Re: Digger 1.0

2014-10-02 Thread Nick Treleaven via Digitalmars-d-announce

On 01/10/2014 04:51, Vladimir Panteleev wrote:

On Tuesday, 30 September 2014 at 12:19:05 UTC, Nick Treleaven wrote:

On 23/09/2014 11:20, Nick Treleaven wrote:

Linking phobos.lib is the first time I've got OOM, I use Firefox
heavily. phobos.lib is only 10 MB, which is why I thought it odd that
linking uses well over 1 GB.


I'm now building Phobos 'myself' with win32.mak rather than with
Digger, and it seems to use under 1 GB (~750 KB). YMMV.


Here I meant 750 MB :-/


Also I think I was wrong to say just 'linking', it seems to be
compiling Phobos as well, so it's understandable why it uses that
amount of memory.


I don't think Digger should use much more memory than when building
things manually. Can you check what's using up memory when using Digger?


With both Digger 1.0 and just win32.mak, building latest phobos.lib took 
about 792 MB. Sorry for the noise.


Re: Digger 1.0

2014-10-01 Thread Vladimir Panteleev via Digitalmars-d-announce
On Wednesday, 1 October 2014 at 15:17:09 UTC, Nick Treleaven 
wrote:
OK, I'll try it again. I had been using an old-ish Git checkout 
of Digger, I've updated to 1.0, but I get this error:


$ rdmd --build-only digger
digger.d(6): Error: module wininet is in file 
'ae\sys\net\wininet.d' which cannot be read

import path[0] = .
import path[1] = c:\D\dmd2\windows\bin\..\..\src\phobos
import path[2] = c:\D\dmd2\windows\bin\..\..\src\druntime\import
Failed: ["dmd", "-v", "-o-", "digger.d", "-I."]

There is no folder 'net' under ae/sys.


After updating a Git repository with submodules, you need to run 
"git submodule update" to update the submodules too (ae in this 
case).


Re: Digger 1.0

2014-10-01 Thread Sean Kelly via Digitalmars-d-announce

On Tuesday, 30 September 2014 at 09:35:20 UTC, Marco Leise wrote:


So why would Apple be able to get away with 1GB on its just
released iPhone 6? Maybe 1048576 kilobytes is enough for
everyone?


ARC is more memory efficient than mark & sweep GC like Javascript 
uses.  Though a lot of it is just that iOS developers are simply 
very careful about memory use.  Writing a performant game in iOS 
is really quite hard because of the memory constraints.


Re: Digger 1.0

2014-10-01 Thread Nick Treleaven via Digitalmars-d-announce

On 01/10/2014 04:51, Vladimir Panteleev wrote:

On Tuesday, 30 September 2014 at 12:19:05 UTC, Nick Treleaven wrote:

On 23/09/2014 11:20, Nick Treleaven wrote:

Linking phobos.lib is the first time I've got OOM, I use Firefox
heavily. phobos.lib is only 10 MB, which is why I thought it odd that
linking uses well over 1 GB.


I'm now building Phobos 'myself' with win32.mak rather than with
Digger, and it seems to use under 1 GB (~750 KB). YMMV.

Also I think I was wrong to say just 'linking', it seems to be
compiling Phobos as well, so it's understandable why it uses that
amount of memory.


I don't think Digger should use much more memory than when building
things manually. Can you check what's using up memory when using Digger?


OK, I'll try it again. I had been using an old-ish Git checkout of 
Digger, I've updated to 1.0, but I get this error:


$ rdmd --build-only digger
digger.d(6): Error: module wininet is in file 'ae\sys\net\wininet.d' 
which cannot be read

import path[0] = .
import path[1] = c:\D\dmd2\windows\bin\..\..\src\phobos
import path[2] = c:\D\dmd2\windows\bin\..\..\src\druntime\import
Failed: ["dmd", "-v", "-o-", "digger.d", "-I."]

There is no folder 'net' under ae/sys.


Re: Digger 1.0

2014-09-30 Thread Vladimir Panteleev via Digitalmars-d-announce
On Tuesday, 30 September 2014 at 12:19:05 UTC, Nick Treleaven 
wrote:

On 23/09/2014 11:20, Nick Treleaven wrote:
Linking phobos.lib is the first time I've got OOM, I use 
Firefox
heavily. phobos.lib is only 10 MB, which is why I thought it 
odd that

linking uses well over 1 GB.


I'm now building Phobos 'myself' with win32.mak rather than 
with Digger, and it seems to use under 1 GB (~750 KB). YMMV.


Also I think I was wrong to say just 'linking', it seems to be 
compiling Phobos as well, so it's understandable why it uses 
that amount of memory.


