[Bug 943] Patch to add support for 32bit DRI clients on 64bit machines

2005-03-06 Thread bugzilla-daemon
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https://bugs.freedesktop.org/show_bug.cgi?id=943  
 




--- Additional Comments From [EMAIL PROTECTED]  2005-03-06 02:37 ---
Created an attachment (id=2024)
 -- (https://bugs.freedesktop.org/attachment.cgi?id=2024action=view)
dmesg from 64-bit kernel and Xserver and 32-bit glxinfo

This is my dmesg output from an X86-64 kernel and Xserver and an ia32 chrooted
glxinfo.  
 
 
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[Bug 943] Patch to add support for 32bit DRI clients on 64bit machines

2005-03-06 Thread bugzilla-daemon
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https://bugs.freedesktop.org/show_bug.cgi?id=943  
 




--- Additional Comments From [EMAIL PROTECTED]  2005-03-06 02:40 ---
Created an attachment (id=2025)
 -- (https://bugs.freedesktop.org/attachment.cgi?id=2025action=view)
strace from 32-bit glxinfo on 64-bit kernel and Xserver

This is the strace from an chrooted ia32 glxinfo on an X86-64 Kernel and
Xserver.  
 
 
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Re: [R300] gliding_penguin snapshot

2005-03-06 Thread Adam K Kirchhoff
Vladimir Dergachev wrote:
  I just tagged gliding_penguin snapshot of r300_driver.
  We have not had snapshot in a long time and it seemed appropriate
to make one.
  You can get the code by checking out r300_driver module with tag
gliding_penguin from CVS at http://r300.sf.net/ . Use a command like
this:
cvs -z3 -d:pserver:[EMAIL PROTECTED]:/cvsroot/r300 \
co -P -z3 -r gliding_penguin  r300_driver
  Both Quake and PPRacer (Open Source continuation of TuxRacer) work,
with many Quake levels rendering very well (and I have not played PPRacer
long enough to tell whether there is one that is broken).
  Big thanks to everyone who contributed to the release and, in 
particular, to many people who test CVS code :)

  Also, I updated the author list in the r300_driver/README file, but 
omitted e-mails of people that were added. If you would like your 
e-mail to appear please edit the file to your liking.

  If you have committed code to r300_driver and do not appear in the 
author list, I apologize - please add yourself ! I made the list by 
looking through CVS logs, I might have missed someone.

Unfortunately, I'm still getting pretty constant lockups that seem to be 
related to high framerates.  From ppcracer with RADEON_DEBUG set to all:

http://68.44.156.246/ppracer.txt.gz
On the plus side, the texture problem that I had seen with 
neverputt/neverball seems to be resolved.

Adam

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Savage Command DMA

2005-03-06 Thread Felix Kühling
Hi Savage Users,

Last night I committed support for command DMA for Savage4-based chips
to DRM, Xorg and Mesa CVS. Unfortunately the upgrade may not be
completely smooth, because the DRM and DDX changes exposed some bugs in
the Mesa driver that have been fixed now. So if you upgrade, you need to
upgrade all three components to get command DMA and to avoid strange
failures of the 3D driver.

On the bright side, this improves performance slightly and will
hopefully bring a big performance boost to SuperSavages. These chips
used to lock up in vertex DMA mode. I hope that command DMA works better
with them. If it doesn't please let me know, then I'll have to disable
command DMA too, on these chips.

There is a new option for xorg.conf now: (from the manual page)

   Option DmaMode string
  This option influences in which way DMA (direct  memory  access)
  is used by the kernel and 3D drivers.
  Any  -- Try command DMA first, then vertex DMA (default)
  Command  -- Only use command DMA or dont use DMA at all
  Vertex   -- Only use vertex DMA or dont use DMA at all
  None -- Disable DMA
  Command and vertex DMA cannot be enabled at the same time. Which
  DMA mode is actually used in the end also  depends  on  the  DRM
  version  (only  =  2.4.0 supports command DMA) and the hardware
  (Savage3D/MX/IX doesnt support command DMA).

If you have trouble (lockups) with command DMA, please let me know
(include information about your hardware, lspci output at least). As a
workaround try setting DmaMode to Vertex, which should result in the
old behavior.

Best regards,
  Felix

P.S.: Binary snapshot users will have to be patient. Hardware problems
on the build machine prevent the builds at the moment.

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[Bug 788] Display Artifacts at 1680x1050

2005-03-06 Thread bugzilla-daemon
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https://bugs.freedesktop.org/show_bug.cgi?id=788  
 

[EMAIL PROTECTED] changed:

   What|Removed |Added

 Status|RESOLVED|REOPENED
 Resolution|FIXED   |




--- Additional Comments From [EMAIL PROTECTED]  2005-03-06 06:08 ---
Reopening this, because it says we should probably apply to xorg
CVS also but no indication of wether that ever happened or not.
  
