Re: [CinCVS] How to Add Title Screens?

2007-12-30 Thread Martin Ahnelöv

lör 2007-12-29 klockan 22:32 +0100 skrev Herman Robak:
> On Sat, 29 Dec 2007 20:54:38 +0100, Martin Ahnelöv <[EMAIL PROTECTED]>  
> wrote:
> 
> > lör 2007-12-29 klockan 16:30 +0100 skrev Herman Robak:
> ...
> >>   Cinelerra could do "helpful" things that would aid some users
> >> but disorient others, like changing the zoom level whenever a
> >> small item is dropped on the timeline.  Any better suggestions?
> >>
> >
> > Yes, when dropping still images to the timeline, they could be one
> > second long by default (or rather, a user-defined length). How often do
> > you use images of one frame's length, anyway (if you aren't combining
> > multiple png's into a animation,
> 
>   Well, you just pointed out a common usecase.  I'm not sure how smart
> it would be to try and make Cinelerra "clever" and have one behaviour
> if the user loads several files and another if the user only loads a
> single image.
> 
>   I was more thinking of changing the view scroll and zoom so the user
> sees the image in a suitable size.
> 

Well, I'm strongly against this idea. It's very easy to get lost if the
app suddenly decides to change zoom levels on it's own. One would
probably place the images/titles in a "silent area", and when the
timeline zooms in, the new user might belive that the whole project have
been wiped.

> 
> > see the note about customisable length).
> 
>   Cinelerra has a setting for this already, in the Preferences.
> But a better place for the setting would be the file load dialog.
> 

I don't like save/load and other dialogs cluttered, but since cin isn't
the most uncluttered app around, and it nicely saves all these settings,
it would probably be a pretty good solution.

Gasten


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Re: [CinCVS] How to Add Title Screens?

2007-12-29 Thread Graham Evans




 I was more thinking of changing the view scroll and zoom so the user
sees the image in a suitable size.


Interesting lateral solution although it is possible it could be the 
beginning of an out of control main window.  But lets not be afraid of 
change.


I have my own suggestion to solve this problem: a new UI element on the 
main window.  It would be a numeric box with an up down control.  It 
would specify the duration of any still images that get dropped onto the 
timeline (according to the units specified in time format).  The first 
time a still image is dropped a highlight could go there to draw the 
users attention.


Where would it fit?  At 1280 pixels wide my main window still has spare 
room at the bottom right.  A UI element could go between the automation 
range and type and the selection range boxes.  I think a better idea 
would be to start to add more options to the menu with audio fade: Audio 
Fade, Video Fade, Zoom, X, Y, Still Image Duration (the right hand range 
finder would dissappear because this is single value not a range), What 
else?  I'm sure there are a few other numeric value items that would be 
good to access from here.  The benefit is that them there is room to 
specify the function of the gui element in words.


The 'highlight' when a still image is dropped on the timeline would 
include also changing the Audio Fade menu to the 'Still Image Duration' 
item.  This list and the range finder on the bottom need to be linked 
more clearly in the gui - A thin frame joining them together perhaps.  
The frame could then flash once and the menu item change whenever one 
the relevant elements is manipulated (eg add or move an audio or video 
control point).


So if we incorporated this new item into the Audio/Video Fade menu then 
there is still extra space at the bottom.  A really good use for this 
space would be a selection list for Time Format.  I would switch formats 
a lot more often during a project if I didn't need to enter the 
preferences menu.  But then I believe there is a keyboard shortcut to 
switch formats - but I could never remember that one.


These suggestions may be a little immature - but I thought I would make 
them anyway.  It is at least possible that this and other outstanding  
issues may be solvable through normal gui design and without radical 
changes in window behavior.


Happy New Year to all
Graham

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Re: [CinCVS] How to Add Title Screens?

2007-12-29 Thread Herman Robak
On Sat, 29 Dec 2007 20:54:38 +0100, Martin Ahnelöv <[EMAIL PROTECTED]>  
wrote:



lör 2007-12-29 klockan 16:30 +0100 skrev Herman Robak:

...

