Re: [Snowdrift-design] new, short and plain intro video script
Hi everyone, Just wanted to let you know that I'm almost completely free next week. So I plan to focus and work on the Snowdrift video. I hope I can manage to create a first complete visual during this time. I guess not with final graphics, but they can be replaced later on... Johannes Sent from [ProtonMail](https://protonmail.ch), encrypted email based in Switzerland. Original Message Subject: [Snowdrift-design] new, short and plain intro video script Local Time: May 3, 2017 8:27 AM UTC Time: May 3, 2017 6:27 AM From: aa...@snowdrift.coop To: design@lists.snowdrift.coop Hi everyone, Starting a new thread. This new script is a departure from the others. It just focuses more directly on the core concept with near-zero explanation of why it makes sense or is needed. It has no awkward transitions, it's plain and simple. It's so short that I was able to say it in minimal time while still speaking slowly. Although there are reasons I want to communicate more concepts to visitors, I'm very happy with this in how well it communicates the minimal information. There's room for tweaks and re-recording a better final audio, but this should truly be all that's needed for the video team to create a first complete visual. SOME FEEDBACK ON EXISTING VIDEO DRAFT: I'd really like to see more types of logos of project types including visual art / photos / videos even though the audio doesn't mention them. It could be in the mix later when showing general sharing. The audio is just some examples, and if there's more than 4 icon types it will be more clear that there's more than strictly those 4. The icons bouncing around in a city is a good start, but could be improved. The icons like GNU head etc. may be an issue for trademark permissions. The graph stuff is good, but the timing and details will have to be adjusted to the new SCRIPT: 1. Software, music, journalism, research… These things *should* be freely shared as public goods. 2. But keeping exclusive control lets publishers charge for access or show ads. 3. And without those restrictions, projects rarely get enough funding. 4. We need ongoing and widespread cooperation to solve this dilemma. 5. That's why we developed crowd*matching*, 6. where you donate monthly based on the number of patrons giving with you. 7. When a project has few patrons, you donate very little. 8. As the crowd grows, everyone donates more. 9. But you stay in the crowd only if it fits your budget. 10. Join Snowdrift.coop today, and help clear the path to a free and open future! Audio attached -- Aaron Wolf co-founder, Snowdrift.coop ___ Design mailing list Design@lists.snowdrift.coop https://lists.snowdrift.coop/mailman/listinfo/design___ Design mailing list Design@lists.snowdrift.coop https://lists.snowdrift.coop/mailman/listinfo/design
Re: [Snowdrift-design] Intro video script
I just wanted to let you know, that I'm still involved in one big project that ends on 12 of May. After that I will have time to get back to snowdrift. @Robert No I didn't notice, that you continued with the video. Actually that's cool! I now watched it and there are things i really like and others where I'm not sure. But I like the idea that we could work together on it. I guess it was a bit tricky to continue with my file. For example I used an extra plugin for the camera movments which is called "sniper". There's a tutorial out there that explains how it works. Maybe we could make one Jitsi session where I explain all the stuff I did in Blender so it's easier to also work on it. I guess you figured out most of it yourself by now, but I still think it would be helpful. Sent from [ProtonMail](https://protonmail.ch), encrypted email based in Switzerland. Original Message Subject: Re: [Snowdrift-design] Intro video script Local Time: 24. April 2017 8:18 PM UTC Time: 24. April 2017 18:18 From: aa...@snowdrift.coop To: design@lists.snowdrift.coop On 04/23/2017 02:01 PM, J.wuensch wrote: > Sorry for no updates on my side! Last month was crazily busy. I work in > a young start-up company and we had to prepare A LOT of stuff for a > fair. So I had to pause working on the snowdrift video. I told Robert > but I think it would have been better to communicate it here on the > mailing list. > Unfortunately there's an additional ongoing freelance job in my > schedule. But I'm in the process of transferring it to someone else so > that I'll have more time to work on projects that matter more to me like > the snowdrift video. I'll definitively want to see this happen. > > That said, the missing progress on my side has little to do with > emphasize on finality but more with lack of time. Yes it's true, I did > three versions of the first half of the movie instead of doing one draft > for the whole. One simple reason is that I was unsure on how to > illustrate the last part without being confusing. So my priority was to > first find the overall animation style. Actually, iterating over > Robert's feedback didn't take that long. And with limited time in mind I > thought of doing part 2 after my stressful time. > > As far as I'm concerned, feedback on the visuals of this third version > (Animatic_v03.mp4) is already welcome. Maybe not on details as we can > care about them later on when we have a full working version. But more > the overall style. > > Thanks Aron for the new script! As soon as I find some time I'll try to > make a new version and we will see what I/we come up with to illustrate > those sentences. > > Btw: I'm totally fine with this kind of audio recording. It doesn't have > to be a highly polished final version. I just need some audio to animate > to. It can be finalized later when we see that the video and text is > working well together. It shouldn't be a problem to adjust the timing of > the animation to the final audio version later on. > > That's it for now, > Johannes > > Thanks Johannes, I agree with your points overall and glad to hear about the updates. I agree that some iteration to get to "see that the video and text is working well together" is what I want too. For whatever reasons that may be partly miscommunication, I felt pressured to get something "just right" before handing it over, which doesn't feel like the right approach. FWIW, Stephen gave me some feedback on the latest script that may lead to a new revision, but the recent one I posted is still the latest worth working on visuals for. I agree with you and Robert that avoiding the number-focused end stuff is better. I'm happier with the direction now. I think some iterative process back and forth between audio and visuals will get us to the best final result. ___ Design mailing list Design@lists.snowdrift.coop https://lists.snowdrift.coop/mailman/listinfo/design___ Design mailing list Design@lists.snowdrift.coop https://lists.snowdrift.coop/mailman/listinfo/design
