Re: Eliminate class allocators and deallocators?
downs wrote: Andrei Alexandrescu wrote: downs wrote: Andrei Alexandrescu wrote: Hello, D currently allows defining class allocators and deallocators. They have a number of problems that make them unsuitable for D 2.0. The most obvious issue is that D 2.0 will _not_ conflate destruction with deallocation anymore: invoking delete against an object will call ~this() against it but will not recycle its memory. In contrast, class deallocators are designed around the idea that invoking delete calls the destructor and also deallocates memory. So I'm thinking of removing at least class deallocators from the language. Class allocators may be marginally and occasionally useful if the user takes the matter of deallocation in her own hands. A much better way to handle custom allocation of classes would be in the standard library. What do you think? Andrei Do you trust the D GC to be good enough to always free everything you've allocated, without error? If your answer was 'ye- maaybe ... no actually', please rethink this. People will always be able to call functions in the garbage collector manually. The discussion on class allocators and deallocators has nothing to do with that. Andrei So you can still deallocate a class by hand, only it's not called delete anymore? That is correct. Andrei
Re: Eliminate class allocators and deallocators?
Andrei Alexandrescu wrote: downs wrote: Andrei Alexandrescu wrote: downs wrote: Andrei Alexandrescu wrote: Hello, D currently allows defining class allocators and deallocators. They have a number of problems that make them unsuitable for D 2.0. The most obvious issue is that D 2.0 will _not_ conflate destruction with deallocation anymore: invoking delete against an object will call ~this() against it but will not recycle its memory. In contrast, class deallocators are designed around the idea that invoking delete calls the destructor and also deallocates memory. So I'm thinking of removing at least class deallocators from the language. Class allocators may be marginally and occasionally useful if the user takes the matter of deallocation in her own hands. A much better way to handle custom allocation of classes would be in the standard library. What do you think? Andrei Do you trust the D GC to be good enough to always free everything you've allocated, without error? If your answer was 'ye- maaybe ... no actually', please rethink this. People will always be able to call functions in the garbage collector manually. The discussion on class allocators and deallocators has nothing to do with that. Andrei So you can still deallocate a class by hand, only it's not called delete anymore? That is correct. Andrei Isn't that a pretty big violation of Least Surprise? http://en.wikipedia.org/wiki/Principle_of_least_astonishment : In user interface design, programming language design, and ergonomics, the principle (or rule or law) of least astonishment (or surprise) states that, when two elements of an interface conflict, or are ambiguous, the behaviour should be that which will *least surprise* the human user or programmer at the time the conflict arises.
Re: Eliminate class allocators and deallocators?
I don't see any problem with dispose() method (except that it doesn't nullifies the pointer, which can be a performance issue for some GC implementations). If you plan to go C# way, it's reasonable to adopt its techniques of destruction. Moreover C# and C++ approaches are compatible. If the programmer doesn't guarantee ownership of the object, it's just unreasonable to call delete, here adding the dispose() method to the Object and using it for destruction will help. Your proposal is indeed better than the scheme above and it's not a pain to implement and use destruct+free function, but delete and dispose are already well-known idioms, as you were already told about.
Re: Eliminate class allocators and deallocators?
downs wrote: Andrei Alexandrescu wrote: downs wrote: Andrei Alexandrescu wrote: downs wrote: Andrei Alexandrescu wrote: Hello, D currently allows defining class allocators and deallocators. They have a number of problems that make them unsuitable for D 2.0. The most obvious issue is that D 2.0 will _not_ conflate destruction with deallocation anymore: invoking delete against an object will call ~this() against it but will not recycle its memory. In contrast, class deallocators are designed around the idea that invoking delete calls the destructor and also deallocates memory. So I'm thinking of removing at least class deallocators from the language. Class allocators may be marginally and occasionally useful if the user takes the matter of deallocation in her own hands. A much better way to handle custom allocation of classes would be in the standard library. What do you think? Andrei Do you trust the D GC to be good enough to always free everything you've allocated, without error? If your answer was 'ye- maaybe ... no actually', please rethink this. People will always be able to call functions in the garbage collector manually. The discussion on class allocators and deallocators has nothing to do with that. Andrei So you can still deallocate a class by hand, only it's not called delete anymore? That is correct. Andrei Isn't that a pretty big violation of Least Surprise? http://en.wikipedia.org/wiki/Principle_of_least_astonishment : In user interface design, programming language design, and ergonomics, the principle (or rule or law) of least astonishment (or surprise) states that, when two elements of an interface conflict, or are ambiguous, the behaviour should be that which will *least surprise* the human user or programmer at the time the conflict arises. I think the basic rule being introduced is: that every object can be managed by the gc, or manually managed. But not both. That seems reasonable to me. But if delete no longer deletes, it needs a name change.
uint is NOT just a positive number
Some people used to use unsigned integers as 'mere' non-negative numbers, but they're actually not numbers from range, they're numbers from entirely different algebra. And - yes - this causes subtle bugs. Recent introduction of integer range promotions works hard in hiding those bugs, so they manifest only in very rare corner cases. Ever wondered wheter a-=b and a+=-b equivalent? In most cases they are, except for one. Do you remember? uint is not propagated to long. I've hit it recently. It's exactly because unsigneds are not just non-negative numbers. So it's pain to see their wide use as numbers for which sign-sensitive arithmetic operations are meaningful.
Re: Eliminate class allocators and deallocators?
Don wrote: downs wrote: Andrei Alexandrescu wrote: downs wrote: Andrei Alexandrescu wrote: downs wrote: Andrei Alexandrescu wrote: Hello, D currently allows defining class allocators and deallocators. They have a number of problems that make them unsuitable for D 2.0. The most obvious issue is that D 2.0 will _not_ conflate destruction with deallocation anymore: invoking delete against an object will call ~this() against it but will not recycle its memory. In contrast, class deallocators are designed around the idea that invoking delete calls the destructor and also deallocates memory. So I'm thinking of removing at least class deallocators from the language. Class allocators may be marginally and occasionally useful if the user takes the matter of deallocation in her own hands. A much better way to handle custom allocation of classes would be in the standard library. What do you think? Andrei Do you trust the D GC to be good enough to always free everything you've allocated, without error? If your answer was 'ye- maaybe ... no actually', please rethink this. People will always be able to call functions in the garbage collector manually. The discussion on class allocators and deallocators has nothing to do with that. Andrei So you can still deallocate a class by hand, only it's not called delete anymore? That is correct. Andrei Isn't that a pretty big violation of Least Surprise? http://en.wikipedia.org/wiki/Principle_of_least_astonishment : In user interface design, programming language design, and ergonomics, the principle (or rule or law) of least astonishment (or surprise) states that, when two elements of an interface conflict, or are ambiguous, the behaviour should be that which will *least surprise* the human user or programmer at the time the conflict arises. I think the basic rule being introduced is: that every object can be managed by the gc, or manually managed. But not both. That seems reasonable to me. But if delete no longer deletes, it needs a name change. Oh, that makes more sense. Do manually managed objects still count under MarkSweep?
Problem with undefined types with recent DMDs?
Hello guys. A little help request. I tried to switch to newer version of DMD yesterday (1.048,1.047), but suddenly I get some weird errors. Error: identifier 'UINT' is not defined Error: UINT is used as a type Error: cannot have parameter of type void and the same thing with other types that are imported already in my module by import tango.sys.win32.Types;. It also happens with my own custom types. It was working with 1.045. Any idea what could be wrong? Maybe I messed up the DMD installation or something? Thanks, bobef
Re: Problem with undefined types with recent DMDs?
On Wed, 07 Oct 2009 05:24:42 -0400, bobef blahbalhblahl...@blahblaghblah.blah wrote: Hello guys. A little help request. I tried to switch to newer version of DMD yesterday (1.048,1.047), but suddenly I get some weird errors. Error: identifier 'UINT' is not defined Error: UINT is used as a type Error: cannot have parameter of type void and the same thing with other types that are imported already in my module by import tango.sys.win32.Types;. It also happens with my own custom types. It was working with 1.045. Any idea what could be wrong? Maybe I messed up the DMD installation or something? Thanks, bobef It is a regression: http://d.puremagic.com/issues/show_bug.cgi?id=3301
Re: uint is NOT just a positive number
Kagamin wrote: Some people used to use unsigned integers as 'mere' non-negative numbers, but they're actually not numbers from range, they're numbers from entirely different algebra. And - yes - this causes subtle bugs. Amen! I actually think it's worse in D, because 'uint' is so easy to type, it's far more seductive than 'unsigned int'. Recent introduction of integer range promotions works hard in hiding those bugs, so they manifest only in very rare corner cases. It's not complete. It doesn't apply to arithmetic operations yet. Once that's in place, D could become really harsh about mixing signed and unsigned: if there's any chance the highest bit is set in the signed type, mixing signed and unsigned should be illegal. Ever wondered wheter a-=b and a+=-b equivalent? In most cases they are, except for one. Do you remember? uint is not propagated to long. I've hit it recently. It's exactly because unsigneds are not just non-negative numbers. So it's pain to see their wide use as numbers for which sign-sensitive arithmetic operations are meaningful.
Re: Eliminate class allocators and deallocators?
Andrei Alexandrescu wrote: Christopher Wright wrote: What exactly is your suggestion? It seems that you mean that: delete obj; should call a destructor but not call delete() or notify the GC that the memory is free. That is correct. In particular, an object remains usable after delete. You're saying that there is a problem, but you're not telling us what's wrong. Why the hell do you want to destroy an object without recycling its memory? Why does the inability to do so cause a problem? The matter has been discussed quite a bit around here and in other places. I'm not having as much time as I'd want to explain things. In short, destroying without freeing memory avoids dangling references and preserves memory safety without impacting on other resources. Memory safety, sure, but you're deleting the object. It is no longer valid. You need to add a flag to the object indicating it's invalid, and everything that uses it needs to check that flag. Instead of a probable segfault in the current system, you'll get strange errors. It sounds like a complicated way of supporting a rare use case. Why not use a library solution? Make an IDisposable interface with methods void dispose() and bool disposed()? If you don't have enough time to explain the reasoning, could you post a link to a more detailed explanation?
Re: D marketplace
Tue, 06 Oct 2009 23:04:04 -0600, Stanley Steel thusly wrote: On 10/6/09 11:01 PM, Walter Bright wrote: Stanley Steel wrote: On 10/6/09 12:58 PM, Walter Bright wrote: I'm considering setting up another D newsgroup called D.marketplace. In it, you can essentially post advertisements for your D products, hang out a shingle offering your D consulting services, post want ads for D programmers, anything business oriented that's related to D. Is this something needed? What about something a little more than a news group? I'd be willing to offer up some development time. I thought a n.g. would be easy to manage, and we can see how things go with it before spending a lot of effort. Sounds good. If you change you mind, let me know. The nntp system is not that bad actually. What annoys me on the announcement group is that there is too much OT discussion and new release announcements are added to the same thread with lots of OT posts. Some kind of moderation would be more than welcome. If you have time and energy, you could also fix the web interface and/or improve its user interface design - it's annoyingly broken and ugly. I guess Walter would be more than glad to accept patches.
Re: Eliminate class allocators and deallocators?
Kagamin wrote: I don't see any problem with dispose() method (except that it doesn't nullifies the pointer, which can be a performance issue for some GC implementations). If you plan to go C# way, it's reasonable to adopt its techniques of destruction. Moreover C# and C++ approaches are compatible. If the programmer doesn't guarantee ownership of the object, it's just unreasonable to call delete, here adding the dispose() method to the Object and using it for destruction will help. Your proposal is indeed better than the scheme above and it's not a pain to implement and use destruct+free function, but delete and dispose are already well-known idioms, as you were already told about. You're right. It would be great to dispose of the delete keyword and define a member function and/or a free function that invokes the destructor and obliterates the object with its .init bits. At any rate: deletion + memory reclamation must go. If you want to do manual memory management, malloc/free are yours. D's native GC heap is not the right place. Andrei
Re: Problem with undefined types with recent DMDs?
It is a regression: http://d.puremagic.com/issues/show_bug.cgi?id=3301 I can't use neither 1.047 or 1.048 for the very same reason. I'm stuck with 1.046.
Re: Problem with undefined types with recent DMDs?
On Wed, 07 Oct 2009 08:45:28 -0400, #ponce wrote: It is a regression: http://d.puremagic.com/issues/show_bug.cgi?id=3301 I can't use neither 1.047 or 1.048 for the very same reason. I'm stuck with 1.046. For the record, me too. :
Re: Eliminate class allocators and deallocators?
