Re: DlangIDE v0.8.0 released

2017-10-05 Thread bitwise via Digitalmars-d-announce

On Tuesday, 3 October 2017 at 11:35:55 UTC, Vadim Lopatin wrote:

On Monday, 2 October 2017 at 16:50:38 UTC, bitwise wrote:
On Tuesday, 26 September 2017 at 15:20:54 UTC, Vadim Lopatin 
wrote:

[...]


Is C++ integration on the roadmap?

My main project has a platform abstraction layer for graphics, 
and libraries for which no bindings are available, so I use 
Visual D right now, which lets me simply drag all my C++ 
sources right into a D library project. The downside of course 
being that Visual D only works on windows.


So far C++ integration is not planned.
I can include it to some milestone after 1.0


That would be great. Even something without coloring, formatting 
or completion would make me happy - just so I could drag my C++ 
sources into the project and have them built/linked without 
having maintain separate make-files, projects, etc..


   Thanks



Re: DlangIDE v0.8.0 released

2017-10-03 Thread Vadim Lopatin via Digitalmars-d-announce

On Monday, 2 October 2017 at 16:50:38 UTC, bitwise wrote:
On Tuesday, 26 September 2017 at 15:20:54 UTC, Vadim Lopatin 
wrote:

[...]


Is C++ integration on the roadmap?

My main project has a platform abstraction layer for graphics, 
and libraries for which no bindings are available, so I use 
Visual D right now, which lets me simply drag all my C++ 
sources right into a D library project. The downside of course 
being that Visual D only works on windows.


So far C++ integration is not planned.
I can include it to some milestone after 1.0


Re: DlangIDE v0.8.0 released

2017-10-02 Thread bitwise via Digitalmars-d-announce
On Tuesday, 26 September 2017 at 15:20:54 UTC, Vadim Lopatin 
wrote:

[...]


Is C++ integration on the roadmap?

My main project has a platform abstraction layer for graphics, 
and libraries for which no bindings are available, so I use 
Visual D right now, which lets me simply drag all my C++ sources 
right into a D library project. The downside of course being that 
Visual D only works on windows.






Re: DlangIDE v0.8.0 released

2017-09-29 Thread bitwise via Digitalmars-d-announce
On Thursday, 28 September 2017 at 11:25:35 UTC, Vadim Lopatin 
wrote:

[...]
Fixed.


Awesome, looks perfect now.

   Thanks!


Re: DlangIDE v0.8.0 released

2017-09-29 Thread aberba via Digitalmars-d-announce
On Friday, 29 September 2017 at 07:18:42 UTC, Martin Tschierschke 
wrote:

On Wednesday, 27 September 2017 at 12:34:33 UTC, Dmitry wrote:
On Wednesday, 27 September 2017 at 08:00:21 UTC, Traktor Toni 
wrote:

[...]

The IDE should contain the compiler for convenience

No.


I think that including DMD & Co. into DlangIde is not the right 
approach,
but offering one D-NOW download package including everything 
needed to get started DMD, DUB, IDE etc. seams interesting.

Especially adding a collection of short D examples:
Maybe those from the website homepage + examples D-Lang Tour + 
some of Adams arsd.



So you start one installation and in the end you have a bunch 
of small valuable programs to play around.




Regards mt.


I don't get it. Install dlangide, install DMD (which comes with 
dub). What's the difficulty in this? If you want to debug, asm, 
etc. then you should have enough knowledge such that getting a 
debugger etc. is not a big deal.


Nodejs doesn't have any if that and its core packages are much 
worst than D's (except HTTP). But we use it cus its got packages 
for everything s beginners want to do. code.dlang.org


We wanna get the job done.


Re: DlangIDE v0.8.0 released

2017-09-29 Thread Martin Tschierschke via Digitalmars-d-announce

On Wednesday, 27 September 2017 at 12:34:33 UTC, Dmitry wrote:
On Wednesday, 27 September 2017 at 08:00:21 UTC, Traktor Toni 
wrote:

[...]

The IDE should contain the compiler for convenience

No.


I think that including DMD & Co. into DlangIde is not the right 
approach,
but offering one D-NOW download package including everything 
needed to get started DMD, DUB, IDE etc. seams interesting.

Especially adding a collection of short D examples:
Maybe those from the website homepage + examples D-Lang Tour + 
some of Adams arsd.



So you start one installation and in the end you have a bunch of 
small valuable programs to play around.




Regards mt.


Re: DlangIDE v0.8.0 released

2017-09-28 Thread Vadim Lopatin via Digitalmars-d-announce

On Thursday, 28 September 2017 at 11:52:51 UTC, aberba wrote:

Can i use svg icons?


Currently SVG images are not supported.

This feature is planned for one of future releases.

Workaround: you can provide PNG icons for different screen DPI.



Re: DlangIDE v0.8.0 released

2017-09-28 Thread Vadim Lopatin via Digitalmars-d-announce

On Thursday, 28 September 2017 at 11:51:19 UTC, aberba wrote:
Does DLangUI support theming of the scrollbar? Paddings & 
margins?


It does. It's possible to change paddings, margins, look of 
scrollbar buttons and backgrounds.




Re: DlangIDE v0.8.0 released

2017-09-28 Thread aberba via Digitalmars-d-announce
On Thursday, 28 September 2017 at 11:25:35 UTC, Vadim Lopatin 
wrote:
On Thursday, 28 September 2017 at 06:27:03 UTC, Vadim Lopatin 
wrote:

On Wednesday, 27 September 2017 at 15:24:29 UTC, bitwise wrote:
One small thing though - when you use the LCD/BGR style 
fonts, you get a mismatch between the font metrics and bitmap 
size.


Fixed.

Screenshots:

http://buggins.github.io/dlangui/screenshots/screenshot-dlangide.png

http://buggins.github.io/dlangui/screenshots/screenshot-dlangide-dark.png

http://buggins.github.io/dlangui/screenshots/screenshot-dlangide-console-win32.png


Can i use svg icons?


Re: DlangIDE v0.8.0 released

2017-09-28 Thread aberba via Digitalmars-d-announce
On Thursday, 28 September 2017 at 11:25:35 UTC, Vadim Lopatin 
wrote:
On Thursday, 28 September 2017 at 06:27:03 UTC, Vadim Lopatin 
wrote:

On Wednesday, 27 September 2017 at 15:24:29 UTC, bitwise wrote:
One small thing though - when you use the LCD/BGR style 
fonts, you get a mismatch between the font metrics and bitmap 
size.


Fixed.

Screenshots:

http://buggins.github.io/dlangui/screenshots/screenshot-dlangide.png

http://buggins.github.io/dlangui/screenshots/screenshot-dlangide-dark.png

http://buggins.github.io/dlangui/screenshots/screenshot-dlangide-console-win32.png


Does DLangUI support theming of the scrollbar? Paddings & margins?


Re: DlangIDE v0.8.0 released

2017-09-28 Thread Vadim Lopatin via Digitalmars-d-announce
On Thursday, 28 September 2017 at 06:27:03 UTC, Vadim Lopatin 
wrote:

On Wednesday, 27 September 2017 at 15:24:29 UTC, bitwise wrote:
One small thing though - when you use the LCD/BGR style fonts, 
you get a mismatch between the font metrics and bitmap size.


Fixed.

Screenshots:

http://buggins.github.io/dlangui/screenshots/screenshot-dlangide.png

http://buggins.github.io/dlangui/screenshots/screenshot-dlangide-dark.png

http://buggins.github.io/dlangui/screenshots/screenshot-dlangide-console-win32.png



Re: DlangIDE v0.8.0 released

2017-09-28 Thread Vadim Lopatin via Digitalmars-d-announce

On Wednesday, 27 September 2017 at 15:24:29 UTC, bitwise wrote:
One small thing though - when you use the LCD/BGR style fonts, 
you get a mismatch between the font metrics and bitmap size.


So if you're using FT_LOAD_TARGET_LCD, then some of these may 
be true:


glyph.bitmap_left != (glyph.metrics.horiBearingX >> 6);
glyph.bitmap_top != (glyph.metrics.horiBearingY >> 6);
glyph.bitmap.width != (glyph.metrics.width >> 6);
glyph.bitmap.rows != (glyph.metrics.height >> 6);

The result could be a crash, clipping, or misalignment of 
glyphs, depending on the assumptions made by your blitting code.


I asked about this on the FT mailing list, and unfortunately, 
they don't believe that the 1 or 2 pixels of padding added to 
the bitmap to accommodate the LCD rendering belongs in metrics.


The fix is simply using bitmap_left, bitmap_top, bitmap.width, 
bitmap.height, instead of the metrics.


I was looking at the commits and saw that you added kerning, so 
was wondering if you hit this problem.


Thank you for advice.
It looks like I faced this problem when one of fonts was selected 
for UI.

Will fix.
As well, I see wrong monotype fonts character placement not 
aligned properly.






Re: DlangIDE v0.8.0 released

2017-09-27 Thread bitwise via Digitalmars-d-announce
On Wednesday, 27 September 2017 at 13:22:20 UTC, Vadim Lopatin 
wrote:

On Tuesday, 26 September 2017 at 22:35:09 UTC, bitwise wrote:
On Tuesday, 26 September 2017 at 15:20:54 UTC, Vadim Lopatin 
wrote:

New DlangIDE version is released.


I've only had time to take a quick look, but this IDE seems 
pretty good. I was surprised at how fast it loaded up, and how 
it downloaded the dependencies for the sample project on it's 
own.


The text rendering needs work though. Honestly, I passed this 
editor up the first time I came across it because of the way 
the text looks. It reminds me of Visual Studio 2005. I 
couldn't help but assume the IDE was outdated and probably be 
abandon-ware.


I would definitely change the default font to the platform-IDE 
defaults:


Visual Studio: Consolas
XCode: Menlo Regular

Also, FreeType has made improvements lately, and now does a 
much better job of rendering fonts at small sizes(no so 
blurry). In particular 2.8.1, which just came out, implements 
a patent-free substitute for MS style clear-type 
rendering[1][2].


[1] http://i.imgur.com/nK8Xu.png
[2] 
https://www.freetype.org/freetype2/docs/reference/ft2-base_interface.html#FT_LOAD_TARGET_LCD


The thick bezels and deep 3D shading make it look retro as 
well.


For Windows, added libfreetype 2.8.1 dlls.

Made additional fixes for better font rendering.

Win32 binaries are uploaded to
https://github.com/buggins/dlangide/releases/tag/v0.8.2

To disable freetype, delete libfreetype-6.dll

Consolas/Menlo are already selected if "Default" font is chosen 
for editors.


Hey, thanks!
Looks good.

One small thing though - when you use the LCD/BGR style fonts, 
you get a mismatch between the font metrics and bitmap size.


So if you're using FT_LOAD_TARGET_LCD, then some of these may be 
true:


glyph.bitmap_left != (glyph.metrics.horiBearingX >> 6);
glyph.bitmap_top != (glyph.metrics.horiBearingY >> 6);
glyph.bitmap.width != (glyph.metrics.width >> 6);
glyph.bitmap.rows != (glyph.metrics.height >> 6);

The result could be a crash, clipping, or misalignment of glyphs, 
depending on the assumptions made by your blitting code.


I asked about this on the FT mailing list, and unfortunately, 
they don't believe that the 1 or 2 pixels of padding added to the 
bitmap to accommodate the LCD rendering belongs in metrics.


The fix is simply using bitmap_left, bitmap_top, bitmap.width, 
bitmap.height, instead of the metrics.


I was looking at the commits and saw that you added kerning, so 
was wondering if you hit this problem.





Re: DlangIDE v0.8.0 released

2017-09-27 Thread Vadim Lopatin via Digitalmars-d-announce
On Wednesday, 27 September 2017 at 08:00:21 UTC, Traktor Toni 
wrote:
Code completion isnt working for me on windows, no clue what's 
missing.


Did you try Ctrl+Space?


Re: DlangIDE v0.8.0 released

2017-09-27 Thread Vadim Lopatin via Digitalmars-d-announce

On Tuesday, 26 September 2017 at 22:35:09 UTC, bitwise wrote:
On Tuesday, 26 September 2017 at 15:20:54 UTC, Vadim Lopatin 
wrote:

New DlangIDE version is released.


I've only had time to take a quick look, but this IDE seems 
pretty good. I was surprised at how fast it loaded up, and how 
it downloaded the dependencies for the sample project on it's 
own.


The text rendering needs work though. Honestly, I passed this 
editor up the first time I came across it because of the way 
the text looks. It reminds me of Visual Studio 2005. I couldn't 
help but assume the IDE was outdated and probably be 
abandon-ware.


I would definitely change the default font to the platform-IDE 
defaults:


Visual Studio: Consolas
XCode: Menlo Regular

Also, FreeType has made improvements lately, and now does a 
much better job of rendering fonts at small sizes(no so 
blurry). In particular 2.8.1, which just came out, implements a 
patent-free substitute for MS style clear-type rendering[1][2].


[1] http://i.imgur.com/nK8Xu.png
[2] 
https://www.freetype.org/freetype2/docs/reference/ft2-base_interface.html#FT_LOAD_TARGET_LCD


The thick bezels and deep 3D shading make it look retro as well.


For Windows, added libfreetype 2.8.1 dlls.

Made additional fixes for better font rendering.

Win32 binaries are uploaded to
https://github.com/buggins/dlangide/releases/tag/v0.8.2

To disable freetype, delete libfreetype-6.dll

Consolas/Menlo are already selected if "Default" font is chosen 
for editors.




Re: DlangIDE v0.8.0 released

2017-09-27 Thread Dmitry via Digitalmars-d-announce
On Wednesday, 27 September 2017 at 08:00:21 UTC, Traktor Toni 
wrote:
The shortcuts should be identical to Visual Studio, anything 
else is a waste of time to learn and configure.
Visual Studio? Why not Vim? Why not Xamarin Studio? Why not IDEA? 
Why not Sublime or tons of other popular configurations? If you 
want Visual Studio, then just use Visual Studio.



