Re: [Bf-committers] 2.55 beta AHOY!

2010-11-06 Thread Dave Plater
On 10/30/2010 01:14 AM, Kevin Roy wrote:
 Hi Blender Developers,

 Ubuntu/Debian builds of 2.55 are available at
   http://launchpad.net/~kiniou/+archive/ppa
 for lucid, maverick and natty.

 Debian code is hosted at
   http://git.debian.org/?p=collab-maint/blender.git;a=summary
 and I've uploaded source package to mentors.debian.net.

 About build infos, blenderplayer is back but blender still lacks 
 opencollada support due to inexistant package in the debian world. 
 Packaging OpenCollada is on my TODO list :) .
   
Hi, I've packaged openCOLLADA for openSUSE with sonames etc and using
them to build blender If you want to take the easy route, that's what
opensource is about, have a look at :
https://build.opensuse.org/package/files?package=openCOLLADAproject=graphics
you will find tarballs patches etc under Source Files, it will be in 11.4.
The patch openCOLLADA-assign_value.patch doesn't apply to svn 779,
I've yet to find out why. It wasn't made by me it was made by another
more experienced person whom I asked to check the package over.
COLLADA-linuxbuild.patch will be submitted to openCOLLADA, I've
already given them one to enable lib directory name ie. /lib /lib64.
You should check out the build service you can use it to build for
Ubuntu/Debian as well, in which case you could simply use osc copypac
command and work from there.
Regards
Dave P

 Critics are welcome ;)

 PS: I've quickly tested on my laptop and can't get the 3button emulation 
 (aka WIN+ALT+LMB) work. Is this a known bug?
   


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Re: [Bf-committers] 2.55 beta AHOY!

2010-11-03 Thread Damir Prebeg
Blenderplayer doesn't link for me on Cmake + MSVC++ Express x64. Blender it
self is just fine... well, except of missing top menu (redraw problem?)

66Linking...
65blenkernel_blc.lib(stubs.obj) : error LNK2005: LOD_FreeDecimationData
already defined in bf_intern_decimate.lib(LOD_decimation.obj)
65blenkernel_blc.lib(stubs.obj) : error LNK2005: LOD_CollapseEdge already
defined in bf_intern_decimate.lib(LOD_decimation.obj)
65blenkernel_blc.lib(stubs.obj) : error LNK2005: LOD_PreprocessMesh already
defined in bf_intern_decimate.lib(LOD_decimation.obj)
65blenkernel_blc.lib(stubs.obj) : error LNK2005: LOD_LoadMesh already
defined in bf_intern_decimate.lib(LOD_decimation.obj)
65blenkernel_blc.lib(stubs.obj) : error LNK2005: LzmaCompress already
defined in extern_lzma.lib(LzmaLib.obj)
65blenkernel_blc.lib(stubs.obj) : error LNK2005: LzmaUncompress already
defined in extern_lzma.lib(LzmaLib.obj)
65blenkernel_blc.lib(stubs.obj) : error LNK2005: CSG_NewBooleanFunction
already defined in bf_intern_bsp.lib(CSG_BooleanOps.obj)
65blenkernel_blc.lib(stubs.obj) : error LNK2005: CSG_FreeBooleanOperation
already defined in bf_intern_bsp.lib(CSG_BooleanOps.obj)
65blenkernel_blc.lib(stubs.obj) : error LNK2005: CSG_FreeFaceDescriptor
already defined in bf_intern_bsp.lib(CSG_BooleanOps.obj)
65blenkernel_blc.lib(stubs.obj) : error LNK2005: CSG_FreeVertexDescriptor
already defined in bf_intern_bsp.lib(CSG_BooleanOps.obj)
65blenkernel_blc.lib(stubs.obj) : error LNK2005: CSG_OutputFaceDescriptor
already defined in bf_intern_bsp.lib(CSG_BooleanOps.obj)
65blenkernel_blc.lib(stubs.obj) : error LNK2005: CSG_OutputVertexDescriptor
already defined in bf_intern_bsp.lib(CSG_BooleanOps.obj)
65blenkernel_blc.lib(stubs.obj) : error LNK2005:
CSG_PerformBooleanOperation already defined in
bf_intern_bsp.lib(CSG_BooleanOps.obj)
65   Creating library
D:\BlenderBuilds\cmake_64_release\bin\Release\blenderplayer.lib and object
D:\BlenderBuilds\cmake_64_release\bin\Release\blenderplayer.exp
65D:\BlenderBuilds\cmake_64_release\bin\Release\blenderplayer.exe : fatal
error LNK1169: one or more multiply defined symbols found
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Re: [Bf-committers] 2.55 beta AHOY!

2010-11-03 Thread Dalai Felinto
Damir,
the blenderplayer is temporarly not building in CMake+MSVC. In order to fix
that in your machine you can apply the commit 32710 on your machine (it was
reverted). It's a small commit, you may wanna do this manually.

Regards,
Dalai

2010/11/2 Damir Prebeg blend.fact...@gmail.com

 Blenderplayer doesn't link for me on Cmake + MSVC++ Express x64. Blender it
 self is just fine... well, except of missing top menu (redraw problem?)

 66Linking...
 65blenkernel_blc.lib(stubs.obj) : error LNK2005: LOD_FreeDecimationData
 already defined in bf_intern_decimate.lib(LOD_decimation.obj)
 65blenkernel_blc.lib(stubs.obj) : error LNK2005: LOD_CollapseEdge already
 defined in bf_intern_decimate.lib(LOD_decimation.obj)
 65blenkernel_blc.lib(stubs.obj) : error LNK2005: LOD_PreprocessMesh
 already
 defined in bf_intern_decimate.lib(LOD_decimation.obj)
 65blenkernel_blc.lib(stubs.obj) : error LNK2005: LOD_LoadMesh already
 defined in bf_intern_decimate.lib(LOD_decimation.obj)
 65blenkernel_blc.lib(stubs.obj) : error LNK2005: LzmaCompress already
 defined in extern_lzma.lib(LzmaLib.obj)
 65blenkernel_blc.lib(stubs.obj) : error LNK2005: LzmaUncompress already
 defined in extern_lzma.lib(LzmaLib.obj)
 65blenkernel_blc.lib(stubs.obj) : error LNK2005: CSG_NewBooleanFunction
 already defined in bf_intern_bsp.lib(CSG_BooleanOps.obj)
 65blenkernel_blc.lib(stubs.obj) : error LNK2005: CSG_FreeBooleanOperation
 already defined in bf_intern_bsp.lib(CSG_BooleanOps.obj)
 65blenkernel_blc.lib(stubs.obj) : error LNK2005: CSG_FreeFaceDescriptor
 already defined in bf_intern_bsp.lib(CSG_BooleanOps.obj)
 65blenkernel_blc.lib(stubs.obj) : error LNK2005: CSG_FreeVertexDescriptor
 already defined in bf_intern_bsp.lib(CSG_BooleanOps.obj)
 65blenkernel_blc.lib(stubs.obj) : error LNK2005: CSG_OutputFaceDescriptor
 already defined in bf_intern_bsp.lib(CSG_BooleanOps.obj)
 65blenkernel_blc.lib(stubs.obj) : error LNK2005:
 CSG_OutputVertexDescriptor
 already defined in bf_intern_bsp.lib(CSG_BooleanOps.obj)
 65blenkernel_blc.lib(stubs.obj) : error LNK2005:
 CSG_PerformBooleanOperation already defined in
 bf_intern_bsp.lib(CSG_BooleanOps.obj)
 65   Creating library
 D:\BlenderBuilds\cmake_64_release\bin\Release\blenderplayer.lib and object
 D:\BlenderBuilds\cmake_64_release\bin\Release\blenderplayer.exp
 65D:\BlenderBuilds\cmake_64_release\bin\Release\blenderplayer.exe : fatal
 error LNK1169: one or more multiply defined symbols found
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Re: [Bf-committers] 2.55 beta AHOY!