On 2009-10-06 20:26:48 -0400, Andrei Alexandrescu seewebsiteforem...@erdani.org said: The matter has been discussed quite a bit around here and in other places. I'm not having as much time as I'd want to explain things. In short, destroying without freeing memory avoids dangling references and preserves memory safety without impacting on other resources. It's a safety hack, not a performance hack. In my opinion, it's mostly an illusion of safety. If you call the destructor on an object, the object state after the call doesn't necessarily respects the object invariants and doing anything with it could result in, well, anything, from returning wrong results to falling into an infinite loop (basically undefined behaviour). What you gain is that no object will be allocated on top of the old one, and thus new objects can't get corrupted. But it's still undefined behaviour, only with less side effects and more memory consumption. I don't think it's a so bad idea on the whole, but it'd be more valuable if accessing an invalidated object could be made an error instead of undefined behaviour. If this can't be done, then we should encourage destructors to put the object in a clean state and not leave any dirt behind. But should that still be called a destructor? Perhaps we could change the paradigm a little and replace deletion with recycling. Recycling an object would call the destructor and immeditately call the default constructor, so the object is never left in an invalid state. Objects with no default constructor cannot be recycled. This way you know memory is always left in a clean state, and you encourage programmers to safely reuse the memory blocks from objects they have already allocated when possible. -- Michel Fortin michel.for...@michelf.com http://michelf.com/
Re: Eliminate class allocators and deallocators?
Andrei Alexandrescu, el 6 de octubre a las 21:42 me escribiste: should call a destructor but not call delete() or notify the GC that the memory is free. That is correct. In particular, an object remains usable after delete. Why would you do that? What is the rationale to not notify the GC? Because there may be other live references to the object. But when using delete that's exactly what it should happen. You are hiding a bug if you let that happen on purpose. You're saying that there is a problem, but you're not telling us what's wrong. Why the hell do you want to destroy an object without recycling its memory? Why does the inability to do so cause a problem? The matter has been discussed quite a bit around here and in other places. I'm not having as much time as I'd want to explain things. In short, destroying without freeing memory avoids dangling references and preserves memory safety without impacting on other resources. But D is a system programming language. Well it is but there are quite a few more things at stake. First, it is a reality that it is often desirable to distinguish between calling the destructor and reclaiming memory. D's current delete continues the bad tradition started by C++ of conflating the two. Why is a bad idea? If you are destroying an object, the object will be in an inconsistent state. What's the point of keeping it alive. Again, you're just hiding a bug; letting the bug live longer. The language should try to expose bugs ASAP, not delay the detection. I think is a good idea not to force the GC to free the memory immediately with a delete, but it should if it's easy. Other protection methods as using mprotect to protect the objects pages it's very desirable too, because you can spot an access to a inconsistent (destroyed) object as soon as it first happen. If you wrote delete x; the language should assume you know what you're doing. I think delete should be present in SafeD and if you want manual memory management you should build on malloc and free. If you want to introduce a new semantic, I think you should provide a new method, not change the semantic of an existent one. And BTW, is there any reason why this can't be implemented in the library instead of using an operator? Why don't you provide a destroy() function for that in Phobos? Really, I can't see any advantages on changing the delete operator semantics, only problems. If you only want to deinitialize an object, you can write a .destroy() method for example, and call that. I think delete have a strong established semantic to change it now, and without any gain. It has a thoroughly broken and undesired semantics. It would be a step forward to divorce it of that. Why it's broken? Why it's undesired? In fact i'd love to simply make delete disappear as a keyword and make it a function. I agree on this one, no need for an operator (AFAIK). But again, I don't see how letting the user to use a destroyed object is any safer. It's really bad in fact. It seems like a performance hack to me -- you've got an object that isn't valid anymore, but you want to hang on to the memory for some other purpose. And you could override new() and delete(), but you don't want to incur the performance penalty of calling the runtime to fetch the deallocator. It's a safety hack, not a performance hack. But you shouldn't provide safety where the programmer is not expecting it. delete is for *manual* memory management. It makes no sense to guarantee that the memory is *not* freed. It makes sense not guaranteeing that it will actually be freed either. I think that's a good idea actually, because it gives more flexibility to the GC implementation. I think we should move away from the idea that delete is for manual memory management. We should leave that to the likes of malloc and free alone. Why? Using malloc and free is a lot more trouble, you have to register the roots yourself for example. It's not like you do malloc() and free() and everything works magically. You have to have more knowledge of the GC to use them. Being able to manually manage the *GC* heap (if the GC support that, if not it can make it a NOP) is good IMHO. The only remaining use that I see is a way to reset a shared object without explicitly passing around a reference to the new version of the object. This seems potentially dangerous, and nothing I want for default behavior. Well incidentally at least as of now delete obj puts null in obj... That's nice :) I think it's a false sense of security. Why it's bad for D? (I don't care that much about C++ reasons :) -- Leandro Lucarella (AKA luca) http://llucax.com.ar/ -- GPG Key: 5F5A8D05 (F8CD F9A7 BF00 5431 4145 104C 949E BFB6 5F5A 8D05) -- Debemos creer en los sueños del niño.
Re: Eliminate class allocators and deallocators?
On 2009-10-07 08:46:06 -0400, Andrei Alexandrescu seewebsiteforem...@erdani.org said: You're right. It would be great to dispose of the delete keyword and define a member function and/or a free function that invokes the destructor and obliterates the object with its .init bits. I guess I should have read this before posting mine. :-) You're suggesting obiterating with the .init bits, but I believe this is insufficient: you need to call a constructor if you want to be sure object invariants holds. If you can't make the invariants hold, you're in undefined behaviour territory. At any rate: deletion + memory reclamation must go. If you want to do manual memory management, malloc/free are yours. D's native GC heap is not the right place. Well, yes you're entirely right saying that. But I fail to see how this is linked to class allocators and deallocators. Class allocators and deallocators are just a way to tell the runtime (including the GC) how to allocate and deallocate a specific class of objects. There is no need to manually call delete for the allocator and deallocator to be useful. The way it is currently, if you want objects of a certain class to be allocated in one big object pool, you can encapsulate that detail in the class so clients don't have to bother about it. I've done that in C++ to speed up things without having to touch the rest of the code base and it's quite handy. At other times the client of the class that wants to manage memory, and that should be allowed too, bypassing the class's allocator and deallocator and calling directly the constructor and destructor. -- Michel Fortin michel.for...@michelf.com http://michelf.com/
Re: uint is NOT just a positive number
Don wrote: Kagamin wrote: Some people used to use unsigned integers as 'mere' non-negative numbers, but they're actually not numbers from range, they're numbers from entirely different algebra. And - yes - this causes subtle bugs. Amen! I actually think it's worse in D, because 'uint' is so easy to type, it's far more seductive than 'unsigned int'. Recent introduction of integer range promotions works hard in hiding those bugs, so they manifest only in very rare corner cases. It's not complete. It doesn't apply to arithmetic operations yet. Once that's in place, D could become really harsh about mixing signed and unsigned: if there's any chance the highest bit is set in the signed type, mixing signed and unsigned should be illegal. Ever wondered wheter a-=b and a+=-b equivalent? In most cases they are, except for one. Do you remember? uint is not propagated to long. I've hit it recently. It's exactly because unsigneds are not just non-negative numbers. So it's pain to see their wide use as numbers for which sign-sensitive arithmetic operations are meaningful. I think it also depend on the representation of that number, for example most numbers I would feel more natural as hex value such bit fields and flags, address offsets, and whatnot are all unsigned, almost everything else is signed. I did get annoyed about uint not automatically propagated to long however, when I was reading lo/hi uint offset pairs from a file and making it a long offset (lo + (hi32)), turns out it can't be done without explicit long casts.
Re: Eliminate class allocators and deallocators?
== Quote from Andrei Alexandrescu (seewebsiteforem...@erdani.org)'s article downs wrote: Andrei Alexandrescu wrote: Hello, D currently allows defining class allocators and deallocators. They have a number of problems that make them unsuitable for D 2.0. The most obvious issue is that D 2.0 will _not_ conflate destruction with deallocation anymore: invoking delete against an object will call ~this() against it but will not recycle its memory. In contrast, class deallocators are designed around the idea that invoking delete calls the destructor and also deallocates memory. So I'm thinking of removing at least class deallocators from the language. Class allocators may be marginally and occasionally useful if the user takes the matter of deallocation in her own hands. A much better way to handle custom allocation of classes would be in the standard library. What do you think? Andrei Do you trust the D GC to be good enough to always free everything you've allocated, without error? If your answer was 'ye- maaybe ... no actually', please rethink this. People will always be able to call functions in the garbage collector manually. The discussion on class allocators and deallocators has nothing to do with that. Right. There's no plan to eliminate GC.free().
Re: Eliminate class allocators and deallocators?
Sean Kelly wrote: == Quote from Andrei Alexandrescu (seewebsiteforem...@erdani.org)'s article downs wrote: Andrei Alexandrescu wrote: Hello, D currently allows defining class allocators and deallocators. They have a number of problems that make them unsuitable for D 2.0. The most obvious issue is that D 2.0 will _not_ conflate destruction with deallocation anymore: invoking delete against an object will call ~this() against it but will not recycle its memory. In contrast, class deallocators are designed around the idea that invoking delete calls the destructor and also deallocates memory. So I'm thinking of removing at least class deallocators from the language. Class allocators may be marginally and occasionally useful if the user takes the matter of deallocation in her own hands. A much better way to handle custom allocation of classes would be in the standard library. What do you think? Andrei Do you trust the D GC to be good enough to always free everything you've allocated, without error? If your answer was 'ye- maaybe ... no actually', please rethink this. People will always be able to call functions in the garbage collector manually. The discussion on class allocators and deallocators has nothing to do with that. Right. There's no plan to eliminate GC.free(). But that's runtime dependent, for example on my runtime its Memory.Free(). Removing 'delete' would therefore bind the code to a certain runtime, that's not a very portable solution, and far from being as elegant as delete.
Re: Eliminate class allocators and deallocators?
downs wrote: Don wrote: downs wrote: Andrei Alexandrescu wrote: downs wrote: Andrei Alexandrescu wrote: downs wrote: Andrei Alexandrescu wrote: Hello, D currently allows defining class allocators and deallocators. They have a number of problems that make them unsuitable for D 2.0. The most obvious issue is that D 2.0 will _not_ conflate destruction with deallocation anymore: invoking delete against an object will call ~this() against it but will not recycle its memory. In contrast, class deallocators are designed around the idea that invoking delete calls the destructor and also deallocates memory. So I'm thinking of removing at least class deallocators from the language. Class allocators may be marginally and occasionally useful if the user takes the matter of deallocation in her own hands. A much better way to handle custom allocation of classes would be in the standard library. What do you think? Andrei Do you trust the D GC to be good enough to always free everything you've allocated, without error? If your answer was 'ye- maaybe ... no actually', please rethink this. People will always be able to call functions in the garbage collector manually. The discussion on class allocators and deallocators has nothing to do with that. Andrei So you can still deallocate a class by hand, only it's not called delete anymore? That is correct. Andrei Isn't that a pretty big violation of Least Surprise? http://en.wikipedia.org/wiki/Principle_of_least_astonishment : In user interface design, programming language design, and ergonomics, the principle (or rule or law) of least astonishment (or surprise) states that, when two elements of an interface conflict, or are ambiguous, the behaviour should be that which will *least surprise* the human user or programmer at the time the conflict arises. I think the basic rule being introduced is: that every object can be managed by the gc, or manually managed. But not both. That seems reasonable to me. But if delete no longer deletes, it needs a name change. Oh, that makes more sense. Do manually managed objects still count under MarkSweep? You have to register the memory range they cover to the GC if they contain pointers to GC memory. Otherwise the GC don't know they exist at all.
Re: Can D compile for PowerPC Architecture?
Jesse Phillips Wrote: You will have to look at GDC and LDC. http://www.dsource.org/projects/ldc/wiki/PlatformSupport * LDC compiles, but bugs in frontend * porting of GDC fixes suggested * runtime, inline asm and exception handling need work * contact: none I looked into GDC a little bit, and I'm wondering if it can support the cell processor? I was looking at this article: http://www.ibm.com/developerworks/power/library/pa-linuxps3-1/ There are some additional things that are required to be used to fully use the cell processor. GCC is mentioned in this article so I think GCC would be the most appropriate compiler for C/C++. Since you guys support Linux Based PowerPCs, then i simply want to know, based on this article, if it would be possible to fully utilize the cell with D.
Re: Eliminate class allocators and deallocators?
Michel Fortin wrote: On 2009-10-06 20:26:48 -0400, Andrei Alexandrescu seewebsiteforem...@erdani.org said: The matter has been discussed quite a bit around here and in other places. I'm not having as much time as I'd want to explain things. In short, destroying without freeing memory avoids dangling references and preserves memory safety without impacting on other resources. It's a safety hack, not a performance hack. In my opinion, it's mostly an illusion of safety. If you call the destructor on an object, the object state after the call doesn't necessarily respects the object invariants and doing anything with it could result in, well, anything, from returning wrong results to falling into an infinite loop (basically undefined behaviour). What you gain is that no object will be allocated on top of the old one, and thus new objects can't get corrupted. But it's still undefined behaviour, only with less side effects and more memory consumption. I don't think it's a so bad idea on the whole, but it'd be more valuable if accessing an invalidated object could be made an error instead of undefined behaviour. If this can't be done, then we should encourage destructors to put the object in a clean state and not leave any dirt behind. But should that still be called a destructor? Perhaps we could change the paradigm a little and replace deletion with recycling. Recycling an object would call the destructor and immeditately call the default constructor, so the object is never left in an invalid state. Objects with no default constructor cannot be recycled. This way you know memory is always left in a clean state, and you encourage programmers to safely reuse the memory blocks from objects they have already allocated when possible. Yes, recycling is best and I'm considering it. I'm only worried about the extra cost. Andrei
Re: Eliminate class allocators and deallocators?
