle proper ASCII FBX import support for Blender (I do actually like biting myself through file formats that lack full specifications). IGES/Step would also be a nice option, I did write STEP parsing code for Assimp's IFC importer in the past so I'm not totally new to the topic. I hope this wasn't too lengthy :-) Looking forward to your feedback! Bye, Alex ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
[Bf-committers] GSoC 2012 / Importer work
Hey, my name is Alex, I'm an CS undergraduate at Stuttgart University. I'm an avid programmer with slight focus on 3D graphics and 3D file interchange in special. I found Blender's idea list for GSoC this year and there are some topics that I'd be very interested in working on - but maybe I should first explain my background. Some years ago I co-founded and manage to this day the development of Open Asset Import Library (assimp, http://assimp.sf.net), which is a portable, BSD-licensed C/C++ lib to read ~30 different 3D file formats, including Collada, 3DS, X .. and BLEND (I wrote the importer for it, I think it's the only open source implementation of the format, apart from Blender itself and Bullet). There are various (incomplete) scripts to integrate Assimp into Blender around. A possible idea for GSoC would be to integrate our library directly into Blender - but given how many formats Blender supports already, I'm not absolutely sure it would add significant value - but maybe you think different? Anyway, looking at the idea list on blenderwiki, everything in the Import/Export section would nicely suit my background. I read that Collada is already in the works, but I could tackle proper ASCII FBX import support for Blender (I do actually like biting myself through file formats that lack full specifications). IGES/Step would also be a nice option, I did write STEP parsing code for Assimp's IFC importer in the past so I'm not totally new to the topic. I hope this wasn't too lengthy :-) Looking forward to your feedback! Bye, Alex ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] GSoC 2012 / Importer work
Hi Alex, you sound like an excellent candidate for such work. While it would be great to have Assimp I/O, the FBX import is probably a much higher priority. There are formats supported by Assimp that Blender 2.6x series doesn't support yet (support from 2.4x hasn't been updated), but most of those formats that we don't support currently that you do support for import are fairly niche. LetterRip On Sat, Mar 24, 2012 at 7:13 PM, Alexander Gessler alexander.gess...@gmx.net wrote: Hey, my name is Alex, I'm an CS undergraduate at Stuttgart University. I'm an avid programmer with slight focus on 3D graphics and 3D file interchange in special. I found Blender's idea list for GSoC this year and there are some topics that I'd be very interested in working on - but maybe I should first explain my background. Some years ago I co-founded and manage to this day the development of Open Asset Import Library (assimp, http://assimp.sf.net), which is a portable, BSD-licensed C/C++ lib to read ~30 different 3D file formats, including Collada, 3DS, X .. and BLEND (I wrote the importer for it, I think it's the only open source implementation of the format, apart from Blender itself and Bullet). There are various (incomplete) scripts to integrate Assimp into Blender around. A possible idea for GSoC would be to integrate our library directly into Blender - but given how many formats Blender supports already, I'm not absolutely sure it would add significant value - but maybe you think different? Anyway, looking at the idea list on blenderwiki, everything in the Import/Export section would nicely suit my background. I read that Collada is already in the works, but I could tackle proper ASCII FBX import support for Blender (I do actually like biting myself through file formats that lack full specifications). IGES/Step would also be a nice option, I did write STEP parsing code for Assimp's IFC importer in the past so I'm not totally new to the topic. I hope this wasn't too lengthy :-) Looking forward to your feedback! Bye, Alex ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
[Bf-committers] GSoC 2012
Hey guys, Just wanted to introduce myself for GSoC. My name's Jason and I'm a second-year undergrad at Binghamton University in New York (the U.S.). I've always been a huge Photoshop user and graphics nerd, but I somehow never got into 3D. I think GSoC is a great opportunity to get involved with the development side of 3D/gamey stuff, and I'd still like to contribute in the case that I don't get selected for GSoC. I just finished building Blender, and I'm looking through the ideas list. One topic that sticks out for me is the game engine--which I'll have to play with. Do you guys have any advice for a newbie to Blender and 3D development? -Jason ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] GSoC 2012