2010-11-03 Thread Nathan Letwory
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1

On 3.11.2010 16:22, Dalai Felinto wrote:
 Damir,
 the blenderplayer is temporarly not building in CMake+MSVC. In order to fix
 that in your machine you can apply the commit 32710 on your machine (it was
 reverted). It's a small commit, you may wanna do this manually.
 
 Regards,
 Dalai

IMO you can recommit this patch. I can look later into having the
prioritylists for blenderplayer updated for this (unless someone manages
to do a patch of course).

/Nathan

- -- 
Nathan Letwory
Letwory Interactive
http://www.letworyinteractive.com
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Re: [Bf-committers] 2.55 beta AHOY!

2010-11-01 Thread Campbell Barton
This line is failing:
char *modpath= BLI_get_folder(BLENDER_SCRIPTS, modules);

Can you start blender with strace to see where its looking?
  strace blender 21 | grep modules

On Mon, Nov 1, 2010 at 3:43 PM, Ken Hughes khug...@pacific.edu wrote:
 Tested my 64-bit build this morning; untarred into my home directory and
 ran, got this message:

 bpy: couldn't find 'scripts/modules', blender probably wont start.

 Ken
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- Campbell
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Re: [Bf-committers] 2.55 beta AHOY!

2010-10-30 Thread Damien Plisson
Mike,
It is when building blender with the game engine enabled.

Damien
Le 30 oct. 2010 à 04:29, Mike S a écrit :

 On 29/10/10 5:26 AM, Damien Plisson wrote:
 Done for the three OSX releases.
 
 Just note that they still include Python 3.1.1 as the lib builder has 
 encountered issues with building the 3.1.2 (it mainly caused problems with 
 the BGE).
 
 Damien
 
 Hi Damien,
 
 OK confused now Nathan has said on IRC that he uses python 3.12 
 source tarball for python build (windows I think).  I have compiled 3.12 
 from source for OSX with the one patch for the xmlrpc fix::
 
  Oh, and if you bundle Python on your platform, please apply patch 
 found in http://bugs.python.org/issue9991, that'll save us some bug 
 reports on XMLRPC HTTPS support. 
 
 And this compiles ok as a lib (all 4 arch) and with blender. I dont use 
 the game engine...so is the problem with game engine after build 
 (playing games) or during the build process?
 
 Mike.
 
 
 Le 27 oct. 2010 à 13:53, Nathan Letwory a écrit :
 
 -BEGIN PGP SIGNED MESSAGE-
 Hash: SHA1
 
 
 
 Hi release builders!
 
 Over 340 bugfixes and more than 760 commits to trunk/ since 2.54 beta.
 I've committed new splash, bumped versions and danced the tagging dance.
 
 Please checkout tags/blender-2.55-release at r32738 and start your
 building engines. Notify me when you have your builds ready.
 
 Note: make sure you build against Python 3.1.2 and for OpenCOLLADA use
 r771 or later from their SVN.
 Note2: see Note
 
 /Nathan
 
 
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Re: [Bf-committers] 2.55 beta AHOY!

2010-10-30 Thread Mike S
On 30/10/10 5:20 PM, Damien Plisson wrote:
 Mike,
 It is when building blender with the game engine enabled.

 Damien

Interesting.  I can build with 3.12 python with game engine enabled with 
both scons and cmake(to xcode) to a 64 bit version. Will try with 32 bit 
and see if that fails.

Mike.

 Le 30 oct. 2010 à 04:29, Mike S a écrit :

 On 29/10/10 5:26 AM, Damien Plisson wrote:
 Done for the three OSX releases.

 Just note that they still include Python 3.1.1 as the lib builder has 
 encountered issues with building the 3.1.2 (it mainly caused problems with 
 the BGE).

 Damien

 Hi Damien,

 OK confused now Nathan has said on IRC that he uses python 3.12
 source tarball for python build (windows I think).  I have compiled 3.12
 from source for OSX with the one patch for the xmlrpc fix::

  Oh, and if you bundle Python on your platform, please apply patch
 found in http://bugs.python.org/issue9991, that'll save us some bug
 reports on XMLRPC HTTPS support. 

 And this compiles ok as a lib (all 4 arch) and with blender. I dont use
 the game engine...so is the problem with game engine after build
 (playing games) or during the build process?

 Mike.


 Le 27 oct. 2010 à 13:53, Nathan Letwory a écrit :

 -BEGIN PGP SIGNED MESSAGE-
 Hash: SHA1



 Hi release builders!

 Over 340 bugfixes and more than 760 commits to trunk/ since 2.54 beta.
 I've committed new splash, bumped versions and danced the tagging dance.

 Please checkout tags/blender-2.55-release at r32738 and start your
 building engines. Notify me when you have your builds ready.

 Note: make sure you build against Python 3.1.2 and for OpenCOLLADA use
 r771 or later from their SVN.
 Note2: see Note

 /Nathan


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Re: [Bf-committers] 2.55 beta AHOY!

2010-10-30 Thread Kevin Roy

On 30/10/2010 04:57, loopduplic...@burningtoken.com wrote:
 Do you have the option checked in the user preferences to turn on
 3-button mouse emulation?  it's not checked by default.

It is the first thing I checked when testing a new build on my laptop ;)
and it is checked. I've deleted my .blender directory but it didn't 
solve it. I think I'll have to investigate Ghost code to debug keys.


 Best Regards,
 loopduplicate

 On 10/29/2010 04:14 PM, Kevin Roy wrote:
 PS: I've quickly tested on my laptop and can't get the 3button emulation
 (aka WIN+ALT+LMB) work. Is this a known bug?

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Re: [Bf-committers] 2.55 beta AHOY!

2010-10-29 Thread Dave Plater
On 10/28/2010 05:28 PM, Mitchell Stokes wrote:

 ../../lib/libgp_ghost.a(GPG_ghost.cpp.o): In function `main':

 /usr/src/packages/BUILD/blender-2.55/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp:825:
 undefined reference to `setGamePythonPath(char*)'
 ../../lib/libgp_ghost.a(GPG_Application.cpp.o): In function
 `GPG_Application::initEngine(GHOST_IWindow*, int)':

 /usr/src/packages/BUILD/blender-2.55/source/gameengine/GamePlayer/ghost/GPG_Application.cpp:607:
 undefined reference to `PyObjectPlus::SetDeprecationWarnings(bool)'
 ../../lib/libgp_ghost.a(GPG_Application.cpp.o): In function
 `GPG_Application::stopEngine()':

 /usr/src/packages/BUILD/blender-2.55/source/gameengine/GamePlayer/ghost/GPG_Application.cpp:734:
 undefined reference to `saveGamePythonConfig(char**)'

 /usr/src/packages/BUILD/blender-2.55/source/gameengine/GamePlayer/ghost/GPG_Application.cpp:737:
 undefined reference to `exitGamePythonScripting()'
 ../../lib/libgp_ghost.a(GPG_Application.cpp.o): In function
 `GPG_Application::startEngine()':

 /usr/src/packages/BUILD/blender-2.55/source/gameengine/GamePlayer/ghost/GPG_Application.cpp:683:
 undefined reference to `setupGamePython(KX_KetsjiEngine*, KX_Scene*,
 Main*, _object*, _object**, _object**, int, char**)'

 /usr/src/packages/BUILD/blender-2.55/source/gameengine/GamePlayer/ghost/GPG_Application.cpp:692:
 undefined reference to `loadGamePythonConfig(char*, int)'
 collect2: ld returned 1 exit status
 make[2]: *** [bin/blenderplayer] Error 1
 make[1]: *** [source/blenderplayer/CMakeFiles/blenderplayer.dir/all] Error
 2
 make[1]: *** Waiting for unfinished jobs
 [100%] Built target blender
 make: *** [all] Error 2

