Re: Please vote for the DConf logo
On Wednesday, 4 November 2015 at 09:30:30 UTC, Andrei Alexandrescu wrote: Reply to this with 1.1, 1.2, 2, or 3: 2 Note: 3 can use more saturated colors (like 2) and other font. Then I would go with 3.
Re: Please vote for the DConf logo
On Wednesday, 4 November 2015 at 09:30:30 UTC, Andrei Alexandrescu wrote: Reply to this with 1.1, 1.2, 2, or 3: 1) by ponce: Variant 1: https://github.com/p0nce/dconf.org/blob/master/2016/images/logo-sample.png Variant 2: https://raw.githubusercontent.com/p0nce/dconf.org/4f0f2b5be8ec2b06e3feb01d6472ec13a7be4e7c/2016/images/logo2-sample.png 2) by Jonas Drewsen: https://dl.dropboxusercontent.com/u/188292/g4421.png 3) by anonymous: PNG: http://imgur.com/GX0HUFI SVG: https://gist.github.com/anonymous/4ef7282dfec9ab327084 Thanks, Andrei 3 png
Re: Atrium - 3D game written in D
Would be nice to have demos avaliable on github
Re: LDC 0.17.0 alpha cross-compiler for Android/ARM, D 2.068.2
On Friday, 6 November 2015 at 20:41:11 UTC, Jakob Ovrum wrote: On Friday, 6 November 2015 at 20:24:18 UTC, Joakim wrote: On Friday, 6 November 2015 at 20:10:36 UTC, Jakob Ovrum wrote: On Friday, 6 November 2015 at 11:56:35 UTC, Joakim wrote: [...] Thanks for the thorough instructions! LLVM is rather massive and I'd prefer to avoid building it if I can, so I downloaded the pre-built LDC binary from the release page. However, the binary is 32-bit and depends on libconfig, which doesn't appear to have a multilib package in Arch Linux. There are of course ways around this, but would it be possible to release a pre-built 64-bit binary? Maybe, I'll see. In the meantime, you can use ldmd2, which doesn't depend on libconfig. But ldmd2 depends on ldc2, doesn't it? It seems to be trying to invoke it. Oh, never tried ldmd2, just knew that it didn't link against libconfig. Away from computer now, will look into it tonight.
Re: LDC 0.17.0 alpha cross-compiler for Android/ARM, D 2.068.2
On Friday, 6 November 2015 at 20:24:18 UTC, Joakim wrote: On Friday, 6 November 2015 at 20:10:36 UTC, Jakob Ovrum wrote: On Friday, 6 November 2015 at 11:56:35 UTC, Joakim wrote: [...] Thanks for the thorough instructions! LLVM is rather massive and I'd prefer to avoid building it if I can, so I downloaded the pre-built LDC binary from the release page. However, the binary is 32-bit and depends on libconfig, which doesn't appear to have a multilib package in Arch Linux. There are of course ways around this, but would it be possible to release a pre-built 64-bit binary? Maybe, I'll see. In the meantime, you can use ldmd2, which doesn't depend on libconfig. But ldmd2 depends on ldc2, doesn't it? It seems to be trying to invoke it.
Re: LDC 0.17.0 alpha cross-compiler for Android/ARM, D 2.068.2
On Friday, 6 November 2015 at 20:10:36 UTC, Jakob Ovrum wrote: On Friday, 6 November 2015 at 11:56:35 UTC, Joakim wrote: [...] Thanks for the thorough instructions! LLVM is rather massive and I'd prefer to avoid building it if I can, so I downloaded the pre-built LDC binary from the release page. However, the binary is 32-bit and depends on libconfig, which doesn't appear to have a multilib package in Arch Linux. There are of course ways around this, but would it be possible to release a pre-built 64-bit binary? Maybe, I'll see. In the meantime, you can use ldmd2, which doesn't depend on libconfig.
