Re: putting more smarts into a == b
Andrei Alexandrescu schrieb: Consider two objects a and b with a of class type. Currently, the expression a == b is blindly rewritten as a.opEquals(b). I argue it should be rewritten into a call to an (imaginary/inlined) function equalObjects(a, b), with the following definition: bool equalObjects(T, U)(T a, U b) if (is(T == class)) { static if (is(U == class)) { if (b is null) return a is null; if (a is null) return b is null; } else { enforce(a !is null); } return a.opEquals(b); } This hoists the identity test outside the opEquals call and also deals with null references. What do you think? Andrei What about interfaces?
Re: putting more smarts into a == b
Frank Benoit schrieb: What about interfaces? I mean, this is a point that annoyes me a lot in D, that interfaces (instances) cannot be treated like objects. I cannot do if( someiface == someobj ){ ... } With that technique, the compiler could do a dynamic cast to Object in place, do the null checks and then call opEquals. Certainly, this should also work for the other methods of Objects like toHash, toString, ...
Re: putting more smarts into a == b
Jarrett Billingsley wrote: On Sat, Sep 26, 2009 at 9:32 PM, Andrei Alexandrescu seewebsiteforem...@erdani.org wrote: Consider two objects a and b with a of class type. Currently, the expression a == b is blindly rewritten as a.opEquals(b). I argue it should be rewritten into a call to an (imaginary/inlined) function equalObjects(a, b), with the following definition: bool equalObjects(T, U)(T a, U b) if (is(T == class)) { static if (is(U == class)) { if (b is null) return a is null; if (a is null) return b is null; } else { enforce(a !is null); } return a.opEquals(b); } This hoists the identity test outside the opEquals call and also deals with null references. What do you think? I'm almost sure that C# does this already, and it's a useful behavior. C# operator overloads are of the form: public static ReturnType operator+(Arg1 arg1, Arg2 arg2) {} Object.operator== is defined to call arg1.Equals(arg2) if arg1 isn't null. But this isn't a feature of operator overloads. Of course, with nonnull types, the check for null wouldn't even need to exst ;) How clever and insightful of you!
Re: putting more smarts into a == b
Robert Jacques wrote: On Sat, 26 Sep 2009 21:32:13 -0400, Andrei Alexandrescu seewebsiteforem...@erdani.org wrote: Consider two objects a and b with a of class type. Currently, the expression a == b is blindly rewritten as a.opEquals(b). I argue it should be rewritten into a call to an (imaginary/inlined) function equalObjects(a, b), with the following definition: bool equalObjects(T, U)(T a, U b) if (is(T == class)) { static if (is(U == class)) { if (b is null) return a is null; if (a is null) return b is null; } else { enforce(a !is null); } return a.opEquals(b); } This hoists the identity test outside the opEquals call and also deals with null references. What do you think? Andrei I like this. I think optimizing away opEquals for identical objects would also be a good idea: static if (is(U == class)) if(a is b || a is null || b is null) return a is b; else enforce(a !is null); This code has an inefficiency, it seems, because it makes a bit more checks than necessary (e.g. checks a is b twice). Let's simplify: bool equalObjects(T, U)(T a, U b) if (is(T == class)) { static if (is(U == class)) { if (a is b) return true; if (b is null || a is null) return false; } else { enforce(a !is null); } return a.opEquals(b); } Andrei
Re: putting more smarts into a == b