 If somebody can give me a clue, I can't get back to this until tonight.
 My build statement :
 pushd Build
 cmake ../ \
  -DWITH_FFTW3:BOOL=on \
  -DWITH_JACK:BOOL=on \
  -DWITH_OPENCOLLADA:BOOL=on \
  -DWITH_PLAYER:BOOL=on \
  -DWITH_SNDFILE:BOOL=on \
  -DOPENCOLLADA=%{_prefix} \
  -DOPENCOLLADA_LIBPATH=%{_libdir} \
  -DOPENCOLLADA_INC=%{_includedir} \
  -DWITH_PYTHON_INSTALL:BOOL=off \
  -DWITH_PYTHON:BOOL=off \
  -DWITH_IMAGE_OPENJPEG:BOOL=on \
  -DWITH_FFMPEG:BOOL=off \
  -DWITH_CXX_GUARDEDALLOC:BOOL=off \
  -DPYTHON_LIB=%_libdir}/libpython3.1.so \
  -DPYTHON_INC=%{_includedir}/python3.1 -GUnix Makefiles \
  -DCMAKE_VERBOSE_MAKEFILE:BOOL=on \
  -DCMAKE_INSTALL_PREFIX:PATH=%{_prefix}


 
 Are you building with the game engine enabled? I'm using CMake on Arch with
 gcc 4.5.1, and all seems to be working. I can post the contents of my
 CMakeCache.txt if that will help.

 --Mitchell
   
The game engine is enabled by default, I went through the main
CMakeLists.txt and enabled the options I needed that didn't have on as
default. What may be different to your build is my use of python.
Because I'm packaging this for the distro I can't have embedded python3
or installed python3. openSUSE is at python3-3.1, I'm trying
python3-3.1.2, maybe that will work. The contents of your CMakeCache.txt
would be appreciated.
Thanks
Dave P
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Re: [Bf-committers] 2.55 beta AHOY!

2010-10-29 Thread Dalai Felinto
Dave, my CMakeCache.txt - http://www.pasteall.org/16515

2010/10/29 Dave Plater dpla...@webafrica.org.za

 On 10/28/2010 05:28 PM, Mitchell Stokes wrote:
 
  ../../lib/libgp_ghost.a(GPG_ghost.cpp.o): In function `main':
 
 
 /usr/src/packages/BUILD/blender-2.55/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp:825:
  undefined reference to `setGamePythonPath(char*)'
  ../../lib/libgp_ghost.a(GPG_Application.cpp.o): In function
  `GPG_Application::initEngine(GHOST_IWindow*, int)':
 
 
 /usr/src/packages/BUILD/blender-2.55/source/gameengine/GamePlayer/ghost/GPG_Application.cpp:607:
  undefined reference to `PyObjectPlus::SetDeprecationWarnings(bool)'
  ../../lib/libgp_ghost.a(GPG_Application.cpp.o): In function
  `GPG_Application::stopEngine()':
 
 
 /usr/src/packages/BUILD/blender-2.55/source/gameengine/GamePlayer/ghost/GPG_Application.cpp:734:
  undefined reference to `saveGamePythonConfig(char**)'
 
 
 /usr/src/packages/BUILD/blender-2.55/source/gameengine/GamePlayer/ghost/GPG_Application.cpp:737:
  undefined reference to `exitGamePythonScripting()'
  ../../lib/libgp_ghost.a(GPG_Application.cpp.o): In function
  `GPG_Application::startEngine()':
 
 
 /usr/src/packages/BUILD/blender-2.55/source/gameengine/GamePlayer/ghost/GPG_Application.cpp:683:
  undefined reference to `setupGamePython(KX_KetsjiEngine*, KX_Scene*,
  Main*, _object*, _object**, _object**, int, char**)'
 
 
 /usr/src/packages/BUILD/blender-2.55/source/gameengine/GamePlayer/ghost/GPG_Application.cpp:692:
  undefined reference to `loadGamePythonConfig(char*, int)'
  collect2: ld returned 1 exit status
  make[2]: *** [bin/blenderplayer] Error 1
  make[1]: *** [source/blenderplayer/CMakeFiles/blenderplayer.dir/all]
 Error
  2
  make[1]: *** Waiting for unfinished jobs
  [100%] Built target blender
  make: *** [all] Error 2
 
  If somebody can give me a clue, I can't get back to this until tonight.
  My build statement :
  pushd Build
  cmake ../ \
   -DWITH_FFTW3:BOOL=on \
   -DWITH_JACK:BOOL=on \
   -DWITH_OPENCOLLADA:BOOL=on \
   -DWITH_PLAYER:BOOL=on \
   -DWITH_SNDFILE:BOOL=on \
   -DOPENCOLLADA=%{_prefix} \
   -DOPENCOLLADA_LIBPATH=%{_libdir} \
   -DOPENCOLLADA_INC=%{_includedir} \
   -DWITH_PYTHON_INSTALL:BOOL=off \
   -DWITH_PYTHON:BOOL=off \
   -DWITH_IMAGE_OPENJPEG:BOOL=on \
   -DWITH_FFMPEG:BOOL=off \
   -DWITH_CXX_GUARDEDALLOC:BOOL=off \
   -DPYTHON_LIB=%_libdir}/libpython3.1.so \
   -DPYTHON_INC=%{_includedir}/python3.1 -GUnix Makefiles \
   -DCMAKE_VERBOSE_MAKEFILE:BOOL=on \
   -DCMAKE_INSTALL_PREFIX:PATH=%{_prefix}
 
 
 
  Are you building with the game engine enabled? I'm using CMake on Arch
 with
  gcc 4.5.1, and all seems to be working. I can post the contents of my
  CMakeCache.txt if that will help.
 
  --Mitchell
 
 The game engine is enabled by default, I went through the main
 CMakeLists.txt and enabled the options I needed that didn't have on as
 default. What may be different to your build is my use of python.
 Because I'm packaging this for the distro I can't have embedded python3
 or installed python3. openSUSE is at python3-3.1, I'm trying
 python3-3.1.2, maybe that will work. The contents of your CMakeCache.txt
 would be appreciated.
 Thanks
 Dave P
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Re: [Bf-committers] 2.55 beta AHOY!

2010-10-29 Thread Mitchell Stokes
Here are the contents of my CMakeCache.txt file:
http://www.pasteall.org/16516

I hope it helps.

Cheers,
Mitchell
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Re: [Bf-committers] 2.55 beta AHOY!

2010-10-29 Thread Ken Hughes
Sorry for the delays (hell week here at work).  Think I have the 
blenderplayer builds for Linux sorted out, just need to get them 
packaged.  Will upload later today or sometime tomorrow.

Ken
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Re: [Bf-committers] 2.55 beta AHOY!

2010-10-29 Thread Dave Plater
On 10/29/2010 09:43 AM, Mitchell Stokes wrote:
 Here are the contents of my CMakeCache.txt file:
 http://www.pasteall.org/16516

 I hope it helps.

 Cheers,
 Mitchell
   
It shows that you're using embedded python which makes me think even
more that it's a python related error I'm encountering. I'm
concentrating on my spec file atm with no player, the cmake make install
is way better than scons and my %install section is now 1/3 of what it
used to be.
I'll let you know when I've sorted the player build out.
If you're interested in building with collada you can browse :
https://build.opensuse.org/package/show?package=openCOLLADAproject=home%3Aplater%3Ablender
There's patches to get the shared lib to build with sonames etc and the
spec file has the build details.

Dave P
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Re: [Bf-committers] 2.55 beta AHOY!