Leandro Lucarella wrote: Andrei Alexandrescu, el 6 de octubre a las 21:42 me escribiste: should call a destructor but not call delete() or notify the GC that the memory is free. That is correct. In particular, an object remains usable after delete. Why would you do that? What is the rationale to not notify the GC? Because there may be other live references to the object. But when using delete that's exactly what it should happen. You are hiding a bug if you let that happen on purpose. That is not hiding a bug. That's even worse than Walter's crappy argument :o). You're saying that there is a problem, but you're not telling us what's wrong. Why the hell do you want to destroy an object without recycling its memory? Why does the inability to do so cause a problem? The matter has been discussed quite a bit around here and in other places. I'm not having as much time as I'd want to explain things. In short, destroying without freeing memory avoids dangling references and preserves memory safety without impacting on other resources. But D is a system programming language. Well it is but there are quite a few more things at stake. First, it is a reality that it is often desirable to distinguish between calling the destructor and reclaiming memory. D's current delete continues the bad tradition started by C++ of conflating the two. Why is a bad idea? If you are destroying an object, the object will be in an inconsistent state. What's the point of keeping it alive. Again, you're just hiding a bug; letting the bug live longer. The language should try to expose bugs ASAP, not delay the detection. It is a bad idea because distinguishing between release of (expensive) resources from dangerous memory recycling is the correct way to obtain deterministic resource management within the confines of safety. I think is a good idea not to force the GC to free the memory immediately with a delete, but it should if it's easy. Other protection methods as using mprotect to protect the objects pages it's very desirable too, because you can spot an access to a inconsistent (destroyed) object as soon as it first happen. (mprotect is much too coarse to be useful.) With the dispose() function the state of the object will be restored to default construction: void dispose(T)(T obj) if (is(T == class) || is(typeof(*T.init))) { ... call destructor if any ... ... obliterate object with .init ... ... invoke default ctor if any ... } If you wrote delete x; the language should assume you know what you're doing. I think delete should be present in SafeD and if you want manual memory management you should build on malloc and free. If you want to introduce a new semantic, I think you should provide a new method, not change the semantic of an existent one. Agreed. I hereby vote for deprecating delete with extreme prejudice. And BTW, is there any reason why this can't be implemented in the library instead of using an operator? Why don't you provide a destroy() function for that in Phobos? That sounds great. Really, I can't see any advantages on changing the delete operator semantics, only problems. I agree. If you only want to deinitialize an object, you can write a .destroy() method for example, and call that. I think delete have a strong established semantic to change it now, and without any gain. It has a thoroughly broken and undesired semantics. It would be a step forward to divorce it of that. Why it's broken? Why it's undesired? (See above in this message.) Why? Using malloc and free is a lot more trouble, you have to register the roots yourself for example. It's not like you do malloc() and free() and everything works magically. You have to have more knowledge of the GC to use them. Being able to manually manage the *GC* heap (if the GC support that, if not it can make it a NOP) is good IMHO. We can make things a tad better with library functions, but we do need to have a garbage collected heap that guarantees safety. Andrei
Re: Eliminate class allocators and deallocators?
== Quote from Andrei Alexandrescu (seewebsiteforem...@erdani.org)'s article It is a bad idea because distinguishing between release of (expensive) resources from dangerous memory recycling is the correct way to obtain deterministic resource management within the confines of safety. This is based on two faulty assumptions: 1. Memory is cheap. (Not if you are working with absurd amounts of data). 2. Garbage collection is never a major bottleneck. (Sometimes it's a worthwhile tradeoff to add a few manual delete statements to code and sacrifice some safety for making the GC run less often.)
Re: Eliminate class allocators and deallocators?
Michel Fortin wrote: On 2009-10-07 08:46:06 -0400, Andrei Alexandrescu seewebsiteforem...@erdani.org said: You're right. It would be great to dispose of the delete keyword and define a member function and/or a free function that invokes the destructor and obliterates the object with its .init bits. I guess I should have read this before posting mine. :-) You're suggesting obiterating with the .init bits, but I believe this is insufficient: you need to call a constructor if you want to be sure object invariants holds. If you can't make the invariants hold, you're in undefined behaviour territory. That is correct. The default constructor must be called for classes. For structs, copying .init over will do. At any rate: deletion + memory reclamation must go. If you want to do manual memory management, malloc/free are yours. D's native GC heap is not the right place. Well, yes you're entirely right saying that. But I fail to see how this is linked to class allocators and deallocators. Discussion took a turn. Class allocators and deallocators are just a way to tell the runtime (including the GC) how to allocate and deallocate a specific class of objects. There is no need to manually call delete for the allocator and deallocator to be useful. The way it is currently, if you want objects of a certain class to be allocated in one big object pool, you can encapsulate that detail in the class so clients don't have to bother about it. I've done that in C++ to speed up things without having to touch the rest of the code base and it's quite handy. At other times the client of the class that wants to manage memory, and that should be allowed too, bypassing the class's allocator and deallocator and calling directly the constructor and destructor. I agree that some would want to manage their own allocation, and see no fault with a pool that exposes factory methods a la create() and recycle() or whatever. The language has become larger and more powerful. Now we're in an odd situation: the language has become powerful enough to render obsolete some things that previously were in the language because they couldn't be expressed. Consider a factory method create(). In the olden days, there was no way to properly forward variadic arguments to an object's constructor. So repeating C++'s awful hack seemed like a reasonable thing to do. Now even the new keyword isn't that justified because a simple function could do everything new does, plus custom allocation and whatever if we so want. Walter, Don and myself are looking into ways of making the language smaller and moving some of built-in functionality to the standard library. Tomasz' post on making an in-situ class instance was a watershed point for me. I thought about it some more and realized that language size and library size aren't the same thing. (I had a feeling before that, but no good argument.) Language is not modular and doesn't have well-defined boundaries that carve subunits. Libraries do. I can always say I will/won't use this module/package/library but the language just comes at you in parallel. Conversely, if you see something you don't know in some code and it's in a library, you can always decide to look at that library's code and/or documentation and figure out what's what. In contrast, if I saw a highlighted keyword that I had no idea what it does I'd get quite worried. Andrei
Re: Eliminate class allocators and deallocators?
Jeremie Pelletier wrote: Andrei Alexandrescu wrote: Hello, D currently allows defining class allocators and deallocators. They have a number of problems that make them unsuitable for D 2.0. The most obvious issue is that D 2.0 will _not_ conflate destruction with deallocation anymore: invoking delete against an object will call ~this() against it but will not recycle its memory. In contrast, class deallocators are designed around the idea that invoking delete calls the destructor and also deallocates memory. So I'm thinking of removing at least class deallocators from the language. Class allocators may be marginally and occasionally useful if the user takes the matter of deallocation in her own hands. A much better way to handle custom allocation of classes would be in the standard library. What do you think? Andrei I wouldn't like delete to go away at all, I use it for all my non-gc objects like this watered down example: class ManualObject : Object { new(size_t size) { return malloc(size); } delete(void* mem) { free(mem); } } And then I can easily subclass it for any objects that doesn't need the GC. I've got similar constructs for arrays and structs. Clearly you use those objects in a very different manner than GC objects. So by using new/delete with them you're fooling yourself. // untested class ManualObject { static T create(T : ManualObject)() { auto p = malloc(__traits(classInstanceSize, T)); memcpy(p, T.classinfo.init.ptr, __traits(classInstanceSize, T)); auto result = cast(T) p; result.__ctor(); return result; } static void yank(ManualObject obj) { free(cast(void*) obj); } } Looks like a fair amount of work? At some level it actually should, but we can put that kind of stuff in the standard library. malloc/free are nice, but they don't allow for elegant abstractions like new/delete does (for example if you want to use a specialized non-gc allocator you can just replace a few calls instead of every allocation). They do if you're willing to write just a bit of scaffolding. I also use delete when I no longer need large blocks of memory, I don't want them to just become uninitialized and sitting on the GC. When I want to do that I just nullify my references. If you're afraid of deleting an object that may still have valid references, use smart pointers, or don't delete it at all if it sits on the gc and just call a .destroy() method. Also in my runtime the delete implementations do free the memory, they don't just call the finalizer. In any ways, just don't remove new/delete overrides from the language please, just call it a low-level technique or something to scare the beginners away and let people who want it have it :) I strongly believe custom new/delete must go. Andrei
Re: Eliminate class allocators and deallocators?
dsimcha wrote: == Quote from Andrei Alexandrescu (seewebsiteforem...@erdani.org)'s article It is a bad idea because distinguishing between release of (expensive) resources from dangerous memory recycling is the correct way to obtain deterministic resource management within the confines of safety. This is based on two faulty assumptions: 1. Memory is cheap. (Not if you are working with absurd amounts of data). 2. Garbage collection is never a major bottleneck. (Sometimes it's a worthwhile tradeoff to add a few manual delete statements to code and sacrifice some safety for making the GC run less often.) malloc. Andrei
Re: Eliminate class allocators and deallocators?
Jeremie Pelletier wrote: downs wrote: Don wrote: downs wrote: Andrei Alexandrescu wrote: downs wrote: Andrei Alexandrescu wrote: downs wrote: Andrei Alexandrescu wrote: Hello, D currently allows defining class allocators and deallocators. They have a number of problems that make them unsuitable for D 2.0. The most obvious issue is that D 2.0 will _not_ conflate destruction with deallocation anymore: invoking delete against an object will call ~this() against it but will not recycle its memory. In contrast, class deallocators are designed around the idea that invoking delete calls the destructor and also deallocates memory. So I'm thinking of removing at least class deallocators from the language. Class allocators may be marginally and occasionally useful if the user takes the matter of deallocation in her own hands. A much better way to handle custom allocation of classes would be in the standard library. What do you think? Andrei Do you trust the D GC to be good enough to always free everything you've allocated, without error? If your answer was 'ye- maaybe ... no actually', please rethink this. People will always be able to call functions in the garbage collector manually. The discussion on class allocators and deallocators has nothing to do with that. Andrei So you can still deallocate a class by hand, only it's not called delete anymore? That is correct. Andrei Isn't that a pretty big violation of Least Surprise? http://en.wikipedia.org/wiki/Principle_of_least_astonishment : In user interface design, programming language design, and ergonomics, the principle (or rule or law) of least astonishment (or surprise) states that, when two elements of an interface conflict, or are ambiguous, the behaviour should be that which will *least surprise* the human user or programmer at the time the conflict arises. I think the basic rule being introduced is: that every object can be managed by the gc, or manually managed. But not both. That seems reasonable to me. But if delete no longer deletes, it needs a name change. Oh, that makes more sense. Do manually managed objects still count under MarkSweep? You have to register the memory range they cover to the GC if they contain pointers to GC memory. Otherwise the GC don't know they exist at all. Well I certainly wouldn't expect that! :p This sounds like something that might trip people up. I believe at least scanning objects by GC should always be the default for any object, if only because the association D heap = GC managed is I think a fairly core part of the language.
Re: Eliminate class allocators and deallocators?
Andrei Alexandrescu wrote: if I saw a highlighted keyword that I had no idea what it does I'd get quite worried Why wouldn't you try to look at the documentation of the language---as you do with the documentation of a library? -manfred
Re: Eliminate class allocators and deallocators?
Sean Kelly wrote: == Quote from Andrei Alexandrescu (seewebsiteforem...@erdani.org)'s article dsimcha wrote: == Quote from Andrei Alexandrescu (seewebsiteforem...@erdani.org)'s article It is a bad idea because distinguishing between release of (expensive) resources from dangerous memory recycling is the correct way to obtain deterministic resource management within the confines of safety. This is based on two faulty assumptions: 1. Memory is cheap. (Not if you are working with absurd amounts of data). 2. Garbage collection is never a major bottleneck. (Sometimes it's a worthwhile tradeoff to add a few manual delete statements to code and sacrifice some safety for making the GC run less often.) malloc. So for placement construction of a class, I guess it would look something like: auto x = cast(MyClass) malloc(MyClass.classinfo.init.length); x.__ctor( a, b, c ); // construct ... x.__dtor(); free( cast(void*) x ); Is that right? Yes, I think so, but I haven't checked all the details. For example I'm not sure whether __ctor copies .init over the memory before running the user-defined constructor, or expects that to have been done already. My understanding from Walter is that __ctor(x, y, z) are simply the functions this(x, y, z) as written by the user, so you'd need to memcpy the .init by hand before calling __ctor. Aw hell I got curious so let me check. class MyClass { int x = 42; this() {} } void main() { auto x = cast(MyClass) malloc(MyClass.classinfo.init.length); x.__ctor(); writeln(x.x); writeln(x.toString); } That prints 0 and then crashes on my machine. Looks like you need to memcpy the .init before calling __ctor. I'm very glad we're starting to look into this. There are very nice opportunities for adding custom allocation support in the stdlib. Andrei
Re: Eliminate class allocators and deallocators?
