[IxDA Discuss] Starting up a local group in Florence (Italy)

2009-03-18 Thread Maria De Monte
Hello Folks,

I'm looking forward to start-up a new IXDA Local group based in Florence. I 
have absolutely no idea of how many people living or passing by Florence could 
be interested. I'm pretty sure there could be somebody interested in Siena, but 
blank for all the rest. I'd also like to hear about people interests in this 
subject and ideas on how to develop an interesting and active local group.

So, should there be anyone in Italy or around who'd like to join or share idea 
on how to get started and on, please, show up.

Cheers,

Maria



  

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[IxDA Discuss] Thinking in Systems Book Club

2009-03-18 Thread Joshua Porter
For those interesting in systems-thinking, I wanted to invite you to  
the newly-created Thinking in Systems book club.


http://thinkinginsystems.pbwiki.com/

All are welcome! To get started all you have to do is add your name to  
the list.


The first book we'll discuss will be Donella Meadow's Thinking in  
Systems: A Primer.


We'll read the book and discuss online at some point (tentatively  
April 8), probably through Skype or Campfire or a combination of both.


My personal interest is all about how we can apply systems-thinking to  
UX design...how to create valuable self-sustaining social  
software...etc.


Josh



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Re: [IxDA Discuss] Joel Spolsky claims the "Program Manager" roledoes UI design... ????

2009-03-18 Thread Dave Malouf
An appearance model is a term used in industrial design. It is the final
model made that represents exactly the color, finish, shape, and behavior of
a product. If it has buttons, you can press them. If there are doors you can
open them.

Its purpose is to get final consensus from ALL stakeholders on go, no-go on
every aspect of the product's industrial design. BTW, this is not the last
representation. The next representations are usually soft-tooled products.
This means that they are put through non-final tooled fabrication processes
and WORK! (all aspects). There might be 2-3 rounds of this. These are used
for physical testing (heat stress, drop tests, etc.)

In software IxD we don't use the term per se, but this is exactly what
Andrei has been describing when he talks about final prototypes. It is an
exactly looking & behaving model. It is that chance for everyone to see
exactly what the team/client will be getting when it goes out the door to
production. That yes/no.

hope that helps!

-- dave


On Tue, Mar 17, 2009 at 4:31 PM, Meredith Noble <
mered...@usabilitymatters.com> wrote:

>
>
> On Tuesday, March 17, 2009 1:20 AM, Dave Malouf said:
>
> > to even be in conversation with mechanical engineers. You have to
> > know the material that people are going to be interacting with, how
> > to forge it to what you need it to be AND to your point about
> > communication, you need to be able to create your own apearance
> > models. NOT b/c you have to do them in the real world, but having the
> > craft mastered is a process of well mastering the craft of your
> > medium, so when you communicate within it, or to others who have to
> > understand it, you do so with unparalleled command.
>
> Okay Dave, you've mentioned this twice now and Google and Wikipedia are
> leading me to things that I can't quite tie to your quotes.
>
> So, can you please explain what an "appearance model" is, in the context
> of IxD?
>
> Thanks :)
>
> Meredith
>



-- 
Dave Malouf
http://davemalouf.com/
http://twitter.com/daveixd
http://scad.edu/industrialdesign
http://ixda.org/

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Re: [IxDA Discuss] interesting article & comments, "Why the Japanese Hate the iPhone"

2009-03-18 Thread Adrian Howard


On 18 Mar 2009, at 03:43, Jarod Tang wrote:


http://blog.wired.com/gadgets/2009/02/why-the-iphone.html

the most inspiring points, why iPhone is hot welcomed somewhere, and  
cold at

other place?  and deeply, what can be called good (or bad) interaction
design?


For those who haven't already heard - there are a fair few folk saying  
that the Wired piece has rather a lot of selective quoting and  
misrepresentation of what folk actually said.


See http://tinyurl.com/anklow for example. Google will find you more  
pointers I'm sure.


Cheers,

Adrian
--
delicious.com/adrianh - twitter.com/adrianh - adri...@quietstars.com




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[IxDA Discuss] Examples of the impacts of good design on customer service centers.

2009-03-18 Thread Marcus Coghlan
Hi all,

I'm currently involved in a project focusing on improving
efficiencies in a membership enrollement process.

The applicant will now be able to submit most enrollment details
online, but will still have to supply supporting documentation
(original hard copies) for review by mail.

Staff will, on receipt of the supporting documentation, associate it
with the online submission and review the material to assess
eligibility as a member, finally notifying the applicant of the
result. The time between an applicant sending in their supporting
documentation and receiving the assessment outcome can be up to 4-6
weeks for some overseas applicants.

One of the current issues seems to be that the assessors need to
dedicate a large proportion of their time to answering queries (phone
and email) from applicants, thus decreasing the number of assessments
they can complete in a day.