2010-10-29 Thread Dave Plater
On 10/29/2010 09:42 AM, Dalai Felinto wrote:
 Dave, my CMakeCache.txt - http://www.pasteall.org/16515

 2010/10/29 Dave Plater dpla...@webafrica.org.za

   
 On 10/28/2010 05:28 PM, Mitchell Stokes wrote:
 
 ../../lib/libgp_ghost.a(GPG_ghost.cpp.o): In function `main':


 
 /usr/src/packages/BUILD/blender-2.55/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp:825:
 
 undefined reference to `setGamePythonPath(char*)'
 ../../lib/libgp_ghost.a(GPG_Application.cpp.o): In function
 `GPG_Application::initEngine(GHOST_IWindow*, int)':


 
 /usr/src/packages/BUILD/blender-2.55/source/gameengine/GamePlayer/ghost/GPG_Application.cpp:607:
 
 undefined reference to `PyObjectPlus::SetDeprecationWarnings(bool)'
 ../../lib/libgp_ghost.a(GPG_Application.cpp.o): In function
 `GPG_Application::stopEngine()':


 
 /usr/src/packages/BUILD/blender-2.55/source/gameengine/GamePlayer/ghost/GPG_Application.cpp:734:
 
 undefined reference to `saveGamePythonConfig(char**)'


 
 /usr/src/packages/BUILD/blender-2.55/source/gameengine/GamePlayer/ghost/GPG_Application.cpp:737:
 
 undefined reference to `exitGamePythonScripting()'
 ../../lib/libgp_ghost.a(GPG_Application.cpp.o): In function
 `GPG_Application::startEngine()':


 
 /usr/src/packages/BUILD/blender-2.55/source/gameengine/GamePlayer/ghost/GPG_Application.cpp:683:
 
 undefined reference to `setupGamePython(KX_KetsjiEngine*, KX_Scene*,
 Main*, _object*, _object**, _object**, int, char**)'


 
 /usr/src/packages/BUILD/blender-2.55/source/gameengine/GamePlayer/ghost/GPG_Application.cpp:692:
 
 undefined reference to `loadGamePythonConfig(char*, int)'
 collect2: ld returned 1 exit status
 make[2]: *** [bin/blenderplayer] Error 1
 make[1]: *** [source/blenderplayer/CMakeFiles/blenderplayer.dir/all]
 
 Error
 
 2
 make[1]: *** Waiting for unfinished jobs
 [100%] Built target blender
 make: *** [all] Error 2

 If somebody can give me a clue, I can't get back to this until tonight.
 My build statement :
 pushd Build
 cmake ../ \
  -DWITH_FFTW3:BOOL=on \
  -DWITH_JACK:BOOL=on \
  -DWITH_OPENCOLLADA:BOOL=on \
  -DWITH_PLAYER:BOOL=on \
  -DWITH_SNDFILE:BOOL=on \
  -DOPENCOLLADA=%{_prefix} \
  -DOPENCOLLADA_LIBPATH=%{_libdir} \
  -DOPENCOLLADA_INC=%{_includedir} \
  -DWITH_PYTHON_INSTALL:BOOL=off \
  -DWITH_PYTHON:BOOL=off \
  -DWITH_IMAGE_OPENJPEG:BOOL=on \
  -DWITH_FFMPEG:BOOL=off \
  -DWITH_CXX_GUARDEDALLOC:BOOL=off \
  -DPYTHON_LIB=%_libdir}/libpython3.1.so \
  -DPYTHON_INC=%{_includedir}/python3.1 -GUnix Makefiles \
  -DCMAKE_VERBOSE_MAKEFILE:BOOL=on \
  -DCMAKE_INSTALL_PREFIX:PATH=%{_prefix}



 
 Are you building with the game engine enabled? I'm using CMake on Arch
   
 with
 
 gcc 4.5.1, and all seems to be working. I can post the contents of my
 CMakeCache.txt if that will help.

 --Mitchell

   
 The game engine is enabled by default, I went through the main
 CMakeLists.txt and enabled the options I needed that didn't have on as
 default. What may be different to your build is my use of python.
 Because I'm packaging this for the distro I can't have embedded python3
 or installed python3. openSUSE is at python3-3.1, I'm trying
 python3-3.1.2, maybe that will work. The contents of your CMakeCache.txt
 would be appreciated.
 Thanks
 Dave P
 ___

It's interesting to see what windows builds blender with but
unfortunately it won't help me.
Thanks
Dave P

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Re: [Bf-committers] 2.55 beta AHOY!

2010-10-29 Thread Damien Plisson
Hi Dalai,

The bug is still present with Python 3.1.1.

Anyway, for Python 3.1.2, Jens has found a fix to enable BGE to compile again. 
I'll commit it with 3.1.2.

BTW, for the other bug ([#23871] OSX panel button bug) it'll need a fix 
introduced only in 3.2

Diff for BGE to compile with 3.1.2:

Index: source/gameengine/Expressions/KX_Python.h
===
--- source/gameengine/Expressions/KX_Python.h   (revision 32756)
+++ source/gameengine/Expressions/KX_Python.h   (working copy)
@@ -66,5 +66,22 @@
 #endif
 #endif
 
+#ifdef __APPLE__
+#undef isalnum
+#undef isalpha
+#undef iscntrl
+#undef isdigit
+#undef isgraph
+#undef islower
+#undef isprint
+#undef ispunct
+#undef isspace
+#undef isupper
+#undef isxdigit
+#undef tolower
+#undef toupper
+#endif
+
+
 #endif // KX_PYTHON_H

Le 29 oct. 2010 à 02:09, Dalai Felinto a écrit :

 Hi Damien,
 can you test if this bug happens with your builds:
 https://projects.blender.org/tracker/?func=detailatid=498aid=23346group_id=9
 
 https://projects.blender.org/tracker/?func=detailatid=498aid=23346group_id=9It's
 supposed to be related with Python 3.1.1 and fixed in Python 3.1.2.
 Also, what was the problems you had with 3.1.2 and the gameengine?
 
 Thanks,
 Dalai
 
 2010/10/28 Damien Plisson damien.plis...@yahoo.fr
 
 Done for the three OSX releases.
 
 Just note that they still include Python 3.1.1 as the lib builder has
 encountered issues with building the 3.1.2 (it mainly caused problems with
 the BGE).
 
 Damien

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Re: [Bf-committers] 2.55 beta AHOY!

2010-10-29 Thread Steve Obbayi
Windows builds fine with Scons. However with msvc 2010 Express I've only got it 
to build with CMake 2.8 and disable
OpenEXR.

Steve Obbayi
Software Developer


- Original Message -
From: Dave Plater dpla...@webafrica.org.za
To: bf-committers@blender.org
Sent: Friday, October 29, 2010 1:35:00 PM GMT -05:00 US/Canada Eastern
Subject: Re: [Bf-committers] 2.55 beta AHOY!

On 10/29/2010 09:42 AM, Dalai Felinto wrote:
 Dave, my CMakeCache.txt - http://www.pasteall.org/16515

 2010/10/29 Dave Plater dpla...@webafrica.org.za

   
 On 10/28/2010 05:28 PM, Mitchell Stokes wrote:
 
 ../../lib/libgp_ghost.a(GPG_ghost.cpp.o): In function `main':


 
 /usr/src/packages/BUILD/blender-2.55/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp:825:
 
 undefined reference to `setGamePythonPath(char*)'
 ../../lib/libgp_ghost.a(GPG_Application.cpp.o): In function
 `GPG_Application::initEngine(GHOST_IWindow*, int)':


 
 /usr/src/packages/BUILD/blender-2.55/source/gameengine/GamePlayer/ghost/GPG_Application.cpp:607:
 
 undefined reference to `PyObjectPlus::SetDeprecationWarnings(bool)'
 ../../lib/libgp_ghost.a(GPG_Application.cpp.o): In function
 `GPG_Application::stopEngine()':


 
 /usr/src/packages/BUILD/blender-2.55/source/gameengine/GamePlayer/ghost/GPG_Application.cpp:734:
 
 undefined reference to `saveGamePythonConfig(char**)'


 
 /usr/src/packages/BUILD/blender-2.55/source/gameengine/GamePlayer/ghost/GPG_Application.cpp:737:
 
 undefined reference to `exitGamePythonScripting()'
 ../../lib/libgp_ghost.a(GPG_Application.cpp.o): In function
 `GPG_Application::startEngine()':


