Re: [Snowdrift-design] Intro video script
Hi All, I skimmed through the thread and have a few comments based on the most recent script. Overall, I am happy that we dropped any deep explaination and most of the snow analogy. Below is my suggestion followed by the inline comments that built it. --- SUGGESTION/ When goods such as software, multimedia, and research are released freely and for altrustic reasons, everyone is able to enjoy and benefit from them. But who pays for this content to be developed and sustained? Snowdrift.coop's revolutionary crowdmatching platform empowers you to join with others to fund the public goods /you/ want created. You pledge to donate a tiny amount, with a preset limit, every month, for each patron who supports a project with you. Your donation is matched by others in the growing community, building consensus that directs support to the most promising projects. Join us in clearing the path to a free and open future! /SUGGESTION --- On Sat, 26 Nov 2016 14:56:28 -0500 Stephen Michel wrote: > > On Fri, Nov 25, 2016 at 11:11 PM, Michael Siepmann > wrote: > > > > > > SUGGESTION/ > > > > When music, software, movies, news, research, and so on, are > > released as > > public goods, everyone can enjoy them freely, without limitations. Reduce list, hopefully to three items, e.g. software, multimedia, and research. Avoid using the term public goods more than once, and probably not up front as it is somewhat technical. Maybe use the word altruism. > > > > > But who will pay for them to be created? But who pays for this content to be created and sustained? > > > > > Snowdrift.coop's pioneering crowdmatching platform empowers you to > > join > > with others to fund the public goods /you/ want created. pioneering -> innovative or revolutionary > > > > > You pledge to donate a tiny amount each month for each patron who > > supports a project with you, within a budget you control. each month -> every month Connect budget with outgoing money, create a list that draws a line from pocketbook to project. > > > > > > > Your donation is matched by the rest of the community, building > > consensus that directs support to the most promising projects. the rest of the community -> others in a growing community > > > > > Join us in clearing the path to a free and open future! Can "Join us in clearing the path to a free and open future!" be a new 'official' tagline? I think it sounds rather good. > > Does "clearing the path" still make sense given that we don't mention > a snowdrift any more? I don't want to strip it completely if possible, the novelty is a good thing. > > > > > /SUGGESTION --- Welcome Johannes! Hope that you can make an upcoming voice chat, Mondays at 20:00 UTC. We will most likely be using Mumble and an Etherpad. -- William Hale aka Salt Community Director Snowdrift.coop "Crowdmatching for Public Goods" ___ Design mailing list Design@lists.snowdrift.coop https://lists.snowdrift.coop/mailman/listinfo/design
Re: [Snowdrift-design] Audio for intro-to-snowdrift video
On Fri, 14 Oct 2016 19:35:21 -0700 Aaron Wolf wrote: > ``` > With a road blocked by a snowdrift, everyone wants it cleared, but > nobody wants to do it all themselves. Of course, nothing gets done if > each of us waits for others to do the work. I think explaining the road imagery is important and should be included. I mean we need to answer the "why" this stuff needs to be fund somehow and that has always been a good hook. > > That's an example of the PUBLIC GOODS PROBLEM where we fail to > cooperate enough to support resources that benefit everyone. Only need to reference / keyword once. > > Public goods can also be things like music, software, movies, news, > research… We'd all love to get these things for free with no > limitations. But then how could we fund their development in the first > place? I'm not sure that "free from limitations" gets the point across. > > At Snowdrift.coop, we've created a new crowdmatching system to fund > these types of projects while keeping them as free and open public > goods. Free and open needs to be used only once and explained in a near by sentence. > > When supporting projects here, you don't risk volunteering alone, and > there's no hyped-up, all-or-nothing, one-time campaigns. You just > make a pledge that says, "l'll chip in a little more for each person > who joins me!" And because we calculate our crowdmatching donations > monthly, our system combines mutual assurance with sustainable > funding and accountability. I would focus on two of the three or comma separate. This is the real meat, maybe cut the cat around it? Don't reuse keywords and get it to to like 30-45 seconds. Otherwise, I liked the one you sent initially. It is pretty solid but will take a fair amount of animation to make it look good before attention wavers. That being said, if this launch is really targetting the people who have been watching us for years, then this audio clip may make a better impression. Thoughts? > > Working together, we can clear the path to a free and open future for > everyone! > ``` > Use the tagline here, "Crowdfunding for Public Goods". I really do like the longer version and think it might hit home with the long-term supporters. Mray, what do you think could be done to illustrate it? Wolftune and chreekat, be safe if the weather kicks up! -- Salt pgpzWmQ_tENW1.pgp Description: OpenPGP digital signature ___ Design mailing list Design@lists.snowdrift.coop https://lists.snowdrift.coop/mailman/listinfo/design