The project scope seems to be heading towards simply migrating the
printed application form online and providing an application to
support the assessment process. I am (very quickly) trying to put
together a case to include an improved support system for applicants
throughout the enrollment process into that scope. Very basically,
reduce the applicant's need to contact the assessors directly by a)
providing a simple online progress status of their enrollment, and b)
improving the applicant's access to information, documents, etc.
relevant to enrollment online. Therefore, freeing up more of the
assessor's time to complete their core task.

What I really need is some statistics, case studies or existing
explanations to communicate the ROI for such ideas. Something to
convince stakeholders that some user research (at the very least)
before the scope/requirements are finalized is worth the resources
invested.

I know I've read this kind of stuff before. But now, when I need it,
its disappeared.

Any suggestions, links, experience or ideas would be most
appreciated. Thank you.

Marcus

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Re: [IxDA Discuss] Companies that value UX/IxD/IA - NYC area

2009-03-18 Thread dave malouf
I think it is clear that there are many consultancies in NYC that
value UX. I took the main query to be what about in-house/product
companies?

Here is my list of NYC metro area companies that value UX in some way
(I'm including Jersey)

* JPM Chase
* TD Ameritrade
* Thomson/Reuters
* AP
* NY Times
* AOL Media

I think there are a host of others, but these jump right to the top
of the list. There are a few technology cos in NYC like About.com
that you could easily include in this list as well.

-- dave



. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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http://www.ixda.org/discuss?post=40020



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Re: [IxDA Discuss] Starting up a local group in Florence (Italy)

2009-03-18 Thread francesca . rizzo

Ciao Maria,

here I am :-)

Francesca Rizzo from Politecnico di Milano.

I'm really interested in collaborating to the IT IXDA Local group.

ciao


francesca


itando Maria De Monte :


Hello Folks,

I'm looking forward to start-up a new IXDA Local group based in   
Florence. I have absolutely no idea of how many people living or   
passing by Florence could be interested. I'm pretty sure there could  
 be somebody interested in Siena, but blank for all the rest. I'd   
also like to hear about people interests in this subject and ideas   
on how to develop an interesting and active local group.


So, should there be anyone in Italy or around who'd like to join or   
share idea on how to get started and on, please, show up.


Cheers,

Maria





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Re: [IxDA Discuss] Enabling iphone type experiences for non-consumer devices such as industrial, medical and automotive products - looking for strategic partners from an IXDA/UX background

2009-03-18 Thread dave malouf
Rob, I tried to contact you offline, but the message didn't go
through using the address you provided the IxDA web site. Can you
contact me offline please regarding this topic. (NOT a sales pitch).

-- dave
dave@gmail.com


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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http://www.ixda.org/discuss?post=40050



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Re: [IxDA Discuss] interesting article & comments, "Why the Japanese Hate the iPhone"

2009-03-18 Thread Jarod Tang
The best part of the wire article in in the comments, especially from japan
& u.s.

"You know, It seems pretty obvious to me from the comments why no one in
Japan would want an Iphone and in fact, I live in USA and I really see no
point either." ,
"Why the Japanese/Chinese/Koreans and people in other Asian countries hate
iPhone?", from personal observation, many young Chinese like it (most in it
domain)
"Gid: Why hasn't Japanese cell phones penetrated the western market? They
have been using a different system since the beginning while western phones
have been stuck with plain old GSM. That is why. Besides, I believe that one
Japanese/Swedish phone is making good progress in the west." , this is not
true, Japanese phone try to sales well in china in past ten years, and
never  succeed, while nokia and moto are extremely successfull here (now
moto declined for months)
...
Also a report from alsha is interesting, among the japan iPhone user, 5% are
extremely satisfied, while 2.5% satisfied, but no number on who explicitly
express "No".

Cheers,
-- Jarod

On Wed, Mar 18, 2009 at 7:47 PM, Adrian Howard wrote:

>
> On 18 Mar 2009, at 03:43, Jarod Tang wrote:
>
>  http://blog.wired.com/gadgets/2009/02/why-the-iphone.html
>>
>> the most inspiring points, why iPhone is hot welcomed somewhere, and cold
>> at
>> other place?  and deeply, what can be called good (or bad) interaction
>> design?
>>
>
> For those who haven't already heard - there are a fair few folk saying that
> the Wired piece has rather a lot of selective quoting and misrepresentation
> of what folk actually said.
>
> See http://tinyurl.com/anklow for example. Google will find you more
> pointers I'm sure.
>
> Cheers,
>
> Adrian
> --
> delicious.com/adrianh - twitter.com/adrianh - adri...@quietstars.com
>
>
>
>
> 
> Welcome to the Interaction Design Association (IxDA)!
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>



-- 
http://designforuse.blogspot.com/

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Re: [IxDA Discuss] Starting up a local group in Florence (Italy)

2009-03-18 Thread MariaDeMonte
Hi Francesca, good to know you're also excited about the idea...

