Re: The One-Letter Nested Function - a sample article for some kind of

2012-03-10 Thread bearophile
F i L:

 I sorta figured D would implicitly attribute static to nested 
 functions if the function didn't use any variables outside it's 
 scope. Is that not so?

I don't think DMD does that. Before assuming DMD performs one optimization, go 
to read some of the asm it produces.


 Why are you saying it's a good idea to use static exactly?

Some answers here:
http://www.digitalmars.com/webnews/newsgroups.php?art_group=digitalmars.Darticle_id=160469

Bye,
bearophile


Re: The One-Letter Nested Function - a sample article for some kind of

2012-03-10 Thread F i L

On Saturday, 10 March 2012 at 12:35:14 UTC, bearophile wrote:

F i L:

I sorta figured D would implicitly attribute static to 
nested functions if the function didn't use any variables 
outside it's scope. Is that not so?


I don't think DMD does that. Before assuming DMD performs one 
optimization, go to read some of the asm it produces.


Oh you crazy compiler developers. Thinking everyone can read ASM 
;-)




Why are you saying it's a good idea to use static exactly?


Some answers here:
http://www.digitalmars.com/webnews/newsgroups.php?art_group=digitalmars.Darticle_id=160469


Thanks. Pretty much what I thought. Though, there *could* be area 
for automatic optimization here, right? I mean, DMD could analyze 
the nested function and deem it worthy of the same optimizations 
static nested functions receive, correct?





Re: The One-Letter Nested Function - a sample article for some kind of

2012-03-10 Thread bearophile
F i L:

 Oh you crazy compiler developers. Thinking everyone can read ASM 
 ;-)

I'd love to be able to develop compilers, but I am not that good yet :-)

Writing working asm is much simpler than writing efficient asm code (more 
efficient than compiler generated one, even for SIMD code where compilers are 
still quite bad). And reading asm is much simpler than writing it. And scanning 
asm code visually to look for simple things, is simpler than reading and 
understanding what each asm instruction does. Writing very efficient asm isn't 
a common skill today, but reading a bit of asm is something you learn in a 
matter of some days if you have the desire, the time, and the right books. Most 
asm does is simple arithmetic, updating some CPU flags, and moving variables 
from here to there, where most CPUs manage the cache levels transparently 
(manually managed Scratchpad cache memory us uncommon). Modern CPUs have 
accumulated tons of cruft, but at the base it's easy stuff.


 Though, there *could* be area 
 for automatic optimization here, right?

Currently DMD devs are mostly trying to fix bugs, instead of adding 
optimizations.

And as the pure attribute it's not just a matter of optimization. It's a 
contract between programmer and compiler. If you add static and then you use 
a variable in the enclosing function, you receive a compilation error. This 
error can't happen if static-ness is just an invisible automatic compiler 
optimization. It's good for such errors to come out, because when you use 
static you are stating you don't want to use outer function variables. So this 
is both a guaranteed optimization and a way to avoid using by mistake a 
variable defined in the enclosing scope. Using unwillingly variables from the 
outer scopes is a common source of bugs.

Bye,
bearophile


Re: The One-Letter Nested Function - a sample article for some kind of

2012-03-10 Thread F i L

bearophile wrote:

Writing working asm is much simpler than...


Ya I've actually written ASM GPU shaders in the past. Not the 
same instruction set as x86 or anything, but I know the basic 
concept.



Though, there *could* be area for automatic optimization here, 
right?


Currently DMD devs are mostly trying to fix bugs, instead of 
adding optimizations.


And as the pure attribute it's not just a matter of 
optimization. It's a contract between programmer and compiler. 
If you add static and then you use a variable in the 
enclosing function, you receive a compilation error. This error 
can't happen if static-ness is just an invisible automatic 
compiler optimization. It's good for such errors to come out, 
because when you use static you are stating you don't want to 
use outer function variables. So this is both a guaranteed 
optimization and a way to avoid using by mistake a variable 
defined in the enclosing scope. Using unwillingly variables 
from the outer scopes is a common source of bugs.


Well, my point wasn't that any function could receive static or 
purity implicitly, only nested ones. Seeing as how their use 
scope is very limited.





Re: The One-Letter Nested Function - a sample article for some kind of

2012-03-09 Thread Jos van Uden

On 13-2-2012 15:14, bearophile wrote:

Zach the Mystic:


void setRandomColorPair( ref ColorPair cp )
{
 import std.random;
 ubyte u(int a, int b) { return cast(ubyte) uniform(a,b); }


Where possible it's good to add static to nested functions:



Why?


Re: The One-Letter Nested Function - a sample article for some kind of

2012-03-09 Thread Timon Gehr

On 03/09/2012 02:29 PM, Jos van Uden wrote:

On 13-2-2012 15:14, bearophile wrote:

Zach the Mystic:


void setRandomColorPair( ref ColorPair cp )
{
import std.random;
ubyte u(int a, int b) { return cast(ubyte) uniform(a,b); }


Where possible it's good to add static to nested functions:



Why?