Re: [Snowdrift-design] Intro video script
Sorry for no updates on my side! Last month was crazily busy. I work in a young start-up company and we had to prepare A LOT of stuff for a fair. So I had to pause working on the snowdrift video. I told Robert but I think it would have been better to communicate it here on the mailing list. Unfortunately there's an additional ongoing freelance job in my schedule. But I'm in the process of transferring it to someone else so that I'll have more time to work on projects that matter more to me like the snowdrift video. I'll definitively want to see this happen. That said, the missing progress on my side has little to do with emphasize on finality but more with lack of time. Yes it's true, I did three versions of the first half of the movie instead of doing one draft for the whole. One simple reason is that I was unsure on how to illustrate the last part without being confusing. So my priority was to first find the overall animation style. Actually, iterating over Robert's feedback didn't take that long. And with limited time in mind I thought of doing part 2 after my stressful time. As far as I'm concerned, feedback on the visuals of this third version (Animatic_v03.mp4) is already welcome. Maybe not on details as we can care about them later on when we have a full working version. But more the overall style. Thanks Aron for the new script! As soon as I find some time I'll try to make a new version and we will see what I/we come up with to illustrate those sentences. Btw: I'm totally fine with this kind of audio recording. It doesn't have to be a highly polished final version. I just need some audio to animate to. It can be finalized later when we see that the video and text is working well together. It shouldn't be a problem to adjust the timing of the animation to the final audio version later on. That's it for now, Johannes___ Design mailing list Design@lists.snowdrift.coop https://lists.snowdrift.coop/mailman/listinfo/design
Re: [Snowdrift-design] New, updated intro-video script and audio
Hey Aron! Sorry for the late reply, it had been a pretty busy week until now. I'm not quite sure about the time shift. Where are you located? Is it a 12h difference to germany? If we do it at the same time like the monday meeting then next wednesday would work for me. Johannes Original Message Subject: Re: [Snowdrift-design] New, updated intro-video script and audio Local Time: 7. März 2017 4:45 AM UTC Time: 7. März 2017 03:45 From: aa...@snowdrift.coop To: design@lists.snowdrift.coop So, we discussed today that it would make sense to schedule another live meeting where Robert, Johannes, I, and anyone else who cares to join us discuss plans for the next steps in updating the script and video plans etc. For reference for others reading this, some draft bits of animations: https://snowdrift.sylphs.net/seafhttp/files/6effbf9d-f77a-4997-82b0-50bf81765512/Animatic_v02.mp4 https://snowdrift.sylphs.net/seafhttp/files/c83bf2d5-71f7-4d8e-811c-24aef7ce7ff3/x02_mechanism.mp4 So, Johannes, when works for you? Let's find a time that works for us and then anyone else who joins us, great. Cheers, Aaron On 02/17/2017 10:06 AM, J.wuensch wrote: > Ok, lets meet under https://meet.jit.si/snowdrift_video then. I think my > brother will join, too. See you in an hour! > > Johannes > > > Sent from ProtonMail <https://protonmail.ch>, encrypted email based in > Switzerland. > > >> Original Message >> Subject: Re: [Snowdrift-design] New, updated intro-video script and audio >> Local Time: February 13, 2017 5:53 PM >> UTC Time: February 13, 2017 4:53 PM >> From: m...@mray.de >> To: design@lists.snowdrift.coop >> >> >> On 13.02.2017 13:04, J.wuensch wrote: >> > Hey Robert! >> > Sorry, I messed something up with an appointment I have as I thought >> it would be on friday, but actually it's on thursday evening. So I >> would suggest friday at 8 pm. Does that work for you, too? >> > >> > Johannes >> > >> > >> >> >> Friday 17.2. 20:00 works for me! Lets meet then. >> >> >> Robert >> >> ___ >> Design mailing list >> Design@lists.snowdrift.coop >> https://lists.snowdrift.coop/mailman/listinfo/design > > > > ___ > Design mailing list > Design@lists.snowdrift.coop > https://lists.snowdrift.coop/mailman/listinfo/design > ___ Design mailing list Design@lists.snowdrift.coop https://lists.snowdrift.coop/mailman/listinfo/design___ Design mailing list Design@lists.snowdrift.coop https://lists.snowdrift.coop/mailman/listinfo/design
Re: [Snowdrift-design] New, updated intro-video script and audio
Ok, lets meet under https://meet.jit.si/snowdrift_video then. I think my brother will join, too. See you in an hour! Johannes Sent from [ProtonMail](https://protonmail.ch), encrypted email based in Switzerland. Original Message Subject: Re: [Snowdrift-design] New, updated intro-video script and audio Local Time: February 13, 2017 5:53 PM UTC Time: February 13, 2017 4:53 PM From: m...@mray.de To: design@lists.snowdrift.coop On 13.02.2017 13:04, J.wuensch wrote: > Hey Robert! > Sorry, I messed something up with an appointment I have as I thought it would > be on friday, but actually it's on thursday evening. So I would suggest > friday at 8 pm. Does that work for you, too? > > Johannes > > Friday 17.2. 20:00 works for me! Lets meet then. Robert ___ Design mailing list Design@lists.snowdrift.coop https://lists.snowdrift.coop/mailman/listinfo/design___ Design mailing list Design@lists.snowdrift.coop https://lists.snowdrift.coop/mailman/listinfo/design
