Re: [Bf-committers] Blender App Central / Add-on Manager

2012-01-17 Thread Davis Sorenson
On Mon, Jan 16, 2012 at 2:34 PM, David Jeske dav...@gmail.com wrote:

 HOWEVER, keep in mind that centralizing an addon 'appstore', especially one
 that is accessible directly within a product like blender.. creates an
 increased security responsibility. Blender addons are python, and thus they
 can do anything to your computer when run. Existance in a centralized
 appstore tends to imply trust that is not deserved. If submissions are
 open, malacious addons can be registered. Android/chrome have security
 models trapping addons into sandboxes to attempt to control this potential
 vulnerability. (I.e. a google chrome addon is not allowed access arbitrary
 files on your computer)


Screened submissions (Maybe anything that's in the contrib tracker) and
some kind of md5 checksum authentication for downloading scripts could
solve part of that, I know nothing about sandboxing. This way users would
easily be able to get the latest version of their scripts without doing any
command line stuff, and that's a big benefit in itself.

Davis
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Re: [Bf-committers] Blender App Central / Add-on Manager

2012-01-17 Thread Knapp
On Tue, Jan 17, 2012 at 10:47 AM, Davis Sorenson
davis.soren...@gmail.com wrote:
 On Mon, Jan 16, 2012 at 2:34 PM, David Jeske dav...@gmail.com wrote:

 HOWEVER, keep in mind that centralizing an addon 'appstore', especially one
 that is accessible directly within a product like blender.. creates an
 increased security responsibility. Blender addons are python, and thus they
 can do anything to your computer when run. Existance in a centralized
 appstore tends to imply trust that is not deserved. If submissions are
 open, malacious addons can be registered. Android/chrome have security
 models trapping addons into sandboxes to attempt to control this potential
 vulnerability. (I.e. a google chrome addon is not allowed access arbitrary
 files on your computer)


 Screened submissions (Maybe anything that's in the contrib tracker) and
 some kind of md5 checksum authentication for downloading scripts could
 solve part of that, I know nothing about sandboxing. This way users would
 easily be able to get the latest version of their scripts without doing any
 command line stuff, and that's a big benefit in itself.

 Davis

Correct me if I am wrong but my take on the last HUGE talk about
security was that hackers can hack blender if they really want to and
there is not much that can be done about it, so we will just accept
the risks while trying to minimize them. Seems like the same thing
applies here.


-- 
Douglas E Knapp

Creative Commons Film Group, Helping people make open source movies
with open source software!
http://douglas.bespin.org/CommonsFilmGroup/phpBB3/index.php

Massage in Gelsenkirchen-Buer:
http://douglas.bespin.org/tcm/ztab1.htm
Please link to me and trade links with me!

Open Source Sci-Fi mmoRPG Game project.
http://sf-journey-creations.wikispot.org/Front_Page
http://code.google.com/p/perspectiveproject/
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Re: [Bf-committers] Blender App Central / Add-on Manager

2012-01-16 Thread David Jeske
On Jan 10, 2012 8:18 AM, Yousef Hurfoush ba...@msn.com wrote:
 i think the problem isn't in the wiki or bf-extensions or a new app center
 it relies on the scripters theme selfs to submit to these repositories,
 maybe finding some one to do the missing job as a solution would be good?

Centralized repositories that allow easy seach/install tend to motivate
devs (scripters) to publish. Google chrome extension publishing is probably
a good demonstration for a more 'scripter friendly' appstore. Chrome itself
contains the tools necessary to wrap up and package an addon, making it
easy for scripters. Addons remain self contained custom-extension zip
archives even when installed, making management easier.

HOWEVER, keep in mind that centralizing an addon 'appstore', especially one
that is accessible directly within a product like blender.. creates an
increased security responsibility. Blender addons are python, and thus they
can do anything to your computer when run. Existance in a centralized
appstore tends to imply trust that is not deserved. If submissions are
open, malacious addons can be registered. Android/chrome have security
models trapping addons into sandboxes to attempt to control this potential
vulnerability. (I.e. a google chrome addon is not allowed access arbitrary
files on your computer)
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Re: [Bf-committers] Blender App Central / Add-on Manager

2012-01-10 Thread Knapp
 It would be good to avoid having to write our own linux-distro style
 packaging system, if we can keep it simple+workable we give ourselves
 a lot less problems.


