[CMake] MSB4051
Hi all. Im using CMake 2.8.3 under windows 7 with Visual Studio 2010 32 bit. I have a rather large CMake configuration which has worked for a few years (VS2008). Now today I wanted to use VS2010 and suddenly ran into a problem. We use Incredibuild for a distributed build, and when I configure the project and do Incredibuild->Clean I get the error: Build started 2010-12-27 15:34:03. 0>A:\projects\trunk_x86_vs2010\x.sln.metaproj : Solution file error MSB4051: Project {6F41A287-5427-4997-A6F8-F56C774459AD} is referencing a project with GUID {13D5BF06-3AE9-4798-8955-3D15D7DB6A60}, but a project with this GUID was not found in the .SLN file. I reduced our project down from > 200 projects down to 4 and I still get the problem. To remove the uncertainty of using Incredibuild I instead used msbuild and I get the exact same problem: a:\projects\trunk_x86_vs2010>msbuild x.sln Microsoft (R) Build Engine Version 4.0.30319.1 [Microsoft .NET Framework, Version 4.0.30319.208] Copyright (C) Microsoft Corporation 2007. All rights reserved. Build started 2010-12-27 15:34:16. a:\projects\trunk_x86_vs2010\x.sln.metaproj : Solution file error MSB4051: Project {6F41A287-5427-4997-A6F8-F56C774459AD} is referencing a project with GUID {13D5BF06-3AE9-4798-8955-3D15D7DB6A60}, but a project with this GUID was not found in the .SLN file. Build FAILED. a:\projects\agx\trunk_x86_vs2010\x.sln.metaproj : Solution file error MSB4051: Project {6F41A287-5427-4997-A6F8-F56C774459AD} is referencing a project with GUID {13D5BF06-3AE9-4798-8955-3D15D7DB6A60}, but a project with this GUID was not found in the .SLN file. But it works if I build with VisualStudio BUILD->Clean (that is the ordinary clean inside the VS gui). I did some googling on it, and some indicated a missing EndProject in the .sln file, but I certainly cant see anything like that. Anyone with similar experience? /A ___ Powered by www.kitware.com Visit other Kitware open-source projects at http://www.kitware.com/opensource/opensource.html Please keep messages on-topic and check the CMake FAQ at: http://www.cmake.org/Wiki/CMake_FAQ Follow this link to subscribe/unsubscribe: http://www.cmake.org/mailman/listinfo/cmake
Re: [CMake] MSB4051
Seems to be bug in CMake! I reduce the solution down to 1 project. Still fails. So I copied the generated .sln file into agx.cmake.sln Then I marked the solution in VisualStudio and selected File->save agx.sln. Now it works to build the whole solution. So there is SOMETHING wrong with the .sln file that CMake generates, which VisualStudio silently fixes when it saves the solution again. I have attached the initial .sln file generated by CMake (2.8.3) and the saved (from VisualStudio). agx.sln - saved with VisualStudio File->Save agx.sln agx.cmake.sln - As generated by CMake. /A On Mon, Dec 27, 2010 at 3:41 PM, Anders Backman wrote: > Hi all. > > Im using CMake 2.8.3 under windows 7 with Visual Studio 2010 32 bit. > > I have a rather large CMake configuration which has worked for a few years > (VS2008). > Now today I wanted to use VS2010 and suddenly ran into a problem. > > We use Incredibuild for a distributed build, and when I configure the > project and do Incredibuild->Clean I get the error: > > Build started 2010-12-27 15:34:03. > 0>A:\projects\trunk_x86_vs2010\x.sln.metaproj : Solution file error > MSB4051: Project {6F41A287-5427-4997-A6F8-F56C774459AD} is referencing a > project with GUID {13D5BF06-3AE9-4798-8955-3D15D7DB6A60}, but a project with > this GUID was not found in the .SLN file. > > > I reduced our project down from > 200 projects down to 4 and I still get > the problem. > To remove the uncertainty of using Incredibuild I instead used msbuild and > I get the exact same problem: > > a:\projects\trunk_x86_vs2010>msbuild x.sln > Microsoft (R) Build Engine Version 4.0.30319.1 > [Microsoft .NET Framework, Version 4.0.30319.208] > Copyright (C) Microsoft Corporation 2007. All rights reserved. > > Build started 2010-12-27 15:34:16. > a:\projects\trunk_x86_vs2010\x.sln.metaproj : Solution file error MSB4051: > Project {6F41A287-5427-4997-A6F8-F56C774459AD} is referencing a project > with GUID {13D5BF06-3AE9-4798-8955-3D15D7DB6A60}, but a project with this > GUID was not found in the .SLN file. > > Build FAILED. > > a:\projects\agx\trunk_x86_vs2010\x.sln.metaproj : Solution file error > MSB4051: Project {6F41A287-5427-4997-A6F8-F56C774459AD} is referencing a > project with GUID {13D5BF06-3AE9-4798-8955-3D15D7DB6A60}, but a project with > this GUID was not found in the .SLN file. > > > But it works if I build with VisualStudio BUILD->Clean (that is the > ordinary clean inside the VS gui). > I did some googling on it, and some indicated a missing EndProject in the > .sln file, but I certainly cant see anything like that. > > Anyone with similar experience? > > /A > agx.cmake.sln Description: Binary data agx.sln Description: Binary data ___ Powered by www.kitware.com Visit other Kitware open-source projects at http://www.kitware.com/opensource/opensource.html Please keep messages on-topic and check the CMake FAQ at: http://www.cmake.org/Wiki/CMake_FAQ Follow this link to subscribe/unsubscribe: http://www.cmake.org/mailman/listinfo/cmake
Re: [CMake] MSB4051
Yep. It works with the nightly build. Great. /A On Tue, Dec 28, 2010 at 6:14 PM, Bill Hoffman wrote: > On 12/27/2010 10:25 AM, Bill Hoffman wrote: > >> On 12/27/2010 10:03 AM, Anders Backman wrote: >> >>> Seems to be bug in CMake! >>> >>> I reduce the solution down to 1 project. Still fails. So I copied the >>> generated .sln file into agx.cmake.sln >>> >> >> More helpful would be a minimal CMakeLists.txt and instructions on how >> to get CMake to create the bad .sln file. Can you do that? >> >> >> -Bill >> >> OK, this seems to be already fixed in master. Please try a nightly build > of cmake from here: > > http://www.cmake.org/files/dev > I tried this one: > http://www.cmake.org/files/dev/cmake-2.8.3.20101227-gae91a-win32-x86.zip > > > -Bill > ___ > Powered by www.kitware.com > > Visit other Kitware open-source projects at > http://www.kitware.com/opensource/opensource.html > > Please keep messages on-topic and check the CMake FAQ at: > http://www.cmake.org/Wiki/CMake_FAQ > > Follow this link to subscribe/unsubscribe: > http://www.cmake.org/mailman/listinfo/cmake > -- ___ Powered by www.kitware.com Visit other Kitware open-source projects at http://www.kitware.com/opensource/opensource.html Please keep messages on-topic and check the CMake FAQ at: http://www.cmake.org/Wiki/CMake_FAQ Follow this link to subscribe/unsubscribe: http://www.cmake.org/mailman/listinfo/cmake
[CMake] complete rebuild
