Re: [slim] Streaming vs direct file access

2010-07-23 Thread nicoledc109

snarlydwarf;562690 Wrote: 
 Reading files via NFS/SMB and even UPNP type protocols does not give you
 the indexing that a proper server would.  Ie, there is no NFS or SMB API
 for please show me all the tracks with genre 'Foo'.  Likewise there is
 no API for  tracking playcounts, ratings, etc.
 
 If you use simply one player, then I guess that doesn't matter: if the
 player is sufficiently fat, it could make its own index by scanning
 files. but if you have more than one player, why have more than one
 index?  How would you synchronize ratings etc.
 
 heck, if you only have one client, why even bother with NFS: just
 attach the hard drive directly to the player.  Adding NFS or SMB
 seems to just complicate things more with a single player.

Thanks for sharing.


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Re: [slim] Streaming vs direct file access

2010-07-21 Thread audio1

snarlydwarf, thanks for the HTTP stuff.  I'm showing it to some other
people who can hopefully expand on it and help me understand further.
I'm becoming comfortable with the SB configuration model, and I'm now
contemplating running SB Server in conjunction with SqueezeSlave.
In a single player setup, I still prefer the straightforward model
employed by Music Player Daemon, but after your comments about
scalability, I must say that MPD gets messy if you want to run
different outputs to multiple players.
As you say, SB scales well.

erland,
Audiophile computer playback is discussed extensively on diyaudio.com
and computeraudiophile.com.  There's little point repeating the
discussions here.
Yes, computer electronic noise is a problem, but this is less so when
the computer is small/low power, and has no hard drive.  The SB Touch
is, of course, a device which fits this description, and John Swenson's
efforts to tweak the Touch are convergent, in my opinion, with audio
development efforts with general purpose computers.


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Re: [slim] Streaming vs direct file access

2010-07-20 Thread audio1

snarlydwarf;562944 Wrote: 
 HTTP is a better protocol for can I have this file? than either SMB or
 NFS which are MUCH more complicated and contain code that is entirely
 irrelevant to simply sending a file.
OK, that's the kind of information I want to know about.  Can you
elaborate, please?  I'm happy to learn.

erland, thanks for your hardware suggestions.  I take it all on board,
but to clarify my aim; I consciously want to build and configure my own
system, and I'm under no illusion this will save me time or money.  It's
a matter of satisfaction.  I have already partially built up my own hifi
system, and I'm fortunate to have the assistance of some technicians who
are more clever than I.


erland;562949 Wrote: 
 Are you looking for really great sound quality ?
Yes, the very best audiophile output.


snarlydwarf;562944 Wrote: 
 If you have a single player and think you can find an off the shelf ARM
 embedded machine with decent sound output, then go for it.
Off the shelf, no.  Modified/hacked off the shelf product, yes. 
Initially I will configure the device for USB audio output to a high
end USB DAC, with asynchronous clock and good power supplies.


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Re: [slim] Streaming vs direct file access

2010-07-20 Thread snarlydwarf

audio1;563029 Wrote: 
 OK, that's the kind of information I want to know about.  Can you
 elaborate, please?  I'm happy to learn.

Pushing 'next' on my radio generates the following:

POST /cometd HTTP/1.1..User-Agent: SqueezePlay-baby/7.6.0-r8934
(armv5tejl)..Content-Length: 142..Host: ip:9000..Content-Type:
text/json..Accept-Language:
en[{id:383,data:{request:[00:04:20:xx:

xx:xx,[button,jump_fwd]],response:\/fdbe4a6b\/slim\/request},channel:\/slim\/request}].}



ie, user pressed 'jump_fwd' button

Server responds two ways:
Direct response to the POST:
HTTP/1.1 200 OK..Server: Squeezebox Server (7.6.0 -
30967)..Cache-Control: no-cache..Pragma: no-cache..Content-Length:
72..Content-Type: application/json..Expires: -1..X-Time-To-Serve:
0.0647580623626709[{clientId:null,id:387,channel:/slim/request,successful:true}]