Frank Benoit wrote: Andrei Alexandrescu schrieb: Consider two objects a and b with a of class type. Currently, the expression a == b is blindly rewritten as a.opEquals(b). I argue it should be rewritten into a call to an (imaginary/inlined) function equalObjects(a, b), with the following definition: bool equalObjects(T, U)(T a, U b) if (is(T == class)) { static if (is(U == class)) { if (b is null) return a is null; if (a is null) return b is null; } else { enforce(a !is null); } return a.opEquals(b); } This hoists the identity test outside the opEquals call and also deals with null references. What do you think? Andrei What about interfaces? Good question! What do they do now? I ran this: interface A {} class Widget : A {} void main() { auto a = cast(A) new Widget; A b = null; writeln(a == b); writeln(b == a); } To my surprise, the program printed false twice. If I replace A with Widget inside main, the program prints false then crashes with the mythical segfault :o). So how are interfaces compared? Andrei
Re: putting more smarts into a == b
Frank Benoit wrote: Andrei Alexandrescu schrieb: Frank Benoit wrote: Andrei Alexandrescu schrieb: Consider two objects a and b with a of class type. Currently, the expression a == b is blindly rewritten as a.opEquals(b). I argue it should be rewritten into a call to an (imaginary/inlined) function equalObjects(a, b), with the following definition: bool equalObjects(T, U)(T a, U b) if (is(T == class)) { static if (is(U == class)) { if (b is null) return a is null; if (a is null) return b is null; } else { enforce(a !is null); } return a.opEquals(b); } This hoists the identity test outside the opEquals call and also deals with null references. What do you think? Andrei What about interfaces? Good question! What do they do now? I ran this: interface A {} class Widget : A {} void main() { auto a = cast(A) new Widget; A b = null; writeln(a == b); writeln(b == a); } To my surprise, the program printed false twice. If I replace A with Widget inside main, the program prints false then crashes with the mythical segfault :o). So how are interfaces compared? Andrei Hm, i would have expected it not to compile, because A does not have opEquals. In DWT, I cast always first to Object. Java if( intf1.equals(intf2) ){ D1.0 if( ((cast(Object)intf1).opEquals( cast(Object)intf2 )){ I think in D the cast is inserted automatically. Walter? Andrei
Re: putting more smarts into a == b
On Sun, 27 Sep 2009 10:32:29 -0400, Andrei Alexandrescu seewebsiteforem...@erdani.org wrote: Frank Benoit wrote: Andrei Alexandrescu schrieb: Frank Benoit wrote: Andrei Alexandrescu schrieb: Consider two objects a and b with a of class type. Currently, the expression a == b is blindly rewritten as a.opEquals(b). I argue it should be rewritten into a call to an (imaginary/inlined) function equalObjects(a, b), with the following definition: bool equalObjects(T, U)(T a, U b) if (is(T == class)) { static if (is(U == class)) { if (b is null) return a is null; if (a is null) return b is null; } else { enforce(a !is null); } return a.opEquals(b); } This hoists the identity test outside the opEquals call and also deals with null references. What do you think? Andrei What about interfaces? Good question! What do they do now? I ran this: interface A {} class Widget : A {} void main() { auto a = cast(A) new Widget; A b = null; writeln(a == b); writeln(b == a); } To my surprise, the program printed false twice. If I replace A with Widget inside main, the program prints false then crashes with the mythical segfault :o). So how are interfaces compared? Andrei Hm, i would have expected it not to compile, because A does not have opEquals. In DWT, I cast always first to Object. Java if( intf1.equals(intf2) ){ D1.0 if( ((cast(Object)intf1).opEquals( cast(Object)intf2 )){ I think in D the cast is inserted automatically. Walter? From the assembly, it appears that the compiler is comparing the reference values directly. Which is not what you want, you want the opEquals from Object. -Steve
Re: putting more smarts into a == b
Andrei Alexandrescu schrieb: Frank Benoit wrote: In DWT, I cast always first to Object. Java if( intf1.equals(intf2) ){ D1.0 if( ((cast(Object)intf1).opEquals( cast(Object)intf2 )){ I think in D the cast is inserted automatically. Walter? Andrei there is a related bug report http://d.puremagic.com/issues/show_bug.cgi?id=2794
Re: putting more smarts into a == b
