Re: [Snowdrift-design] new, short and plain intro video script

2017-05-25 Thread J.wuensch
Hi everyone,

Just wanted to let you know that I'm almost completely free next week. So I 
plan to focus and work on the Snowdrift video. I hope I can manage to create a 
first complete visual during this time. I guess not with final graphics, but 
they can be replaced later on...

Johannes

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 Original Message 
Subject: [Snowdrift-design] new, short and plain intro video script
Local Time: May 3, 2017 8:27 AM
UTC Time: May 3, 2017 6:27 AM
From: aa...@snowdrift.coop
To: design@lists.snowdrift.coop 

Hi everyone,

Starting a new thread. This new script is a departure from the others.
It just focuses more directly on the core concept with near-zero
explanation of why it makes sense or is needed. It has no awkward
transitions, it's plain and simple. It's so short that I was able to say
it in minimal time while still speaking slowly.

Although there are reasons I want to communicate more concepts to
visitors, I'm very happy with this in how well it communicates the
minimal information.

There's room for tweaks and re-recording a better final audio, but this
should truly be all that's needed for the video team to create a first
complete visual.

SOME FEEDBACK ON EXISTING VIDEO DRAFT:

I'd really like to see more types of logos of project types including
visual art / photos / videos even though the audio doesn't mention them.
It could be in the mix later when showing general sharing. The audio is
just some examples, and if there's more than 4 icon types it will be
more clear that there's more than strictly those 4.

The icons bouncing around in a city is a good start, but could be improved.

The icons like GNU head etc. may be an issue for trademark permissions.

The graph stuff is good, but the timing and details will have to be
adjusted to the new SCRIPT:

1. Software, music, journalism, research… These things *should* be
freely shared as public goods.

2. But keeping exclusive control lets publishers charge for access or
show ads.

3. And without those restrictions, projects rarely get enough funding.

4. We need ongoing and widespread cooperation to solve this dilemma.

5. That's why we developed crowd*matching*,

6. where you donate monthly based on the number of patrons giving with
you.

7. When a project has few patrons, you donate very little.

8. As the crowd grows, everyone donates more.

9. But you stay in the crowd only if it fits your budget.

10. Join Snowdrift.coop today, and help clear the path to a free and
open future!

Audio attached

--
Aaron Wolf
co-founder, Snowdrift.coop
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Re: [Snowdrift-design] Intro video script

2017-04-30 Thread J.wuensch
I just wanted to let you know, that I'm still involved in one big project that 
ends on 12 of May. After that I will have time to get back to snowdrift.

@Robert
No I didn't notice, that you continued with the video. Actually that's cool! I 
now watched it and there are things i really like and others where I'm not 
sure. But I like the idea that we could work together on it. I guess it was a 
bit tricky to continue with my file. For example I used an extra plugin for the 
camera movments which is called "sniper". There's a tutorial out there that 
explains how it works. Maybe we could make one Jitsi session where I explain 
all the stuff I did in Blender so it's easier to also work on it. I guess you 
figured out most of it yourself by now, but I still think it would be helpful.

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 Original Message 
Subject: Re: [Snowdrift-design] Intro video script
Local Time: 24. April 2017 8:18 PM
UTC Time: 24. April 2017 18:18
From: aa...@snowdrift.coop
To: design@lists.snowdrift.coop

On 04/23/2017 02:01 PM, J.wuensch wrote:
> Sorry for no updates on my side! Last month was crazily busy. I work in
> a young start-up company and we had to prepare A LOT of stuff for a
> fair. So I had to pause working on the snowdrift video. I told Robert
> but I think it would have been better to communicate it here on the
> mailing list.
> Unfortunately there's an additional ongoing freelance job in my
> schedule. But I'm in the process of transferring it to someone else so
> that I'll have more time to work on projects that matter more to me like
> the snowdrift video. I'll definitively want to see this happen.
>
> That said, the missing progress on my side has little to do with
> emphasize on finality but more with lack of time. Yes it's true, I did
> three versions of the first half of the movie instead of doing one draft
> for the whole. One simple reason is that I was unsure on how to
> illustrate the last part without being confusing. So my priority was to
> first find the overall animation style. Actually, iterating over
> Robert's feedback didn't take that long. And with limited time in mind I
> thought of doing part 2 after my stressful time.
>
> As far as I'm concerned, feedback on the visuals of this third version
> (Animatic_v03.mp4) is already welcome. Maybe not on details as we can
> care about them later on when we have a full working version. But more
> the overall style.
>
> Thanks Aron for the new script! As soon as I find some time I'll try to
> make a new version and we will see what I/we come up with to illustrate
> those sentences.
>
> Btw: I'm totally fine with this kind of audio recording. It doesn't have
> to be a highly polished final version. I just need some audio to animate
> to. It can be finalized later when we see that the video and text is
> working well together. It shouldn't be a problem to adjust the timing of
> the animation to the final audio version later on.
>
> That's it for now,
> Johannes
>
>

Thanks Johannes,

I agree with your points overall and glad to hear about the updates. I
agree that some iteration to get to "see that the video and text is
working well together" is what I want too. For whatever reasons that may
be partly miscommunication, I felt pressured to get something "just
right" before handing it over, which doesn't feel like the right approach.