Manfred_Nowak wrote: Andrei Alexandrescu wrote: if I saw a highlighted keyword that I had no idea what it does I'd get quite worried Why wouldn't you try to look at the documentation of the language---as you do with the documentation of a library? -manfred I didn't say I wouldn't. I just said I'd be much more worried. My point is, languages are never modular. To be even marginally effective in a language, you must have some understanding of it all. That definitely isn't the case for libraries. Andrei
Re: Eliminate class allocators and deallocators?
Andrei Alexandrescu, el 7 de octubre a las 13:06 me escribiste: I think is a good idea not to force the GC to free the memory immediately with a delete, but it should if it's easy. Other protection methods as using mprotect to protect the objects pages it's very desirable too, because you can spot an access to a inconsistent (destroyed) object as soon as it first happen. (mprotect is much too coarse to be useful.) With the dispose() function the state of the object will be restored to default construction: void dispose(T)(T obj) if (is(T == class) || is(typeof(*T.init))) { ... call destructor if any ... ... obliterate object with .init ... ... invoke default ctor if any ... } Ok, if you're going to name that dispose, is fine with me. End of discussion. With the addition of calling a constructor after destroying the object, make a little more sense too (I still find it too bug prone, you can end up with corruption if you dispose an object that other part of the program think it's not disposed yet, i.e., in a state different than the recently constructed object). If you want to introduce a new semantic, I think you should provide a new method, not change the semantic of an existent one. Agreed. I hereby vote for deprecating delete with extreme prejudice. And BTW, is there any reason why this can't be implemented in the library instead of using an operator? Why don't you provide a destroy() function for that in Phobos? That sounds great. Really, I can't see any advantages on changing the delete operator semantics, only problems. I agree. I'm glad to see that. Why? Using malloc and free is a lot more trouble, you have to register the roots yourself for example. It's not like you do malloc() and free() and everything works magically. You have to have more knowledge of the GC to use them. Being able to manually manage the *GC* heap (if the GC support that, if not it can make it a NOP) is good IMHO. We can make things a tad better with library functions, but we do need to have a garbage collected heap that guarantees safety. I don't think I understand this very well. What kind of safety? If the user disposed/freed an object before it should, it's an user bug, with unavoidable bad side effects. The best you can do is make the program blow in the user face ASAP. I don't understand what all this have to do with GC safety. -- Leandro Lucarella (AKA luca) http://llucax.com.ar/ -- GPG Key: 5F5A8D05 (F8CD F9A7 BF00 5431 4145 104C 949E BFB6 5F5A 8D05) -- It's not a lie, if you believe it. -- George Constanza
Re: Eliminate class allocators and deallocators?
Andrei Alexandrescu, el 7 de octubre a las 14:16 me escribiste: Sean Kelly wrote: == Quote from Andrei Alexandrescu (seewebsiteforem...@erdani.org)'s article dsimcha wrote: == Quote from Andrei Alexandrescu (seewebsiteforem...@erdani.org)'s article It is a bad idea because distinguishing between release of (expensive) resources from dangerous memory recycling is the correct way to obtain deterministic resource management within the confines of safety. This is based on two faulty assumptions: 1. Memory is cheap. (Not if you are working with absurd amounts of data). 2. Garbage collection is never a major bottleneck. (Sometimes it's a worthwhile tradeoff to add a few manual delete statements to code and sacrifice some safety for making the GC run less often.) malloc. So for placement construction of a class, I guess it would look something like: auto x = cast(MyClass) malloc(MyClass.classinfo.init.length); x.__ctor( a, b, c ); // construct ... x.__dtor(); free( cast(void*) x ); Is that right? Yes, I think so, but I haven't checked all the details. For example I'm not sure whether __ctor copies .init over the memory before running the user-defined constructor, or expects that to have been done already. My understanding from Walter is that __ctor(x, y, z) are simply the functions this(x, y, z) as written by the user, so you'd need to memcpy the .init by hand before calling __ctor. What I don't understand is why you're willing to make that hard to do manual memory management in D. Do you see that you're making the programmer's job deliberately for no reason? D needs conservative GC, which means slow GC; by definition. D is a system programming language, so it's expected to be fast, but because of the GC there will be often situations where you have to do manual MM. Why are you making that much harder? You know that in the search for safety you'll be making much more unsafe (or bug-prone) to do manual MM? -- Leandro Lucarella (AKA luca) http://llucax.com.ar/ -- GPG Key: 5F5A8D05 (F8CD F9A7 BF00 5431 4145 104C 949E BFB6 5F5A 8D05) -- Ya ni el cielo me quiere, ya ni la muerte me visita Ya ni el sol me calienta, ya ni el viento me acaricia
Re: Eliminate class allocators and deallocators?
Andrei Alexandrescu, el 7 de octubre a las 14:18 me escribiste: Manfred_Nowak wrote: Andrei Alexandrescu wrote: if I saw a highlighted keyword that I had no idea what it does I'd get quite worried Why wouldn't you try to look at the documentation of the language---as you do with the documentation of a library? -manfred I didn't say I wouldn't. I just said I'd be much more worried. My point is, languages are never modular. To be even marginally effective in a language, you must have some understanding of it all. That definitely isn't the case for libraries. Languages are modular when they let you define new syntax, but that's another topic ;) -- Leandro Lucarella (AKA luca) http://llucax.com.ar/ -- GPG Key: 5F5A8D05 (F8CD F9A7 BF00 5431 4145 104C 949E BFB6 5F5A 8D05) -- You look so tired-unhappy, bring down the government, they don't, they don't speak for us.
Re: Eliminate class allocators and deallocators?
Leandro Lucarella wrote: Andrei Alexandrescu, el 7 de octubre a las 14:18 me escribiste: Manfred_Nowak wrote: Andrei Alexandrescu wrote: if I saw a highlighted keyword that I had no idea what it does I'd get quite worried Why wouldn't you try to look at the documentation of the language---as you do with the documentation of a library? -manfred I didn't say I wouldn't. I just said I'd be much more worried. My point is, languages are never modular. To be even marginally effective in a language, you must have some understanding of it all. That definitely isn't the case for libraries. Languages are modular when they let you define new syntax, but that's another topic ;) A topic at which no language succeeded. Andrei
Re: Eliminate class allocators and deallocators?
Leandro Lucarella wrote: Andrei Alexandrescu, el 7 de octubre a las 14:16 me escribiste: Sean Kelly wrote: == Quote from Andrei Alexandrescu (seewebsiteforem...@erdani.org)'s article dsimcha wrote: == Quote from Andrei Alexandrescu (seewebsiteforem...@erdani.org)'s article It is a bad idea because distinguishing between release of (expensive) resources from dangerous memory recycling is the correct way to obtain deterministic resource management within the confines of safety. This is based on two faulty assumptions: 1. Memory is cheap. (Not if you are working with absurd amounts of data). 2. Garbage collection is never a major bottleneck. (Sometimes it's a worthwhile tradeoff to add a few manual delete statements to code and sacrifice some safety for making the GC run less often.) malloc. So for placement construction of a class, I guess it would look something like: auto x = cast(MyClass) malloc(MyClass.classinfo.init.length); x.__ctor( a, b, c ); // construct ... x.__dtor(); free( cast(void*) x ); Is that right? Yes, I think so, but I haven't checked all the details. For example I'm not sure whether __ctor copies .init over the memory before running the user-defined constructor, or expects that to have been done already. My understanding from Walter is that __ctor(x, y, z) are simply the functions this(x, y, z) as written by the user, so you'd need to memcpy the .init by hand before calling __ctor. What I don't understand is why you're willing to make that hard to do manual memory management in D. Do you see that you're making the programmer's job deliberately for no reason? D needs conservative GC, which means slow GC; by definition. D is a system programming language, so it's expected to be fast, but because of the GC there will be often situations where you have to do manual MM. Why are you making that much harder? You know that in the search for safety you'll be making much more unsafe (or bug-prone) to do manual MM? You seem to be asserting that without additional built-in language support, manual memory management is unduly difficult. Why so? Andrei
Re: Eliminate class allocators and deallocators?
== Quote from Andrei Alexandrescu (seewebsiteforem...@erdani.org)'s article dsimcha wrote: == Quote from Andrei Alexandrescu (seewebsiteforem...@erdani.org)'s article It is a bad idea because distinguishing between release of (expensive) resources from dangerous memory recycling is the correct way to obtain deterministic resource management within the confines of safety. This is based on two faulty assumptions: 1. Memory is cheap. (Not if you are working with absurd amounts of data). 2. Garbage collection is never a major bottleneck. (Sometimes it's a worthwhile tradeoff to add a few manual delete statements to code and sacrifice some safety for making the GC run less often.) malloc. Andrei Kludge. Requires using two separate heaps (inefficient) and worrying about whether your stuff is manually freed on all code paths, not just the ones that are executed often enough for performance to matter.
Re: Eliminate class allocators and deallocators?
Andrei Alexandrescu, el 7 de octubre a las 15:23 me escribiste: Leandro Lucarella wrote: Andrei Alexandrescu, el 7 de octubre a las 14:16 me escribiste: Sean Kelly wrote: == Quote from Andrei Alexandrescu (seewebsiteforem...@erdani.org)'s article dsimcha wrote: == Quote from Andrei Alexandrescu (seewebsiteforem...@erdani.org)'s article It is a bad idea because distinguishing between release of (expensive) resources from dangerous memory recycling is the correct way to obtain deterministic resource management within the confines of safety. This is based on two faulty assumptions: 1. Memory is cheap. (Not if you are working with absurd amounts of data). 2. Garbage collection is never a major bottleneck. (Sometimes it's a worthwhile tradeoff to add a few manual delete statements to code and sacrifice some safety for making the GC run less often.) malloc. So for placement construction of a class, I guess it would look something like: auto x = cast(MyClass) malloc(MyClass.classinfo.init.length); x.__ctor( a, b, c ); // construct ... x.__dtor(); free( cast(void*) x ); Is that right? Yes, I think so, but I haven't checked all the details. For example I'm not sure whether __ctor copies .init over the memory before running the user-defined constructor, or expects that to have been done already. My understanding from Walter is that __ctor(x, y, z) are simply the functions this(x, y, z) as written by the user, so you'd need to memcpy the .init by hand before calling __ctor. What I don't understand is why you're willing to make that hard to do manual memory management in D. Do you see that you're making the programmer's job deliberately for no reason? D needs conservative GC, which means slow GC; by definition. D is a system programming language, so it's expected to be fast, but because of the GC there will be often situations where you have to do manual MM. Why are you making that much harder? You know that in the search for safety you'll be making much more unsafe (or bug-prone) to do manual MM? You seem to be asserting that without additional built-in language support, manual memory management is unduly difficult. Why so? Because of this: auto x = cast(MyClass) malloc(MyClass.classinfo.init.length); x.__ctor( a, b, c ); // construct ... x.__dtor(); free( cast(void*) x ); :) You even forgot to register your object as a root in the GC, so if your MyClass has any pointers to the GC your program will blow in your face. If you plan to library support to ease this and avoid repetitive and bug-prone work, you can ignore my complains... -- Leandro Lucarella (AKA luca) http://llucax.com.ar/ -- GPG Key: 5F5A8D05 (F8CD F9A7 BF00 5431 4145 104C 949E BFB6 5F5A 8D05) -- Y tuve amores, que fue uno sólo El que me dejó de a pie y me enseñó todo...
Re: D marketplace
language_fan Wrote: The nntp system is not that bad actually. What annoys me on the announcement group is that there is too much OT discussion and new release announcements are added to the same thread with lots of OT posts. Some kind of moderation would be more than welcome. If you have time and energy, you could also fix the web interface and/or improve its user interface design - it's annoyingly broken and ugly. I guess Walter would be more than glad to accept patches. I am looking for a project to complete to help enhance my nonexistent portfolio. So, I was hoping to do something along the lines of web development and design as that is where my interest and experience lies. Hence, the suggestion to do something other than a newsgroup topic.
Re: Eliminate class allocators and deallocators?