Hi all. I have a problem where I have a project of C++ headers and source files which are built into a .lib .dll. Now this works just fine with CMake 2.8.x and VisualStudio 2008. I press F7 everything builds. I press F7 again, it is all built, nothing to be done. But now when I move over to vs2010, I get into problems where no matter how I build the project, it constantly want to rebuild everything. I have tried both 'msbuild project.sln' from the command line, as well as build (F7) inside of VisualStudio as well as using Incredibuild. The result is the same. If I press F7, it builds everything as it was not built before. I did some googling on the issue, and some suggest that there is a file in the project (header) which does not exist on disk, causing the problem. We do file(glob) on all files, so a file which is not found, should not be part of the project. Right now, it seems to be hard to reduce the problem. When I start from the full project, 107 files, it want to rebuild everything. When I reduce the problem, I can get down to one single file, still it wants to build it. Its a c file, and there is nothing special about it. I even managed to reduce that down to one function, no includes. still the same problem. If I copy the relevant files (a few cmakelists.txt and the directory structure, including the two files (.h .c) it builds as it should again. I tried to run cmake and generate vs2008 files, that works. Open them in vs2010, build, then that works (with the two files only). So anyway, before I put you all to sleep, as far as I know, there are two dependency parsers involved here: - CMake runs through source files and generates dependencies, right? - THen visual studio does the same (generating the External dependencies folder in the project). Now there is SOMETHING wrong in either one, or both or none related to VS2010. Does someone have any hints on how to debug this problem? I have spent substantial time, and I cant seem to get anywhere. I cant reduce it to something I can post on the list, as it just magically works when I want to rip it out. At one point, I had 3 cmakelists, each with about 3 lines. 2 source files (.h .c), I did clean on CMakeCache.txt between each cmake . run, loaded the project build and got the error. Fairly simple scene. But as soon as I try to move that to another dir, it fails. Thankful for any advice on the matter. -- ___ Powered by www.kitware.com Visit other Kitware open-source projects at http://www.kitware.com/opensource/opensource.html Please keep messages on-topic and check the CMake FAQ at: http://www.cmake.org/Wiki/CMake_FAQ Follow this link to subscribe/unsubscribe: http://www.cmake.org/mailman/listinfo/cmake
Re: [CMake] complete rebuild
Ok, Im already using the nightly build (from Tuesday I believe), as I discovered a bug in CMake yesterday. I will bug M$ too :-) /A On Wed, Dec 29, 2010 at 1:03 PM, David Cole wrote: > For Visual Studio generators, CMake does *NO* depedency analysis. It > generates solution and project files such that Visual Studio can do > all the dependency analysis and decide what to re-build when files > change. > > My advice to you would be: > - use only CMake 2.8.3 or newer (a nightly development build of CMake) > with Visual Studio 10 -- CMake 2.8.2 and earlier had significant bugs > related to VS10 that have since been resolved... > - using a newer CMake, isolate the problem to a minimally reproducible > case and then report a bug in the bug tracker about it including the > steps to reproduce the problem > > Reply here again and point us to the bug. > > > HTH, > David > > > On Wed, Dec 29, 2010 at 4:07 AM, Anders Backman wrote: > > Hi all. > > I have a problem where I have a project of C++ headers and source files > > which are built into a .lib .dll. > > Now this works just fine with CMake 2.8.x and VisualStudio 2008. > > I press F7 everything builds. I press F7 again, it is all built, nothing > to > > be done. > > But now when I move over to vs2010, I get into problems where no matter > how > > I build the project, it constantly want to rebuild everything. > > I have tried both 'msbuild project.sln' from the command line, as well as > > build (F7) inside of VisualStudio as well as using Incredibuild. The > result > > is the same. If I press F7, it builds everything as it was not built > before. > > I did some googling on the issue, and some suggest that there is a file > in > > the project (header) which does not exist on disk, causing the problem. > > We do file(glob) on all files, so a file which is not found, should not > be > > part of the project. > > Right now, it seems to be hard to reduce the problem. When I start from > the > > full project, 107 files, it want to rebuild everything. > > When I reduce the problem, I can get down to one single file, still it > wants > > to build it. Its a c file, and there is nothing special about it. I even > > managed to reduce that down to one function, no includes. still the same > > problem. > > If I copy the relevant files (a few cmakelists.txt and the directory > > structure, including the two files (.h .c) it builds as it should again. > > I tried to run cmake and generate vs2008 files, that works. Open them in > > vs2010, build, then that works (with the two files only). > > > > So anyway, before I put you all to sleep, as far as I know, there are two > > dependency parsers involved here: > > - CMake runs through source files and generates dependencies, right? > > - THen visual studio does the same (generating the External dependencies > > folder in the project). Now there is SOMETHING wrong in either one, or > both > > or none related to VS2010. > > Does someone have any hints on how to debug this problem? I have spent > > substantial time, and I cant seem to get anywhere. > > I cant reduce it to something I can post on the list, as it just > magically > > works when I want to rip it out. > > At one point, I had 3 cmakelists, each with about 3 lines. 2 source files > > (.h .c), I did clean on CMakeCache.txt between each cmake . run, loaded > the > > project build and got the error. Fairly simple scene. But as soon as I > try > > to move that to another dir, it fails. > > Thankful for any advice on the matter. > > > > -- > > > > > > ___ > > Powered by www.kitware.com > > > > Visit other Kitware open-source projects at > > http://www.kitware.com/opensource/opensource.html > > > > Please keep messages on-topic and check the CMake FAQ at: > > http://www.cmake.org/Wiki/CMake_FAQ > > > > Follow this link to subscribe/unsubscribe: > > http://www.cmake.org/mailman/listinfo/cmake > > > -- ___ Powered by www.kitware.com Visit other Kitware open-source projects at http://www.kitware.com/opensource/opensource.html Please keep messages on-topic and check the CMake FAQ at: http://www.cmake.org/Wiki/CMake_FAQ Follow this link to subscribe/unsubscribe: http://www.cmake.org/mailman/listinfo/cmake
Re: [CMake] complete rebuild
I think I managed to reproduce the problem, partially. The file below contains a project which for me reproduces the problem when I use msbuild. F7 (Build->BuildSolution) works (builds only once, then next time, it does nothing). So there is something in the combination of CMake and msbuild which causes the problem. We use Incredibuild, which uses msbuild, hence we get the problem also in Incredibuild. I do not know the difference between F7 and msbuild though. http://rapidshare.com/files/439941435/DependencyBug.rar Instructions: 1. Unpack dep2.rar into a new empty directory 2. install CMake (2.8.2 or later) http://www.cmake.org/files/v2.8/cmake-2.8.3-win32-x86.exe 3 go to the directory in a command prompt 4. execute: cmake . 