On Sun, 27 Sep 2009 09:11:38 -0400, Andrei Alexandrescu seewebsiteforem...@erdani.org wrote: Robert Jacques wrote: On Sat, 26 Sep 2009 21:32:13 -0400, Andrei Alexandrescu seewebsiteforem...@erdani.org wrote: Consider two objects a and b with a of class type. Currently, the expression a == b is blindly rewritten as a.opEquals(b). I argue it should be rewritten into a call to an (imaginary/inlined) function equalObjects(a, b), with the following definition: bool equalObjects(T, U)(T a, U b) if (is(T == class)) { static if (is(U == class)) { if (b is null) return a is null; if (a is null) return b is null; } else { enforce(a !is null); } return a.opEquals(b); } This hoists the identity test outside the opEquals call and also deals with null references. What do you think? Andrei I like this. I think optimizing away opEquals for identical objects would also be a good idea: static if (is(U == class)) if(a is b || a is null || b is null) return a is b; else enforce(a !is null); This code has an inefficiency, it seems, because it makes a bit more checks than necessary (e.g. checks a is b twice). Let's simplify: bool equalObjects(T, U)(T a, U b) if (is(T == class)) { static if (is(U == class)) { if (a is b) return true; if (b is null || a is null) return false; } else { enforce(a !is null); } return a.opEquals(b); } Andrei Are the extra branch and return statement faster? Besides, I thought the optimizer would cache a is b: auto a_is_b = a is b; if (a_is_b || b is null || a is null) return a_is_b;
Re: putting more smarts into a == b
Robert Jacques wrote: On Sun, 27 Sep 2009 09:11:38 -0400, Andrei Alexandrescu seewebsiteforem...@erdani.org wrote: Robert Jacques wrote: On Sat, 26 Sep 2009 21:32:13 -0400, Andrei Alexandrescu seewebsiteforem...@erdani.org wrote: Consider two objects a and b with a of class type. Currently, the expression a == b is blindly rewritten as a.opEquals(b). I argue it should be rewritten into a call to an (imaginary/inlined) function equalObjects(a, b), with the following definition: bool equalObjects(T, U)(T a, U b) if (is(T == class)) { static if (is(U == class)) { if (b is null) return a is null; if (a is null) return b is null; } else { enforce(a !is null); } return a.opEquals(b); } This hoists the identity test outside the opEquals call and also deals with null references. What do you think? Andrei I like this. I think optimizing away opEquals for identical objects would also be a good idea: static if (is(U == class)) if(a is b || a is null || b is null) return a is b; else enforce(a !is null); This code has an inefficiency, it seems, because it makes a bit more checks than necessary (e.g. checks a is b twice). Let's simplify: bool equalObjects(T, U)(T a, U b) if (is(T == class)) { static if (is(U == class)) { if (a is b) return true; if (b is null || a is null) return false; } else { enforce(a !is null); } return a.opEquals(b); } Andrei Are the extra branch and return statement faster? Just as fast. Short-circuit evaluation also generates code with branches. Besides, I thought the optimizer would cache a is b: auto a_is_b = a is b; if (a_is_b || b is null || a is null) return a_is_b; I'm trying to not rely on such... Andrei
Re: putting more smarts into a == b
Andrei Alexandrescu wrote: Frank Benoit wrote: Andrei Alexandrescu schrieb: Frank Benoit wrote: Andrei Alexandrescu schrieb: Consider two objects a and b with a of class type. Currently, the expression a == b is blindly rewritten as a.opEquals(b). I argue it should be rewritten into a call to an (imaginary/inlined) function equalObjects(a, b), with the following definition: bool equalObjects(T, U)(T a, U b) if (is(T == class)) { static if (is(U == class)) { if (b is null) return a is null; if (a is null) return b is null; } else { enforce(a !is null); } return a.opEquals(b); } This hoists the identity test outside the opEquals call and also deals with null references. What do you think? Andrei What about interfaces? Good question! What do they do now? I ran this: interface A {} class Widget : A {} void main() { auto a = cast(A) new Widget; A b = null; writeln(a == b); writeln(b == a); } To my surprise, the program printed false twice. If