And SlimProto:
.Qstrms1m...0...#(GET
/stream.mp3?player=00:04:20:xx:xx:xx HTTP/1.0  



Which is basically Please dump the existing buffered stream, and go
get this stream

Player responds by executing the GET the server told it to do:
GET /stream.mp3?player=00:04:20:xx:xx:xx HTTP/1.0



Not very complicated.  I am probably missing some stuff, I am at work,
and it is spammy
to sniff my home network from here.  (And, yes, my radio is next to me
at work, but on a different
network where bandwidth is cheaper and since that is on a cable modem,
as is my home system,
the latency is virtually nothing.)

If I was syncing, there would be more complexity keeping track of where
multiple
players were in the output stream, but I'm not at the moment.

The newer players 'mostly' use HTTP with some low level stuff passed
back as slimproto,
(which is documented in the server docs).  The stream, however, was
your question, and that is
just HTTP.


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Re: [slim] Streaming vs direct file access

2010-07-20 Thread erland

audio1;563029 Wrote: 
 
 erland, thanks for your hardware suggestions.  I take it all on board,
 but to clarify my aim; I consciously want to build and configure my own
 system, and I'm under no illusion this will save me time or money.  It's
 a matter of satisfaction.  I have already partially built up my own hifi
 system, and I'm fortunate to have the assistance of some technicians who
 are more clever than I.
 
Ok, the big problem with a computer and high quality audio as I've
understood is that there are too much electronics in a computer which
results in various kind of interference. Less electronics results in
less risk of interferences between the circuits. I'm no expert at this
so I really don't know what causes the interference but I suspect
things like the power supply unit and any fans or hard drives are good
candidates. I'm guessing it might also be possible to somehow shield
the audio circuits to minimize the risk and high quality audio circuits
are probably better than low quality. I'm sure you are already aware of
most of this and you are probably also aware of that it's not that easy
to design a computer with high quality audio output. Just getting a high
quality sound card is usually not enough.


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Re: [slim] Streaming vs direct file access

2010-07-19 Thread funkstar

snarlydwarf;562690 Wrote: 
 Reading files via NFS/SMB and even UPNP type protocols does not give you
 the indexing that a proper server would.  Ie, there is no NFS or SMB API
 for please show me all the tracks with genre 'Foo'.  Likewise there is
 no API for  tracking playcounts, ratings, etc.
Add to this, sync wouldn't be possible.


audio1, the latter definitely is more straight forward and a lot easier
to impliment, but it is very basic and not very flexible.


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- 'hexus.community' (http://forums.hexus.net/)

*in use:* *1*x touch, *1*x boom, *2*x sb3, *1*x controller
*in a box:* *1*x radio, *1*x (beta) controller, *1*x receiver, *1*x sb2
wired (silver), *1*x sb (black), *1*x slimp3 (with rear shield)

if you have any others, let me know, i'm interested!!

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Re: [slim] Streaming vs direct file access

2010-07-19 Thread audio1

Thanks for your comments snarlydwarf and funkstar,
As I look towards updating my music playback system in the near future,
I want to thoroughly understand the fundamental configuration options.
It appears to me that central to the choice of
hardware/software/configuration is whether you want a single player or
multiple players.

snarlydwarf;562690 Wrote: 
 if the player is sufficiently fat, it could make its own index by
 scanning files.
Yes, the major Linux audio player applications do create their own
databases.  Amarok2 uses MySQL for example, while Banshee uses SQLite,
and Exaile uses a unique database format.  A shortcoming of this is
that the databases are not dynamic; they must be refreshed manually.
I'm not interested in multiple players, but if I was, it's possible to
configure multiple players (assuming they're all the same type) to
share a common database/configuration directory on the network, making
the database common to all players.