 
 /usr/src/packages/BUILD/blender-2.55/source/gameengine/GamePlayer/ghost/GPG_Application.cpp:683:
 
 undefined reference to `setupGamePython(KX_KetsjiEngine*, KX_Scene*,
 Main*, _object*, _object**, _object**, int, char**)'


 
 /usr/src/packages/BUILD/blender-2.55/source/gameengine/GamePlayer/ghost/GPG_Application.cpp:692:
 
 undefined reference to `loadGamePythonConfig(char*, int)'
 collect2: ld returned 1 exit status
 make[2]: *** [bin/blenderplayer] Error 1
 make[1]: *** [source/blenderplayer/CMakeFiles/blenderplayer.dir/all]
 
 Error
 
 2
 make[1]: *** Waiting for unfinished jobs
 [100%] Built target blender
 make: *** [all] Error 2

 If somebody can give me a clue, I can't get back to this until tonight.
 My build statement :
 pushd Build
 cmake ../ \
  -DWITH_FFTW3:BOOL=on \
  -DWITH_JACK:BOOL=on \
  -DWITH_OPENCOLLADA:BOOL=on \
  -DWITH_PLAYER:BOOL=on \
  -DWITH_SNDFILE:BOOL=on \
  -DOPENCOLLADA=%{_prefix} \
  -DOPENCOLLADA_LIBPATH=%{_libdir} \
  -DOPENCOLLADA_INC=%{_includedir} \
  -DWITH_PYTHON_INSTALL:BOOL=off \
  -DWITH_PYTHON:BOOL=off \
  -DWITH_IMAGE_OPENJPEG:BOOL=on \
  -DWITH_FFMPEG:BOOL=off \
  -DWITH_CXX_GUARDEDALLOC:BOOL=off \
  -DPYTHON_LIB=%_libdir}/libpython3.1.so \
  -DPYTHON_INC=%{_includedir}/python3.1 -GUnix Makefiles \
  -DCMAKE_VERBOSE_MAKEFILE:BOOL=on \
  -DCMAKE_INSTALL_PREFIX:PATH=%{_prefix}



 
 Are you building with the game engine enabled? I'm using CMake on Arch
   
 with
 
 gcc 4.5.1, and all seems to be working. I can post the contents of my
 CMakeCache.txt if that will help.

 --Mitchell

   
 The game engine is enabled by default, I went through the main
 CMakeLists.txt and enabled the options I needed that didn't have on as
 default. What may be different to your build is my use of python.
 Because I'm packaging this for the distro I can't have embedded python3
 or installed python3. openSUSE is at python3-3.1, I'm trying
 python3-3.1.2, maybe that will work. The contents of your CMakeCache.txt
 would be appreciated.
 Thanks
 Dave P
 ___

It's interesting to see what windows builds blender with but
unfortunately it won't help me.
Thanks
Dave P

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Re: [Bf-committers] 2.55 beta AHOY!

2010-10-29 Thread Kevin Roy
Hi Blender Developers,

Ubuntu/Debian builds of 2.55 are available at
  http://launchpad.net/~kiniou/+archive/ppa
for lucid, maverick and natty.

Debian code is hosted at
  http://git.debian.org/?p=collab-maint/blender.git;a=summary
and I've uploaded source package to mentors.debian.net.

About build infos, blenderplayer is back but blender still lacks 
opencollada support due to inexistant package in the debian world. 
Packaging OpenCollada is on my TODO list :) .

Critics are welcome ;)

PS: I've quickly tested on my laptop and can't get the 3button emulation 
(aka WIN+ALT+LMB) work. Is this a known bug?

On 27/10/2010 13:53, Nathan Letwory wrote:
 -BEGIN PGP SIGNED MESSAGE-
 Hash: SHA1



 Hi release builders!

 Over 340 bugfixes and more than 760 commits to trunk/ since 2.54 beta.
 I've committed new splash, bumped versions and danced the tagging dance.

 Please checkout tags/blender-2.55-release at r32738 and start your
 building engines. Notify me when you have your builds ready.

 Note: make sure you build against Python 3.1.2 and for OpenCOLLADA use
 r771 or later from their SVN.
 Note2: see Note

 /Nathan

-- 
Kevin Roy
http://blog.knokorpo.fr
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Re: [Bf-committers] 2.55 beta AHOY!

2010-10-29 Thread Dave Plater
On 10/27/2010 01:53 PM, Nathan Letwory wrote:
 -BEGIN PGP SIGNED MESSAGE-
 Hash: SHA1



 Hi release builders!

 Over 340 bugfixes and more than 760 commits to trunk/ since 2.54 beta.
 I've committed new splash, bumped versions and danced the tagging dance.

 Please checkout tags/blender-2.55-release at r32738 and start your
 building engines. Notify me when you have your builds ready.

 Note: make sure you build against Python 3.1.2 and for OpenCOLLADA use
 r771 or later from their SVN.
 Note2: see Note

 /Nathan

 - -- 
 Nathan Letwory
 Blender Foundation | Letwory Interactive
 http://www.blender.org | http://www.letworyinteractive.com
   
I've built blender-2.55 for openSUSE, the package is available with
openCOLLADA shared libraries for collada support but no player yet for
11.2 :-
http://download.opensuse.org/repositories/home:/plater:/blender/openSUSE_11.2
for 11.3 :-
http://download.opensuse.org/repositories/home:/plater:/blender/openSUSE_11.3
and for factory :-
http://download.opensuse.org/repositories/home:/plater:/blender/openSUSE_Factory

Regards
Dave Plater
Maintainer openSUSE blender
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Re: [Bf-committers] 2.55 beta AHOY!

2010-10-29 Thread Mike S
On 29/10/10 5:26 AM, Damien Plisson wrote:
 Done for the three OSX releases.

 Just note that they still include Python 3.1.1 as the lib builder has 
 encountered issues with building the 3.1.2 (it mainly caused problems with 
 the BGE).

 Damien

Hi Damien,

OK confused now Nathan has said on IRC that he uses python 3.12 
source tarball for python build (windows I think).  I have compiled 3.12 
from source for OSX with the one patch for the xmlrpc fix::

 Oh, and if you bundle Python on your platform, please apply patch 
found in http://bugs.python.org/issue9991, that'll save us some bug 
reports on XMLRPC HTTPS support. 

And this compiles ok as a lib (all 4 arch) and with blender. I dont use 
the game engine...so is the problem with game engine after build 
(playing games) or during the build process?

Mike.


 Le 27 oct. 2010 à 13:53, Nathan Letwory a écrit :

 -BEGIN PGP SIGNED MESSAGE-
 Hash: SHA1



 Hi release builders!

 Over 340 bugfixes and more than 760 commits to trunk/ since 2.54 beta.
 I've committed new splash, bumped versions and danced the tagging dance.

 Please checkout tags/blender-2.55-release at r32738 and start your
 building engines. Notify me when you have your builds ready.

 Note: make sure you build against Python 3.1.2 and for OpenCOLLADA use
 r771 or later from their SVN.
 Note2: see Note

 /Nathan


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Re: [Bf-committers] 2.55 beta AHOY!

2010-10-29 Thread loopduplic...@burningtoken.com
Do you have the option checked in the user preferences to turn on 
3-button mouse emulation?  it's not checked by default.

Best Regards,
loopduplicate

On 10/29/2010 04:14 PM, Kevin Roy wrote:
 PS: I've quickly tested on my laptop and can't get the 3button emulation
 (aka WIN+ALT+LMB) work. Is this a known bug?

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Re: [Bf-committers] 2.55 beta AHOY!

2010-10-28 Thread pete larabell
Nathan, whoever knows the answer:

Build blender 2.55 at r32738 for FreeBSD w/blenderplayer.

I've uploaded my build to graphicall.org.

You can find it at
http://graphicall.org/builds/showbuild.php?action=showid=1605

FYI: this is only the 32bit build. I'm not at my 64bit machine until later
on tonight (it's early morning here :)  ).

What am I supposed to do now???

