Re: Why dont dlang check NullPointer?
On Friday, 27 March 2015 at 03:46:49 UTC, zhmt wrote: In short words, I want to catch something like NullPointerException. Is this possible? Yes on Linux use: etc.linux.memoryerror which is undocumented for some reason. https://github.com/D-Programming-Language/druntime/blob/master/src/etc/linux/memoryerror.d
Re: Why dont dlang check NullPointer?
On Tuesday, 31 March 2015 at 07:48:08 UTC, w0rp wrote: I argue that instead of catching NullPointerExceptions, you should make them never happen. This is where Option types come in. Rather than using T*, use an Option!T and force yourself to always check for null gracefully. Also use Some!T (a.k.a NotNull) and get classes and pointers which are verified via contracts that they are not null. I have already implemented such a thing here. https://w0rp.com/project/dstruct/dstruct/option/ If you don't like it, you can always implement a similar thing yourself. Now at this point you might wish for this to gain some benefits from being a language feature. I think I will agree, but who knows if that will ever happen. Maybe this a good direction. A pointer or reference is replaced by a struct (a pointer holder?), and the struct will check if the pointer is null. It is a good idea, I could check the pointer myself now, and stopping worring about server crashing, that's enough. Excellent job, Thank you!
Re: Why dont dlang check NullPointer?
I should say Option!(T*) and Some!(T*), as that's what is.
Re: Why dont dlang check NullPointer?
On Tuesday, 31 March 2015 at 03:58:33 UTC, zhmt wrote: Especially working with fibers, ability to catch NullPointerException is more important. If a NullPointerException is caught , only one fiber terminates, otherwise, the whole server crashes. If the server is something like webserver(stateless),multi-process is ok. But I am aiming to develope a mmorpg server, it is stateful, so it is not allowed to crash entirely. Maybe the solution is to make use of a script engine (such as lua), but the benefit of choosing dlang is lost. I argue that instead of catching NullPointerExceptions, you should make them never happen. This is where Option types come in. Rather than using T*, use an Option!T and force yourself to always check for null gracefully. Also use Some!T (a.k.a NotNull) and get classes and pointers which are verified via contracts that they are not null. I have already implemented such a thing here. https://w0rp.com/project/dstruct/dstruct/option/ If you don't like it, you can always implement a similar thing yourself. Now at this point you might wish for this to gain some benefits from being a language feature. I think I will agree, but who knows if that will ever happen.
Re: Why dont dlang check NullPointer?
On Tuesday, 31 March 2015 at 08:17:29 UTC, zhmt wrote: On Tuesday, 31 March 2015 at 07:48:08 UTC, w0rp wrote: I argue that instead of catching NullPointerExceptions, you should make them never happen. This is where Option types come in. Rather than using T*, use an Option!T and force yourself to always check for null gracefully. Also use Some!T (a.k.a NotNull) and get classes and pointers which are verified via contracts that they are not null. I have already implemented such a thing here. https://w0rp.com/project/dstruct/dstruct/option/ If you don't like it, you can always implement a similar thing yourself. Now at this point you might wish for this to gain some benefits from being a language feature. I think I will agree, but who knows if that will ever happen. Maybe this a good direction. A pointer or reference is replaced by a struct (a pointer holder?), and the struct will check if the pointer is null. It is a good idea, I could check the pointer myself now, and stopping worring about server crashing, that's enough. Excellent job, Thank you! It's a commmon pattern now. I think I personally copied the way Scala does it. I used contracts for the checks, and my hope is that with the contracts off and the right optimisations, you can get roughly the same code generated as if you didn't use the option types at all. I think my inclusion of opApply on the Option type was a mistake. I will probably remove that in future. I have a function for creating a range from them anyway. Feel free to try my types if you like. I haven't tested them enough to figure out how effective they are, or there are any bugs I missed.
Re: Why dont dlang check NullPointer?
On Friday, 27 March 2015 at 11:17:54 UTC, Steven Schveighoffer wrote: Please note, this is NOT a null pointer exception, it's a segfault exception. This can happen with corruption (absolutely should not continue) as well as forgetting to initialize a variable (dangerous if not handled correctly, but still feasible to continue). It may not be as black and white as if it's a null pointer that was dereferenced or not. I highly recommend terminating the process. A segfault can also be I/O error on a mmap'ed file, so termination is not always the right action.
Re: Why dont dlang check NullPointer?
Especially working with fibers, ability to catch NullPointerException is more important. If a NullPointerException is caught , only one fiber terminates, otherwise, the whole server crashes. If the server is something like webserver(stateless),multi-process is ok. But I am aiming to develope a mmorpg server, it is stateful, so it is not allowed to crash entirely. Maybe the solution is to make use of a script engine (such as lua), but the benefit of choosing dlang is lost.
Re: Why dont dlang check NullPointer?