The IDE should contain the compiler for convenience

No.


Re: DlangIDE v0.8.0 released

2017-09-27 Thread Traktor Toni via Digitalmars-d-announce
On Wednesday, 27 September 2017 at 07:23:30 UTC, Vadim Lopatin 
wrote:
1. Ctrl+F5 does. You can change shortcuts in 
~/.dlangide/shortcuts.json (on Windows - in 
currentUser/AppData/.dlangide/shortcuts.json
2. Why should IDE include compiler. It's easy to download it 
from official site.
3. Is Code completion/GoToDefinition/Call tips/Doc comments 
enough? If so, it's present. No refactoring support.


The shortcuts should be identical to Visual Studio, anything else 
is a waste of time to learn and configure.
The IDE should contain the compiler for convenience, this way 
dlang.org can point to your download and say "install and press 
run"
Code completion isnt working for me on windows, no clue what's 
missing.


Re: DlangIDE v0.8.0 released

2017-09-27 Thread Vadim Lopatin via Digitalmars-d-announce
On Wednesday, 27 September 2017 at 02:37:41 UTC, Traktor Toni 
wrote:
On Tuesday, 26 September 2017 at 15:20:54 UTC, Vadim Lopatin 
wrote:

New DlangIDE version is released.
Now I'm considering DlangIDE as mostly usable.


well don't. I just tested the windows build.

1. F5 doesnt build+run the application
2. I have to install dmd/D compiler separately
3. no intellisense

This is not usable by any reasonable definition as an IDE.


1. Ctrl+F5 does. You can change shortcuts in 
~/.dlangide/shortcuts.json (on Windows - in 
currentUser/AppData/.dlangide/shortcuts.json
2. Why should IDE include compiler. It's easy to download it from 
official site.
3. Is Code completion/GoToDefinition/Call tips/Doc comments 
enough? If so, it's present. No refactoring support.


Re: DlangIDE v0.8.0 released

2017-09-26 Thread puming via Digitalmars-d-announce
On Tuesday, 26 September 2017 at 15:20:54 UTC, Vadim Lopatin 
wrote:

New DlangIDE version is released.

Prebuilt win32 binaries are available on 
https://github.com/buggins/dlangide/releases


Milestone 0.8 is reached.
List of 56 issues closed in this milestone: 
https://github.com/buggins/dlangide/milestone/2?closed=1


As well, many DlangUI changes were implemented for some of 
DlangIDE features.


Thank you for everyone who reported issues / sent PRs and 
feature requests.


Now I'm considering DlangIDE as mostly usable.


Thanks for the new release!

Just checked the windows version and it works well.

waiting for the vim mode support 
(https://github.com/buggins/dlangide/issues/86)  to switch it as 
my main IDE.


Re: DlangIDE v0.8.0 released

2017-09-26 Thread Traktor Toni via Digitalmars-d-announce
On Tuesday, 26 September 2017 at 15:20:54 UTC, Vadim Lopatin 
wrote:

New DlangIDE version is released.
Now I'm considering DlangIDE as mostly usable.


well don't. I just tested the windows build.

1. F5 doesnt build+run the application
2. I have to install dmd/D compiler separately
3. no intellisense

This is not usable by any reasonable definition as an IDE.


Re: DlangIDE v0.8.0 released

2017-09-26 Thread bitwise via Digitalmars-d-announce
On Tuesday, 26 September 2017 at 15:20:54 UTC, Vadim Lopatin 
wrote:

New DlangIDE version is released.


I've only had time to take a quick look, but this IDE seems 
pretty good. I was surprised at how fast it loaded up, and how it 
downloaded the dependencies for the sample project on it's own.


The text rendering needs work though. Honestly, I passed this 
editor up the first time I came across it because of the way the 
text looks. It reminds me of Visual Studio 2005. I couldn't help 
but assume the IDE was outdated and probably be abandon-ware.


I would definitely change the default font to the platform-IDE 
defaults:


Visual Studio: Consolas
XCode: Menlo Regular

Also, FreeType has made improvements lately, and now does a much 
better job of rendering fonts at small sizes(no so blurry). In 
particular 2.8.1, which just came out, implements a patent-free 
substitute for MS style clear-type rendering[1][2].


[1] http://i.imgur.com/nK8Xu.png
[2] 
https://www.freetype.org/freetype2/docs/reference/ft2-base_interface.html#FT_LOAD_TARGET_LCD


The thick bezels and deep 3D shading make it look retro as well.



DlangIDE v0.8.0 released

2017-09-26 Thread Vadim Lopatin via Digitalmars-d-announce

New DlangIDE version is released.

Prebuilt win32 binaries are available on 
https://github.com/buggins/dlangide/releases


Milestone 0.8 is reached.
List of 56 issues closed in this milestone: 
https://github.com/buggins/dlangide/milestone/2?closed=1


As well, many DlangUI changes were implemented for some of 
DlangIDE features.


Thank you for everyone who reported issues / sent PRs and feature 
requests.


Now I'm considering DlangIDE as mostly usable.



Re: DlangIDE v0.7.60 released

2017-09-03 Thread Martin Tschierschke via Digitalmars-d-announce

On Wednesday, 30 August 2017 at 07:44:54 UTC, Vadim Lopatin wrote:
There are a lot of improvements in DlangIDE since last 
announcement.


DlangIDE is a cross-platform IDE for D programming language.

Project link: https://github.com/buggins/dlangide
Release: https://github.com/buggins/dlangide/releases


Good work!

I think DlangIde should gain support from D foundation, to become 
a future part of the distribution like DUB. So in the end there 
might be one package (with batteries included :-)) to get started 
with D, with just one download.


My suggestion is to place a special D Foundation donate button 
for several highly useful projects to collect money and attract 
more resources to improve them faster.


Regards mt.


Re: DlangIDE update

2016-01-26 Thread Vadim Lopatin via Digitalmars-d-announce

On Monday, 25 January 2016 at 20:00:57 UTC, Basile B. wrote:
On Tuesday, 8 December 2015 at 15:58:43 UTC, Vadim Lopatin 
wrote:

- integration of DML GUI builder (Delphi like)


Can you explain me how do you think it can be done while there 
is even no official object streaming for D ?


Just one thing: "@widget" is not enough.

I don't know how to explain you the problem. But let's say you 
have an object inspector that displays the properties of an 
object. The D way doesn't work (templates). You won't be able 
to assign an untyped Object to an inspector if your object 
doesn't store runtime informations. It's just impossible. 
Furthemore properties are not just for the visual things...


You won't be able to make a good run-time designer "à la 
Delphi" until the D standard library gets a serialization 
library. And when this will happen, you won't be able to use 
this serialization library because it won't work at run-time 
(object inspectors, property bindings, etc.).


It won't work.


Currently it's being done by adding lines like following into 
modules which contain widgets to publish:


import dlangui.widgets.metadata;
mixin(registerWidgets!(Widget, TextWidget, ScrollBar, 
CanvasWidget)());


Unless widgets are registered, it's impossible to create them 
from DML like this:


auto layout = parseDML!VerticalLayout(q{
VerticalLayout {
layoutWidth: fill; layoutHeight: fill; backgroundColor: 
#FF8080

TextWidget { text: "Input text here" }
EditLine { id: edName  }
}
});

Sample DML editor:
dub run dlangui:dmledit



Re: DlangIDE update

2016-01-25 Thread Kapps via Digitalmars-d-announce

On Monday, 25 January 2016 at 20:00:57 UTC, Basile B. wrote:
On Tuesday, 8 December 2015 at 15:58:43 UTC, Vadim Lopatin 
wrote:

- integration of DML GUI builder (Delphi like)


Can you explain me how do you think it can be done while there 
is even no official object streaming for D ?


Just one thing: "@widget" is not enough.

I don't know how to explain you the problem. But let's say you 
have an object inspector that displays the properties of an 
object. The D way doesn't work (templates). You won't be able 
to assign an untyped Object to an inspector if your object 
doesn't store runtime informations. It's just impossible. 
Furthemore properties are not just for the visual things...


You won't be able to make a good run-time designer "à la 
Delphi" until the D standard library gets a serialization 
library. And when this will happen, you won't be able to use 
this serialization library because it won't work at run-time 
(object inspectors, property bindings, etc.).


It won't work.

Just register the metadata for the control types.
I use 
https://shardsoft.com/stash/projects/SHARD/repos/shardtools/browse/source/ShardTools/Reflection.d and it seems to work fine, with the caveat that you have to do createMetadata!MyControl at some point (I generally do it in a mixin that all, in my case content processors, are supposed to include). Theoretically one could use rtInfo to make this automatic.


Re: DlangIDE project update

2016-01-14 Thread Vadim Lopatin via Digitalmars-d-announce

On Tuesday, 8 December 2015 at 15:58:43 UTC, Vadim Lopatin wrote:

DlangIDE is getting close to usable.
DlangIDE is and IDE for D programming language written in D 
using DlangUI library.

[...]


Recent changes:

DCD is now integrated as a library instead of using commandline 
dcdclient/dcdserver --contrubuted by Keywan Ghadami


GDB support fixes

Some crashes fixed


Re: DlangIDE - initial GDB debugger support

2015-12-21 Thread default0 via Digitalmars-d-announce

On Monday, 21 December 2015 at 18:03:32 UTC, Vadim Lopatin wrote:

On Sunday, 20 December 2015 at 13:53:33 UTC, default0 wrote:
This is quick progress! Awesome! I finally have some free time 
on my hands, so I deleted my workspace and tried to set things 
up following the How to hack on DlangIDE steps again. After 
doing that and trying to compile on Debug/Win32 I get output 
with a linker error:

...
Any help in somehow getting this all to build would be much 
appreciated. Oh and of course "dub run" works just fine.


For me, Visual Studio 2015 Community Edition + recent Visual D 
works ok.
Try to create some helloworld project using VisualD and build 
it. Does it work?


Clone dlangui and dlangide into the same directory (!!!)
Inside dlangui directory create directory /deps and clone 
dependencies into it (as described in readme).

Open dlangui/dlangui-msvc.sln
In workspace, select dlangide as a startup project.
Build dlangide.

As well you can try to build other projects (e.g. dmledit, 
tetris, example1) - does it work?


Simple Hello World project compiles and runs okay.

I did do that. My directory structure is like this:
DCode/dlangide
DCode/dlangui
DCode/dlangui/deps/

Which I assume is what you are describing.
I just tried opening the setup I had from last time (ie 
dlangui-msvc.sln) and compile that (startup project set and all), 
now I get

http://www.digitalmars.com/ctg/optlink.html
OPTLINK : Warning 9: Unknown Option : OUT
OPTLINK : Error 12: Number Overflow : 
Building Debug\dlangide.exe failed!

I'm starting to think that either my VS or VD installation is 
cursed (I recently reinstalled VS though, so that shouldn't be 
it, maybe VD? But it generally works and I do have the latest 
stable version of it).


I redid my setup again right now, though, but apparently the 
current master has some compiler errors:
src\dlangui\core\files.d(264): Error: cannot implicitly convert 
expression (lastSlash + 1LU) of type ulong to uint
src\dlangui\core\files.d(354): Error: cannot implicitly convert 
expression (start) of type ulong to uint.


After crudely fixing these with cast(uint) I got it to build 
though.
So, something about my computer is definitely cursed (I ran the 
EXACT same commands as always - basically straight copy-paste 
from the Readme in DlangIDE and I didn't notice any changes to 
this file since I first did the setup).


Anyhow, it finally builds! \o/

Thanks a lot for the help and putting up with my incompetence at 
diagnosing issues through this, will probably start hacking away 
on things as time permits :-)






Re: DlangIDE - initial GDB debugger support

2015-12-21 Thread Vadim Lopatin via Digitalmars-d-announce

On Sunday, 20 December 2015 at 13:53:33 UTC, default0 wrote:
This is quick progress! Awesome! I finally have some free time 
on my hands, so I deleted my workspace and tried to set things 
up following the How to hack on DlangIDE steps again. After 
doing that and trying to compile on Debug/Win32 I get output 
with a linker error:

...
Any help in somehow getting this all to build would be much 
appreciated. Oh and of course "dub run" works just fine.


For me, Visual Studio 2015 Community Edition + recent Visual D 
works ok.
Try to create some helloworld project using VisualD and build it. 
Does it work?


Clone dlangui and dlangide into the same directory (!!!)
Inside dlangui directory create directory /deps and clone 
dependencies into it (as described in readme).

Open dlangui/dlangui-msvc.sln
In workspace, select dlangide as a startup project.
Build dlangide.

As well you can try to build other projects (e.g. dmledit, 
tetris, example1) - does it work?


Re: DlangIDE - initial GDB debugger support

2015-12-20 Thread default0 via Digitalmars-d-announce

On Friday, 18 December 2015 at 10:41:13 UTC, Vadim Lopatin wrote:

On Thursday, 17 December 2015 at 08:27:05 UTC, ZombineDev wrote:

GDB support improvements: stack and local variables windows 
added.


This is quick progress! Awesome! I finally have some free time on 
my hands, so I deleted my workspace and tried to set things up 
following the How to hack on DlangIDE steps again. After doing 
that and trying to compile on Debug/Win32 I get output with a 
linker error:

Building Debug\dlangide.exe...
Microsoft (R) Incremental Linker Version 14.00.23026.0
Copyright (C) Microsoft Corporation.  All rights reserved.