Because then you don't have to rely on the compiler to optimize away the 
unneeded context pointer parameter. It should be able to do that though. 
I don't know if DMD is.


Re: The One-Letter Nested Function - a sample article for some kind of

2012-03-09 Thread bearophile

Jos van Uden:


On 13-2-2012 15:14, bearophile wrote:

Where possible it's good to add static to nested functions:


Why?


For optimization, to be sure there's no closure allocation or a 
second pointer. But also for code correctness, because static 
functions can't use automatic variables defined in the enclosing 
function. This makes the code simpler to understand (the pure 
attribute has a similar purpose, you are sure your global 
function is not using global mutable variables).


Bye,
bearophile


Re: The One-Letter Nested Function - a sample article for some kind of

2012-03-09 Thread F i L

On Monday, 13 February 2012 at 14:14:38 UTC, bearophile wrote:

Zach the Mystic:


void setRandomColorPair( ref ColorPair cp )
{
import std.random;
ubyte u(int a, int b) { return cast(ubyte) uniform(a,b); }


Where possible it's good to add static to nested functions:

static ubyte u(in int a, in int b) pure nothrow { return 
cast(ubyte) uniform(a,b); }


I sorta figured D would implicitly attribute static to nested 
functions if the function didn't use any variables outside it's 
scope. Is that not so? Why are you saying it's a good idea to use 
static exactly?





The One-Letter Nested Function - a sample article for some kind of D gems website

2012-02-13 Thread Zach the Mystic
I wrote this article because I felt like helping other people coming to 
D, but I'm not sure where the appropriate place to make such a 
contribution is. Maybe a Learning Articles or an Idioms section.


The One-Letter Nested Function

As a programmer new to D I wanted to share an idiom I've been using. 
This article will share two cases in which I've found the one-letter 
nested function to come in very handy.


The following function has a lot of ugly cast( code.

void setRandomColorPair( ref ColorPair cp )
{
   import std.random;
   cp.foreground = Color(
 cast(ubyte) uniform(40,200),
 cast(ubyte) uniform(50,100),
 cast(ubyte) uniform(150, 250) );
   cp.background = Color(
 cast(ubyte) uniform(40,200),
 cast(ubyte) uniform(50,100),
 cast(ubyte) uniform(200, 250) );
}

But with the one-letter nested function, the above became:

void setRandomColorPair( ref ColorPair cp )
{
   import std.random;
   ubyte u(int a, int b) { return cast(ubyte) uniform(a,b); }

   cp.foreground = Color( u(40,200), u(50,100), u(150, 250) );
   cp.background = Color( u(40,200), u(50,100), u(200, 250) );
}

It was a mild gain, but it really started to add up when I was assigning 
to more than just two variables.


The next example is for C programmers. Suppose you're faced with 
translating this code written in C:


void print_init_flags(int flags)
{
#define PFLAG(a) if( flags  INIT_##a ) printf(#a  )
PFLAG(FLAC);
PFLAG(MOD);
PFLAG(MP3);
PFLAG(OGG);
if(!flags)
printf(None);
printf(\n);
}

That #define macro is actually quite efficient, and since D doesn't have 
literal macros it looks like the D replacement could get pretty wordy, 
since we're going to need string mix-ins. But D *does* have nested 
functions. Look:


void printInitFlags( int flags )
{
   string w(string f) { return `if( flags  INIT_`~f~` ) 
write(MIX_INIT_`~f~` );`; }

   mixin( w(FLAC) );
   mixin( w(MOD) );
   mixin( w(MP3) );
   mixin( w(OGG) );
   if(!flags)
  write (None);
   writeln();
}

This is, I think, one of the rare cases where the C code is actually 
more concise than the translated D code, but when I tried the one-letter 
nested function idiom, it became a moot point.


Re: The One-Letter Nested Function - a sample article for some kind of D gems website

2012-02-13 Thread Andrej Mitrovic
With 2.058 the single-letter function can become:
auto u = (int a, int b) = cast(ubyte)uniform(a, b);

It's not much of savings in typing.

The only problem is I can't seem to make it static:
static u = (int a, int b) = cast(ubyte)uniform(a, b);

Error: non-constant nested delegate literal expression __lambda1

It would be better if you didn't have to specify the argument types. I
think bear asked for templated lambdas, so this could eventually
become:

auto u = (a, b) = cast(ubyte)uniform(a, b);

Which would make 'u' a template. I'm not sure what the exact syntax
was that was requested though.


Re: The One-Letter Nested Function - a sample article for some kind of D gems website

2012-02-13 Thread David Nadlinger

On 2/13/12 2:43 PM, Andrej Mitrovic wrote:

auto u = (a, b) =  cast(ubyte)uniform(a, b);

Which would make 'u' a template. I'm not sure what the exact syntax
was that was requested though.


This could never work without major changes to the language, because 'u' 
cannot be assigned a type.