FWIW, Stephen gave me some feedback on the latest script that may lead
to a new revision, but the recent one I posted is still the latest worth
working on visuals for.

I agree with you and Robert that avoiding the number-focused end stuff
is better. I'm happier with the direction now. I think some iterative
process back and forth between audio and visuals will get us to the best
final result.

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Re: [Snowdrift-design] Intro video script

2017-04-23 Thread J.wuensch
Sorry for no updates on my side! Last month was crazily busy. I work in a young 
start-up company and we had to prepare A LOT of stuff for a fair. So I had to 
pause working on the snowdrift video. I told Robert but I think it would have 
been better to communicate it here on the mailing list.
Unfortunately there's an additional ongoing freelance job in my schedule. But 
I'm in the process of transferring it to someone else so that I'll have more 
time to work on projects that matter more to me like the snowdrift video. I'll 
definitively want to see this happen.

That said, the missing progress on my side has little to do with emphasize on 
finality but more with lack of time. Yes it's true, I did three versions of the 
first half of the movie instead of doing one draft for the whole. One simple 
reason is that I was unsure on how to illustrate the last part without being 
confusing. So my priority was to first find the overall animation style. 
Actually, iterating over Robert's feedback didn't take that long. And with 
limited time in mind I thought of doing part 2 after my stressful time.

As far as I'm concerned, feedback on the visuals of this third version 
(Animatic_v03.mp4) is already welcome. Maybe not on details as we can care 
about them later on when we have a full working version. But more the overall 
style.

Thanks Aron for the new script! As soon as I find some time I'll try to make a 
new version and we will see what I/we come up with to illustrate those 
sentences.

Btw: I'm totally fine with this kind of audio recording. It doesn't have to be 
a highly polished final version. I just need some audio to animate to. It can 
be finalized later when we see that the video and text is working well 
together. It shouldn't be a problem to adjust the timing of the animation to 
the final audio version later on.

That's it for now,
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Re: [Snowdrift-design] New, updated intro-video script and audio

2017-03-09 Thread J.wuensch
Hey Aron!
Sorry for the late reply, it had been a pretty busy week until now. I'm not 
quite sure about the time shift. Where are you located? Is it a 12h difference 
to germany? If we do it at the same time like the monday meeting then next 
wednesday would work for me.

Johannes





 Original Message 
Subject: Re: [Snowdrift-design] New, updated intro-video script and audio
Local Time: 7. März 2017 4:45 AM
UTC Time: 7. März 2017 03:45
From: aa...@snowdrift.coop
To: design@lists.snowdrift.coop

So, we discussed today that it would make sense to schedule another live
meeting where Robert, Johannes, I, and anyone else who cares to join us
discuss plans for the next steps in updating the script and video plans etc.

For reference for others reading this, some draft bits of animations:

https://snowdrift.sylphs.net/seafhttp/files/6effbf9d-f77a-4997-82b0-50bf81765512/Animatic_v02.mp4

https://snowdrift.sylphs.net/seafhttp/files/c83bf2d5-71f7-4d8e-811c-24aef7ce7ff3/x02_mechanism.mp4

So, Johannes, when works for you? Let's find a time that works for us
and then anyone else who joins us, great.

Cheers,
Aaron


On 02/17/2017 10:06 AM, J.wuensch wrote:
> Ok, lets meet under https://meet.jit.si/snowdrift_video then. I think my
> brother will join, too. See you in an hour!
>
> Johannes
>
>
> Sent from ProtonMail <https://protonmail.ch>, encrypted email based in
> Switzerland.
>
>
>>  Original Message 
>> Subject: Re: [Snowdrift-design] New, updated intro-video script and audio
>> Local Time: February 13, 2017 5:53 PM
>> UTC Time: February 13, 2017 4:53 PM
>> From: m...@mray.de
>> To: design@lists.snowdrift.coop
>>
>>
>> On 13.02.2017 13:04, J.wuensch wrote:
>> > Hey Robert!
>> > Sorry, I messed something up with an appointment I have as I thought
>> it would be on friday, but actually it's on thursday evening. So I
>> would suggest friday at 8 pm. Does that work for you, too?
>> >
>> > Johannes
>> >
>> >
>>
>>
>> Friday 17.2. 20:00 works for me! Lets meet then.
>>
>>
>> Robert
>>
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>
>
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Re: [Snowdrift-design] New, updated intro-video script and audio

2017-02-17 Thread J.wuensch
Ok, lets meet under https://meet.jit.si/snowdrift_video then. I think my 
brother will join, too. See you in an hour!

Johannes



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Switzerland.



 Original Message 
Subject: Re: [Snowdrift-design] New, updated intro-video script and audio
Local Time: February 13, 2017 5:53 PM
UTC Time: February 13, 2017 4:53 PM
From: m...@mray.de
To: design@lists.snowdrift.coop


On 13.02.2017 13:04, J.wuensch wrote:
> Hey Robert!
> Sorry, I messed something up with an appointment I have as I thought it would 
> be on friday, but actually it's on thursday evening. So I would suggest 
> friday at 8 pm. Does that work for you, too?
>
> Johannes
>
>


Friday 17.2. 20:00 works for me! Lets meet then.


Robert

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Re: [Snowdrift-design] New, updated intro-video script and audio

2017-02-13 Thread J.wuensch
Hey Robert!
Sorry, I messed something up with an appointment I have as I thought it would 
be on friday, but actually it's on thursday evening. So I would suggest friday 
at 8 pm. Does that work for you, too?