 - Campbell

IMOHO;

I think there are two good systems that we can use as our models. One
is the Linux system like Ubuntu with the store or repository. It has
the advantage of being easy to use and a repository means that
everything is in one place. I would hate do see it be like MS with
open source where you have to go all over to find things and half
don't work and it is loaded with trojans.  The other is the Firefox
system of add-ons. Both systems are easy to use and centralized.

The other problem is that most add-ons are not well known. I
personally don't know what most of the add-ons in preferences do and
they are easy to activate and use. I guess this comes back to the
documentation problems that exist etc.

-- 
Douglas E Knapp

Creative Commons Film Group, Helping people make open source movies
with open source software!
http://douglas.bespin.org/CommonsFilmGroup/phpBB3/index.php

Massage in Gelsenkirchen-Buer:
http://douglas.bespin.org/tcm/ztab1.htm
Please link to me and trade links with me!

Open Source Sci-Fi mmoRPG Game project.
http://sf-journey-creations.wikispot.org/Front_Page
http://code.google.com/p/perspectiveproject/
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Re: [Bf-committers] Blender App Central / Add-on Manager

2012-01-10 Thread bartius crouch
On Mon, Jan 9, 2012 at 10:42 PM, Campbell Barton ideasma...@gmail.com wrote:
 Personally I'd like whatever system we use to be a front-end to source
 control (so devs commit our extension repo and magically get listed)

The proposal made by Moraes is very interesting imho. And most of the
information is already available, as I show in this mockup:
http://www.pasteall.org/pic/show.php?id=24170

Python can be used to traverse the SVN repository and find all
scripts. It doesn't even need to load the entire files, as it just
needs the header information.
If this is found to be a too large strain on the server, it might also
be possible to create a single file containing all headers, which is
updated once a day or on every commit. But this probably isn't
necessary yet.

For the expanded information of each script: it can be retrieved from
the wiki and the extensions tracker. Most addons already use a
standard template on the wiki, which eases this process even further.

This entire system has advantages for both artists and coders. Script
writers don't need to take any addtional steps to publish their addons
(or presets, themes, etc.) as the system uses the infrastructure that
is currently already in place. And secondly it exposes their work to a
larger group of users. For artists the main advantage is an
improvement in the ease of use.

The only two features that would need an expanded infrastructure are
the voting system and artist profiles that store their addon
collection. But it might be a good idea to first get the basics done
(with actual working code) and then add additional features.


- Bart
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Re: [Bf-committers] Blender App Central / Add-on Manager

2012-01-10 Thread Yousef Hurfoush

 
 I think there are two good systems that we can use as our models. One
 is the Linux system like Ubuntu with the store or repository. It has
 the advantage of being easy to use and a repository means that
 everything is in one place. I would hate do see it be like MS with
 open source where you have to go all over to find things and half
 don't work and it is loaded with trojans.  The other is the Firefox
 system of add-ons. Both systems are easy to use and centralized.
 
i think the problem isn't in the wiki or bf-extensions or a new app center
it relies on the scripters theme selfs to submit to these repositories,
maybe finding some one to do the missing job as a solution would be good?

 The other problem is that most add-ons are not well known. I
 personally don't know what most of the add-ons in preferences do and
 they are easy to activate and use. I guess this comes back to the
 documentation problems that exist etc.
 

adding a simple help system to the addons is easy, especially after the new xml 
commits


Regards
Yousef Harfoush
ba...@msn.com

  
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Re: [Bf-committers] Blender App Central / Add-on Manager

2012-01-09 Thread Ton Roosendaal
Hi Moraes,

Good you remind us, and a promising concept this... it is probably well 
possible to make this work inside a browser and somehow hook it up via python 
with Blender itself. Makes it more feasible to implement too.

Next steps could also be to add import/exporters, themes, default startup 
blends, material repositories, node groups... or then even docs, tutorials, 
video tuts?

And then the obvious question pops up But would it allow commercial offers 
too?. I am well aware of the success of Mac's appstore, Android Market and 
Ubuntu Centre.

