Re: Confused about const

2010-03-20 Thread Paul D. Anderson
bearophile Wrote:

> Paul D. Anderson:
> 
> > After further review, I now realize that the right way (for me) to do this 
> > is to add a .dup property.<
> 
> Steven Schveighoffer has given you quite good answers.
> A dup is generally not enough, because what you dup can have other immutable 
> references nested inside. Dup is not a deep copy.
> The summary of this topic is (until inout works) that if you can return a 
> const value, then don't copy things. This is the preferred option, because 
> one of the main purposes of const data is to not have to copy them.
> If you can't return a const, then don't mark the input values as const. The 
> safety given by the not deep const of Java is only partial safety.
> 
> Bye,
> bearophile

You're right that dup itself can have problems with pointers/references. My 
struct doesn't have 2nd-level references, so dup works fine for me.

Paul



Re: Confused about const

2010-03-20 Thread Pelle MÃ¥nsson

On 03/20/2010 01:58 AM, Paul D. Anderson wrote:

I created a struct, call it "S", and some functions that operate on S. But I'm 
confused about when const is useful.

Being an old Java programmer, I use 'const' the same as I used 'final' in Java. 
So most of my functions look like this:

S for(const S a, const S b) {
 S x = a;
 S y = b;
 // do some stuff
 return a;
}

I declare the parameters const and then copy them to work on them.

I get error messages about not implicitly casting const S to S. So I can make 
an explicit cast:

 S x = cast(S) a;
 S y = cast(S) b;

and the error messages go away.

But I think I must have gone off the rails somewhere -- all I want is for the 
caller to be sure the function doesn't alter a and b. But I end up with lots of 
casts to/from const. What am I missing??

Paul


I think you misunderstand const. If you flag an argument with const it 
means you're unable to ever change anything reachable from that 
argument, so if you have a const reference, you can not alter anything 
reachable from that reference.


If you have this:

struct S {
int[] xs;
}
S foo(const S s) {
return cast(S)s;
}
void main() {
S s;
s.xs = [1,4,5];
S fromconst = foo(s);
fromconst.xs[0] = 4; //<-- there you alter something you
 // should not be able to alter.
}

The compiler protects you from this, unless you cast your constness away.

If you want to copy, you'll need to implement the proper deep copying 
yourself. :)


Re: Confused about const

2010-03-20 Thread bearophile
Don:
> I think the problem is really that it's still very buggy. In particular,
> opAssign seems pretty defective. More importantly, struct constructors, 
> post blit, and  struct destructors are still quite badly broken.

You are right, but in my opinion it's not just a matter of bugs. To solve real 
world problems (like bugs in code) you usually have to attack the problems from 
many sides at the same time. So once:

- the op overloading design is not too much bug-prone;
- such parts of D are debugged;
- the compiler performs several sanity tests on the operators defined by the 
programmer (even if this means disallowing few legit corner cases)

Then D2 op overloading can be safe enough to use :-)

Bye,
bearophile


Re: Confused about const

2010-03-20 Thread Don

bearophile wrote:

Operator overloading in D2 is not an easy thing, it needs training. 
>(That's why I have recently asked for the compiler to be strict to 
avoid wrong usages of the operator overloading.)


I think the problem is really that it's still very buggy. In particular,
opAssign seems pretty defective. More importantly, struct constructors, 
post blit, and  struct destructors are still quite badly broken.


Re: Confused about const

2010-03-20 Thread bearophile
Paul D. Anderson:

> After further review, I now realize that the right way (for me) to do this is 
> to add a .dup property.<

Steven Schveighoffer has given you quite good answers.
A dup is generally not enough, because what you dup can have other immutable 
references nested inside. Dup is not a deep copy.
The summary of this topic is (until inout works) that if you can return a const 
value, then don't copy things. This is the preferred option, because one of the 
main purposes of const data is to not have to copy them.
If you can't return a const, then don't mark the input values as const. The 
safety given by the not deep const of Java is only partial safety.