Re: [Snowdrift-design] New, updated intro-video script and audio
Hey Robert! Sorry, I messed something up with an appointment I have as I thought it would be on friday, but actually it's on thursday evening. So I would suggest friday at 8 pm. Does that work for you, too? Johannes Sent from [ProtonMail](https://protonmail.ch), encrypted email based in Switzerland. Original Message Subject: Re: [Snowdrift-design] New, updated intro-video script and audio Local Time: 13. Februar 2017 8:55 AM UTC Time: 13. Februar 2017 07:55 From: m...@mray.de To: design@lists.snowdrift.coop On 12.02.2017 20:59, J.wuensch wrote: > Thanks Aron! > > Yes, we will see if the audio works as it is. If not, we will let you know. ;) > > @mray > I think it's time to soon make a jitsi kickoff meeting for the video > production. I'll have time next weekend or we could do it thursday evening > (16.Feb) and then begin with the animatic or storyboard. > > I downloaded and installed the seafile-client today. It would be nice to get > access to that library / folder / server > (https://snowdrift.sylphs.net/d/7d74cfd129/?p=/assets&mode=list) My E-Mail to > add is: j.wuen...@protonmail.com > > Thanks and see you soon, > Johannes > > Thank you to be on top of this! I haven't had time to look into the material yet, but the sooner we can get going the better. Thursday 16.02. sounds fine to me, what time would work for you? I'd be available in the evening from about 19:30 on or more early at about 9:30. -Robert ___ Design mailing list Design@lists.snowdrift.coop https://lists.snowdrift.coop/mailman/listinfo/design___ Design mailing list Design@lists.snowdrift.coop https://lists.snowdrift.coop/mailman/listinfo/design
Re: [Snowdrift-design] New, updated intro-video script and audio
Thanks Aron! Yes, we will see if the audio works as it is. If not, we will let you know. ;) @mray I think it's time to soon make a jitsi kickoff meeting for the video production. I'll have time next weekend or we could do it thursday evening (16.Feb) and then begin with the animatic or storyboard. I downloaded and installed the seafile-client today. It would be nice to get access to that library / folder / server (https://snowdrift.sylphs.net/d/7d74cfd129/?p=/assets&mode=list) My E-Mail to add is: j.wuen...@protonmail.com Thanks and see you soon, Johannes Sent from [ProtonMail](https://protonmail.ch), encrypted email based in Switzerland. Original Message Subject: [Snowdrift-design] New, updated intro-video script and audio Local Time: February 10, 2017 6:42 AM UTC Time: February 10, 2017 5:42 AM From: aa...@snowdrift.coop To: design@lists.snowdrift.coop Okay, after much delay (so sorry everyone!) I finally have major progress here. Several issues came up with the script when recording the audio. The most stark was that jumping in with the budget line was totally non-sequitur, had no connection to the rest of the script. A few other words just flowed badly in terms of their sound (actual flow of phonemes), and some bits lacked clarity. The new script (which now has audio ready for storyboarding) has fewer high-level words, so it's easier to understand, everything flows well. No, it's not perfect, and there are a few variations of each line that are equally good and just have different trade-offs. But this really works finally. Here's the script: ``` 1. Things like software, music, journalism, and research *can* be public goods, freely used and shared by *everyone*. 2. But most publishers keep exclusive control so they can show ads and charge access fees. 3. And projects released under free and open terms don't get enough funding. 4. To solve this dilemma, we developed a cooperative fundraising method which we call crowd*matching*. 5. You support a project by pledging a monthly donation of 1 cent for every 10 patrons who give with you. 6. So, a thousand patrons means a thousand dollars; and 5,000 patrons at 5 dollars each would bring a project's monthly income to 25,000 dollars. 7. With this pledge, you give up some individual control in order to build consensus and grow the crowd. 8. But you still choose which projects stay active within your overall budget for the system. 9. Join Snowdrift.coop today, and help clear the path to a free and open future! ``` And here's 13 takes of audio with just some variation in delivery and vocal style: http://snowdrift.sylphs.net/d/841e82092d/ Note that I changed one word in the script after recording. The "and" in line 6 was a "but" when I recorded the audio. This shouldn't affect the storyboarding process and can be edited later or re-record the audio. Yes, there's some room to tweak things, especially the audio delivery, but I really want to go forward with using this and storyboarding and get the video done. Between here and the final video, the audio itself can be tweaked, a light ambient music background can be added, etc. Nothing is set in stone. But this script finally passes all the requirements I have, and I tried it with various people for feedback, including those not really involved. It finally works well overall for the limited time. Please, video animation folks, get to work. I won't offer suggestions. Make some good storyboards and then show the rest of us! Cheers, Aaron -- Aaron Wolf co-founder, Snowdrift.coop ___ Design mailing list Design@lists.snowdrift.coop https://lists.snowdrift.coop/mailman/listinfo/design___ Design mailing list Design@lists.snowdrift.coop https://lists.snowdrift.coop/mailman/listinfo/design
Re: [Snowdrift-design] new video script draft