Hello Jason, You could start by checking out some video tutorials at Blender Cookie (http://cgcookie.com/blender/category/tutorials/game-engine/). Note that some of the tutorials are focused on using Blender with Unity, but there are also some BGE ones. I would also recommend getting on some IRC channels on freenode: #blendercoders - The main Blender development channel #gameblender - A channel for BGE support #blender - A channel for general Blender support #bgecoders - A development channel focused on the BGE, but not very active I would recommend at least visiting #blendercoders. I tend to hang out in all of these channels and I use the nick Moguri. If I'm online, go ahead and give me a poke; I'd be happy to talk about the BGE with you. Cheers, Mitchell Stokes PS For anyone wanting to get into development, one of the first things you'll want to figure out, is how to build Blender: http://wiki.blender.org/index.php/Dev:2.5/Doc/Building_Blender On Wed, Mar 21, 2012 at 8:53 AM, Jason Tu jason...@gmail.com wrote: Hey guys, Just wanted to introduce myself for GSoC. My name's Jason and I'm a second-year undergrad at Binghamton University in New York (the U.S.). I've always been a huge Photoshop user and graphics nerd, but I somehow never got into 3D. I think GSoC is a great opportunity to get involved with the development side of 3D/gamey stuff, and I'd still like to contribute in the case that I don't get selected for GSoC. I just finished building Blender, and I'm looking through the ideas list. One topic that sticks out for me is the game engine--which I'll have to play with. Do you guys have any advice for a newbie to Blender and 3D development? -Jason ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] gsoc 2012
I proposed integrating physbam on the blenderartists thread, and got some positive replies. Now the point was brought up that this would render all the hard work that went into the current simulation tools obsolete. There is a point to that, but imho I think that this would be a mayor step into bringing blender up to date as a vfx tool. Is it better to overhaul the whole system and make it future-proof or keep the old stuff and have the problem of abandonement (like the fluid sim for example)? I think it's not the worst of ideas to have a library that's developed externally for a feature of that scope. There are undeniable upsides to the physbam library. The often talked about interaction between simulations, e.g. burning liquids or cloth interacting with fluids is possible with it, because it works in a unified domain. Letterrip, I think you uttered the worries that there is no access to the various modules unless one has contributed. Last time I checked (about 3 months ago), all the modules were readily avaioable in the source, some also including example files. I think it's more feasible to integrate a tried-and-true library than to tinker with the current tools and make efforts to bring them to a more professional level. Because most of the users wishes on the blenderartist thread are already builtin, be it the interaction between sims or moving obstacles for smoke sim. I'm not a coder so I'm just throwing this in here for discussion. But the opportunity to integrate a library that would make such an impact on blenders vfx capabilities should at least be discussed, not rejected because much 'own' work would be made obsolete by it. Regards, Tobi Sent from my Samsung Galaxy Tab 10.1Ton Roosendaal t...@blender.org wrote:Hi all, Here's the notes from today's meeting: 1) current projects - Today BCon2 starts, which means we should freeze the release targets now. http://wiki.blender.org/index.php/Dev:Doc/Projects - Lukas Toenne finished group nodes patch, awaits review still, added to release targets. - Cambell Barton fixed BMesh docs as agreed last week. Check his week report here: http://wiki.blender.org/index.php/User:Ideasman42/WhatImWorkingOn#Week_80_.28Feb_27.29 - Lukas also is working on custom nodes: (similar to pynode, as first step towards plugins) https://www.gitorious.org/~lukastoenne/blenderprojects/blender-lukastoenne/commits/custom_nodes - Bastien Montagne worked on new/better definition for Hinge bone: http://wiki.blender.org/index.php/User:Mont29/Dev/Pose_Bone_RotScale_Parenting - Nicholas Bishop: sculpt masking is getting closer to finished, there are patches and documentation links here: http://nicholasbishop.net/wordpress/?p=44 - Sculpting partial-visibility patch has been reviewed and is ready. http://codereview.appspot.com/5695043/ 2) Google Summer of Code - End of this week is deadline for submitting Blender Foundation as Google Summer of code organization. Tom Musgrove will be handling this, Ton Roosendaal will coordinate the day-to-day GSoC duties. User wish list; http://wiki.blender.org/index.php/Dev:Ref/GoogleSummerOfCode/2012/Wishlist Official page for developers: http://wiki.blender.org/index.php/Dev:Ref/GoogleSummerOfCode/2012/Ideas - The target is to get the official ideas page to only mention ideas that: a) are commonly accepted projects, fitting in roadmap b) are being backed up by the module owners c) are likely to get a mentor who can also review code and help migrating code to trunk Thanks, -Ton- Ton Roosendaal Blender Foundation t...@blender.org www.blender.org Blender Institute Entrepotdok 57A 1018AD Amsterdam The Netherlands ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] gsoc 2012