I'm holding on a little more to hear about other interested
parties... Will be back soon...

keep on cooking ideas!!! ;-)

Maria


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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[IxDA Discuss] Examples of UI fading in and out over content?

2009-03-18 Thread James Haliburton
I'm a bit curious about the emergence of a pattern in recent years.

In embedded Flash movie players it has become pretty common to see
player controls (play, ff, rw, etc.) fade out after some time of
inactivity or mouse out, and fade back in on action, mousein, etc. 
We can also see this when you use a quicktime player in full screen
mode.

The benefits of creating a seamless way to shift focus are obvious.

I was wondering if anyone could add a few more examples of when a UI
changes opacity to shift focus from control to consume? Or for any
other reason? Other examples than web?

Cheers.

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Re: [IxDA Discuss] Examples of UI fading in and out over content?

2009-03-18 Thread Jamie Bresner
Google Earth has its controls fade-in upon rolling over. However, in the
"off" state, an outline of the controls remains.

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[IxDA Discuss] Mobile phone as a fashion accessory

2009-03-18 Thread Sachendra Yadav
People use clothing to express how they want to be perceived. Mobile
can also be used as a presentation of self within a community. There
are already a bunch of fashion centric phones out there like LG Prada,
Motorola Aura, Samsung L310 etc

What do you think are the most important design aspects for a fashion phone?

-- 
Sachendra Yadav
http://sachendra.wordpress.com

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Re: [IxDA Discuss] Starting up a local group in Florence (Italy)

2009-03-18 Thread Luca Cappelletti
Hello Maria,

I'm interested about building a Florence based local group.

I'm here ready to parse.

ciao,

Luca


Luca Cappelletti from Rome, Italy (EU)

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[IxDA Discuss] JOB: Senior Information Architect/UX Designer, Central London (Temporary) - Tribal DDB London

2009-03-18 Thread Tim Ostler
Tribal DDB London are looking for a Senior Information Architect/UX
Designer.

The position is temporary, and the expected duration is three months.

The Senior Information Architect/UX Designer is responsible for developing
IA documentation (site maps, transaction flows, schematics, navigation
models) for both web sites and applications, and designing interfaces for
rich internet applications. This person must be able to work closely
alongside other team members including other Information Architects, Content
Strategists, User Researchers, and others from our Creative, Technology and
Strategy groups. You must also work closely with the client to develop,
present and review IA/UX deliverables, while ensuring that the interests of
the user are always kept in mind.

Tribal DDB London is one of the most established and successful agencies
around. We are a full-service digital agency that works with our clients to
create ‘Brand Demand’, a business strategy that recognises the importance
and power of today’s consumer. Much of our work is on digital marketing
sites, where the emphasis is as much on persuasion and motivating the user
as on the organization of information.

Tribal is part of the Tribal Worldwide network with 45 offices over 28
different countries throughout the Americas, Europe and Asia Pacific. In
2008, Tribal DDB Worldwide was the world’s first digital agency network to
be named Global Agency Network of the Year by Advertising Age. We are also
part of DDB UK, which The Sunday Times recently identified as one of the 100
best places to work in the UK.

Our clients include: Volkswagen, Philips, ExxonMobil, GSK, The Guardian and
Hasbro.

Senior Information Architect/UX Designer Core Duties/Responsibilities:

• Creating the information architecture for marketing, informational,
and transactional websites
• Designing interfaces for rich internet applications
• Understanding target audiences' needs, tasks, and goals and translating
them into creative concepts and functional components
• Working closely with clients and fellow team members to translate business
requirements into meaningful interactive experiences
• Leading and/or participating in immersive user research, concept testing,
and usability testing
• Developing user personas and scenarios to clarify results of user research
and focus the team’s design efforts on the needs of key users
• Collaboratively developing prototypes for demonstration of concepts to
clients
• Conducting competitive audits and market research
• Developing and documenting detailed user experience specifications for
highly interactive interfaces


As a Senior Information Architect/UX Designer you will ideally have:

• Demonstrated ability to execute on IA of complex transactional interfaces,
taxonomies and metadata frameworks, and templates for content management
systems
• Demonstrated experience conducting user research and translating user
research into design decisions
• Demonstrated experience using web analytics data to inform design
decisions
• Demonstrated ability to develop big ideas, and execute flawlessly against
them in a highly collaborative environment
• Excellent oral and written communication and presentation skills
• Experience in client services and negotiating business decisions
• Readiness on occasion to extend your role to encompass activities normally
associated with other disciplines
• Openness to contributions from other disciplines to the project’s
information architecture or interaction design
• Typically 5+ years experience as an information architect, interaction
designer, or experience designer (or similar role)
• Degree in a related field, such as Library Science, Industrial Design,
Graphic Design, Human-Computer Interaction, Technical Communications,
Anthropology, Economics
• Advanced proficiency in a variety of design tools including
Omnigraffle, Visio or equivalent, as well as the MS Office Suite

You’ll be an expert at managing relationships and you’ll need enthusiasm for
and strong knowledge of all things digital. We’re after a confident
communicator who is comfortable expressing their opinion but also knows how
to maintain a professional attitude and do what it takes to keep our clients
smiling. Being part of the creative industry, fun is not just part of our
culture, it's also what we're paid to deliver to the user; so if you have a
can-do attitude and are willing to demonstrate your initiative you can
expect plenty of stimulation in a company that will really develop your
career.