Bye,
bearophile


Re: Confused about const

2010-03-20 Thread Paul D. Anderson
After further review, I now realize that the right way (for me) to do this is 
to add a .dup property. So instead of 

S foo(const S s) {
S other;
other = s;
}

or

S foo(const S s) {
S other = S(s);
return other;
}

which didn't look right to me, I can write

S foo(const S s) {
S other = s.dup;
return other;
}

which is ultimately an equivalent operation.

Thanks again, everyone for taking the time to explain what was going on.

Paul

It just looks better to me.





Paul D. Anderson Wrote:

> bearophile Wrote:
> 
> > The idea now is to find a way to encapsulate that manual copying & dupping 
> > into some overloaded operator of S. But I have failed so far. Operator 
> > overloading in D2 is not an easy thing, it needs training. (That's why I 
> > have recently asked for the compiler to be strict to avoid wrong usages of 
> > the operator overloading.)
> > 
> > Bye,
> > bearophile
> 
> 
> So I understand better now, thanks, what is wrong. I'm a little disappointed 
> that there is apparently no way to implement case 4 for any struct with a 
> reference.
> 
> Paul



Re: Confused about const

2010-03-20 Thread Steven Schveighoffer
On Fri, 19 Mar 2010 20:58:21 -0400, Paul D. Anderson  
 wrote:


I created a struct, call it "S", and some functions that operate on S.  
But I'm confused about when const is useful.


Being an old Java programmer, I use 'const' the same as I used 'final'  
in Java. So most of my functions look like this:


S for(const S a, const S b) {
S x = a;
S y = b;
// do some stuff
return a;
}

I declare the parameters const and then copy them to work on them.

I get error messages about not implicitly casting const S to S. So I can  
make an explicit cast:


S x = cast(S) a;
S y = cast(S) b;

and the error messages go away.

But I think I must have gone off the rails somewhere -- all I want is  
for the caller to be sure the function doesn't alter a and b. But I end  
up with lots of casts to/from const. What am I missing??



I'll try to help, const is a very complex thing to understand.  However,  
what it provides is so valuable for interface design that it is worth  
learning.


One thing to remember that const is transitive.  This means that if S  
contains a pointer to something, you have to treat that pointer as if it  
were const too.  This is a difference from Java's final.


If S has a pointer or reference, then a const S cannot be copied to a  
mutable S because you can then change the data through the mutable  
reference without any casts.  I'll give you an example:


struct S
{
  int *a;
}

void foo(const(S) s)
{
   S s2 = s; // this fails to compile because of the possibility for the  
next line.
   *s2.a = 5; // I now just changed the value pointed to by s, which is  
const data!

}

However, if S does not have a pointer or reference, then you can copy a  
const S to a mutable one because then changing the mutable S does not  
affect the const data in the original S.


example:

struct S
{
   int a;
}

void foo(const(S) s)
{
   S s2 = s; // this compiles
   s2.a = 5; // does not change s at all.
}

In answer to your question, what you are missing is what const is for.   
When declaring a function takes a const item, you are declaring that that  
function will not change the argument *or* anything it references.  The  
compiler is trying to enforce that.  Casting away const breaks the  
compiler guarantees, so you should not do that unless you know what you  
are doing.  So what I think is if you want to change the elements of S, or  
return an S parameter that is not const, then you shouldn't declare them  
as const parameters.


One final thing -- there is a brand new feature for D2 that allows you to  
forward the const attributes of parameters to return values.  This is  
under the heading "inout functions" of the documentation.  This feature is  
not implemented properly, even in the latest compiler.  However, once it  
does work, you can use it to declare your function like this:


inout(S) foo(inout(S) a, inout(S) b)
{
   return a;
}

What this means is, during the foo function, it will not modify a or b,  
but once it returns, the return value has the same constancy as the  
parameters.  It basically means "the const you put in is the const you get  
out."