It's something we could carefully look into and investigate. Blender 
Foundation/Instutute is doing good bizz still selling dvds and books, but that 
won't last forever. Selling (licensed) digital data is not something BF itself 
should do though, we have a mission to keep things free and open.

However; there must be ways to cooperate with a 'closed' world, especially if 
the boundary is clear, and when the spirit of our project is not in danger 
(Blender as a full functional open and free environment for 3d creation).

-Ton-


Ton Roosendaal  Blender Foundation   t...@blender.orgwww.blender.org
Blender Institute   Entrepotdok 57A  1018AD Amsterdam   The Netherlands

On 9 Jan, 2012, at 14:22, Mango Jambo wrote:

 Hi all,
 
 At Blender Pro, the Blender conference Brazil, I was talking to Ton, Dalai,
 Pablo Vasquez and other artists about a great idea for Blender: the Blender
 Addon/App Central.
 
 *The problem today:*
 - It is hard to find an add-on if you never did before;
 - Even if you did it, you need to find it again: Blender.org  Download 
 wiki Python Scripts (add-ons?)  Script Catalog;
 - Some of them gives an outside link to download, like blenderartist,
 dropbox, etc.;
 - To install you need to Download and then install by Blender Add-on
 install button or copy straight to the add-on folder (and find this
 folder). Some Add-ons has folders and other files, so the install button
 doesn't work for it;
 - We never know if there is a new add-on version (Contrib and External);
 - We don't know which add-ons are most downloaded or even users feedback
 about it. Well, there is some Blenderartists threads, but nothing more
 official about it;
 - Every time we need to install Blender in another computer, we need to
 copy/download add-ons again. Some people makes use of Dropbox for it, or
 copy the Blender user Preferences Folder, but it is not a casual task
 (mainly for artists, thrust me! ;] );
 
 *Proposal*
 To transform the current Script Catalog into a friendly and intuitive
 Add-on/App Manager inside Blender, showing votes, comments, updates,
 favorites, etc. and, optionally, being able to log-in and automatically
 install my add-ons in another computer/Blender installation.
 An image is better than a thousand words:
 http://www.pasteall.org/pic/show.php?id=24117 (initial layout proposal from
 the designer and my friend Allan Carvalho)
 Probably being inside Blender it should be more Blender colors and layout
 like.
 
 *Goals*
 - To make add-ons looks more friendly, like apps. This could attract more
 users and more developers;
 - Being able to log-in for easier management and consistence on any user
 machine(laptop, home and work pc), like in Google Chrome. This could work
 for preferences too;
 - To have vote and comments, increasing user participation, feedback and
 sharing;
 - To manage channes (repositories), like on Ubuntu: Official and Partner
 channels (to exempt Blender Foundation Servers from some Contrib Scripts,
 how already is today);
 
 
 *References*
 - https://chrome.google.com/webstore
 - Unity Store;
 - Android Market.
 
 
 The big problem is: I can´t code! So I need help, ideas, suggestions from
 you developers.
 There is more ideas that I want to discuss about it, so lets keep it warm
 if you like it! :)
 
 Cheers
 
 Moraes Junior - aka mangojambo
 Animator  3D Artist
 +55 43 88133399 http://www.oniria.com.br
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Re: [Bf-committers] Blender App Central / Add-on Manager

2012-01-09 Thread Aurel W.
Another managment overlay for scripts? The current scheme is already
way too bureaucratic, wikipages, script tracker, svn,... all sorts of
conventions. It's hard what you have to care about, when you just want
to maintain a simple script.

aurel

On 9 January 2012 15:23, Ton Roosendaal t...@blender.org wrote:
 Hi Moraes,

 Good you remind us, and a promising concept this... it is probably well 
 possible to make this work inside a browser and somehow hook it up via python 
 with Blender itself. Makes it more feasible to implement too.

 Next steps could also be to add import/exporters, themes, default startup 
 blends, material repositories, node groups... or then even docs, tutorials, 
 video tuts?

 And then the obvious question pops up But would it allow commercial offers 
 too?. I am well aware of the success of Mac's appstore, Android Market and 
 Ubuntu Centre.