snarlydwarf;562690 Wrote: 
 there is no NFS or SMB API for please show me all the tracks with genre
 'Foo'.
Likewise, there is no streaming API for please show me all the tracks
with genre 'Foo'.
But this is slightly off-topic to my original question, which related
to the delivery mechanism of the media file to playback device.

snarlydwarf;562690 Wrote: 
 if you only have one client, why even bother with NFS: just attach the
 hard drive directly to the player.
Yes, I take your point that it's somewhat overcomplicated to have a
single player access its music store over a network.
The reason I mention network connectivity within a single-player
environment is that I envisage using a lightweight computer for
playback duty in the lounge room - maybe a small Atom machine, or ARM
embedded device, or even Android tablet,
but I envisage using a conventional personal computer in the study or
bedroom as the ripping/acquisition machine.  Obviously one of these
devices would have the music storage drive connected locally, and the
other would access this drive over the network.
Wait ... there's a third scenario - a separate NAS which is accessed by
both the ripping computer and playback computer.

In the 2 scenarios where my (single) playback computer is NOT connected
directly to the music storage drive, I continue to wonder about the
technical merit of generating an audio stream.


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Re: [slim] Streaming vs direct file access

2010-07-19 Thread snarlydwarf

audio1;562943 Wrote: 
 Thanks for your comments snarlydwarf and funkstar,
 As I look towards updating my music playback system in the near future,
 I want to thoroughly understand the fundamental configuration options.
 It appears to me that central to the choice of
 hardware/software/configuration is whether you want a single player or
 multiple players.

Yes, a multiple player setup, by nature, requires some sort of
'client/server' protocol.  NFS and SMB are going to require a lot more
work on the client side: neither addresses the database itself.  I see
no benefit to such a process other than moving some work from userspace
to kernel space.. but the code to serve files is actually HTTP: which is
well understood and easy to implement... so whether a file is moved via
nfsd or an http socket really makes no difference.

And, again, using just NFS/SMB, you have no shared database.

 
 Yes, the major Linux audio player applications do create their own
 databases.  Amarok2 uses MySQL for example, while Banshee uses SQLite,
 and Exaile uses a unique database format.  A shortcoming of this is
 that the databases are not dynamic; they must be refreshed manually.

SBS 7.6 (the current dev snapshot) uses inotify on Linux.. no need to
rescan to find things.  The kernel sends it an inotify event and SBS
knows where to look for the additions/changes.

 
 I'm not interested in multiple players, but if I was, it's possible to
 configure multiple players (assuming they're all the same type) to
 share a common database/configuration directory on the network, making
 the database common to all players.
 

Which is what SBS does (and more, but more on that later).

As for not being interested in multiple players: I am sure most people
in this forunm said that at one time, and now have several
squeezeboxes.  I lasted a couple months before I had to get another.

 
 But this is slightly off-topic to my original question, which related
 to the delivery mechanism of the media file to playback device.
 

No, it's not.  there is more to things than delivery mechanism.  If
that is truly all you care about: the Squeezeboxes make HTTP requests
for files that are sent via HTTP.

HTTP is a better protocol for can I have this file? than either SMB
or NFS which are MUCH more complicated and contain code that is
entirely irrelevant to simply sending a file.

 
 Yes, I take your point that it's somewhat overcomplicated to have a
 single player access its music store over a network.
 The reason I mention network connectivity within a single-player
 environment is that I envisage using a lightweight computer for
 playback duty in the lounge room - maybe a small Atom machine, or ARM
 embedded device, or even Android tablet,
 but I envisage using a conventional personal computer in the study or
 bedroom as the ripping/acquisition machine.  Obviously one of these
 devices would have the music storage drive connected locally, and the
 other would access this drive over the network.
 Wait ... there's a third scenario - a separate NAS which is accessed by
 both the ripping computer and playback computer.
 
 In the 2 scenarios where my (single) playback computer is NOT connected
 directly to the music storage drive, I continue to wonder about the
 technical merit of generating an audio stream.

If you have s single player and think you can find an off the shelf ARM
embedded machine with decent sound output, then go for it.