-Steve


Re: Confused about const

2010-03-20 Thread bearophile
Paul D. Anderson:
> My struct has a dynamic array as a member -- that seems to be the problem. 
> This code doesn't compile:
> 
> struct S {
>  int x;
>  int[] a;
> }
> 
> S foo(const S b) {
> S other = b;
> return other;
> }
> void main() {}

This compiles, oh joy:

struct S {
int x;
int[] a;
}
S foo(const S b) {
S other;
other.x = b.x;
other.a = b.a.dup; // the dup is necessary here
return other;
}
void main() {}


The idea now is to find a way to encapsulate that manual copying & dupping into 
some overloaded operator of S. But I have failed so far. Operator overloading 
in D2 is not an easy thing, it needs training. (That's why I have recently 
asked for the compiler to be strict to avoid wrong usages of the operator 
overloading.)

Bye,
bearophile


Re: Confused about const

2010-03-20 Thread Paul D. Anderson
bearophile Wrote:

> Paul D. Anderson:
> > My struct has a dynamic array as a member -- that seems to be the problem. 
> > This code doesn't compile:
> > 
> > struct S {
> >  int x;
> >  int[] a;
> > }
> > 
> > S foo(const S b) {
> > S other = b;
> > return other;
> > }
> > void main() {}
> 
> This compiles, oh joy:
> 
> struct S {
> int x;
> int[] a;
> }
> S foo(const S b) {
> S other;
> other.x = b.x;
> other.a = b.a.dup; // the dup is necessary here
> return other;
> }
> void main() {}
> 
> 
> The idea now is to find a way to encapsulate that manual copying & dupping 
> into some overloaded operator of S. But I have failed so far. Operator 
> overloading in D2 is not an easy thing, it needs training. (That's why I have 
> recently asked for the compiler to be strict to avoid wrong usages of the 
> operator overloading.)
> 
> Bye,
> bearophile

Yes, thanks to you and biozic for finding the root of the problem. Here's a 
piece of code that demonstrates the problem:

//-

struct S {
int x;
int[] a;

// including this postblit causes an error because the default
// constructor it applies to doesn't allow const argument.

/+this(this) {
a = a.dup;
}+/

// adding a const to the argument of this constructor allows case 2.
this(const S s) {
x = s.x;
a = s.a.dup;
}

// including or excluding this constructor doesn't change
// the compilability.
/+this( S s) {
x = s.x;
a = s.a.dup;
}+/

// an opAssign with a const argument allows case 3.
S opAssign(const S s) {
this.x = s.x;
this.a = s.a.dup;
return this;
}

// including this doesn't make a difference.
// I think this is the same as the default opAssign.
/+S opAssign(S s) {
this.x = s.x;
this.a = s.a.dup;
return this;
}+/

}

// case 1: no const. According to the spec this is 
// a copy constructor in action.
S foo(S b) {
S other = b;
return other;
}

// case 2: const, but assignment requires the creation of a
// non-const S from before assignment.
S bar(const S b) {
S other = S(b);
return other;
}

// case 3: const, but creation and assignment are separate.
// this is a default construction and opAssign(const).
S foo(const S b) {
S other;
other = b;
return other;
}

// case 4:const. According to the spec this is
// a copy constructor in action, but it goes awry.
// does not compile.
S foo(const S b) {
S other = b;
return other;
}

void main() {}

/--

So I understand better now, thanks, what is wrong. I'm a little disappointed 
that there is apparently no way to implement case 4 for any struct with a 
reference.

Paul

p.s. Does it make any sense to send this over to the D forum to get more eyes 
on the problem?




Re: Confused about const

2010-03-20 Thread bearophile
So the question here is: do you know if there are important use cases for a 
shallow_const attribute?

Bye,
bearophile


Re: Confused about const

2010-03-20 Thread bearophile
> Transitive const requires transitive copy, it's easy :-)

Or when possible, you don't copy it, just return it.

Bye,
bearophile


Re: Confused about const

2010-03-20 Thread bearophile
biozic:
> I'm not sure if this is completely right nor if I'm completely clear, 
> though... :)

I think you are right.
In practice to copy something const to something that's not const you need a 
deep copy function, because inside the array there can be other arrays that are 
const, etc. Transitive const requires transitive copy, it's easy :-)

Bye,
bearophile


Re: Confused about const

2010-03-20 Thread biozic

My guess is that:


struct S {
  int x;
  int[] a;
}

S foo(const S b) {


foo makes the promise that b's members won't change: so 'b.x' is 
implicitely const(int) and 'b.a' is implicitely const(int[]).