 It's something we could carefully look into and investigate. Blender 
 Foundation/Instutute is doing good bizz still selling dvds and books, but 
 that won't last forever. Selling (licensed) digital data is not something BF 
 itself should do though, we have a mission to keep things free and open.

 However; there must be ways to cooperate with a 'closed' world, especially if 
 the boundary is clear, and when the spirit of our project is not in danger 
 (Blender as a full functional open and free environment for 3d creation).

 -Ton-

 
 Ton Roosendaal  Blender Foundation   t...@blender.org    www.blender.org
 Blender Institute   Entrepotdok 57A  1018AD Amsterdam   The Netherlands

 On 9 Jan, 2012, at 14:22, Mango Jambo wrote:

 Hi all,

 At Blender Pro, the Blender conference Brazil, I was talking to Ton, Dalai,
 Pablo Vasquez and other artists about a great idea for Blender: the Blender
 Addon/App Central.

 *The problem today:*
 - It is hard to find an add-on if you never did before;
 - Even if you did it, you need to find it again: Blender.org  Download 
 wiki Python Scripts (add-ons?)  Script Catalog;
 - Some of them gives an outside link to download, like blenderartist,
 dropbox, etc.;
 - To install you need to Download and then install by Blender Add-on
 install button or copy straight to the add-on folder (and find this
 folder). Some Add-ons has folders and other files, so the install button
 doesn't work for it;
 - We never know if there is a new add-on version (Contrib and External);
 - We don't know which add-ons are most downloaded or even users feedback
 about it. Well, there is some Blenderartists threads, but nothing more
 official about it;
 - Every time we need to install Blender in another computer, we need to
 copy/download add-ons again. Some people makes use of Dropbox for it, or
 copy the Blender user Preferences Folder, but it is not a casual task
 (mainly for artists, thrust me! ;] );

 *Proposal*
 To transform the current Script Catalog into a friendly and intuitive
 Add-on/App Manager inside Blender, showing votes, comments, updates,
 favorites, etc. and, optionally, being able to log-in and automatically
 install my add-ons in another computer/Blender installation.
 An image is better than a thousand words:
 http://www.pasteall.org/pic/show.php?id=24117 (initial layout proposal from
 the designer and my friend Allan Carvalho)
 Probably being inside Blender it should be more Blender colors and layout
 like.

 *Goals*
 - To make add-ons looks more friendly, like apps. This could attract more
 users and more developers;
 - Being able to log-in for easier management and consistence on any user
 machine(laptop, home and work pc), like in Google Chrome. This could work
 for preferences too;
 - To have vote and comments, increasing user participation, feedback and
 sharing;
 - To manage channes (repositories), like on Ubuntu: Official and Partner
 channels (to exempt Blender Foundation Servers from some Contrib Scripts,
 how already is today);


 *References*
 - https://chrome.google.com/webstore
 - Unity Store;
 - Android Market.


 The big problem is: I can´t code! So I need help, ideas, suggestions from
 you developers.
 There is more ideas that I want to discuss about it, so lets keep it warm
 if you like it! :)

 Cheers

 Moraes Junior - aka mangojambo
 Animator  3D Artist
 +55 43 88133399 http://www.oniria.com.br
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Re: [Bf-committers] Blender App Central / Add-on Manager

2012-01-09 Thread Bartek Skorupa
I must disagree with you on that
All add-ons or scripts are for users, not for developers.
If I want my addon to be used only by me - I wouldn't have made it  
public in a first place.
Believe it or not, but current system is way too difficult for artists.
Artists don't have a clue what SVN and other such things are and they  
will never learn because this is not their field.
There are several scripts or addons that people don't know about  
because it's simply impossible to find them for human being.
If I know how to write a script, decided to maintain it - it shouldn't  
be that hard to follow some rules.
I personally maintain a simple script and don't find that very hard to  
take care about all required stuff.
Script without documentation is worth absolutely nothing, no matter  
how fantastic it is. If it can be used only by its developer? Who  
needs it?