We are currently located on Bishop's Bridge Road just north of Paddington
Station, although we will be moving to another central
London location some time later this year.

We're looking to fill the position as soon as possible. If you're
interested, please contact Jason West
, indicating where you saw this message.

--
Tim Ostler

Senior Information Architect
Tribal DDB London

Welcome to the In

Re: [IxDA Discuss] Examples of UI fading in and out over content?

2009-03-18 Thread Eugene Kim
A basic example of this might be the alert for apps like Thunderbird
or Entourage which notify you of new emails.  Hover over the alert to
keep it from fading out and click it to go directly to the email.

The Android OS includes a "touch overlay" feature which provides a
contextual menu upon touching the screen.  Here's an example from
Google Maps:



Lastly, I've got custom AppleScript for rating songs in iTunes that
pops up a minute or so after a song starts playing if it doesn't
have a rating.



Hope those help.


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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Re: [IxDA Discuss] Examples of UI fading in and out over content?

2009-03-18 Thread Eugene Kim
Oops, I guess the board software doesn't like HTML in posts...

http://i575.photobucket.com/albums/ss194/happyandsad/ixda/google_map_zoom.gif

http://i575.photobucket.com/albums/ss194/happyandsad/ixda/itunes_rating.gif


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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Re: [IxDA Discuss] [Job] Visual Designer, HP Labs Palo Alto, Contract

2009-03-18 Thread Jhilmil Jain
If interested, please respond with a resume AND a portfolio.


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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Re: [IxDA Discuss] Examples of UI fading in and out over content?

2009-03-18 Thread Matthew R . Ventre
There are situations where a screen or viewport needs to be scrolled
or panned. In some cases the interface provides controls that become
visible in order to enable this behavior.

An example of this is the LovelyCharts UI. http://lovelycharts.com


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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Re: [IxDA Discuss] Examples of UI fading in and out over content?

2009-03-18 Thread Santiago Bustelo
Apple's DVD player, not surprisingly, works in full screen mode very  
much like QuickTime player.


In another fashion, selecting text in nytimes.com 's article pages,  
brings a control to look up said text. There was a nifty script for  
blogs allowing users to add a quoted comment of selected text, but mi  
Google foo is weak today.


--

Santiago Bustelo
Buenos Aires, Argentina

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Re: [IxDA Discuss] Examples of UI fading in and out over content?

2009-03-18 Thread Jack Moffett
Apple's MobileMe photo gallery slideshows have controls that fade in  
and out.


There was a version of Powerpoint that had a button that would fade in  
during a slide show, providing access to options.


The iPod controls on the iPhone and iPod Touch are displayed over the  
album art and hidden with a tap. The same for video controls in the  
YouTube app.



Jack L. Moffett
Senior Interaction Designer
inmedius
412.459.0310 x219
http://www.inmedius.com


To design is much more than simply
to assemble, to order, or even to edit;
it is to add value and meaning,
to illuminate, to simplify, to clarify,
to modify, to dignify, to dramatize,
to persuade, and perhaps even to amuse.

- Paul Rand




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[IxDA Discuss] JOB (Updated): Senior Information Architect/UX Designer, Central London (Temporary) - Tribal DDB London

2009-03-18 Thread Tim Ostler
NOTE: Apologies for the cross-posting: this is an updated job description.

Tribal DDB London are looking for a Senior Information Architect/UX
Designer.

Temporary Contract: Salary Competitive 3 months pro rata (no daily rates)

The Senior Information Architect/UX Designer is responsible for developing
IA documentation (site maps, transaction flows, schematics, navigation
models) for both web sites and applications, and designing interfaces for
rich internet applications. This person must be able to work closely
alongside other team members including other Information Architects, Content
Strategists, User Researchers, and others from our Creative, Technology and
Strategy groups. You must also work closely with the client to develop,
present and review IA/UX deliverables, while ensuring that the interests of
the user are always kept in mind.

Tribal DDB London is one of the most established and successful agencies
around. We are a full-service digital agency that works with our clients to
create ‘Brand Demand’, a business strategy that recognises the importance
and power of today’s consumer. Much of our work is on digital marketing
sites, where the emphasis is as much on persuasion and motivating the user
as on the organization of information.

Tribal is part of the Tribal Worldwide network with 45 offices over 28
different countries throughout the Americas, Europe and Asia Pacific. In
2008, Tribal DDB Worldwide was the world’s first digital agency network to
be named Global Agency Network of the Year by Advertising Age. We are also
part of DDB UK, which The Sunday Times recently identified as one of the 100
best places to work in the UK.