I don't think Digger should use much more memory than when 
building things manually. Can you check what's using up memory 
when using Digger?


Re: Digger 1.0

2014-09-30 Thread Nick Treleaven via Digitalmars-d-announce

On 23/09/2014 11:20, Nick Treleaven wrote:

Linking phobos.lib is the first time I've got OOM, I use Firefox
heavily. phobos.lib is only 10 MB, which is why I thought it odd that
linking uses well over 1 GB.


I'm now building Phobos 'myself' with win32.mak rather than with Digger, 
and it seems to use under 1 GB (~750 KB). YMMV.


Also I think I was wrong to say just 'linking', it seems to be compiling 
Phobos as well, so it's understandable why it uses that amount of memory.


Re: Digger 1.0

2014-09-30 Thread Marco Leise via Digitalmars-d-announce
Am Mon, 22 Sep 2014 18:59:12 +
schrieb "Vladimir Panteleev" :

> On Monday, 22 September 2014 at 17:28:50 UTC, ketmar via 
> Digitalmars-d-announce wrote:
> > On Mon, 22 Sep 2014 15:24:55 +0200
> > simendsjo via Digitalmars-d-announce
> >  wrote:
> >
> >> My guess is the average for developers is ~8GB. 2GB RAM is 
> >> really not
> >> enough for pretty much anything these days - the browser alone 
> >> easily
> >> chews 3-4GB on moderate use. I recommend you just upgrade your
> >> computer (or compile on a better iron).
> > are your primary language is java? i'm asking just out of 
> > curiousity.
> 
> That was uncalled for.
> 
> Firefox requires 4GB of memory to build.
> Chromium requires 8GB of memory to build.
> Android requires 16GB of memory to build.

I've been compiling Firefox and Chromium with 4GB of RAM + 4GB
of swap on Linux 64-bit in the past. I don't know if I had to
close any applications for that.

> I think 4GB for a modern programming language's implementation is 
> not an unreasonable requirement, even if it could be brought down 
> in the future. Especially considering that you can't even buy a 
> new laptop today with less than 4GB of RAM, and 3GB is becoming 
> the norm for smartphones.

So why would Apple be able to get away with 1GB on its just
released iPhone 6? Maybe 1048576 kilobytes is enough for
everyone?

-- 
Marco



Re: [OT] Memory usage and Web (WAS: Re: Digger 1.0)

2014-09-23 Thread ketmar via Digitalmars-d-announce
On Tue, 23 Sep 2014 18:29:17 +0200
simendsjo via Digitalmars-d-announce
 wrote:

> But if your parents want Facebook and Instagram, you better give them
> a pretty beefy computer.
i'll give 'em opera 12. yes, it's dead, but it's the only browser that
can work month by month without restarting (no, i'm not kidding!) and
feel itself good in ~300-400 MB of RAM. no FOSS bloatware browser can
compete (alas).


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[OT] Memory usage and Web (WAS: Re: Digger 1.0)

2014-09-23 Thread simendsjo via Digitalmars-d-announce
On 09/23/2014 04:48 PM, Joakim wrote:
> On Monday, 22 September 2014 at 13:23:33 UTC, simendsjo wrote:
>> My guess is the average for developers is ~8GB. 2GB RAM is really not
>> enough for pretty much anything these days - the browser alone easily
>> chews 3-4GB on moderate use.
> 
> You have to admit that this is ridiculous.  I updated to the 64-bit
> Chrome on Windows when it came out and it is a huge memory hog.  Web
> browsers have grown out of control.

It's well beyond rediculous. After I log into my graphical environment
with everything started, ~200MB is used. Launch a browser, and suddenly
~3800MB is used. If it wasn't for everyone hailing the inner platform
effect (usually seen as a bad thing) as the best thing since sliced
bread, many laptops would probably not ship with 4GB standard. But if
your parents want Facebook and Instagram, you better give them a pretty
beefy computer.

Oh... And the CPU requirements is pretty steep too - even my Lenovo T520
(Core i7) is really slow at browsing the web!

Oh.. And did I forget? You have to run a dynamic programming language
that pushes most mistakes easily caught at compile-time to runtime errors.

I obviously don't think The Web™ has made the right choices.
The amount of Javascript hype I see makes me quite ill. An OS? Really?
In Javascript? Seriously?



Re: Digger 1.0

2014-09-23 Thread Nordlöw
On Saturday, 20 September 2014 at 20:07:46 UTC, Vladimir 
Panteleev wrote:

Yet another release ruined by a DMD -inline wrong-code bug :(


It seems like use of -inline is not recommended then?