Re: LDC 0.17.0 alpha cross-compiler for Android/ARM, D 2.068.2
On Friday, 6 November 2015 at 11:56:35 UTC, Joakim wrote: https://github.com/joakim-noah/android/releases/tag/runners You will need a linux/x86 host and the Android NDK, optionally the SDK if you want to create a GUI app. A slightly older build was used to create the test runners from earlier this week. You can use this cross-compiler to build command-line or GUI apps, by following the instructions from these sections in the wiki: http://wiki.dlang.org/Build_LDC_for_Android#Build_a_command-line_executable http://wiki.dlang.org/Build_LDC_for_Android#Build_a_sample_OpenGL_Android_app_ported_to_D Make sure to set the NDK environment variable to the path of your Android NDK. There are also instructions to build the cross-compiler and test runner from source yourself: http://wiki.dlang.org/Build_LDC_for_Android Thanks for the thorough instructions! LLVM is rather massive and I'd prefer to avoid building it if I can, so I downloaded the pre-built LDC binary from the release page. However, the binary is 32-bit and depends on libconfig, which doesn't appear to have a multilib package in Arch Linux. There are of course ways around this, but would it be possible to release a pre-built 64-bit binary?
Re: LDC 0.17.0 alpha cross-compiler for Android/ARM, D 2.068.2
Go mobile!
Re: iOS LDC 0.16.1 (2.067.1) binaries available
Joakim writes: > btw, std.internal.math.gammafunction hasn't given me a problem since > 2.067.1, the Win64 guys fixed it. 2.068 added a function that needs a > CTFE-able 64-bit log2, but other than that, it just works now. You > may want to revert your patch for that module and try it. Thanks for the tip, I'll check it out. It is the one remaining bad boy.
Re: Google Summer of Code 2016 Ideas Page
On Friday, 6 November 2015 at 14:20:54 UTC, Gerald Jansen wrote: On Friday, 6 November 2015 at 13:53:25 UTC, CraigDillabaugh wrote: On Friday, 6 November 2015 at 09:07:36 UTC, Gerald Jansen wrote: [...] Would you be interested in mentoring that? Also, for anything Phobos related it would be good to have general consensus that the project would eventually make its way into std.experimental at least. The discussion you linked to proposed the idea, but there wasn't much follow on. Perhaps a proposal should be floated on the General thread. I am still in D kindergarten and this is way out of my depth. Sorry for the noise. No need to apologize. Maybe if you can't do it, we can find someone who would .. but I always ask as a matter of principle :o)
Re: Google Summer of Code 2016 Ideas Page
On Friday, 6 November 2015 at 13:53:25 UTC, CraigDillabaugh wrote: On Friday, 6 November 2015 at 09:07:36 UTC, Gerald Jansen wrote: Concerning "Phobos: D Standard Library", specifically std.parallel, how about "a fork()-backend to std.process OR std.parallel" as mentioned in this post [1]. [1] http://forum.dlang.org/post/lpktvvgesolvoprjw...@forum.dlang.org Would you be interested in mentoring that? Also, for anything Phobos related it would be good to have general consensus that the project would eventually make its way into std.experimental at least. The discussion you linked to proposed the idea, but there wasn't much follow on. Perhaps a proposal should be floated on the General thread. I am still in D kindergarten and this is way out of my depth. Sorry for the noise.
Re: Google Summer of Code 2016 Ideas Page
On Friday, 6 November 2015 at 08:47:48 UTC, FreeSlave wrote: On Friday, 6 November 2015 at 03:17:59 UTC, Craig Dillabaugh wrote: The ideas page for the 2016 Google Summer of Code is now up: http://wiki.dlang.org/GSOC_2016_Ideas Right now it is remarkably similar to the 2015 page! The Google folks seem rather busy, so maybe no one would notice, but if anyone has ideas for new projects that would be fantastic. Also, if anyone feels an existing project needs to be withdrawn, please let me know. Cheers, Craig Cool, I did not know there're plans for std.i18n. By the way, I'm not student anymore, so no GSOC for me. But now you can be a mentor :o)
Re: Google Summer of Code 2016 Ideas Page
On Friday, 6 November 2015 at 03:19:58 UTC, Rikki Cattermole wrote: On 06/11/15 4:17 PM, Craig Dillabaugh wrote: The ideas page for the 2016 Google Summer of Code is now up: http://wiki.dlang.org/GSOC_2016_Ideas Right now it is remarkably similar to the 2015 page! The Google folks seem rather busy, so maybe no one would notice, but if anyone has ideas for new projects that would be fantastic. Also, if anyone feels an existing project needs to be withdrawn, please let me know. Cheers, Craig Please withdraw Cmsed. I've since stopped working on it. In favor of writing a web application server. Which should solve most of the problems it had. Will do!
