Re: [IxDA Discuss] IxDA Board Retreat & Discussion - we need your input

2010-01-26 Thread Murray Thompson
How about ways to enable members outside of areas served by local
groups to interact more directly with other members?

It's a selfish request, as I live outside of a major center, and the
nearest local group is about 500 miles away. But I imagine I'm not
the only one.

Mentoring helps, and local mini-conferences would perhaps bring more
opportunities closer to more people. Yet maybe there are other ways
to enable more one-on-one discussions and active participation that
involve more remotely-located members. 

A couple ideas:
-virtual seminars
-local group roadshows


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Re: [IxDA Discuss] Golden oldies: pre-web-era book recommendations

2009-10-20 Thread Murray Thompson
Thanks for the references so far, everyone.

Some are a bit newer than what I was thinking, but I'm sure are good
nonetheless. (If we run up to the early '90s, I'd add books by
Stewart Brand, Edward Tufte, Scott McCloud, Henry Petroski, and Peter
Senge to the list, too.)

I forgot to mention another book who's original content's from 30 
years ago I read through:

Change:Principles of Problem Formulation and Problem Resolution by
Paul Watzlawick et al. 
Published first in 1974, and is more from a clinical counseling
perspective, but I think the discussions on paradox and second-order
change still apply quite well to business/design problems as well.


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[IxDA Discuss] Golden oldies: pre-web-era book recommendations

2009-10-18 Thread Murray Thompson
We have a lot of great communication and design-related books
published in last 15 years, but there are others from 30+ years ago
whose content still rings true. Sometimes they may speak even more
loudly than when they were first published and remind us that many
concepts we're exploring today aren't always so new after all.

Some like those from Marshall McLuhan, Edward de Bono, and
Christopher Alexander are still talked about and mentioned once and a
while. But I haven't seen these books I've been reading mentioned:

'Design With Type' by Carl Dair (from 1967)
Discussion on the printed word from letter to word to sentence to
block and to page, history of type and more...

'Design for the Real World' by Victor Papanek (from 1971)
Ethics for design, including ecological and sustainability
principles

Anyone else know of some pre-web-era books related to communication,
design, and design-thinking that might deserve a fresh look from
people today?

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Re: [IxDA Discuss] Website UI competitive analysis

2009-08-29 Thread Murray Thompson
Maybe you're already aware of it, but since it hasn't been
mentioned, Dan Brown's book "Communicating Design" has a good
chapter on competitive analysis documentation. Like the rest of his
book, he talks about a layered approach to the documentation, as well
as presentation and context for it.

To me, a competitive analysis is good for establishing a baseline
reference and perhaps get some ideas for inspiration. But in the end,
don't just try to include what your competition has or steer away
from their perceived weaknesses. It might get you to a safe solution,
but not a successful one.

Sure, find out what others are doing. But rather than using it to
imitate or "Frankenstein" concepts, first really know what _your
business'_ goals and customer needs are. Then use the analysis,
along with other resources, to maybe come up with something totally
new that's tightly aligned with those needs. And test that out.


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Re: [IxDA Discuss] UX Presentation to the CEO?

2009-08-20 Thread Murray Thompson
Navid,

It may be more research than you'd like, but there are also some
books that could be good references for you in preparing. Of the ones
that I've found so far, those most connected to your points on design
thinking and business would be:
* Marty Neumeier's "The Designful Company"
* Adaptive Path's "Subject to Change"

I also see a lot of complementary ideas to design thinking and
business in Peter Senge's "The Fifth Discipline", which focuses on
building a "learning organization". It's a bit more of a read than
the other two, though.

As others have mentioned, knowing more about how your CEO currently
views design would be helpful. But in addition to the other resources
mentioned, you may also find the following article from Jess McMullin
useful in developing your approach:
http://nform.ca/publications/investing-in-design

For the presentation itself: is there a story or situation that could
capture the CEO's interest that you could use to anchor your
presentation? Can you ask him or her beforehand? Use slides, but go
beyond them. And focus on what's in it for the CEO, rather than what
you'd like to impart upon him or her.



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Re: [IxDA Discuss] Are We The Puppet Masters? The Ethics of IxD.

2009-07-28 Thread Murray Thompson
Ack.. Apparently the link correction I gave for Chris Nodder's Evil
by Design site still didn't work. Hopefully this one's right:
http://www.usability4evil.com/


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Re: [IxDA Discuss] Are We The Puppet Masters? The Ethics of IxD.

2009-07-28 Thread Murray Thompson
As it's been mentioned, influence is out there in many contexts, not
just in Interaction Design. I don't think it's wrong to influence
someone, nor can you avoid it in any interaction with people. Being
ethical is being aware of the implications of that influence and
avoiding causing harm to those being influenced (which includes
making decisions they didn't really intend to make).

I think a lot of way we should approach things is summed up well by
Aesop's 'The North Wind and the Sun'
http://en.wikipedia.org/wiki/The_North_Wind_and_the_Sun

"Kindness, gentleness, and persuasion win where force fails"

As you mention in the articles 'Influence' section, and j. eric
mentioned with the toothbrush, unless we're plugging into their
brains, the choice is inevitably up to the user. So I don't think
it's right to say we have direct control of another person's
behavior: a guard could go off the watchclock, a person could keep
their jacket on in the sun, and (a phrase I heard that's become a
favorite of mine) "If people *really* want to put a pea up their
nose, no matter what you do, you can't stop them from shoving it up
there...".  