Johannes



Sent from [ProtonMail](https://protonmail.ch), encrypted email based in 
Switzerland.



 Original Message 
Subject: Re: [Snowdrift-design] New, updated intro-video script and audio
Local Time: 13. Februar 2017 8:55 AM
UTC Time: 13. Februar 2017 07:55
From: m...@mray.de
To: design@lists.snowdrift.coop



On 12.02.2017 20:59, J.wuensch wrote:
> Thanks Aron!
>
> Yes, we will see if the audio works as it is. If not, we will let you know. ;)
>
> @mray
> I think it's time to soon make a jitsi kickoff meeting for the video 
> production. I'll have time next weekend or we could do it thursday evening 
> (16.Feb) and then begin with the animatic or storyboard.
>
> I downloaded and installed the seafile-client today. It would be nice to get 
> access to that library / folder / server 
> (https://snowdrift.sylphs.net/d/7d74cfd129/?p=/assets&mode=list) My E-Mail to 
> add is: j.wuen...@protonmail.com
>
> Thanks and see you soon,
> Johannes
>
>

Thank you to be on top of this!

I haven't had time to look into the material yet, but the sooner we can
get going the better. Thursday 16.02. sounds fine to me, what time would
work for you?

I'd be available in the evening from about 19:30 on or more early at
about 9:30.


-Robert

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Re: [Snowdrift-design] New, updated intro-video script and audio

2017-02-12 Thread J.wuensch
Thanks Aron!

Yes, we will see if the audio works as it is. If not, we will let you know. ;)

@mray
I think it's time to soon make a jitsi kickoff meeting for the video 
production. I'll have time next weekend or we could do it thursday evening 
(16.Feb) and then begin with the animatic or storyboard.

I downloaded and installed the seafile-client today. It would be nice to get 
access to that library / folder / server 
(https://snowdrift.sylphs.net/d/7d74cfd129/?p=/assets&mode=list) My E-Mail to 
add is: j.wuen...@protonmail.com

Thanks and see you soon,
Johannes



Sent from [ProtonMail](https://protonmail.ch), encrypted email based in 
Switzerland.



 Original Message 
Subject: [Snowdrift-design] New, updated intro-video script and audio
Local Time: February 10, 2017 6:42 AM
UTC Time: February 10, 2017 5:42 AM
From: aa...@snowdrift.coop
To: design@lists.snowdrift.coop 

Okay, after much delay (so sorry everyone!) I finally have major
progress here.

Several issues came up with the script when recording the audio. The
most stark was that jumping in with the budget line was totally
non-sequitur, had no connection to the rest of the script. A few other
words just flowed badly in terms of their sound (actual flow of
phonemes), and some bits lacked clarity.

The new script (which now has audio ready for storyboarding) has fewer
high-level words, so it's easier to understand, everything flows well.
No, it's not perfect, and there are a few variations of each line that
are equally good and just have different trade-offs. But this really
works finally.

Here's the script:

```
1. Things like software, music, journalism, and research *can* be public
goods, freely used and shared by *everyone*.

2. But most publishers keep exclusive control so they can show ads and
charge access fees.

3. And projects released under free and open terms don't get enough
funding.

4. To solve this dilemma, we developed a cooperative fundraising method
which we call crowd*matching*.

5. You support a project by pledging a monthly donation of 1 cent for
every 10 patrons who give with you.

6. So, a thousand patrons means a thousand dollars; and 5,000 patrons at
5 dollars each would bring a project's monthly income to 25,000 dollars.

7. With this pledge, you give up some individual control in order to
build consensus and grow the crowd.

8. But you still choose which projects stay active within your overall
budget for the system.

9. Join Snowdrift.coop today, and help clear the path to a free and open
future!
```


And here's 13 takes of audio with just some variation in delivery and
vocal style:

http://snowdrift.sylphs.net/d/841e82092d/

Note that I changed one word in the script after recording. The "and" in
line 6 was a "but" when I recorded the audio. This shouldn't affect the
storyboarding process and can be edited later or re-record the audio.

Yes, there's some room to tweak things, especially the audio delivery,
but I really want to go forward with using this and storyboarding and
get the video done. Between here and the final video, the audio itself
can be tweaked, a light ambient music background can be added, etc.
Nothing is set in stone. But this script finally passes all the
requirements I have, and I tried it with various people for feedback,
including those not really involved. It finally works well overall for
the limited time.

Please, video animation folks, get to work. I won't offer suggestions.
Make some good storyboards and then show the rest of us!