Re: [Snowdrift-design] Audio for intro-to-snowdrift video
On Thu, 13 Oct 2016 22:22:35 -0700 Aaron Wolf wrote: > It's not perfect, but I think this is usable. I worked hard to capture > every aspect that would cover all the important elements, avoid > misunderstanding from people who might have the wrong guesses if > things weren't quite clear, and achieves the basic idea of a > compelling introduction from which people should jump to learning the > details and/or signing up. > > Audio here: http://snowdrift.sylphs.net/f/a3591afcb5/?raw=1 > > That's a direct download to a FLAC file > > Here's the script: http://snowdrift.sylphs.net/f/9894866a59/?raw=1 > > Both are available to the design group in Seafile as well. > > The fundamental images I insist on having in the video are the ones > that show the road blocked by snowdrift (it should be blocked enough > to be clearly a problem, not just sorta snowy), the toll-road with > cameras and billboards, and the vision we want: a nice clear road > with trees and no billboards, no obstacles. > > I can easily imagine other illustrations or text shown in the video to > accompany the narration, but the core thing is the road images and > then just whatever else will fill out a functional video. > > We can always iterate or make updated versions later, but right now we > need a first version that's good enough to actually put live and then > start getting feedback on and be usable for our initial launch. > > Cheers, > Aaron Seems very good, covers all of the important bases and utilizes current terminology. The only criticism would be that it seems to jump right in. A well done first pane that requires click-to-play should remedy this. Thanks for getting it out Aaron! -- Salt pgpBloBRCTrCh.pgp Description: OpenPGP digital signature ___ Design mailing list Design@lists.snowdrift.coop https://lists.snowdrift.coop/mailman/listinfo/design
Re: [Snowdrift-design] Interaction design mockups
On Tue, 24 May 2016 16:24:23 -0600 Michael Siepmann wrote: > On 05/24/2016 04:13 PM, Aaron Wolf wrote: > > Yes, that all matches what I had in mind anyway. I think and hope it > will be obvious enough. Of course if we find it's not obvious enough, > we can address that in various ways, but I think starting with > something simpler like this is better. > > > These look great, thanks Michael! ___ Design mailing list Design@lists.snowdrift.coop https://lists.snowdrift.coop/mailman/listinfo/design
Re: [Design] shirt colors
Would someone start a new thread with mock-ups of the final options? Thanks! On Fri, 18 Dec 2015 11:20:33 -0800 Diana Connolly wrote: > Quite simply, all we need now is the final graphics in a form I can > hand off to Bluemill, and a choice of sizes and colors for at least > 24 shirts. Remember, shirt color changes cost nothing. > > If people would like to start sending me their choices, I will > compile a list. > ___ Design mailing list Design@lists.snowdrift.coop https://lists.snowdrift.coop/mailman/listinfo/design
Re: [Design] Stickers
Stickers look great! On Thu, 17 Dec 2015 21:31:59 +0100 mray wrote: > During the last meeting we decided to go for 4 certain stickers > > 1. logo symbol only > 2. logo symbol & type > 3. eunice with shovel shovel over logo & type > 4. mimi & eunice shaking hands over logo & type > > At the time that particular versions of the stickers were not coherent > enough. So I worked on them some more > > > This is how I would send them to print: > https://github.com/mray/Snowdrift-Design/blob/master/sticker/stickers2.svg > > > Thoughts? > pgpt3VO_0pDFu.pgp Description: OpenPGP digital signature ___ Design mailing list Design@lists.snowdrift.coop https://lists.snowdrift.coop/mailman/listinfo/design
Re: [Design] shirt colors
I liked the left hand side of each of those drafts with a preference toward shirts-diana. pgp0WSEdHkuKj.pgp Description: OpenPGP digital signature ___ Design mailing list Design@lists.snowdrift.coop https://lists.snowdrift.coop/mailman/listinfo/design
Re: [Design] shirt colors
I like mray's top row, left and right, with a slight pull towards right for the basic logo. For the cartoons, I like mray's bottom left and middle, with no real pull either way. However, when considering front/back, I think Aaron's top right balances the contrasts well. Basically, my vote is for blue ink on a light grey shirt. -- William Hale aka Salt ___ Design mailing list Design@lists.snowdrift.coop https://lists.snowdrift.coop/mailman/listinfo/design