Guys, no need to start fighting here. The introduction video is a very important part of the snowdrift launch. We all know that, and I think we all agree, that Aron as a co-founder of the snowdrift project should have some influence on it. @ Aron. No need to worry. We will take your suggestions into account. The storyboarding notes that you have written to each section are a very good starting point. I think what mray is pointing out here is that we as artist just want to have a bit of creative freedom in the process of creating the video instead of getting constantly interrupted by endless discussions on the mailing list. Then, when we have something to show, we can discuss and review it together. We are used to critical reviews, so it's not the end of the world for us, if we have to change something. As far as I'm concerned I hadn't had the time till now to think about the visuals complementing the text. But this weekend and the next week I should find some time. If I have a complex idea that's a lot of work, I would of course first ask you, if it's suitable, so that we don't waste too much time on things that are not supposed to be in the video. But for small things I would prefer to just do them quickly and you can review and judge them later. And of course I'd be more happy to work with the audio instead the plain text... ;) Cheers, Johannes Sent from [ProtonMail](https://protonmail.ch), encrypted email based in Switzerland. Original Message Subject: Re: [Snowdrift-design] new video script draft Local Time: January 13, 2017 9:17 PM UTC Time: January 13, 2017 8:17 PM From: m...@mray.de To: design@lists.snowdrift.coop On 13.01.2017 18:31, Aaron Wolf wrote: > On 01/13/2017 01:53 AM, mray wrote: >> >> >> On 11.01.2017 21:22, Aaron Wolf wrote: >>> On 01/11/2017 11:57 AM, mray wrote: On 11.01.2017 17:21, Aaron Wolf wrote: > > I already started a new thread to discuss the story-boarding. Do we > really need the audio files before starting that storyboarding process? > Yes. >>> >>> Please forgive my ignorance here. Can you explain why you need audio >>> files instead of just the written text in order to do storyboarding? It >>> just makes no sense to me at all. I don't imagine that storyboards >>> already need millisecond-to-millisecond timing notes or anything. Don't >>> we just start by drafting some images and ideas for what goes with the >>> script? >>> >>> I can understand that having audio is nice, but a hard requirement >>> before we start working on and discussing storyboarding. I really don't >>> get it. >>> >> >> Imagine making a music-video with only having music sheets beforehand. >> You *could* do it - but waiting for the recording is better. >> I don't want to put pressure on you, but I guess recording a few takes >> should be possible soon. Unless we have to wait very long I think >> waiting is worth it. >> >> Concerning the next steps I don't plan to have a workflow that is >> remotely similar to the one of the script. I expect to work on this >> inside the design circle and seek acceptance/feedback when there are >> results to talk about. >> > > > If I know the gist of some music, I could totally story-board, like make > plans for a music video just looking at lyrics. It would be no good to > actually make even the first draft of the actual video, but talking > about what types of scenes we'd have wouldn't require the recording of > the music. Generally sketching out a list of scenes in an order would > not be blocked. > So we agree. You probably just did not consider that what you proposed can be recognized as a kind of a "first draft" of an actual video. I plan to make the directions the video can evolve into dependent on skills, preferences and time of people working on it. Ideally based on face to face conversations. Reading about more concrete ideas in an email from somebody outside the "design role"(?) seems to be a domain conflict. > But, yes, I'll get audio really soon. > > And sure, it makes sense to work internally on things. But I have some > communication directives that I want included. The images that go with > the line about restrictions must include reference to *both* locks and > ads. The last line about clearing the path should hint at (i.e. > foreshadow) the snowdrift metaphor. And I want to emphasize the need for > reinforcing the general sense of cooperation and community. > > In order to avoid domain conflicts, the best strategy is to run the > general ideas for what is being communicated by me, and then as long as > we're clear about the general messaging, it's your domain to determine > how to make the video express it best. > I appreciate you giving ideas but reject general directives about concrete imagery. It is up to the video team to create images that accompany the text you have the – literal – final word in. Before we start you are free to give ideas. After there is
Re: [Snowdrift-design] new video script draft
@Aron I would prefer to work with the audio because I think I would rather go for an animatic than a classic storyboard. An animatic is a video where there are no final shots, but just rough animation together with the sound. Btw, you said you already have started a new thread to discuss the story-boarding. Where can I find that thread? I think I didn't receive something through the mailing lists. And as far as I know snowdrift hasn't moved to Discourse yet. Is it on Taiga? Or is there something else I don't know of? @Robert UTC+1 is correct. I'm located in Stuttgart. Sure I can give you some impressions of my earlier work. But as I already mentioned it's a bit different from what we need in the snowdrift video ;) Here is my demoreel! I quickly uploaded it on a private account with a link to share it with you. Lol, I started it at the beginning of 2013. But as I never really needed it, it's still not finished... But almost... :D https://goo.gl/photos/8y1k7Xa1ifidiAPt8 The bubbles at the beginning are completely 3d made in Blender by me. In all the other shots I mainly worked on the compositing, not the 3d stuff itself. And this for example is a short where me and my brother were in the position of VFX supervising and lead compositing: https://vimeo.com/35796070 and the breakdown: https://vimeo.com/36291888 Johannes Original Message Subject: Re: [Snowdrift-design] new video script draft Local Time: January 11, 2017 9:22 PM UTC Time: January 11, 2017 8:22 PM From: aa...@snowdrift.coop To: design@lists.snowdrift.coop On 01/11/2017 11:57 AM, mray wrote: > > > On 11.01.2017 17:21, Aaron Wolf wrote: >> >> I already started a new thread to discuss the story-boarding. Do we >> really need the audio files before starting that storyboarding process? >> > > Yes. > Please forgive my ignorance here. Can you explain why you need audio files instead of just the written text in order to do storyboarding? It just makes no sense to me at all. I don't imagine that storyboards already need millisecond-to-millisecond timing notes or anything. Don't we just start by drafting some images and ideas for what goes with the script? I can understand that having audio is nice, but a hard requirement before we start working on and discussing storyboarding. I really don't get it. ___ Design mailing list Design@lists.snowdrift.coop https://lists.snowdrift.coop/mailman/listinfo/design___ Design mailing list Design@lists.snowdrift.coop https://lists.snowdrift.coop/mailman/listinfo/design