On Saturday, 28 March 2015 at 22:53:54 UTC, Timothee Cour wrote: If there's no easy way to do it, there should be a way (eg a compiler option) to throw an exception on null pointer access. Even if it's unsafe, it would help for debugging (eg printing relevant application specific context). This is made worse by the fact that stacktraces are not very helpful on OSX (eg line number often missing etc). In that case, it should be an Error, not an Exception, since it'll be disabled in release mode.
Re: Why dont dlang check NullPointer?
On Thu, Mar 26, 2015 at 9:13 PM, deadalnix via Digitalmars-d digitalmars-d@puremagic.com wrote: On Friday, 27 March 2015 at 03:59:30 UTC, zhmt wrote: The best way to do that is to separate the server modules into independent processes. Then if one crashes, the others keep running without fear of corruption. So instead of server modules, try doing mini servers that communicate with the main server. This is how a lot of newer programs are written because of the reliability and security benefits it offers. But this will make the developement more difficult for me, or not acceptable. Is there any other ways? http://www.deadalnix.me/2012/03/24/get-an-exception-from-a- segfault-on-linux-x86-and-x86_64-using-some-black-magic/ There is a hook in the runtime to enable this if you want. You post only mentions linux, not OSX (and a comment showed: According to several people I talked to, it is possible to do a similar stuff on BSD like systems (including OSX). But I’m really not a specialist of such platforms, so I can’t really explain you how. Could anyone post such a solution? If there's no easy way to do it, there should be a way (eg a compiler option) to throw an exception on null pointer access. Even if it's unsafe, it would help for debugging (eg printing relevant application specific context). This is made worse by the fact that stacktraces are not very helpful on OSX (eg line number often missing etc). BUT, null pointer exception or not, Adam is right. Have your stuff run in multiple process that you can restart. This is more reliable, this is more secure, this is easier to update without downtime, and so on... This is far superior solution for server stuff.
Re: Why dont dlang check NullPointer?
On 3/27/15 12:13 AM, deadalnix wrote: On Friday, 27 March 2015 at 03:59:30 UTC, zhmt wrote: The best way to do that is to separate the server modules into independent processes. Then if one crashes, the others keep running without fear of corruption. So instead of server modules, try doing mini servers that communicate with the main server. This is how a lot of newer programs are written because of the reliability and security benefits it offers. But this will make the developement more difficult for me, or not acceptable. Is there any other ways? http://www.deadalnix.me/2012/03/24/get-an-exception-from-a-segfault-on-linux-x86-and-x86_64-using-some-black-magic/ There is a hook in the runtime to enable this if you want. BUT, null pointer exception or not, Adam is right. Have your stuff run in multiple process that you can restart. This is more reliable, this is more secure, this is easier to update without downtime, and so on... This is far superior solution for server stuff. Please note, this is NOT a null pointer exception, it's a segfault exception. This can happen with corruption (absolutely should not continue) as well as forgetting to initialize a variable (dangerous if not handled correctly, but still feasible to continue). It may not be as black and white as if it's a null pointer that was dereferenced or not. I highly recommend terminating the process. As for the original question (why does D do this?), it's because the system ALREADY catches null pointer access. To add additional checks would slow down the system. And as you can see, you can hook these mechanisms to actually throw an exception, but this is a relatively recent development. In addition, as I mentioned, a seg fault can occur for a number of reasons, and D takes the position that you really should just terminate the process if this happens. The reason using multiple processes is more secure and reliable is because a rogue thread (one that has segfaulted because of a memory corruption error) can corrupt data in all your other threads. A separate process cannot. -Steve
Re: Why dont dlang check NullPointer?
On Friday, 27 March 2015 at 03:46:49 UTC, zhmt wrote: class A { void test() { writeln(test); } } try { A a = null; a.test(); }catch(Throwable t) { writeln(t.msg); } The code above will not print a exception message, but crashes instead. I dont think this a good choice for most scenes. For example,I developed many modules in my server, and add a new module now. If null exception happens, I hope the server continue running, not crash. If the server continue running, the functions offered by old modules can be used by users, only the new module stop serving. In short words, I want to catch something like NullPointerException. Is this possible? GCC has the switch -fno-non-call-exceptions, but not sure if GDC does. You could ask in the gdc forum?
Re: Why dont dlang check NullPointer?
zhmt: In short words, I want to catch something like NullPointerException. Is this possible? One solution is to add null tests to D in nonrelease mode. A better solution is to modify D to remove all or most chances of dereferencing null pointers and class references. Bye, bearophile
Re: Why dont dlang check NullPointer?