Re: Digger 1.0

2014-09-23 Thread Joakim via Digitalmars-d-announce

On Monday, 22 September 2014 at 13:23:33 UTC, simendsjo wrote:
My guess is the average for developers is ~8GB. 2GB RAM is 
really not
enough for pretty much anything these days - the browser alone 
easily

chews 3-4GB on moderate use.


You have to admit that this is ridiculous.  I updated to the 
64-bit Chrome on Windows when it came out and it is a huge memory 
hog.  Web browsers have grown out of control.


On Monday, 22 September 2014 at 18:59:13 UTC, Vladimir Panteleev 
wrote:

Firefox requires 4GB of memory to build.
Chromium requires 8GB of memory to build.


This is not a requirement for Chromium, merely a recommendation 
for faster builds.  I regularly built Chromium for FreeBSD with 2 
GBs of RAM up till a couple years ago.  Perhaps it has gotten 
much more bloated since or maybe just on Windows, but phobos 
shouldn't be in the same class.


If you want to work on big projects, you WILL need a decent 
computer.


I think 4GB for a modern programming language's implementation 
is not an unreasonable requirement, even if it could be brought 
down in the future. Especially considering that you can't even 
buy a new laptop today with less than 4GB of RAM, and 3GB is 
becoming the norm for smartphones.


I'd say it's unreasonable from a technical standpoint, maybe not 
that much from an affordability standpoint, which is what you're 
pointing out.  My guess is the real problem is optlink on 
Windows, in which case I recommend that Nick try out the new 
32-bit MSVC toolchain support, if he can't use the existing 
64-bit Windows MSVC integration.


I regularly build git HEAD of dmd/druntime/phobos in a linux VM 
with 512 MB of RAM and about the same amount of swap and have 
never had a problem.  It's only when compiling the unit tests 
that I have to start increasing the allocated RAM.


Re: Digger 1.0

2014-09-23 Thread Nick Treleaven via Digitalmars-d-announce

On 22/09/2014 19:59, Vladimir Panteleev wrote:

Firefox requires 4GB of memory to build.
Chromium requires 8GB of memory to build.
Android requires 16GB of memory to build.


Thanks for the info, I didn't realize.


If you want to work on big projects, you WILL need a decent computer.

I think 4GB for a modern programming language's implementation is not an
unreasonable requirement, even if it could be brought down in the
future. Especially considering that you can't even buy a new laptop
today with less than 4GB of RAM, and 3GB is becoming the norm for
smartphones.


OK. Perhaps I can upgrade my RAM (I can't afford a new computer). 
Linking phobos.lib is the first time I've got OOM, I use Firefox 
heavily. phobos.lib is only 10 MB, which is why I thought it odd that 
linking uses well over 1 GB.


Re: Digger 1.0

2014-09-22 Thread Vladimir Panteleev via Digitalmars-d-announce
On Monday, 22 September 2014 at 17:28:50 UTC, ketmar via 
Digitalmars-d-announce wrote:

On Mon, 22 Sep 2014 15:24:55 +0200
simendsjo via Digitalmars-d-announce
 wrote:

My guess is the average for developers is ~8GB. 2GB RAM is 
really not
enough for pretty much anything these days - the browser alone 
easily

chews 3-4GB on moderate use. I recommend you just upgrade your
computer (or compile on a better iron).
are your primary language is java? i'm asking just out of 
curiousity.


That was uncalled for.

Firefox requires 4GB of memory to build.
Chromium requires 8GB of memory to build.
Android requires 16GB of memory to build.

If you want to work on big projects, you WILL need a decent 
computer.


I think 4GB for a modern programming language's implementation is 
not an unreasonable requirement, even if it could be brought down 
in the future. Especially considering that you can't even buy a 
new laptop today with less than 4GB of RAM, and 3GB is becoming 
the norm for smartphones.


Re: Digger 1.0

2014-09-22 Thread simendsjo via Digitalmars-d-announce
On 09/22/2014 07:28 PM, ketmar via Digitalmars-d-announce wrote:
> On Mon, 22 Sep 2014 15:24:55 +0200
> simendsjo via Digitalmars-d-announce
>  wrote:
> 
>> My guess is the average for developers is ~8GB. 2GB RAM is really not
>> enough for pretty much anything these days - the browser alone easily
>> chews 3-4GB on moderate use. I recommend you just upgrade your
>> computer (or compile on a better iron).
> are your primary language is java? i'm asking just out of curiousity.
> 

C#. Visual Studio requires quite a bit of memory; but template-heavy D
isn't exactly light on memory either.