Thanks,
Peter


On Wed, Oct 27, 2010 at 2:15 PM, Nathan Letwory nat...@blender.org wrote:

 -BEGIN PGP SIGNED MESSAGE-
 Hash: SHA1

 On 27.10.2010 21:32, pete larabell wrote:
  Is there someone to build for FreeBSD? I know Jaevixa McNomera was given
 the
  status of FreeBSD build maintainer but as she's likely to be out of
  commission for a while yet is there someone else?
 
  I'm willing to do it if there is not someone and the BF wants it done.

 I'd be happy to put up your FreeBSD builds on our download page! Please
 do build :)

 /Nathan

 - --
 Nathan Letwory
 Blender Foundation | Letwory Interactive
 http://www.blender.org | http://www.letworyinteractive.com
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 Version: GnuPG v1.4.10 (MingW32)
 Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org/

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Re: [Bf-committers] 2.55 beta AHOY!

2010-10-28 Thread pete larabell
Sorry, forgot one builds in that URL:

http://graphicall.org/builds/builds/showbuild.php?action=showid=1605

xD

Peter

On Thu, Oct 28, 2010 at 8:51 AM, pete larabell xgl.asyl...@gmail.comwrote:

 Nathan, whoever knows the answer:

 Build blender 2.55 at r32738 for FreeBSD w/blenderplayer.

 I've uploaded my build to graphicall.org.

 You can find it at
 http://graphicall.org/builds/showbuild.php?action=showid=1605

 FYI: this is only the 32bit build. I'm not at my 64bit machine until later
 on tonight (it's early morning here :)  ).

 What am I supposed to do now???

 Thanks,
 Peter



 On Wed, Oct 27, 2010 at 2:15 PM, Nathan Letwory nat...@blender.orgwrote:

 -BEGIN PGP SIGNED MESSAGE-
 Hash: SHA1

 On 27.10.2010 21:32, pete larabell wrote:
  Is there someone to build for FreeBSD? I know Jaevixa McNomera was given
 the
  status of FreeBSD build maintainer but as she's likely to be out of
  commission for a while yet is there someone else?
 
  I'm willing to do it if there is not someone and the BF wants it done.

 I'd be happy to put up your FreeBSD builds on our download page! Please
 do build :)

 /Nathan

 - --
 Nathan Letwory
 Blender Foundation | Letwory Interactive
 http://www.blender.org | http://www.letworyinteractive.com
 -BEGIN PGP SIGNATURE-
 Version: GnuPG v1.4.10 (MingW32)
 Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org/

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 =xZC6
 -END PGP SIGNATURE-
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Re: [Bf-committers] 2.55 beta AHOY!

2010-10-28 Thread pete larabell
Nathan,

Here is the correct link for the Release build, the other one was Debug :(

http://graphicall.org/builds/builds/showbuild.php?action=showid=1606

Blenderplayer is included.

Thanks!
Peter


On Wed, Oct 27, 2010 at 6:53 AM, Nathan Letwory nat...@blender.org wrote:

 -BEGIN PGP SIGNED MESSAGE-
 Hash: SHA1



 Hi release builders!

 Over 340 bugfixes and more than 760 commits to trunk/ since 2.54 beta.
 I've committed new splash, bumped versions and danced the tagging dance.

 Please checkout tags/blender-2.55-release at r32738 and start your
 building engines. Notify me when you have your builds ready.

 Note: make sure you build against Python 3.1.2 and for OpenCOLLADA use
 r771 or later from their SVN.
 Note2: see Note

 /Nathan

 - --
 Nathan Letwory
 Blender Foundation | Letwory Interactive
 http://www.blender.org | http://www.letworyinteractive.com


 -BEGIN PGP SIGNATURE-
 Version: GnuPG v1.4.10 (MingW32)
 Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org/

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 -END PGP SIGNATURE-
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Re: [Bf-committers] 2.55 beta AHOY!

2010-10-28 Thread Damien Plisson
Done for the three OSX releases.

Just note that they still include Python 3.1.1 as the lib builder has 
encountered issues with building the 3.1.2 (it mainly caused problems with the 
BGE).

Damien


Le 27 oct. 2010 à 13:53, Nathan Letwory a écrit :

 -BEGIN PGP SIGNED MESSAGE-
 Hash: SHA1
 
 
 
 Hi release builders!
 
 Over 340 bugfixes and more than 760 commits to trunk/ since 2.54 beta.
 I've committed new splash, bumped versions and danced the tagging dance.
 
 Please checkout tags/blender-2.55-release at r32738 and start your
 building engines. Notify me when you have your builds ready.
 
 Note: make sure you build against Python 3.1.2 and for OpenCOLLADA use
 r771 or later from their SVN.
 Note2: see Note
 
 /Nathan
 
 - -- 
 Nathan Letwory
 Blender Foundation | Letwory Interactive
 http://www.blender.org | http://www.letworyinteractive.com
 
 
 -BEGIN PGP SIGNATURE-
 Version: GnuPG v1.4.10 (MingW32)
 Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org/
 
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 =mBcl
 -END PGP SIGNATURE-
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Re: [Bf-committers] 2.55 beta AHOY!

2010-10-28 Thread Damien Plisson
Peter,
You upload only the release build it to the ftp download.blender.org/incoming.
Name it blender-2.55-beta-FreeBSD

Cheers,
Damien

Le 28 oct. 2010 à 21:50, pete larabell a écrit :

 Hi Damien,
 
 I've built the FreeBSD build on behalf of Miss Jaevixa McNomera while she's
 incapacitated, but as this is my first time building an official build, I'm
 not sure what to DO with the build after I built it...
 
 I've uploaded the debug + release both to graphicall.org as I've posted
 earlier in the email. Is that all I have to do, or was I supposed to upload
 to a specific location
 
 Thanks!
 Peter
 
 
 On Thu, Oct 28, 2010 at 1:56 PM, Damien Plisson 
 damien.plis...@yahoo.frwrote:
 
 Done for the three OSX releases.
 
 Just note that they still include Python 3.1.1 as the lib builder has
 encountered issues with building the 3.1.2 (it mainly caused problems with
 the BGE).
 
 Damien
 
 
 Le 27 oct. 2010 à 13:53, Nathan Letwory a écrit :
 
 -BEGIN PGP SIGNED MESSAGE-
 Hash: SHA1
 
 
 
 Hi release builders!
 
 Over 340 bugfixes and more than 760 commits to trunk/ since 2.54 beta.
 I've committed new splash, bumped versions and danced the tagging dance.
 
 Please checkout tags/blender-2.55-release at r32738 and start your
 building engines. Notify me when you have your builds ready.
 
 Note: make sure you build against Python 3.1.2 and for OpenCOLLADA use
 r771 or later from their SVN.
 Note2: see Note
 
 /Nathan
 
 - --
 Nathan Letwory
 Blender Foundation | Letwory Interactive
 http://www.blender.org | http://www.letworyinteractive.com
 
 
 -BEGIN PGP SIGNATURE-
 Version: GnuPG v1.4.10 (MingW32)
 Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org/
 
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Re: [Bf-committers] 2.55 beta AHOY!

2010-10-28 Thread pete larabell
Damien,

Thanks so much for clarifying that! That is what I needed to know!!! xD
Build has been uploaded as blender-2.55-beta-FreeBSD.tbz

Could you please tell me what I should name the amd64 build once I try to
upload THAT?

Thanks again!
Peter


On Thu, Oct 28, 2010 at 2:57 PM, Damien Plisson damien.plis...@yahoo.frwrote:

 Peter,
 You upload only the release build it to the ftp
 download.blender.org/incoming.
 Name it blender-2.55-beta-FreeBSD

 Cheers,
 Damien

 Le 28 oct. 2010 à 21:50, pete larabell a écrit :

  Hi Damien,
 
  I've built the FreeBSD build on behalf of Miss Jaevixa McNomera while
 she's
  incapacitated, but as this is my first time building an official build,
 I'm
  not sure what to DO with the build after I built it...
 
