Re: [SailfishDevel] No map overlay objects shown if zoomLevel 3

2013-11-26 Thread Martin Kampas
Again lying - it is used in the same object, this will not work. 2x sorry :) I 
should sleep more.

Martin

On Tuesday, November 26, 2013 09:02:19 AM Martin Kampas wrote:
 Not true - I overlooked the condition. sorry. Still you can implement your
 own version of QDeclarativeGeoMapItemBase::zoomLevelOpacity() 
directly
 in your app so that linker will meet this first.. :)
 
 BR,
 Martin
 
 On Tuesday, November 26, 2013 08:56:12 AM Martin Kampas wrote:
  Hi,
  
  you might be able to modify this behavior through overriding
  QDeclarativeGeoMapItemBase::updateMapItemPaintNode()
 
 
https://qt.gitorious.org/qt/qtlocation/commit/523ebec5dca356e7ddf24792
 
  d9f6d2994a57599a
  
  BR,
  Martin
  
  On Tuesday, November 26, 2013 08:21:52 AM tw_bolek wrote:
   Hi Aaron,
   
You are not doing anything wrong. As you discovered items are 
only
  
  visible
  
when the map zoom level is greater than 3. Between zoom levels 
2
 
 and
 
  3 the
  
opacity is ramped down linearly and is 0 below a zoom level of 2. 
See
https://bugreports.qt-project.org/browse/QTBUG-25393 for details
 
 on
 
  why
  
this was implemented.
   
   Thank you very much. But does it mean that I cannot show any 
objects
 
 in
 
   zoomLevel 1?  Are there no workarounds for this?   Let's say that I
 
 need
 
  to
  
   show a full cruise of a ship between two distant continents - I want 
to
   show it over the whole world map visible at once, i.e. zoom level 1, 
so
   that the user does not have to scroll the map all around to see the
  
  whole
  
   route...  Zoom level 3 where the items become visible is of no use - 
it
   only fits a very small part of the what I need to show at once...
   Everything worked so well in Qt4.8/QtMobility.location 1.2
   
   Many thanks, bolek
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Re: [SailfishDevel] QtWebKit module - shouldm't it be whitelisted?

2013-11-26 Thread Luciano Montanaro
As you say, Python is not the solution, short term...
Plus I don't really want to use it. I suppose it may make some task
easier, if you have the right library... But it adds another
interpreted language in the mix, and I would rather avoid it.

Anyway, I am not using A WebView at all: I cerate a WebPage, then use
setHtml on the file I downloaded, then walk the dom for the nodes I
need.

I tried with the Xmlparser first, since the site advertises xhtml...
but the xml is really broken.

If I have to rewrite the data miner, i will simply go over the html
to match the right regexp.
It looks like the tidy library could do what I need; it is a
dependency as well, but it should be a ligher one than Python (and
qtWebkit, but that was very convenient...).

Also, I have one data source for now, but I expect to have at least
one more in the future, possibly more if I find data sources in other
countirs, so I will need different data extractors.

In any case... The library will still be there, right? This will only
prevent my application to be allowed on the Harbour store? I could
live with that; my application could live in a third party repository.

Luciano

On Tue, Nov 26, 2013 at 7:05 AM, Thomas Perl th.p...@gmail.com wrote:
 Hi,

 2013/11/26 Luciano Montanaro mikel...@gmail.com:
 On Nov 26, 2013 2:07 AM, Robin Burchell robin.burch...@jolla.com wrote:
 [...]
 My application too depends on it to scrape data from a web page. I need the
 QWebElement interface, otherwise I will need to parse the html on my own.
 [...]
 Well, access to the DOM model...

 Depending on how JavaScript-laden the page you are trying to scrape
 is, something like BeautifulSoup or Mechanize (both written in Python;
 the latter one might sound familiar to Perl programmers, it’s designed
 after WWW:Mechanize) might do the job, and in a more lightweight way
 (no need to download images or execute JS / layout the page for simple
 scraping):

  http://www.crummy.com/software/BeautifulSoup/
  http://wwwsearch.sourceforge.net/mechanize/

 Of course, this drags in a new dependency that also isn’t supported at
 the moment (Python), but as mentioned in the announcement[1], we are
 actively working on getting Python support into shape”, and once that
 will be supported (PyOtherSide QML Plugin), it might be easier to
 integrate and more efficient than moving the whole webpage through a
 WebView and going through that with the DOM.

