Re: [Dri-devel] [Announce] New mach64 snapshot
> Please check the new package. Nothing really new, except that the things > you noticed (should) have been fixed. I've run the installation & > uninstalltion process fine. I didn't have time to really start X because > it's pretty late here (as you can see by the build time). > Just tried. The installation was really smooth. But running was bad enough. The screen got blank and I have to reboot the system remotely:((( In the XFree86.0.log: (II) ATI(0): [drm] installed DRM signal handler (II) ATI(0): [DRI] installation complete Symbol drmMach64CleanupDMA from module /usr/X11R6/lib/modules/drivers/atimisc_drv.o is unresolved! Symbol drmMach64InitDMA from module /usr/X11R6/lib/modules/drivers/atimisc_drv.o is unresolved! Fatal server error: Caught signal 4. Server aborting When reporting a problem related to a server crash, please send the full server output, not just the last messages. This can be found in the log file "/var/log/XFree86.0.log". Please report problems to [EMAIL PROTECTED] Symbol drmMach64InitDMA from module /usr/X11R6/lib/modules/drivers/atimisc_drv.o is unresolved! Symbol drmMach64CleanupDMA from module /usr/X11R6/lib/modules/drivers/atimisc_drv.o is unresolved! FatalError re-entered, aborting Caught signal 11. Server aborting Any ideas? Cheers, Sergey ___ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel
Re: [Dri-devel] [Announce] New mach64 snapshot
On 2002.03.13 22:56 Sergey V. Udaltsov wrote: > ... > > > Luckily, the libs that came with your X 4.x should be just fine - less > > stuff for download. > That's better! > > > From what Frank said in the beggining there will be no AGP texturing, > "In the beginning" - will it be tomorrow, next week or next 3 months? > Just estimations - when we'll get our lovely binary snapshots.. From what depends on me, as soon as the branch is usable is just a matter of two clicks and at the most 4 hrs later you'll have a snapshot! ;-) > > only DMA, i.e., you'll experience a general speedup in preformance > (number > > of triangles per second), but you'll still be limited to the memory > your > > card have, so applications that make heavy use of textures (i.e. games) > > will have most of the same problems if high-res textures or high > > screen-resolutions are used. > I see. And how long do you (or Frank) think it will take to do AGP > texturing? > I have no idea... AGP is supported in almost all DRI drivers so it shouldn't be difficult to get a base implementation, but bugs can be rather hard to find&fix sometimes > I realize it is much easier to ask question "when?" than hack the real > code, so don't bother too much answering me:) I would be making the same question if I was you, nevertheless the answers would still be the same... Please check the new package. Nothing really new, except that the things you noticed (should) have been fixed. I've run the installation & uninstalltion process fine. I didn't have time to really start X because it's pretty late here (as you can see by the build time). http://mefriss1.swan.ac.uk/~jfonseca/dri/packages/bleeding-edge/mach64-20020314-0123-i386-Linux.tar.bz2 > > Cheers, > > Sergey > Regards, José Fonseca ___ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel
Re: [Dri-devel] [Announce] New mach64 snapshot
> I'm hammering my head against the wall at this moment!! You're completely > right, all those files should be let alone! :P :) Please keep your head in cool dry place. We really need it. > Luckily, the libs that came with your X 4.x should be just fine - less > stuff for download. That's better! > From what Frank said in the beggining there will be no AGP texturing, "In the beginning" - will it be tomorrow, next week or next 3 months? Just estimations - when we'll get our lovely binary snapshots.. > only DMA, i.e., you'll experience a general speedup in preformance (number > of triangles per second), but you'll still be limited to the memory your > card have, so applications that make heavy use of textures (i.e. games) > will have most of the same problems if high-res textures or high > screen-resolutions are used. I see. And how long do you (or Frank) think it will take to do AGP texturing? I realize it is much easier to ask question "when?" than hack the real code, so don't bother too much answering me:) Cheers, Sergey ___ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel
Re: [Dri-devel] [Announce] New mach64 snapshot