  I've uploaded the debug + release both to graphicall.org as I've posted
  earlier in the email. Is that all I have to do, or was I supposed to
 upload
  to a specific location
 
  Thanks!
  Peter
 
 
  On Thu, Oct 28, 2010 at 1:56 PM, Damien Plisson damien.plis...@yahoo.fr
 wrote:
 
  Done for the three OSX releases.
 
  Just note that they still include Python 3.1.1 as the lib builder has
  encountered issues with building the 3.1.2 (it mainly caused problems
 with
  the BGE).
 
  Damien
 
 
  Le 27 oct. 2010 à 13:53, Nathan Letwory a écrit :
 
  -BEGIN PGP SIGNED MESSAGE-
  Hash: SHA1
 
 
 
  Hi release builders!
 
  Over 340 bugfixes and more than 760 commits to trunk/ since 2.54 beta.
  I've committed new splash, bumped versions and danced the tagging
 dance.
 
  Please checkout tags/blender-2.55-release at r32738 and start your
  building engines. Notify me when you have your builds ready.
 
  Note: make sure you build against Python 3.1.2 and for OpenCOLLADA use
  r771 or later from their SVN.
  Note2: see Note
 
  /Nathan
 
  - --
  Nathan Letwory
  Blender Foundation | Letwory Interactive
  http://www.blender.org | http://www.letworyinteractive.com
 
 
  -BEGIN PGP SIGNATURE-
  Version: GnuPG v1.4.10 (MingW32)
  Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org/
 
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Re: [Bf-committers] 2.55 beta AHOY!

2010-10-28 Thread Damien Plisson
blender-2.55-beta-FreeBSD-amd64

Le 28 oct. 2010 à 22:07, pete larabell a écrit :

 Damien,
 
 Thanks so much for clarifying that! That is what I needed to know!!! xD
 Build has been uploaded as blender-2.55-beta-FreeBSD.tbz
 
 Could you please tell me what I should name the amd64 build once I try to
 upload THAT?
 
 Thanks again!
 Peter
 
 
 On Thu, Oct 28, 2010 at 2:57 PM, Damien Plisson 
 damien.plis...@yahoo.frwrote:
 
 Peter,
 You upload only the release build it to the ftp
 download.blender.org/incoming.
 Name it blender-2.55-beta-FreeBSD
 
 Cheers,
 Damien
 
 Le 28 oct. 2010 à 21:50, pete larabell a écrit :
 
 Hi Damien,
 
 I've built the FreeBSD build on behalf of Miss Jaevixa McNomera while
 she's
 incapacitated, but as this is my first time building an official build,
 I'm
 not sure what to DO with the build after I built it...
 
 I've uploaded the debug + release both to graphicall.org as I've posted
 earlier in the email. Is that all I have to do, or was I supposed to
 upload
 to a specific location
 
 Thanks!
 Peter
 
 

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Re: [Bf-committers] 2.55 beta AHOY!

2010-10-28 Thread pete larabell
xD... shoulda known! :) Thanks again!
Peter


On Thu, Oct 28, 2010 at 3:22 PM, Damien Plisson damien.plis...@yahoo.frwrote:

 blender-2.55-beta-FreeBSD-amd64

 Le 28 oct. 2010 à 22:07, pete larabell a écrit :

  Damien,
 
  Thanks so much for clarifying that! That is what I needed to know!!! xD
  Build has been uploaded as blender-2.55-beta-FreeBSD.tbz
 
  Could you please tell me what I should name the amd64 build once I try to
  upload THAT?
 
  Thanks again!
  Peter
 
 
  On Thu, Oct 28, 2010 at 2:57 PM, Damien Plisson damien.plis...@yahoo.fr
 wrote:
 
  Peter,
  You upload only the release build it to the ftp
  download.blender.org/incoming.
  Name it blender-2.55-beta-FreeBSD
 
  Cheers,
  Damien
 
  Le 28 oct. 2010 à 21:50, pete larabell a écrit :
 
  Hi Damien,
 
  I've built the FreeBSD build on behalf of Miss Jaevixa McNomera while
  she's
  incapacitated, but as this is my first time building an official build,
  I'm
  not sure what to DO with the build after I built it...
 
  I've uploaded the debug + release both to graphicall.org as I've
 posted
  earlier in the email. Is that all I have to do, or was I supposed to
  upload
  to a specific location
 
  Thanks!
  Peter
 
 

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Re: [Bf-committers] 2.55 beta AHOY!

2010-10-28 Thread Dalai Felinto
Hi Damien,
can you test if this bug happens with your builds:
https://projects.blender.org/tracker/?func=detailatid=498aid=23346group_id=9

https://projects.blender.org/tracker/?func=detailatid=498aid=23346group_id=9It's
supposed to be related with Python 3.1.1 and fixed in Python 3.1.2.
Also, what was the problems you had with 3.1.2 and the gameengine?

Thanks,
Dalai

2010/10/28 Damien Plisson damien.plis...@yahoo.fr

 Done for the three OSX releases.

 Just note that they still include Python 3.1.1 as the lib builder has
 encountered issues with building the 3.1.2 (it mainly caused problems with
 the BGE).

 Damien


 Le 27 oct. 2010 à 13:53, Nathan Letwory a écrit :

  -BEGIN PGP SIGNED MESSAGE-
  Hash: SHA1
 
 
 
  Hi release builders!
 
  Over 340 bugfixes and more than 760 commits to trunk/ since 2.54 beta.
  I've committed new splash, bumped versions and danced the tagging dance.
 
  Please checkout tags/blender-2.55-release at r32738 and start your
  building engines. Notify me when you have your builds ready.
 
  Note: make sure you build against Python 3.1.2 and for OpenCOLLADA use
  r771 or later from their SVN.
  Note2: see Note
 
  /Nathan
 
  - --
  Nathan Letwory
  Blender Foundation | Letwory Interactive
  http://www.blender.org | http://www.letworyinteractive.com
 
 
  -BEGIN PGP SIGNATURE-
  Version: GnuPG v1.4.10 (MingW32)
  Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org/
 
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Re: [Bf-committers] 2.55 beta AHOY!

2010-10-27 Thread Nathan Letwory
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1

On 27.10.2010 14:53, Nathan Letwory wrote:
 Please checkout tags/blender-2.55-release at r32738 and start your
 building engines. Notify me when you have your builds ready.
 
 Note: make sure you build against Python 3.1.2 and for OpenCOLLADA use
 r771 or later from their SVN.

Oh, and if you bundle Python on your platform, please apply patch found
in http://bugs.python.org/issue9991, that'll save us some bug reports on
XMLRPC HTTPS support.


- -- 
Nathan Letwory
Blender Foundation | Letwory Interactive
http://www.blender.org | http://www.letworyinteractive.com
-BEGIN PGP SIGNATURE-
Version: GnuPG v1.4.10 (MingW32)
Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org/

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Re: [Bf-committers] 2.55 beta AHOY!

2010-10-27 Thread blendenzo
On 10/27/2010 12:34 PM, Mitchell Stokes wrote:
 I have a request for the builders:

 Could you please build the Blenderplayer too? It would be good to get the
 player in a few betas so that it's working by the time we get to a stable
 release.

 Thank you,
 Mitchell Stokes (Moguri)

+1 to this.

A note for Linux builders:

 From my experience, the blenderplayer is not building properly on Linux 
with Scons.  It builds fine with CMake, though.

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Re: [Bf-committers] 2.55 beta AHOY!

2010-10-27 Thread Nathan Letwory
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1

On 27.10.2010 19:46, Ken Hughes wrote:
 Just downloaded the 3.1.2 source tarball and the patch doesn't apply.  
 Should I be building 3.1.2 from svn or something?

The only part of the patch needed is the one for Lib/xmlrpc/client.py.
This could be done manually, but you have to do this only if you bundle
python libs. No building for this should be required - assuming that
Python 3.1.2 on target machine has SSL-support enabled. But I wouldn't
worry too much about that. It'd be nice to have this patch bundled, but
not a showstopper (only very few parts use XMLRPC over HTTPS anyway).