 And if your page is JavaScript-laden, and you can’t parse the static
 HTML using BeautifulSoup or Mechanize, chances are the data parsed by
 JavaScript is also available as JSON somewhere (just look into the
 webpage code / watch the traffic) - and that’ll definitely be easier
 to parse, too :)

 HTH :)
 Thomas

 [1] https://lists.sailfishos.org/pipermail/devel/2013-November/001319.html
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no account be allowed to do the job. -- Douglas Adams
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Re: [SailfishDevel] QtWebKit module - shouldm't it be whitelisted?

2013-11-26 Thread Artem Marchenko
SilicaWebView does more than just wraps QtWebKit's WebView. Particularly
SilicaWebView also is somehow caring about pulley menu integration and the
rest of SilicaFlickable-like stuff that.. causes issues if you want to to
have an address bar above WebView and therefore need to wrap everything
into an outer SilicaFlickable.
Oh well, maybe I just mess up something with touch handling.

A bit more serious issue is that with not permitted QtWebKit import we
cannot use WebView constants anymore. E.g. WebView.LoadSucceededStatus

For now I have to hardcode them.
In general should these constants be copied to SilicaWebView?

Cheers,
Artem.




On Tue, Nov 26, 2013 at 3:07 AM, Robin Burchell robin.burch...@jolla.comwrote:

  Hi,

  The reason for not whitelisting QtWebKit is a bit different here: that
 we don’t want to promise an API that we cannot promise to continue to
 support. While QtWebKit may continue to limp along for a few years yet, it
 has been removed from upstream webkit, and has no real active maintainers
 that I am aware of. The unfortunate reality is that we are not in a
 position where we can take on the sole maintenance of a web engine (which
 is a rather large and complex piece of software).

  We do offer SilicaWebView (in Silica) as a component that does not
 expose any engine/implementation details (meaning that we can change the
 implementation to use QtWebEngine, or Gecko, or whatever suits us / works
 best for the purpose). It should be good enough for simple cases. If you’re
 lacking something from it, please ask away :)

  BR,
 Robin

  On 26 Nov 2013, at 02:02, Artem Marchenko artem.marche...@gmail.com
 wrote:

  Hi all

  One of the rejection messages I've got in harbour is the following:
 -
 In ./usr/share/wikipedia/pages/MainWikipediaPage.qml the 'QtWebKit 3.0'
 is not allowed
  -

  Is WebKit really not allowed? Just double checking as I thought that
 it's API/ABI is to be very stable at the times when it's going to retire -
 http://blog.qt.digia.com/blog/2013/09/12/introducing-the-qt-webengine/ (thanks
 to John Brooks for quickly locating the link).

  Shouldn't QtWebKit import be whitelisted?

  Best regards,
 Artem.

  --
 Artem Marchenko
 http://agilesoftwaredevelopment.com
 http://twitter.com/AgileArtem
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http://agilesoftwaredevelopment.com
http://twitter.com/AgileArtem
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Re: [SailfishDevel] Packaging with icons in 86x86 folder

2013-11-26 Thread Andrey Kozhevnikov
Sure, you can edit file 
SailfishOS/mersdk/targets/SailfishOS-armv7hl/usr/share/qt5/mkspecs/features/sailfishapp.prf


On 26.11.2013 19:33, Unai IRIGOYEN wrote:


Hi,

I submitted my app before naming policy change but it got rejected 
according to new naming policy.


I fixed all naming to comply with new policy but I cannot change the 
intermediate install folder from 
/home/deploy/installroot/usr/share/icons/hicolor/90x90/apps to 
/home/deploy/installroot/usr/share/icons/hicolor/86x86/apps.


I made a search in SDK files and replaced 90x90 occurrences by 
86x86 but my makefile still has 90x90 even after deleting and 
running qmake.


Does somebody have a workaround to package according to new policy so 
I can submit my app again or do I absolutely need to wait for SDK update?


Best regards.