"Debug\dlangide.obj,Debug\dlangide.exe,Debug\dlangide.map,C:\Users\Administrator\Documents\DCode\dlangui\Debug\dlangui.lib+"
ole32.lib+
kernel32.lib+
user32.lib+
comctl32.lib+
comdlg32.lib+
psapi.lib+
user32.lib+
kernel32.lib/NOMAP/CO/NOI/DELEXE /SUBSYSTEM:WINDOWS
LINK : fatal error LNK1104: Datei 
"Debug\dlangide.obj,Debug\dlangide.exe,Debug\dlangide.map,C:\Users\Administrator\Documents\DCode\dlangui\Debug\dlangui.lib+" kann nicht geöffnet werden.

Building Debug\dlangide.exe failed!

The dlangui project builds correctly btw (it's the only one in 
the solution that does).


If I change to Debug/x64 I get a popup from VS telling me that it 
couldn't find the right project to launch since there are no 
startup projects set (even though I did set DlangIDE as startup 
project and it shows). If I explicitly tell it to build dlangide 
(right-click the project > build) I get another linker error 
telling me it cannot open "phobos64.lib". I do have phobos64.lib 
in the normal directory it is in after installation (ie 
windows/lib64), but for some reason it doesn't pick up on that. I 
even tried setting PATH directly to it, but that also didn't help.


I started up ProcessMonitor and looked at where it was searching 
for phobos64.lib and the results were pretty worrying:

C:\Users\Administrator\Documents\DCode\dlangide\phobos64.lib
C:\Users\Administrator\Documents\DCode\dlangide\phobos64.lib
C:\Program Files (x86)\Microsoft Visual Studio 
14.0\VC\lib\amd64\phobos64.lib
C:\Program Files (x86)\Microsoft Visual Studio 
14.0\VC\lib\amd64\phobos64.lib
C:\Program Files (x86)\Windows 
Kits\10\Lib\10.0.10150.0\ucrt\x64\phobos64.lib
C:\Program Files (x86)\Windows 
Kits\10\Lib\10.0.10150.0\ucrt\x64\phobos64.lib
C:\Program Files (x86)\Windows 
Kits\8.1\Lib\winv6.3\um\x64\phobos64.lib
C:\Program Files (x86)\Windows 
Kits\8.1\Lib\winv6.3\um\x64\phobos64.lib

C:\Users\Administrator\Documents\DCode\dlangide\phobos64.lib
C:\Users\Administrator\Documents\DCode\dlangide\phobos64.lib
C:\Users\Administrator\Documents\DCode\dlangide\phobos64.lib

Where DCode\dlangide is obviously the path where I set things up. 
The rest seem to be things coming from automatic configuration VS 
has done at some point. I'm not sure how or where I can tell it 
to also look into my dmd installation paths.


Now instead of going for a proper fix I simply attempted copying 
the phobos64.lib to the dlangide directory just to see if this 
would get it to compile: Turns out it doesn't. When trying to 
compile like that, I get a popup saying


std.utf.UTFException@c:\s\d\rainers\phobos\std\utf.d(1109): 
Invalid UTF-8 sequence (at index 1)


Is this an ICE? Is my Visual D installation broken (I did 
reinstall Visual D a few times by now already)? I'm using dmd 
2.069.2 which is the most recent version to my knowledge.


Pretty stumped about all of this and this looks a lot like 
something in my VS or VD setup is horribly broken (especially 
looking at the Win32 linker errors and the lack of properly 
configured search paths for phobos64.lib), but I'm not sure what 
exactly or how to go about fixing it/narrowing down the problem.


Any help in somehow getting this all to build would be much 
appreciated. Oh and of course "dub run" works just fine.





Re: DlangIDE - initial GDB debugger support

2015-12-18 Thread Vadim Lopatin via Digitalmars-d-announce

On Thursday, 17 December 2015 at 08:27:05 UTC, ZombineDev wrote:

Initial GDB debugging support is implemented.

You can start / stop debugging, set breakpoints, step 
in/out/over, continue.


TODO: stack trace & local variables display


As well, following features implemented:
- bookmarks in source files (toggle, go to next/prev)
- recent workspace list


Exellent progress! Congrats!


GDB support improvements: stack and local variables windows added.



Re: DlangIDE - initial GDB debugger support

2015-12-17 Thread ZombineDev via Digitalmars-d-announce
On Wednesday, 16 December 2015 at 12:50:25 UTC, Vadim Lopatin 
wrote:
On Tuesday, 8 December 2015 at 15:58:43 UTC, Vadim Lopatin 
wrote:

Hello,

DlangIDE is getting close to usable.
DlangIDE is and IDE for D programming language written in D 
using DlangUI library.


Project page: https://github.com/buggins/dlangide

To try, use `dub fetch dlangide && dub run dlangide` try to 
create and run DlangUI Helloworld project, or open Tetris 
project from workspaces/tetris.


Initial GDB debugging support is implemented.

You can start / stop debugging, set breakpoints, step 
in/out/over, continue.


TODO: stack trace & local variables display


As well, following features implemented:
- bookmarks in source files (toggle, go to next/prev)
- recent workspace list


Exellent progress! Congrats!


Re: DlangIDE - initial GDB debugger support

2015-12-16 Thread Vadim Lopatin via Digitalmars-d-announce

On Tuesday, 8 December 2015 at 15:58:43 UTC, Vadim Lopatin wrote:

Hello,

DlangIDE is getting close to usable.
DlangIDE is and IDE for D programming language written in D 
using DlangUI library.


Project page: https://github.com/buggins/dlangide

To try, use `dub fetch dlangide && dub run dlangide` try to 
create and run DlangUI Helloworld project, or open Tetris 
project from workspaces/tetris.


Initial GDB debugging support is implemented.

You can start / stop debugging, set breakpoints, step 
in/out/over, continue.


TODO: stack trace & local variables display


As well, following features implemented:
- bookmarks in source files (toggle, go to next/prev)
- recent workspace list




Re: DlangIDE update

2015-12-10 Thread Vadim Lopatin via Digitalmars-d-announce

On Tuesday, 8 December 2015 at 15:58:43 UTC, Vadim Lopatin wrote:

Hello,

DlangIDE is getting close to usable.
DlangIDE is and IDE for D programming language written in D 
using DlangUI library.


Project page: https://github.com/buggins/dlangide


Recent changes:

Settings for DUB, GDB, DMD, LDC, GDC, xterm.
Project settings allow to select toolchain, architecture for 
building, commandline parameters and working directory for 
running.
Running of project is done as spawn instead of DUB run. External 
terminal is supported.

New project wizard is improved.
New source file wizard added.
Workspace tree context menus allow to add/remove projects, files, 
build/clean/rebuild/run projects.


Current activity: GDB debugging support.



Re: DlangIDE update

2015-12-09 Thread default0 via Digitalmars-d-announce
On Wednesday, 9 December 2015 at 05:47:07 UTC, Vadim Lopatin 
wrote:

On Tuesday, 8 December 2015 at 18:18:29 UTC, default0 wrote:

Sweet! Glad you're back and working on this!
Was wanting to give it a shot, but typing } on my keyboard 
(german layout, right-alt + 0) did not actually insert the 
character into the opened document, so I gave up.
What is a platform? Linux with SDL? How do I reproduce it? 
Could you please submit a bug on github?


Done!
One of the things I did manage to try was putting a readln() 
into the standard hello-world-console-app preset. Turns out 
that it causes dlangide to hang up because it's not actually 
possible to have user input (or to configure dlangide to start 
the project separately so a regular console window appears). 
Killing the started process also was not possible since the 
respective option to stop debugging is still grayed out.
Input hangs because running currently is just invoking of `dub 
run` - with input and output redirected. Output is shown in IDE 
message log, but for input just nothing is sent.
I'm working on debugging, and as well will implement running 
apps w/o debugger with separate console.


Sounds good! When the typical edit-compile-debug cycle works this 
will probably already be enough to start using it for smaller 
projects :-)


I still haven't written much D code and my time is somewhat 
limited, but if there are simple tasks you need to get done, I 
would be glad to offer help!

It would be great.

Will be looking through GitHub and try to set DlangUI etc. up 
locally, too and see what I can do :-)



Here's to hoping this IDE will keep going and turn out well :-)
I think for programming language, it's big + to have native GUI 
library and IDE written in the same language. Adding Delphi 
style GUI builder could attract newbies.


Yeah, also has the advantage of being able to work on DlangIDE 
while using DlangIDE, once it's come along some ways.


Re: DlangIDE update

2015-12-09 Thread Vadim Lopatin via Digitalmars-d-announce

On Wednesday, 9 December 2015 at 09:18:37 UTC, default0 wrote:
One of the things I did manage to try was putting a readln() 
into the standard hello-world-console-app preset. Turns out 
that it causes dlangide to hang up because it's not actually 
possible to have user input (or to configure dlangide to 
start the project separately so a regular console window 
appears). Killing the started process also was not possible 
since the respective option to stop debugging is still grayed 
out.
Input hangs because running currently is just invoking of `dub 
run` - with input and output redirected. Output is shown in 
IDE message log, but for input just nothing is sent.
I'm working on debugging, and as well will implement running 
apps w/o debugger with separate console.


Sounds good! When the typical edit-compile-debug cycle works 
this will probably already be enough to start using it for 
smaller projects :-)


Running in external console is implemented.
Run button now starts dub build, and if build is successful 
executes program in external console.

Stop button added.
Xterm is used as external console on posix.

Tested under windows and linux.



Re: DlangIDE update

2015-12-09 Thread Vadim Lopatin via Digitalmars-d-announce

On Wednesday, 9 December 2015 at 09:18:37 UTC, default0 wrote:
I still haven't written much D code and my time is somewhat 
limited, but if there are simple tasks you need to get done, 
I would be glad to offer help!

It would be great.

Will be looking through GitHub and try to set DlangUI etc. up 
locally, too and see what I can do :-)


Added development environment setup instructions (VisualD, 
Mono-D) to README.




Re: DlangIDE update

2015-12-09 Thread Vadim Lopatin via Digitalmars-d-announce

On Wednesday, 9 December 2015 at 15:31:46 UTC, default0 wrote:
On Wednesday, 9 December 2015 at 12:10:33 UTC, Vadim Lopatin 
Thanks for the instructions! I followed them, but when I tried 
to build in Visual Studio, I got the following error:

C:\Users\Administrator\Documents\DCode\DlangUI\src\dlangui\graphics\images.d(34):
 Error: module io is in file 'dlib\image\io\io.d' which cannot be read

...
I checked the import path[9] it listed, and relative to that 
path, there is the dlib/image/io/io.d file (ie in 
"C:\Users\Administrator\Documents\DCode\DlangUI\..\dlib\dlib\image\io\io.d"). I'm not sure why it doesn't find that file, despite listing a path that contains this file in the imports (and has the necessary permissions for reading it, and the file obviously not being used by anything). I'm using Visual D.


Pretty stumped on that right now, building with dub obviously 
works, and I suppose I could then attach the debugger from 
within Visual Studio, but that's not a workflow I'm looking 
forward to (nor do I know if it works the way I hope)...


Looks like you have opened obsolete project.
Deps should be in dlangui/deps, not in dlangui/..
Probably, you have used old build instructions.
See at end of dlangide's README.md
Open dlangui/dlangui-msvc.sln



Re: DlangIDE update

2015-12-09 Thread default0 via Digitalmars-d-announce
On Wednesday, 9 December 2015 at 16:26:14 UTC, Vadim Lopatin 
wrote:

On Wednesday, 9 December 2015 at 15:31:46 UTC, default0 wrote:
Looks like you have opened obsolete project.
Deps should be in dlangui/deps, not in dlangui/..
Probably, you have used old build instructions.
See at end of dlangide's README.md
Open dlangui/dlangui-msvc.sln


I did open that solution (I even double checked I got the right 
one). So no, that's not it, I'm afraid :/


Re: DlangIDE update

2015-12-09 Thread default0 via Digitalmars-d-announce
I should mention that the dlangui\.. is some build artifact, too, 
the files are in dlangui\deps locally (it probably tries to 
shorten the path name?)


Re: DlangIDE update

2015-12-09 Thread Georg Wrede via Digitalmars-d-announce

On Tuesday, 8 December 2015 at 18:18:29 UTC, default0 wrote:
On Tuesday, 8 December 2015 at 15:58:43 UTC, Vadim Lopatin 
wrote:

Hello,

DlangIDE is getting close to usable.
DlangIDE is and IDE for D programming language written in D 
using DlangUI library.


Sweet! Glad you're back and working on this!
Was wanting to give it a shot, but typing } on my keyboard 
(german layout, right-alt + 0) did not actually insert the 
character into the opened document, so I gave up.


As a European, I have a secret trick about keyboards, that I "got 
for free" with my Kaypro-II computer (the blue-key version), back 
in 1984.


Always use the en-US keyboard when programming. Period!

Keys, such as []{}\/?|*$ etc. are in very handy and quick places. 
The inventors of programming languages and operating systems have 
put the most used characters in easy-to-reach keys. -- And on top 
of it, all of the funky key combinations just work.


On Linux, I merely press both Shifts to temporarily switch to my 
native language, which I only need for text strings, nothing 
else. I'd expect Windows and Mac to provide something similar.


After a couple of weeks, you'll never look back.



Re: DlangIDE update

2015-12-09 Thread Vadim Lopatin via Digitalmars-d-announce

On Wednesday, 9 December 2015 at 19:24:19 UTC, default0 wrote:
I should mention that the dlangui\.. is some build artifact, 
too, the files are in dlangui\deps locally (it probably tries 
to shorten the path name?)


I found that I forgot to change project import paths for all 
configurations.
I used Debug/X64 only so did not notice it. You probably using 
Debug/win32.


Fixed. Project file is updated.



DlangIDE update

2015-12-08 Thread Vadim Lopatin via Digitalmars-d-announce

Hello,

DlangIDE is getting close to usable.
DlangIDE is and IDE for D programming language written in D using 
DlangUI library.