Re: [Snowdrift-design] new video script draft
Hello Mray, I'm also looking forward to work with you on the video soon. My twin brother, who worked on some VFX projects, too, would like to join the video team, if possible. Would we then be three people? Or are there others interested in working on it, too? Anyway, just let me know, when you have the audio files. Then we can meet on jitsi or irc and discuss the details and begin with storyboarding/animatic etc... Johannes Sent from [ProtonMail](https://protonmail.ch), encrypted email based in Switzerland. Original Message Subject: Re: [Snowdrift-design] new video script draft Local Time: 10. Januar 2017 7:40 PM UTC Time: 10. Januar 2017 18:40 From: m...@mray.de To: design@lists.snowdrift.coop Hello Johannes, good to hear from you and see you are following the latest development closely! I'm looking forward to work with you from here on (creating storyboards) once we have audio files. Concerning your feedback: I'm glad you bring this up as I had the exact same problem with "site-wide". There is a trade-off between clarity and precision. Adding the concept "site-wide vs. non-site-wide" is not required to achieve what we want to achieve. Many questions *will* get raised without doubt, but this video does not need to answer them all or set things straight. Being correct and concise trumps removing doubt at this scope. It is *escpecially* problematic to raise that term when there is only one site that is the very project promoting it. ___ Design mailing list Design@lists.snowdrift.coop https://lists.snowdrift.coop/mailman/listinfo/design___ Design mailing list Design@lists.snowdrift.coop https://lists.snowdrift.coop/mailman/listinfo/design
Re: [Snowdrift-design] new video script draft
Ok, I'm not sure if it's far far better, but I'm ok with it. Maybe I just read it badly to that person and that's why he was confused... :) Sent from [ProtonMail](https://protonmail.ch), encrypted email based in Switzerland. Original Message Subject: Re: [Snowdrift-design] new video script draft Local Time: 9. Januar 2017 7:31 PM UTC Time: 9. Januar 2017 18:31 From: aa...@snowdrift.coop To: design@lists.snowdrift.coop On 01/09/2017 09:41 AM, J.wuensch wrote: > Hey guys, > All in all it's pretty good! But there is one thing I noticed when I > read the text to other people. It's the "site-wide" budget in part 7 > that seems to be a bit confusing. > > 7. And your pledges stay active as long as they fit within your > site-wide budget. > > I would replace "your site-wide budget" with "your defined monthly budget": > > 7. And your pledges stay active as long as they fit within your defined > monthly budget. > > Why: Firstly, I think no one will get, what you mean by a "site-wide > budget". It's just to abstract. I read it to two people and they didn't > get that part... How the mechanism of the budget is working should be > easily clarified on the website later. I think for the video it's only > important, that you know there is a budget limit that you can set > yourself. If it's side-wite or not, is not important in the first > place. Secondly in this version it's more obvious that you can define > the budget yourself. And thirdly, it's an additional hint, that > snowdrift is about monthly payments. I know, there are already two, but > as this is an important point I think it's ok to mention it again. > > Thanks for the reply, but "your defined monthly budget" is absolutely not going to work. It's FAR FAR better for people to say "site-wide budget? How does that work?" than to have the WRONG idea "oh, I get to set a cap for how much I give to each project". We are NOT offering people to cap each project, we are giving them ONE overall site-wide (or system-wide, there are other wordings for these things) budget. If the total of *all* their pledges goes past their limit, then the project that grew will be dropped until they decide to drop others instead or to change their budget limit. We don't have time to explain that, but we don't want anyone to have the wrong idea that you can have a per-project budget. ___ Design mailing list Design@lists.snowdrift.coop https://lists.snowdrift.coop/mailman/listinfo/design___ Design mailing list Design@lists.snowdrift.coop https://lists.snowdrift.coop/mailman/listinfo/design
Re: [Snowdrift-design] new video script draft
Hey guys, All in all it's pretty good! But there is one thing I noticed when I read the text to other people. It's the "site-wide" budget in part 7 that seems to be a bit confusing. 7. And your pledges stay active as long as they fit within your site-wide budget. I would replace "your site-wide budget" with "your defined monthly budget": 7. And your pledges stay active as long as they fit within your defined monthly budget. Why: Firstly, I think no one will get, what you mean by a "site-wide budget". It's just to abstract. I read it to two people and they didn't get that part... How the mechanism of the budget is working should be easily clarified on the website later. I think for the video it's only important, that you know there is a budget limit that you can set yourself. If it's side-wite or not, is not important in the first place. Secondly in this version it's more obvious that you can define the budget yourself. And thirdly, it's an additional hint, that snowdrift is about monthly payments. I know, there are already two, but as this is an important point I think it's ok to mention it again. Sent from [ProtonMail](https://protonmail.ch), encrypted email based in Switzerland. Original Message Subject: Re: [Snowdrift-design] new video script draft Local Time: 9. Januar 2017 3:50 AM UTC Time: 9. Januar 2017 02:50 From: stephen.mic...