--

Unai IRIGOYEN



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Re: [SailfishDevel] Packaging with icons in 86x86 folder

2013-11-26 Thread Andrey Kozhevnikov

you should clean project and restart qmake to generate new Makefiles ;)

On 26.11.2013 19:48, Artem Marchenko wrote:
Or if you fail to correct this file (I failed whatever changes I do 
and run qmake, Makefile generated still uses 90x90), you can ignore 
CONFIG += sailfishapp and use that stuff manually - you can see how 
it's done at 
https://github.com/amarchen/Wikipedia/blob/master/src/src.pro


/Artem.


On Tue, Nov 26, 2013 at 3:36 PM, Andrey Kozhevnikov 
coderusin...@gmail.com mailto:coderusin...@gmail.com wrote:


Sure, you can edit file

SailfishOS/mersdk/targets/SailfishOS-armv7hl/usr/share/qt5/mkspecs/features/sailfishapp.prf



On 26.11.2013 19:33, Unai IRIGOYEN wrote:


Hi,

I submitted my app before naming policy change but it got
rejected according to new naming policy.

I fixed all naming to comply with new policy but I cannot change
the intermediate install folder from
/home/deploy/installroot/usr/share/icons/hicolor/90x90/apps to
/home/deploy/installroot/usr/share/icons/hicolor/86x86/apps.

I made a search in SDK files and replaced 90x90 occurrences by
86x86 but my makefile still has 90x90 even after deleting and
running qmake.

Does somebody have a workaround to package according to new
policy so I can submit my app again or do I absolutely need to
wait for SDK update?

Best regards.

-- 


Unai IRIGOYEN



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http://agilesoftwaredevelopment.com
http://twitter.com/AgileArtem


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Re: [SailfishDevel] Third party modules / header files

2013-11-26 Thread christopher . lamb

Hi Sven

some of that is covered here:

http://flyingsheeponsailfish.blogspot.ch/2013/11/deploying-additional-packages-to.html

You should not need to map any additional drives for Qt Creator to  
find headers, the SDK VM already has shared folders that access you  
home drive (within which you have to install the Sailfish SDK).


One point additional point discussed in many mails over the past few  
weeks is what / where can you install shared libraries to make your  
app compliant with the rules of the Jolla Harbour app store. My  
(shaky) understanding  is that while technically you can use the Yaml  
/ spec file to automatically install additional packages, for the app  
store you will have to bundle these with your app (i.e. not shared).


mfg

Chris

Zitat von Putze Sven sailfish...@hardcodes.de:


Hi there,

For some time now I am wondering what the best practice would be for  
using third party components. First off all I want to sketch my  
understanding so far:


# I can use any RPM package that is available via zypper on the  
emulator AKA The SailfishOS Emulator. SSH in that thingy and  
install the files. That way the package is there, where it is needed  
and used in the end.
# The same package plus header files are installed in the Mer build  
engine for cross compilation, so the compiler and linker can  
find/use them during compilation/linking time (and packaging time  
later on)


Development is done on the QtCreator integrated development  
environment plus some plugins for the communication with the  
virtual machines (and later on the physical device). This is the  
only platform dependent piece of software since the rest is done in  
VMs. So far so good, now the washy part.


# For developing convenience it would be nice if the editor in  
QtCreator knew about the header files that are part of the earlier  
mentioned packages.
What's the best practice here? Do you guys mount a drive from the  
Mer build engine for cross compilation to simply re-use those  
header files for the QtCreator? Do you copy them over to a local  
path? Am I on the wrong path? ;-)


# Finally there must be a way to tell the build system that there is  
a dependency to an existing RPM package.
I assume that is somehow done in the .YAML file in the Requires  
section. Do I simply add the name of the package here?



If that has been asked and answered before just point me to the  
appropriate resource, that I have googled it wrong.



Best regards
Sven
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Re: [SailfishDevel] Third party modules / header files

2013-11-26 Thread Putze Sven
Hi Christopher,

 
 http://flyingsheeponsailfish.blogspot.ch/2013/11/deploying-additional-packages-to.html
Thanks for the read. So I am not so wrong at all :-)

 You should not need to map any additional drives for Qt Creator to find 
 headers, the SDK VM already has shared folders that access you home drive 
 (within which you have to install the Sailfish SDK).
 