Project page: https://github.com/buggins/dlangide

To try, use `dub fetch dlangide && dub run dlangide` try to 
create and run DlangUI Helloworld project, or open Tetris project 
from workspaces/tetris.


Supported platforms: win32, linux, osx.

DlangIDE uses DUB to build and run projects, DUB .json as project 
format, DCD for code completion.
For code completion / go to references functionality, you need to 
build dcd-server and dcd-client executables from 
https://github.com/Hackerpilot/DCD.git and put them to some of 
PATH dirs.


Recent changes:
- New Project wizard
- New source file wizard
- Add / remove project files, refresh workspace
- A lot of bugfixes

Current activities:
- GDB MI debugger support
- integration of DML GUI builder (Delphi like)

DlangUI: https://github.com/buggins/dlangui

Recent DlangUI changes:
- MonoD and VisualD projects for development under Windows, 
Linux, OSX.

- pure X11 backend implemented to avoid SDL dependency
- dmledit app for editing DML
- spreadsheet example (excel like app, just started)
- a lot of bugfixes

Try dlangui:tetris, dlangui:example1, dlangui:dmledit examples.


Best regards,
Vadim



Re: DlangIDE update

2015-12-08 Thread default0 via Digitalmars-d-announce

On Tuesday, 8 December 2015 at 15:58:43 UTC, Vadim Lopatin wrote:

Hello,

DlangIDE is getting close to usable.
DlangIDE is and IDE for D programming language written in D 
using DlangUI library.


Sweet! Glad you're back and working on this!
Was wanting to give it a shot, but typing } on my keyboard 
(german layout, right-alt + 0) did not actually insert the 
character into the opened document, so I gave up.
Most of the UI stuff looks really neat (especially like the 
directory structure preview when creating a new 
project/workspace), but obviously still needs a lot of work (you 
cannot drag dialogs around, fe).
One of the things I did manage to try was putting a readln() into 
the standard hello-world-console-app preset. Turns out that it 
causes dlangide to hang up because it's not actually possible to 
have user input (or to configure dlangide to start the project 
separately so a regular console window appears). Killing the 
started process also was not possible since the respective option 
to stop debugging is still grayed out.


From the looks of it, this is very promising though. I like the 
Workspace layout and the general feel of the IDE (very 
responsive, very clean) and it all kind of makes me wish it 
wouldn already have enough features (especially debugging!) to be 
a viable option.


I still haven't written much D code and my time is somewhat 
limited, but if there are simple tasks you need to get done, I 
would be glad to offer help!


Here's to hoping this IDE will keep going and turn out well :-)


Re: DlangIDE update

2015-12-08 Thread tired_eyes via Digitalmars-d-announce

On Tuesday, 8 December 2015 at 15:58:43 UTC, Vadim Lopatin wrote:

Hello,

DlangIDE is getting close to usable.
DlangIDE is and IDE for D programming language written in D 
using DlangUI library.


[...]


Congrats! Glad to see that project is not abandoned.


Re: DlangIDE update

2015-12-08 Thread Chris Wright via Digitalmars-d-announce
Awesome!

Is there any chance of bundling DCD? It would be a lot more convenient if 
I didn't even have to think about getting another completion program and 
running it on my project.


Re: DlangIDE update

2015-12-08 Thread Vadim Lopatin via Digitalmars-d-announce

On Tuesday, 8 December 2015 at 18:18:29 UTC, default0 wrote:

Sweet! Glad you're back and working on this!
Was wanting to give it a shot, but typing } on my keyboard 
(german layout, right-alt + 0) did not actually insert the 
character into the opened document, so I gave up.
What is a platform? Linux with SDL? How do I reproduce it? Could 
you please submit a bug on github?


Most of the UI stuff looks really neat (especially like the 
directory structure preview when creating a new 
project/workspace), but obviously still needs a lot of work 
(you cannot drag dialogs around, fe).
Dialogs are currently displayed as popup widgets instead of 
separate windows due to issue with OpenGL contexts under Win32 
when multiple windows are being used.


One of the things I did manage to try was putting a readln() 
into the standard hello-world-console-app preset. Turns out 
that it causes dlangide to hang up because it's not actually 
possible to have user input (or to configure dlangide to start 
the project separately so a regular console window appears). 
Killing the started process also was not possible since the 
respective option to stop debugging is still grayed out.
Input hangs because running currently is just invoking of `dub 
run` - with input and output redirected. Output is shown in IDE 
message log, but for input just nothing is sent.
I'm working on debugging, and as well will implement running apps 
w/o debugger with separate console.


From the looks of it, this is very promising though. I like the 
Workspace layout and the general feel of the IDE (very 
responsive, very clean) and it all kind of makes me wish it 
wouldn already have enough features (especially debugging!) to 
be a viable option.

Debugging is high priority task now.

I still haven't written much D code and my time is somewhat 
limited, but if there are simple tasks you need to get done, I 
would be glad to offer help!

It would be great.


Here's to hoping this IDE will keep going and turn out well :-)
I think for programming language, it's big + to have native GUI 
library and IDE written in the same language. Adding Delphi style 
GUI builder could attract newbies.




Re: DlangIDE update

2015-12-08 Thread Vadim Lopatin via Digitalmars-d-announce

On Tuesday, 8 December 2015 at 23:45:47 UTC, Chris Wright wrote:

Awesome!

Is there any chance of bundling DCD? It would be a lot more 
convenient if I didn't even have to think about getting another 
completion program and running it on my project.


For win32, it's bundled with dcd-client and dcd-server binaries 
(although of quite old version).
For mac, I suppose there should not be a problem too to add dcd 
binaries.
But for Linux I'm unsure how to build DCD which is able to work 
on all distributions.




Re: DlangIDE

2015-05-22 Thread Meta via Digitalmars-d-announce

On Friday, 22 May 2015 at 13:12:28 UTC, JohnnyK wrote:
Thanks for the reply. Is the IDE ever going to be a full 
install package that can be deployed like the compiler (ie.. 
Windows setup, Linux package, or Mac install)?  IMHO dub is too 
confusing, very proprietary and is not user friendly at all for 
people that are new to the language.  An IDE with a nice 
install package for the OS your using would put it on par with 
every other language out there and make it seem more like a 
professional language system.


As far as I remember from the last time I built DlangIDE, it's as 
simple as cloning the source, opening a command prompt, and just 
typing dub.


Re: DlangIDE

2015-05-22 Thread Rikki Cattermole via Digitalmars-d-announce

On 23/05/2015 1:12 a.m., JohnnyK wrote:

On Wednesday, 13 May 2015 at 10:26:10 UTC, Vadim Lopatin wrote:

On Tuesday, 12 May 2015 at 21:03:05 UTC, JohnnyK wrote:

On Friday, 6 February 2015 at 14:03:07 UTC, Vadim Lopatin wrote:

Hello,

I'm working on cross-platform D language IDE - DlangIDE.
It's written in D using DlangUI based GUI.

Project on GitHub: https://github.com/buggins/dlangide

It's in alpha stage but already allows:

* Open DUB based projects
* Edit source files
* Build and run projects using DUB
* D source code syntax highlight

Requires DUB for building projects.

Features missing so far:

* Debugging support
* Code completion
* Code folding
* Go to definition
* Smart indentation

Best regards,
 Vadim


Is DUB required to install and use the IDE?


DUB is required to build IDE, and to build and run projects using
IDE.


Thanks for the reply. Is the IDE ever going to be a full install package
that can be deployed like the compiler (ie.. Windows setup, Linux
package, or Mac install)?  IMHO dub is too confusing, very proprietary
and is not user friendly at all for people that are new to the
language.  An IDE with a nice install package for the OS your using
would put it on par with every other language out there and make it seem
more like a professional language system.


Dub is not at all proprietary. It is the exact opposite.
However it is meant for building dev copies not install copies of 
projects. Aka its not an installer.


Regarding dlangide's future no idea. My guess is till most features are 
implemented, installation packages will take a back seat.


Re: DlangIDE

2015-05-22 Thread JohnnyK via Digitalmars-d-announce

On Wednesday, 13 May 2015 at 10:26:10 UTC, Vadim Lopatin wrote:

On Tuesday, 12 May 2015 at 21:03:05 UTC, JohnnyK wrote:
On Friday, 6 February 2015 at 14:03:07 UTC, Vadim Lopatin 
wrote:

Hello,

I'm working on cross-platform D language IDE - DlangIDE.
It's written in D using DlangUI based GUI.

Project on GitHub: https://github.com/buggins/dlangide

It's in alpha stage but already allows:

* Open DUB based projects
* Edit source files
* Build and run projects using DUB
* D source code syntax highlight

Requires DUB for building projects.

Features missing so far:

* Debugging support
* Code completion
* Code folding
* Go to definition
* Smart indentation

Best regards,
 Vadim


Is DUB required to install and use the IDE?


DUB is required to build IDE, and to build and run projects 
using

IDE.


Thanks for the reply. Is the IDE ever going to be a full install 
package that can be deployed like the compiler (ie.. Windows 
setup, Linux package, or Mac install)?  IMHO dub is too 
confusing, very proprietary and is not user friendly at all for 
people that are new to the language.  An IDE with a nice install 
package for the OS your using would put it on par with every 
other language out there and make it seem more like a 
professional language system.


Re: DlangIDE

2015-05-13 Thread Vadim Lopatin via Digitalmars-d-announce

On Tuesday, 12 May 2015 at 21:03:05 UTC, JohnnyK wrote:

On Friday, 6 February 2015 at 14:03:07 UTC, Vadim Lopatin wrote:

Hello,

I'm working on cross-platform D language IDE - DlangIDE.
It's written in D using DlangUI based GUI.

Project on GitHub: https://github.com/buggins/dlangide

It's in alpha stage but already allows:

* Open DUB based projects
* Edit source files
* Build and run projects using DUB
* D source code syntax highlight

Requires DUB for building projects.

Features missing so far:

* Debugging support
* Code completion
* Code folding
* Go to definition
* Smart indentation

Best regards,
  Vadim


Is DUB required to install and use the IDE?


DUB is required to build IDE, and to build and run projects using
IDE.


Re: DlangIDE

2015-05-12 Thread Vadim Lopatin via Digitalmars-d-announce

On Friday, 8 May 2015 at 17:26:18 UTC, Chris wrote:

On Tuesday, 10 March 2015 at 10:39:16 UTC, Vadim Lopatin wrote:
On Friday, 6 February 2015 at 14:03:07 UTC, Vadim Lopatin 
wrote:

Hello,

I'm working on cross-platform D language IDE - DlangIDE.
It's written in D using DlangUI based GUI.

Project on GitHub: https://github.com/buggins/dlangide

It's in alpha stage but already allows:

* Open DUB based projects
* Edit source files
* Build and run projects using DUB
* D source code syntax highlight

Requires DUB for building projects.

Features missing so far:

* Debugging support
* Code completion
* Code folding
* Go to definition
* Smart indentation



Recent changes in DlangIDE:

Settings dialog added (editor settings and UI options, 
including options for tuning of font rendering)

Dark theme implemented (available for all DlangUI apps as well)
Search feature - contributed by Freakazo

Best regards,
   Vadim


Does DlangIDE offer plugin mechanisms? Would be great, if we 
could write plugins.


Plugins are not planned in nearest future. IMHO so far it's 
better just to embed functionality into app.


Re: DlangIDE

2015-05-12 Thread JohnnyK via Digitalmars-d-announce

On Friday, 6 February 2015 at 14:03:07 UTC, Vadim Lopatin wrote:

Hello,

I'm working on cross-platform D language IDE - DlangIDE.
It's written in D using DlangUI based GUI.

Project on GitHub: https://github.com/buggins/dlangide

It's in alpha stage but already allows:

* Open DUB based projects
* Edit source files
* Build and run projects using DUB
* D source code syntax highlight

Requires DUB for building projects.

Features missing so far:

* Debugging support
* Code completion
* Code folding
* Go to definition
* Smart indentation

Best regards,
   Vadim


Is DUB required to install and use the IDE?


Re: DlangIDE

2015-05-08 Thread Chris via Digitalmars-d-announce

On Tuesday, 10 March 2015 at 10:39:16 UTC, Vadim Lopatin wrote:

On Friday, 6 February 2015 at 14:03:07 UTC, Vadim Lopatin wrote:

Hello,

I'm working on cross-platform D language IDE - DlangIDE.
It's written in D using DlangUI based GUI.

Project on GitHub: https://github.com/buggins/dlangide

It's in alpha stage but already allows:

* Open DUB based projects
* Edit source files
* Build and run projects using DUB
* D source code syntax highlight

Requires DUB for building projects.

Features missing so far:

* Debugging support
* Code completion
* Code folding
* Go to definition
* Smart indentation



Recent changes in DlangIDE:

Settings dialog added (editor settings and UI options, 
including options for tuning of font rendering)

Dark theme implemented (available for all DlangUI apps as well)
Search feature - contributed by Freakazo

Best regards,
Vadim


Does DlangIDE offer plugin mechanisms? Would be great, if we 
could write plugins.


Re: DlangIDE

2015-03-10 Thread Vadim Lopatin via Digitalmars-d-announce

On Friday, 6 February 2015 at 14:03:07 UTC, Vadim Lopatin wrote:

Hello,

I'm working on cross-platform D language IDE - DlangIDE.
It's written in D using DlangUI based GUI.

Project on GitHub: https://github.com/buggins/dlangide

It's in alpha stage but already allows:

* Open DUB based projects
* Edit source files
* Build and run projects using DUB
* D source code syntax highlight

Requires DUB for building projects.

