Re: View shifted up on iPhone simulator
I believe -[UIScreen applicationFrame] returns different values for phone and simulator in OS 3.0. From your screenshots I have no idea if that's your problem though. Did you layout your view in IB or did you do that programmatically? Best to set a breakpoint where you position your content, or at least in -viewDidLoad and find out where exactly the difference is. Good luck, Hank On Oct 2, 2009, at 3:28 PM, Anthony Smith wrote: When I run my app in the iPhone simulator the view seems to be shifted up on the screen. If that doesn't make sense I've uploaded some images. Take a look and see if you've run into this before. http://projects.sticksnleaves.com/iphonedev/ib.png http://projects.sticksnleaves.com/iphonedev/sim.png Thanks!___ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/cocoa-dev/hank.list %40runbox.com This email sent to hank.l...@runbox.com ___ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com
Re: View shifted up on iPhone simulator
I don't do any size or position calculations. I just set the view. I don't do anything fancy. This is the only area of the code I mess with the view. On Oct 2, 2009, at 3:51 PM, Hank Heijink (Mailinglists) wrote: Doesn't look like the relevant code to me: I see no size or position calculations here. That's where your problem will be. Hank On Oct 2, 2009, at 3:48 PM, Anthony Smith wrote: I'm doing it programmatically. I'll see if I can figure that out when I get a chance. Here's the relevant code in my app delegate: - (UIView *)determineView { Device device = [DeviceDetection currentDevice]; if (device == IPOD_1G || device == IPOD_2G || device == UNKNOWN) { [self setViewController:[[UIViewController alloc] initWithNibName:@"UnsupportedDeviceView" bundle:[NSBundle mainBundle]]]; } else { [self setViewController:[[ShuffleViewController alloc] initWithNibName:@"ShuffleView" bundle:[NSBundle mainBundle]]]; } return [viewController view]; } - (void)applicationDidFinishLaunching:(UIApplication *)application { [window addSubview:[self determineView]]; [window makeKeyAndVisible]; } On Oct 2, 2009, at 3:40 PM, Hank Heijink (Mailinglists) wrote: I believe -[UIScreen applicationFrame] returns different values for phone and simulator in OS 3.0. From your screenshots I have no idea if that's your problem though. Did you layout your view in IB or did you do that programmatically? Best to set a breakpoint where you position your content, or at least in -viewDidLoad and find out where exactly the difference is. Good luck, Hank On Oct 2, 2009, at 3:28 PM, Anthony Smith wrote: When I run my app in the iPhone simulator the view seems to be shifted up on the screen. If that doesn't make sense I've uploaded some images. Take a look and see if you've run into this before. http://projects.sticksnleaves.com/iphonedev/ib.png http://projects.sticksnleaves.com/iphonedev/sim.png Thanks!___ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/cocoa-dev/hank.list%40runbox.com This email sent to hank.l...@runbox.com smime.p7s Description: S/MIME cryptographic signature ___ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com
Re: View shifted up on iPhone simulator
Hmm I have a few comments: It look like you're seeing the superposition of two problems that look like one: 1) The status bar is covering up the very top of your view in the sim 2) The bottom button is 20px further from the bottom in the sim The interface builder likes to make views default to a height of 460, not 480. I always change mine to 480 before I start using them. From your pictures, it looks like this is the culprit - that, and the status bar covering up the top. In order to change it, you must disable the 'simulate status bar' option in the view's inspector. I believe that view is designed to be shown in a view controller who takes the status bar into account already. I also believe that you simply added the view as a subview of the window, which is what caused the status bar to cover up the top. (also, the interface builder shows you what the view would look like in a view controller that takes the status bar into account) From this, you have a few options: 1) Disable the status bar in your application, set the view's "Simulated Interface Elements" to not show the status bar, then change the hight of the view to 480. To disable the status bar in your application, go to its info.plist, add a new row, scroll to the bottom, select "Status Bar is Initially Hidden" and set it to TRUE. 2) Use a view controller to show your view. I didn't fully understand just what the controllers did until after a very long time of tinkering, but they're a godsend... or, an apple-send in this case. They'll help making stuff like that line up, though only after you understand them. or 3) Use both the above options (this is my recommendation) On 2 Oct 2009, at 12:28 PM, Anthony Smith wrote: When I run my app in the iPhone simulator the view seems to be shifted up on the screen. If that doesn't make sense I've uploaded some images. Take a look and see if you've run into this before. http://projects.sticksnleaves.com/iphonedev/ib.png http://projects.sticksnleaves.com/iphonedev/sim.png Thanks!___ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/cocoa-dev/kd7qis%40gmail.com This email sent to kd7...@gmail.com ___ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com