Leandro Lucarella wrote: Andrei Alexandrescu, el 7 de octubre a las 15:23 me escribiste: You seem to be asserting that without additional built-in language support, manual memory management is unduly difficult. Why so? Because of this: auto x = cast(MyClass) malloc(MyClass.classinfo.init.length); x.__ctor( a, b, c ); // construct ... x.__dtor(); free( cast(void*) x ); :) You even forgot to register your object as a root in the GC, so if your MyClass has any pointers to the GC your program will blow in your face. If you plan to library support to ease this and avoid repetitive and bug-prone work, you can ignore my complains... I too think it would be great to add the necessary support to the stdlib. In fact, since you have a great deal of expertise in the matter, feel free to suggest API functions! They'd need to be approved by Sean too because probably they belong to druntime. Andrei
Re: Eliminate class allocators and deallocators?
dsimcha wrote: == Quote from Andrei Alexandrescu (seewebsiteforem...@erdani.org)'s article dsimcha wrote: == Quote from Andrei Alexandrescu (seewebsiteforem...@erdani.org)'s article It is a bad idea because distinguishing between release of (expensive) resources from dangerous memory recycling is the correct way to obtain deterministic resource management within the confines of safety. This is based on two faulty assumptions: 1. Memory is cheap. (Not if you are working with absurd amounts of data). 2. Garbage collection is never a major bottleneck. (Sometimes it's a worthwhile tradeoff to add a few manual delete statements to code and sacrifice some safety for making the GC run less often.) malloc. Andrei Kludge. Requires using two separate heaps (inefficient) and worrying about whether your stuff is manually freed on all code paths, not just the ones that are executed often enough for performance to matter. Au contraire, once the GC heap becomes safe, I have less to worry about. Andrei
Re: D marketplace
Stanley Steel wrote: I am looking for a project to complete to help enhance my nonexistent portfolio. So, I was hoping to do something along the lines of web development and design as that is where my interest and experience lies. Hence, the suggestion to do something other than a newsgroup topic. I've been interested in a long time in writing a D cgi application that runs on the server and enables a reddit-like view of the n.g. postings, as well as the usual n.g. nntp interface. The current archiving stuff http://www.digitalmars.com/d/archives/digitalmars/D/announce/index.html is a step in that direction, but it is not interactive and doesn't allow posting. People would have two possible ways to interact with the n.g. - through the standard NNTP interface using a normal newsreader, or the reddit-style interactive web view. The latter would also allow logged in users to vote + or -, have avatars, etc.
Re: D marketplace
Walter Bright newshou...@digitalmars.com wrote in message news:haj1ek$20s...@digitalmars.com... Stanley Steel wrote: I am looking for a project to complete to help enhance my nonexistent portfolio. So, I was hoping to do something along the lines of web development and design as that is where my interest and experience lies. Hence, the suggestion to do something other than a newsgroup topic. I've been interested in a long time in writing a D cgi application that runs on the server and enables a reddit-like view of the n.g. postings, as well as the usual n.g. nntp interface. Oooh, yea. In fact, speaking of D abnd CGI, an up-to-date D equivilent-of/port/bindings-for/etc of FastCGI (sorry no link handy atm, but should be easy to google) would be a great thing for D to have.
Re: Eliminate class allocators and deallocators?
Andrei Alexandrescu Wrote: Michel Fortin wrote: On 2009-10-06 20:26:48 -0400, Andrei Alexandrescu seewebsiteforem...@erdani.org said: The matter has been discussed quite a bit around here and in other places. I'm not having as much time as I'd want to explain things. In short, destroying without freeing memory avoids dangling references and preserves memory safety without impacting on other resources. It's a safety hack, not a performance hack. In my opinion, it's mostly an illusion of safety. If you call the destructor on an object, the object state after the call doesn't necessarily respects the object invariants and doing anything with it could result in, well, anything, from returning wrong results to falling into an infinite loop (basically undefined behaviour). What you gain is that no object will be allocated on top of the old one, and thus new objects can't get corrupted. But it's still undefined behaviour, only with less side effects and more memory consumption. I don't think it's a so bad idea on the whole, but it'd be more valuable if accessing an invalidated object could be made an error instead of undefined behaviour. If this can't be done, then we should encourage destructors to put the object in a clean state and not leave any dirt behind. But should that still be called a destructor? Perhaps we could change the paradigm a little and replace deletion with recycling. Recycling an object would call the destructor and immeditately call the default constructor, so the object is never left in an invalid state. Objects with no default constructor cannot be recycled. This way you know memory is always left in a clean state, and you encourage programmers to safely reuse the memory blocks from objects they have already allocated when possible. Yes, recycling is best and I'm considering it. I'm only worried about the extra cost. Andrei No this is a bad idea. Removing the possibility to delete data will cause serious problems with heap fragmentation in some programs. -Craig
Re: Eliminate class allocators and deallocators?
== Quote from Andrei Alexandrescu (seewebsiteforem...@erdani.org)'s article dsimcha wrote: == Quote from Andrei Alexandrescu (seewebsiteforem...@erdani.org)'s article dsimcha wrote: == Quote from Andrei Alexandrescu (seewebsiteforem...@erdani.org)'s article It is a bad idea because distinguishing between release of (expensive) resources from dangerous memory recycling is the correct way to obtain deterministic resource management within the confines of safety. This is based on two faulty assumptions: 1. Memory is cheap. (Not if you are working with absurd amounts of data). 2. Garbage collection is never a major bottleneck. (Sometimes it's a worthwhile tradeoff to add a few manual delete statements to code and sacrifice some safety for making the GC run less often.) malloc. Andrei Kludge. Requires using two separate heaps (inefficient) and worrying about whether your stuff is manually freed on all code paths, not just the ones that are executed often enough for performance to matter. Au contraire, once the GC heap becomes safe, I have less to worry about. Andrei If you're that concerned about making the GC heap safe, here's a less destructive (to other people's programming styles) way to do it: 1. Make delete only call the d'tor and not release memory. (I'm fine with this provided the stuff below is done.) 2. Add a std. lib convenience function to core.memory that does what delete does now (calls d'tor AND frees memory). For the purposes of this discussion, we'll call it deleteFree(). There's already a std. lib. function that just frees memory, GC.free(). Keep it. 3. If you really insist on absolute heap safety even at the expense of performance, grep your code and get rid of all deleteFree() and GC.free() calls. Frankly, I consider the ability to manually free GC allocated memory to be a HUGE asset for the following reasons, which I've mentioned before but would like to distill: 1. GC is usually the best way to program, but can be a huge bottleneck in some corner cases. 2. Maintaining two separate heaps (the manually memory managed C heap and the GC'd D heap) is a massive and completely unacceptable kludge because: 1. If you just want to delete a few objects to make the GC run less often, you can just add delete statements for the common code paths, or paths where the end of an object's lifetime is obvious. You then just let the GC handle the less common code paths or cases where object lifetimes are non-trivial and gain tons of simplicity for only a small performance loss. If you have to handle all the odd code paths manually too, this is when bugs really start to seep in. 2. Heaps have overhead. Two heaps have twice the overhead. 3. addroot(), etc. is a PITA *and* adds yet another place where you have to lock on the GC mutex. Half the need for manual memory management in D is because the GC sometimes scales poorly to large numbers of threads. This would definitely not help the situation. 4. Using the C heap whenever you want the ability to manually free something doesn't play nicely w/ builtin language features such as classes, arrays, associative arrays, etc., or objects returned from library functions. Because of these 4 issues, I feel that only being allowed to do manual memory management if you use the C heap is such an unacceptably bad kludge that it is for many practical purposes akin to not being allowed to do manual memory management at all. This is unacceptable in a systems/performance language. Remember, performance/systems languages can't place excessive emphasis on safety and absolutely MUST assume the programmer knows what he/she is doing. If you want Java, you know where to find it.
Re: Eliminate class allocators and deallocators?
Andrei Alexandrescu wrote: Sean Kelly wrote: == Quote from Andrei Alexandrescu (seewebsiteforem...@erdani.org)'s article dsimcha wrote: == Quote from Andrei Alexandrescu (seewebsiteforem...@erdani.org)'s article It is a bad idea because distinguishing between release of (expensive) resources from dangerous memory recycling is the correct way to obtain deterministic resource management within the confines of safety. This is based on two faulty assumptions: 1. Memory is cheap. (Not if you are working with absurd amounts of data). 2. Garbage collection is never a major bottleneck. (Sometimes it's a worthwhile tradeoff to add a few manual delete statements to code and sacrifice some safety for making the GC run less often.) malloc. So for placement construction of a class, I guess it would look something like: auto x = cast(MyClass) malloc(MyClass.classinfo.init.length); x.__ctor( a, b, c ); // construct ... x.__dtor(); free( cast(void*) x ); Is that right? Yes, I think so, but I haven't checked all the details. For example I'm not sure whether __ctor copies .init over the memory before running the user-defined constructor, or expects that to have been done already. Apparently it doesn't: http://www.digitalmars.com/techtips/class_objects.html See, it's even documented. Anyway, does your statement mean that _ctor is officially supported (by all conform D compilers)? Because, quoting from the page above: This technique goes under the hood of how D works, and as such it is not guaranteed to work with every D compiler. In particular, how the constructors and destructors are called is not necessarilly portable.
Re: Eliminate class allocators and deallocators?
On 2009-10-07 17:53:21 -0400, Craig Black cbl...@ara.com said: Yes, recycling is best and I'm considering it. I'm only worried about the extra cost. Andrei No this is a bad idea. Removing the possibility to delete data will cause serious problems with heap fragmentation in some programs. Hum, perhaps we need to review more thoroughly how memory allocation works. As Andrei said himself, we now have all the necessary parts in the language to reimplement 'new' as a library function. So let's say we ditch 'new' and 'delete' as keywords. Let's first replace the keyword 'new' with a static function of the same name in a class or a struct. It could be implemented this way: static T new(A...)(A a) { T t = GC.alloc!T(); // GC.alloc sets the T.init bits. t.__ctor(a); return t; } Usage: Foo foo = Foo.new(); That's a static function template that needs to be reimplemented for every subclass (Andrei already proposed such kind of mixins) and that returns a garbage-collected object reference. Now, if you want manual allocation: static T new(A...)(A a) { T t = GC.allocNoCollect!T(); // GC won't collect this bit. t.__ctor(a); return t; } void dispose() { this.__dtor(); GC.free(this); } Usage: Foo foo = Foo.new(); ... foo.dispose(); But then you could do much better: 'new' could return a different type: a smart reference-counted pointer struct for instance. The possibilities are endless. -- Michel Fortin michel.for...@michelf.com http://michelf.com/
Re: D marketplace
Walter Bright Wrote: Stanley Steel wrote: I am looking for a project to complete to help enhance my nonexistent portfolio. So, I was hoping to do something along the lines of web development and design as that is where my interest and experience lies. Hence, the suggestion to do something other than a newsgroup topic. I've been interested in a long time in writing a D cgi application that runs on the server and enables a reddit-like view of the n.g. postings, as well as the usual n.g. nntp interface. The current archiving stuff http://www.digitalmars.com/d/archives/digitalmars/D/announce/index.html is a step in that direction, but it is not interactive and doesn't allow posting. People would have two possible ways to interact with the n.g. - through the standard NNTP interface using a normal newsreader, or the reddit-style interactive web view. The latter would also allow logged in users to vote + or -, have avatars, etc. Just out of curiosity, do you or could you have a database running or would you want to use flat files for data storage?
Re: D marketplace
Stanley Steel wrote: Walter Bright Wrote: I've been interested in a long time in writing a D cgi application that runs on the server and enables a reddit-like view of the n.g. postings, as well as the usual n.g. nntp interface. The current archiving stuff http://www.digitalmars.com/d/archives/digitalmars/D/announce/index.html is a step in that direction, but it is not interactive and doesn't allow posting. People would have two possible ways to interact with the n.g. - through the standard NNTP interface using a normal newsreader, or the reddit-style interactive web view. The latter would also allow logged in users to vote + or -, have avatars, etc. Just out of curiosity, do you or could you have a database running or would you want to use flat files for data storage? I see the 'database' as the NNTP message files, unmodified, so the NNTP news server runs unmodified and unmolested. The cgi app should create an additional database with the votes avatars, etc., that is separate. The cgi app should 'post' to NNTP any new messages, and monitor the NNTP message files for new ones.
Re: Eliminate class allocators and deallocators?
grauzone wrote: Andrei Alexandrescu wrote: Sean Kelly wrote: == Quote from Andrei Alexandrescu (seewebsiteforem...@erdani.org)'s article dsimcha wrote: == Quote from Andrei Alexandrescu (seewebsiteforem...@erdani.org)'s article It is a bad idea because distinguishing between release of (expensive) resources from dangerous memory recycling is the correct way to obtain deterministic resource management within the confines of safety. This is based on two faulty assumptions: 1. Memory is cheap. (Not if you are working with absurd amounts of data). 2. Garbage collection is never a major bottleneck. (Sometimes it's a worthwhile tradeoff to add a few manual delete statements to code and sacrifice some safety for making the GC run less often.) malloc. So for placement construction of a class, I guess it would look something like: auto x = cast(MyClass) malloc(MyClass.classinfo.init.length); x.__ctor( a, b, c ); // construct ... x.__dtor(); free( cast(void*) x ); Is that right? Yes, I think so, but I haven't checked all the details. For example I'm not sure whether __ctor copies .init over the memory before running the user-defined constructor, or expects that to have been done already. Apparently it doesn't: http://www.digitalmars.com/techtips/class_objects.html See, it's even documented. Anyway, does your statement mean that _ctor is officially supported (by all conform D compilers)? Because, quoting from the page above: This technique goes under the hood of how D works, and as such it is not guaranteed to work with every D compiler. In particular, how the constructors and destructors are called is not necessarilly portable. That technique will be used by a library function. Andrei
Re: Eliminate class allocators and deallocators?