  Cinelerra could do "helpful" things that would aid some users
but disorient others, like changing the zoom level whenever a
small item is dropped on the timeline.  Any better suggestions?



Yes, when dropping still images to the timeline, they could be one
second long by default (or rather, a user-defined length). How often do
you use images of one frame's length, anyway (if you aren't combining
multiple png's into a animation,


 Well, you just pointed out a common usecase.  I'm not sure how smart
it would be to try and make Cinelerra "clever" and have one behaviour
if the user loads several files and another if the user only loads a
single image.

 I was more thinking of changing the view scroll and zoom so the user
sees the image in a suitable size.



see the note about customisable length).


 Cinelerra has a setting for this already, in the Preferences.
But a better place for the setting would be the file load dialog.

--
Herman Robak

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Re: [CinCVS] How to Add Title Screens?

2007-12-29 Thread Martin Ahnelöv

lör 2007-12-29 klockan 16:30 +0100 skrev Herman Robak:
> On Sat, 29 Dec 2007 11:53:26 +0100, Martin Ahnelöv <[EMAIL PROTECTED]>  
> wrote:
> 
> >>   Since still images don't have a native "duration", it is perfectly
> >> OK to extend their duration by dragging the end of the vertical bar
> >> you see on the timeline.  You may have to zoom the timeline view
> >> until the bar gets a few pixels wide.  The view controls are at
> >> the bottom of the timeline window.
> >>
> >>
> >>   Variations of the question above come up from time to time.
> >> Are there some hints that the GUI could give new users to make
> >> this more discoverable? (apart from a "wizard" telling "You just
> >> loaded a single image to the timeline." *sneer*)
> >>
> >
> > You mean something like that the arrow transform itself to an arrow
> > (pointing to the right if you are dragging the end of the clip, etc)
> > when it hovers over a drag-able area?
> >
> > With arrow I don't mean the pointer, but like... the dubble-arrow that
> > could be seen in various gtk-apps when you resize columns and
> > separators.
> 
>   I'm not sure if I follow.  Cinelerra's pointer _does_ change
> appearance to a double-arrow when you hover above a clip boundary.
> Did you mean something else?

Ah, I see. I don't notice these things anymore ^^;

> 
>   There are at least two challenges:
> 
> 1) Discovering where you should hover the mouse.
> 
> 2) Finding single images and dragging their start/end
>   when they are just two pixels wide on the timeline.
> 
> 
>   Cinelerra could do "helpful" things that would aid some users
> but disorient others, like changing the zoom level whenever a
> small item is dropped on the timeline.  Any better suggestions?
> 

Yes, when dropping still images to the timeline, they could be one
second long by default (or rather, a user-defined length). How often do
you use images of one frame's length, anyway (if you aren't combining
multiple png's into a animation, see the note about customisable
length).

Just a thought,
Gasten


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Re: [CinCVS] How to Add Title Screens?

2007-12-29 Thread Herman Robak
On Sat, 29 Dec 2007 11:53:26 +0100, Martin Ahnelöv <[EMAIL PROTECTED]>  
wrote:



  Since still images don't have a native "duration", it is perfectly
OK to extend their duration by dragging the end of the vertical bar
you see on the timeline.  You may have to zoom the timeline view
until the bar gets a few pixels wide.  The view controls are at
the bottom of the timeline window.


  Variations of the question above come up from time to time.
Are there some hints that the GUI could give new users to make
this more discoverable? (apart from a "wizard" telling "You just
loaded a single image to the timeline." *sneer*)



You mean something like that the arrow transform itself to an arrow
(pointing to the right if you are dragging the end of the clip, etc)
when it hovers over a drag-able area?

With arrow I don't mean the pointer, but like... the dubble-arrow that
could be seen in various gtk-apps when you resize columns and
separators.