Re: View shifted up on iPhone simulator
Sorry, I just reread your previous message. I layout the view in IB. I load the view programmatically. I'm also using the 3.1 simulator. On Oct 2, 2009, at 3:52 PM, Anthony Smith wrote: I don't do any size or position calculations. I just set the view. I don't do anything fancy. This is the only area of the code I mess with the view. On Oct 2, 2009, at 3:51 PM, Hank Heijink (Mailinglists) wrote: Doesn't look like the relevant code to me: I see no size or position calculations here. That's where your problem will be. Hank On Oct 2, 2009, at 3:48 PM, Anthony Smith wrote: I'm doing it programmatically. I'll see if I can figure that out when I get a chance. Here's the relevant code in my app delegate: - (UIView *)determineView { Device device = [DeviceDetection currentDevice]; if (device == IPOD_1G || device == IPOD_2G || device == UNKNOWN) { [self setViewController:[[UIViewController alloc] initWithNibName:@"UnsupportedDeviceView" bundle:[NSBundle mainBundle]]]; } else { [self setViewController:[[ShuffleViewController alloc] initWithNibName:@"ShuffleView" bundle:[NSBundle mainBundle]]]; } return [viewController view]; } - (void)applicationDidFinishLaunching:(UIApplication *)application { [window addSubview:[self determineView]]; [window makeKeyAndVisible]; } On Oct 2, 2009, at 3:40 PM, Hank Heijink (Mailinglists) wrote: I believe -[UIScreen applicationFrame] returns different values for phone and simulator in OS 3.0. From your screenshots I have no idea if that's your problem though. Did you layout your view in IB or did you do that programmatically? Best to set a breakpoint where you position your content, or at least in -viewDidLoad and find out where exactly the difference is. Good luck, Hank On Oct 2, 2009, at 3:28 PM, Anthony Smith wrote: When I run my app in the iPhone simulator the view seems to be shifted up on the screen. If that doesn't make sense I've uploaded some images. Take a look and see if you've run into this before. http://projects.sticksnleaves.com/iphonedev/ib.png http://projects.sticksnleaves.com/iphonedev/sim.png Thanks!___ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/cocoa-dev/hank.list%40runbox.com This email sent to hank.l...@runbox.com smime.p7s Description: S/MIME cryptographic signature ___ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com
Re: View shifted up on iPhone simulator
Hm, I opted to set the view's programmatically rather than through a controller so I could control what view is initially displayed depending on the device (iPhone, iPod, etc.). I'm assuming I will be able to achieve something like this even when using view controllers? On Oct 2, 2009, at 3:56 PM, Christopher J Kemsley wrote: Hmm I have a few comments: It look like you're seeing the superposition of two problems that look like one: 1) The status bar is covering up the very top of your view in the sim 2) The bottom button is 20px further from the bottom in the sim The interface builder likes to make views default to a height of 460, not 480. I always change mine to 480 before I start using them. From your pictures, it looks like this is the culprit - that, and the status bar covering up the top. In order to change it, you must disable the 'simulate status bar' option in the view's inspector. I believe that view is designed to be shown in a view controller who takes the status bar into account already. I also believe that you simply added the view as a subview of the window, which is what caused the status bar to cover up the top. (also, the interface builder shows you what the view would look like in a view controller that takes the status bar into account) From this, you have a few options: 1) Disable the status bar in your application, set the view's "Simulated Interface Elements" to not show the status bar, then change the hight of the view to 480. To disable the status bar in your application, go to its info.plist, add a new row, scroll to the bottom, select "Status Bar is Initially Hidden" and set it to TRUE. 2) Use a view controller to show your view. I didn't fully understand just what the controllers did until after a very long time of tinkering, but they're a godsend... or, an apple-send in this case. They'll help making stuff like that line up, though only after you understand them. or 3) Use both the above options (this is my recommendation) On 2 Oct 2009, at 12:28 PM, Anthony Smith wrote: When I run my app in the iPhone simulator the view seems to be shifted up on the screen. If that doesn't make sense I've uploaded some images. Take a look and see if you've run into this before. http://projects.sticksnleaves.com/iphonedev/ib.png http://projects.sticksnleaves.com/iphonedev/sim.png Thanks!___ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/cocoa-dev/kd7qis%40gmail.com This email sent to kd7...@gmail.com smime.p7s Description: S/MIME cryptographic signature ___ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com
Re: View shifted up on iPhone simulator
Not sure if this matters but when I run the view from IB the view looks fine. However, when I run my application from Xcode it shifts everything up. Just thought I'd put that out there. On Oct 2, 2009, at 4:08 PM, Anthony Smith wrote: Hm, I opted to set the view's programmatically rather than through a controller so I could control what view is initially displayed depending on the device (iPhone, iPod, etc.). I'm assuming I will be able to achieve something like this even when using view controllers? On Oct 2, 2009, at 3:56 PM, Christopher J Kemsley wrote: Hmm I have a few comments: It look like you're seeing the superposition of two problems that look like one: 1) The status bar is covering up the very top of your view in the sim 2) The bottom button is 20px further from the bottom in the sim The interface builder likes to make views default to a height of 460, not 480. I always change mine to 480 before I start using them. From your pictures, it looks like this is the culprit - that, and the status bar covering up the top. In order to change it, you must disable the 'simulate status bar' option in the view's inspector. I believe that view is designed to be shown in a view controller who takes the status bar into account already. I also believe that you simply added the view as a subview of the window, which is what caused the status bar to cover up the top. (also, the interface builder shows you what the view would look like in a view controller that takes the status bar into account) From this, you have a few options: 1) Disable the status bar in your application, set the view's "Simulated Interface Elements" to not show the status bar, then change the hight of the view to 480. To disable the status bar in your application, go to its info.plist, add a new row, scroll to the bottom, select "Status Bar is Initially Hidden" and set it to TRUE. 2) Use a view controller to show your view. I didn't fully understand just what the controllers did until after a very long time of tinkering, but they're a godsend... or, an apple-send in this case. They'll help making stuff like that line up, though only after you understand them. or 3) Use both the above options (this is my recommendation) On 2 Oct 2009, at 12:28 PM, Anthony Smith wrote: When I run my app in the iPhone simulator the view seems to be shifted up on the screen. If that doesn't make sense I've uploaded some images. Take a look and see if you've run into this before. http://projects.sticksnleaves.com/iphonedev/ib.png http://projects.sticksnleaves.com/iphonedev/sim.png Thanks!___ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/cocoa-dev/kd7qis%40gmail.com This email sent to kd7...@gmail.com smime.p7s Description: S/MIME cryptographic signature ___ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com
Re: View shifted up on iPhone simulator
Views shouldn't be drawn to the full height of 480 unless you intend to hide the status bar. The application window extends behind the status bar, so if you add a view to the window with frame.origin.y = 0.0, it will be behind the status bar. Unless you're hiding the status bar, your view's frame.origin.y should be 20.0 Interface builder just shows you the view and knows nothing of its superview (the window) so that's why the apparent "shift". Luke On Oct 2, 2009, at 2:11 PM, Anthony Smith wrote: Not sure if this matters but when I run the view from IB the view looks fine. However, when I run my application from Xcode it shifts everything up. Just thought I'd put that out there. On Oct 2, 2009, at 4:08 PM, Anthony Smith wrote: Hm, I opted to set the view's programmatically rather than through a controller so I could control what view is initially displayed depending on the device (iPhone, iPod, etc.). I'm assuming I will be able to achieve something like this even when using view controllers? On Oct 2, 2009, at 3:56 PM, Christopher J Kemsley wrote: Hmm I have