 
 
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[Bug 788] Display Artifacts at 1680x1050

2005-03-06 Thread bugzilla-daemon
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https://bugs.freedesktop.org/show_bug.cgi?id=788  
 

[EMAIL PROTECTED] changed:

   What|Removed |Added

Attachment #402||approval_X11R6.8.x?
   Flag||




--- Additional Comments From [EMAIL PROTECTED]  2005-03-06 06:11 ---
(From update of attachment 402)
Adding to 6.8.x approval request queue.
  
 
 
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Re: [R300] gliding_penguin snapshot

2005-03-06 Thread Nicolai Haehnle
On Sunday 06 March 2005 14:15, Adam K Kirchhoff wrote:
 Unfortunately, I'm still getting pretty constant lockups that seem to be 
 related to high framerates.  From ppcracer with RADEON_DEBUG set to all:
 
 http://68.44.156.246/ppracer.txt.gz
 
 On the plus side, the texture problem that I had seen with 
 neverputt/neverball seems to be resolved.

This is probably the same lockup that I have seen. Unfortunately, I can't 
test anything for another two weeks or so.

It may be worth it to test whether the lockup is due to some (race?) 
interaction between the 3D client and the X server. In particular, test if 
the lockup also happens with Solo. If the lockup happens with Solo as well, 
we at least know that it's not caused by the X server doing something.

cu,
Nicolai

 Adam


pgpo4Bo89wFuG.pgp
Description: PGP signature


Re: [R300] gliding_penguin snapshot

2005-03-06 Thread Adam K Kirchhoff
Nicolai Haehnle wrote:
On Sunday 06 March 2005 14:15, Adam K Kirchhoff wrote:
 

Unfortunately, I'm still getting pretty constant lockups that seem to be 
related to high framerates.  From ppcracer with RADEON_DEBUG set to all:

http://68.44.156.246/ppracer.txt.gz
On the plus side, the texture problem that I had seen with 
neverputt/neverball seems to be resolved.
   

This is probably the same lockup that I have seen. Unfortunately, I can't 
test anything for another two weeks or so.

It may be worth it to test whether the lockup is due to some (race?) 
interaction between the 3D client and the X server. In particular, test if 
the lockup also happens with Solo. If the lockup happens with Solo as well, 
we at least know that it's not caused by the X server doing something.

cu,
Nicolai
 

Well, I've never build solo before, but I gave it a whirl.  I edited the 
config file
so it'd only build the r300 driver, but it errors out during the build 
process:

CC=gcc CXX=g++ ../../../bin/mklib -o GL -major 1 -minor 2  \
   -install ../../../lib -lm -lpthread -ldl 
../../../src/mesa/main/dispatch.o ../../../src/mesa/glapi/glapi.o 
../../../src/mesa/glapi/glthread.o 
../../../src/mesa/drivers/dri/common/glcontextmodes.o 
../../../../drm/libdrm/xf86drm.o ../../../../drm/libdrm/xf86drmHash.o 
../../../../drm/libdrm/xf86drmRandom.o miniglx.o miniglx_events.o 
../../../src/mesa/x86/glapi_x86.o
mklib: Making Linux shared library:  libGL.so.1.2
../../../src/mesa/x86/glapi_x86.o(.text+0x20): In function `glNewList':
../../../src/mesa/x86/glapi_x86.S:128: multiple definition of `glNewList'
../../../src/mesa/main/dispatch.o(.text+0x0):../../src/mesa/glapi/glapitemp.h:74: 
first defined here
../../../src/mesa/x86/glapi_x86.o(.text+0x40): In function `glEndList':
../../../src/mesa/x86/glapi_x86.S:129: multiple definition of `glEndList'
../../../src/mesa/main/dispatch.o(.text+0x46):../../src/mesa/glapi/glapitemp.h:79: 
first defined here
../../../src/mesa/x86/glapi_x86.o(.text+0x60): In function `glCallList':
../../../src/mesa/x86/glapi_x86.S:130: multiple definition of `glCallList'
../../../src/mesa/main/dispatch.o(.text+0x7e):../../src/mesa/glapi/glapitemp.h:84: 
first defined here
../../../src/mesa/x86/glapi_x86.o(.text+0x80): In function `glCallLists':
../../../src/mesa/x86/glapi_x86.S:131: multiple definition of `glCallLists'
../../../src/mesa/main/dispatch.o(.text+0xbe):../../src/mesa/glapi/glapitemp.h:89: 
first defined here
../../../src/mesa/x86/glapi_x86.o(.text+0xa0): In function `glDeleteLists':
../../../src/mesa/x86/glapi_x86.S:132: multiple definition of 
`glDeleteLists'
../../../src/mesa/main/dispatch.o(.text+0x10c):../../src/mesa/glapi/glapitemp.h:94: 
first defined here
../../../src/mesa/x86/glapi_x86.o(.text+0xc0): In function `glGenLists':
../../../src/mesa/x86/glapi_x86.S:133: multiple definition of `glGenLists'

And so on and so forth :-)
Are there any instructions on building linux-solo-x86 that I should be 
aware of?