On 2015-03-27 05:34:59 +, zhmt said: On Friday, 27 March 2015 at 04:13:01 UTC, deadalnix wrote: On Friday, 27 March 2015 at 03:59:30 UTC, zhmt wrote: The best way to do that is to separate the server modules into independent processes. Then if one crashes, the others keep running without fear of corruption. So instead of server modules, try doing mini servers that communicate with the main server. This is how a lot of newer programs are written because of the reliability and security benefits it offers. But this will make the developement more difficult for me, or not acceptable. Is there any other ways? http://www.deadalnix.me/2012/03/24/get-an-exception-from-a-segfault-on-linux-x86-and-x86_64-using-some-black-magic/ There is a hook in the runtime to enable this if you want. BUT, null pointer exception or not, Adam is right. Have your stuff run in multiple process that you can restart. This is more reliable, this is more secure, this is easier to update without downtime, and so on... This is far superior solution for server stuff. multi-process means crashes are isolated by process, but isolated by thread may be more handy. For example , this feature is suported by java c# lua, ie. This can make dlang app developed by most developers more reliable. All the languages you mention run in a VM. In the case of a systems language like D, the operation system itself is intercepting the reference to invalid memory and sending a SIGSEG to the process. The default handler causes the process to immediately terminate. Having the D runtime do something different in the SIGSEG handler by default would be bad form. -Shammah
Re: Why dont dlang check NullPointer?
I'd be tempted to go way back to the very root of the problem starting with Tony Hoare again. Eliminate null as a possibility. That's a whole other subject, though.
Re: Why dont dlang check NullPointer?
On Friday, 27 March 2015 at 14:39:36 UTC, Shammah Chancellor wrote: All the languages you mention run in a VM. In the case of a systems language like D, the operation system itself is intercepting the reference to invalid memory and sending a SIGSEG to the process. The default handler causes the process to immediately terminate. Having the D runtime do something different in the SIGSEG handler by default would be bad form. -Shammah Most VM use segfault trapping for null check.
Re: Why dont dlang check NullPointer?
Is there any other ways? http://www.deadalnix.me/2012/03/24/get-an-exception-from-a-segfault-on-linux-x86-and-x86_64-using-some-black-magic/ There is a hook in the runtime to enable this if you want. I will try this black magic,Thanks.
Re: Why dont dlang check NullPointer?
On Friday, 27 March 2015 at 03:59:30 UTC, zhmt wrote: The best way to do that is to separate the server modules into independent processes. Then if one crashes, the others keep running without fear of corruption. So instead of server modules, try doing mini servers that communicate with the main server. This is how a lot of newer programs are written because of the reliability and security benefits it offers. But this will make the developement more difficult for me, or not acceptable. Is there any other ways? http://www.deadalnix.me/2012/03/24/get-an-exception-from-a-segfault-on-linux-x86-and-x86_64-using-some-black-magic/ There is a hook in the runtime to enable this if you want. BUT, null pointer exception or not, Adam is right. Have your stuff run in multiple process that you can restart. This is more reliable, this is more secure, this is easier to update without downtime, and so on... This is far superior solution for server stuff.
Re: Why dont dlang check NullPointer?
The best way to do that is to separate the server modules into independent processes. Then if one crashes, the others keep running without fear of corruption. So instead of server modules, try doing mini servers that communicate with the main server. This is how a lot of newer programs are written because of the reliability and security benefits it offers. But this will make the developement more difficult for me, or not acceptable. Is there any other ways?
Re: Why dont dlang check NullPointer?
On Friday, 27 March 2015 at 04:13:01 UTC, deadalnix wrote: On Friday, 27 March 2015 at 03:59:30 UTC, zhmt wrote: The best way to do that is to separate the server modules into independent processes. Then if one crashes, the others keep running without fear of corruption. So instead of server modules, try doing mini servers that communicate with the main server. This is how a lot of newer programs are written because of the reliability and security benefits it offers. But this will make the developement more difficult for me, or not acceptable. Is there any other ways? http://www.deadalnix.me/2012/03/24/get-an-exception-from-a-segfault-on-linux-x86-and-x86_64-using-some-black-magic/ There is a hook in the runtime to enable this if you want. BUT, null pointer exception or not, Adam is right. Have your stuff run in multiple process that you can restart. This is more reliable, this is more secure, this is easier to update without downtime, and so on... This is far superior solution for server stuff. multi-process means crashes are isolated by process, but isolated by thread may be more handy. For example , this feature is suported by java c# lua, ie. This can make dlang app developed by most developers more reliable.
Re: Why dont dlang check NullPointer?
On Friday, 27 March 2015 at 03:46:49 UTC, zhmt wrote: The code above will not print a exception message, but crashes instead. It actually will throw on Windows and can be tricked into it on Linux; it is an operating system thing more than a language thing. But... If null exception happens, I hope the server continue running, not crash. If the server continue running, the functions offered by old modules can be used by users, only the new module stop serving. The best way to do that is to separate the server modules into independent processes. Then if one crashes, the others keep running without fear of corruption. So instead of server modules, try doing mini servers that communicate with the main server. This is how a lot of newer programs are written because of the reliability and security benefits it offers.
Why dont dlang check NullPointer?
class A { void test() { writeln(test); } } try { A a = null; a.test(); }catch(Throwable t) { writeln(t.msg); } The code above will not print a exception message, but crashes instead. I dont think this a good choice for most scenes. For example,I developed many modules in my server, and add a new module now. If null exception happens, I hope the server continue running, not crash. If the server continue running, the functions offered by old modules can be used by users, only the new module stop serving. In short words, I want to catch something like NullPointerException. Is this possible?