Features missing so far:

* Debugging support
* Code completion
* Code folding
* Go to definition
* Smart indentation



Recent changes in DlangIDE:

Settings dialog added (editor settings and UI options, including 
options for tuning of font rendering)

Dark theme implemented (available for all DlangUI apps as well)
Search feature - contributed by Freakazo

Best regards,
Vadim


Re: DlangIDE

2015-03-02 Thread Vadim Lopatin via Digitalmars-d-announce

On Monday, 2 March 2015 at 10:28:54 UTC, Vadim Lopatin wrote:

On Sunday, 1 March 2015 at 10:16:32 UTC, Rainer Schuetze wrote:



On 28.02.2015 10:50, Vadim Lopatin wrote:


I suspect that is implemented by the Visual Studio debugger. 
Have you

tried creating an IDebugPortSupplier2?
https://msdn.microsoft.com/en-us/library/bb145819.aspx

It might also only be possible from within Visual Studio, 
though. To
host a debug engine you might have to implement these 
yourself...


To create IDebugPortSupplier2, I need at least GUID for class
implementing it.


You can find some in the registry, e.g.: 
HKEY_CURRENT_USER\Software\Microsoft\VisualStudio\12.0_Config\AD7Metrics\Engine\{3B476D35-A401-11D2-AAD4-00C04F990171}\PortSupplier


I guess you can only create them while running inside Visual 
Studio, so that might not really help any further...
Tried several CLSIDs from registry, but always getting 
REGDB_E_CLASSNOTREG


Trying to use same approach as in MagoWrapper as suggested by 
michaelc37

http://forum.dlang.org/thread/mchmzlgdnzmcgwiti...@forum.dlang.org#post-zeqckcayqzkpsfxhznlz:40forum.dlang.org


Re: DlangIDE

2015-03-02 Thread Vadim Lopatin via Digitalmars-d-announce

On Sunday, 1 March 2015 at 10:16:32 UTC, Rainer Schuetze wrote:



On 28.02.2015 10:50, Vadim Lopatin wrote:


I suspect that is implemented by the Visual Studio debugger. 
Have you

tried creating an IDebugPortSupplier2?
https://msdn.microsoft.com/en-us/library/bb145819.aspx

It might also only be possible from within Visual Studio, 
though. To
host a debug engine you might have to implement these 
yourself...


To create IDebugPortSupplier2, I need at least GUID for class
implementing it.


You can find some in the registry, e.g.: 
HKEY_CURRENT_USER\Software\Microsoft\VisualStudio\12.0_Config\AD7Metrics\Engine\{3B476D35-A401-11D2-AAD4-00C04F990171}\PortSupplier


I guess you can only create them while running inside Visual 
Studio, so that might not really help any further...
Tried several CLSIDs from registry, but always getting 
REGDB_E_CLASSNOTREG




Re: DlangIDE

2015-03-01 Thread Rainer Schuetze via Digitalmars-d-announce



On 28.02.2015 10:50, Vadim Lopatin wrote:


I suspect that is implemented by the Visual Studio debugger. Have you
tried creating an IDebugPortSupplier2?
https://msdn.microsoft.com/en-us/library/bb145819.aspx

It might also only be possible from within Visual Studio, though. To
host a debug engine you might have to implement these yourself...


To create IDebugPortSupplier2, I need at least GUID for class
implementing it.


You can find some in the registry, e.g.: 
HKEY_CURRENT_USER\Software\Microsoft\VisualStudio\12.0_Config\AD7Metrics\Engine\{3B476D35-A401-11D2-AAD4-00C04F990171}\PortSupplier


I guess you can only create them while running inside Visual Studio, so 
that might not really help any further...


Re: DlangIDE

2015-02-28 Thread Rainer Schuetze via Digitalmars-d-announce



On 26.02.2015 11:17, Vadim Lopatin wrote:

On Wednesday, 18 February 2015 at 08:21:19 UTC, Rainer Schuetze wrote:



On 17.02.2015 20:41, Vadim Lopatin wrote:

It looks like we need to develop some universal debugger library.
For linux, it can use gdb as a backend.
For windows - I'm not sure. Is there any console debugger which can
debug dmd generated executables? I've checked windbg shipped with dmd,
but it looks like it is GUI, and cannot be used as backend via console.
Trying to play with my own implementation of debugger using win32 API.

Probably there is already some debugger interface written in D?


On Windows, there is mago (https://github.com/rainers/mago), a debug
engine that integrates with Visual Studio, but it's actually not
limited to that. It might be rather complicated to host it, though,
you'll have to interface with IDebugEngine2 and all its subclasses
(https://msdn.microsoft.com/en-us/library/bb145310.aspx).

If you want a text interface, the Debugging Tools for Windows
(https://msdn.microsoft.com/en-us/windows/hardware/hh852365) also
contain cdb, a command line version of windbg (forget about the one
distributed with dmd). For Win32, you'll have to convert the old
CodeView debug info written by optlink to PDB format using cv2pdb,
though.


Trying to integrate MAGO.
I can easy create instance of MAGO DebugEngine, but having problems with
obtaining of IDebugPort which is needed for invoking of LaunchSuspended.
It looks like to get IDebugPort, I need IDebugCoreServer2 instance.
Does anybody know how to do it?


I suspect that is implemented by the Visual Studio debugger. Have you 
tried creating an IDebugPortSupplier2?

https://msdn.microsoft.com/en-us/library/bb145819.aspx

It might also only be possible from within Visual Studio, though. To 
host a debug engine you might have to implement these yourself...


Re: DlangIDE

2015-02-28 Thread Vadim Lopatin via Digitalmars-d-announce
On Saturday, 28 February 2015 at 08:06:59 UTC, Rainer Schuetze 
wrote:



On 26.02.2015 11:17, Vadim Lopatin wrote:
On Wednesday, 18 February 2015 at 08:21:19 UTC, Rainer 
Schuetze wrote:



On 17.02.2015 20:41, Vadim Lopatin wrote:
It looks like we need to develop some universal debugger 
library.

For linux, it can use gdb as a backend.
For windows - I'm not sure. Is there any console debugger 
which can
debug dmd generated executables? I've checked windbg shipped 
with dmd,
but it looks like it is GUI, and cannot be used as backend 
via console.
Trying to play with my own implementation of debugger using 
win32 API.


Probably there is already some debugger interface written in 
D?


On Windows, there is mago (https://github.com/rainers/mago), 
a debug
engine that integrates with Visual Studio, but it's actually 
not
limited to that. It might be rather complicated to host it, 
though,
you'll have to interface with IDebugEngine2 and all its 
subclasses

(https://msdn.microsoft.com/en-us/library/bb145310.aspx).

If you want a text interface, the Debugging Tools for Windows
(https://msdn.microsoft.com/en-us/windows/hardware/hh852365) 
also
contain cdb, a command line version of windbg (forget about 
the one
distributed with dmd). For Win32, you'll have to convert the 
old
CodeView debug info written by optlink to PDB format using 
cv2pdb,

though.


Trying to integrate MAGO.
I can easy create instance of MAGO DebugEngine, but having 
problems with
obtaining of IDebugPort which is needed for invoking of 
LaunchSuspended.
It looks like to get IDebugPort, I need IDebugCoreServer2 
instance.

Does anybody know how to do it?


I suspect that is implemented by the Visual Studio debugger. 
Have you tried creating an IDebugPortSupplier2?

https://msdn.microsoft.com/en-us/library/bb145819.aspx

It might also only be possible from within Visual Studio, 
though. To host a debug engine you might have to implement 
these yourself...


To create IDebugPortSupplier2, I need at least GUID for class 
implementing it.




Re: DlangIDE

2015-02-26 Thread Vadim Lopatin via Digitalmars-d-announce

On Friday, 6 February 2015 at 14:03:07 UTC, Vadim Lopatin wrote:

Hello,

I'm working on cross-platform D language IDE - DlangIDE.
It's written in D using DlangUI based GUI.

Project on GitHub: https://github.com/buggins/dlangide




Recent changes:


Package dependencies are now visible in workspace tree.

When DUB project is being loaded, all DUB dependency packages are 
being loaded into workspace tree too.
Now it's possible to use GoToDefinition and autocompletion using 
dependencies.


Limitation: so far dependency list is being read from file 
dub.selections.json on project loading.
If dub build was never executed, try run build or dub Upgrade 
Dependencies, and then reload workspace.




Re: DlangIDE

2015-02-26 Thread Vadim Lopatin via Digitalmars-d-announce
On Wednesday, 18 February 2015 at 08:21:19 UTC, Rainer Schuetze 
wrote:



On 17.02.2015 20:41, Vadim Lopatin wrote:
It looks like we need to develop some universal debugger 
library.

For linux, it can use gdb as a backend.
For windows - I'm not sure. Is there any console debugger 
which can
debug dmd generated executables? I've checked windbg shipped 
with dmd,
but it looks like it is GUI, and cannot be used as backend via 
console.
Trying to play with my own implementation of debugger using 
win32 API.


Probably there is already some debugger interface written in D?


On Windows, there is mago (https://github.com/rainers/mago), a 
debug engine that integrates with Visual Studio, but it's 
actually not limited to that. It might be rather complicated to 
host it, though, you'll have to interface with IDebugEngine2 
and all its subclasses 
(https://msdn.microsoft.com/en-us/library/bb145310.aspx).


If you want a text interface, the Debugging Tools for Windows 
(https://msdn.microsoft.com/en-us/windows/hardware/hh852365) 
also contain cdb, a command line version of windbg (forget 
about the one distributed with dmd). For Win32, you'll have to 
convert the old CodeView debug info written by optlink to PDB 
format using cv2pdb, though.


Trying to integrate MAGO.
I can easy create instance of MAGO DebugEngine, but having 
problems with obtaining of IDebugPort which is needed for 
invoking of LaunchSuspended.
It looks like to get IDebugPort, I need IDebugCoreServer2 
instance.

Does anybody know how to do it?

Best regards,
Vadim


Re: DlangIDE

2015-02-24 Thread Vadim Lopatin via Digitalmars-d-announce

On Friday, 6 February 2015 at 14:03:07 UTC, Vadim Lopatin wrote:

Hello,

I'm working on cross-platform D language IDE - DlangIDE.
It's written in D using DlangUI based GUI.

Project on GitHub: https://github.com/buggins/dlangide



Project update:

Smart autoindents implemented for D source code editors.

So far, can be configured only manually in settings file:
~/.dlangide/settings.json:
{
editors: {
textEditor: {
useSpacesForTabs: true,
tabSize: 4,
smartIndents: true,
smartIndentsAfterPaste: true
}
},
interface: {
theme: theme_default,
language: en
}
}

Best regards,
Vadim


Re: DlangIDE

2015-02-18 Thread Rainer Schuetze via Digitalmars-d-announce



On 17.02.2015 20:41, Vadim Lopatin wrote:

It looks like we need to develop some universal debugger library.
For linux, it can use gdb as a backend.
For windows - I'm not sure. Is there any console debugger which can
debug dmd generated executables? I've checked windbg shipped with dmd,
but it looks like it is GUI, and cannot be used as backend via console.
Trying to play with my own implementation of debugger using win32 API.

Probably there is already some debugger interface written in D?


On Windows, there is mago (https://github.com/rainers/mago), a debug 
engine that integrates with Visual Studio, but it's actually not limited 
to that. It might be rather complicated to host it, though, you'll have 
to interface with IDebugEngine2 and all its subclasses 
(https://msdn.microsoft.com/en-us/library/bb145310.aspx).


If you want a text interface, the Debugging Tools for Windows 
(https://msdn.microsoft.com/en-us/windows/hardware/hh852365) also 
contain cdb, a command line version of windbg (forget about the one 
distributed with dmd). For Win32, you'll have to convert the old 
CodeView debug info written by optlink to PDB format using cv2pdb, though.


Re: DlangIDE

2015-02-18 Thread Vadim Lopatin via Digitalmars-d-announce
On Wednesday, 18 February 2015 at 08:21:19 UTC, Rainer Schuetze 
wrote:



On 17.02.2015 20:41, Vadim Lopatin wrote:
It looks like we need to develop some universal debugger 
library.

For linux, it can use gdb as a backend.
For windows - I'm not sure. Is there any console debugger 
which can
debug dmd generated executables? I've checked windbg shipped 
with dmd,
but it looks like it is GUI, and cannot be used as backend via 
console.
Trying to play with my own implementation of debugger using 
win32 API.


Probably there is already some debugger interface written in D?


On Windows, there is mago (https://github.com/rainers/mago), a 
debug engine that integrates with Visual Studio, but it's 
actually not limited to that. It might be rather complicated to 
host it, though, you'll have to interface with IDebugEngine2 
and all its subclasses 
(https://msdn.microsoft.com/en-us/library/bb145310.aspx).


If you want a text interface, the Debugging Tools for Windows 
(https://msdn.microsoft.com/en-us/windows/hardware/hh852365) 
also contain cdb, a command line version of windbg (forget 
about the one distributed with dmd). For Win32, you'll have to 
convert the old CodeView debug info written by optlink to PDB 
format using cv2pdb, though.


I'll check mago, thank you!


Re: DlangIDE

2015-02-17 Thread Vadim Lopatin via Digitalmars-d-announce

On Friday, 6 February 2015 at 14:03:07 UTC, Vadim Lopatin wrote:

Hello,

I'm working on cross-platform D language IDE - DlangIDE.
It's written in D using DlangUI based GUI.

Project on GitHub: https://github.com/buggins/dlangide

It's in alpha stage but already allows:

* Open DUB based projects
* Edit source files
* Build and run projects using DUB
* D source code syntax highlight

Requires DUB for building projects.