a few comments: It look like you're seeing the superposition of two problems that look like one: 1) The status bar is covering up the very top of your view in the sim 2) The bottom button is 20px further from the bottom in the sim The interface builder likes to make views default to a height of 460, not 480. I always change mine to 480 before I start using them. From your pictures, it looks like this is the culprit - that, and the status bar covering up the top. In order to change it, you must disable the 'simulate status bar' option in the view's inspector. I believe that view is designed to be shown in a view controller who takes the status bar into account already. I also believe that you simply added the view as a subview of the window, which is what caused the status bar to cover up the top. (also, the interface builder shows you what the view would look like in a view controller that takes the status bar into account) From this, you have a few options: 1) Disable the status bar in your application, set the view's "Simulated Interface Elements" to not show the status bar, then change the hight of the view to 480. To disable the status bar in your application, go to its info.plist, add a new row, scroll to the bottom, select "Status Bar is Initially Hidden" and set it to TRUE. 2) Use a view controller to show your view. I didn't fully understand just what the controllers did until after a very long time of tinkering, but they're a godsend... or, an apple-send in this case. They'll help making stuff like that line up, though only after you understand them. or 3) Use both the above options (this is my recommendation) On 2 Oct 2009, at 12:28 PM, Anthony Smith wrote: When I run my app in the iPhone simulator the view seems to be shifted up on the screen. If that doesn't make sense I've uploaded some images. Take a look and see if you've run into this before. http://projects.sticksnleaves.com/iphonedev/ib.png http://projects.sticksnleaves.com/iphonedev/sim.png Thanks!___ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/cocoa-dev/kd7qis%40gmail.com This email sent to kd7...@gmail.com ___ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/cocoa-dev/luketheh%40apple.com This email sent to luket...@apple.com ___ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com
Re: View shifted up on iPhone simulator
Beautiful! That did it! - (UIView *)determineView { Device device = [DeviceDetection currentDevice]; if (device == IPOD_1G || device == IPOD_2G || device == UNKNOWN) { [self setViewController:[[UIViewController alloc] initWithNibName:@"UnsupportedDeviceView" bundle:[NSBundle mainBundle]]]; } else { [self setViewController:[[ShuffleViewController alloc] initWithNibName:@"ShuffleView" bundle:[NSBundle mainBundle]]]; } CGRect frame = [viewController view].frame; frame.origin.y = 20; [[viewController view] setFrame:frame]; return [viewController view]; } Thanks a ton Luke! On Oct 2, 2009, at 5:16 PM, Luke the Hiesterman wrote: Views shouldn't be drawn to the full height of 480 unless you intend to hide the status bar. The application window extends behind the status bar, so if you add a view to the window with frame.origin.y = 0.0, it will be behind the status bar. Unless you're hiding the status bar, your view's frame.origin.y should be 20.0 Interface builder just shows you the view and knows nothing of its superview (the window) so that's why the apparent "shift". Luke On Oct 2, 2009, at 2:11 PM, Anthony Smith wrote: Not sure if this matters but when I run the view from IB the view looks fine. However, when I run my application from Xcode it shifts everything up. Just thought I'd put that out there. On Oct 2, 2009, at 4:08 PM, Anthony Smith wrote: Hm, I opted to set the view's programmatically rather than through a controller so I could control what view is initially displayed depending on the device (iPhone, iPod, etc.). I'm assuming I will be able to achieve something like this even when using view controllers? On Oct 2, 2009, at 3:56 PM, Christopher J Kemsley wrote: Hmm I have a few comments: It look like you're seeing the superposition of two problems that look like one: 1) The status bar is covering up the very top of your view in the sim 2) The bottom button is 20px further from the bottom in the sim The interface builder likes to make views default to a height of 460, not 480. I always change mine to 480 before I start using them. From your pictures, it looks like this is the culprit - that, and the status bar covering up the top. In order to change it, you must disable the 'simulate status bar' option in the view's inspector. I believe that view is designed to be shown in a view controller who takes the status bar into account already. I also believe that you simply added