But we do set up the conditions for people to make certain choices
over others, and you're right in that those conditions need to to be
established in a way that address the human side of the equation, not
just the system's. Those that do it well, I think, will tend to be
more successful. Those that don't are found out, perhaps held onto
begrudgingly for a while, but eventually abandoned. 

BTW, the link to Chris Nodder's site that David mentioned near the
top is http://usability4evil.com. As David pointed out, the examples
in there fall in line with this discussion.

Murray
 


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Re: [IxDA Discuss] CONAN Design Review

2009-07-12 Thread Murray Thompson
Yes, I'd like to help. I guess there's only one day to go, but if
you're still looking ...

murraytho at gmail dot com


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Re: [IxDA Discuss] What is an Experience Strategy?

2009-06-08 Thread Murray Thompson
...another word that might work could be 'framework'. It encompasses
the idea of bringing together a number of concepts together in a
consolidated way. On the other hand, it may be too broad a term.


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Re: [IxDA Discuss] What is an Experience Strategy?

2009-06-08 Thread Murray Thompson
Hmm... to me, 'offering' has that duality: it could mean one
instance or the consolidation of many.

I was thinking that a circular reference to 'experience' might not
be too bad. But in the end, an experience resides within an
individual. Through an experience strategy, we can make efforts to
direct that experience towards something we'd like them to have with
our organization, but can't control every part of it, much less
provide or offer it to a person. So 'experience', at least on its
own, probably won't work either.

Why not just get rid of the parentheses: instead of '(product or
service) offering', use 'product or service'? Or maybe even
better: 'products and services', as an individual product or
service doesn't often stand alone from each other with respect to a
person's experience?





 


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[IxDA Discuss] User Experiences of a Company from Varied Contexts

2009-06-06 Thread Murray Thompson
Does anyone know of, or have experience with, resources or studies
related to how people engage with a parent company and a wide variety
of related brands/entities? I'm looking for information presented
from a user experience perspective, not a branding and marketing
one.

Some of the things I'm looking for are different examples of:
* How people have made distinctions or viewed relationships between a
parent company and its children
* How varied associations people have with different areas of a
company have been addressed in navigation and page elements among a
company's web properties
* How end-user research has been used to promote consistent contexts
between online and offline service delivery

Thanks for any pointers you can provide,

Murray


Some background:
Working for a local government, I find some people strongly associate
information from "The City". Others associate the same information
strongly with "Facility X" or "Department Y", sometimes entirely
independent of the city context. 

Having a consistent approach across all areas may help those coming
from "The City" perspective, but not be as optimized for people
coming from a more specific context. On the other side, focusing on
individual, sometimes widely-varied business perspectives could help
those coming to each area directly do better, but lose those coming
from a wider context. ("Widely varied" in this case doesn't mean
like the differences between buying books and buying electronics, but
more like the differences between knowing about transportation delays,
finding social services, keeping up with changes to legislation,
finding swimming times, ...and so on) 

There is a balance in there somewhere. Branding efforts will have an
influence on what's promoted, but I feel it's likely best to align
that with what people already associate with, instead of trying to
force an artificial view. In the end, people are doing the same
tasks, but how they find information, who they look to for support,
and how they navigate to other areas is affected by where they are
coming from.

We need to do more work to learn directly from people we interact
with. But knowing how others have struck a balance to address the
needs of people coming from widely-varied contexts, even if different
from our situation, would also be useful as we move ahead.



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Re: [IxDA Discuss] [Event] IxDA Vancouver -- Interaction09 Video Redux and Discussion

2009-06-04 Thread Murray Thompson
Shaun, 

The link you gave included the comma after it. Since if gives you a
404, I don't think it was intentional. I'm thinking you meant: 
http://library.ixda.org/

As I couldn't make it to Vancouver earlier this year, I look forward
to watching the videos. Thanks muchly!


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Re: [IxDA Discuss] Nice Research on Persona Effectiveness

2009-06-01 Thread Murray Thompson
Steve's point is on the nose: "Fictitious" could mean "was
created, imagined" or "based on a lie". "Representative" means
"to serve as an example" or "to act on behalf of". Much less
consternation there.

Minus the  XXX's, the discussion is fairly a healthy one. Keep
it going. Frank's study was a good start at empirically
investigating the efficacy of personas, and it's great for Jared to
highlight it for us. Yet I think a number of Robert H's concerns
about it are valid. Frank's reply helped address them, but didn't
render them moot. (To be fair, some concerns will never be moot, as
we're dealing with humans on both sides of the study.) 

So as Jared pointed out... we can do more research. Use Frank's
study as a springboard. Bring in user testing as an evaluation method
for design. Use teams comprised of "equally evaluated" designers
more separated from one another, or perhaps individual designers.

"Ceci n'est pas une pipe." 

I think folks are in agreement here: A map is not a real place, and a
persona is not a real person. Yet both provide understanding of the
things they represent. And in many ways, a representation can help
aid understanding of a real object in ways that experience with the
object itself cannot.

By way of being made by people, that representation is influenced by
those who create them. And in that way, could be used for good or
evil, to assist or %u2014intentionally or unintentionally%u2014
mislead those that use them. 

To ensure that the representation remains valid, it needs to be tied
back the concrete things they represent. For  a persona, this means
back to users themselves.


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