Totally off-topic (and I apologize for that) but... I looked at the files you can download from the physbam website and there indeed is a limited subset of the modules available to the public, they merely promise to open it all up sometime in the future but for now you need to jump through some serious hoops to even get cvs read-only access and I doubt the resulting (non-released) code would be free/libre. Unless you have a link because I'd love to get my hands on that facial muscle sim code? Dan ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] gsoc 2012
I contacted Jonathan for some further insights on code availability and license compatibility, will share here if there's any reply!Dan Eicher d...@trollwerks.org wrote:Totally off-topic (and I apologize for that) but... I looked at the files you can download from the physbam website and there indeed is a limited subset of the modules available to the public, they merely promise to open it all up sometime in the future but for now you need to jump through some serious hoops to even get cvs read-only access and I doubt the resulting (non-released) code would be free/libre. Unless you have a link because I'd love to get my hands on that facial muscle sim code? Dan ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] GSoC 2012
Hi pankajg, we currently are in the process of applying for gsoc, so it isn't even clear if we will be a mentoring organization this year (though we certainly hope so). If we are accepted we would certainly welcome you to apply. A first good step would be to download blender and build it, then try and do a small change such as add a small feature or fix a bug. Students who have contributed patches to blender, will tend to get more consideration since they have demonstrated that they understand the code and can find their way around well enough to actually do something useful with it. LetterRip On Fri, Mar 2, 2012 at 11:51 AM, pank...@iitk.ac.in wrote: I am Pankaj Gupta from Indian Intitute of Technology, Kanpur, India. I read about your previous years project in Google Summer of Code. I am interested to do project under your mentorship this year. I have been involved in making some games since last year. I made Carrom game in python, made an Android App and also I have a fair experience of Animation(Made a carnival this January and currently learning gaming in it). I have been taking part in several programming contests did a fair deal in them. Hoping that you would allow me work under your mentorship in GSoC 2012. Thanking You. Yours sincerely, Pankaj Gupta. ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
[Bf-committers] gsoc 2012
Hi all, I'm currently working on our GSoC mentoring organization application. Part of that process is providing an ideas list. To form the ideas list I've invited our user community to post their wishes to this thread http://blenderartists.org/forum/showthread.php?247490-GSoC-Wishlist I've summarized the results thus far here http://wiki.blender.org/index.php/Dev:Ref/GoogleSummerOfCode/2012/Wishlist and have marked things that were a priority for a lot of people with * Mentors (any core coder/previous years mentors/most folks who have commit rights qualify) - if you would be willing to scan through the list it would be good to make note of 1) stuff that should likely be done only by a core developer - ie add - Core Only 2) stuff on your todo list that you would like others not to touch - ie add - Brecht todo 3) stuff that you would be willing to mentor if it is selected and would be willing to answer questions from potential gsoc applicants on - ie add - Campbell mentor (note that it is preferable to have multiple potential mentors for each, so even if someone else has their name by it, please add yours too if you are interested :) ) i realise that many things on the list are too small to be a complete gsoc project but we can often aggregate a bunch of small todos into a larger gsoc project Also core developers please feel free to add your own ideas that you would enjoy mentoring or projects that you would like a student to help you on. Those items that have a potential mentor by them I will move to the official ideas list. LetterRip ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] gsoc 2012