Our clients include: Volkswagen, Philips, ExxonMobil, GSK, The Guardian and
Hasbro.

Senior Information Architect/UX Designer Core Duties/Responsibilities:

• Creating the information architecture for marketing, informational,
and transactional websites
• Designing interfaces for rich internet applications
• Understanding target audiences' needs, tasks, and goals and translating
them into creative concepts and functional components
• Working closely with clients and fellow team members to translate business
requirements into meaningful interactive experiences
• Leading and/or participating in immersive user research, concept testing,
and usability testing
• Developing user personas and scenarios to clarify results of user research
and focus the team’s design efforts on the needs of key users
• Collaboratively developing prototypes for demonstration of concepts to
clients
• Conducting competitive audits and market research
• Developing and documenting detailed user experience specifications for
highly interactive interfaces


As a Senior Information Architect/UX Designer you will ideally have:

• Demonstrated ability to execute on IA of complex transactional interfaces,
taxonomies and metadata frameworks, and templates for content management
systems
• Demonstrated experience conducting user research and translating user
research into design decisions
• Demonstrated experience using web analytics data to inform design
decisions
• Demonstrated ability to develop big ideas, and execute flawlessly against
them in a highly collaborative environment
• Excellent oral and written communication and presentation skills
• Experience in client services and negotiating business decisions
• Readiness on occasion to extend your role to encompass activities normally
associated with other disciplines
• Openness to contributions from other disciplines to the project’s
information architecture or interaction design
• Typically 5+ years experience as an information architect, interaction
designer, or experience designer (or similar role)
• Degree in a related field, such as Library Science, Industrial Design,
Graphic Design, Human-Computer Interaction, Technical Communications,
Anthropology, Economics
• Advanced proficiency in a variety of design tools including
Omnigraffle, Visio or equivalent, as well as the MS Office Suite

You’ll be an expert at managing relationships and you’ll need enthusiasm for
and strong knowledge of all things digital. We’re after a confident
communicator who is comfortable expressing their opinion but also knows how
to maintain a professional attitude and do what it takes to keep our clients
smiling. Being part of the creative industry, fun is not just part of our
culture, it's also what we're paid to deliver to the user; so if you have a
can-do attitude and are willing to demonstrate your initiative you can
expect plenty of stimulation in a company that will really develop your
career.

We are currently located on Bishop's Bridge Road just north of Paddington
Station, although we will be moving to another central
London location some time later this year.

We're looking to fill the position as soon as possible. If you're
interested, please contact Jason West
, indicating where you saw this message.

--
Tim Ostler

Senior Information Architect
Tribal DDB London
__

Re: [IxDA Discuss] Examples of UI fading in and out over content?

2009-03-18 Thread Casey Edgeton
When viewing images on the iphone the controls fade away, you must tap the
screen again to see them.

Some people are starting to use hovering to reveal additional options like
'edit', 'delete' or 'save' on objects.

This is the only example I could find (from a previous email thread):
http://opl.bibliocommons.com/collection/show/4922901_emenel/library

c a s e y   e d g e t o n
-
Interaction Designer | http://www.designasaurusrex.com
cedge...@gmail.com | casey.edge...@oracle.com

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Re: [IxDA Discuss] Companies that value UX/IxD/IA - NYC area

2009-03-18 Thread Michele Marut
I am a member of the User Experience team at Misys. 

We have locations in New York, Raleigh and London. 

Let me know if you want more information. 


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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Re: [IxDA Discuss] Examples of UI fading in and out over content?

2009-03-18 Thread Alan James Salmoni
Some of the open source video players (MPlayer, VLC) do this in full
screen mode. I'm fairly sure Windows Media Player does the same
thing too. Eye of Gnome also does this when viewing pictures in full
screen mode. However, the transitions are not gradual but sudden. 


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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Re: [IxDA Discuss] Joel Spolsky claims the "Program Manager" role does UI design... ????

2009-03-18 Thread Jackson Fox
Dave, I admire your ability to generate interesting conversation!

"The economies of scale require that there is a UI Designer. ONE
person. The age of having an IxD, a Visual Design, and a GUI coder as
3 separate roles is fading."

The counter-trend is that a lot of front-end development is getting
harder, not easier. Front-end web development is increasingly
embracing advanced programming patterns, making it harder for
designers to contribute meaningfully. Our tools are trying to catch
up, but soon designers are going to have to start reading about OO
patterns instead of design patterns.

Now, I strongly believe a CS minor should be a requirement for anyone
designing software, but no one seems to be listening :)

"[an appearance model] is an exactly looking & behaving model. It is
that chance for everyone to see exactly what the team/client will be
getting when it goes out the door to production."