Re: Google Summer of Code 2016 Ideas Page
On Friday, 6 November 2015 at 09:07:36 UTC, Gerald Jansen wrote: On Friday, 6 November 2015 at 03:17:59 UTC, Craig Dillabaugh wrote: The ideas page for the 2016 Google Summer of Code is now up: http://wiki.dlang.org/GSOC_2016_Ideas Concerning "Phobos: D Standard Library", specifically std.parallel, how about "a fork()-backend to std.process OR std.parallel" as mentioned in this post [1]. [1] http://forum.dlang.org/post/lpktvvgesolvoprjw...@forum.dlang.org Would you be interested in mentoring that? Also, for anything Phobos related it would be good to have general consensus that the project would eventually make its way into std.experimental at least. The discussion you linked to proposed the idea, but there wasn't much follow on. Perhaps a proposal should be floated on the General thread.
Re: Atrium - 3D game written in D
On Friday, 6 November 2015 at 10:58:24 UTC, Timur Gafarov wrote: 06.11.2015 13:51, NVolcz пишет: On Friday, 6 November 2015 at 09:04:05 UTC, Timur Gafarov wrote: [...] Very cool! How have it been to work with the GC? Reddit it! Maybe with an writeup? I tried to fully avoid GC, using my own malloc-based allocator. This lead to the fact that the code is not very D-ish, but it proves that there's perfectly possible to write real-world GC-free applications in D. On Friday, 6 November 2015 at 10:58:24 UTC, Timur Gafarov wrote: Kickstarter awaits! Glad to see you here.
LDC 0.17.0 alpha cross-compiler for Android/ARM, D 2.068.2
https://github.com/joakim-noah/android/releases/tag/runners You will need a linux/x86 host and the Android NDK, optionally the SDK if you want to create a GUI app. A slightly older build was used to create the test runners from earlier this week. You can use this cross-compiler to build command-line or GUI apps, by following the instructions from these sections in the wiki: http://wiki.dlang.org/Build_LDC_for_Android#Build_a_command-line_executable http://wiki.dlang.org/Build_LDC_for_Android#Build_a_sample_OpenGL_Android_app_ported_to_D Make sure to set the NDK environment variable to the path of your Android NDK. There are also instructions to build the cross-compiler and test runner from source yourself: http://wiki.dlang.org/Build_LDC_for_Android
Re: Please vote for the DConf logo
On Wednesday, 4 November 2015 at 09:30:30 UTC, Andrei Alexandrescu wrote: Reply to this with 1.1, 1.2, 2, or 3: 1) by ponce: Variant 1: https://github.com/p0nce/dconf.org/blob/master/2016/images/logo-sample.png Variant 2: https://raw.githubusercontent.com/p0nce/dconf.org/4f0f2b5be8ec2b06e3feb01d6472ec13a7be4e7c/2016/images/logo2-sample.png 2) by Jonas Drewsen: https://dl.dropboxusercontent.com/u/188292/g4421.png 3) by anonymous: PNG: http://imgur.com/GX0HUFI SVG: https://gist.github.com/anonymous/4ef7282dfec9ab327084 Thanks, Andrei 3.
Re: Please vote for the DConf logo
On Wednesday, 4 November 2015 at 09:30:30 UTC, Andrei Alexandrescu wrote: Reply to this with 1.1, 1.2, 2, or 3: 1) by ponce: Variant 1: https://github.com/p0nce/dconf.org/blob/master/2016/images/logo-sample.png Variant 2: https://raw.githubusercontent.com/p0nce/dconf.org/4f0f2b5be8ec2b06e3feb01d6472ec13a7be4e7c/2016/images/logo2-sample.png 2) by Jonas Drewsen: https://dl.dropboxusercontent.com/u/188292/g4421.png 3) by anonymous: PNG: http://imgur.com/GX0HUFI SVG: https://gist.github.com/anonymous/4ef7282dfec9ab327084 Thanks, Andrei 1.2 Atila
Re: Atrium - 3D game written in D
06.11.2015 13:51, NVolcz пишет: On Friday, 6 November 2015 at 09:04:05 UTC, Timur Gafarov wrote: Atrium (code name) is a work-in-progress science fiction game with physics based puzzles (gravity effects, force fields, etc) akin to Portal or Inverto. The game is fully written in D, it uses custom graphics engine based on OpenGL and SDL. Physics engine is also written from scratch. Source code: https://github.com/gecko0307/atrium IndieDB page: http://www.indiedb.com/games/atrium A precompiled demo for Windows: https://www.dropbox.com/s/qh8gai2n94qe8jj/atrium-testbuild-051115.zip?dl=0 Very cool! How have it been to work with the GC? Reddit it! Maybe with an writeup? I tried to fully avoid GC, using my own malloc-based allocator. This lead to the fact that the code is not very D-ish, but it proves that there's perfectly possible to write real-world GC-free applications in D.