On that note, what is the state of the ptex integration Nicholas Bishop started? That would be a big one for me! Greets, Tobi On Fri Mar 2 20:37:14 2012, Tom M wrote: Hi all, I'm currently working on our GSoC mentoring organization application. Part of that process is providing an ideas list. To form the ideas list I've invited our user community to post their wishes to this thread http://blenderartists.org/forum/showthread.php?247490-GSoC-Wishlist I've summarized the results thus far here http://wiki.blender.org/index.php/Dev:Ref/GoogleSummerOfCode/2012/Wishlist and have marked things that were a priority for a lot of people with * Mentors (any core coder/previous years mentors/most folks who have commit rights qualify) - if you would be willing to scan through the list it would be good to make note of 1) stuff that should likely be done only by a core developer - ie add - Core Only 2) stuff on your todo list that you would like others not to touch - ie add - Brecht todo 3) stuff that you would be willing to mentor if it is selected and would be willing to answer questions from potential gsoc applicants on - ie add - Campbell mentor (note that it is preferable to have multiple potential mentors for each, so even if someone else has their name by it, please add yours too if you are interested :) ) i realise that many things on the list are too small to be a complete gsoc project but we can often aggregate a bunch of small todos into a larger gsoc project Also core developers please feel free to add your own ideas that you would enjoy mentoring or projects that you would like a student to help you on. Those items that have a potential mentor by them I will move to the official ideas list. LetterRip ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] gsoc 2012
The Ptex painting code works fairly well, but it's not integrated into either of Blender's renderers, so it's not very useful right now. -Nicholas On Fri, Mar 2, 2012 at 6:24 PM, Tobias Kummer supertoi...@gmx.net wrote: On that note, what is the state of the ptex integration Nicholas Bishop started? That would be a big one for me! Greets, Tobi On Fri Mar 2 20:37:14 2012, Tom M wrote: Hi all, I'm currently working on our GSoC mentoring organization application. Part of that process is providing an ideas list. To form the ideas list I've invited our user community to post their wishes to this thread http://blenderartists.org/forum/showthread.php?247490-GSoC-Wishlist I've summarized the results thus far here http://wiki.blender.org/index.php/Dev:Ref/GoogleSummerOfCode/2012/Wishlist and have marked things that were a priority for a lot of people with * Mentors (any core coder/previous years mentors/most folks who have commit rights qualify) - if you would be willing to scan through the list it would be good to make note of 1) stuff that should likely be done only by a core developer - ie add - Core Only 2) stuff on your todo list that you would like others not to touch - ie add - Brecht todo 3) stuff that you would be willing to mentor if it is selected and would be willing to answer questions from potential gsoc applicants on - ie add - Campbell mentor (note that it is preferable to have multiple potential mentors for each, so even if someone else has their name by it, please add yours too if you are interested :) ) i realise that many things on the list are too small to be a complete gsoc project but we can often aggregate a bunch of small todos into a larger gsoc project Also core developers please feel free to add your own ideas that you would enjoy mentoring or projects that you would like a student to help you on. Those items that have a potential mentor by them I will move to the official ideas list. LetterRip ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] gsoc 2012
Nicholas Bishop, is it compatible with bmesh? I'm not sure if code change affected Ptex. Just curious. Thanks, Alex On Fri, Mar 2, 2012 at 8:18 PM, Nicholas Bishop nicholasbis...@gmail.comwrote: The Ptex painting code works fairly well, but it's not integrated into either of Blender's renderers, so it's not very useful right now. -Nicholas On Fri, Mar 2, 2012 at 6:24 PM, Tobias Kummer supertoi...@gmx.net wrote: On that note, what is the state of the ptex integration Nicholas Bishop started? That would be a big one for me! Greets, Tobi On Fri Mar 2 20:37:14 2012, Tom M wrote: Hi all, I'm currently working on our GSoC mentoring organization application. Part of that process is providing an ideas list. To form the ideas list I've invited our user community to post their wishes to this thread http://blenderartists.org/forum/showthread.php?247490-GSoC-Wishlist I've summarized the results thus far here http://wiki.blender.org/index.php/Dev:Ref/GoogleSummerOfCode/2012/Wishlist and have marked things that were a priority for a lot of people with * Mentors (any core coder/previous years mentors/most folks who have commit rights qualify) - if you would be