It's always struck me that one of the great leaps forward in working
in software, and more so on the web, is the fact that our production
processes are adaptable. So, why not make the most of this advantage
and embrace parallelism? Build that pixel perfect prototype, but why
make it a pre-condition of production?

-- jackson



. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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[IxDA Discuss] Sound design tools?

2009-03-18 Thread David Birnbaum
My last question got me such excellent responses from you guys that
I'll give it another go.

I need a rapid-turnaround sound design tool for user interfaces. I
have extensive sound and music production experience, but I don't
know where to turn for a versatile software synth that can quickly
make and export UI sounds: collisions, sweeps, clicks, vooms, etc.
Ideas?

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Re: [IxDA Discuss] Sound design tools?

2009-03-18 Thread Nasir Barday
Sounds like what you want is a sample pack, not a softsynth. There are great
collections out there from EastWest, and they come with the software you
need. Ableton Live, Logic, Adobe Audition, or even GarageBand in a pinch
will help with that. You can layer the sounds with the synths that come with
each of these if you want to give it your own touch.

There's a film scoring sample pack I saw that got great reviews from Sound
on Sound magazine. I'll dig it up and send it along.

- Nasir


On Wed, Mar 18, 2009 at 11:17 AM, David Birnbaum <
total.sensory.immers...@gmail.com> wrote:

> My last question got me such excellent responses from you guys that
> I'll give it another go.
>
> I need a rapid-turnaround sound design tool for user interfaces. I
> have extensive sound and music production experience, but I don't
> know where to turn for a versatile software synth that can quickly
> make and export UI sounds: collisions, sweeps, clicks, vooms, etc.
> Ideas?
>
>
> 
> Reply to this thread at ixda.org
> http://www.ixda.org/discuss?post=40158
>
> 
> Welcome to the Interaction Design Association (IxDA)!
> To post to this list ... disc...@ixda.org
> Unsubscribe  http://www.ixda.org/unsubscribe
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> List Help .. http://www.ixda.org/help
>

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Re: [IxDA Discuss] Sound design tools?

2009-03-18 Thread Nasir Barday
Coming up dry on my search, but look for Sound Effects, or SFX, libraries;
browse the Sound on Sound and Keyboard Magazine websites for reviews on the
latest.

An FM synth is good for getting spacey sounds-- I swear by Native
Instruments' FM8. Their IxD has gotten really good over the years, too.

- Nasir

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Re: [IxDA Discuss] Joel Spolsky claims the "Program Manager" role does UI design... ????

2009-03-18 Thread Robert Reimann
I agree with Andrei in principle and practice. I think depending on the
organization one is in, the exact skillset required does vary (frog for
example defines separate IxD, VisD, and Design Technologist roles). But
baseline skills across these areas is certainly advantageous.

I've been posting an exhaustive list of IXD - related skills every couple of
years... maybe it bears posting again now. It might be hard to acquire all
these skills with any level of proficiency, but ALL are useful in the work
we do.


INTERACTION DESIGN SKILLS & COMPETENCIES


Core Skills
  Research techniques(qualitative, quantitative,
when/why/how to use each)
  Ethnography and discovery  (user goals, motivations, work
patterns)
  User modeling  (persona and scenario creation;
role-playing)
  Product design (product-level
interactionprinciples and concepts)
  Interaction design (function-level
interactionprinciples and concepts)
  Interface design(component-level
interactionprinciples and concepts)
  Information architecture/design(content structure/presentation
principles)

Business Skills
  Project management
  Time management
  Stakeholder/client management
  Basic business writing (letters, email, meeting notes, summaries)

Communications Skills
  Rhetoric/persuasive writing
  Expository writing and composition
  Technical writing
  Public speaking/presenting
  Visual communication

Interpersonal Skills
  Mediation & facilitation
  Active listening
  Interviewing/observation
  Team-building/collaboration

Usability Skills
  Knowledge of usability testing methods and principles
  Knowledge of cognitive psychology principles

Media Skills
  Handling bit-depth, pixel density, and resolution issues
  Managing color palettes
  Icon (pixel-level) design
  GUI/screen layout and composition
  Page layout and composition
  Animation
  Sound design
  Prototyping (Paper, Visual Basic, HTML, Director, Flash, etc.)
  Knowledge of file formats and tradeoffs

Technical Skills
  Understanding of basic computer/programming principles, tools,
technologies
  GUI development principles, tools, technologies
  Database principles, tools, technologies
  Understanding of software/hw development processes (specs, coding,
testing)
  Knowledge of existing/new technologies and constraints
  Knowledge of mechanical engineering and manufacturing (for HW devices)

Tools Skills
  PowerPoint
  Visio / Omnigraffle
  Photoshop / Fireworks
  Illustrator
  Flash/AfterEffects
  InDesign
  Word, Excel, etc.
  Dreamweaver, etc (for web-based applications)