5. msbuild DepBug.sln 6. msbuild DepBug.sln << Builds everything again from scratch. /A On Wed, Dec 29, 2010 at 1:26 PM, Anders Backman wrote: > Ok, Im already using the nightly build (from Tuesday I believe), as I > discovered a bug in CMake yesterday. > I will bug M$ too :-) > > /A > > > On Wed, Dec 29, 2010 at 1:03 PM, David Cole wrote: > >> For Visual Studio generators, CMake does *NO* depedency analysis. It >> generates solution and project files such that Visual Studio can do >> all the dependency analysis and decide what to re-build when files >> change. >> >> My advice to you would be: >> - use only CMake 2.8.3 or newer (a nightly development build of CMake) >> with Visual Studio 10 -- CMake 2.8.2 and earlier had significant bugs >> related to VS10 that have since been resolved... >> - using a newer CMake, isolate the problem to a minimally reproducible >> case and then report a bug in the bug tracker about it including the >> steps to reproduce the problem >> >> Reply here again and point us to the bug. >> >> >> HTH, >> David >> >> >> On Wed, Dec 29, 2010 at 4:07 AM, Anders Backman >> wrote: >> > Hi all. >> > I have a problem where I have a project of C++ headers and source files >> > which are built into a .lib .dll. >> > Now this works just fine with CMake 2.8.x and VisualStudio 2008. >> > I press F7 everything builds. I press F7 again, it is all built, nothing >> to >> > be done. >> > But now when I move over to vs2010, I get into problems where no matter >> how >> > I build the project, it constantly want to rebuild everything. >> > I have tried both 'msbuild project.sln' from the command line, as well >> as >> > build (F7) inside of VisualStudio as well as using Incredibuild. The >> result >> > is the same. If I press F7, it builds everything as it was not built >> before. >> > I did some googling on the issue, and some suggest that there is a file >> in >> > the project (header) which does not exist on disk, causing the problem. >> > We do file(glob) on all files, so a file which is not found, should not >> be >> > part of the project. >> > Right now, it seems to be hard to reduce the problem. When I start from >> the >> > full project, 107 files, it want to rebuild everything. >> > When I reduce the problem, I can get down to one single file, still it >> wants >> > to build it. Its a c file, and there is nothing special about it. I even >> > managed to reduce that down to one function, no includes. still the same >> > problem. >> > If I copy the relevant files (a few cmakelists.txt and the directory >> > structure, including the two files (.h .c) it builds as it should again. >> > I tried to run cmake and generate vs2008 files, that works. Open them in >> > vs2010, build, then that works (with the two files only). >> > >> > So anyway, before I put you all to sleep, as far as I know, there are >> two >> > dependency parsers involved here: >> > - CMake runs through source files and generates dependencies, right? >> > - THen visual studio does the same (generating the External dependencies >> > folder in the project). Now there is SOMETHING wrong in either one, or >> both >> > or none related to VS2010. >> > Does someone have any hints on how to debug this problem? I have spent >> > substantial time, and I cant seem to get anywhere. >> > I cant reduce it to something I can post on the list, as it just >> magically >> > works when I want to rip it out. >> > At one point, I had 3 cmakelists, each with about 3 lines. 2 source >> files >> > (.h .c), I did clean on CMakeCache.txt between each cmake . run, loaded >>
Re: [CMake] complete rebuild
Eh? The files looks ok to me (in Sweden :-) We are ahead of US (in time also :-) , but that shouldn't matter in this case. I unpacked the file, looked at the dates, and they are all from today around noon (11:54). Which means either you have to wait until after 11:54 or you have to touch the files... I can certainly touch and make a double check... Ok. touched all files, ran cmake . and then: cmake --build . --config Release Everything is built for each time I execute the above command. So problem resists. /A On Thu, Dec 30, 2010 at 3:29 PM, David Cole wrote: > The rar file you have pointed us to, when extracted, yields "modified > time" stamps on the source files in the future. No matter how many > times you rebuild such a project, you will always get rebuild problems > with systems that base "modified-ness" on time stamps. Visual Studio / > msbuild is such a system (as are most makes). > > The question is: why *doesn't* this happen with VS 2008 on the same > source tree? It should... The CMakeLists.txt file is in the future as > are most of the referenced c++ source files. > > Where did these source files from the future come from? (A colleague > in another time zone, a computer with a clock problem, or did you do > this on your laptop in another time zone and then adjust the time > later and then try the build (travelling lately? :-) ... ) ?? > > Please fix up the mod times, try again, and let us know if you still > have problems. > > > Also, just as an FYI, here's the reply I was working on before I > discovered the time stamp madness: > > You can use: > cmake --build . --config Release > > to build a CMake-based project via the command line regardless of the > underlying native build system. And when you do, it will generate the > "correct" call to that underlying native build system, whether it be > make, devenv, msbuild or xcode. > > In the Visual Studio 10 case, the CMakeCache should have something > like this defined: > > MAKECOMMAND:STRING=C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe > ALL_BUILD.vcxproj /p:Configuration=${CTEST_CONFIGURATION_TYPE} > > In which case, that is the command line executed by a call to "cmake > --build" > > MSBuild does not need the sln file, it can build the whole project > based on ALL_BUILD.vcxproj and the other vcxproj files that it > references. The sln file is only needed by Visual Studio. > > > HTH, > David > > > On Thu, Dec 30, 2010 at 6:06 AM, Anders Backman wrote: > > I think I managed to reproduce the problem, partially. > > The file below contains a project which for me reproduces the problem > when I > > use msbuild. > > F7 (Build->BuildSolution) works (builds only once, then next time, it > does > > nothing). > > So there is something in the combination of CMake and msbuild which > causes > > the problem. > > We use Incredibuild, which uses msbuild, hence we get the problem also in > > Incredibuild. > > I do not know the difference between F7 and msbuild though. > > http://rapidshare.com/files/439941435/DependencyBug.rar > > Instructions: > > 1. Unpack dep2.rar into a new empty directory > > 2. install CMake (2.8.2 or later) > > http://www.cmake.org/files/v2.8/cmake-2.8.3-win32-x86.exe > > 3 go to the directory in a command prompt > > 4. execute: cmake . > > 5. msbuild DepBug.sln > > 6. msbuild DepBug.sln << Builds everything again from scratch. > > > > /A > > On Wed, Dec 29, 2010 at 1:26 PM, Anders Backman > wrote: > >> > >> Ok, Im already using the nightly build (from Tuesday I believe), as I > >> discovered a bug in CMake yesterday. > >> I will bug M$ too :-) > >> /A > >> > >> On Wed, Dec 29, 2010 at 1:03 PM, David Cole > >> wrote: > >>> > >>> For Visual Studio generators, CMake does *NO* depedency analysis. It > >>> generates solution and project files such that Visual Studio can do > >>> all the dependency analysis and decide what to re-build when files > >>> change. > >>> > >>> My advice to you would be: > >>> - use only CMake 2.8.3 or newer (a nightly development build of CMake) > >>> with Visual Studio 10 -- CMake 2.8.2 and earlier had significant bugs > >>> related to VS10 that have since been resolved... > >>> - using a newer CMake, isolate the problem to a minimally reproducible > >>> case and then report a bug in the bug tracker about it including the > >>> steps to reproduce the problem > >>> > >>> Reply here again
[CMake] Warning! PATH too long installer unable to modify PATH!
Im using CPack with CMake 2.8 and when I am installing my app, I get the message: Warning! PATH too long installer unable to modify PATH! Seems that Im not the first: http://public.kitware.com/Bug/view.php?id=11931 Is this an acceptable limitation? Or is there something Im doing wrong? I have an "ordinary" path, not very long, and I cannot add my dir to the path during install. /A -- ___ Powered by www.kitware.com Visit other Kitware open-source projects at http://www.kitware.com/opensource/opensource.html Please keep messages on-topic and check the CMake FAQ at: http://www.cmake.org/Wiki/CMake_FAQ Follow this link to subscribe/unsubscribe: http://www.cmake.org/mailman/listinfo/cmake
Re: [CMake] Warning! PATH too long installer unable to modify PATH!