If, however, you ever add a second player.. your method would not
scale,  It would not allow syncronizing the players, you would have to
hobble together your own UI (or have to use a netbook as a remote...)

Squeezeboxes don't have that scaling problem.  They scale very well,
they can be synchronized or not.


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Re: [slim] Streaming vs direct file access

2010-07-19 Thread erland

audio1;562943 Wrote: 
 
 Yes, I take your point that it's somewhat overcomplicated to have a
 single player access its music store over a network.
 The reason I mention network connectivity within a single-player
 environment is that I envisage using a lightweight computer for
 playback duty in the lounge room - maybe a small Atom machine, or ARM
 embedded device, or even Android tablet,
 
Are you looking for really great sound quality ?
Is the price of this lightweight computer important ?
Do you won't be able to see what's playing when you are in the lounge
?
Do you want to be able to change what's playing when you are in the
lounge without the need for a separate keyboard in the lounge ?

If the answer is yes on all these questions, I think you can forget the
idea of an embedded Atom or ARM machine. What you need is either is one
of three options:

Option 1:
Get a commercial network music player such as a Sonos solution or a
Squeezebox. Sonos might cause you less setup/maintenance trouble while
a Squeezebox will have the advantage when looking at price, features
and sound quality.

Option 2:
Get an iPod, iPad or some other portable device with music locally
stored on the device and a docking station connected to the
amplifier/speakers where you put it when you like to listen to music.
You would probably have to sync it with the bedroom computer when you
want to add new music, at least in the case where you select and Apple
product. The advantage with this solution is that you will also get a
portable player that can be used when you leave your home.

Option 3:
Get a simple UPnP based network music players, they are usually cheaper
than Squeezebox, Sonos and similar more advanced solutions and they
usually doesn't produce the same sound quality and library browsing
features. Still, it might be an option if the price is more important
than everything else.

Sure, you can build your own Atom or ARM based device if you think
that's fun but I bet it's going to be more expensive and won't produce
as good sound quality as the above options. However, if you answered No
on one of the questions above, an Atom/ARM solution might be worth
considering.

As mentioned earlier in the thread, the main advantage of streaming
compared to NFS and similar protocols is if you like to synchronize
audio on multiple players.


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[slim] Streaming vs direct file access

2010-07-18 Thread audio1

Hello.  A technical question, please: can someone comment on the
technical/practical differences between the streaming network audio
model, as used by Squeezebox and many other commercial devices,
compared to a conventional music playback application (such as
XMMS/Rhythmbox/Amarok/Aqualung) which accesses music files over a
network via NFS or SMB protocol?
The latter seems more technically straightforward to me.
Is the prevalence and popularity of streaming only because of the
ability to have multiple clients, and multiple outputs?


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Re: [slim] Streaming vs direct file access

2010-07-18 Thread snarlydwarf

audio1;562564 Wrote: 
 Hello.  A technical question, please: can someone comment on the
 technical/practical differences between the streaming network audio
 model, as used by Squeezebox and many other commercial devices,
 compared to a conventional music playback application (such as
 XMMS/Rhythmbox/Amarok/Aqualung) which accesses music files over a
 network via NFS or SMB protocol?
 The latter seems more technically straightforward to me.
 Is the prevalence and popularity of streaming only because of the
 ability to have multiple clients, and multiple outputs?

Reading files via NFS/SMB and even UPNP type protocols does not give
you the indexing that a proper server would.  Ie, there is no NFS or
SMB API for please show me all the tracks with genre 'Foo'.  Likewise
there is no API for  tracking playcounts, ratings, etc.

If you use simply one player, then I guess that doesn't matter: if the
player is sufficiently fat, it could make its own index by scanning
files. but if you have more than one player, why have more than one
index?  How would you synchronize ratings etc.

heck, if you only have one client, why even bother with NFS: just
attach the hard drive directly to the player.  Adding NFS or SMB
seems to just complicate things more with a single player.


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