Re: Atrium - 3D game written in D
On Friday, 6 November 2015 at 09:04:05 UTC, Timur Gafarov wrote: Atrium (code name) is a work-in-progress science fiction game with physics based puzzles (gravity effects, force fields, etc) akin to Portal or Inverto. The game is fully written in D, it uses custom graphics engine based on OpenGL and SDL. Physics engine is also written from scratch. Source code: https://github.com/gecko0307/atrium IndieDB page: http://www.indiedb.com/games/atrium A precompiled demo for Windows: https://www.dropbox.com/s/qh8gai2n94qe8jj/atrium-testbuild-051115.zip?dl=0 Any demo for linux too?
Re: Atrium - 3D game written in D
On Friday, 6 November 2015 at 09:04:05 UTC, Timur Gafarov wrote: Atrium (code name) is a work-in-progress science fiction game with physics based puzzles (gravity effects, force fields, etc) akin to Portal or Inverto. The game is fully written in D, it uses custom graphics engine based on OpenGL and SDL. Physics engine is also written from scratch. Source code: https://github.com/gecko0307/atrium IndieDB page: http://www.indiedb.com/games/atrium A precompiled demo for Windows: https://www.dropbox.com/s/qh8gai2n94qe8jj/atrium-testbuild-051115.zip?dl=0 Very cool! How have it been to work with the GC? Reddit it! Maybe with an writeup?
Re: Atrium - 3D game written in D
06.11.2015 13:51, Andrea Fontana пишет: On Friday, 6 November 2015 at 09:04:05 UTC, Timur Gafarov wrote: Atrium (code name) is a work-in-progress science fiction game with physics based puzzles (gravity effects, force fields, etc) akin to Portal or Inverto. The game is fully written in D, it uses custom graphics engine based on OpenGL and SDL. Physics engine is also written from scratch. Source code: https://github.com/gecko0307/atrium IndieDB page: http://www.indiedb.com/games/atrium A precompiled demo for Windows: https://www.dropbox.com/s/qh8gai2n94qe8jj/atrium-testbuild-051115.zip?dl=0 Any demo for linux too? Linux demo will be available very soon.
Re: iOS LDC 0.16.1 (2.067.1) binaries available
On Thursday, 5 November 2015 at 07:44:48 UTC, Dan Olson wrote: This is another set of binaries and universal libs for the experimental LDC iOS cross-compiler. It is now based on LDC 0.16.1 (2.067.1) and LLVM 3.6.2. https://github.com/smolt/ldc-iphone-dev/releases/tag/ios-0.16.1-151104 btw, std.internal.math.gammafunction hasn't given me a problem since 2.067.1, the Win64 guys fixed it. 2.068 added a function that needs a CTFE-able 64-bit log2, but other than that, it just works now. You may want to revert your patch for that module and try it.
Re: Atrium - 3D game written in D
On Friday, 6 November 2015 at 09:04:05 UTC, Timur Gafarov wrote: Atrium (code name) is a work-in-progress science fiction game with physics based puzzles (gravity effects, force fields, etc) akin to Portal or Inverto. The game is fully written in D, it uses custom graphics engine based on OpenGL and SDL. Physics engine is also written from scratch. Source code: https://github.com/gecko0307/atrium IndieDB page: http://www.indiedb.com/games/atrium A precompiled demo for Windows: https://www.dropbox.com/s/qh8gai2n94qe8jj/atrium-testbuild-051115.zip?dl=0 Nice, graphics and physics look impressive in the demo video. If you ever want to try and get it on Android, let me know if I can help. I'll have a build of the ldc cross-compiler up for download in an hour, will be announcing it soon.
Re: Atrium - 3D game written in D
On Friday, 6 November 2015 at 09:04:05 UTC, Timur Gafarov wrote: Atrium (code name) is a work-in-progress science fiction game with physics based puzzles (gravity effects, force fields, etc) akin to Portal or Inverto. The game is fully written in D, it uses custom graphics engine based on OpenGL and SDL. Physics engine is also written from scratch. Source code: https://github.com/gecko0307/atrium IndieDB page: http://www.indiedb.com/games/atrium A precompiled demo for Windows: https://www.dropbox.com/s/qh8gai2n94qe8jj/atrium-testbuild-051115.zip?dl=0 It looks good and the physics simulation seems to work really well, congratulations.