Features missing so far:

* Debugging support
* Code completion
* Code folding
* Go to definition
* Smart indentation

Best regards,
   Vadim


Created thread DlangIDE in D.IDE for discussion.
http://forum.dlang.org/thread/lfcyzzjcavedxhici...@forum.dlang.org



Re: DlangIDE

2015-02-17 Thread Vadim Lopatin via Digitalmars-d-announce

On Tuesday, 17 February 2015 at 10:42:18 UTC, Chris wrote:
On Monday, 16 February 2015 at 09:11:19 UTC, Vadim Lopatin 
wrote:

On Thursday, 12 February 2015 at 14:24:05 UTC, ketmar wrote:
i don't want to give you any orders, but i think that it's 
better to make
shortcuts user-definable ASAP. you may skip GUI for that now 
and just
make a keymap file of some kind, and it will still be much 
better than

hard-coded shourtcuts.


Keyboard shortcuts settings support is added.

For linux and macos settings are placed in file
~/.dlangide/shortcuts.json

For Windows,
C:\Users\user\AppData\Roaming\.dlangide\shortcuts.json

If no such file exists, it's being created on DlangIDE start, 
filling with default values to simplify configuration.


Great stuff. Just occured to me that font size, tab width and 
colors are very important too. I for my part prefer a dark 
background. It's easier on the eye, when you spend a lot of 
time looking at the screen. Texatadept and other editors have 
themes to choose from (and allow custom themes). That would be 
a great addition further down the road.


Dark theme and settings editors are planned for nearest future.



Re: DlangIDE

2015-02-17 Thread Vadim Lopatin via Digitalmars-d-announce

On Friday, 6 February 2015 at 14:03:07 UTC, Vadim Lopatin wrote:

Hello,

I'm working on cross-platform D language IDE - DlangIDE.
It's written in D using DlangUI based GUI.

Project on GitHub: https://github.com/buggins/dlangide

It's in alpha stage but already allows:

* Open DUB based projects
* Edit source files
* Build and run projects using DUB
* D source code syntax highlight

Requires DUB for building projects.

Features missing so far:

* Debugging support
* Code completion
* Code folding
* Go to definition
* Smart indentation

Best regards,
   Vadim


Project update:

Hans-Albert Maritz (Freakazo) sent pull request with 
implementation of DCD integration.


Now DlangIDE supports autocompletion (Ctrl+Space or Ctrl+Shift+G) 
and GoToDefinition (Ctrl+G or F12).


DlangIDE becomes real IDE :)

For using of autocompletion, you need to install DCD.
DlangIDE starts its own copy of daemon on port 9167.
dcd-client and dcd-server must be in the same directory as 
dlangide executable or in one of PATH dirs.


Now most wanted feature is debugging support (IMHO).



Re: DlangIDE

2015-02-17 Thread Vadim Lopatin via Digitalmars-d-announce

On Tuesday, 17 February 2015 at 17:53:56 UTC, extrawurst wrote:
On Tuesday, 17 February 2015 at 13:48:27 UTC, Vadim Lopatin 
wrote:

Project update:

Hans-Albert Maritz (Freakazo) sent pull request with 
implementation of DCD integration.


Now DlangIDE supports autocompletion (Ctrl+Space or 
Ctrl+Shift+G) and GoToDefinition (Ctrl+G or F12).


DlangIDE becomes real IDE :)

For using of autocompletion, you need to install DCD.
DlangIDE starts its own copy of daemon on port 9167.
dcd-client and dcd-server must be in the same directory as 
dlangide executable or in one of PATH dirs.


Now most wanted feature is debugging support (IMHO).


I think soo too. Whats the way to go there for targeting all 
these platforms ?


It looks like we need to develop some universal debugger library.
For linux, it can use gdb as a backend.
For windows - I'm not sure. Is there any console debugger which 
can debug dmd generated executables? I've checked windbg shipped 
with dmd, but it looks like it is GUI, and cannot be used as 
backend via console.
Trying to play with my own implementation of debugger using win32 
API.


Probably there is already some debugger interface written in D?


Re: DlangIDE

2015-02-17 Thread data man via Digitalmars-d-announce

On Tuesday, 17 February 2015 at 13:48:27 UTC, Vadim Lopatin wrote:

For using of autocompletion, you need to install DCD.
DlangIDE starts its own copy of daemon on port 9167.
dcd-client and dcd-server must be in the same directory as 
dlangide executable or in one of PATH dirs.


Now most wanted feature is debugging support (IMHO).


Thank you very much!

And why not use the libdparse library directly?
It will give much more possibilities.


Re: DlangIDE

2015-02-17 Thread extrawurst via Digitalmars-d-announce

On Tuesday, 17 February 2015 at 13:48:27 UTC, Vadim Lopatin wrote:

On Friday, 6 February 2015 at 14:03:07 UTC, Vadim Lopatin wrote:

Hello,

I'm working on cross-platform D language IDE - DlangIDE.
It's written in D using DlangUI based GUI.

Project on GitHub: https://github.com/buggins/dlangide

It's in alpha stage but already allows:

* Open DUB based projects
* Edit source files
* Build and run projects using DUB
* D source code syntax highlight

Requires DUB for building projects.

Features missing so far:

* Debugging support
* Code completion
* Code folding
* Go to definition
* Smart indentation

Best regards,
  Vadim


Project update:

Hans-Albert Maritz (Freakazo) sent pull request with 
implementation of DCD integration.


Now DlangIDE supports autocompletion (Ctrl+Space or 
Ctrl+Shift+G) and GoToDefinition (Ctrl+G or F12).


DlangIDE becomes real IDE :)

For using of autocompletion, you need to install DCD.
DlangIDE starts its own copy of daemon on port 9167.
dcd-client and dcd-server must be in the same directory as 
dlangide executable or in one of PATH dirs.


Now most wanted feature is debugging support (IMHO).


I think soo too. Whats the way to go there for targeting all 
these platforms ?


Re: DlangIDE

2015-02-17 Thread Chris via Digitalmars-d-announce

On Monday, 16 February 2015 at 09:11:19 UTC, Vadim Lopatin wrote:

On Thursday, 12 February 2015 at 14:24:05 UTC, ketmar wrote:
i don't want to give you any orders, but i think that it's 
better to make
shortcuts user-definable ASAP. you may skip GUI for that now 
and just
make a keymap file of some kind, and it will still be much 
better than

hard-coded shourtcuts.


Keyboard shortcuts settings support is added.

For linux and macos settings are placed in file
~/.dlangide/shortcuts.json

For Windows,
C:\Users\user\AppData\Roaming\.dlangide\shortcuts.json

If no such file exists, it's being created on DlangIDE start, 
filling with default values to simplify configuration.


Great stuff. Just occured to me that font size, tab width and 
colors are very important too. I for my part prefer a dark 
background. It's easier on the eye, when you spend a lot of time 
looking at the screen. Texatadept and other editors have themes 
to choose from (and allow custom themes). That would be a great 
addition further down the road.


Re: DlangIDE

2015-02-17 Thread Vadim Lopatin via Digitalmars-d-announce

On Tuesday, 17 February 2015 at 17:55:14 UTC, data man wrote:
On Tuesday, 17 February 2015 at 13:48:27 UTC, Vadim Lopatin 
wrote:

For using of autocompletion, you need to install DCD.
DlangIDE starts its own copy of daemon on port 9167.
dcd-client and dcd-server must be in the same directory as 
dlangide executable or in one of PATH dirs.


Now most wanted feature is debugging support (IMHO).


Thank you very much!

And why not use the libdparse library directly?
It will give much more possibilities.


Good idea. Let me check it.


Re: DlangIDE

2015-02-17 Thread extrawurst via Digitalmars-d-announce

On Tuesday, 17 February 2015 at 19:41:10 UTC, Vadim Lopatin wrote:

On Tuesday, 17 February 2015 at 17:53:56 UTC, extrawurst wrote:
On Tuesday, 17 February 2015 at 13:48:27 UTC, Vadim Lopatin 
wrote:

Project update:

Hans-Albert Maritz (Freakazo) sent pull request with 
implementation of DCD integration.


Now DlangIDE supports autocompletion (Ctrl+Space or 
Ctrl+Shift+G) and GoToDefinition (Ctrl+G or F12).


DlangIDE becomes real IDE :)

For using of autocompletion, you need to install DCD.
DlangIDE starts its own copy of daemon on port 9167.
dcd-client and dcd-server must be in the same directory as 
dlangide executable or in one of PATH dirs.


Now most wanted feature is debugging support (IMHO).


I think soo too. Whats the way to go there for targeting all 
these platforms ?


It looks like we need to develop some universal debugger 
library.

For linux, it can use gdb as a backend.
For windows - I'm not sure. Is there any console debugger which 
can debug dmd generated executables? I've checked windbg 
shipped with dmd, but it looks like it is GUI, and cannot be 
used as backend via console.
Trying to play with my own implementation of debugger using 
win32 API.


Probably there is already some debugger interface written in D?


maybe this helps:
http://wiki.dlang.org/Debuggers


Re: DlangIDE

2015-02-17 Thread Chris via Digitalmars-d-announce

On Friday, 13 February 2015 at 14:47:08 UTC, Vadim Lopatin wrote:

On Friday, 13 February 2015 at 10:00:33 UTC, Chris wrote:
On Thursday, 12 February 2015 at 14:16:49 UTC, Vadim Lopatin 
wrote:

On Thursday, 12 February 2015 at 09:55:53 UTC, Chris wrote:
On Wednesday, 11 February 2015 at 17:49:53 UTC, Vadim 
Lopatin Got an error message after cloning and running dub 
run


Compiling using dmd...
Error: cannot read file 
../../.dub/packages/dlangui-master/examples/helloworld/bin/helloworld.d
FAIL 
.dub/build/application-debug-linux.posix-x86_64-dmd_2066-51E212BAD4DDA2DE13262C4DBFEB2E69/ 
dlangide executable

Error executing command run: dmd failed with exit code 1.

I used dmd 2.066.1

Btw, have you thought of integrating the version manager dvm 
somehow. I find it extremely useful, especially when 
upgrading my code to a new version of dmd.


I'm really looking forward to using this IDE for my D 
projects one day.


Following works for me:

dub fetch dlangui
dub run dlangui:helloworld
dub run dlangui:example1
dub run dlangui:tetris

I see no errors.
DMD is v2.066.0 and DUB is 0.9.22


That works for me too, but the error I got was from this:

git clone https://github.com/buggins/dlangide.git
cd dlangide
dub run

Building dlangide 0.2.1 configuration application, build 
type debug.

Compiling using dmd...
Error: cannot read file 
../../.dub/packages/dlangui-master/examples/helloworld/bin/helloworld.d
FAIL 
.dub/build/application-debug-linux.posix-x86_64-dmd_2066-51E212BAD4DDA2DE13262C4DBFEB2E69/ 
dlangide executable

Error executing command run: dmd failed with exit code 1.

(dmd 2.066.0)


Looks like DUB issue. It selects dlangui:helloworld instead if 
dlangui



git clone https://github.com/buggins/dlangide.git
cd dlangide
dub run


It's working for me.

$ dub run
WARNING: A deprecated branch based version specification is 
used for the dependency dlangui. Please use numbered version
s instead. Also note that you can still use the 
dub.selections.json file to override a certain dependency to 
use a branc

h instead.
Building dlib ~master configuration library, build type debug.
Running dmd...
Target derelict-util 1.9.1 is up to date. Use --force to 
rebuild.

Target derelict-ft 1.0.2 is up to date. Use --force to rebuild.
Target derelict-sdl2 1.9.2 is up to date. Use --force to 
rebuild.
Target derelict-gl3 1.0.12 is up to date. Use --force to 
rebuild.
Building dlangui ~master configuration library, build type 
debug.

Running dmd...
Building dlangide 0.2.3 configuration application, build type 
debug.

Compiling using dmd...
Linking...
Copying files for dlangui...
Running .\bin\dlangide.exe

Try
dub upgrade --force-remove

As well, check your DUB version.
0.9.22 should work ok.


dub upgrade --force-remove

This worked, thanks. I think I had this issue before, maybe you 
could add it as a note on your github page.


My dub version is:

DUB version 0.9.22, built on Sep 16 2014



Re: DlangIDE

2015-02-16 Thread Vadim Lopatin via Digitalmars-d-announce

On Thursday, 12 February 2015 at 14:24:05 UTC, ketmar wrote:
i don't want to give you any orders, but i think that it's 
better to make
shortcuts user-definable ASAP. you may skip GUI for that now 
and just
make a keymap file of some kind, and it will still be much 
better than

hard-coded shourtcuts.


Keyboard shortcuts settings support is added.

For linux and macos settings are placed in file
~/.dlangide/shortcuts.json

For Windows,
C:\Users\user\AppData\Roaming\.dlangide\shortcuts.json

If no such file exists, it's being created on DlangIDE start, 
filling with default values to simplify configuration.




Re: DlangIDE

2015-02-13 Thread Chris via Digitalmars-d-announce
On Thursday, 12 February 2015 at 14:16:49 UTC, Vadim Lopatin 
wrote:

On Thursday, 12 February 2015 at 09:55:53 UTC, Chris wrote:
On Wednesday, 11 February 2015 at 17:49:53 UTC, Vadim Lopatin 
Got an error message after cloning and running dub run


Compiling using dmd...
Error: cannot read file 
../../.dub/packages/dlangui-master/examples/helloworld/bin/helloworld.d
FAIL 
.dub/build/application-debug-linux.posix-x86_64-dmd_2066-51E212BAD4DDA2DE13262C4DBFEB2E69/ 
dlangide executable

Error executing command run: dmd failed with exit code 1.

I used dmd 2.066.1

Btw, have you thought of integrating the version manager dvm 
somehow. I find it extremely useful, especially when upgrading 
my code to a new version of dmd.


I'm really looking forward to using this IDE for my D projects 
one day.


Following works for me:

dub fetch dlangui
dub run dlangui:helloworld
dub run dlangui:example1
dub run dlangui:tetris

I see no errors.
DMD is v2.066.0 and DUB is 0.9.22


That works for me too, but the error I got was from this:

git clone https://github.com/buggins/dlangide.git
cd dlangide
dub run

Building dlangide 0.2.1 configuration application, build 
type debug.

