Allegro the game library

2009-01-12 Thread rusolis
Hi,

As some of you may know, there's a game library called Allegro.  It includes 
support for graphics (3d, but not accelerated), sound, keyboard, mouse, etc.  
It works, among others, on Linux using xorg for graphics.

Long time ago I've written a game that uses it, and I think this game would be 
really cool played on the GTA using accelerometers.  I'm thinking about porting 
it, but I don't really know where to start with porting Allegro.  Any hints on 
how to do this and how hard it might be?  I've never done any development for 
GTA, hence this question.

BTW, it will be very easy to write new games if Allegro is fully ported.

Thanks,
Michal

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Re: Allegro the game library

2009-01-12 Thread Sander van Grieken
 Hi,

 As some of you may know, there's a game library called Allegro.  It includes 
 support for
 graphics (3d, but not accelerated), sound, keyboard, mouse, etc.  It works, 
 among
 others, on Linux using xorg for graphics.

 Long time ago I've written a game that uses it, and I think this game would 
 be really
 cool played on the GTA using accelerometers.  I'm thinking about porting it, 
 but I don't
 really know where to start with porting Allegro.  Any hints on how to do this 
 and how
 hard it might be?  I've never done any development for GTA, hence this 
 question.

The main problem I think will be the floating point calculations, as it does 3d 
and
sound, and armv4 has no floating point support...

grtz,
Sander



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Re: Allegro the game library

2009-01-12 Thread Rafael Ignacio Zurita
Hello, 

--- On Mon, 1/12/09, ruso...@poczta.fm ruso...@poczta.fm wrote:
 As some of you may know, there's a game library called
 Allegro.  It includes support for graphics (3d, but not
 accelerated), sound, keyboard, mouse, etc.  It works, among
 others, on Linux using xorg for graphics.
 
 Long time ago I've written a game that uses it, and I
 think this game would be really cool played on the GTA using
 accelerometers.  I'm thinking about porting it, but I
 don't really know where to start with porting Allegro. 
 Any hints on how to do this and how hard it might be? 
 I've never done any development for GTA, hence this
 question.
 
 BTW, it will be very easy to write new games if Allegro is
 fully ported.

Liquid War uses Allegro so perhaps you could use the same Allegro
armv4t package?

http://wiki.openmoko.org/wiki/Liquid_War
http://mojo.org.ua/moka/allegro_4.2.2-1_armv4t.ipk

Regards, Rafa


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