 S other = b;


Here you assign 'b.x', which is const(int), to 'other.x', which is int. 
You can assign an const(int) to an int: after the value is copied, 
changing 'other.x' won't change 'b.x'.
But then you assign 'b.a', which is const(int[]), to 'other.a' which is 
int[]. This is forbidden: this would copy the reference to the array 
from 'b' to 'other', and after the copy, you would be able to change the 
content of 'b.a' by changing the content of 'other.a', thus going 
against const.


I'm not sure if this is completely right nor if I'm completely clear, 
though... :)


Nicolas


Re: Confused about const

2010-03-20 Thread Paul D. Anderson
bearophile Wrote:

> Paul D. Anderson:
> > S x = cast(S) a;
> > S y = cast(S) b;
> 
> In Java (especially old Java) casts may be common, but in D they are 
> something that has to be used with care, don't cast away things carelessly :-)
> 
> Bye,
> bearophile

I realize that casting is a last resort -- but it seemed to be the only thing 
that worked. That's what made me think I'm making some sort of fundamental 
mistake.

Paul


Re: Confused about const

2010-03-20 Thread Paul D. Anderson
bearophile Wrote:

> Paul D. Anderson:
> 
> > I created a struct, call it "S", and some functions that operate on S. But 
> > I'm confused about when const is useful.
> > 
> > Being an old Java programmer, I use 'const' the same as I used 'final' in 
> > Java. So most of my functions look like this:
> > 
> > S for(const S a, const S b) {
> > S x = a;
> > S y = b;
> > // do some stuff
> > return a;
> > }
> > 
> > I declare the parameters const and then copy them to work on them.
> > 
> > I get error messages about not implicitly casting const S to S.
> 
> This program compiles:
> 
> struct S { int x; }
> S foo(const S a) {
> S other = a;
> return other;
> }
> void main() {}
> 
> 
> So, what's that you actually write? When possible show programs that run! 
> It's one of the things I have learnt from the Python groups.
> 
> Bye,
> bearophile

My struct has a dynamic array as a member -- that seems to be the problem. This 
code doesn't compile:

struct S {
 int x;
 int[] a;
}

S foo(const S b) {
S other = b;
return other;
}
void main() {}

FYI, I'm using DMD version 2.30.


Re: Confused about const

2010-03-20 Thread bearophile
Paul D. Anderson:
> S x = cast(S) a;
> S y = cast(S) b;

In Java (especially old Java) casts may be common, but in D they are something 
that has to be used with care, don't cast away things carelessly :-)

Bye,
bearophile


Re: Confused about const

2010-03-20 Thread bearophile
Paul D. Anderson:

> I created a struct, call it "S", and some functions that operate on S. But 
> I'm confused about when const is useful.
> 
> Being an old Java programmer, I use 'const' the same as I used 'final' in 
> Java. So most of my functions look like this:
> 
> S for(const S a, const S b) {
> S x = a;
> S y = b;
> // do some stuff
> return a;
> }
> 
> I declare the parameters const and then copy them to work on them.
> 
> I get error messages about not implicitly casting const S to S.

This program compiles:

struct S { int x; }
S foo(const S a) {
S other = a;
return other;
}
void main() {}


So, what's that you actually write? When possible show programs that run! It's 
one of the things I have learnt from the Python groups.

Bye,
bearophile


Confused about const

2010-03-20 Thread Paul D. Anderson
I created a struct, call it "S", and some functions that operate on S. But I'm 
confused about when const is useful.

Being an old Java programmer, I use 'const' the same as I used 'final' in Java. 
So most of my functions look like this:

S for(const S a, const S b) {
S x = a;
S y = b;
// do some stuff
return a;
}

I declare the parameters const and then copy them to work on them.

I get error messages about not implicitly casting const S to S. So I can make 
an explicit cast:

S x = cast(S) a;
S y = cast(S) b;

and the error messages go away.

But I think I must have gone off the rails somewhere -- all I want is for the 
caller to be sure the function doesn't alter a and b. But I end up with lots of 
casts to/from const. What am I missing??

Paul