I replace A with Widget inside main, the program prints false then crashes with the mythical segfault :o). So how are interfaces compared? Andrei Hm, i would have expected it not to compile, because A does not have opEquals. In DWT, I cast always first to Object. Java if( intf1.equals(intf2) ){ D1.0 if( ((cast(Object)intf1).opEquals( cast(Object)intf2 )){ I think in D the cast is inserted automatically. Walter? Andrei Using the compile-time view of Descent, if I have this code: --- interface I { } class C { } int main(char[][] args) { C c = new C(); I i = null; auto x = i == c; auto y = c == i; return 0; } --- the compiler turns it into: --- interface I { } class C: Object { } int main(char[][] args) { C c = new C; I i = null; int x = c.opEquals(cast(Object) i); int y = c.opEquals(cast(Object) i); return 0; } --- That's why it doesn't segfault. Debugging the code it turns out the logic is very simple, it's just applying operator overloading: (for the first comparison) opEquals is searched in I. Since opEquals is not found in it, the compiler checks if opEquals is commutative. It is, so it searches opEquals in C, finds it and does the rewrite. (more or less)
putting more smarts into a == b
Consider two objects a and b with a of class type. Currently, the expression a == b is blindly rewritten as a.opEquals(b). I argue it should be rewritten into a call to an (imaginary/inlined) function equalObjects(a, b), with the following definition: bool equalObjects(T, U)(T a, U b) if (is(T == class)) { static if (is(U == class)) { if (b is null) return a is null; if (a is null) return b is null; } else { enforce(a !is null); } return a.opEquals(b); } This hoists the identity test outside the opEquals call and also deals with null references. What do you think? Andrei
Re: putting more smarts into a == b
On Sat, Sep 26, 2009 at 9:32 PM, Andrei Alexandrescu seewebsiteforem...@erdani.org wrote: Consider two objects a and b with a of class type. Currently, the expression a == b is blindly rewritten as a.opEquals(b). I argue it should be rewritten into a call to an (imaginary/inlined) function equalObjects(a, b), with the following definition: bool equalObjects(T, U)(T a, U b) if (is(T == class)) { static if (is(U == class)) { if (b is null) return a is null; if (a is null) return b is null; } else { enforce(a !is null); } return a.opEquals(b); } This hoists the identity test outside the opEquals call and also deals with null references. What do you think? I'm almost sure that C# does this already, and it's a useful behavior. Of course, with nonnull types, the check for null wouldn't even need to exst ;)
Re: putting more smarts into a == b
Andrei Alexandrescu: This hoists the identity test outside the opEquals call and also deals with null references. What do you think? I like it, is also saves some boring code. Bye, bearophile
Re: putting more smarts into a == b
Andrei Alexandrescu wrote: Consider two objects a and b with a of class type. Currently, the expression a == b is blindly rewritten as a.opEquals(b). I argue it should be rewritten into a call to an (imaginary/inlined) function equalObjects(a, b) Definitely!
Re: putting more smarts into a == b
On Sat, 26 Sep 2009 21:32:13 -0400, Andrei Alexandrescu seewebsiteforem...@erdani.org wrote: Consider two objects a and b with a of class type. Currently, the expression a == b is blindly rewritten as a.opEquals(b). I argue it should be rewritten into a call to an (imaginary/inlined) function equalObjects(a, b), with the following definition: bool equalObjects(T, U)(T a, U b) if (is(T == class)) { static if (is(U == class)) { if (b is null) return a is null; if (a is null) return b is null; } else { enforce(a !is null); } return a.opEquals(b); } This hoists the identity test outside the opEquals call and also deals with null references. What do you think? Andrei I like this. I think optimizing away opEquals for identical objects would also be a good idea: static if (is(U == class)) if(a is b || a is null || b is null) return a is b; else enforce(a !is null);