Allegro the game library
Hi, As some of you may know, there's a game library called Allegro. It includes support for graphics (3d, but not accelerated), sound, keyboard, mouse, etc. It works, among others, on Linux using xorg for graphics. Long time ago I've written a game that uses it, and I think this game would be really cool played on the GTA using accelerometers. I'm thinking about porting it, but I don't really know where to start with porting Allegro. Any hints on how to do this and how hard it might be? I've never done any development for GTA, hence this question. BTW, it will be very easy to write new games if Allegro is fully ported. Thanks, Michal -- Promocja w Speak Up. 3 miesiace angielskiego gratis. Sprawdz teraz i wypelnij formularz! http://link.interia.pl/f2019 ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: Allegro the game library
Hi, As some of you may know, there's a game library called Allegro. It includes support for graphics (3d, but not accelerated), sound, keyboard, mouse, etc. It works, among others, on Linux using xorg for graphics. Long time ago I've written a game that uses it, and I think this game would be really cool played on the GTA using accelerometers. I'm thinking about porting it, but I don't really know where to start with porting Allegro. Any hints on how to do this and how hard it might be? I've never done any development for GTA, hence this question. The main problem I think will be the floating point calculations, as it does 3d and sound, and armv4 has no floating point support... grtz, Sander ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: Allegro the game library
Hello, --- On Mon, 1/12/09, ruso...@poczta.fm ruso...@poczta.fm wrote: As some of you may know, there's a game library called Allegro. It includes support for graphics (3d, but not accelerated), sound, keyboard, mouse, etc. It works, among others, on Linux using xorg for graphics. Long time ago I've written a game that uses it, and I think this game would be really cool played on the GTA using accelerometers. I'm thinking about porting it, but I don't really know where to start with porting Allegro. Any hints on how to do this and how hard it might be? I've never done any development for GTA, hence this question. BTW, it will be very easy to write new games if Allegro is fully ported. Liquid War uses Allegro so perhaps you could use the same Allegro armv4t package? http://wiki.openmoko.org/wiki/Liquid_War http://mojo.org.ua/moka/allegro_4.2.2-1_armv4t.ipk Regards, Rafa ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community