Personal Skills
  Empathy
  Passion
  Humor
  Skepticism
  Analytical thinking
  Ability to synthesize information  (identify salient points)
  Ability to visualize solutions (before they are built)



Robert Reimann
IxDA Seattle

Associate Creative Director
frog design
Seattle, WA


On Tue, Mar 10, 2009 at 10:40 AM, Andrei Herasimchuk <
aherasimc...@involutionstudios.com> wrote:

>
> On Mar 10, 2009, at 8:59 AM, Russell Wilson wrote:
>
>  Why is that surprising???  We (us, the industry, etc.) have to agree
>> on a name for our role.
>>
>
> Agreed.
>
> This contains two pieces:
>
> 1) A formal name, which has been beaten to death (by me of course). But too
> many people still think is a non-issue when it's obviously been one for at
> least two decades. I still claim "interface designer" is far more
> appropriate for the *software* medium, which will also include pretty much
> everything that requires code and a screen as its end product. I'm not
> concerned with IxD as it pertains to industrial design or general product
> design or systems design. However, if "interaction designer" is going to be
> the term and that term is going to be pushed onto the software world and
> shared by other industries, it has to stick. The HR people need something to
> stick, and we do too.
>
> 2) What the role does. This is actually more important.
>
> I got derided at IxDA for making the claim that "interaction" designers
> need to learn how to draw. I still found that reaction to be the most
> telling moment of the conference and where this community stands in the year
> 2009. (Which is, still not far along as some think is or wish it was) Some
> agree with me, many vehemently seem to oppose the notion for reasons I have
> yet to get.
>
> Well, it's 2009. Saffer said it as well, Time to wake up.
>
> If the title in the software world is going to be called "interaction
> design" then that person needs to know these hard skills:
>
> * Understand type, color and layout composition/grid and can execute on
> those design fundamentals with their own two hands
> * Know the fundamentals of I/O and behavior with hardware (like a mouse and
> keyboard, and now with multi-touch displays)
> * Understand how algorithms, code, frameworks, databases and other software
> engineering aspects of the product wor

Re: [IxDA Discuss] Joel Spolsky claims the "Program Manager" role does UI design... ????

2009-03-18 Thread David Malouf
HI Jackson,

On your 2 pts.

re: trends
No doubt the UI is getting more complex and the need for amazing
programmers to work on them is important. But I think tools like
Blend and Catalyst are stepping in and putting in a new layer that
previously wasn't there and enabling designers to more forward. (see
below)

re: the malleability of software and parallelism
yea, done that, been there. Seriously. This is a pipe dream. Design
control is the only way to get designer intention out of production
engineering. Phased approaches that separate pre-production &
production will always produce more accurate results of the
designer's intentions.

BTW, this problem is not only ours. IDs have this problem in studios
where they don't take on the engineering schematics of all surfaces.
In those cases, where it stops with mere models that are not in the
engineering databases (sorry for too much ID speak; maybe you all
should learn some) the ODMs often come in and change the outcome at
points that can't be re-done. Oh Well!

Yup, this happens everyday in software too. So unless you have an
appearance model that is fully signed off on with staged approaches
of production checks that design reviews throughout with other
stakeholders, you'll end up with skewed execution from the
intention.

BTW, designs are not done w/o engineering collaboration. At least not
where design is done well. That's a given. Also, often there are tons
of parallel things to be done in the architecture and platform of
systems (the stack) way below the GUI layer. So there ARE
parallelisms for sure. Just not at the usable form layer of
presentation and behavior.

- dave



. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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Re: [IxDA Discuss] Joel Spolsky claims the "Program Manager" role does UI design... ????

2009-03-18 Thread Andrei Herasimchuk


On Mar 18, 2009, at 2:52 PM, Jackson Fox wrote:


The counter-trend is that a lot of front-end development is getting
harder, not easier. Front-end web development is increasingly
embracing advanced programming patterns, making it harder for
designers to contribute meaningfully. Our tools are trying to catch
up, but soon designers are going to have to start reading about OO
patterns instead of design patterns.


Front-end development is not getting harder. It's actually getting  
easier, especially for designers to contribute meaningfully. I  
remember teaching myself enough coding back in the early 90s on the  
Mac to draw windows, menus and dialogs on my Mac SE/30. That was a  
pain in the ass compared to the stuff I did with Hypercard then.


These days, doing HTML+CSS+JS or MXML+FlashCSS+AS is an order of  
magnitude easier. And *what* you can do with the technologies these  
days with the larger screen sizes, far more robust animation and  
compositing engines, richer APIs, etc., is far more advanced. Toss in  
things like Dave mentioned, Blend or Catalyst and there really is no  
excuse now for a designer to not learn enough scripting to get a  
prototype -- or appearance model, using Dave's new religion of ID  
terminology -- built.