@tufts.edu To: Design discussion for Snowdrift.coop , t...@lists.snowdrift.coop On Sat, Jan 7, 2017 at 11:56 PM, Aaron Wolf wrote: We're getting close!! We need to work on the last pre-sign-off line(s) to solidify this thing. I'm happy to suggest as a final draft for everything except the second-to-last section. SCRIPT: 1. Things like software, music, journalism, and research *can* be public goods, freely used and shared by *everyone*. 2. But instead, publishers typically add restrictions in order to secure funding. 3. Meanwhile, projects releasing their work under free and open terms struggle. 4. To address this dilemma, we developed a new fundraising method we call crowd**matching**. 5. Rather than donate alone, you pledge to make a monthly contribution of 1 cent for every 10 patrons who give to the same project with you. 6. 1,000 patrons donating $1 is $1,000, but with 5,000 patrons at just $5 each, a project would receive $25,000 a month! 7. ??? [see notes below; something mentioning budget (probably vague, just giving idea that you can learn more reading the how-it-works page) and emphasizing the positive qualities of the system as a whole] 8. Join Snowdrift.coop today, and help clear the path to a free and open future! --- Aaron's thoughts on 7: * goal: an inspiring and informative vision of the system overall * must mention budget * avoid vague claims, buzzwords, marketing-speak in favor of factual informative content * the vision can emphasize any of: * pledging to many projects * only donating much to those that have buy-in from others / those projects "people value most" (consensus, avoiding fragmentation / a few successful projects is better than many failing ones) * a budget where projects that get *too* popular get cut off * no time here but ideal impression of how this mediates runaway growth, and a popular project doesn't *directly* cause the drop of another project * you have control to stay on-board with a super popular project by either (A) dropping others or (B) increasing your budget * you can observe over time to favor those projects that make the most impact (accountability) * your pledges are part of inviting others to pledge * providing sustainable, reliable salaries to project teams * we only have time for some of these things * "directs your budget to most-valued" ideas are misleading in that it only applies *before* hitting your limit. At your limit, projects that get popular will be dropped first. * To ensure people have a clear sense of budget or at least open questions and not misunderstandings, these are the implications to avoid: * wrong: you always give your whole budget * wrong: you can always keep donating without passing your limit (effectively reneging on the matching pledge) * wrong: you can set a different budget for each project * we have at most about 15 seconds for whatever best compromise of these things we can achieve After more work today, the latest draft stands at: ``` 1. Things like software, music, journalism, and research *can* be public goods, freely used and shared by *everyone*. 2. But instead, publishers typically add restrictions in order to secure funding. 3. Meanwhile, projects releasing their work under free and open terms struggle. 4. To enable the widespread cooperation needed to solve this dilemma, we developed a new fundraising method we call "crowdmatching". 5. To support a project, you pledge to donate 1 cent for every 10 patrons who give with you each month. 6. 1,000 patrons each put in a dollar, but with 5,000 patro
Re: [Snowdrift-design] Intro video script
I really like this script and I also think that this works better for the short version. Well done Michael! Original Message Subject: Re: [Snowdrift-design] Intro video script Local Time: November 26, 2016 5:11 AM UTC Time: November 26, 2016 4:11 AM From: m...@techdesignpsych.com To: design@lists.snowdrift.coop On 11/25/2016 10:17 AM, Aaron Wolf wrote: > >>> With the updated first line: >>> >>> SCRIPT2C/ >>> >>> The snowdrift dilemma: Regardless of who clears the snow, we all >>> benefit. So, who will do the work? >>> >>> This public goods problem can also apply to music, software, movies, >>> news, research, and so on… >>> >>> That's why we developed crowdmatching! >>> >>> At Snowdrift.coop, you pledge to donate a little bit for each patron who >>> supports a project with you. We calculate donations monthly based on the >>> numbers of patrons and your budget limit. >>> >>> This way, each donation is matched by the rest of the community, and we >>> build consensus around the most promising projects. >>> >>> Come join us in clearing the path to a free and open future! >>> >>> /SCRIPT2C >>> >>> We can see if others have further feedback, but I think we should >>> already start storyboarding with this. >>> I'm thinking that in this super-short intro, it would be better to omit any reference to a snowdrift. It's just too confusing, not necessary enough, and doesn't help to engage people right away. People can find out why we're called Snowdrift.coop later, but here they just need to know, understand, and feel positive about and interested in the core of what Snowdrift.coop is about. As to the "free" qualifier discussion, I think it's absolutely critical to remember that the overwhelming majority of the world has not the faintest idea that a phrase like "free music" ever means anything other than "music you don't have to pay for". Here's an idea omitting the Snowdrift reference. I've done quite a bit of other editing which I can explain if that would be helpful. SUGGESTION/ When music, software, movies, news, research, and so on, are released as public goods, everyone can enjoy them freely, without limitations. But who will pay for them to be created? Snowdrift.coop's pioneering crowdmatching platform empowers you to join with others to fund the public goods /you/ want created. You pledge to donate a tiny amount each month for each patron who supports a project with you, within a budget you control. Your donation is matched by the rest of the community, building consensus that directs support to the most promising projects. Join us in clearing the path to a free and open future! /SUGGESTION ___ Design mailing list Design@lists.snowdrift.coop https://lists.snowdrift.coop/mailman/listinfo/design___ Design mailing list Design@lists.snowdrift.coop https://lists.snowdrift.coop/mailman/listinfo/design