willing to scan through the list it would be good to make note of 1) stuff that should likely be done only by a core developer - ie add - Core Only 2) stuff on your todo list that you would like others not to touch - ie add - Brecht todo 3) stuff that you would be willing to mentor if it is selected and would be willing to answer questions from potential gsoc applicants on - ie add - Campbell mentor (note that it is preferable to have multiple potential mentors for each, so even if someone else has their name by it, please add yours too if you are interested :) ) i realise that many things on the list are too small to be a complete gsoc project but we can often aggregate a bunch of small todos into a larger gsoc project Also core developers please feel free to add your own ideas that you would enjoy mentoring or projects that you would like a student to help you on. Those items that have a potential mentor by them I will move to the official ideas list. LetterRip ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] gsoc 2012
The code is a little out of date and hasn't been updated to work on BMesh, but it's a very minor change. Ptex tessellates N-gons just like Catmull-Clark does (i.e. by creating N quads.) -Nicholas On Fri, Mar 2, 2012 at 8:41 PM, Alexandr Kuznetsov kuzsa...@gmail.com wrote: Nicholas Bishop, is it compatible with bmesh? I'm not sure if code change affected Ptex. Just curious. Thanks, Alex On Fri, Mar 2, 2012 at 8:18 PM, Nicholas Bishop nicholasbis...@gmail.comwrote: The Ptex painting code works fairly well, but it's not integrated into either of Blender's renderers, so it's not very useful right now. -Nicholas On Fri, Mar 2, 2012 at 6:24 PM, Tobias Kummer supertoi...@gmx.net wrote: On that note, what is the state of the ptex integration Nicholas Bishop started? That would be a big one for me! Greets, Tobi On Fri Mar 2 20:37:14 2012, Tom M wrote: Hi all, I'm currently working on our GSoC mentoring organization application. Part of that process is providing an ideas list. To form the ideas list I've invited our user community to post their wishes to this thread http://blenderartists.org/forum/showthread.php?247490-GSoC-Wishlist I've summarized the results thus far here http://wiki.blender.org/index.php/Dev:Ref/GoogleSummerOfCode/2012/Wishlist and have marked things that were a priority for a lot of people with * Mentors (any core coder/previous years mentors/most folks who have commit rights qualify) - if you would be willing to scan through the list it would be good to make note of 1) stuff that should likely be done only by a core developer - ie add - Core Only 2) stuff on your todo list that you would like others not to touch - ie add - Brecht todo 3) stuff that you would be willing to mentor if it is selected and would be willing to answer questions from potential gsoc applicants on - ie add - Campbell mentor (note that it is preferable to have multiple potential mentors for each, so even if someone else has their name by it, please add yours too if you are interested :) ) i realise that many things on the list are too small to be a complete gsoc project but we can often aggregate a bunch of small todos into a larger gsoc project Also core developers please feel free to add your own ideas that you would enjoy mentoring or projects that you would like a student to help you on. Those items that have a potential mentor by them I will move to the official ideas list. LetterRip ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] gsoc 2012
I'm going to apply for a BGE project this year, as I have made my mind to be a game developer :) The install on portable device looks interesting. I knew the Game Editor[1] is Write once, run anywhere. I wondered what's the potential device? ipad/iphone/Android? [1] http://game-editor.com/Main_Page 2012/3/3 Nicholas Bishop nicholasbis...@gmail.com The code is a little out of date and hasn't been updated to work on BMesh, but it's a very minor change. Ptex tessellates N-gons just like Catmull-Clark does (i.e. by creating N quads.) -Nicholas On Fri, Mar 2, 2012 at 8:41 PM, Alexandr Kuznetsov kuzsa...@gmail.com wrote: Nicholas Bishop, is it compatible with bmesh? I'm not sure if code change affected Ptex. Just curious. Thanks, Alex On Fri, Mar 2, 2012 at 8:18 PM, Nicholas Bishop nicholasbis...@gmail.comwrote: The Ptex painting code works fairly well, but it's not integrated into either of Blender's renderers, so it's not very useful right now. -Nicholas On Fri, Mar 2, 2012 at 6:24 PM, Tobias Kummer supertoi...