It's only hard if you haven't been keeping up with the trends which  
are quickly reaching a critical mass of standards and flattening  
technology. The good news is this: Learning HTML and the DOM, learning  
CSS, and learning JS or AS is not rocket science. In fact, if you know  
professional creative software inside and out (Photoshop, Fireworks,  
Illustrator, InDesign, Flash, Framemaker, CorelDraw, Quark XPress,  
etc.) then you are more than a third of the way there as the concepts  
in traditional creative software permeates the technologies I listed.  
That can lead to other things like Ruby, Pearl, PHP, etc.


Not actively learning those things and claiming that you design  
interfaces will soon be like claiming to be a furniture designer but  
having no idea how a lathe works or how various types of wood handle  
stress and weight.


If you follow the parallels with high-tech products and the history of  
automobiles, you'll start to see that the high-tech is quickly coming  
upon what was known in the auto industry as "the golden age of  
design." The golden age of design was made possible once technology  
reached a critical mass while also standardizing enough to allow  
designers more freedom to spread their wings with the overall design  
of the car, which became increasingly more important in how car  
manufacturers differentiated themselves in the market. When that age  
hits the tech industry, those that don't know the skills or craft with  
their own two hands will quickly be weeded out. There's still time to  
catch up however.


To close, I got a demo of Shaun Inman's new Fever feed reader while at  
SXSW. (http://feedafever.com/) Simply put, it's amazing. Shaun  
designed and coded the whole thing himself, and he did it in a year's  
worth of time rebuilding the entire product three times over. The  
Shaun Inman's of the world are the future in this field with regard to  
skills, craft and aesthetic.


--
Andrei Herasimchuk

Chief Design Officer, Involution Studios
innovating the digital world

e. and...@involutionstudios.com
c. +1 408 306 6422


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Re: [IxDA Discuss] [Possible Spam] Represented (designer\'s) Model

2009-03-18 Thread Alan Cooper
Dave,

  Here are some excellent books that I recommend. They don't address
mental models directly, but then what would be the fun of that? They all
shed light on the inescapable fact that "mental models" are things
inside the head of human beings.

Notes on the Synthesis of Form, by Christopher Alexander.
http://www.amazon.com/Notes-Synthesis-Form-Harvard-Paperbacks/dp/0674627
512/ref=pd_bbs_sr_1?ie=UTF8&s=books&qid=1237442928&sr=8-1

Systemantics, by John Gall
http://www.amazon.com/Systemantics-Underground-Text-Systems-Lore/dp/0961
825103/ref=sr_1_3?ie=UTF8&s=books&qid=1237443111&sr=1-3

Predictably Irrational, by Dan Ariely
http://www.amazon.com/Predictably-Irrational-Hidden-Forces-Decisions/dp/
006135323X/ref=sr_1_1?ie=UTF8&s=books&qid=1237443223&sr=1-1

The Black Swan, by Nassim Nicholas Taleb
http://www.amazon.com/Black-Swan-Impact-Highly-Improbable/dp/1400063515/
ref=sr_1_1?ie=UTF8&s=books&qid=1237443276&sr=1-1

  Good luck,
  Alan

__
cooper | Product Design for a Digital World
Alan Cooper 
a...@cooper.com | www.cooper.com
All information in this message is proprietary & confidential.
"Whenever you are asked if you can do a job, tell 'em, 'Certainly, I
can!' Then get busy and find out how to do it." - Theodore Roosevelt
 

-Original Message-
From: discuss-boun...@lists.interactiondesigners.com
[mailto:discuss-boun...@lists.interactiondesigners.com] On Behalf Of
Dave Wood
Sent: Friday, March 13, 2009 10:13 AM
To: disc...@ixda.org
Subject: [Possible Spam] [IxDA Discuss] Represented (designer\'s) Model
Importance: Low

Hi,

I am currently engaged in doctorate research enquiring deeper into
what Alan Cooper et al describe as 'represented models', and what
Don Norman describes as a 'designer's model' for a PhD practical
project.

Could the community suggest some seminal books, journal articles and
papers I should read? I have read 'About Face 3' and 'Design of
Everyday Things'.

Keywords I suggest would be: represented models, designer's models,
design models, conceptual models, user's mental models, user's
models, system images.

Any help would be greatly appreciated.

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Re: [IxDA Discuss] Joel Spolsky claims the "Program Manager" role does UI design... ????

2009-03-18 Thread Jackson Fox
Dave & Andrei,

I completely agree that our ability to produce interactive prototypes
has increased significantly. Better libraries, better tools, and
better platforms (web standards FTW) have made it easier than ever to
produce models of interaction. 

I think I may have misunderstood Dave's point about not needing GUI
developers -- I was approaching it from the point of view of
production engineering, and I see now that he was talking about
prototype development. 

I was trying to make the point that front-end *production* is getting
more complex. Look at the work that Douglas Crockford and others have
done in bringing sane development patterns to Javascript. They make
JS more powerful, but at the expense of requiring a much deeper
knowledge of the language and OO design patterns. 

-- jackson


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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