Denis Koroskin wrote: I'm not sure you will convince people to use foo.recycle() instead of foo.delete(). Not only it's slower, I believe recycling an object works for hiding bugs: accessing a recycled object - obviously a bug - will no longer be detected. Is anyone under the illusion that today there's any detection going on? Andrei
Re: Eliminate class allocators and deallocators?
On Thu, 08 Oct 2009 04:13:12 +0400, Andrei Alexandrescu seewebsiteforem...@erdani.org wrote: Denis Koroskin wrote: I'm not sure you will convince people to use foo.recycle() instead of foo.delete(). Not only it's slower, I believe recycling an object works for hiding bugs: accessing a recycled object - obviously a bug - will no longer be detected. Is anyone under the illusion that today there's any detection going on? Andrei There is none, but it's possible. It's just not implemented.
Re: Eliminate class allocators and deallocators?
Michel Fortin wrote: On 2009-10-07 17:53:21 -0400, Craig Black cbl...@ara.com said: Yes, recycling is best and I'm considering it. I'm only worried about the extra cost. Andrei No this is a bad idea. Removing the possibility to delete data will cause serious problems with heap fragmentation in some programs. Hum, perhaps we need to review more thoroughly how memory allocation works. As Andrei said himself, we now have all the necessary parts in the language to reimplement 'new' as a library function. So let's say we ditch 'new' and 'delete' as keywords. Let's first replace the keyword 'new' with a static function of the same name in a class or a struct. It could be implemented this way: static T new(A...)(A a) { T t = GC.alloc!T(); // GC.alloc sets the T.init bits. t.__ctor(a); return t; } Usage: Foo foo = Foo.new(); That's a static function template that needs to be reimplemented for every subclass (Andrei already proposed such kind of mixins) and that returns a garbage-collected object reference. Now, if you want manual allocation: static T new(A...)(A a) { T t = GC.allocNoCollect!T(); // GC won't collect this bit. t.__ctor(a); return t; } void dispose() { this.__dtor(); GC.free(this); } Usage: Foo foo = Foo.new(); ... foo.dispose(); But then you could do much better: 'new' could return a different type: a smart reference-counted pointer struct for instance. The possibilities are endless. That's just awesome. Incidentally it would dovetail nicely with the code injection feature that I recently discussed here. But then that increases the size of the language... Andrei
Re: Eliminate class allocators and deallocators?
Denis Koroskin wrote: On Thu, 08 Oct 2009 04:13:12 +0400, Andrei Alexandrescu seewebsiteforem...@erdani.org wrote: Denis Koroskin wrote: I'm not sure you will convince people to use foo.recycle() instead of foo.delete(). Not only it's slower, I believe recycling an object works for hiding bugs: accessing a recycled object - obviously a bug - will no longer be detected. Is anyone under the illusion that today there's any detection going on? Andrei There is none, but it's possible. It's just not implemented. It's not possible if you allow actual memory reuse! Now I'm not sure I understand what you want. Andrei
Re: Eliminate class allocators and deallocators?
On Thu, 08 Oct 2009 04:39:20 +0400, Andrei Alexandrescu seewebsiteforem...@erdani.org wrote: Denis Koroskin wrote: On Thu, 08 Oct 2009 04:13:12 +0400, Andrei Alexandrescu seewebsiteforem...@erdani.org wrote: Denis Koroskin wrote: I'm not sure you will convince people to use foo.recycle() instead of foo.delete(). Not only it's slower, I believe recycling an object works for hiding bugs: accessing a recycled object - obviously a bug - will no longer be detected. Is anyone under the illusion that today there's any detection going on? Andrei There is none, but it's possible. It's just not implemented. It's not possible if you allow actual memory reuse! Now I'm not sure I understand what you want. Andrei In our custom memory management system, deallocated memory gets filled with a debug data, which is checked for consistency when memory gets allocated again. Any write to that memory we be noticed. Not immediately, but still, it's better than nothing. Microsoft C++ debug runtime does the same. Under Windows (2000 and later) you can also mark a range of memory as not accessible (by calling VirtualProtect on that memory with a PAGE_NOACCESS flag). Any read/write attempt with cause an immediate access violation exception. This is not widely used, probably because it's slow, but when you have a memory damage (caused by modifying some memory via a dangling pointer) performance is of lesser importance. I believe similar mechanisms exist for nixes, too.
Re: Eliminate class allocators and deallocators?
On 2009-10-07 20:11:31 -0400, Andrei Alexandrescu seewebsiteforem...@erdani.org said: That's just awesome. Incidentally it would dovetail nicely with the code injection feature that I recently discussed here. Indeed. That's what gave me the idea. :-) But then that increases the size of the language... Really? Remove new and delete; add code injection. Seems like a tie to me, except the later is much less limited and will solve problems well beyond memory allocation. -- Michel Fortin michel.for...@michelf.com http://michelf.com/
Re: Eliminate class allocators and deallocators?
Denis Koroskin wrote: On Thu, 08 Oct 2009 04:39:20 +0400, Andrei Alexandrescu seewebsiteforem...@erdani.org wrote: Denis Koroskin wrote: On Thu, 08 Oct 2009 04:13:12 +0400, Andrei Alexandrescu seewebsiteforem...@erdani.org wrote: Denis Koroskin wrote: I'm not sure you will convince people to use foo.recycle() instead of foo.delete(). Not only it's slower, I believe recycling an object works for hiding bugs: accessing a recycled object - obviously a bug - will no longer be detected. Is anyone under the illusion that today there's any detection going on? Andrei There is none, but it's possible. It's just not implemented. It's not possible if you allow actual memory reuse! Now I'm not sure I understand what you want. Andrei In our custom memory management system, deallocated memory gets filled with a debug data, which is checked for consistency when memory gets allocated again. Any write to that memory we be noticed. Not immediately, but still, it's better than nothing. Microsoft C++ debug runtime does the same. Under Windows (2000 and later) you can also mark a range of memory as not accessible (by calling VirtualProtect on that memory with a PAGE_NOACCESS flag). Any read/write attempt with cause an immediate access violation exception. This is not widely used, probably because it's slow, but when you have a memory damage (caused by modifying some memory via a dangling pointer) performance is of lesser importance. I believe similar mechanisms exist for nixes, too. There are (anyway, page-level marking is not the right level of granularity). My overall point is twofold: 1. new and delete were symmetric in C++. In D they aren't and aren't supposed to be symmetric. The delete keyword should be deprecated and the functionality of delete should be relegated to a function. 2. Mostly as a consequence of (1), class-level operators new and delete are misdesigned and should be eliminated. Object factories/pools/regions/etc. should be the way to go for custom class allocation. Heck, others are shunning new and we're clinging on to it? Andrei
Re: Eliminate class allocators and deallocators?
== Quote from Andrei Alexandrescu (seewebsiteforem...@erdani.org)'s article dsimcha wrote: == Quote from Andrei Alexandrescu (seewebsiteforem...@erdani.org)'s article 2. Maintaining two separate heaps (the manually memory managed C heap and the GC'd D heap) is a massive and completely unacceptable kludge because: Coding in a way that requires the GC to offer manual deletion is a completely unacceptable kludge. Most GCs could NOT offer a primitive to manually release memory. Designing D around a requirement that manual deletions work on the GC is crippling pressure on GC designers. Ok, fine, you got me on one point: Manual freeing of objects only makes sense in certain GC implementations. So what? GC.free() can be defined by the runtime implementation. If you're using something like pointer bump allocation with generational, moving GC, the implementation is free to do nothing. If you're using conservative mark/sweep, it should actually free memory.
Re: Eliminate class allocators and deallocators?
dsimcha wrote: == Quote from Andrei Alexandrescu (seewebsiteforem...@erdani.org)'s article dsimcha wrote: == Quote from Andrei Alexandrescu (seewebsiteforem...@erdani.org)'s article 2. Maintaining two separate heaps (the manually memory managed C heap and the GC'd D heap) is a massive and completely unacceptable kludge because: Coding in a way that requires the GC to offer manual deletion is a completely unacceptable kludge. Most GCs could NOT offer a primitive to manually release memory. Designing D around a requirement that manual deletions work on the GC is crippling pressure on GC designers. Ok, fine, you got me on one point: Manual freeing of objects only makes sense in certain GC implementations. So what? GC.free() can be defined by the runtime implementation. If you're using something like pointer bump allocation with generational, moving GC, the implementation is free to do nothing. If you're using conservative mark/sweep, it should actually free memory. I think there is convergence! My larger point is that we can leave GC.free() with loose semantics (e.g. may or may not act on it), and that we need to remove class-level allocators and probably the delete keyword too. Andrei
Re: Eliminate class allocators and deallocators?
== Quote from Andrei Alexandrescu (seewebsiteforem...@erdani.org)'s article dsimcha wrote: == Quote from Andrei Alexandrescu (seewebsiteforem...@erdani.org)'s article dsimcha wrote: == Quote from Andrei Alexandrescu (seewebsiteforem...@erdani.org)'s article 2. Maintaining two separate heaps (the manually memory managed C heap and the GC'd D heap) is a massive and completely unacceptable kludge because: Coding in a way that requires the GC to offer manual deletion is a completely unacceptable kludge. Most GCs could NOT offer a primitive to manually release memory. Designing D around a requirement that manual deletions work on the GC is crippling pressure on GC designers. Ok, fine, you got me on one point: Manual freeing of objects only makes sense in certain GC implementations. So what? GC.free() can be defined by the runtime implementation. If you're using something like pointer bump allocation with generational, moving GC, the implementation is free to do nothing. If you're using conservative mark/sweep, it should actually free memory. I think there is convergence! My larger point is that we can leave GC.free() with loose semantics (e.g. may or may not act on it), and that we need to remove class-level allocators and probably the delete keyword too. Andrei Perfect. I'd be happy with this proposal as long as noone makes it harder to manually free GC-allocated memory while the GC implementation is still conservative mark-sweep or something similar. I had been under the impression that you wanted to flat-out get rid of GC.free(). Making it implementation defined but requiring that it at least exist even if it does nothing makes perfect sense. If the implementation changes to some better algorithm (not likely in the short term, but fairly likely in the long run), then my whole rationale for wanting to free stuff manually in the first place may change.
Use of first person in a book
I'd decided to not use the first person at all in TDPL, but now I find myself a bit constrained by that decision. I personally think a small amount of meta-references and asides prevents boredom and brings a more personal note to the communication, but such devices should be used very sparingly and with care. So I thought I'd ask a candid question in here. How do you feel about moderate use of the first person in a technical book? Do you find it comfortable, neutral, or cringeworthy? Andrei
Re: Use of first person in a book
Andrei Alexandrescu wrote: I'd decided to not use the first person at all in TDPL, but now I find myself a bit constrained by that decision. I personally think a small amount of meta-references and asides prevents boredom and brings a more personal note to the communication, but such devices should be used very sparingly and with care. So I thought I'd ask a candid question in here. How do you feel about moderate use of the first person in a technical book? Do you find it comfortable, neutral, or cringeworthy? Andrei I wouldn't cringe on the first person, so long as its not overused. Not using it definitely helps to set a neutral tone to the book, but a few uses of the first person here and there never hurt either. For example, when describing something its best to avoid first person, but when you give a real world example its perfectly fine to use it since it shows you have personal experience with the example. Just go with what you feel comfortable using, it usually shows when people go out of their way to try and please their audience instead of being themselves :)
Re: Use of first person in a book
Andrei Alexandrescu seewebsiteforem...@erdani.org wrote in message news:hajod7$fm...@digitalmars.com... I'd decided to not use the first person at all in TDPL, but now I find myself a bit constrained by that decision. I personally think a small amount of meta-references and asides prevents boredom and brings a more personal note to the communication, but such devices should be used very sparingly and with care. So I thought I'd ask a candid question in here. How do you feel about moderate use of the first person in a technical book? Do you find it comfortable, neutral, or cringeworthy? I don't write as much as I should, but I've always found the strict no first-person rule to be highly arbitrary. Worse, as a reader, I find that it often results in a quite awkward (and even pretentious) style. And FWIW, I find the always use plural first-person instead of singular first-person style to be even worse because it leads to statements that are just plain factually incorrect or misleading.
Re: Eliminate class allocators and deallocators?
== Quote from Andrei Alexandrescu (seewebsiteforem...@erdani.org)'s article dsimcha wrote: == Quote from Andrei Alexandrescu (seewebsiteforem...@erdani.org)'s article dsimcha wrote: == Quote from Andrei Alexandrescu (seewebsiteforem...@erdani.org)'s article 2. Maintaining two separate heaps (the manually memory managed C heap and the GC'd D heap) is a massive and completely unacceptable kludge because: Coding in a way that requires the GC to offer manual deletion is a completely unacceptable kludge. Most GCs could NOT offer a primitive to manually release memory. Designing D around a requirement that manual deletions work on the GC is crippling pressure on GC designers. Ok, fine, you got me on one point: Manual freeing of objects only makes sense in certain GC implementations. So what? GC.free() can be defined by the runtime implementation. If you're using something like pointer bump allocation with generational, moving GC, the implementation is free to do nothing. If you're using conservative mark/sweep, it should actually free memory. I think there is convergence! My larger point is that we can leave GC.free() with loose semantics (e.g. may or may not act on it), and that we need to remove class-level allocators and probably the delete keyword too. The docs for GC.free() should already state that what actually happens is implementation-defined. If they don't it's an oversight on my part. I do agree that the presence of delete in D is a bit weird, and would be happy to see it replaced by a library routine. new as well.