Compiling using dmd...
Error: cannot read file 
../../.dub/packages/dlangui-master/examples/helloworld/bin/helloworld.d
FAIL 
.dub/build/application-debug-linux.posix-x86_64-dmd_2066-51E212BAD4DDA2DE13262C4DBFEB2E69/ 
dlangide executable

Error executing command run: dmd failed with exit code 1.

(dmd 2.066.0)


Re: DlangIDE

2015-02-13 Thread Vadim Lopatin via Digitalmars-d-announce

On Friday, 13 February 2015 at 10:00:33 UTC, Chris wrote:
On Thursday, 12 February 2015 at 14:16:49 UTC, Vadim Lopatin 
wrote:

On Thursday, 12 February 2015 at 09:55:53 UTC, Chris wrote:
On Wednesday, 11 February 2015 at 17:49:53 UTC, Vadim Lopatin 
Got an error message after cloning and running dub run


Compiling using dmd...
Error: cannot read file 
../../.dub/packages/dlangui-master/examples/helloworld/bin/helloworld.d
FAIL 
.dub/build/application-debug-linux.posix-x86_64-dmd_2066-51E212BAD4DDA2DE13262C4DBFEB2E69/ 
dlangide executable

Error executing command run: dmd failed with exit code 1.

I used dmd 2.066.1

Btw, have you thought of integrating the version manager dvm 
somehow. I find it extremely useful, especially when 
upgrading my code to a new version of dmd.


I'm really looking forward to using this IDE for my D 
projects one day.


Following works for me:

dub fetch dlangui
dub run dlangui:helloworld
dub run dlangui:example1
dub run dlangui:tetris

I see no errors.
DMD is v2.066.0 and DUB is 0.9.22


That works for me too, but the error I got was from this:

git clone https://github.com/buggins/dlangide.git
cd dlangide
dub run

Building dlangide 0.2.1 configuration application, build 
type debug.

Compiling using dmd...
Error: cannot read file 
../../.dub/packages/dlangui-master/examples/helloworld/bin/helloworld.d
FAIL 
.dub/build/application-debug-linux.posix-x86_64-dmd_2066-51E212BAD4DDA2DE13262C4DBFEB2E69/ 
dlangide executable

Error executing command run: dmd failed with exit code 1.

(dmd 2.066.0)


Looks like DUB issue. It selects dlangui:helloworld instead if 
dlangui



git clone https://github.com/buggins/dlangide.git
cd dlangide
dub run


It's working for me.

$ dub run
WARNING: A deprecated branch based version specification is used 
for the dependency dlangui. Please use numbered version
s instead. Also note that you can still use the 
dub.selections.json file to override a certain dependency to use 
a branc

h instead.
Building dlib ~master configuration library, build type debug.
Running dmd...
Target derelict-util 1.9.1 is up to date. Use --force to rebuild.
Target derelict-ft 1.0.2 is up to date. Use --force to rebuild.
Target derelict-sdl2 1.9.2 is up to date. Use --force to rebuild.
Target derelict-gl3 1.0.12 is up to date. Use --force to rebuild.
Building dlangui ~master configuration library, build type 
debug.

Running dmd...
Building dlangide 0.2.3 configuration application, build type 
debug.

Compiling using dmd...
Linking...
Copying files for dlangui...
Running .\bin\dlangide.exe

Try
dub upgrade --force-remove

As well, check your DUB version.
0.9.22 should work ok.


Re: DlangIDE

2015-02-12 Thread extrawurst via Digitalmars-d-announce
On Thursday, 12 February 2015 at 18:55:39 UTC, Vadim Lopatin 
wrote:

On Thursday, 12 February 2015 at 14:24:05 UTC, ketmar wrote:

On Thu, 12 Feb 2015 14:10:31 +, Vadim Lopatin wrote:


On Thursday, 12 February 2015 at 09:48:28 UTC, ketmar wrote:

On Thu, 12 Feb 2015 09:44:14 +, Chris wrote:


Isn't Ctrl+Y redo in most editors (Ctrl+Z = undo, Ctrl+Y =
redo). That could cause some serious confusion.


not in mcedit and wordstar clones. i suspect that ^Y -- 
delete line

comes from turbo c editor here. ;-)


Yes, it's from DOS times. Many modern editors still use it 
for line

deletion.

I've reassigned delete line shortcut to Ctrl+D and Ctrl+L

Redo now can be done using Ctrl+Y or Ctrl+Shift+Z


BTW, toolbar button tooltips were implemented today.


i don't want to give you any orders, but i think that it's 
better to make
shortcuts user-definable ASAP. you may skip GUI for that now 
and just
make a keymap file of some kind, and it will still be much 
better than

hard-coded shourtcuts.


Will do it soon.
I just thought that app in current state is not practically 
usable anyway.


It is, i recommend developing dlangide itself in dlangide, that 
makes the stuff obvious that the user needs ;)


Re: DlangIDE

2015-02-12 Thread Vadim Lopatin via Digitalmars-d-announce

On Thursday, 12 February 2015 at 14:24:05 UTC, ketmar wrote:

On Thu, 12 Feb 2015 14:10:31 +, Vadim Lopatin wrote:


On Thursday, 12 February 2015 at 09:48:28 UTC, ketmar wrote:

On Thu, 12 Feb 2015 09:44:14 +, Chris wrote:


Isn't Ctrl+Y redo in most editors (Ctrl+Z = undo, Ctrl+Y =
redo). That could cause some serious confusion.


not in mcedit and wordstar clones. i suspect that ^Y -- 
delete line

comes from turbo c editor here. ;-)


Yes, it's from DOS times. Many modern editors still use it for 
line

deletion.

I've reassigned delete line shortcut to Ctrl+D and Ctrl+L

Redo now can be done using Ctrl+Y or Ctrl+Shift+Z


BTW, toolbar button tooltips were implemented today.


i don't want to give you any orders, but i think that it's 
better to make
shortcuts user-definable ASAP. you may skip GUI for that now 
and just
make a keymap file of some kind, and it will still be much 
better than

hard-coded shourtcuts.


Will do it soon.
I just thought that app in current state is not practically 
usable anyway.


Re: DlangIDE

2015-02-12 Thread Chris via Digitalmars-d-announce
On Wednesday, 11 February 2015 at 13:16:55 UTC, Vadim Lopatin 
wrote:

On Friday, 6 February 2015 at 19:04:06 UTC, Chris wrote:

Other important features:

- delete line
- duplicate line
- format block, i.e. select code and all the indentation 
levels will be put right (jEdit has a great automatic 
indentation functionality).

- highlight matching brackets and braces
- highly configurable behavior (again jEdit is very good there 
too)


I'll come up with more suggestions next week. Now it's weekend


Matching [ { ( ) } ] highlight is implemented

Delete line is available with Ctrl+Y


Isn't Ctrl+Y redo in most editors (Ctrl+Z = undo, Ctrl+Y = 
redo). That could cause some serious confusion.



Indent/unindent - new shortcuts added Ctrl + [ ]


Re: DlangIDE

2015-02-12 Thread Chris via Digitalmars-d-announce
On Wednesday, 11 February 2015 at 17:49:53 UTC, Vadim Lopatin 
wrote:
On Wednesday, 11 February 2015 at 13:40:32 UTC, Martin Drašar 
wrote:
Dne 11.2.2015 v 14:16 Vadim Lopatin via Digitalmars-d-announce 
napsal(a):



Matching [ { ( ) } ] highlight is implemented

Delete line is available with Ctrl+Y
Indent/unindent - new shortcuts added Ctrl + [ ]


Hi, when you say that a certain combination is used for 
something, does

that mean that you are not supporting setup of actions for key
combinations? So I could, e.g., map Ctrl+L or Shift-Del as 
line delete

as in Notepad++ or Visual Studio respectively?

Anyway, it is a nice project. Thanks for doing that!

Martin


Currently shortcuts are hardcoded.
I will add customization later. It will not take more than one 
day.


Got an error message after cloning and running dub run

Compiling using dmd...
Error: cannot read file 
../../.dub/packages/dlangui-master/examples/helloworld/bin/helloworld.d
FAIL 
.dub/build/application-debug-linux.posix-x86_64-dmd_2066-51E212BAD4DDA2DE13262C4DBFEB2E69/ 
dlangide executable

Error executing command run: dmd failed with exit code 1.

I used dmd 2.066.1

Btw, have you thought of integrating the version manager dvm 
somehow. I find it extremely useful, especially when upgrading my 
code to a new version of dmd.


I'm really looking forward to using this IDE for my D projects 
one day.


Re: DlangIDE

2015-02-12 Thread ketmar via Digitalmars-d-announce
On Thu, 12 Feb 2015 09:44:14 +, Chris wrote:

 Isn't Ctrl+Y redo in most editors (Ctrl+Z = undo, Ctrl+Y = redo). That
 could cause some serious confusion.

not in mcedit and wordstar clones. i suspect that ^Y -- delete line 
comes from turbo c editor here. ;-)

signature.asc
Description: PGP signature


Re: DlangIDE

2015-02-12 Thread ketmar via Digitalmars-d-announce
On Thu, 12 Feb 2015 14:10:31 +, Vadim Lopatin wrote:

 On Thursday, 12 February 2015 at 09:48:28 UTC, ketmar wrote:
 On Thu, 12 Feb 2015 09:44:14 +, Chris wrote:

 Isn't Ctrl+Y redo in most editors (Ctrl+Z = undo, Ctrl+Y =
 redo). That could cause some serious confusion.

 not in mcedit and wordstar clones. i suspect that ^Y -- delete line
 comes from turbo c editor here. ;-)
 
 Yes, it's from DOS times. Many modern editors still use it for line
 deletion.
 
 I've reassigned delete line shortcut to Ctrl+D and Ctrl+L
 
 Redo now can be done using Ctrl+Y or Ctrl+Shift+Z
 
 
 BTW, toolbar button tooltips were implemented today.

i don't want to give you any orders, but i think that it's better to make 
shortcuts user-definable ASAP. you may skip GUI for that now and just 
make a keymap file of some kind, and it will still be much better than 
hard-coded shourtcuts.

signature.asc
Description: PGP signature


Re: DlangIDE

2015-02-12 Thread Vadim Lopatin via Digitalmars-d-announce

On Thursday, 12 February 2015 at 09:48:28 UTC, ketmar wrote:

On Thu, 12 Feb 2015 09:44:14 +, Chris wrote:

Isn't Ctrl+Y redo in most editors (Ctrl+Z = undo, Ctrl+Y = 
redo). That

could cause some serious confusion.


not in mcedit and wordstar clones. i suspect that ^Y -- delete 
line

comes from turbo c editor here. ;-)


Yes, it's from DOS times. Many modern editors still use it for 
line deletion.


I've reassigned delete line shortcut to Ctrl+D and Ctrl+L

Redo now can be done using Ctrl+Y or Ctrl+Shift+Z


BTW, toolbar button tooltips were implemented today.


Re: DlangIDE

2015-02-12 Thread Vadim Lopatin via Digitalmars-d-announce

On Thursday, 12 February 2015 at 09:55:53 UTC, Chris wrote:
On Wednesday, 11 February 2015 at 17:49:53 UTC, Vadim Lopatin 
Got an error message after cloning and running dub run


Compiling using dmd...
Error: cannot read file 
../../.dub/packages/dlangui-master/examples/helloworld/bin/helloworld.d
FAIL 
.dub/build/application-debug-linux.posix-x86_64-dmd_2066-51E212BAD4DDA2DE13262C4DBFEB2E69/ 
dlangide executable

Error executing command run: dmd failed with exit code 1.

I used dmd 2.066.1

Btw, have you thought of integrating the version manager dvm 
somehow. I find it extremely useful, especially when upgrading 
my code to a new version of dmd.


I'm really looking forward to using this IDE for my D projects 
one day.


Following works for me:

dub fetch dlangui
dub run dlangui:helloworld
dub run dlangui:example1
dub run dlangui:tetris

I see no errors.
DMD is v2.066.0 and DUB is 0.9.22



Re: DlangIDE

2015-02-11 Thread Vadim Lopatin via Digitalmars-d-announce
On Wednesday, 11 February 2015 at 13:40:32 UTC, Martin Drašar 
wrote:
Dne 11.2.2015 v 14:16 Vadim Lopatin via Digitalmars-d-announce 
napsal(a):



Matching [ { ( ) } ] highlight is implemented

Delete line is available with Ctrl+Y
Indent/unindent - new shortcuts added Ctrl + [ ]


Hi, when you say that a certain combination is used for 
something, does

that mean that you are not supporting setup of actions for key
combinations? So I could, e.g., map Ctrl+L or Shift-Del as line 
delete

as in Notepad++ or Visual Studio respectively?

Anyway, it is a nice project. Thanks for doing that!

Martin


Currently shortcuts are hardcoded.
I will add customization later. It will not take more than one 
day.


Re: DlangIDE

2015-02-11 Thread Vadim Lopatin via Digitalmars-d-announce

On Tuesday, 10 February 2015 at 21:31:47 UTC, extrawurst wrote:
On Tuesday, 10 February 2015 at 14:05:38 UTC, Vadim Lopatin 
wrote:

On Friday, 6 February 2015 at 18:31:19 UTC, extrawurst wrote:

Good work!

On Friday, 6 February 2015 at 14:03:07 UTC, Vadim Lopatin 
wrote:

* Code completion
* Go to definition


Please do not create yet another parser/lexer for this, looks 
like DCD would be a good fit for the job:

https://github.com/Hackerpilot/DCD

~Stephan


Ok, I will check it.

BWT, thank you for pull request with build log parsing and 
navigation to place of error or warning in code.