Cheers,
Aaron

--
Aaron Wolf
co-founder, Snowdrift.coop

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Re: [Snowdrift-design] new video script draft

2017-01-13 Thread J.wuensch
Guys, no need to start fighting here. The introduction video is a very 
important part of the snowdrift launch. We all know that, and I think we all 
agree, that Aron as a co-founder of the snowdrift project should have some 
influence on it.
@ Aron. No need to worry. We will take your suggestions into account. The 
storyboarding notes that you have written to each section are a very good 
starting point. I think what mray is pointing out here is that we as artist 
just want to have a bit of creative freedom in the process of creating the 
video instead of getting constantly interrupted by endless discussions on the 
mailing list. Then, when we have something to show, we can discuss and review 
it together. We are used to critical reviews, so it's not the end of the world 
for us, if we have to change something. As far as I'm concerned I hadn't had 
the time till now to think about the visuals complementing the text. But this 
weekend and the next week I should find some time. If I have a complex idea 
that's a lot of work, I would of course first ask you, if it's suitable, so 
that we don't waste too much time on things that are not supposed to be in the 
video. But for small things I would prefer to just do them quickly and you can 
review and judge them later.
And of course I'd be more happy to work with the audio instead the plain 
text... ;)

Cheers, Johannes



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 Original Message 
Subject: Re: [Snowdrift-design] new video script draft
Local Time: January 13, 2017 9:17 PM
UTC Time: January 13, 2017 8:17 PM
From: m...@mray.de
To: design@lists.snowdrift.coop



On 13.01.2017 18:31, Aaron Wolf wrote:
> On 01/13/2017 01:53 AM, mray wrote:
>>
>>
>> On 11.01.2017 21:22, Aaron Wolf wrote:
>>> On 01/11/2017 11:57 AM, mray wrote:


 On 11.01.2017 17:21, Aaron Wolf wrote:
>
> I already started a new thread to discuss the story-boarding. Do we
> really need the audio files before starting that storyboarding process?
>

 Yes.

>>>
>>> Please forgive my ignorance here. Can you explain why you need audio
>>> files instead of just the written text in order to do storyboarding? It
>>> just makes no sense to me at all. I don't imagine that storyboards
>>> already need millisecond-to-millisecond timing notes or anything. Don't
>>> we just start by drafting some images and ideas for what goes with the
>>> script?
>>>
>>> I can understand that having audio is nice, but a hard requirement
>>> before we start working on and discussing storyboarding. I really don't
>>> get it.
>>>
>>
>> Imagine making a music-video with only having music sheets beforehand.
>> You *could* do it - but waiting for the recording is better.
>> I don't want to put pressure on you, but I guess recording a few takes
>> should be possible soon. Unless we have to wait very long I think
>> waiting is worth it.
>>
>> Concerning the next steps I don't plan to have a workflow that is
>> remotely similar to the one of the script. I expect to work on this
>> inside the design circle and seek acceptance/feedback when there are
>> results to talk about.
>>
>
>
> If I know the gist of some music, I could totally story-board, like make
> plans for a music video just looking at lyrics. It would be no good to
> actually make even the first draft of the actual video, but talking
> about what types of scenes we'd have wouldn't require the recording of
> the music. Generally sketching out a list of scenes in an order would
> not be blocked.
>

So we agree. You probably just did not consider that what you proposed
can be recognized as a kind of a "first draft" of an actual video.

I plan to make the directions the video can evolve into dependent on
skills, preferences and time of people working on it. Ideally based on
face to face conversations. Reading about more concrete ideas in an
email from somebody outside the "design role"(?) seems to be a domain
conflict.

> But, yes, I'll get audio really soon.
>
> And sure, it makes sense to work internally on things. But I have some
> communication directives that I want included. The images that go with
> the line about restrictions must include reference to *both* locks and
> ads. The last line about clearing the path should hint at (i.e.
> foreshadow) the snowdrift metaphor. And I want to emphasize the need for
> reinforcing the general sense of cooperation and community.
>
> In order to avoid domain conflicts, the best strategy is to run the
> general ideas for what is being communicated by me, and then as long as
> we're clear about the general messaging, it's your domain to determine
> how to make the video express it best.
>

I appreciate you giving ideas but reject general directives about
concrete imagery. It is up to the video team to create images that
accompany the text you have the – literal – final word in.

Before we start you are free to give ideas.
After there is 

Re: [Snowdrift-design] new video script draft

2017-01-12 Thread J.wuensch
@Aron
I would prefer to work with the audio because I think I would rather go for an 
animatic than a classic storyboard. An animatic is a video where there are no 
final shots, but just rough animation together with the sound.

Btw, you said you already have started a new thread to discuss the 
story-boarding. Where can I find that thread? I think I didn't receive 
something through the mailing lists. And as far as I know snowdrift hasn't 
moved to Discourse yet. Is it on Taiga? Or is there something else I don't know 
of?

@Robert
UTC+1 is correct. I'm located in Stuttgart.
Sure I can give you some impressions of my earlier work. But as I already 
mentioned it's a bit different from what we need in the snowdrift video ;)

Here is my demoreel! I quickly uploaded it on a private account with a link to 
share it with you. Lol, I started it at the beginning of 2013. But as I never 
really needed it, it's still not finished... But almost... :D
https://goo.gl/photos/8y1k7Xa1ifidiAPt8
The bubbles at the beginning are completely 3d made in Blender by me. In all 
the other shots I mainly worked on the compositing, not the 3d stuff itself.