Re: Use of first person in a book
On Thu, Oct 8, 2009 at 12:04 AM, Andrei Alexandrescu seewebsiteforem...@erdani.org wrote: I'd decided to not use the first person at all in TDPL, but now I find myself a bit constrained by that decision. I personally think a small amount of meta-references and asides prevents boredom and brings a more personal note to the communication, but such devices should be used very sparingly and with care. So I thought I'd ask a candid question in here. How do you feel about moderate use of the first person in a technical book? Do you find it comfortable, neutral, or cringeworthy? I totally prefer reading something where I feel like the author is having a conversation with me, so go ahead - use it!
Re: Use of first person in a book
Andrei Alexandrescu wrote: So I thought I'd ask a candid question in here. How do you feel about moderate use of the first person in a technical book? Do you find it comfortable, neutral, or cringeworthy? Occasionally a technical author finds that a personal anecdote or opinion is useful for illustrating a concept. The author then has these choices: 1. Leave it out. 2. Treat it as a universal fact. 3. Anonymize it. 4. Talk about himself in the third person. 5. Use first person. The first three options are clearly bad because information is lost. I prefer option 5 over option 4, but both are acceptable to me. -- Rainer Deyke - rain...@eldwood.com
Re: Eliminate class allocators and deallocators?
Andrei Alexandrescu wrote: grauzone wrote: Andrei Alexandrescu wrote: Sean Kelly wrote: == Quote from Andrei Alexandrescu (seewebsiteforem...@erdani.org)'s article dsimcha wrote: == Quote from Andrei Alexandrescu (seewebsiteforem...@erdani.org)'s article It is a bad idea because distinguishing between release of (expensive) resources from dangerous memory recycling is the correct way to obtain deterministic resource management within the confines of safety. This is based on two faulty assumptions: 1. Memory is cheap. (Not if you are working with absurd amounts of data). 2. Garbage collection is never a major bottleneck. (Sometimes it's a worthwhile tradeoff to add a few manual delete statements to code and sacrifice some safety for making the GC run less often.) malloc. So for placement construction of a class, I guess it would look something like: auto x = cast(MyClass) malloc(MyClass.classinfo.init.length); x.__ctor( a, b, c ); // construct ... x.__dtor(); free( cast(void*) x ); Is that right? Yes, I think so, but I haven't checked all the details. For example I'm not sure whether __ctor copies .init over the memory before running the user-defined constructor, or expects that to have been done already. Apparently it doesn't: http://www.digitalmars.com/techtips/class_objects.html See, it's even documented. Anyway, does your statement mean that _ctor is officially supported (by all conform D compilers)? Because, quoting from the page above: This technique goes under the hood of how D works, and as such it is not guaranteed to work with every D compiler. In particular, how the constructors and destructors are called is not necessarilly portable. That technique will be used by a library function. So... the library will be related somehow to the implementing compiler?
Re: Eliminate class allocators and deallocators?
Ary Borenszweig wrote: Andrei Alexandrescu wrote: grauzone wrote: Andrei Alexandrescu wrote: Sean Kelly wrote: == Quote from Andrei Alexandrescu (seewebsiteforem...@erdani.org)'s article dsimcha wrote: == Quote from Andrei Alexandrescu (seewebsiteforem...@erdani.org)'s article It is a bad idea because distinguishing between release of (expensive) resources from dangerous memory recycling is the correct way to obtain deterministic resource management within the confines of safety. This is based on two faulty assumptions: 1. Memory is cheap. (Not if you are working with absurd amounts of data). 2. Garbage collection is never a major bottleneck. (Sometimes it's a worthwhile tradeoff to add a few manual delete statements to code and sacrifice some safety for making the GC run less often.) malloc. So for placement construction of a class, I guess it would look something like: auto x = cast(MyClass) malloc(MyClass.classinfo.init.length); x.__ctor( a, b, c ); // construct ... x.__dtor(); free( cast(void*) x ); Is that right? Yes, I think so, but I haven't checked all the details. For example I'm not sure whether __ctor copies .init over the memory before running the user-defined constructor, or expects that to have been done already. Apparently it doesn't: http://www.digitalmars.com/techtips/class_objects.html See, it's even documented. Anyway, does your statement mean that _ctor is officially supported (by all conform D compilers)? Because, quoting from the page above: This technique goes under the hood of how D works, and as such it is not guaranteed to work with every D compiler. In particular, how the constructors and destructors are called is not necessarilly portable. That technique will be used by a library function. So... the library will be related somehow to the implementing compiler? I'd believe so! Andrei
Member functions C to D
Hi I am trying to convert some code I wrote in C++ to D to give it a try and I have come across some code that I dont know how to convert. I have simplified the code to illustrate the problem I have. How do I do this in D? class IFieldSetter { public: virtual void SetValue(void * object, const void * value) = 0; }; template class C, class T class FieldSetter : public IFieldSetter { private: typedef T (C::* MemberField); MemberField field; public: FieldSetter(MemberField afield) : field(afield) {} void SetTypedValue(C * object, const T value) { object-*field = value; } void SetValue(void * object, const void * value) { SetTypedValue((C*) object, (const T) value); } }; class MySampleClass { public: int Status; std::string Name; }; void main(void) { IFieldSetter * StatusSetter = new FieldSetterMySampleClass,int(MySampleClass::Status); IFieldSetter * NameSetter = new FieldSetterMySampleClass,std::string(MySampleClass::Name); MySampleClass * a = new MySampleClass(); MySampleClass * b = new MySampleClass(); StatusSetter-SetValue(a, (void*)20); StatusSetter-SetValue(b, (void*)40); NameSetter-SetValue(a, 2002); NameSetter-SetValue(b, 2002); } Thanks Craig
Re: Getting started - D meta-program question
Justin Johansson wrote: Your code as below, using auto to declare a temporary var in an if statement, ahh, nice, didn't know that. if (auto res = dg(current.data)) return res; What other statement types can you generalized use of auto like this to? Sadly, it's an if-specific syntax. Thank you for taking the time downs, -- Justin Anytime.
Re: Member functions C to D
downs Wrote: Craig Kuhnert wrote: Hi I am trying to convert some code I wrote in C++ to D to give it a try and I have come across some code that I dont know how to convert. I have simplified the code to illustrate the problem I have. How do I do this in D? class IFieldSetter { public: virtual void SetValue(void * object, const void * value) = 0; }; template class C, class T class FieldSetter : public IFieldSetter { private: typedef T (C::* MemberField); MemberField field; public: FieldSetter(MemberField afield) : field(afield) {} void SetTypedValue(C * object, const T value) { object-*field = value; } void SetValue(void * object, const void * value) { SetTypedValue((C*) object, (const T) value); } }; class MySampleClass { public: int Status; std::string Name; }; void main(void) { IFieldSetter * StatusSetter = new FieldSetterMySampleClass,int(MySampleClass::Status); IFieldSetter * NameSetter = new FieldSetterMySampleClass,std::string(MySampleClass::Name); MySampleClass * a = new MySampleClass(); MySampleClass * b = new MySampleClass(); StatusSetter-SetValue(a, (void*)20); StatusSetter-SetValue(b, (void*)40); NameSetter-SetValue(a, 2002); NameSetter-SetValue(b, 2002); } Thanks Craig If I'm getting this correctly, here's one way to do it .. module test; import std.stdio, tools.ctfe: ctReplace; // easy to write your own ctReplace function template Init(T) { T Init; } interface IFieldSetter { void setValue(Object obj, void* value); } class FieldSetter(T: Object, string Name) : IFieldSetter { override void setValue(Object obj, void* value) { auto tee = cast(T) obj; mixin(tee.%NAME = *cast(typeof(tee.%NAME)*) value; .ctReplace(%NAME, Name)); } void setValue(T obj, typeof(mixin(Init!(T).~Name)) value) { mixin(obj.%NAME = value; .ctReplace(%NAME, Name)); } } class Sample { int status; string name; } void main() { auto statSetter = new FieldSetter!(Sample, status); auto nameSetter = new FieldSetter!(Sample, name); auto sample = new Sample; int i = 20; statSetter.setValue(sample, i); statSetter.setValue(sample, 40); nameSetter.setValue(sample, Fooblr); } Thanks Thats brilliant! D rocks! I never though of using mixin for that purpose.
Re: Member functions C to D
On Wed, Oct 7, 2009 at 8:07 AM, Don nos...@nospam.com wrote: Craig Kuhnert wrote: downs Wrote: Craig Kuhnert wrote: Hi I am trying to convert some code I wrote in C++ to D to give it a try and I have come across some code that I dont know how to convert. I have simplified the code to illustrate the problem I have. How do I do this in D? class IFieldSetter { public: virtual void SetValue(void * object, const void * value) = 0; }; template class C, class T class FieldSetter : public IFieldSetter { private: typedef T (C::* MemberField); MemberField field; public: FieldSetter(MemberField afield) : field(afield) {} void SetTypedValue(C * object, const T value) { object-*field = value; } void SetValue(void * object, const void * value) { SetTypedValue((C*) object, (const T) value); } }; class MySampleClass { public: int Status; std::string Name; }; void main(void) { IFieldSetter * StatusSetter = new FieldSetterMySampleClass,int(MySampleClass::Status); IFieldSetter * NameSetter = new FieldSetterMySampleClass,std::string(MySampleClass::Name); MySampleClass * a = new MySampleClass(); MySampleClass * b = new MySampleClass(); StatusSetter-SetValue(a, (void*)20); StatusSetter-SetValue(b, (void*)40); NameSetter-SetValue(a, 2002); NameSetter-SetValue(b, 2002); } Thanks Craig If I'm getting this correctly, here's one way to do it .. module test; import std.stdio, tools.ctfe: ctReplace; // easy to write your own ctReplace function template Init(T) { T Init; } interface IFieldSetter { void setValue(Object obj, void* value); } class FieldSetter(T: Object, string Name) : IFieldSetter { override void setValue(Object obj, void* value) { auto tee = cast(T) obj; mixin(tee.%NAME = *cast(typeof(tee.%NAME)*) value; .ctReplace(%NAME, Name)); } void setValue(T obj, typeof(mixin(Init!(T).~Name)) value) { mixin(obj.%NAME = value; .ctReplace(%NAME, Name)); } } class Sample { int status; string name; } void main() { auto statSetter = new FieldSetter!(Sample, status); auto nameSetter = new FieldSetter!(Sample, name); auto sample = new Sample; int i = 20; statSetter.setValue(sample, i); statSetter.setValue(sample, 40); nameSetter.setValue(sample, Fooblr); } Thanks Thats brilliant! D rocks! I never though of using mixin for that purpose. There's almost NOTHING which is impossible with string mixins. With just recursive string mixins, coupled with .stringof and is(typeof()), you can get access to most of the compiler's semantic analysis, and its symbol table. Deep in the final semantic pass, just before code generation, when you have access to all the type information, you can generate new source code for the compiler to start again at the beginning with parsing. It's insanely powerful. It's also insanely kludgy and ugly. Bleh.
How about macro == symbol for mixin statement? [was Re: Member functions C to D]
On Wed, 07 Oct 2009 09:17:59 -0400, Jarrett Billingsley jarrett.billings...@gmail.com wrote: It's also insanely kludgy and ugly. Bleh. If all a macro did was translate a scoped normal symbol to a mixin (or other macro) statement, would this take care of the ugliness? (would also be an insanely simple solution) i.e. macro doit(x, y, z) mixin(x ~ y ~ z); // allow easy syntax for quoting parameters, since mixins are all about stringification. doit(a, b, c) = mixin(abc); Another example, logging: class Logger { ... macro logError(msg) mixin({if(this.level = ERROR) logMessage(this.level.Error, msg);}); } usage: log.logError(bad error occurred with object: ~ expensiveObjectStringification(obj)); No more lazy parameters, no more stupid delegates :) -Steve
Get template and its instantiation parameters
If one has a template instance, is it possible to get template name and parameter type that was used for instantiating, at compile time? consider: class List (T) {} List!(int) lst; Foo (lst); I want to create such template Foo which prints: List!(int) List int Something simiar for Arrays can be created: int[char] x; Foo (x); template Foo (X : T[U], T, U) { void Foo (X arr) { writeln(typeof(arr).stringof); writeln(T.stringof); writeln(U.stringof); } } but similar template for template instances does not work: template Foo (X : T!(U), T, U) // does not matches List!(int) when is changed to something more specific, it starts working: template Foo (X : List!(U), U) // matches List!(int)
Re: How about macro == symbol for mixin statement? [was Re: Member functions C to D]
Steven Schveighoffer wrote: On Wed, 07 Oct 2009 09:17:59 -0400, Jarrett Billingsley jarrett.billings...@gmail.com wrote: It's also insanely kludgy and ugly. Bleh. Ugly, yes. Kludgy, I don't think so. It's only a syntax issue. The basic concept of passing meta-code to the compiler in the form of raw text is simple: mixin() if you want to insert something into the parse step. is(typeof()) if you want to catch it again after the syntax pass. stringof if you want to catch it again after the semantic pass. And that's all. The syntax is ugly, but the semantics are beautifully elegant. By contrast, something like Nemerle macros are a kludge. The idea of providing a 'hook' into the compiler is a horrible hack. It exposes all kinds of compiler internals. Yes, it has nicer syntax. If all a macro did was translate a scoped normal symbol to a mixin (or other macro) statement, would this take care of the ugliness? (would also be an insanely simple solution) I think that's where the majority of the ugliness comes from.