Noone else experienced this problem? /A On Mon, Mar 14, 2011 at 4:37 PM, Anders Backman wrote: > Im using CPack with CMake 2.8 and when I am installing my app, I get the > message: > > Warning! PATH too long installer unable to modify PATH! > > Seems that Im not the first: > > http://public.kitware.com/Bug/view.php?id=11931 > > Is this an acceptable limitation? Or is there something Im doing wrong? > I have an "ordinary" path, not very long, and I cannot add my dir to the > path during install. > > /A > > -- > > -- __ Anders Backman, HPC2N 90187 Umeå University, Sweden and...@cs.umu.se http://www.hpc2n.umu.se Cell: +46-70-392 64 67 ___ Powered by www.kitware.com Visit other Kitware open-source projects at http://www.kitware.com/opensource/opensource.html Please keep messages on-topic and check the CMake FAQ at: http://www.cmake.org/Wiki/CMake_FAQ Follow this link to subscribe/unsubscribe: http://www.cmake.org/mailman/listinfo/cmake
[CMake] Specifying build directory
Hi all. Im using latest (2.8 CMake) under Windows, VisualStudio 2008. When I mix x86 and x64 builds, I would like to separate the actual output directory for the builds so that I dont get problems about mixing build types. Right now, the obj files etc is created in: src\foo.dir\Debug no matter if I build in x86 OR in x64. I would like this to become: src\foo.dir\X86\Debug and src\foo.dir\X64\Debug Is there a way to specify this? Cheers, Anders -- ___ Powered by www.kitware.com Visit other Kitware open-source projects at http://www.kitware.com/opensource/opensource.html Please keep messages on-topic and check the CMake FAQ at: http://www.cmake.org/Wiki/CMake_FAQ Follow this link to subscribe/unsubscribe: http://www.cmake.org/mailman/listinfo/cmake
[CMake] Associating files with command
Hi all. I have a directory of .pkg files to be processed by tolua. This in turn generates a bunch of cpp files, which I then link into a library. My problem right now is that, I would like to generate a project, where each .pkg is associated with a custom command, so that I in visual studio (for exampel) can "compile" each .pkg file individually. I have managed to create a library, and to get all the generated cpp file associated to the library+a custom target command which is executed PRE_BUILD to the library. But thats not quite what I would like. Because then I cant just compile one .pkg file if I edit it. Using the above approach, requires me to build the whole project, which compiles ALL .pkg files associated to it, not what I want. I want to setup a proper dependency chain, so that If a .pkg file is modified, the corresponding "generated"_xx.cpp is generated, and the project is linked. So I guess Im looking for something like: add_library(myLib theMain.cpp generated_math.cpp math.pkg ) set_source_files_properties(generated_math.cpp GENERATED) being able to tell CMake that .pkg files are treated in a certain way: The command that I want to execute for each .pkg is: tolua -o generated_math.cpp -n math math.pkg So any hints on how to do this? I can certainly do this in VisualStudio, adding .pkg files to the project, and setting the build events on it, but I need a portable solution... /A ___ Powered by www.kitware.com Visit other Kitware open-source projects at http://www.kitware.com/opensource/opensource.html Please keep messages on-topic and check the CMake FAQ at: http://www.cmake.org/Wiki/CMake_FAQ Follow this link to subscribe/unsubscribe: http://www.cmake.org/mailman/listinfo/cmake
Re: [CMake] Associating files with command
That was very close to what I wanted. But not to 100%, Im not sure if it is possible to get to what I really want: On one hand, I get one build rule for each tolua file, but it was not associated to the actual tolua file. So I cannot do right click->compile on the .pkg file. I can however go further down, locate the matching rule, right click on that and compile. So for a large project with hundred of .pgk file, this is not optimal. I would like to be able to do ctrl+F7 to compile the current file for example... Some slight modifications was needed on the function: FUNCTION (wrap_tolua outvar) set(outfiles) foreach(in ${ARGN}) get_filename_component(inAbs ${in} ABSOLUTE) get_filename_component(basename ${in} NAME_WE) get_filename_component(path ${in} PATH) file(MAKE_DIRECTORY ${path}/generated) set(outfile "${path}/generated/generated_${basename}.cpp") list(APPEND outfiles "${outfile}") add_custom_command(OUTPUT "${outfile}" COMMAND ${TOLUA_EXECUTABLE} -o "${outfile}" -n ${basename} "${inAbs}" -L "lua/access_hook.lua" DEPENDS "${inAbs}" WORKING_DIRECTORY "${path}" COMMENT "Wrapping ${basename} with tolua") endforeach() set(${outvar} ${outfiles} PARENT_SCOPE) endfunction() So unless someone knows how to add a file to a library, associate it with a custom build command, this is what I have to stick to. /Anders On Tue, Aug 31, 2010 at 10:38 PM, Ryan Pavlik wrote: > You were close: > > here's a function to handle the wrapping - could stick this in the > Findtolua.cmake file that you've hopefully made. > > function wrap_tolua(outvar) > set(outfiles) > foreach(in ${ARGN}) > get_filename_component(inAbs ${in} ABSOLUTE) > get_filename_component(basename ${in} NAME_WE) > set(outfile > "${CMAKE_CURRENT_BINARY_DIR}/generated_${basename}.cpp") > list(APPEND outfile "${outfile}") > add_custom_command(OUTPUT "${outfile}" > COMMAND ${TOLUA_EXECUTABLE} -o "${outfile}" -n ${basename} > "${inAbs}" > DEPENDS "${inAbs}" > COMMENT "Wrapping ${basename} with tolua") > endforeach() > set(${outvar} ${outfiles} PARENT_SCOPE) > endfunction() > > > Then, to do your example: > > find_package(tolua REQUIRED) > > wrap_tolua(TOLUA_WRAPPED_SRC math.pkg another.pkg) > add_library(myLib theMain.cpp ${TOLUA_WRAPPED_SRC}) > > (This is similar to how Qt and FLTK builds take place.) > > Hope this helps! Please share your find module with this code added and > tweaked, if needed - thanks! > > Ryan > > > On 08/31/2010 02:44 PM, Anders Backman wrote: > > Hi all. > > I have a directory of .pkg files to be processed by tolua. This in turn > generates a bunch of cpp files, which I then link into a library. > > My problem right now is that, I would like to generate a project, where > each .pkg is associated with a custom command, so that I in visual studio > (for exampel) can "compile" each .pkg file individually. > > I have managed to create a library, and to get all the generated cpp file > associated to the library+a custom target command which is executed > PRE_BUILD to the library. > But thats not quite what I would like. Because then I cant just compile one > .pkg file if I edit it. Using the above approach, requires me to build the > whole project, which compiles ALL .pkg files associated to it, not what I > want. I want to setup a proper dependency chain, so that If a .pkg file is > modified, the corresponding "generated"_xx.cpp is generated, and the project > is linked. > > So I guess Im looking for something like: > > add_library(myLib theMain.cpp >generated_math.cpp >math.pkg > ) > > set_source_files_properties(generated_math.cpp GENERATED) > > being able to tell CMake that .pkg files are treated in a certain way: > The command that I want to execute for each .pkg is: > > tolua -o generated_math.cpp -n math math.pkg > > So any hints on how to do this? > I can certainly do this in VisualStudio, adding .pkg files to the project, > and setting the build events on it, but I need a portable solution... > > /A > > > ___ > Powered by www.kitware.com > > > Visit other Kitware open-source projects at > http://www.kitware.com/opensource/opensource.html > > Please keep messages on-topic and check the CMake FAQ at: > http://www.cmake.org/Wiki/CMake_FAQ > > Follow this link to > subscribe/unsubscribe:
[CMake] Common Properties in Visual Studio
Hi all. I was wondering if someone ever have used CMake to configure a .NET project, where one need to add References in: Common Properties -> Framework and References I need to locate some .dll-files from a .NET API and add those as references to a project to be able to build against it. I haven't found any relevant info on the web nor in the CMake documentation. Have anyone succeeded in doing this? Or is it outside the scope of CMake? Cheers and thanks for a great tool. /A -- ______ Anders Backman, HPC2N 90187 Umeå University, Sweden and...@cs.umu.se http://www.hpc2n.umu.se Cell: +46-70-392 64 67 -- Powered by www.kitware.com Visit other Kitware open-source projects at http://www.kitware.com/opensource/opensource.html Please keep messages on-topic and check the CMake FAQ at: http://www.cmake.org/Wiki/CMake_FAQ Follow this link to subscribe/unsubscribe: http://www.cmake.org/mailman/listinfo/cmake
Re: [CMake] Common Properties in Visual Studio
No plans on adding more thorough support for .NET projects or is that out of the scope for CMake? /A On Tue, Feb 21, 2012 at 11:57 AM, wrote: > *I’m pretty sure that CMake does not directly support .NET projects. > Here, we handle the csharp projects in visual studio and then use the > include_external_msproject stuff to pull them in.* > > * * > > *In our case, we had to apply a patch to get it working correctly. (see: > *http://www.cmake.org/Bug/print_bug_page.php?bug_id=9742 ) > > *We used the patch titled: > 0001-ms-external-project-.NET-project-support-GUID-fixed.patch* > > * * > > * * > > * * > > *Aaron Meadows* > > * * > > *From:* cmake-boun...@cmake.org [mailto:cmake-boun...@cmake.org] *On > Behalf Of *Anders Backman > *Sent:* Tuesday, February 21, 2012 9:55 AM > *To:* cmake > *Subject:* [CMake] Common Properties in Visual Studio > > ** ** > > Hi all. > > ** ** > > I was wondering if someone ever have used CMake to configure a .NET > project, where one need to add References in: > > ** ** > > Common Properties -> Framework and References > > ** ** > > I need to locate some .dll-files from a .NET API and add those as > references to a project to be able to build against it. > > > I haven't found any relevant info on the web nor in the CMake > documentation. > > ** ** > > Have anyone succeeded in doing this? Or is it outside the scope of CMake?* > *** > > ** ** > > Cheers and thanks for a great tool. > > ** ** > > /A > > -- > This email was sent to you by Thomson Reuters, the global news and > information company. Any views expressed in this message are those of the > individual sender, except where the sender specifically states them to be > the views of Thomson Reuters. > -- Powered by www.kitware.com Visit other Kitware open-source projects at http://www.kitware.com/opensource/opensource.html Please keep messages on-topic and check the CMake FAQ at: http://www.cmake.org/Wiki/CMake_FAQ Follow this link to subscribe/unsubscribe: http://www.cmake.org/mailman/listinfo/cmake
[CMake] Dependency list
Hi all. I have a question regarding library dependency. Im using VC2005. Assume the following: I have a solution with a set of projects, three are libraries and one is an application: A.lib /A.dll B.lib/B.dll : B depends on A.lib, so if I want to use B.lib somewhere, A.libis also automatically added as a link dependency. Also B.lib depends on X.lib which is a library external to the solution. X.lib is also a X.lib/X.dll C.lib, depends on B.lib, so in the list of libraries in Additional Libraries, is now: A.lib, B.lib, X.lib Application APP depends on C, so the list of libraries is then: A.lib , B.lib, X.lib, C.lib Now if X.lib is a library with the implementation in a dynamic library, one does not need to link C nor APP against X.lib because it is implicitly already linked against B.lib My question is now, is there a way to tell CMake to not include X.lib (which is needed to build B.lib only) when using B.lib? Otherwise the list of libraries in Additional LIbraries tends to be pretty long... It seems that Cmake always assumes that all libraries including their dependencies should be used when building. I realize that there is perhaps no way for CMake to automatically realize whether a library should be included or not... But is there a way around this? /Anders -- Anders Backman Email:[EMAIL PROTECTED] HPC2N/VRlab Phone:+46 (0)90-786 9936 Umea university Cellular: +46 (0)70-392 64 67 S-901 87 UMEA SWEDEN Fax: +46 90-786 6126 http://www.cs.umu.se/~andersb ___ CMake mailing list CMake@cmake.org http://www.cmake.org/mailman/listinfo/cmake
[CMake] Library dependency
Hi all. I have a question regarding library dependency. Im using VC2005. Assume the following: I have a solution with a set of projects, three are libraries and one is an application: A.lib /A.dll B.lib/B.dll : B depends on A.lib, so if I want to use B.lib somewhere, A.libis also automatically added as a link dependency. Also B.lib depends on X.lib which is a library external to the solution. X.lib is also a X.lib/X.dll C.lib, depends on B.lib, so in the list of libraries in Additional Libraries, is now: A.lib, B.lib, X.lib Application APP depends on C, so the list of libraries is then: A.lib , B.lib, X.lib, C.lib Now if X.lib is a library with the implementation in a dynamic library, one does not need to link C nor APP against X.lib because it is implicitly already linked against B.lib My question is now, is there a way to tell CMake to not include X.lib (which is needed to build B.lib only) when using B.lib? Otherwise the list of libraries in Additional LIbraries tends to be pretty long... It seems that Cmake always assumes that all libraries including their dependencies should be used when building. I realize that there is perhaps no way for CMake to automatically realize whether a library should be included or not... But is there a way around this? -- Anders Backman Email:[EMAIL PROTECTED] HPC2N/VRlab Phone:+46 (0)90-786 9936 Umea university Cellular: +46 (0)70-392 64 67 S-901 87 UMEA SWEDEN Fax: +46 90-786 6126 http://www.cs.umu.se/~andersb ___ CMake mailing list CMake@cmake.org http://www.cmake.org/mailman/listinfo/cmake
[CMake] Filter in VisualStudio projects
Hi all. Is there a way to create/specify Filter (directories) in the VisualStudio projects? I would like to create a structure for the Source/Include (filters/Directories) in the VisualStudio project for clarity. Im using CMake 2.4 PAtch 7 and visualstudio 2005. Thanks.. -- Anders Backman Email:[EMAIL PROTECTED] HPC2N/VRlab Phone:+46 (0)90-786 9936 Umea university Cellular: +46 (0)70-392 64 67 S-901 87 UMEA SWEDEN Fax: +46 90-786 6126 http://www.cs.umu.se/~andersb ___ CMake mailing list CMake@cmake.org http://www.cmake.org/mailman/listinfo/cmake
[CMake] Precompiled headers
Hi all. Im kind of confused whether cmake does support pre-compiled headers natively or not... I have googled this and found some email around 2007 where various suggestions was proposed, but I cant see it in the most recent versions? So is there are portable way of handling this in cmake? Cheers, Anders -- Anders Backman Email: [EMAIL PROTECTED] HPC2N/VRlab Phone: +46 (0)90-786 9936 Umea university Cellular: +46 (0)70-392 64 67 S-901 87 UMEA SWEDEN Fax: +46 90-786 6126 http://www.cs.umu.se/~andersb ___ CMake mailing list CMake@cmake.org http://www.cmake.org/mailman/listinfo/cmake
Re: [CMake] Precompiled headers
Hi and thanks for the tip... However, when I try this (Im using VS2008, CMake 2.4-patch 8) I get some problems. I have nailed this down to the following command: #usual add_executable etc... works just fine! add_executable(rendering file1.cpp ...) . . . get_target_property(OBJECT_FILES rendering SOURCES) message("Msg: ${OBJECT_FILES}") Output is: Msg: NOTFOUND Now I have tried quite a few various properties, and it seems to not give me much output what so ever... There are a few properties that actually works: DEBUG_LOCATION TYPE That is, the one documented at: http://www.cmake.org/HTML/CMake-2.4.html So, what version of cmake are you using? Or are the SOURCES property a platform dependent property? /Anders On Tue, May 6, 2008 at 4:06 PM, Rodolfo Lima <[EMAIL PROTECTED]> wrote: > Anders Backman escreveu: > > > > > So is there are portable way of handling this in cmake? > > > > I've been using the attached script and it has been working nicely for my > needs. > > The usage is: > > > include(PCHSupport) > add_executable(test test.cpp pch.h) > ADD_PRECOMPILED_HEADER(test pch.h) > > I'm using it with gcc, but it should work with MS Visual Studio too. > > Regards, > rod > > # - Try to find precompiled headers support for GCC 3.4 and 4.x > # Once done this will define: > # > # Variable: > # PCHSupport_FOUND > # > # Macro: > # ADD_PRECOMPILED_HEADER _targetName _input _dowarn > > set(CMAKE_ALLOW_LOOSE_LOOP_CONSTRUCTS true) > > IF(CMAKE_COMPILER_IS_GNUCXX) > # Verifies if GCC supports precompiled header > # Its version should be >= 3.4.0 > EXEC_PROGRAM( > ${CMAKE_CXX_COMPILER} > ARGS${CMAKE_CXX_COMPILER_ARG1} -dumpversion > OUTPUT_VARIABLE gcc_compiler_version) > #MESSAGE("GCC Version: ${gcc_compiler_version}") > IF(gcc_compiler_version MATCHES "4\\.[0-9]\\.[0-9]") > SET(PCHSupport_FOUND TRUE) > ELSE() > IF(gcc_compiler_version MATCHES "3\\.4\\.[0-9]") > SET(PCHSupport_FOUND TRUE) > ENDIF() > ENDIF() > > SET(_PCH_include_prefix -I) > ELSE() > IF(WIN32) > SET(PCHSupport_FOUND TRUE) # for experimental msvc support > SET(_PCH_include_prefix /I) > ELSE() > SET(PCHSupport_FOUND FALSE) > ENDIF() > ENDIF() > > > MACRO(_PCH_GET_COMPILE_FLAGS _out_compile_flags) > SET(${_out_compile_flags} ${CMAKE_CXX_FLAGS} ) > > STRING(TOUPPER "CMAKE_CXX_FLAGS_${CMAKE_BUILD_TYPE}" _flags_var_name) > if(${_flags_var_name}) > list(APPEND ${_out_compile_flags} ${${_flags_var_name}} ) > endif(${_flags_var_name}) > > # If the compiler is g++ and the target type is shared library, we have > # to add -fPIC to its compile flags. > IF(CMAKE_COMPILER_IS_GNUCXX) > GET_TARGET_PROPERTY(_targetType ${_PCH_current_target} TYPE) > IF(${_targetType} STREQUAL SHARED_LIBRARY) > LIST(APPEND ${_out_compile_flags} -fPIC) > ENDIF() > ELSE(MSVC) > LIST(APPEND ${_out_compile_flags} > /Fd${CMAKE_CURRENT_BINARY_DIR}/${_PCH_current_target}.pdb) > ENDIF() > > # Add all include directives... > GET_DIRECTORY_PROPERTY(DIRINC INCLUDE_DIRECTORIES ) > FOREACH(item ${DIRINC}) > LIST(APPEND ${_out_compile_flags} ${_PCH_include_prefix}${item}) > ENDFOREACH(item) > > # Add all definitions... > GET_TARGET_PROPERTY(_compiler_flags ${_PCH_current_target} > COMPILE_FLAGS) > if(_compiler_flags) > LIST(APPEND ${_out_compile_flags} ${_compiler_flags}) > endif() > > GET_DIRECTORY_PROPERTY(_directory_flags COMPILE_DEFINITIONS) > if(_directory_flags) > foreach(flag ${_directory_flags}) > LIST(APPEND ${_out_compile_flags} -D${flag}) > endforeach(flag) > endif(_directory_flags) > > STRING(TOUPPER "COMPILE_DEFINITIONS_${CMAKE_BUILD_TYPE}" > _defs_prop_name) > GET_DIRECTORY_PROPERTY(_directory_flags ${_defs_prop_name}) > if(_directory_flags) > foreach(flag ${_directory_flags}) > LIST(APPEND ${_out_compile_flags} -D${flag}) > endforeach(flag) > endif(_directory_flags) > > get_target_property(_target_flags ${_PCH_current_target} > COMPILE_DEFINITIONS) > if(_target_flags) > foreach(flag ${_target_flags}) > LIST(APPEND ${_out_compile_flags} -D${flag}) > endforeach(flag) > endif(_target_flags) > > get_
Re: [CMake] Precompiled headers
Ok, that make sense of course...Just read the 2.6 documentation. Is there anyone that have tried to use this script in visualstudio lately with good result? I get quite a few very confusing errors and warnings related to this: 2>-- Build started: Project: agx_rendering, Configuration: Debug Win32 -- 2>Generating pch.h.pch 2>pch.cpp 2>Compiling... 2>main.cpp 2>.\src\agxOSG\main.cpp(1) : warning C4653: compiler option 'Optimizations (one or more of /Oawstgp[y]) or debug checks (one or more of /GZ, /RTCcsu)' inconsistent with precompiled header; current command-line option ignored 2>.\src\agxOSG\main.cpp(1) : error C2855: command-line option '/Zi' inconsistent with precompiled header 2>.\src\agxOSG\main.cpp(1) : error C2859: c:\projects\algoryx\anders\rendering\debug\agx_rendering.pdb is not the pdb file that was used when this precompiled header was created, recreate the precompiled header. 2>.\src\agxOSG\main.cpp(1) : error C2859: c:\projects\algoryx\anders\rendering\debug\agx_rendering.idb is not the idb file that was used when this precompiled header was created, recreate the precompiled header. 2>agx_rendering.h 2>.\include\agxOSG\agx_rendering.h(1) : warning C4653: compiler option 'Optimizations (one or more of /Oawstgp[y]) or debug checks (one or more of /GZ, /RTCcsu)' inconsistent with precompiled header; current command-line option ignored 2>.\include\agxOSG\agx_rendering.h(1) : error C2855: command-line option '/Zi' inconsistent with precompiled header 2>.\include\agxOSG\agx_rendering.h(1) : error C2859: c:\projects\algoryx\anders\rendering\debug\agx_rendering.pdb is not the pdb file that was used when this precompiled header was created, recreate the precompiled header. 2>.\include\agxOSG\agx_rendering.h(1) : error C2859: c:\projects\algoryx\anders\rendering\debug\agx_rendering.idb is not the idb file that was used when this precompiled header was created, recreate the precompiled header. 2>Generating Code... Tampering a bit with the settings, for example setting C++->General->Debug Information Format to Disabled, makes it build... However this also disables debugging more or less. So Im still struggling with how to get a larger project to work with this. I guess I need to read up on precompiled headers... Before spending too much time on this, is there anyone with good experiences from using pch/cmake/visual studio? /Anders On Tue, May 6, 2008 at 9:11 PM, Anders Backman <[EMAIL PROTECTED]> wrote: > Hi and thanks for the tip... > > However, when I try this (Im using VS2008, CMake 2.4-patch 8) I get > some problems. > I have nailed this down to the following command: > > > > #usual add_executable etc... works just fine! > add_executable(rendering file1.cpp ...) > . > . > . > > get_target_property(OBJECT_FILES rendering SOURCES) > message("Msg: ${OBJECT_FILES}") > > > > Output is: > > Msg: NOTFOUND > > > Now I have tried quite a few various properties, and it seems to not > give me much output what so ever... > > There are a few properties that actually works: > > DEBUG_LOCATION > TYPE > > That is, the one documented at: http://www.cmake.org/HTML/CMake-2.4.html > > So, what version of cmake are you using? > Or are the SOURCES property a platform dependent property? > > /Anders > > > > > On Tue, May 6, 2008 at 4:06 PM, Rodolfo Lima <[EMAIL PROTECTED]> wrote: > > Anders Backman escreveu: > > > > > > > > > So is there are portable way of handling this in cmake? > > > > > > > I've been using the attached script and it has been working nicely for my > > needs. > > > > The usage is: > > > > > > include(PCHSupport) > > add_executable(test test.cpp pch.h) > > ADD_PRECOMPILED_HEADER(test pch.h) > > > > I'm using it with gcc, but it should work with MS Visual Studio too. > > > > Regards, > > rod > > > > # - Try to find precompiled headers support for GCC 3.4 and 4.x > > # Once done this will define: > > # > > # Variable: > > # PCHSupport_FOUND > > # > > # Macro: > > # ADD_PRECOMPILED_HEADER _targetName _input _dowarn > > > > set(CMAKE_ALLOW_LOOSE_LOOP_CONSTRUCTS true) > > > > IF(CMAKE_COMPILER_IS_GNUCXX) > > # Verifies if GCC supports precompiled header > > # Its version should be >= 3.4.0 > > EXEC_PROGRAM( > > ${CMAKE_CXX_COMPILER} > > ARGS${CMAKE_CXX_COMPILER_ARG1} -dumpversion > > OUTPUT_VARIABLE gcc_compiler_version) > > #MESSAGE("GCC Version:
Re: [CMake] How to set Windows DLL version information
so set_target_properties(target PROPERTIES VERSION 1.1 SOVERSION 1.1) doesnt work under windows then? /A 2008/12/26 David Cole : > Add an *.rc file with the correct VS_VERSIONINFO resource in it as a source > file for your dll... > set(source_files > blah1.cpp > blah2.cpp > mydll.rc > ) > add_library(mydll SHARED ${source_files}) > > On Fri, Dec 26, 2008 at 1:50 AM, sherman wilcox > wrote: >> >> Hi, I am trying to find information about how to add version >> information to Windows DLLs. Something like adding a resource to the >> DLL so that specific version information (product version, name, etc.) >> shows up when the DLL properties are displayed. Simple file-version >> resource stuff (VS_VERSIONINFO) - I see a line in the changelog that >> indicates CMake seems to support something like this. The line I'm >> referring to is: "add support for windows dll version numbers" - I'm >> not having much luck locating any information on the topic though. Can >> anyone nudge me in the right direction? >> ___ >> CMake mailing list >> CMake@cmake.org >> http://www.cmake.org/mailman/listinfo/cmake > > > _______ > CMake mailing list > CMake@cmake.org > http://www.cmake.org/mailman/listinfo/cmake > -- __ Anders Backman, CTO Algoryx Simulation AB Uminova Science Park, Box 7973, SE-907 19 Umeå, Sweden and...@algoryx.se http://www.algoryx.se Cell: +46-70-392 64 67 ___ CMake mailing list CMake@cmake.org http://www.cmake.org/mailman/listinfo/cmake
[CMake] Bug: set_target_property VERSION WIN32
Hi all Old issue, but Im trying to set dll version from CMAKE on dynamic libraries. After reading docs/release info I saw that version 2.4.4 included this functionality. However, Im trying without any success. So IS this supported or not? SET_TARGET_PROPERTIES( target PROPERTIES VERSION 1.2.3 ) ?? ___ CMake mailing list CMake@cmake.org http://www.cmake.org/mailman/listinfo/cmake
Re: [CMake] How to set Windows DLL version information
But I thought the whole idea was to get CMake to handle this? It states in the documentation that it should be possible. No exclusion about windows as far as I can see. I saw this thread before but as CMake claims to have this functionality (multiplatform) I thought that would be a much better solution. Comments? On Thu, Jan 29, 2009 at 10:09 AM, Hendrik Sattler wrote: > Anders Backman schrieb: >> so set_target_properties(target PROPERTIES VERSION 1.1 SOVERSION 1.1) >> >> doesnt work under windows then? > > No. A RC file is not created automatically. A bit complicated as other > information is included in that file, too. However, you can use > configure_file to automatically fill in the information. An example from > openobex: > --- > #include > > VS_VERSION_INFO VERSIONINFO > FILEVERSION > @openobex_VERSION_MAJOR@,@openobex_VERSION_MINOR@,@openobex_VERSION_PATCH@,0 > PRODUCTVERSION @VERSION_MAJOR@,@VERSION_MINOR@,@VERSION_PATCH@,0 > FILEFLAGSMASK VS_FFI_FILEFLAGSMASK > #ifndef NDEBUG > FILEFLAGS 0 > #else > FILEFLAGS VER_DEBUG > #endif > FILEOS VOS_NT_WINDOWS32 > #ifdef OPENOBEX_EXPORTS > FILETYPE VFT_DLL > #else > FILETYPE VFT_STATIC_LIB > #endif > FILESUBTYPE VFT2_UNKNOWN > BEGIN >BLOCK "StringFileInfo" >BEGIN > BLOCK "0409" > BEGIN >VALUE "FileDescription", "Object Exchange Protocol Implementation" >VALUE "FileVersion", "@openobex_VERSION@" >VALUE "InternalName", "openobex" >VALUE "LegalCopyright", "Licensed under GPLv2 or any later version" >VALUE "OriginalFilename", "openobex.dll" >VALUE "ProductName", "OpenObex" >VALUE "ProductVersion", "@VERSION@" > END >END >BLOCK "VarFileInfo" >BEGIN > VALUE "Translation", 0x409, 1200 >END > END > --- > > Basicly, that defines FileVersion and ProductVersion (which are often > equal). It works with the MS rc compiler (rc.exe), not tested with > windres.exe. > Additionally, you can have a third version information in the VERSION > flag in a .def file or as compiler argument on the command line. The > dependency checker tool can show you all three of those version > information. > > CMake could not create this file as e.g. a cmake project() call has no > version information (why not? it could be the ProductVersion above). > > HS > -- ___ CMake mailing list CMake@cmake.org http://www.cmake.org/mailman/listinfo/cmake
[CMake] Build install from command line Visual Studio
Hi all. A slightly off-topic, but perhaps not question ;-) Is there a way to build the INSTALL project from the command line? Im trying the following: devenv /useenv vrlib.sln /build Debug /project INSTALL Microsoft (R) Visual Studio Version 9.0.21022.8. Copyright (C) Microsoft Corp. All rights reserved. 1>-- Skipped Build: Project: INSTALL, Configuration: Debug Win32 -- 1>Project not selected to build for this solution configuration == Build: 0 succeeded, 0 failed, 4 up-to-date, 1 skipped == The project INSTALL is not selected in the Build target Debug Win32. Is there any way to build it anyway? It would be rather handy to be able to build the CMake Install project from command line too, without having to go into devenv and enable it for each project. ___ Powered by www.kitware.com Visit other Kitware open-source projects at http://www.kitware.com/opensource/opensource.html Please keep messages on-topic and check the CMake FAQ at: http://www.cmake.org/Wiki/CMake_FAQ Follow this link to subscribe/unsubscribe: http://www.cmake.org/mailman/listinfo/cmake