the view as a subview of the window, which is what caused the status bar to cover up the top. (also, the interface builder shows you what the view would look like in a view controller that takes the status bar into account) From this, you have a few options: 1) Disable the status bar in your application, set the view's "Simulated Interface Elements" to not show the status bar, then change the hight of the view to 480. To disable the status bar in your application, go to its info.plist, add a new row, scroll to the bottom, select "Status Bar is Initially Hidden" and set it to TRUE. 2) Use a view controller to show your view. I didn't fully understand just what the controllers did until after a very long time of tinkering, but they're a godsend... or, an apple-send in this case. They'll help making stuff like that line up, though only after you understand them. or 3) Use both the above options (this is my recommendation) On 2 Oct 2009, at 12:28 PM, Anthony Smith wrote: When I run my app in the iPhone simulator the view seems to be shifted up on the screen. If that doesn't make sense I've uploaded some images. Take a look and see if you've run into this before. http://projects.sticksnleaves.com/iphonedev/ib.png http://projects.sticksnleaves.com/iphonedev/sim.png Thanks!___ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/cocoa-dev/kd7qis %40gmail.com This email sent to kd7...@gmail.com ___ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/cocoa-dev/luketheh%40apple.com This email sent to luket...@apple.com smime.p7s Description: S/MIME cryptographic signature ___ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(a
Re: View shifted up on iPhone simulator
On Oct 2, 2009, at 2:30 PM, Anthony Smith wrote: if (device == IPOD_1G || device == IPOD_2G || device == UNKNOWN) { [self setViewController:[[UIViewController alloc] initWithNibName:@"UnsupportedDeviceView" bundle:[NSBundle mainBundle]]]; This seems like a bit of brute force... what are you really trying to detect by looking at the device type? -- David Duncan Apple DTS Animation and Printing ___ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com
Re: View shifted up on iPhone simulator
I second the previous poster's opinion: view controllers are definitely the way to go here. They'll let you take care of rotation and plenty of other stuff: read the view controller programming guide. Using a view controller gives you many more places to customize what happens. There's viewDidLoad for initial setup, viewDidUnload for cleanup, viewWillAppear, viewDidAppear, and related methods for more frequent stuff, you name it. See the documentation for UIViewController. What you want to achieve is easily done in viewDidLoad, or if you want to have complete control without using Interface Builder, in loadView. Depending on how different your views are depending on the device, there may be simpler solutions. Good luck, Hank On Oct 2, 2009, at 4:08 PM, Anthony Smith wrote: Hm, I opted to set the view's programmatically rather than through a controller so I could control what view is initially displayed depending on the device (iPhone, iPod, etc.). I'm assuming I will be able to achieve something like this even when using view controllers? On Oct 2, 2009, at 3:56 PM, Christopher J Kemsley wrote: Hmm I have a few comments: It look like you're seeing the superposition of two problems that look like one: 1) The status bar is covering up the very top of your view in the sim 2) The bottom button is 20px further from the bottom in the sim The interface builder likes to make views default to a height of 460, not 480. I always change mine to 480 before I start using them. From your pictures, it looks like this is the culprit - that, and the status bar covering up the top. In order to change it, you must disable the 'simulate status bar' option in the view's inspector. I believe that view is designed to be shown in a view controller who takes the status bar into account already. I also believe that you simply added the view as a subview of the window, which is what caused the status bar to cover up the top. (also, the interface builder shows you what the view would look like in a view controller that takes the status bar into account) From this, you have a few options: 1) Disable the status bar in your application, set the view's "Simulated Interface Elements" to not show the status bar, then change the hight of the view to 480. To disable the status bar in your application, go to its info.plist, add a new row, scroll to the bottom, select "Status Bar is Initially Hidden" and set it to TRUE. 2) Use a view controller to show your view. I didn't fully understand just what the controllers did until after a very long time of tinkering, but they're a godsend... or, an apple-send in this case. They'll help making stuff like that line up, though only after you understand them. or 3) Use both the above options (this is my recommendation) On 2 Oct 2009, at 12:28 PM, Anthony Smith wrote: When I run my app in the iPhone simulator the view seems to be shifted up on the screen. If that doesn't make sense I've uploaded some images. Take a look and see if you've run into this before. http://projects.sticksnleaves.com/iphonedev/ib.png http://projects.sticksnleaves.com/iphonedev/sim.png Thanks!___ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/cocoa-dev/kd7qis%40gmail.com This email sent to kd7...@gmail.com ___ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/cocoa-dev/hank.list %40runbox.com This email sent to hank.l...@runbox.com ___ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com
Re: View shifted up on iPhone simulator
Thanks for the input. I was just trying to load a particular XIB based on the device being used. Each XIB would communicate something different. It sounds like I can scratch this idea for something simpler using UIViewController. I'll reread the programming and reference guides and rethink my solution. Again, thanks for the input! On Oct 2, 2009, at 8:37 PM, Hank Heijink (Mailinglists) wrote: I second the previous poster's opinion: view controllers are definitely the way to go here. They'll let you take care of rotation and plenty of other stuff: read the view controller programming guide. Using a view controller gives you many more places to customize what happens. There's viewDidLoad for initial setup, viewDidUnload for cleanup, viewWillAppear, viewDidAppear, and related methods for more frequent stuff, you name it. See the documentation for UIViewController. What you want to achieve is easily done in viewDidLoad, or if you want to have complete control without using Interface Builder, in loadView. Depending on how different your views are depending on the device, there may be simpler solutions. Good luck, Hank On Oct 2, 2009, at 4:08 PM, Anthony Smith wrote: Hm, I opted to set the view's programmatically rather than through a controller so I could control what view is initially displayed depending on the device (iPhone, iPod, etc.). I'm assuming I will be able to achieve something like this even when using view controllers? On Oct 2, 2009, at 3:56 PM, Christopher J Kemsley wrote: Hmm I have a few comments: It look like you're seeing the superposition of two problems that look like one: 1) The status bar is covering up the very top of your view in the sim 2) The bottom button is 20px further from the bottom in the sim The interface builder likes to make views default to a height of 460, not 480. I always change mine to 480 before I start using them. From your pictures, it looks like this is the culprit - that, and the status bar covering up the top. In order to change it, you must disable the 'simulate status bar' option in the view's inspector. I believe that view is designed to be shown in a view controller who takes the status bar into account already. I also believe that you simply added the view as a subview of the window, which is what caused the status bar to cover up the top. (also, the interface builder shows you what the view would look like in a view controller that takes the status bar into account) From this, you have a few options: 1) Disable the status bar in your application, set the view's "Simulated Interface Elements" to not show the status bar, then change the hight of the view to 480. To disable the status bar in your application, go to its info.plist, add a new row, scroll to the bottom, select "Status Bar is Initially Hidden" and set it to TRUE. 2) Use a view controller to show your view. I didn't fully understand just what the controllers did until after a very long time of tinkering, but they're a godsend... or, an apple-send in this case. They'll help making stuff like that line up, though only after you understand them. or 3) Use both the above options (this is my recommendation) On 2 Oct 2009, at 12:28 PM, Anthony Smith wrote: When I run my app in the iPhone simulator the view seems to be shifted up on the screen. If that doesn't make sense I've uploaded some images. Take a look and see if you've run into this before. http://projects.sticksnleaves.com/iphonedev/ib.png http://projects.sticksnleaves.com/iphonedev/sim.png Thanks!___ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/cocoa-dev/kd7qis%40gmail.com This email sent to kd7...@gmail.com ___ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/cocoa-dev/hank.list%40runbox.com This email sent to hank.l...@runbox.com smime.p7s Description: S/MIME cryptographic signature ___ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com