Re: Get template and its instantiation parameters
On Wed, Oct 7, 2009 at 12:54 PM, BCS n...@anon.com wrote: Hello Michal, If one has a template instance, is it possible to get template name and parameter type that was used for instantiating, at compile time? consider: class List (T) {} List!(int) lst; Foo (lst); I want to create such template Foo which prints: List!(int) List int You could try parsing T.stringof at compiletime to extract the parts you need. This is *exactly* the kind of bullshit that I hate about string mixins. The thought process just ends up going oh, why bother having any terse, elegant mechanisms to get at program information when you can *parse arbitrary code at compile time*? And why do you need macros when a string substitution will do? Is it powerful? Sure. But it's lame, ugly, slow, easy to mess up, lacks hygiene, and is unidiomatic. String mixins are basically just a text preprocessor with user-defined functionality. Neat, but it can only get you so far before you're in tarpit territory.
Re: How about macro == symbol for mixin statement? [was Re: Member functions C to D]
On Wed, Oct 7, 2009 at 11:21 AM, Don nos...@nospam.com wrote: Steven Schveighoffer wrote: On Wed, 07 Oct 2009 09:17:59 -0400, Jarrett Billingsley jarrett.billings...@gmail.com wrote: It's also insanely kludgy and ugly. Bleh. Ugly, yes. Kludgy, I don't think so. It's only a syntax issue. The basic concept of passing meta-code to the compiler in the form of raw text is simple: mixin() if you want to insert something into the parse step. is(typeof()) if you want to catch it again after the syntax pass. stringof if you want to catch it again after the semantic pass. And that's all. The syntax is ugly, but the semantics are beautifully elegant. It'd be nice if they actually worked. is(typeof()) fails for *any* error, and it eats those errors too, so if your code fails to compile for some reason other than the one you're testing for, welp, good luck figuring that out. And don't even get me started on .stringof. Also, see my post on the get template and its instantiation parameters thread for my detailed opinion on them. By contrast, something like Nemerle macros are a kludge. The idea of providing a 'hook' into the compiler is a horrible hack. It exposes all kinds of compiler internals. Yes, it has nicer syntax. I.. don't even know how to begin to respond to that.
Re: How about macro == symbol for mixin statement? [was Re: Member functions C to D]
On Wed, Oct 7, 2009 at 11:21 AM, Don nos...@nospam.com wrote: By contrast, something like Nemerle macros are a kludge. The idea of providing a 'hook' into the compiler is a horrible hack. It exposes all kinds of compiler internals. Yes, it has nicer syntax. Are you talking specifically about the ability to define new syntax? Because it looks to me that one can use nemerle macros just fine without defining new syntax. I'm getting that from here: http://nemerle.org/Macros_tutorial Here's just a simple macro that adds no new syntax from that page: macro m () { Nemerle.IO.printf (compile-time\n); [ Nemerle.IO.printf (run-time\n) ]; } module M { public Main () : void { m (); } } That seems significantly more elegant to me than string m() { pragma(msg, compile-time); return q{writefln(run-time);} } void main() { mixin(m()); } So it looks to me like the mechanics of it are basically identical. Just Nemerle's syntax is nicer. If you want to condem Nemerle's ability to define new syntax, I think that should be taken up as a separate matter. --bb
Re: Get template and its instantiation parameters
On Wed, 07 Oct 2009 13:15:46 -0400, Jarrett Billingsley wrote: On Wed, Oct 7, 2009 at 12:54 PM, BCS n...@anon.com wrote: Hello Michal, If one has a template instance, is it possible to get template name and parameter type that was used for instantiating, at compile time? consider: class List (T) {} List!(int) lst; Foo (lst); I want to create such template Foo which prints: List!(int) List int You could try parsing T.stringof at compiletime to extract the parts you need. This is *exactly* the kind of bullshit that I hate about string mixins. The thought process just ends up going oh, why bother having any terse, elegant mechanisms to get at program information when you can *parse arbitrary code at compile time*? And why do you need macros when a string substitution will do? Is it powerful? Sure. But it's lame, ugly, slow, easy to mess up, lacks hygiene, and is unidiomatic. String mixins are basically just a text preprocessor with user-defined functionality. Neat, but it can only get you so far before you're in tarpit territory. Jarrett, I agree with you except the lame and preprocessor part. But I wouldn't be so harsh on D. The prospect of parsing D code really does not appeal to me. Also the usage of advanced templates is not very intuitive. But please don't forget that features that are made possible by D templates and/or the .stringof + CTFE are not available in many languages. Languages that have such or better type level expressivity as D are few, mostly functional ones: Haskell, ML, OCaml, F# (I don't know of Scala). Also these features in D are more general, and even if kludgy, they are *available*. The answer to my question is: The problem was that parameter T needs to be alias because it should match List which is not complete type, until is applied to some argument (int); it is just template name. The result for T.stringof is surprising for me, but anyway, I get what I needed. class List (T) {} void main () { List!(int) lst; Foo (lst); } template Foo (C : T!(U), alias T, U) { void Foo (C container) { writeln(C.stringof); // List writeln(T.stringof); // List(T) writeln(U.stringof); // int } } (tested on DMD 2.033)
Re: Get template and its instantiation parameters
BCS wrote: Hello Michal, If one has a template instance, is it possible to get template name and parameter type that was used for instantiating, at compile time? consider: class List (T) {} List!(int) lst; Foo (lst); I want to create such template Foo which prints: List!(int) List int You could try parsing T.stringof at compiletime to extract the parts you need. No, you can't. You can try parsing demangle!(T.mangleof) at compiletime to extract the parts you need. stringof is a morass of inconsistency and partial information. Whenever a template gets within a mile of a type, all bets are off.
Re: Get template and its instantiation parameters
Hello Jarrett, On Wed, Oct 7, 2009 at 12:54 PM, BCS n...@anon.com wrote: You could try parsing T.stringof at compiletime to extract the parts you need. This is *exactly* the kind of bullshit that I hate about string mixins. The question was how to do somthing now. If the best solution isn't that good, it says a few things, but what it does /not/ say is that you shouldn't do the best solution.
std.socket again
Greetings! Is there anybody kindly write several pieces of code to demonstrate how to use socket in D2.Say ,just download the D main page and print the content in the console should be enough. I tried several days but still got lost.The sample accompany with DMD 2032/3 does not work . Thank you so much in advance. Regards, Sam
std.socket again
Greetings! Is there anybody kindly write several pieces of code to demonstrate how to use socket in D2.Say ,just download the D main page and print the content in the console should be enough. I tried several days but still got lost.The sample accompany with DMD 2032/3 does not work . Thank you so much in advance. Regards, Sam
[Issue 3366] Segfault(declaration.c) variadic template with unmatched constraint
http://d.puremagic.com/issues/show_bug.cgi?id=3366 Don clugd...@yahoo.com.au changed: What|Removed |Added Keywords||patch CC||clugd...@yahoo.com.au Summary|Crash by variadic member|Segfault(declaration.c) |function templates |variadic template with ||unmatched constraint --- Comment #1 from Don clugd...@yahoo.com.au 2009-10-07 00:22:00 PDT --- Reduced test case: void f(T...)() if (T.length 20){} void main(){ f!(int, int)(); } If the tuple length isn't used in the constraint, there's no ICE, but you get the same silly error message about T is already defined. It only happens if the function has no parameters, and when there is no match. It thinks T is already defined, because in the code which is patched below, it's trying to pass an empty tuple for T. But it's already worked out what T must be (in this case (int, int)). So it gets horribly confused. Root cause: deduceFunctionTemplateMatch() missed this case. PATCH: template.c, deduceFunctionTemplateMatch(), line 885. /* Check for match of function arguments with variadic template * parameter, such as: * * template Foo(T, A...) { void Foo(T t, A a); } * void main() { Foo(1,2,3); } */ if (tp)// if variadic { -if (nfparams == 0)// if no function parameters +if (nfparams == 0 nfargs!=0)// if no function parameters { Tuple *t = new Tuple(); //printf(t = %p\n, t); dedargs-data[parameters-dim - 1] = (void *)t; declareParameter(paramscope, tp, t); goto L2; } -- Configure issuemail: http://d.puremagic.com/issues/userprefs.cgi?tab=email --- You are receiving this mail because: ---
[Issue 3041] Array slices can be compared to their element type: bad codegen or ICE
http://d.puremagic.com/issues/show_bug.cgi?id=3041 --- Comment #2 from Walter Bright bugzi...@digitalmars.com 2009-10-07 01:20:22 PDT --- The error detection really needs to go in the front end, in EqualExp::semantic(), etc. I'll fix. -- Configure issuemail: http://d.puremagic.com/issues/userprefs.cgi?tab=email --- You are receiving this mail because: ---
[Issue 3371] New: regexp behavior in console and win32 are different
http://d.puremagic.com/issues/show_bug.cgi?id=3371 Summary: regexp behavior in console and win32 are different Product: D Version: 2.032 Platform: x86 OS/Version: Windows Status: NEW Severity: normal Priority: P2 Component: Phobos AssignedTo: nob...@puremagic.com ReportedBy: l...@yahoo.com --- Comment #0 from bcosca l...@yahoo.com 2009-10-07 05:06:50 PDT --- my win32 program has been driving me nuts until I realized that the following code: /* --- console code --- */ import std.regexp; import std.stdio; void main() { auto r=search(abcdef,c); writefln(r[0]); } /* --- end of console code --- */ outputs c on the console. but the following win32 equivalent: /* --- windows code --- */ import core.runtime; import std.regexp; import std.c.windows.windows; extern(Windows) void WinMain(HINSTANCE hInstance,HINSTANCE hPrevInstance,LPSTR lpCmdLine,int nCmdShow) { void exceptionHandler(Throwable e) { throw e; } try { Runtime.initialize(exceptionHandler); auto r=search(abcdef,c); MessageBoxA(cast(HANDLE)0,cast(char*)r[0],Alert,0); Runtime.terminate(exceptionHandler); } catch(Object o) { MessageBoxA(cast(HANDLE)0,cast(LPSTR)o.toString(),Alert,0); } } /* --- end of windows code --- */ results in cdef! also, the compiled win32 program - without the exception handling code - causes windows to crash. -- Configure issuemail: http://d.puremagic.com/issues/userprefs.cgi?tab=email --- You are receiving this mail because: ---
[Issue 3371] regexp behavior in console and win32 are different
http://d.puremagic.com/issues/show_bug.cgi?id=3371 Jarrett Billingsley jarrett.billings...@gmail.com changed: What|Removed |Added Status|NEW |RESOLVED CC||jarrett.billings...@gmail.c ||om Resolution||INVALID --- Comment #1 from Jarrett Billingsley jarrett.billings...@gmail.com 2009-10-07 06:16:54 PDT --- Uh, no. Windows uses 0-terminated strings, D does not. All you're seeing when you output the result of the search with the message box is Windows stupidly reading until it hits a nul character (which, thankfully, D inserts at the end of string literals, or else you'd probably be getting a segfault here). You should be using toStringz to convert any D strings to C strings. -- Configure issuemail: http://d.puremagic.com/issues/userprefs.cgi?tab=email --- You are receiving this mail because: ---
[Issue 1140] ICE(cod1.c) casting last function parameter to 8 byte value
http://d.puremagic.com/issues/show_bug.cgi?id=1140 Don clugd...@yahoo.com.au changed: What|Removed |Added Summary|ICE(cod1.c) casting last|ICE(cod1.c) casting last |function parameter to |function parameter to 8 |struct. |byte value --- Comment #4 from Don clugd...@yahoo.com.au 2009-10-07 06:31:19 PDT --- Even simpler test case shows it's nothing to do with structs! It just happens when casting the last parameter, **which is passed in EAX, not on the stack**, to an 8-byte value -- either an 8-byte struct or a long/ulong. Although this code is legal, it's surely a bug. It would be OK for the compiler to generate an error message. long foo(int y) { return *cast(long*)(y); } -- Configure issuemail: http://d.puremagic.com/issues/userprefs.cgi?tab=email --- You are receiving this mail because: ---