@gmx.net wrote: On that note, what is the state of the ptex integration Nicholas Bishop started? That would be a big one for me! Greets, Tobi On Fri Mar 2 20:37:14 2012, Tom M wrote: Hi all, I'm currently working on our GSoC mentoring organization application. Part of that process is providing an ideas list. To form the ideas list I've invited our user community to post their wishes to this thread http://blenderartists.org/forum/showthread.php?247490-GSoC-Wishlist I've summarized the results thus far here http://wiki.blender.org/index.php/Dev:Ref/GoogleSummerOfCode/2012/Wishlist and have marked things that were a priority for a lot of people with * Mentors (any core coder/previous years mentors/most folks who have commit rights qualify) - if you would be willing to scan through the list it would be good to make note of 1) stuff that should likely be done only by a core developer - ie add - Core Only 2) stuff on your todo list that you would like others not to touch - ie add - Brecht todo 3) stuff that you would be willing to mentor if it is selected and would be willing to answer questions from potential gsoc applicants on - ie add - Campbell mentor (note that it is preferable to have multiple potential mentors for each, so even if someone else has their name by it, please add yours too if you are interested :) ) i realise that many things on the list are too small to be a complete gsoc project but we can often aggregate a bunch of small todos into a larger gsoc project Also core developers please feel free to add your own ideas that you would enjoy mentoring or projects that you would like a student to help you on. Those items that have a potential mentor by them I will move to the official ideas list. LetterRip ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers -- Xiao Xiangquan | 肖祥全 Master Candidate of Computer Science Peking University, Beijing, 100871, PRC. Tel: +86-13810295146 ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] gsoc 2012
I think the only possible way is Android as to use gpl software in Ipad/Iphone have legal issues. In this link you we will see the first attemps to make work blender with Android: http://wiki.blender.org/index.php/User:AlexK/Android 2012/3/3 xiangquan xiao xiaoxiangq...@gmail.com I'm going to apply for a BGE project this year, as I have made my mind to be a game developer :) The install on portable device looks interesting. I knew the Game Editor[1] is Write once, run anywhere. I wondered what's the potential device? ipad/iphone/Android? [1] http://game-editor.com/Main_Page 2012/3/3 Nicholas Bishop nicholasbis...@gmail.com The code is a little out of date and hasn't been updated to work on BMesh, but it's a very minor change. Ptex tessellates N-gons just like Catmull-Clark does (i.e. by creating N quads.) -Nicholas On Fri, Mar 2, 2012 at 8:41 PM, Alexandr Kuznetsov kuzsa...@gmail.com wrote: Nicholas Bishop, is it compatible with bmesh? I'm not sure if code change affected Ptex. Just curious. Thanks, Alex On Fri, Mar 2, 2012 at 8:18 PM, Nicholas Bishop nicholasbis...@gmail.comwrote: The Ptex painting code works fairly well, but it's not integrated into either of Blender's renderers, so it's not very useful right now. -Nicholas On Fri, Mar 2, 2012 at 6:24 PM, Tobias Kummer supertoi...@gmx.net wrote: On that note, what is the state of the ptex integration Nicholas Bishop started? That would be a big one for me! Greets, Tobi On Fri Mar 2 20:37:14 2012, Tom M wrote: Hi all, I'm currently working on our GSoC mentoring organization application. Part of that process is providing an ideas list. To form the ideas list I've invited our user community to post their wishes to this thread http://blenderartists.org/forum/showthread.php?247490-GSoC-Wishlist I've summarized the results thus far here http://wiki.blender.org/index.php/Dev:Ref/GoogleSummerOfCode/2012/Wishlist and have marked things that were a priority for a lot of people with * Mentors (any core coder/previous years mentors/most folks who have commit rights qualify) - if you would be willing to scan through the list it would be good to make note of 1) stuff that should likely be done only by a core developer - ie add - Core Only 2) stuff on your todo list that you would like others not to touch - ie add - Brecht todo 3) stuff that you would be willing to mentor if it is selected and would be willing to answer questions from potential gsoc applicants on - ie add - Campbell mentor (note that it is preferable to have multiple potential mentors for each, so even if someone else has their name by it, please add yours too if you are interested :) ) i realise that many things on the list are too small to be a complete gsoc project but we can often aggregate a bunch of small todos into a larger gsoc project Also core developers please feel free to add your own ideas that you would enjoy mentoring or projects that you would like a student to help you on. Those items that have a potential mentor by them I will move to the official ideas list. LetterRip ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers -- Xiao Xiangquan | 肖祥全 Master Candidate of Computer Science Peking University, Beijing, 100871, PRC. Tel: +86-13810295146 ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers