Re: ASJS and Starling (was Re: [FalconJx] where I'm going to be)

2013-01-22 Thread Om
On Mon, Jan 21, 2013 at 11:02 PM, Erik de Bruin e...@ixsoftware.nl wrote:

 Hi,

  I spent some time going through your new framework.  First off, I think
 it
  deserves to be called something else.  The JS in ASJS implies that
 it
  is a JS specific implementation of the framework.  In reality it is not.
  Well, I called that to show that it is a parallel framework.  That we
 build
  both AS and JS beads.  But I don't care to much about what we end up
 calling
  it.

 Well, I do care. There are 2 naming conventions I think are working
 well right now: the intended use of a framework decides the first:
 ASJS stands for Actionscript to JavaScript, exactly what the
 frameworks and tools in there do.


There is a brand new framework in there that has nothing to do with JS
[1].  In fact, Alex has envisioned this new framework in a way that it does
not know where it is going to be run on.  My proposal is to have a
directory structure that clearly separates the concerns.


 The second is the approach taken
 when going from AS to JS: first there is FlexJS, Alex's set of bottom
 up, start from scratch frameworks (one for AS and one for JS), and
 then there is VanillaSDK, my attempt at a top down, use the Flex SDK
 and write a complimentary JS framework approach.

 ASJS is also the home of the Publisher I'm writing, which will take
 either framework (FlexJS and VanillaSDK) and use it and it's
 dependencies to build an AS/MXML project into a HTML/JS project, again
 AS - JS.

 I don't mind renaming/rebranding things, especially is something is
 gained by doing so (even if it's only better marketing), but we should
 take care not to end up with a too generic naming convention just
 trying to fit too many projects under one roof.


I agree with everything you are saying.  But please hear me out.  This is
what I am proposing:  Instead of it being:

http://svn.apache.org/viewvc/flex/*asjs*/branches/develop/frameworks/as/
http://svn.apache.org/viewvc/flex/*asjs*
/branches/develop/frameworks/js/FlexJS/
http://svn.apache.org/viewvc/flex/*asjs*
/branches/develop/frameworks/js/VanillaSDK/
etc.

lets make it (replace *AlexFlex *with whatever codename you want to):

http://svn.apache.org/viewvc/flex/*AlexFlex*/branches/develop/frameworks/as/
http://svn.apache.org/viewvc/flex/*AlexFlex*
/branches/develop/frameworks/js/FlexJS/
http://svn.apache.org/viewvc/flex/*AlexFlex*
/branches/develop/frameworks/js/VanillaSDK/
etc.

This way, I can go in and add something like:
http://svn.apache.org/viewvc/flex/*AlexFlex*
/branches/develop/frameworks/as/src/org/apache/flex/stage3d/

alongside

http://svn.apache.org/viewvc/flex/*AlexFlex*
/branches/develop/frameworks/as/src/org/apache/flex/html/

Do you see where I am going with this?  My goal (if a bit naive) is to tag
along with this new framework and explore how best we can start rendering
stuff using the GPU.  Having a source tree with the term asjs and working
on Flash player specific stuff - that can never be replicated in JS or
HTML5 sounds like a bad idea to me.  Hence the request.

If you have an alternative to what I am trying to achieve, I am all ears.

Thanks,
Om



 EdB



[1] http://svn.apache.org/viewvc/flex/asjs/branches/develop/frameworks/as/


Re: ASJS and Starling (was Re: [FalconJx] where I'm going to be)

2013-01-22 Thread Erik de Bruin
Om,

I see your point. Here's mine: Alex's new framework has an AS and a JS
part. Currently projects build using his AS part are compiled with
FalconJS to run in the browser using his JS framework. Alex has named
his framework combo FlexJS. I think that name (FlexJS) should be
revisited as that framework clearly has more uses than enabling JS
output.

You are 'only' interested in the AS part of FlexJS. My suggestion
would be that you and Alex move the AS framework out of the asjs tree
into it's own root *AlexFlex*. This leaves only JS frameworks (with
the JS part of FlexJS chief among them) in 'asjs/../frameworks/js', so
these JS frameworks could move up one level.

The new situation should look something like this (hoping it isn't
wrapped to pieces by the various email clients):

root
|
- asjs
|
- branches
|
- develop
|
- examples
|
- frameworks
|
- *FlexJS* (the JS part)
|
- VanillaSDK
|
- publisher
- *AlexFlex*
|
- branches
|
- develop
|
- frameworks
|
- *FlexJS* (the AS part)
|
- *OM_GPU_MAGIC*


That way, everything that has to do with AS - JS cross compilation
can stay in 'asjs' (which is a fitting name), and anything that has to
do with Alex's new AS framework goes into the new location.

Makes sense?

EdB



 http://svn.apache.org/viewvc/flex/*asjs*/branches/develop/frameworks/as/
 http://svn.apache.org/viewvc/flex/*asjs*/branches/develop/frameworks/js/FlexJS/
 http://svn.apache.org/viewvc/flex/*asjs*/branches/develop/frameworks/js/VanillaSDK/
 etc.

 lets make it (replace *AlexFlex *with whatever codename you want to):

 http://svn.apache.org/viewvc/flex/*AlexFlex*/branches/develop/frameworks/as/
 http://svn.apache.org/viewvc/flex/*AlexFlex*/branches/develop/frameworks/js/FlexJS/
 http://svn.apache.org/viewvc/flex/*AlexFlex*/branches/develop/frameworks/js/VanillaSDK/
 etc.

 This way, I can go in and add something like:
 http://svn.apache.org/viewvc/flex/*AlexFlex*/branches/develop/frameworks/as/src/org/apache/flex/stage3d/

 alongside

 http://svn.apache.org/viewvc/flex/*AlexFlex*/branches/develop/frameworks/as/src/org/apache/flex/html/


--
Ix Multimedia Software

Jan Luykenstraat 27
3521 VB Utrecht

T. 06-51952295
I. www.ixsoftware.nl


RE: ASJS and Starling (was Re: [FalconJx] where I'm going to be)

2013-01-22 Thread Kessler CTR Mark J

   I was going to recommend trying a WebGL for GPU rendering.  However, while 
most browsers support it.  Microsoft has not yet jumped on board.  It does use 
the HTML5 Canvas to render on.  

   I didn't even remember it existed really until I read an article about a 
game from Mozilla demo studio called BananaBread.  It was a 3D first person 
shooter game compiled to JS+WebGL.  The part that caught my eye was the 
Compiled into JS+WebGL.

https://developer.mozilla.org/en-US/demos/detail/bananabread


   Are there any other well adopted standards similar to WebGL?


-Mark

-Original Message-
From: omup...@gmail.com [mailto:omup...@gmail.com] On Behalf Of Om
Sent: Monday, January 21, 2013 20:22
To: dev@flex.apache.org
Subject: Re: ASJS and Starling (was Re: [FalconJx] where I'm going to be)

On Fri, Jan 18, 2013 at 11:49 AM, Alex Harui aha...@adobe.com wrote:

 Changing subject because GPU rendering usually gets a lot of replies.

 In this new framework, I am trying to separate everything into little
 chunks
 I call beads.  The visual components are supposed to have a minimum of
 three beads, one each for MVC, and the V is essentially the Skin.


I spent some time going through your new framework.  First off, I think it
deserves to be called something else.  The JS in ASJS implies that it
is a JS specific implementation of the framework.  In reality it is not.
 Second, it deserves its own wiki page.
The reason is:  I see this as a clean way to start implementing a new Flex
framework.  The effort that you, Michael.S and Erik have undertaken to make
it work in HTML/JS can work in parallel with a Starling/GPU based View for
the same new Flex framework.



 Components don't assume they are on the Flash display list.  Instead of
 calling addChild, you call child.addToParent.


This makes a lot of sense.  Except that Starling's APIs tries to mimic the
current Flash Player's display list paradigm.  I need to spend some time
trying to figure out how I can tie these things up.  Any thoughts?



 So, yes, you could write new view beads that create their visuals using
 starling.  I suppose we could rewire addToParent to do what you want.


This is the part that excites me most.  I will start writing an
implementation of your framework with a Starling based view.  I might have
to a new implementation of Application.as.

 Do you mind if I pollute the asjs directory with my code, or would you
prefer that I do it on my whiteboard?



 I didn't explicitly design the new framework for starling.


I think that is a good thing.  The more clearer the separation there is
between the rest of the framework and the render specific stuff, the better
for everyone.


 I still need convincing that it truly makes a difference for the vast
 majority of
 business applications. I still think your Flex apps are busy running AS
 code
 or suffering from having too many display objects per component which I do
 want to tackle in this new framework.


My take on this is: I have worked on so many data intensive applications
where performance goes for a toss when the framework is trying to draw too
many things on the screen.  Utilizing the GPU (especially on mobile) would
definitely make a difference.  For legacy hardware, things would fallback
to to a software engine anyways, so what is the harm in trying this out?


 I did consider that the new framework would favor bitmaps over vectors, at

least in the early versions.  I'm not planning support on the JS side for
 vector graphics right away, so you are reduced to using bitmaps for many
 more things, which I think most folks do in HTML/JS and which GPUs seem to
 like more.


Again, this is a good thing.  In my experiments with Flex on mobile
devices, rastering displayobjects and removing them off the display yielded
so much better performance.  Imagine if everything we had this kind of
support in the framework itself.




 The prototype is checked in:  FalconJS is in the falcon/trunk/compiler.js
 folder.  The latest ASJS framework is in asjs/branches/develop/framework,
 and the example that uses it is in
 asjs/branches/develop/examples/FlexJSTest_again.



As I said earlier, it would be fantastic if you could split the new
framework into separate directory and not throw it in along with ASJS. Does
that make sense?

Thanks,
Om


 On 1/18/13 11:04 AM, Om bigosma...@gmail.com wrote:

  On Fri, Jan 18, 2013 at 10:00 AM, Alex Harui aha...@adobe.com wrote:
 
That's why I've chosen a new
  parallel framework:  I've already got a prototype up and running, and I
  would not be able to do that with the current Flex SDK.  Hopefully the
  patterns I am using the new framework are extensible enough to allow it
 to
  grow up to match the old Flex SDK over time.
 
 
  This sounds very interesting to me.  I have been playing around with
  Starling and Stage3D to see how best to render Flex via the GPU.  I've
 come
  to the conclusion that this would entail rewriting a lot of of existing
  Flex

RE: ASJS and Starling (was Re: [FalconJx] where I'm going to be)

2013-01-22 Thread Kessler CTR Mark J

   Well Firefox, Chrome, Safari(disabled by default), Opera, few mobile ones 
support it.  IE only supports it atm with a plugin.  However it is pretty much 
a deal breaker to design the end state twice. 

But if you want an easy to read does my browser support WebGL type page.. try 
this. Yay/nay lol.

http://www.doesmybrowsersupportwebgl.com/

-Mark

-Original Message-
From: Kevin Newman [mailto:capta...@unfocus.com] 
Sent: Tuesday, January 22, 2013 10:37
To: dev@flex.apache.org
Subject: Re: ASJS and Starling (was Re: [FalconJx] where I'm going to be)

WebGL isn't supported by IE (and various flavors of WebKit and maybe not 
Opera either), so you'd have to do two implementations, one in WebGL, 
and a fallback in Canvas (which in IE is GPU accelerated).

Kevin N.


On 1/22/13 7:26 AM, Kessler CTR Mark J wrote:
 I was going to recommend trying a WebGL for GPU rendering.  However, 
 while most browsers support it.  Microsoft has not yet jumped on board.  It 
 does use the HTML5 Canvas to render on.

 I didn't even remember it existed really until I read an article about a 
 game from Mozilla demo studio called BananaBread.  It was a 3D first person 
 shooter game compiled to JS+WebGL.  The part that caught my eye was the 
 Compiled into JS+WebGL.

 https://developer.mozilla.org/en-US/demos/detail/bananabread


 Are there any other well adopted standards similar to WebGL?


 -Mark



Re: ASJS and Starling (was Re: [FalconJx] where I'm going to be)

2013-01-22 Thread Om
On Tue, Jan 22, 2013 at 2:40 AM, Erik de Bruin e...@ixsoftware.nl wrote:

 Om,

 I see your point. Here's mine: Alex's new framework has an AS and a JS
 part. Currently projects build using his AS part are compiled with
 FalconJS to run in the browser using his JS framework. Alex has named
 his framework combo FlexJS. I think that name (FlexJS) should be
 revisited as that framework clearly has more uses than enabling JS
 output.

 You are 'only' interested in the AS part of FlexJS. My suggestion
 would be that you and Alex move the AS framework out of the asjs tree
 into it's own root *AlexFlex*. This leaves only JS frameworks (with
 the JS part of FlexJS chief among them) in 'asjs/../frameworks/js', so
 these JS frameworks could move up one level.

 The new situation should look something like this (hoping it isn't
 wrapped to pieces by the various email clients):

 root
 |
 - asjs
 |
 - branches
 |
 - develop
 |
 - examples
 |
 - frameworks
 |
 - *FlexJS* (the JS part)
 |
 - VanillaSDK
 |
 - publisher
 - *AlexFlex*
 |
 - branches
 |
 - develop
 |
 - frameworks
 |
 - *FlexJS* (the AS part)
 |
 - *OM_GPU_MAGIC*


 That way, everything that has to do with AS - JS cross compilation
 can stay in 'asjs' (which is a fitting name), and anything that has to
 do with Alex's new AS framework goes into the new location.

 Makes sense?

 EdB



  http://svn.apache.org/viewvc/flex/*asjs*/branches/develop/frameworks/as/
 
 http://svn.apache.org/viewvc/flex/*asjs*/branches/develop/frameworks/js/FlexJS/
 
 http://svn.apache.org/viewvc/flex/*asjs*/branches/develop/frameworks/js/VanillaSDK/
  etc.
 
  lets make it (replace *AlexFlex *with whatever codename you want to):
 
 
 http://svn.apache.org/viewvc/flex/*AlexFlex*/branches/develop/frameworks/as/
 
 http://svn.apache.org/viewvc/flex/*AlexFlex*/branches/develop/frameworks/js/FlexJS/
 
 http://svn.apache.org/viewvc/flex/*AlexFlex*/branches/develop/frameworks/js/VanillaSDK/
  etc.
 
  This way, I can go in and add something like:
 
 http://svn.apache.org/viewvc/flex/*AlexFlex*/branches/develop/frameworks/as/src/org/apache/flex/stage3d/
 
  alongside
 
 
 http://svn.apache.org/viewvc/flex/*AlexFlex*/branches/develop/frameworks/as/src/org/apache/flex/html/


 --
 Ix Multimedia Software

 Jan Luykenstraat 27
 3521 VB Utrecht

 T. 06-51952295
 I. www.ixsoftware.nl



Re: ASJS and Starling (was Re: [FalconJx] where I'm going to be)

2013-01-21 Thread Alex Harui



On 1/21/13 5:21 PM, Om bigosma...@gmail.com wrote:

 On Fri, Jan 18, 2013 at 11:49 AM, Alex Harui aha...@adobe.com wrote:
 
 Changing subject because GPU rendering usually gets a lot of replies.
 
 In this new framework, I am trying to separate everything into little
 chunks
 I call beads.  The visual components are supposed to have a minimum of
 three beads, one each for MVC, and the V is essentially the Skin.
 
 
 I spent some time going through your new framework.  First off, I think it
 deserves to be called something else.  The JS in ASJS implies that it
 is a JS specific implementation of the framework.  In reality it is not.
Well, I called that to show that it is a parallel framework.  That we build
both AS and JS beads.  But I don't care to much about what we end up calling
it.
  Second, it deserves its own wiki page.
Well, I think there is one:
https://cwiki.apache.org/confluence/display/FLEX/Alex%27s+FlexJS+Prototype
 The reason is:  I see this as a clean way to start implementing a new Flex
 framework.  The effort that you, Michael.S and Erik have undertaken to make
 it work in HTML/JS can work in parallel with a Starling/GPU based View for
 the same new Flex framework.
 
 
 
 Components don't assume they are on the Flash display list.  Instead of
 calling addChild, you call child.addToParent.
 
 
 This makes a lot of sense.  Except that Starling's APIs tries to mimic the
 current Flash Player's display list paradigm.  I need to spend some time
 trying to figure out how I can tie these things up.  Any thoughts?
Did you see the thread today where someone else proposed an alternative to
Starling?  Starling may not be the best way to get at stage3D/gpu.  Any
emulation of the display list is likely to cost more cycles than one tuned
to the platform.  Do we really need a display list at all?  If not, then
don't use one.
 