My pleasure, I am really looking forward for this IDE, I think 
it has all the features I want in an awesome showcase of a D 
Product:


* all written in D
* platform independent
* assembling mature D tools like DCD for code completion and 
DScanner for analysis (To-Be-Done i know)


I think focusing on the last part is important because it 
speeds up development and makes use of the great and proven 
work of others instead of reinventing the wheel.


added an issue to track ideas on DCD integration: 
https://github.com/buggins/dlangide/issues/20


~Stephan


Another important feature for IDE is debugger support.
Is there already some existing D code to reuse?
If no, it makes sense to implement some library.


Re: DlangIDE

2015-02-11 Thread Vadim Lopatin via Digitalmars-d-announce

On Friday, 6 February 2015 at 19:04:06 UTC, Chris wrote:

Other important features:

- delete line
- duplicate line
- format block, i.e. select code and all the indentation levels 
will be put right (jEdit has a great automatic indentation 
functionality).

- highlight matching brackets and braces
- highly configurable behavior (again jEdit is very good there 
too)


I'll come up with more suggestions next week. Now it's weekend


Matching [ { ( ) } ] highlight is implemented

Delete line is available with Ctrl+Y
Indent/unindent - new shortcuts added Ctrl + [ ]


Re: DlangIDE

2015-02-11 Thread Martin Drašar via Digitalmars-d-announce
Dne 11.2.2015 v 14:16 Vadim Lopatin via Digitalmars-d-announce napsal(a):

 Matching [ { ( ) } ] highlight is implemented
 
 Delete line is available with Ctrl+Y
 Indent/unindent - new shortcuts added Ctrl + [ ]

Hi, when you say that a certain combination is used for something, does
that mean that you are not supporting setup of actions for key
combinations? So I could, e.g., map Ctrl+L or Shift-Del as line delete
as in Notepad++ or Visual Studio respectively?

Anyway, it is a nice project. Thanks for doing that!

Martin



smime.p7s
Description: Elektronicky podpis S/MIME


Re: DlangIDE

2015-02-10 Thread extrawurst via Digitalmars-d-announce

On Tuesday, 10 February 2015 at 14:05:38 UTC, Vadim Lopatin wrote:

On Friday, 6 February 2015 at 18:31:19 UTC, extrawurst wrote:

Good work!

On Friday, 6 February 2015 at 14:03:07 UTC, Vadim Lopatin 
wrote:

* Code completion
* Go to definition


Please do not create yet another parser/lexer for this, looks 
like DCD would be a good fit for the job:

https://github.com/Hackerpilot/DCD

~Stephan


Ok, I will check it.

BWT, thank you for pull request with build log parsing and 
navigation to place of error or warning in code.


My pleasure, I am really looking forward for this IDE, I think it 
has all the features I want in an awesome showcase of a D Product:


* all written in D
* platform independent
* assembling mature D tools like DCD for code completion and 
DScanner for analysis (To-Be-Done i know)


I think focusing on the last part is important because it speeds 
up development and makes use of the great and proven work of 
others instead of reinventing the wheel.


added an issue to track ideas on DCD integration: 
https://github.com/buggins/dlangide/issues/20


~Stephan


Re: DlangIDE

2015-02-10 Thread Vadim Lopatin via Digitalmars-d-announce

On Friday, 6 February 2015 at 17:56:05 UTC, Jeremy Powers wrote:


What is best shortcut for it?



Ideally key shortcuts would match existing IDEs, so don't have 
to relearn.


I'm used to these:
https://www.jetbrains.com/idea/help/keyboard-shortcuts-and-mouse-reference.html

(un/comment is ctrl+/ or cmd+/ on mac, ctrl+shift+/ for block 
comments)


Implemented toggling line comments with ctrl+/ and block comments 
with ctrl+shift+/


Merged pull request with ability to navigate to source code by 
clicking on build log lines.

As well I've added some coloring to build log.

I see strange issue on Ubuntu: Ctrl key is not working in SDL2 - 
neither KeyDown nor key modifiers state flag.

As a result, shortcuts like Ctrl+Z, Ctrl+C, Ctrl+/ do not work.
Does someone see the same?


Re: DlangIDE

2015-02-10 Thread Vadim Lopatin via Digitalmars-d-announce

On Friday, 6 February 2015 at 18:31:19 UTC, extrawurst wrote:

Good work!

On Friday, 6 February 2015 at 14:03:07 UTC, Vadim Lopatin wrote:

* Code completion
* Go to definition


Please do not create yet another parser/lexer for this, looks 
like DCD would be a good fit for the job:

https://github.com/Hackerpilot/DCD

~Stephan


Ok, I will check it.

BWT, thank you for pull request with build log parsing and 
navigation to place of error or warning in code.


Re: DlangIDE

2015-02-06 Thread Chris via Digitalmars-d-announce

On Friday, 6 February 2015 at 17:44:04 UTC, Vadim Lopatin wrote:

On Friday, 6 February 2015 at 15:17:53 UTC, Chris wrote:
On Friday, 6 February 2015 at 14:43:02 UTC, Vadim Lopatin 
wrote:

On Friday, 6 February 2015 at 14:32:24 UTC, Chris wrote:
On Friday, 6 February 2015 at 14:03:07 UTC, Vadim Lopatin 
wrote:

Hello,

I'm working on cross-platform D language IDE - DlangIDE.
It's written in D using DlangUI based GUI.

Project on GitHub: https://github.com/buggins/dlangide

...
.dub/build/application-debug-linux.posix-x86_64-dmd_2066-B4CC9A972252F02EBBDEC316D316367F/ 
dlangide executable

Error executing command run: dmd failed with exit code 1.


Looks like older version of dlangui is used.
Please try `dub upgrade`


This one worked for me, however, it has to be

$ dub upgrade --force-remove

else you get this message:

Upgrading project in /home/christoph/D/dlangide
Re-installing branch based dependency derelict-ft ~master
Error executing command upgrade: Untracked file found, 
aborting package removal, file: 
/home/name/.dub/packages/derelict-ft-master/lib/libDerelictFT.a
Please remove the package folder manually or use 
--force-remove.



Great stuff! Looks very promising. It definitely needs more 
features on the editing side of things (shift left/right, line 
comment, block comment). Maybe it would be good to have 
snippets too. Especially for ranges and other D idioms that 
are commonly used.


Shift left/right: tab / shift+tab
Comment/uncomment: will add soon. What is best shortcut for it?


Ctrl+/ is my favorite (for line comments)

Other important features:

- delete line
- duplicate line
- format block, i.e. select code and all the indentation levels 
will be put right (jEdit has a great automatic indentation 
functionality).

- highlight matching brackets and braces
- highly configurable behavior (again jEdit is very good there 
too)


I'll come up with more suggestions next week. Now it's weekend


Re: DlangIDE

2015-02-06 Thread John Colvin via Digitalmars-d-announce

On Friday, 6 February 2015 at 14:03:07 UTC, Vadim Lopatin wrote:

Hello,

I'm working on cross-platform D language IDE - DlangIDE.
It's written in D using DlangUI based GUI.

Project on GitHub: https://github.com/buggins/dlangide

It's in alpha stage but already allows:

* Open DUB based projects
* Edit source files
* Build and run projects using DUB
* D source code syntax highlight

Requires DUB for building projects.

Features missing so far:

* Debugging support
* Code completion
* Code folding
* Go to definition
* Smart indentation

Best regards,
   Vadim


Not working for me on OS X 10.10 with any of the released 
compilers I tried, see https://github.com/buggins/dlangui/pull/50 
and https://github.com/buggins/dlangui/issues/51


Re: DlangIDE

2015-02-06 Thread Chris via Digitalmars-d-announce

On Friday, 6 February 2015 at 14:03:07 UTC, Vadim Lopatin wrote:

Hello,

I'm working on cross-platform D language IDE - DlangIDE.
It's written in D using DlangUI based GUI.

Project on GitHub: https://github.com/buggins/dlangide

It's in alpha stage but already allows:

* Open DUB based projects
* Edit source files
* Build and run projects using DUB
* D source code syntax highlight

Requires DUB for building projects.

Features missing so far:

* Debugging support
* Code completion
* Code folding
* Go to definition
* Smart indentation

Best regards,
   Vadim


The following:

Fetching derelict-util 1.9.1 (getting selected version)...
Placing derelict-util 1.9.1 to /home/name/.dub/packages/...
WARNING: A deprecated branch based version specification is used 
for the dependency dlangui:dlanguilib. Please use numbered 
versions instead. Also note that you can still use the 
dub.selections.json file to override a certain dependency to use 
a branch instead.
Building derelict-util 1.9.1 configuration library, build type 
debug.

Running dmd...
Building derelict-ft ~master configuration library, build type 
debug.

Running dmd...
Building derelict-sdl2 ~master configuration library, build 
type debug.

Running dmd...
Building derelict-fi ~master configuration library, build type 
debug.

Running dmd...
Building derelict-gl3 ~master configuration library, build type 
debug.

Running dmd...
Building dlangui:dlanguilib ~master configuration library, 
build type debug.

Running dmd...
Building dlangide 0.1.5 configuration application, build type 
debug.

Compiling using dmd...
src/dlangide/ui/frame.d(7): Error: module srcedit is in file 
'dlangui/widgets/srcedit.d' which cannot be read

import path[0] = src/
import path[1] = ../../.dub/packages/dlangui-master/src/
import path[2] = ../../.dub/packages/derelict-ft-master/source/
import path[3] = ../../.dub/packages/derelict-util-1.9.1/source/
import path[4] = ../../.dub/packages/derelict-sdl2-master/source/
import path[5] = ../../.dub/packages/derelict-fi-master/source/
import path[6] = ../../.dub/packages/derelict-gl3-master/source/
import path[7] = 
/home/name/.dvm/compilers/dmd-2.066.0/linux/bin/../../src/phobos
import path[8] = 
/home/name/.dvm/compilers/dmd-2.066.0/linux/bin/../../src/druntime/import
FAIL 
.dub/build/application-debug-linux.posix-x86_64-dmd_2066-B4CC9A972252F02EBBDEC316D316367F/ 
dlangide executable

Error executing command run: dmd failed with exit code 1.


DlangIDE

2015-02-06 Thread Vadim Lopatin via Digitalmars-d-announce

Hello,

I'm working on cross-platform D language IDE - DlangIDE.
It's written in D using DlangUI based GUI.

Project on GitHub: https://github.com/buggins/dlangide

It's in alpha stage but already allows:

* Open DUB based projects
* Edit source files
* Build and run projects using DUB
* D source code syntax highlight

Requires DUB for building projects.

Features missing so far:

* Debugging support
* Code completion
* Code folding
* Go to definition
* Smart indentation

Best regards,
   Vadim


Re: DlangIDE

2015-02-06 Thread Vadim Lopatin via Digitalmars-d-announce

On Friday, 6 February 2015 at 14:23:28 UTC, John Colvin wrote:

On Friday, 6 February 2015 at 14:03:07 UTC, Vadim Lopatin wrote:

Hello,

I'm working on cross-platform D language IDE - DlangIDE.
It's written in D using DlangUI based GUI.

Project on GitHub: https://github.com/buggins/dlangide

It's in alpha stage but already allows:

* Open DUB based projects
* Edit source files
* Build and run projects using DUB
* D source code syntax highlight

Requires DUB for building projects.

Features missing so far:

* Debugging support
* Code completion
* Code folding
* Go to definition
* Smart indentation

Best regards,
  Vadim


Not working for me on OS X 10.10 with any of the released 
compilers I tried, see 
https://github.com/buggins/dlangui/pull/50 and 
https://github.com/buggins/dlangui/issues/51


Fixed, thank you!


Re: DlangIDE

2015-02-06 Thread Vadim Lopatin via Digitalmars-d-announce

On Friday, 6 February 2015 at 14:32:24 UTC, Chris wrote:

On Friday, 6 February 2015 at 14:03:07 UTC, Vadim Lopatin wrote:

Hello,

I'm working on cross-platform D language IDE - DlangIDE.
It's written in D using DlangUI based GUI.

Project on GitHub: https://github.com/buggins/dlangide

...
.dub/build/application-debug-linux.posix-x86_64-dmd_2066-B4CC9A972252F02EBBDEC316D316367F/ 
dlangide executable

Error executing command run: dmd failed with exit code 1.


Looks like older version of dlangui is used.
Please try `dub upgrade`



Re: DlangIDE

2015-02-06 Thread Chris via Digitalmars-d-announce

On Friday, 6 February 2015 at 14:43:02 UTC, Vadim Lopatin wrote:

On Friday, 6 February 2015 at 14:32:24 UTC, Chris wrote:
On Friday, 6 February 2015 at 14:03:07 UTC, Vadim Lopatin 
wrote:

Hello,

I'm working on cross-platform D language IDE - DlangIDE.
It's written in D using DlangUI based GUI.

Project on GitHub: https://github.com/buggins/dlangide

...
.dub/build/application-debug-linux.posix-x86_64-dmd_2066-B4CC9A972252F02EBBDEC316D316367F/ 
dlangide executable

Error executing command run: dmd failed with exit code 1.


Looks like older version of dlangui is used.
Please try `dub upgrade`


This one worked for me, however, it has to be

$ dub upgrade --force-remove

else you get this message:

Upgrading project in /home/christoph/D/dlangide
Re-installing branch based dependency derelict-ft ~master
Error executing command upgrade: Untracked file found, aborting 
package removal, file: 
/home/name/.dub/packages/derelict-ft-master/lib/libDerelictFT.a

Please remove the package folder manually or use --force-remove.


Great stuff! Looks very promising. It definitely needs more 
features on the editing side of things (shift left/right, line 
comment, block comment). Maybe it would be good to have snippets 
too. Especially for ranges and other D idioms that are commonly 
used.


  1   2   >