Re: [Snowdrift-design] Intro video script
Hm, ok, I understand. I think I now know why I had the feeling there was something missing and why I added in those questions. The first section ends with: "So, who will do the work?" For me that somehow implies that the problem is to find the people doing the work. But that's not really the problem. I think there are enough people who can and would like to do the work. The actual problem which snowdrift tries to solve is a fair compensation/support for those people so they can go on doing it. In short: cooperation. And that's something not mentioned in the first two sections. It doesn't talk about any support. The solution proposed is crowdmatching which is essentially bringing people together to support the creators. If our solution is organizing support for the creators, I guess the problem is also related to support. But it's not mentioned. Now with those questions I had added in it was obvious that it is going to be about support and donations. And with this in mind I personally think it's easier to get the rest. Well that's just my thoughts. It's really damn hard to write such a short script and get everything important in there! :) And yes you are right, I think the visuals with logos can definitively help. Original Message Subject: Re: [Snowdrift-design] Intro video script Local Time: November 25, 2016 6:17 PM UTC Time: November 25, 2016 5:17 PM From: aa...@snowdrift.coop To: design@lists.snowdrift.coop On 11/25/2016 01:28 AM, J.wuensch wrote: > "This public goods problem can also apply to music, software, movies, > news, research, and so on…" > > I'm with mray. I think it would be good to put "free" in there. Because > that's what snowdrift.coop is all about. To support the people that > create stuff which is freely available to everyone. Like the sentence is > now, the "public" is clearly related to the "problem" and not > necessarily to music, software and so on... Of course one can make that > connection, but it's not said, that everyone will get it that quick. I > mean maybe they never had anything to do with this stuff and hear all > that for the first time. > I just think it's important to emphasize what we want to support. Yes, > the word "free" can be a bit confusing, but as you already said, it gets > further explained on the homepage, so I think it's ok to go here with > "free". Maybe even mention the support for the creators and the > distribution on the supporters, because that's essentially what this > platform is going to organize. I've done it with two questions that > should help to make it not too abstract. We should keep in mind that > none of the people out there has ever heard crowdmatching and thus it's > kind of abstract. I remember when I first stumbled across snowdrift.coop > there was that word crowdmatching and I didn't really get what it was > about. I took me a while to get the concept. > > So here is my suggestion. It's a bit longer but for me it's important > and I think it's worth the extra seconds: > > This public goods problem can also apply to freely available music, > software, movies, > news, research, and so on… But how to support those creators in a > sustainable way? And how do we fairly distribute the donations across > the supporters? > > That's why we developed > > So that's my feedback. All in all I like it! Good Job Aron! > I like the idea, but I still lean against putting in these qualifiers into the script. I'm just not going to be happy with the partial, inadequate clarification. And we're definitely going to go over the 45 second mark with those extra questions. I think that has to wait for a longer video. Maybe the visuals can help? We could put the text "free/libre/open" and creative-commons logos and GNU logos and such in the video when we talk about the categories of public goods… thoughts? > cheers, > Johannes > > > Sent from ProtonMail <https://protonmail.ch>, encrypted email based in > Switzerland. > > >> Original Message >> Subject: Re: [Snowdrift-design] Intro video script >> Local Time: November 24, 2016 10:20 PM >> UTC Time: November 24, 2016 9:20 PM >> From: aa...@snowdrift.coop >> To: design@lists.snowdrift.coop >> >> n 11/24/2016 12:06 PM, mray wrote: >> > >> > >> > On 24.11.2016 20:46, Aaron Wolf wrote: >> >> SCRIPT2B/ >> >> >> >> The snowdrift dilemma: Whether or not we help, we all benefit from >> >> clearing the public road. So, who will do the work? >> > >> > We actually benefit from a clear road - n
Re: [Snowdrift-design] Intro video script
"This public goods problem can also apply to music, software, movies, news, research, and so on…" I'm with mray. I think it would be good to put "free" in there. Because that's what snowdrift.coop is all about. To support the people that create stuff which is freely available to everyone. Like the sentence is now, the "public" is clearly related to the "problem" and not necessarily to music, software and so on... Of course one can make that connection, but it's not said, that everyone will get it that quick. I mean maybe they never had anything to do with this stuff and hear all that for the first time. I just think it's important to emphasize what we want to support. Yes, the word "free" can be a bit confusing, but as you already said, it gets further explained on the homepage, so I think it's ok to go here with "free". Maybe even mention the support for the creators and the distribution on the supporters, because that's essentially what this platform is going to organize. I've done it with two questions that should help to make it not too abstract. We should keep in mind that none of the people out there has ever heard crowdmatching and thus it's kind of abstract. I remember when I first stumbled across snowdrift.coop there was that word crowdmatching and I didn't really get what it was about. I took me a while to get the concept. So here is my suggestion. It's a bit longer but for me it's important and I think it's worth the extra seconds: This public goods problem can also apply to freely available music, software, movies, news, research, and so on… But how to support those creators in a sustainable way? And how do we fairly distribute the donations across the supporters? That's why we developed So that's my feedback. All in all I like it! Good Job Aron! cheers, Johannes Sent from [ProtonMail](https://protonmail.ch), encrypted email based in Switzerland. Original Message Subject: Re: [Snowdrift-design] Intro video script Local Time: November 24, 2016 10:20 PM UTC Time: November 24, 2016 9:20 PM From: aa...