And this for example is a short where me and my brother were in the position of 
VFX supervising and lead compositing:
https://vimeo.com/35796070 and the breakdown: https://vimeo.com/36291888

Johannes





 Original Message 
Subject: Re: [Snowdrift-design] new video script draft
Local Time: January 11, 2017 9:22 PM
UTC Time: January 11, 2017 8:22 PM
From: aa...@snowdrift.coop
To: design@lists.snowdrift.coop

On 01/11/2017 11:57 AM, mray wrote:
>
>
> On 11.01.2017 17:21, Aaron Wolf wrote:
>>
>> I already started a new thread to discuss the story-boarding. Do we
>> really need the audio files before starting that storyboarding process?
>>
>
> Yes.
>

Please forgive my ignorance here. Can you explain why you need audio
files instead of just the written text in order to do storyboarding? It
just makes no sense to me at all. I don't imagine that storyboards
already need millisecond-to-millisecond timing notes or anything. Don't
we just start by drafting some images and ideas for what goes with the
script?

I can understand that having audio is nice, but a hard requirement
before we start working on and discussing storyboarding. I really don't
get it.


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Re: [Snowdrift-design] new video script draft

2017-01-11 Thread J.wuensch
Hello Mray,

I'm also looking forward to work with you on the video soon. My twin brother, 
who worked on some VFX projects, too, would like to join the video team, if 
possible.
Would we then be three people? Or are there others interested in working on it, 
too?
Anyway, just let me know, when you have the audio files. Then we can meet on 
jitsi or irc and discuss the details and begin with storyboarding/animatic 
etc...

Johannes


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 Original Message 
Subject: Re: [Snowdrift-design] new video script draft
Local Time: 10. Januar 2017 7:40 PM
UTC Time: 10. Januar 2017 18:40
From: m...@mray.de
To: design@lists.snowdrift.coop


Hello Johannes,

good to hear from you and see you are following the latest development
closely! I'm looking forward to work with you from here on (creating
storyboards) once we have audio files.


Concerning your feedback:
I'm glad you bring this up as I had the exact same problem with "site-wide".

There is a trade-off between clarity and precision.
Adding the concept "site-wide vs. non-site-wide" is not required to
achieve what we want to achieve.

Many questions *will* get raised without doubt, but this video does not
need to answer them all or set things straight.
Being correct and concise trumps removing doubt at this scope.

It is *escpecially* problematic to raise that term when there is only
one site that is the very project promoting it.


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Re: [Snowdrift-design] new video script draft

2017-01-09 Thread J.wuensch
Ok, I'm not sure if it's far far better, but I'm ok with it. Maybe I just read 
it badly to that person and that's why he was confused... :)


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 Original Message 
Subject: Re: [Snowdrift-design] new video script draft
Local Time: 9. Januar 2017 7:31 PM
UTC Time: 9. Januar 2017 18:31
From: aa...@snowdrift.coop
To: design@lists.snowdrift.coop

On 01/09/2017 09:41 AM, J.wuensch wrote:
> Hey guys,
> All in all it's pretty good! But there is one thing I noticed when I
> read the text to other people. It's the "site-wide" budget in part 7
> that seems to be a bit confusing.
>
> 7. And your pledges stay active as long as they fit within your
> site-wide budget.
>
> I would replace "your site-wide budget" with "your defined monthly budget":
>
> 7. And your pledges stay active as long as they fit within your defined
> monthly budget.
>
> Why: Firstly, I think no one will get, what you mean by a "site-wide
> budget". It's just to abstract. I read it to two people and they didn't
> get that part... How the mechanism of the budget is working should be
> easily clarified on the website later. I think for the video it's only
> important, that you know there is a budget limit that you can set
> yourself. If it's side-wite or not, is not important in the first
> place. Secondly in this version it's more obvious that you can define
> the budget yourself. And thirdly, it's an additional hint, that
> snowdrift is about monthly payments. I know, there are already two, but
> as this is an important point I think it's ok to mention it again.
>
>

Thanks for the reply, but "your defined monthly budget" is absolutely
not going to work. It's FAR FAR better for people to say "site-wide
budget? How does that work?" than to have the WRONG idea "oh, I get to
set a cap for how much I give to each project".

We are NOT offering people to cap each project, we are giving them ONE
overall site-wide (or system-wide, there are other wordings for these
things) budget. If the total of *all* their pledges goes past their
limit, then the project that grew will be dropped until they decide to
drop others instead or to change their budget limit. We don't have time
to explain that, but we don't want anyone to have the wrong idea that
you can have a per-project budget.


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Re: [Snowdrift-design] new video script draft

2017-01-09 Thread J.wuensch
Hey guys,
All in all it's pretty good! But there is one thing I noticed when I read the 
text to other people. It's the "site-wide" budget in part 7 that seems to be a 
bit confusing.

7. And your pledges stay active as long as they fit within your site-wide 
budget.

I would replace "your site-wide budget" with "your defined monthly budget":

7. And your pledges stay active as long as they fit within your defined monthly 
budget.

Why: Firstly, I think no one will get, what you mean by a "site-wide budget". 
It's just to abstract. I read it to two people and they didn't get that part... 
How the mechanism of the budget is working should be easily clarified on the 
website later. I think for the video it's only important, that you know there 
is a budget limit that you can set yourself. If it's side-wite or not, is not 
important in the first place. Secondly in this version it's more obvious that 
you can define the budget yourself. And thirdly, it's an additional hint, that 
snowdrift is about monthly payments. I know, there are already two, but as this 
is an important point I think it's ok to mention it again.