If my understanding of the official documentation is right, then the home 
folder of my development machine (where QtCreator runs) is shared with the VM. 
This way the compiler can access the source.
But I want the other way around. Re-using header files already there on the SDK 
machine (the headless one). Is there a drive mapped into my home folder? And if 
yes, where?

 One point additional point discussed in many mails over the past few weeks is 
 what / where can you install shared libraries to make your app compliant with 
 the rules of the Jolla Harbour app store. My (shaky) understanding  is that 
 while technically you can use the Yaml / spec file to automatically install 
 additional packages, for the app store you will have to bundle these with 
 your app (i.e. not shared).

Hm, so far I thought that this is true for everything that is _not_ available 
as RPM package in the NEMO repository.

BR.
Sven

 
 mfg
 
 Chris
 
 Zitat von Putze Sven sailfish...@hardcodes.de:
 
 Hi there,
 
 For some time now I am wondering what the best practice would be for using 
 third party components. First off all I want to sketch my understanding so 
 far:
 
 # I can use any RPM package that is available via zypper on the emulator 
 AKA The SailfishOS Emulator. SSH in that thingy and install the files. 
 That way the package is there, where it is needed and used in the end.
 # The same package plus header files are installed in the Mer build engine 
 for cross compilation, so the compiler and linker can find/use them during 
 compilation/linking time (and packaging time later on)
 
 Development is done on the QtCreator integrated development environment 
 plus some plugins for the communication with the virtual machines (and later 
 on the physical device). This is the only platform dependent piece of 
 software since the rest is done in VMs. So far so good, now the washy part.
 
 # For developing convenience it would be nice if the editor in QtCreator 
 knew about the header files that are part of the earlier mentioned packages.
 What's the best practice here? Do you guys mount a drive from the Mer build 
 engine for cross compilation to simply re-use those header files for the 
 QtCreator? Do you copy them over to a local path? Am I on the wrong path? ;-)
 
 # Finally there must be a way to tell the build system that there is a 
 dependency to an existing RPM package.
 I assume that is somehow done in the .YAML file in the Requires section. 
 Do I simply add the name of the package here?
 
 
 If that has been asked and answered before just point me to the appropriate 
 resource, that I have googled it wrong.
 
 
 Best regards
 Sven
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Re: [SailfishDevel] Third party modules / header files

2013-11-26 Thread christopher . lamb

Hi Sven

Zitat von Putze Sven sailfish...@hardcodes.de:

If my understanding of the official documentation is right, then the  
home folder of my development machine (where QtCreator runs) is  
shared with the VM. This way the compiler can access the source.
But I want the other way around. Re-using header files already there  
on the SDK machine (the headless one). Is there a drive mapped into  
my home folder? And if yes, where?


Exactly how the build machine works is not my area of expertise, but I  
think it works the other way around: The header files are installed to  
your homedrive, and accessed from there by the SDK Build Engine:


If I search my host for files called .h, then I find large numbers in  
the folder below (or its subfolders)


/Users/christopherlamb/SailfishOSAlpha5/mersdk/targets/SailfishOS-i486-x86/usr/include/

e.g. qcamera.h in  
/Users/christopherlamb/SailfishOSAlpha5/mersdk/targets/SailfishOS-i486-x86/usr/include/qt5/QtMultimedia


One of the shared drives of the SDK VM is  
/Users/christopherlamb/SailfishOSAlpha5/mersdk/targets, so it will  
have access to the header files found above.


Chris

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Re: [SailfishDevel] Third party modules / header files

2013-11-26 Thread Sven Putze

 If my understanding of the official documentation is right, then the home 
 folder of my development machine (where QtCreator runs) is shared with the 
 VM. This way the compiler can access the source.
 But I want the other way around. Re-using header files already there on the 
 SDK machine (the headless one). Is there a drive mapped into my home folder? 
 And if yes, where?
 
 Exactly how the build machine works is not my area of expertise, but I think 
 it works the other way around: The header files are installed to your 
 homedrive, and accessed from there by the SDK Build Engine:
 
 If I search my host for files called .h, then I find large numbers in the 
 folder below (or its subfolders)
 
 /Users/christopherlamb/SailfishOSAlpha5/mersdk/targets/SailfishOS-i486-x86/usr/include/

Thank you for giving the right hint.