Cheers

Bartek Skorupa

On 2012-01-09, at 16:19, Aurel W. wrote:

 Another managment overlay for scripts? The current scheme is already
 way too bureaucratic, wikipages, script tracker, svn,... all sorts of
 conventions. It's hard what you have to care about, when you just want
 to maintain a simple script.

 aurel

 On 9 January 2012 15:23, Ton Roosendaal t...@blender.org wrote:
 Hi Moraes,

 Good you remind us, and a promising concept this... it is probably  
 well possible to make this work inside a browser and somehow hook  
 it up via python with Blender itself. Makes it more feasible to  
 implement too.

 Next steps could also be to add import/exporters, themes, default  
 startup blends, material repositories, node groups... or then even  
 docs, tutorials, video tuts?

 And then the obvious question pops up But would it allow  
 commercial offers too?. I am well aware of the success of Mac's  
 appstore, Android Market and Ubuntu Centre.

 It's something we could carefully look into and investigate.  
 Blender Foundation/Instutute is doing good bizz still selling dvds  
 and books, but that won't last forever. Selling (licensed) digital  
 data is not something BF itself should do though, we have a mission  
 to keep things free and open.

 However; there must be ways to cooperate with a 'closed' world,  
 especially if the boundary is clear, and when the spirit of our  
 project is not in danger (Blender as a full functional open and  
 free environment for 3d creation).

 -Ton-

 
 Ton Roosendaal  Blender Foundation   t...@blender.orgwww.blender.org
 Blender Institute   Entrepotdok 57A  1018AD Amsterdam   The  
 Netherlands

 On 9 Jan, 2012, at 14:22, Mango Jambo wrote:

 Hi all,

 At Blender Pro, the Blender conference Brazil, I was talking to  
 Ton, Dalai,
 Pablo Vasquez and other artists about a great idea for Blender:  
 the Blender
 Addon/App Central.

 *The problem today:*
 - It is hard to find an add-on if you never did before;
 - Even if you did it, you need to find it again: Blender.org   
 Download 
 wiki Python Scripts (add-ons?)  Script Catalog;
 - Some of them gives an outside link to download, like  
 blenderartist,
 dropbox, etc.;
 - To install you need to Download and then install by Blender Add-on
 install button or copy straight to the add-on folder (and find this
 folder). Some Add-ons has folders and other files, so the install  
 button
 doesn't work for it;
 - We never know if there is a new add-on version (Contrib and  
 External);
 - We don't know which add-ons are most downloaded or even users  
 feedback
 about it. Well, there is some Blenderartists threads, but nothing  
 more
 official about it;
 - Every time we need to install Blender in another computer, we  
 need to
 copy/download add-ons again. Some people makes use of Dropbox for  
 it, or
 copy the Blender user Preferences Folder, but it is not a casual  
 task
 (mainly for artists, thrust me! ;] );

 *Proposal*
 To transform the current Script Catalog into a friendly and  
 intuitive
 Add-on/App Manager inside Blender, showing votes, comments, updates,
 favorites, etc. and, optionally, being able to log-in and  
 automatically
 install my add-ons in another computer/Blender installation.
 An image is better than a thousand words:
 http://www.pasteall.org/pic/show.php?id=24117 (initial layout  
 proposal from
 the designer and my friend Allan Carvalho)
 Probably being inside Blender it should be more Blender colors and  
 layout
 like.

 *Goals*
 - To make add-ons looks more friendly, like apps. This could  
 attract more
 users and more developers;
 - Being able to log-in for easier management and consistence on  
 any user
 machine(laptop, home and work pc), like in Google Chrome. This  
 could work
 for preferences too;
 - To have vote and comments, increasing user participation,  
 feedback and
 sharing;
 - To manage channes (repositories), like on Ubuntu: Official and  
 Partner
 channels (to exempt Blender Foundation Servers from some Contrib  
 Scripts,
 how already is 

Re: [Bf-committers] Blender App Central / Add-on Manager

2012-01-09 Thread mindrones
Hi.

RE: wiki
---

It always amuses|depresses me when I hear talking like that about the wiki.

Not that I'm a mediawiki fanboy (and I mean it) but let's face it:
millions of people use Wikipedia to _communicate_, and I don't hear
them lament as much as I hear in the blender circles.

The wiki syntax is very simple and you hardly need to use deep/nerdy
stuff to express your idea or knowledge.