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 Original Message 
Subject: Re: [Snowdrift-design] new video script draft
Local Time: 9. Januar 2017 3:50 AM
UTC Time: 9. Januar 2017 02:50
From: stephen.mic...@tufts.edu
To: Design discussion for Snowdrift.coop , 
t...@lists.snowdrift.coop 

On Sat, Jan 7, 2017 at 11:56 PM, Aaron Wolf  wrote:


We're getting close!! We need to work on the last pre-sign-off line(s) to 
solidify this thing. I'm happy to suggest as a final draft for everything 
except the second-to-last section. SCRIPT: 1. Things like software, music, 
journalism, and research *can* be public goods, freely used and shared by 
*everyone*. 2. But instead, publishers typically add restrictions in order to 
secure funding. 3. Meanwhile, projects releasing their work under free and open 
terms struggle. 4. To address this dilemma, we developed a new fundraising 
method we call crowd**matching**. 5. Rather than donate alone, you pledge to 
make a monthly contribution of 1 cent for every 10 patrons who give to the same 
project with you. 6. 1,000 patrons donating $1 is $1,000, but with 5,000 
patrons at just $5 each, a project would receive $25,000 a month! 7. ??? [see 
notes below; something mentioning budget (probably vague, just giving idea that 
you can learn more reading the how-it-works page) and emphasizing the positive 
qualities of the system as a whole] 8. Join Snowdrift.coop today, and help 
clear the path to a free and open future! --- Aaron's thoughts on 7: * goal: an 
inspiring and informative vision of the system overall * must mention budget * 
avoid vague claims, buzzwords, marketing-speak in favor of factual informative 
content * the vision can emphasize any of: * pledging to many projects * only 
donating much to those that have buy-in from others / those projects "people 
value most" (consensus, avoiding fragmentation / a few successful projects is 
better than many failing ones) * a budget where projects that get *too* popular 
get cut off * no time here but ideal impression of how this mediates runaway 
growth, and a popular project doesn't *directly* cause the drop of another 
project * you have control to stay on-board with a super popular project by 
either (A) dropping others or (B) increasing your budget * you can observe over 
time to favor those projects that make the most impact (accountability) * your 
pledges are part of inviting others to pledge * providing sustainable, reliable 
salaries to project teams * we only have time for some of these things * 
"directs your budget to most-valued" ideas are misleading in that it only 
applies *before* hitting your limit. At your limit, projects that get popular 
will be dropped first. * To ensure people have a clear sense of budget or at 
least open questions and not misunderstandings, these are the implications to 
avoid: * wrong: you always give your whole budget * wrong: you can always keep 
donating without passing your limit (effectively reneging on the matching 
pledge) * wrong: you can set a different budget for each project * we have at 
most about 15 seconds for whatever best compromise of these things we can 
achieve