Re: [CMake] Build install from command line Visual Studio
I would, if could. Thats the point. The question was: "from the command line" Not inside the IDE. On Tue, Mar 3, 2009 at 7:29 PM, Timenkov Yuri wrote: > Just use "build project" command on it (through right click, for example). > > On 3/3/09, Anders Backman wrote: >> Hi all. >> >> A slightly off-topic, but perhaps not question ;-) >> >> Is there a way to build the INSTALL project from the command line? >> >> Im trying the following: >> >> devenv /useenv vrlib.sln /build Debug /project INSTALL >> >> Microsoft (R) Visual Studio Version 9.0.21022.8. >> Copyright (C) Microsoft Corp. All rights reserved. >> 1>-- Skipped Build: Project: INSTALL, Configuration: Debug Win32 -- >> 1>Project not selected to build for this solution configuration >> == Build: 0 succeeded, 0 failed, 4 up-to-date, 1 skipped == >> >> The project INSTALL is not selected in the Build target Debug Win32. >> >> Is there any way to build it anyway? It would be rather handy to be >> able to build the CMake Install project from command line too, without >> having to go into devenv and enable it for each project. >> ___ >> Powered by www.kitware.com >> >> Visit other Kitware open-source projects at >> http://www.kitware.com/opensource/opensource.html >> >> Please keep messages on-topic and check the CMake FAQ at: >> http://www.cmake.org/Wiki/CMake_FAQ >> >> Follow this link to subscribe/unsubscribe: >> http://www.cmake.org/mailman/listinfo/cmake >> > ___ Powered by www.kitware.com Visit other Kitware open-source projects at http://www.kitware.com/opensource/opensource.html Please keep messages on-topic and check the CMake FAQ at: http://www.cmake.org/Wiki/CMake_FAQ Follow this link to subscribe/unsubscribe: http://www.cmake.org/mailman/listinfo/cmake
[CMake] Moving QT getting FIND_PACKAGE( Qt4 ) to work
Hi all. I have a problem where I pack the necessary stuff from qt into a dependency zip file (.h, .lib, .dll and qmake.exe). I have the path to qmake setup, so that qmake can be found. Then I unpack that to some specified directory and run cmake on my own code. My projectgs CMakeLists.txt call FIND_PACKAGE( Qt4 ) which among other things call: qmake -query QT_INSTALL_LIBS ( Now this returns with the ORIGINAL build directory, not the new one where qmake actually exists. Is there anything one can do to fix this? I want CMake to use qmake so that it can locate things in relative to where qmake actually is, and not where it was when I built qt. ___ Powered by www.kitware.com Visit other Kitware open-source projects at http://www.kitware.com/opensource/opensource.html Please keep messages on-topic and check the CMake FAQ at: http://www.cmake.org/Wiki/CMake_FAQ Follow this link to subscribe/unsubscribe: http://www.cmake.org/mailman/listinfo/cmake
Re: [CMake] Moving QT getting FIND_PACKAGE( Qt4 ) to work
Ah thanks.But how to know what to copy from QT so that one can still build applications? That is, what is needed so that CMake accepts the copied files as a complete qt installation? .lib files, .dll:s which plugins? mkspecs which exe files? Do I have to parse the FindQt4.cmake file, or is there a faster way to figure this out? On Mon, Apr 27, 2009 at 7:13 PM, Christian Ehrlicher wrote: > Am Montag 27 April 2009 18:47:07 schrieb Anders Backman: > > Hi all. > > I have a problem where I pack the necessary stuff from qt into a > dependency > > zip file (.h, .lib, .dll and qmake.exe). > > > > I have the path to qmake setup, so that qmake can be found. > > > > Then I unpack that to some specified directory and run cmake on my own > > code. > > > > My projectgs CMakeLists.txt call FIND_PACKAGE( Qt4 ) which among other > > things call: > > > > qmake -query QT_INSTALL_LIBS ( > > > > Now this returns with the ORIGINAL build directory, not the new one where > > qmake actually exists. > > > > Is there anything one can do to fix this? > > I want CMake to use qmake so that it can locate things in relative to > where > > qmake actually is, and not where it was when I built qt. > This is not a cmake problem - you can't move the qt installation around. If > you want to do this you have to provide a proper qt.conf ( > http://doc.trolltech.com/4.5/qt-conf.html ) > > HTH > Christian > ___ > Powered by www.kitware.com > > Visit other Kitware open-source projects at > http://www.kitware.com/opensource/opensource.html > > Please keep messages on-topic and check the CMake FAQ at: > http://www.cmake.org/Wiki/CMake_FAQ > > Follow this link to subscribe/unsubscribe: > http://www.cmake.org/mailman/listinfo/cmake > ___ Powered by www.kitware.com Visit other Kitware open-source projects at http://www.kitware.com/opensource/opensource.html Please keep messages on-topic and check the CMake FAQ at: http://www.cmake.org/Wiki/CMake_FAQ Follow this link to subscribe/unsubscribe: http://www.cmake.org/mailman/listinfo/cmake
[CMake] cpack, both debug and release in win32
Is it possible (and if so how) to use Cpack and create a package with files both from Debug and Release under windows? /A ___ Powered by www.kitware.com Visit other Kitware open-source projects at http://www.kitware.com/opensource/opensource.html Please keep messages on-topic and check the CMake FAQ at: http://www.cmake.org/Wiki/CMake_FAQ Follow this link to subscribe/unsubscribe: http://www.cmake.org/mailman/listinfo/cmake
Re: [CMake] cpack, both debug and release in win32
When using INSTALL its possible to first build with release and then debug into the same target directory, but with PACKAGE this is not possible. First I build with release I get only release libraries into an installer (running under windows using NSIS) second, if I build with debug, I get a new one, with only debug. Is there something I can do with the INSTALL command to get both libraries/apps to be packaged into the same pack? On Tue, Apr 28, 2009 at 7:23 PM, Anders Backman wrote: > Is it possible (and if so how) to use Cpack and create a package with files > both from Debug and Release under windows? > > /A ___ Powered by www.kitware.com Visit other Kitware open-source projects at http://www.kitware.com/opensource/opensource.html Please keep messages on-topic and check the CMake FAQ at: http://www.cmake.org/Wiki/CMake_FAQ Follow this link to subscribe/unsubscribe: http://www.cmake.org/mailman/listinfo/cmake
[CMake] Changed lib name for jpeg?
Hi. Im using CMake 2.6 patch 1. in Windows. It seems that it is has changed the way jpeg is found. FindJPEG.cmake: SET(JPEG_NAMES ${JPEG_NAMES} jpeg) For all other image formats the following convention is used: libjpeg jpeg Is there a reason why jpeg is not using the 'lib' convention? Most dependency packages with jepeg for windows is named libjpeg.lib not jpeg.lib /Anders ___ Powered by www.kitware.com Visit other Kitware open-source projects at http://www.kitware.com/opensource/opensource.html Please keep messages on-topic and check the CMake FAQ at: http://www.cmake.org/Wiki/CMake_FAQ Follow this link to subscribe/unsubscribe: http://www.cmake.org/mailman/listinfo/cmake