See http://www.mediawiki.org/wiki/Help:Contents#Editing to get going
(avoid the advanced section, you don't really need it to write simple
text).

Even if it was a bit more complex (and as you can see it's not) from
people that use Blender I'd expect it's a snap.

IMHO it has more to do with some people in these circles being (or
feeling :P) artists and hence having a natural sense of rejection
towards hierarchies/organization/structure and (oh my!) rules.
I can understand that, and writing documentation is boring and not
fun, but it's the act of documenting being boring, not the tool
per-se.

Long story short, IMHO it's just a pre-concept (or in many cases,
lazyness) stopping you from using the wiki.


RE: addons
---

There has been discussion and a proposal for a similar project, see

http://wiki.blender.org/index.php/User:Mindrones/Bf-extensions/External_addons

but for a lack of time it just didn't happened yet. Not perfect but
still I provide the link as a reference in case it can be useful.

Here again, I'm pretty much amused (but again also quite depressed)
when I hear people lamenting the current situation of bf-extensions
repository. Try to do a leap back to 3 years ago and you'll understand
what I mean.
Even if you were lucky enough to find the script you wanted in google,
you had to report bugs to the developer in mail or via forum, and the
fix was uploaded to some personal website or worst, on some sharing
site (which is the reason why we deleted all the external links from
scripts when we started): most of them were just broken.

So, again, IMHO it's just a pre-concept that things are so awful in
bf-extensions.

I don't like the idea of having separate repositories from the one in
BF svn, and pretending that they become official (distributed in or
through blender), for the simple reason that if you can put work into
those projects you could instead put effort in the BF repository
project, and help improve stuff, review scripts, provide patches,
gather people, explain some basic rules, spread the word, etc: it
would grow a lot faster and healthier.

Bf-extensions is not perfect, and yeah there are some rules, but they
have been decided based on common sense and they work well if, as said
in a previous mails, you want to share with the public.


Regards,
Luca
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Re: [Bf-committers] Blender App Central / Add-on Manager

2012-01-09 Thread Yousef Hurfoush

 I would just like to point out that listing a script into wiki pages does
 not take much time!

i know (probably half an hour to write good docs), but tell that to the 
scripters!
(how are you explaining that there are too many scripts not in the wiki)

also bf-extensions does have some rules, makes you waiting for approval to 
include it
in contrib-addons and that alone could take weeks or months, instead of 
submitting directly.

 Long story short, IMHO it's just a pre-concept (or in many cases,
 lazyness) stopping you from using the wiki.
exactly!

NOW how a app central would change that?



Regards
Yousef Harfoush
ba...@msn.com





  
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Re: [Bf-committers] Blender App Central / Add-on Manager

2012-01-09 Thread Campbell Barton
On Tue, Jan 10, 2012 at 8:23 AM, Yousef Hurfoush ba...@msn.com wrote:

 I would just like to point out that listing a script into wiki pages does
 not take much time!

 i know (probably half an hour to write good docs), but tell that to the 
 scripters!
 (how are you explaining that there are too many scripts not in the wiki)

 also bf-extensions does have some rules, makes you waiting for approval to 
 include it
 in contrib-addons and that alone could take weeks or months, instead of 
 submitting directly.

IMHO _this_ is the problem. currently I don't spend enough time on
script review, but there are also not many other people peer-reviewing
addons which would help a lot.

I also miss users testing new addons and kicking devs to review, it
seems all to common for someone to post their addon into our
extensions upload section and nothing happens :(,

To alleviate this problem we have been giving developers access to
`contrib`, where they can develop their script and users can test - so
the review process happens when moving from contrib to trunk, which is
working OK but we still have a backlog of un-reviewed addons :S.

By comparison wiki docs are less of an issue IMHO, to begin with they
can have a template and add a paragraph of text explaining what the
script does.
IMHO contrib scripts dont need to have a wiki page - to lower the
barrier of entry a bit especially if devs didnt use a wiki before.


To sum up - we need to get better at reviewing work quick - an
extension repo is solving a different problem.

 Long story short, IMHO it's just a pre-concept (or in many cases,
 lazyness) stopping you from using the wiki.
 exactly!

 NOW how a app central would change that?



 Regards
 Yousef Harfoush
 ba...@msn.com






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