 
 
 So, yes, you could write new view beads that create their visuals using
 starling.  I suppose we could rewire addToParent to do what you want.
 
 
 This is the part that excites me most.  I will start writing an
 implementation of your framework with a Starling based view.  I might have
 to a new implementation of Application.as.
In my view of the world, there will be many packages with different flavors
of Applications, components and beads.
 
  Do you mind if I pollute the asjs directory with my code, or would you
 prefer that I do it on my whiteboard?
I think you can do it directly in the asjs directory if you organize the
packages in a reasonable way.

 
 
 
 I didn't explicitly design the new framework for starling.
 
 
 I think that is a good thing.  The more clearer the separation there is
 between the rest of the framework and the render specific stuff, the better
 for everyone.
 
 
 I still need convincing that it truly makes a difference for the vast
 majority of
 business applications. I still think your Flex apps are busy running AS
 code
 or suffering from having too many display objects per component which I do
 want to tackle in this new framework.
 
 
 My take on this is: I have worked on so many data intensive applications
 where performance goes for a toss when the framework is trying to draw too
 many things on the screen.
OK, but did you put in the profiler?  Did [render] actually show up or is
other code running instead?
 Utilizing the GPU (especially on mobile) would
 definitely make a difference.
Again, do you have empirical evidence?  It makes sense for sprite sheets in
a game, but I don't understand what kind of visualization you are doing in
your business apps that is similar.

 For legacy hardware, things would fallback
 to to a software engine anyways, so what is the harm in trying this out?
No harm, if this is your itch, you are welcome to scratch it, but I am all
about expectation management.  So if it were me I would use profiler data to
set expectations.  One of my goals of the new framework is to try to apply
simple principles of just-in-time and on-demand so the SDK doesn't waste
cycles for just-in-case stuff like it does now.  That alone might give you
the performance boost you are looking for.
 
 
 
 
 The prototype is checked in:  FalconJS is in the falcon/trunk/compiler.js
 folder.  The latest ASJS framework is in asjs/branches/develop/framework,
 and the example that uses it is in
 asjs/branches/develop/examples/FlexJSTest_again.
 
 
 
 As I said earlier, it would be fantastic if you could split the new
 framework into separate directory and not throw it in along with ASJS. Does
 that make sense?
Well, you can argue for a different name for the folder, but its ability to
have a parallel JS framework is highly important and one of the major
design/implementation constraints, so I like the idea there is an as folder
next to the js folder in SVN.  If your work turns out to be just alternative
skins, that can be managed in a separate package or folder.  For now, I
think you should just start sticking in code and see what we end up with

Re: ASJS and Starling (was Re: [FalconJx] where I'm going to be)

2013-01-21 Thread Erik de Bruin
Hi,

 I spent some time going through your new framework.  First off, I think it
 deserves to be called something else.  The JS in ASJS implies that it
 is a JS specific implementation of the framework.  In reality it is not.
 Well, I called that to show that it is a parallel framework.  That we build
 both AS and JS beads.  But I don't care to much about what we end up calling
 it.

Well, I do care. There are 2 naming conventions I think are working
well right now: the intended use of a framework decides the first:
ASJS stands for Actionscript to JavaScript, exactly what the
frameworks and tools in there do. The second is the approach taken
when going from AS to JS: first there is FlexJS, Alex's set of bottom
up, start from scratch frameworks (one for AS and one for JS), and
then there is VanillaSDK, my attempt at a top down, use the Flex SDK
and write a complimentary JS framework approach.

ASJS is also the home of the Publisher I'm writing, which will take
either framework (FlexJS and VanillaSDK) and use it and it's
dependencies to build an AS/MXML project into a HTML/JS project, again
AS - JS.

I don't mind renaming/rebranding things, especially is something is
gained by doing so (even if it's only better marketing), but we should
take care not to end up with a too generic naming convention just
trying to fit too many projects under one roof.

EdB



--
Ix Multimedia Software

Jan Luykenstraat 27
3521 VB Utrecht

T. 06-51952295
I. www.ixsoftware.nl