After more work today, the latest draft stands at:

```

1. Things like software, music, journalism, and research *can* be public goods, 
freely used and shared by *everyone*.

2. But instead, publishers typically add restrictions in order to secure 
funding.

3. Meanwhile, projects releasing their work under free and open terms struggle.

4. To enable the widespread cooperation needed to solve this dilemma, we 
developed a new fundraising method we call "crowdmatching".

5. To support a project, you pledge to donate 1 cent for every 10 patrons who 
give with you each month.

6. 1,000 patrons each put in a dollar, but with 5,000 patro

Re: [Snowdrift-design] Intro video script

2016-11-26 Thread J.wuensch
I really like this script and I also think that this works better for the short 
version. Well done Michael!






 Original Message 
Subject: Re: [Snowdrift-design] Intro video script
Local Time: November 26, 2016 5:11 AM
UTC Time: November 26, 2016 4:11 AM
From: m...@techdesignpsych.com
To: design@lists.snowdrift.coop


On 11/25/2016 10:17 AM, Aaron Wolf wrote:
> 
>>> With the updated first line:
>>>
>>> SCRIPT2C/
>>>
>>> The snowdrift dilemma: Regardless of who clears the snow, we all
>>> benefit. So, who will do the work?
>>>
>>> This public goods problem can also apply to music, software, movies,
>>> news, research, and so on…
>>>
>>> That's why we developed crowdmatching!
>>>
>>> At Snowdrift.coop, you pledge to donate a little bit for each patron who
>>> supports a project with you. We calculate donations monthly based on the
>>> numbers of patrons and your budget limit.
>>>
>>> This way, each donation is matched by the rest of the community, and we
>>> build consensus around the most promising projects.
>>>
>>> Come join us in clearing the path to a free and open future!
>>>
>>> /SCRIPT2C
>>>
>>> We can see if others have further feedback, but I think we should
>>> already start storyboarding with this.
>>>

I'm thinking that in this super-short intro, it would be better to omit
any reference to a snowdrift. It's just too confusing, not necessary
enough, and doesn't help to engage people right away. People can find
out why we're called Snowdrift.coop later, but here they just need to
know, understand, and feel positive about and interested in the core of
what Snowdrift.coop is about.

As to the "free" qualifier discussion, I think it's absolutely critical
to remember that the overwhelming majority of the world has not the
faintest idea that a phrase like "free music" ever means anything other
than "music you don't have to pay for".

Here's an idea omitting the Snowdrift reference. I've done quite a bit
of other editing which I can explain if that would be helpful.

SUGGESTION/

When music, software, movies, news, research, and so on, are released as
public goods, everyone can enjoy them freely, without limitations.

But who will pay for them to be created?

Snowdrift.coop's pioneering crowdmatching platform empowers you to join
with others to fund the public goods /you/ want created.

You pledge to donate a tiny amount each month for each patron who
supports a project with you, within a budget you control.

Your donation is matched by the rest of the community, building
consensus that directs support to the most promising projects.

Join us in clearing the path to a free and open future!

/SUGGESTION




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Re: [Snowdrift-design] Intro video script

2016-11-26 Thread J.wuensch
Hm, ok, I understand. I think I now know why I had the feeling there was 
something missing and why I added in those questions.

The first section ends with: "So, who will do the work?" For me that somehow 
implies that the problem is to find the people doing the work. But that's not 
really the problem. I think there are enough people who can and would like to 
do the work. The actual problem which snowdrift tries to solve is a fair 
compensation/support for those people so they can go on doing it. In short: 
cooperation. And that's something not mentioned in the first two sections. It 
doesn't talk about any support. The solution proposed is crowdmatching which is 
essentially bringing people together to support the creators. If our solution 
is organizing support for the creators, I guess the problem is also related to 
support. But it's not mentioned.
Now with those questions I had added in it was obvious that it is going to be 
about support and donations. And with this in mind I personally think it's 
easier to get the rest.

Well that's just my thoughts. It's really damn hard to write such a short 
script and get everything important in there! :)
And yes you are right, I think the visuals with logos can definitively help.






 Original Message 
Subject: Re: [Snowdrift-design] Intro video script
Local Time: November 25, 2016 6:17 PM
UTC Time: November 25, 2016 5:17 PM
From: aa...@snowdrift.coop
To: design@lists.snowdrift.coop

On 11/25/2016 01:28 AM, J.wuensch wrote:
> "This public goods problem can also apply to music, software, movies,
> news, research, and so on…"
>
> I'm with mray. I think it would be good to put "free" in there. Because
> that's what snowdrift.coop is all about. To support the people that
> create stuff which is freely available to everyone. Like the sentence is
> now, the "public" is clearly related to the "problem" and not
> necessarily to music, software and so on... Of course one can make that
> connection, but it's not said, that everyone will get it that quick. I
> mean maybe they never had anything to do with this stuff and hear all
> that for the first time.
> I just think it's important to emphasize what we want to support. Yes,
> the word "free" can be a bit confusing, but as you already said, it gets
> further explained on the homepage, so I think it's ok to go here with
> "free". Maybe even mention the support for the creators and the
> distribution on the supporters, because that's essentially what this
> platform is going to organize. I've done it with two questions that
> should help to make it not too abstract. We should keep in mind that
> none of the people out there has ever heard crowdmatching and thus it's
> kind of abstract. I remember when I first stumbled across snowdrift.coop
> there was that word crowdmatching and I didn't really get what it was
> about. I took me a while to get the concept.
>
> So here is my suggestion. It's a bit longer but for me it's important
> and I think it's worth the extra seconds:
>
> This public goods problem can also apply to freely available music,
> software, movies,
> news, research, and so on… But how to support those creators in a
> sustainable way? And how do we fairly distribute the donations across
> the supporters?
>
> That's why we developed
>
> So that's my feedback. All in all I like it! Good Job Aron!
>

I like the idea, but I still lean against putting in these qualifiers
into the script. I'm just not going to be happy with the partial,
inadequate clarification. And we're definitely going to go over the 45
second mark with those extra questions. I think that has to wait for a
longer video.

Maybe the visuals can help? We could put the text "free/libre/open" and
creative-commons logos and GNU logos and such in the video when we talk
about the categories of public goods… thoughts?

> cheers,
> Johannes
>
>
> Sent from ProtonMail <https://protonmail.ch>, encrypted email based in
> Switzerland.
>
>
>>  Original Message 
>> Subject: Re: [Snowdrift-design] Intro video script
>> Local Time: November 24, 2016 10:20 PM
>> UTC Time: November 24, 2016 9:20 PM
>> From: aa...@snowdrift.coop