Adam

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[Bug 788] Display Artifacts at 1680x1050

2005-03-06 Thread bugzilla-daemon
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https://bugs.freedesktop.org/show_bug.cgi?id=788  
 

[EMAIL PROTECTED] changed:

   What|Removed |Added

Attachment #402|approval_X11R6.8.x? |
   Flag||




--- Additional Comments From [EMAIL PROTECTED]  2005-03-06 08:25 ---
(From update of attachment 402)
DRI CVS was merged into X.org CVS a long time ago... this fix is on the 6.8
branch, as a little investigation would have shown.

However, it looks like this case might have been overlooked when support for
colour tiling was added on HEAD, Roland?
  
 
 
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[Bug 788] Display Artifacts at 1680x1050

2005-03-06 Thread bugzilla-daemon
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https://bugs.freedesktop.org/show_bug.cgi?id=788  
 




--- Additional Comments From [EMAIL PROTECTED]  2005-03-06 08:51 ---
(In reply to comment #7)
 
 However, it looks like this case might have been overlooked when support for
 colour tiling was added on HEAD, Roland?

Oops, this might be ambiguous... I mean Roland Scheidegger.  
 
 
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[Bug 788] Display Artifacts at 1680x1050

2005-03-06 Thread bugzilla-daemon
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https://bugs.freedesktop.org/show_bug.cgi?id=788  
 




--- Additional Comments From [EMAIL PROTECTED]  2005-03-06 14:30 ---
I removed that since for color tiling displayWidth must be a multiple of 256
bytes (i.e. 64 pixels minimum at 32bpp, 128 pixels for 16bpp). Then I discovered
even without color tiling the requested pitchInc for mode validation is 64 *
pScrn-bitsPerPixel, i.e. 64 pixels too, so the additional check for z tiling
alignment is unnecessary. At least I think that is what this code does...   
   
 
 
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Re: [R300] gliding_penguin snapshot

2005-03-06 Thread Vladimir Dergachev
Hi Adam,
Could you remind me what video card you have ? And also any other 
details that might be relevant (like resolution, refresh rate, motherboard 
chipset, AGP mode, etc).

   thank you !
  Vladimir Dergachev
On Sun, 6 Mar 2005, Adam K Kirchhoff wrote:
Vladimir Dergachev wrote:
  I just tagged gliding_penguin snapshot of r300_driver.
  We have not had snapshot in a long time and it seemed appropriate
to make one.
  You can get the code by checking out r300_driver module with tag
gliding_penguin from CVS at http://r300.sf.net/ . Use a command like
this:
cvs -z3 -d:pserver:[EMAIL PROTECTED]:/cvsroot/r300 \
co -P -z3 -r gliding_penguin  r300_driver
  Both Quake and PPRacer (Open Source continuation of TuxRacer) work,
with many Quake levels rendering very well (and I have not played PPRacer
long enough to tell whether there is one that is broken).
  Big thanks to everyone who contributed to the release and, in particular, 
to many people who test CVS code :)

  Also, I updated the author list in the r300_driver/README file, but 
omitted e-mails of people that were added. If you would like your e-mail to 
appear please edit the file to your liking.

  If you have committed code to r300_driver and do not appear in the author 
list, I apologize - please add yourself ! I made the list by looking 
through CVS logs, I might have missed someone.

Unfortunately, I'm still getting pretty constant lockups that seem to be 
related to high framerates.  From ppcracer with RADEON_DEBUG set to all:

http://68.44.156.246/ppracer.txt.gz
On the plus side, the texture problem that I had seen with 
neverputt/neverball seems to be resolved.

Adam

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Re: [R300] gliding_penguin snapshot

2005-03-06 Thread Vladimir Dergachev
On the plus side, the texture problem that I had seen with
neverputt/neverball seems to be resolved.
This is probably the same lockup that I have seen. Unfortunately, I can't
test anything for another two weeks or so.
It may be worth it to test whether the lockup is due to some (race?)
interaction between the 3D client and the X server. In particular, test if
the lockup also happens with Solo. If the lockup happens with Solo as well,
we at least know that it's not caused by the X server doing something.
A less rigourous, but easier way is to launch bare X - put a single 
xterm line in your .xinitrc (or .xsession) and login.

Then start the game from xterm window. If it does not lock up immediately, 
you can be reasonably sure that X does not mess with the hardware while 
the game is playing.

  best
 Vladimir Dergachev
cu,
Nicolai
Adam


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[Bug 788] Display Artifacts at 1680x1050

2005-03-06 Thread bugzilla-daemon
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https://bugs.freedesktop.org/show_bug.cgi?id=788  
 




--- Additional Comments From [EMAIL PROTECTED]  2005-03-06 18:37 ---
(In reply to comment #9)
 Then I discovered even without color tiling the requested pitchInc for mode
 validation is 64 * pScrn-bitsPerPixel, i.e. 64 pixels too, so the additional
 check for z tiling alignment is unnecessary.

That's only true for the cases when xf86ValidateModes() is used AFAICT. 
 
 
 
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