If you open VirtualBox, choose the machine named MerSDK and enter the 
settings then you can see the tab named Shared Folders. The one named 
target is the interesting one. It is indeed as you said: this folder contains 
the complete SDK for each platform. SailfishOS-i486-x86 for using the emulator. 
SailfishOS-armv7hl for the physical device later on. And this matches exact the 
two targets that can be managed in the SDK Control Center.
I've tried it with a clean install, added a package for one target and voilá 
the target folder has become new children :-) Header files I found you!

BR.
Sven

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[SailfishDevel] Replacing Linux with OpenBSD

2013-11-26 Thread opendaddy
Hi,

What would be the ups and downs of replacing Linux with something like OpenBSD 
in Sailfish?

They say perfection is achieved, not when there's nothing left to add, but 
when there's nothing left to take away. It seems no other OS in the world 
today embodies this as well as OpenBSD does.

Thanks.

O.D.

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Re: [SailfishDevel] Replacing Linux with OpenBSD

2013-11-26 Thread Luciano Montanaro
It would be quite a lot of work, I believe...

For one, sailfish is based on mer, which uses systemd, which is linux specific.

Then, the currently available (well, it will be available shortly!)
hardware needs Android drivers.

I have not been using BSD in a while... what are its advantages? In
embedded projects, Linux starts to be quite entrenched... :)

Luciano

On Tue, Nov 26, 2013 at 5:18 PM,  openda...@hushmail.com wrote:
 Hi,

 What would be the ups and downs of replacing Linux with something like 
 OpenBSD in Sailfish?

 They say perfection is achieved, not when there's nothing left to add, but 
 when there's nothing left to take away. It seems no other OS in the world 
 today embodies this as well as OpenBSD does.

 Thanks.

 O.D.

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Anyone who is capable of getting themselves made President should on
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[SailfishDevel] Developing and Testing with Real Sailfish OS Hardware

2013-11-26 Thread christopher . lamb

Hi all

Given that the first pre-order Jolla phones running Sailfish OS should  
be shipping in the next few days / weeks, will instructions soon be  
published how to test and deploy to real hardware?


I am guessing that the process will be similar to that used for the  
N9, but I may be wrong ...


mfg

Chris


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Re: [SailfishDevel] Developing and Testing with Real Sailfish OS Hardware

2013-11-26 Thread Tone Kastlunger
Afaik there should be a developer mode.


On Tue, Nov 26, 2013 at 9:00 PM, christopher.l...@thurweb.ch wrote:

 Hi all

 Given that the first pre-order Jolla phones running Sailfish OS should be
 shipping in the next few days / weeks, will instructions soon be published
 how to test and deploy to real hardware?

 I am guessing that the process will be similar to that used for the N9,
 but I may be wrong ...

 mfg

 Chris


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Re: [SailfishDevel] [SOLVED] Packaging with icons in 86x86 folder

2013-11-26 Thread Unai IRIGOYEN
Hi,
I tried again Andrey's suggestion even cleaning everything manually but I 
still got the same issue. However Artem's solution worked like a charm and app 
is now submitted to QA.

A big THANK YOU to both of you.

Best regards.

PS: Icon doesn't show on emulator home screen but I guess it's because its 
search paths are outdated.
-- 


Unai IRIGOYEN

Le mardi 26 novembre 2013 21:08:12, Unai IRIGOYEN a écrit :
 Hi,
 thank you for your replies.
 Andrey, I tried what you proposed but unfortunately it didn't work for me. I
 will try again just to be sure and then I will try Artem's solution. If it
 works for someone it must work for me also.
 
 Best regards.
 
 Unai.
 
 On Tue Nov 26 14:50:14 2013 Andrey Kozhevnikov coderusin...@gmail.com 
wrote:
  you should clean project and restart qmake to generate new Makefiles ;)
  
  On 26.11.2013 19:48, Artem Marchenko wrote:
   Or if you fail to correct this file (I failed whatever changes I do
   and run qmake, Makefile generated still uses 90x90), you can ignore
   CONFIG += sailfishapp and use that stuff manually - you can see how
   it's done at
   https://github.com/amarchen/Wikipedia/blob/master/src/src.pro
   
   /Artem.
   
   
   On Tue, Nov 26, 2013 at 3:36 PM, Andrey Kozhevnikov
   coderusin...@gmail.com mailto:coderusin...@gmail.com wrote:
   
   Sure, you can edit file
   SailfishOS/mersdk/targets/SailfishOS-armv7hl/usr/share/qt5/mkspecs/featu
   res/sailfishapp.prf  
   On 26.11.2013 19:33, Unai IRIGOYEN wrote:
Hi,

I submitted my app before naming policy change but it got
rejected according to new naming policy.

I fixed all naming to comply with new policy but I cannot change
the intermediate install folder from
/home/deploy/installroot/usr/share/icons/hicolor/90x90/apps to
/home/deploy/installroot/usr/share/icons/hicolor/86x86/apps.

I made a search in SDK files and replaced 90x90 occurrences by
86x86 but my makefile still has 90x90 even after deleting and
running qmake.

Does somebody have a workaround to package according to new
policy so I can submit my app again or do I absolutely need to
wait for SDK update?

Best regards.
   
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[SailfishDevel] Mer SDK

2013-11-26 Thread Matthias Fulz
Hi,

could someone explain me, how I can use the Sailfish SDK without the included 
qt-creator, please?

I just need to know what needs to be done to create a new project, compile and 
deploy.

I'm unable to find any tutorial or explanation on that.

Thanks,

Matthias
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Re: [SailfishDevel] ContextMenu inside a PullDownMenu

2013-11-26 Thread Martin Jones
Hi,

This will not work and I can’t imagine this case being made to work in the 
future. The pulley menus are designed to be pulled down to highlight an option 
and released to select. A ContextMenu/ComboBox inside a pulley menu is 
incompatible with the interaction design of the pulley menu.

Perhaps you could explain the use case you’re trying to accomplish and we could 
suggest an alternative, or pass some feedback on to our designers.

Best Regards,
Martin.

On 26 Nov 2013, at 10:07 pm, Lauri Lavanti 
laurilava...@gmail.commailto:laurilava...@gmail.com wrote:

Hi,

I’m hoping I’m not the only one who’s been trying something like this and even 
more so I hope there’s a solution for it:

I’ve been trying to get a ContextMenu inside the PullDownMenu with code like 
this:
PullDownMenu {
MenuItem {
ComboBox {
width: page.width
label: Kampus: 

menu: ContextMenu {
id: menu
Repeater {
model: [Kaikki, Otaniemi, Töölö, Arabia,
Kumpula, Keskusta, Kallio, Viikki]
MenuItem {
text: modelData
onClicked: { kampus = modelData }
}
}
}
}
}
Buut, it doesn’t do anything when selected, another thing I did was try to 
replace the MenuItem with the ComboBox straight, but of course that didn’t do 
squat. I’ve also tried to insert the ContextMenu straight to the MenuItem buuut 
that keeps telling me I can’t (surprise).

So, any pointers/tips/solutions?

--
Lauri Lavanti
laurilava...@gmail.commailto:laurilava...@gmail.com




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Re: [SailfishDevel] SDK and Harbour news

2013-11-26 Thread Kaj-Michael Lang
On Fri, 2013-11-22 at 17:21 +0200, Mohammed Hassan wrote:
 GStreamer is not a supported store API for now. I am sure this will

What does that mean ? I can't submit any apps that use gstreamer to the
Harbour ?

 change soon especially after we transition to GStreamer 1.x (Currently
 all our media stack is using GStreamer 0.10).
 
 May I ask you what codecs you would like to see? 

I'd like to port over these two 
http://store.ovi.com/content/267364 and
http://store.ovi.com/content/263944

And I'm also working on a gstelement to use the more correct (and
updated) sidfp library for SID playback.

-- 
Kaj-Michael Lang mil...@tal.org

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Re: [SailfishDevel] Mer SDK

2013-11-26 Thread Tone Kastlunger
Hmm that might be harder than you think.
You can use Scratchbox2; although I personally have not touched it.


On Wed, Nov 27, 2013 at 2:57 AM, Matthias Fulz mf...@olznet.de wrote:

 Hi,

 could someone explain me, how I can use the Sailfish SDK without the
 included
 qt-creator, please?

 I just need to know what needs to be done to create a new project, compile
 and
 deploy.

 I'm unable to find any tutorial or explanation on that.

 Thanks,

 Matthias
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