David


Re: The One-Letter Nested Function - a sample article for some kind of

2012-02-13 Thread bearophile
Zach the Mystic:

 void setRandomColorPair( ref ColorPair cp )
 {
 import std.random;
 ubyte u(int a, int b) { return cast(ubyte) uniform(a,b); }

Where possible it's good to add static to nested functions:

static ubyte u(in int a, in int b) pure nothrow { return cast(ubyte) 
uniform(a,b); }

-

Andrej Mitrovic:

 It would be better if you didn't have to specify the argument types. I
 think bear asked for templated lambdas, so this could eventually
 become:

Some related requests (one and half of them is by me):
http://d.puremagic.com/issues/show_bug.cgi?id=7357
http://d.puremagic.com/issues/show_bug.cgi?id=7308
http://d.puremagic.com/issues/show_bug.cgi?id=7176

Bye,
bearophile


Re: The One-Letter Nested Function - a sample article for some kind of D gems website

2012-02-13 Thread Andrej Mitrovic
On 2/13/12, David Nadlinger s...@klickverbot.at wrote:
 This could never work without major changes to the language, because 'u'
 cannot be assigned a type.

Yeah, the syntax is wrong. I found bear's post and the syntax:

alias (x = x ^^ 2) sqrTemplate;

So it would be:
alias ((a, b) = cast(ubyte)uniform(a, b)) u;


Re: The One-Letter Nested Function - a sample article for some kind of D gems website

2012-02-13 Thread Nick Treleaven

On 13/02/2012 14:21, Andrej Mitrovic wrote:

On 2/13/12, David Nadlingers...@klickverbot.at  wrote:

This could never work without major changes to the language, because 'u'
cannot be assigned a type.


Yeah, the syntax is wrong. I found bear's post and the syntax:

alias (x =  x ^^ 2) sqrTemplate;

So it would be:
alias ((a, b) =  cast(ubyte)uniform(a, b)) u;


Here 'alias name = expression' syntax helps shed brackets:

alias u = (a, b) = cast(ubyte)uniform(a, b);

That looks nice IMO.


Re: The One-Letter Nested Function - a sample article for some kind of

2012-02-13 Thread Zach the Mystic

On 2/13/12 9:14 AM, bearophile wrote:


Where possible it's good to add static to nested functions:

static ubyte u(in int a, in int b) pure nothrow { return cast(ubyte) 
uniform(a,b); }



You're right. The only advantage to the way I wrote it is, possibly, 
it's easier for new people (like myself) to grasp the idea. But I'm 
pretty sure uniform is NOT a pure function. In fact, generating random 
numbers is about as far opposite a pure function as you can get, 
right? :-)


Re: The One-Letter Nested Function - a sample article for some kind

2012-02-13 Thread bearophile
Zach the Mystic:

 But I'm 
 pretty sure uniform is NOT a pure function. In fact, generating random 
 numbers is about as far opposite a pure function as you can get, 
 right? :-)

Right, and sorry, I didn't see the function contents.
If I don't run the D code you have to assume it's wrong code.

Regarding pure random generators, I have asked it too:
http://d.puremagic.com/issues/show_bug.cgi?id=5249

Bye,
bearophile


Re: The One-Letter Nested Function - a sample article for some kind of D gems website

2012-02-13 Thread Andrei Alexandrescu

On 2/13/12 7:46 AM, David Nadlinger wrote:

On 2/13/12 2:43 PM, Andrej Mitrovic wrote:

auto u = (a, b) = cast(ubyte)uniform(a, b);

Which would make 'u' a template. I'm not sure what the exact syntax
was that was requested though.


This could never work without major changes to the language, because 'u'
cannot be assigned a type.

David


alias (a, b) = cast(ubyte)uniform(a, b) u;

should work. This makes is a case where the discussed syntax alias 
defined = definee; would be helpful.


Andrei


Re: The One-Letter Nested Function - a sample article for some kind

2012-02-13 Thread Zach the Mystic

On 2/13/12 11:21 AM, bearophile wrote:

Zach the Mystic:
Regarding pure random generators, I have asked it too:
http://d.puremagic.com/issues/show_bug.cgi?id=5249


Aren't pure and random diametrically opposed in a fundamental way?


Re: The One-Letter Nested Function - a sample article for some kind

2012-02-13 Thread Iain Buclaw
On 13 February 2012 17:01, Zach the Mystic
reachzachatgooglesmailserv...@dot.com wrote:
 On 2/13/12 11:21 AM, bearophile wrote:

 Zach the Mystic:

 Regarding pure random generators, I have asked it too:
 http://d.puremagic.com/issues/show_bug.cgi?id=5249


 Aren't pure and random diametrically opposed in a fundamental way?

I'd say it was an oxymoron.

-- 
Iain Buclaw

*(p  e ? p++ : p) = (c  0x0f) + '0';


Re: The One-Letter Nested Function - a sample article for some kind

2012-02-13 Thread Timon Gehr

On 02/13/2012 06:01 PM, Zach the Mystic wrote:

On 2/13/12 11:21 AM, bearophile wrote:

Zach the Mystic:
Regarding pure random generators, I have asked it too:
http://d.puremagic.com/issues/show_bug.cgi?id=5249


Aren't pure and random diametrically opposed in a fundamental way?


They are. It is pure and pseudo-random that are not.