Re: Digger 1.0

2014-09-22 Thread Vladimir Panteleev via Digitalmars-d-announce
On Monday, 22 September 2014 at 10:50:51 UTC, Nick Treleaven 
wrote:
AFAICT the test suite needs a separate MSYS install from the 
one Git uses, e.g. for a newer version of 'diff'. Not sure if 
that makes it harder for Digger to support.


It shouldn't be too hard. The difficult part is getting the 
environment right (e.g. the DMD test suite needs GNU make.exe but 
DigitalMars link.exe).


Downloading / installing more stuff should be easy. See e.g. the 
code for the Git installer:


https://github.com/CyberShadow/ae/blob/master/sys/install/git.d


Re: Digger 1.0

2014-09-22 Thread ketmar via Digitalmars-d-announce
On Mon, 22 Sep 2014 15:24:55 +0200
simendsjo via Digitalmars-d-announce
 wrote:

> My guess is the average for developers is ~8GB. 2GB RAM is really not
> enough for pretty much anything these days - the browser alone easily
> chews 3-4GB on moderate use. I recommend you just upgrade your
> computer (or compile on a better iron).
are your primary language is java? i'm asking just out of curiousity.


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Re: Digger 1.0

2014-09-22 Thread simendsjo via Digitalmars-d-announce
On 09/22/2014 12:50 PM, Nick Treleaven wrote:
(...)
> Sometimes my Windows machine with 2 GB RAM gets OOM when trying to link
> phobos.lib (I have to close most programs and start again), it would be
> nice if there was a way to continue a failed build without starting from
> scratch.

My guess is the average for developers is ~8GB. 2GB RAM is really not
enough for pretty much anything these days - the browser alone easily
chews 3-4GB on moderate use. I recommend you just upgrade your computer
(or compile on a better iron).



Re: Digger 1.0

2014-09-22 Thread Nick Treleaven via Digitalmars-d-announce

On 21/09/2014 18:43, Rainer Schuetze wrote:

I tried it on Windows and Digger does an amazing job at installing
dependencies. I think we should recommend it as the first thing to run
when trying to get your hands on building dmd/phobos.


+1


In case someone starts creating patches: Would it be possible to also
write a batch file into the repository folder to redo a build of dmd,
druntime and phobos without checking all the dependencies?


Sometimes my Windows machine with 2 GB RAM gets OOM when trying to link 
phobos.lib (I have to close most programs and start again), it would be 
nice if there was a way to continue a failed build without starting from 
scratch.


I also hope there's a way of making the link take less memory, perhaps 
by making sub-libraries first and linking those together.



How about running the test suite?


AFAICT the test suite needs a separate MSYS install from the one Git 
uses, e.g. for a newer version of 'diff'. Not sure if that makes it 
harder for Digger to support.


Re: Digger 1.0

2014-09-21 Thread Rikki Cattermole via Digitalmars-d-announce
On Sunday, 21 September 2014 at 17:43:14 UTC, Rainer Schuetze 
wrote:

How about running the test suite?


+1
Would make me far more happier of starting seriously getting into 
dmd bug fixing.


Re: Digger 1.0

2014-09-21 Thread Rainer Schuetze via Digitalmars-d-announce



On 19.09.2014 03:36, Vladimir Panteleev wrote:

Most notable change since DConf is that on Windows, Digger can now build
D from source (including x64 versions) without requiring Git or Visual
Studio to be installed. It achieves this by downloading and locally
installing (unpacking) all the software it needs.

Windows binaries:

https://github.com/CyberShadow/Digger/releases/tag/1.0

Digger is a tool for working with D's source code and its history. It
can build D (including older D versions), customize the build with
pending pull requests or forks, and find the exact pull request which
introduced a regression (or fixed a bug). It comes together with a web
interface which makes building D from source trivial even for people new
to D, Git or the command line.

https://github.com/CyberShadow/Digger


I tried it on Windows and Digger does an amazing job at installing 
dependencies. I think we should recommend it as the first thing to run 
when trying to get your hands on building dmd/phobos.


In case someone starts creating patches: Would it be possible to also 
write a batch file into the repository folder to redo a build of dmd, 
druntime and phobos without checking all the dependencies?


How about running the test suite?


Re: Digger 1.0

2014-09-20 Thread Vladimir Panteleev via Digitalmars-d-announce
On Friday, 19 September 2014 at 01:36:54 UTC, Vladimir Panteleev 
wrote:

Windows binaries:

https://github.com/CyberShadow/Digger/releases/tag/1.0


Yet another release ruined by a DMD -inline wrong-code bug :(

Reuploaded new .zip file without -inline.