Re: Atrium - 3D game written in D
On Friday, 6 November 2015 at 09:04:05 UTC, Timur Gafarov wrote: Atrium (code name) is a work-in-progress science fiction game with physics based puzzles (gravity effects, force fields, etc) akin to Portal or Inverto. The game is fully written in D, it uses custom graphics engine based on OpenGL and SDL. Physics engine is also written from scratch. Source code: https://github.com/gecko0307/atrium IndieDB page: http://www.indiedb.com/games/atrium A precompiled demo for Windows: https://www.dropbox.com/s/qh8gai2n94qe8jj/atrium-testbuild-051115.zip?dl=0 I visit your blog time to time and sometimes download demo. Really glad to see improvements. Definitely will wait for the release to play. Did not know about Inverto, should check it out too.
Re: Atrium - 3D game written in D
06.11.2015 12:29, stewart пишет: On Friday, 6 November 2015 at 09:04:05 UTC, Timur Gafarov wrote: Atrium (code name) is a work-in-progress science fiction game with physics based puzzles (gravity effects, force fields, etc) akin to Portal or Inverto. The game is fully written in D, it uses custom graphics engine based on OpenGL and SDL. Physics engine is also written from scratch. Source code: https://github.com/gecko0307/atrium IndieDB page: http://www.indiedb.com/games/atrium A precompiled demo for Windows: https://www.dropbox.com/s/qh8gai2n94qe8jj/atrium-testbuild-051115.zip?dl=0 Great looking game, nice work. Are there any plans to distribute the GUI/Gfx and physics components as separate libraries? Stew They already exist as separate libs: https://github.com/gecko0307/dmech https://github.com/gecko0307/dgl DGL (graphics engine) is currently falling behind from the game and may contain bugs, but I eventually update it.
Re: Atrium - 3D game written in D
On Friday, 6 November 2015 at 09:04:05 UTC, Timur Gafarov wrote: Atrium (code name) is a work-in-progress science fiction game with physics based puzzles (gravity effects, force fields, etc) akin to Portal or Inverto. The game is fully written in D, it uses custom graphics engine based on OpenGL and SDL. Physics engine is also written from scratch. Source code: https://github.com/gecko0307/atrium IndieDB page: http://www.indiedb.com/games/atrium A precompiled demo for Windows: https://www.dropbox.com/s/qh8gai2n94qe8jj/atrium-testbuild-051115.zip?dl=0 Great looking game, nice work. Are there any plans to distribute the GUI/Gfx and physics components as separate libraries? Stew
Re: Google Summer of Code 2016 Ideas Page
On Friday, 6 November 2015 at 03:17:59 UTC, Craig Dillabaugh wrote: The ideas page for the 2016 Google Summer of Code is now up: http://wiki.dlang.org/GSOC_2016_Ideas Concerning "Phobos: D Standard Library", specifically std.parallel, how about "a fork()-backend to std.process OR std.parallel" as mentioned in this post [1]. [1] http://forum.dlang.org/post/lpktvvgesolvoprjw...@forum.dlang.org
Atrium - 3D game written in D
Atrium (code name) is a work-in-progress science fiction game with physics based puzzles (gravity effects, force fields, etc) akin to Portal or Inverto. The game is fully written in D, it uses custom graphics engine based on OpenGL and SDL. Physics engine is also written from scratch. Source code: https://github.com/gecko0307/atrium IndieDB page: http://www.indiedb.com/games/atrium A precompiled demo for Windows: https://www.dropbox.com/s/qh8gai2n94qe8jj/atrium-testbuild-051115.zip?dl=0
Re: Google Summer of Code 2016 Ideas Page
On Friday, 6 November 2015 at 03:17:59 UTC, Craig Dillabaugh wrote: The ideas page for the 2016 Google Summer of Code is now up: http://wiki.dlang.org/GSOC_2016_Ideas Right now it is remarkably similar to the 2015 page! The Google folks seem rather busy, so maybe no one would notice, but if anyone has ideas for new projects that would be fantastic. Also, if anyone feels an existing project needs to be withdrawn, please let me know. Cheers, Craig Cool, I did not know there're plans for std.i18n. By the way, I'm not student anymore, so no GSOC for me.