@snowdrift.coop To: design@lists.snowdrift.coop n 11/24/2016 12:06 PM, mray wrote: > > > On 24.11.2016 20:46, Aaron Wolf wrote: >> SCRIPT2B/ >> >> The snowdrift dilemma: Whether or not we help, we all benefit from >> clearing the public road. So, who will do the work? > > We actually benefit from a clear road - not from its clearing. > Okay, rewrote to: "The snowdrift dilemma: Regardless of who clears the snow, we all benefit. So, who will do the work?" That's shorter and more precise too. More obvious that the snowdrift is the thing to clear. >> >> This public goods problem can also apply to music, software, movies, >> news, research, and so on… > > You are juggling concepts here, in the midst of all this it is not clear > at all that you are talking about "public music", "public software", > > Are you sure there is no time to throw in the word "free" ? > I think "free" without "free/libre/open" is confusing, "free/libre/open" is jargonny, and "free and open" emphasizes the misinterpretation of "free" as "gratis". I think "public music" is true but not needed to be said in a sentence that already references public goods. We're saying "it CAN apply" and will say outside of the video that it applies only in the case of true public music i.e. free/libre/open that is also of the caliber that it requires serious investment. We can't get into it here. We're just saying "this is about public goods, and keep in mind these categories of works" >> >> That's why we developed crowdmatching! >> >> At Snowdrift.coop, you pledge to donate a little bit for each patron who >> supports a project with you. We calculate donations monthly based on the >> numbers of patrons and your budget limit. >> >> This way, each donation is matched by the rest of the community, and we >> build consensus around the most promising projects. >> >> Come join us in clearing the path to a free and open future! >> >> /SCRIPT2B > > > looks great. getting curious where and how you choose to emphasize the > sentences :D > > With the updated first line: SCRIPT2C/ The snowdrift dilemma: Regardless of who clears the snow, we all benefit. So, who will do the work? This public goods problem can also apply to music, software, movies, news, research, and so on… That's why we developed crowdmatching! At Snowdrift.coop, you pledge to donate a little bit for each patron who supports a project with you. We calculate donations monthly based on the numbers of patrons and your budget limit. This way, each donation is matched by the rest of the community, and we build consensus around the most promising projects. Come join us in clearing the path to a free and open future! /SCRIPT2C We can see if others have further feedback, but I think we should already start storyboarding with this. ___ Design mailing list Design@lists.snowdrift.coop ht
[Snowdrift-design] Testanimation
Hello Snowdrifters, Yesterday I did a quick animation test. Here is the result. https://goo.gl/photos/bkWa6LJttVij4mSXA Yes it's some character animation. If we don't need it, doesn't matter. I learned quite a lot by playing with rigging and animating that character. So I'm already happy. But in case that a character animation would be handy at least I now know, that I could do it. @mray Software like Nuke and Natron is focused on high end video compositing and I really love them. But when it comes to motion graphics, they can be a pain in the ass and are not comparable with After Effects. It's possible but really inconvenient. I don't do a lot of motion graphics, but I'm pretty sure it would be easier to do them in Blender (at least for me, of course it depends on how much experience one have in that program). I looked into the files and everything is ok. I couldn't find any big mistakes! :D I really like the fade-out. Good job so far. @aron I looked into the script, too, and in the files from mray there were some recordings of the script in different versions. I personally don't think the last version is the best one. If it helps, I can try to put together a script by mixing all versions (mray's included) and choosing, what I love most and put in a few remarks and thoughts on why I chose that way. If you don't want to go all over it again, just tell me, it's ok. There is the saying: "Too many cooks spoil the broth." And I think in some cases that can be true. That's it for now, Johannes Sent from [ProtonMail](https://protonmail.ch), encrypted email based in Switzerland.___ Design mailing list Design@lists.snowdrift.coop https://lists.snowdrift.coop/mailman/listinfo/design
[Snowdrift-design] joining the team
Hello, I'm Johannes from Germany. I used to work as a visual effects artist and would be happy to join the design team in order to support the whole snowdrift idea. I use open source where I can, that's why my main tools which I'm using are Blender, Natron, Kdenlive and Krita. I've never really done Character Animation or a cartoon like animation, as I was more into the realistic stuff. So this would probably be new for me, too, but I like challenges and perhaps I can make a valuable contribution to the project. At least I can try. Happy to hearing from you, Johannes Sent from [ProtonMail](https://protonmail.ch), encrypted email based in Switzerland.___ Design mailing list Design@lists.snowdrift.coop https://lists.snowdrift.coop/mailman/listinfo/design