/Nathan

 
 Ken
 
 On 10/27/2010 05:00 AM, Nathan Letwory wrote:
 Oh, and if you bundle Python on your platform, please apply patch found
 in http://bugs.python.org/issue9991, that'll save us some bug reports on
 XMLRPC HTTPS support.


 
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Nathan Letwory
Blender Foundation | Letwory Interactive
http://www.blender.org | http://www.letworyinteractive.com
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Re: [Bf-committers] 2.55 beta AHOY!

2010-10-27 Thread Nathan Letwory
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1

On 27.10.2010 14:53, Nathan Letwory wrote:
 Please checkout tags/blender-2.55-release at r32738 and start your
 building engines. Notify me when you have your builds ready.

You all probably do it already, just making sure you don't forget to
build with BUILDINFO enabled! :)

 
 /Nathan
 

- -- 
Nathan Letwory
Blender Foundation | Letwory Interactive
http://www.blender.org | http://www.letworyinteractive.com
-BEGIN PGP SIGNATURE-
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Re: [Bf-committers] 2.55 beta AHOY!

2010-10-27 Thread pete larabell
Is there someone to build for FreeBSD? I know Jaevixa McNomera was given the
status of FreeBSD build maintainer but as she's likely to be out of
commission for a while yet is there someone else?

I'm willing to do it if there is not someone and the BF wants it done.

Thanks,
Peter


On Wed, Oct 27, 2010 at 1:22 PM, Nathan Letwory nat...@blender.org wrote:

 -BEGIN PGP SIGNED MESSAGE-
 Hash: SHA1

 On 27.10.2010 14:53, Nathan Letwory wrote:
  Please checkout tags/blender-2.55-release at r32738 and start your
  building engines. Notify me when you have your builds ready.

 You all probably do it already, just making sure you don't forget to
 build with BUILDINFO enabled! :)

 
  /Nathan
 

 - --
 Nathan Letwory
 Blender Foundation | Letwory Interactive
 http://www.blender.org | http://www.letworyinteractive.com
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 Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org/

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Re: [Bf-committers] 2.55 beta AHOY!

2010-10-27 Thread Nathan Letwory
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1

On 27.10.2010 21:32, pete larabell wrote:
 Is there someone to build for FreeBSD? I know Jaevixa McNomera was given the
 status of FreeBSD build maintainer but as she's likely to be out of
 commission for a while yet is there someone else?
 
 I'm willing to do it if there is not someone and the BF wants it done.

I'd be happy to put up your FreeBSD builds on our download page! Please
do build :)

/Nathan

- -- 
Nathan Letwory
Blender Foundation | Letwory Interactive
http://www.blender.org | http://www.letworyinteractive.com
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Re: [Bf-committers] 2.55 beta AHOY!

2010-10-27 Thread Ken Hughes
Yeah, I found the correspond lines and patched by hand.

Ken

On 10/27/2010 11:20 AM, Nathan Letwory wrote:
 -BEGIN PGP SIGNED MESSAGE-
 Hash: SHA1

 On 27.10.2010 19:46, Ken Hughes wrote:

 Just downloaded the 3.1.2 source tarball and the patch doesn't apply.
 Should I be building 3.1.2 from svn or something?
  
 The only part of the patch needed is the one for Lib/xmlrpc/client.py.
 This could be done manually, but you have to do this only if you bundle
 python libs. No building for this should be required - assuming that
 Python 3.1.2 on target machine has SSL-support enabled. But I wouldn't
 worry too much about that. It'd be nice to have this patch bundled, but
 not a showstopper (only very few parts use XMLRPC over HTTPS anyway).

 /Nathan


 Ken

 On 10/27/2010 05:00 AM, Nathan Letwory wrote:
  
 Oh, and if you bundle Python on your platform, please apply patch found
 in http://bugs.python.org/issue9991, that'll save us some bug reports on
 XMLRPC HTTPS support.



 ___
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 Nathan Letwory
 Blender Foundation | Letwory Interactive
 http://www.blender.org | http://www.letworyinteractive.com
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Re: [Bf-committers] 2.55 beta AHOY!

2010-10-27 Thread Ken Hughes
Which is a shame, since I use scons for the official builds.  And you're 
right, it's breaks in source/blender/makesrna/intern/rna_scene.c looking 
for ffmpeg include files.

Ken

On 10/27/2010 11:19 AM, blendenzo wrote:
 On 10/27/2010 12:34 PM, Mitchell Stokes wrote:

 I have a request for the builders:

 Could you please build the Blenderplayer too? It would be good to get the
 player in a few betas so that it's working by the time we get to a stable
 release.

 Thank you,
 Mitchell Stokes (Moguri)

  
 +1 to this.

 A note for Linux builders:

   From my experience, the blenderplayer is not building properly on Linux
 with Scons.  It builds fine with CMake, though.

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Re: [Bf-committers] 2.55 beta AHOY!

2010-10-27 Thread pete larabell
Nathan,

What type of builds are preferred??? I've been building BSD versions for
graphicall.org for the past month or so, and there are people downloading,
so I'm happy to do it!

Is a regular self contained .tbz file ok?

Thanks!
Peter

On Wed, Oct 27, 2010 at 2:26 PM, Ken Hughes khug...@pacific.edu wrote:

 Which is a shame, since I use scons for the official builds.  And you're
 right, it's breaks in source/blender/makesrna/intern/rna_scene.c looking
 for ffmpeg include files.

 Ken

 On 10/27/2010 11:19 AM, blendenzo wrote:
  On 10/27/2010 12:34 PM, Mitchell Stokes wrote:
 
  I have a request for the builders:
 
  Could you please build the Blenderplayer too? It would be good to get
 the
  player in a few betas so that it's working by the time we get to a
 stable
  release.
 
  Thank you,
  Mitchell Stokes (Moguri)
 
 
  +1 to this.
 
  A note for Linux builders:
 
From my experience, the blenderplayer is not building properly on Linux
  with Scons.  It builds fine with CMake, though.
 
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Re: [Bf-committers] 2.55 beta AHOY!

2010-10-27 Thread Nathan Letwory
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1

On 27.10.2010 22:26, Ken Hughes wrote:
 Which is a shame, since I use scons for the official builds.  And you're 
 right, it's breaks in source/blender/makesrna/intern/rna_scene.c looking 
 for ffmpeg include files.

If possible please patch SCons locally to get the compile through.

/Nathan

- -- 
Nathan Letwory
Blender Foundation | Letwory Interactive
http://www.blender.org | http://www.letworyinteractive.com
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Re: [Bf-committers] 2.55 beta AHOY!

2010-10-27 Thread blendenzo
On 10/27/2010 04:11 PM, Nathan Letwory wrote:
 On 27.10.2010 22:26, Ken Hughes wrote:

 Which is a shame, since I use scons for the official builds.  And you're
 right, it's breaks in source/blender/makesrna/intern/rna_scene.c looking
 for ffmpeg include files.
  
This is a different error than I encountered, but it's been a few weeks 
since I tried to build with_player using scons, and I believe I had 
ffmpeg support turned off.  Interestingly enough, the player builds with 
ffmpeg support in cmake, but the resulting binary segfaults when trying 
to use mp3 audio (which utilizes ffmpeg).

Perhaps you could get the player to build without ffmpeg support and 
bundle it with the main blender package built with ffmpeg support (but 
without player).  I think from the perspective of the game engine 
community, a player without mp3 support would be better than no player 
at all.  That said, read below.
 If possible please patch SCons locally to get the compile through.

 /Nathan

Mitchell looked at the scons related blenderplayer build problems on 
Linux for me a few weeks ago (I'm a bit incompetent when it comes to 
those sort of things), and if I understood him correctly, an obvious 
patch was not immediately evident.  I believe Campbell is aware of the 
issue, so it might help to ask him if it's worth the effort this time 
around before spending any time on it.

- Tony
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