>> To: design@lists.snowdrift.coop
>>
>> n 11/24/2016 12:06 PM, mray wrote:
>> >
>> >
>> > On 24.11.2016 20:46, Aaron Wolf wrote:
>> >> SCRIPT2B/
>> >>
>> >> The snowdrift dilemma: Whether or not we help, we all benefit from
>> >> clearing the public road. So, who will do the work?
>> >
>> > We actually benefit from a clear road - n

Re: [Snowdrift-design] Intro video script

2016-11-25 Thread J.wuensch
"This public goods problem can also apply to music, software, movies,
news, research, and so on…"

I'm with mray. I think it would be good to put "free" in there. Because that's 
what snowdrift.coop is all about. To support the people that create stuff which 
is freely available to everyone. Like the sentence is now, the "public" is 
clearly related to the "problem" and not necessarily to music, software and so 
on... Of course one can make that connection, but it's not said, that everyone 
will get it that quick. I mean maybe they never had anything to do with this 
stuff and hear all that for the first time.
I just think it's important to emphasize what we want to support. Yes, the word 
"free" can be a bit confusing, but as you already said, it gets further 
explained on the homepage, so I think it's ok to go here with "free". Maybe 
even mention the support for the creators and the distribution on the 
supporters, because that's essentially what this platform is going to organize. 
I've done it with two questions that should help to make it not too abstract. 
We should keep in mind that none of the people out there has ever heard 
crowdmatching and thus it's kind of abstract. I remember when I first stumbled 
across snowdrift.coop there was that word crowdmatching and I didn't really get 
what it was about. I took me a while to get the concept.

So here is my suggestion. It's a bit longer but for me it's important and I 
think it's worth the extra seconds:

This public goods problem can also apply to freely available music, software, 
movies,
news, research, and so on… But how to support those creators in a sustainable 
way? And how do we fairly distribute the donations across the supporters?

That's why we developed

So that's my feedback. All in all I like it! Good Job Aron!

cheers,
Johannes



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Switzerland.



 Original Message 
Subject: Re: [Snowdrift-design] Intro video script
Local Time: November 24, 2016 10:20 PM
UTC Time: November 24, 2016 9:20 PM
From: aa...@snowdrift.coop
To: design@lists.snowdrift.coop

n 11/24/2016 12:06 PM, mray wrote:
>
>
> On 24.11.2016 20:46, Aaron Wolf wrote:
>> SCRIPT2B/
>>
>> The snowdrift dilemma: Whether or not we help, we all benefit from
>> clearing the public road. So, who will do the work?
>
> We actually benefit from a clear road - not from its clearing.
>

Okay, rewrote to:

"The snowdrift dilemma: Regardless of who clears the snow, we all
benefit. So, who will do the work?"

That's shorter and more precise too. More obvious that the snowdrift is
the thing to clear.

>>
>> This public goods problem can also apply to music, software, movies,
>> news, research, and so on…
>
> You are juggling concepts here, in the midst of all this it is not clear
> at all that you are talking about "public music", "public software", 
>
> Are you sure there is no time to throw in the word "free" ?
>

I think "free" without "free/libre/open" is confusing, "free/libre/open"
is jargonny, and "free and open" emphasizes the misinterpretation of
"free" as "gratis".

I think "public music" is true but not needed to be said in a sentence
that already references public goods. We're saying "it CAN apply" and
will say outside of the video that it applies only in the case of true
public music i.e. free/libre/open that is also of the caliber that it
requires serious investment. We can't get into it here. We're just
saying "this is about public goods, and keep in mind these categories of
works"

>>
>> That's why we developed crowdmatching!
>>
>> At Snowdrift.coop, you pledge to donate a little bit for each patron who
>> supports a project with you. We calculate donations monthly based on the
>> numbers of patrons and your budget limit.
>>
>> This way, each donation is matched by the rest of the community, and we
>> build consensus around the most promising projects.
>>
>> Come join us in clearing the path to a free and open future!
>>
>> /SCRIPT2B
>
>
> looks great. getting curious where and how you choose to emphasize the
> sentences :D
>
>

With the updated first line:

SCRIPT2C/

The snowdrift dilemma: Regardless of who clears the snow, we all
benefit. So, who will do the work?

This public goods problem can also apply to music, software, movies,
news, research, and so on…

That's why we developed crowdmatching!

At Snowdrift.coop, you pledge to donate a little bit for each patron who
supports a project with you. We calculate donations monthly based on the
numbers of patrons and your budget limit.

This way, each donation is matched by the rest of the community, and we
build consensus around the most promising projects.

Come join us in clearing the path to a free and open future!

/SCRIPT2C

We can see if others have further feedback, but I think we should
already start storyboarding with this.

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[Snowdrift-design] Testanimation

2016-11-13 Thread J.wuensch
Hello Snowdrifters,

Yesterday I did a quick animation test. Here is the result.
https://goo.gl/photos/bkWa6LJttVij4mSXA

Yes it's some character animation. If we don't need it, doesn't matter. I 
learned quite a lot by playing with rigging and animating that character. So 
I'm already happy. But in case that a character animation would be handy at 
least I now know, that I could do it.

@mray
Software like Nuke and Natron is focused on high end video compositing and I 
really love them. But when it comes to motion graphics, they can be a pain in 
the ass and are not comparable with After Effects. It's possible but really 
inconvenient. I don't do a lot of motion graphics, but I'm pretty sure it would 
be easier to do them in Blender (at least for me, of course it depends on how 
much experience one have in that program).

I looked into the files and everything is ok. I couldn't find any big mistakes! 
:D I really like the fade-out. Good job so far.

@aron
I looked into the script, too, and in the files from mray there were some 
recordings of the script in different versions. I personally don't think the 
last version is the best one. If it helps, I can try to put together a script 
by mixing all versions (mray's included) and choosing, what I love most and put 
in a few remarks and thoughts on why I chose that way.
If you don't want to go all over it again, just tell me, it's ok. There is the 
saying: "Too many cooks spoil the broth." And I think in some cases that can be 
true.

That's it for now,
Johannes


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[Snowdrift-design] joining the team

2016-11-11 Thread J.wuensch
Hello,
I'm Johannes from Germany. I used to work as a visual effects artist and would 
be happy to join the design team in order to support the whole snowdrift idea. 
I use open source where I can, that's why my main tools which I'm using are 
Blender, Natron, Kdenlive and Krita.
I've never really done Character Animation or a cartoon like animation, as I 
was more into the realistic stuff. So this would probably be new for me, too, 
but I like challenges and perhaps I can make a valuable contribution to the 
project. At least I can try.

Happy to hearing from you,
Johannes


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