 I'm not sure if I follow.  Cinelerra's pointer _does_ change
appearance to a double-arrow when you hover above a clip boundary.
Did you mean something else?

 There are at least two challenges:

1) Discovering where you should hover the mouse.

2) Finding single images and dragging their start/end
 when they are just two pixels wide on the timeline.


 Cinelerra could do "helpful" things that would aid some users
but disorient others, like changing the zoom level whenever a
small item is dropped on the timeline.  Any better suggestions?

--
Herman Robak

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Re: [CinCVS] How to Add Title Screens?

2007-12-29 Thread Martin Ahnelöv

fre 2007-12-28 klockan 22:35 +0100 skrev Herman Robak:
> On Fri, 28 Dec 2007 20:23:03 +0100, Thomas H. George  
> <[EMAIL PROTECTED]> wrote:
> 
> > I am a complete newbie at video editing but have managed to patch some  
> > clips together.  I would like them to start following several seconds of  
> > a title screen.  I have read the title section in the manual and found  
> > the title icon in Cinelerra:Resources/video effects but the mechanics of  
> > using this escape me.  I read the HOWTO: Professional-Looking Scrolled  
> > Credits in Cinelerra and eventually produced a png file which I can load  
> > into Resources and then move to the viewer where it is displayed as  
> > white text on a black background.  If I try to put this in a video track  
> > I just get a vertical bar.
> >
> > My problem is certainly elementary and probably has been covered many  
> > times.  If someone would point me toward an appropriate reference I  
> > would greatly appreciate it.
> 
>   By default, a still image is treated just like a video frame.
> That is, it will be take up the same interval as one single video
> frame on the timeline, typically 1/25 second or 1/30 second.
> 
>   Since still images don't have a native "duration", it is perfectly
> OK to extend their duration by dragging the end of the vertical bar
> you see on the timeline.  You may have to zoom the timeline view
> until the bar gets a few pixels wide.  The view controls are at
> the bottom of the timeline window.
> 
> 
>   Variations of the question above come up from time to time.
> Are there some hints that the GUI could give new users to make
> this more discoverable? (apart from a "wizard" telling "You just
> loaded a single image to the timeline." *sneer*)
> 

You mean something like that the arrow transform itself to an arrow
(pointing to the right if you are dragging the end of the clip, etc)
when it hovers over a drag-able area?

With arrow I don't mean the pointer, but like... the dubble-arrow that
could be seen in various gtk-apps when you resize columns and
separators.

Gasten


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Re: [CinCVS] How to Add Title Screens?

2007-12-28 Thread Herman Robak
On Fri, 28 Dec 2007 20:23:03 +0100, Thomas H. George  
<[EMAIL PROTECTED]> wrote:


I am a complete newbie at video editing but have managed to patch some  
clips together.  I would like them to start following several seconds of  
a title screen.  I have read the title section in the manual and found  
the title icon in Cinelerra:Resources/video effects but the mechanics of  
using this escape me.  I read the HOWTO: Professional-Looking Scrolled  
Credits in Cinelerra and eventually produced a png file which I can load  
into Resources and then move to the viewer where it is displayed as  
white text on a black background.  If I try to put this in a video track  
I just get a vertical bar.


My problem is certainly elementary and probably has been covered many  
times.  If someone would point me toward an appropriate reference I  
would greatly appreciate it.


 By default, a still image is treated just like a video frame.
That is, it will be take up the same interval as one single video
frame on the timeline, typically 1/25 second or 1/30 second.

 Since still images don't have a native "duration", it is perfectly
OK to extend their duration by dragging the end of the vertical bar
you see on the timeline.  You may have to zoom the timeline view
until the bar gets a few pixels wide.  The view controls are at
the bottom of the timeline window.


 Variations of the question above come up from time to time.
Are there some hints that the GUI could give new users to make
this more discoverable? (apart from a "wizard" telling "You just
loaded a single image to the timeline." *sneer*)

--
Herman Robak

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