On 2002.03.13 21:25 Sergey V. Udaltsov wrote: > > I've changed my mach64's cvsbld and dripkg scripts to have separate > > build trees (so there are no *.o anymore in the DRM dir), just install > > the DDX drivers that belong to driver (so there is no r128, radeon > along > > with the ati driver), and just install the device dependent drivers (no > > lib{GL,drm,Core}.a). > Just downloaded it (actually from 16:55), and ... > Well, there are problems with the installation procedure: > 1. You pkginfo does not contain the 5th line, so the name of the DRM > module is "" instead of "mach64". Easy to fix. > 2. Well, you move libdr[m|i]. into dri-old.*, but you put nothing > instead! So script gives errors and X gives a lot of unresolved symbols > on startup (though starts). Should we use "original" libs or not? If yes > - do not move them please. > 3. Same situation with libGL* - the script is trying to do something > with the missing directory GL and moving original files into dri-old.* - > but where on Earth my glxinfo is going to find the correct version of > the library (sorry, it really needs one - ask ldd:)? Please either leave > them untouched or supply your own. > I'm hammering my head against the wall at this moment!! You're completely right, all those files should be let alone! :P I'll fix this ASAP. (Now I'm at home so I'll be able to test it myself). > Probably, if all these libs are never actually changed, you could bundle > some kind of corelibs.tar.bz2 and install it separately? Sorry, I do not > know much about these things so my idea can be nonsense. Luckily, the libs that came with your X 4.x should be just fine - less stuff for download. > > Anyway, thanks for new tarballs. 1.5M - it is reasonable size for any > driver! Look forward to try first tarballs from 0-0-3-dma branch. We > will be able to use highres with 3D on this branch, won't we? > From what Frank said in the beggining there will be no AGP texturing, only DMA, i.e., you'll experience a general speedup in preformance (number of triangles per second), but you'll still be limited to the memory your card have, so applications that make heavy use of textures (i.e. games) will have most of the same problems if high-res textures or high screen-resolutions are used. Only once AGP texturing is implemented, the card will be able to use all system memory in AGP aperture for textures, depth&back buffers, etc. > Cheers, > > Sergey > Regards, José Fonseca ___ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel
Re: [Dri-devel] [Announce] New mach64 snapshot
> I've changed my mach64's cvsbld and dripkg scripts to have separate > build trees (so there are no *.o anymore in the DRM dir), just install > the DDX drivers that belong to driver (so there is no r128, radeon along > with the ati driver), and just install the device dependent drivers (no > lib{GL,drm,Core}.a). Just downloaded it (actually from 16:55), and ... Well, there are problems with the installation procedure: 1. You pkginfo does not contain the 5th line, so the name of the DRM module is "" instead of "mach64". Easy to fix. 2. Well, you move libdr[m|i]. into dri-old.*, but you put nothing instead! So script gives errors and X gives a lot of unresolved symbols on startup (though starts). Should we use "original" libs or not? If yes - do not move them please. 3. Same situation with libGL* - the script is trying to do something with the missing directory GL and moving original files into dri-old.* - but where on Earth my glxinfo is going to find the correct version of the library (sorry, it really needs one - ask ldd:)? Please either leave them untouched or supply your own. Probably, if all these libs are never actually changed, you could bundle some kind of corelibs.tar.bz2 and install it separately? Sorry, I do not know much about these things so my idea can be nonsense. Anyway, thanks for new tarballs. 1.5M - it is reasonable size for any driver! Look forward to try first tarballs from 0-0-3-dma branch. We will be able to use highres with 3D on this branch, won't we? Cheers, Sergey ___ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel
Re: [Dri-devel] [Announce] New mach64 snapshot
Michael Thaler wrote: > > On Wed, Mar 13, 2002 at 04:33:10PM +, Jose Fonseca wrote: > > I get 27.5 Frames in Unreal Tournement with WorldTextureDetail Medium > and Skin Detail Medium. > > If I also turn on Show Decals and Dynamic Lightning, I get around 25 > fps. > > All with 640x480 Resoultion, Kernel 2.4.18 and a 650 MHz PIII SOny > Vaio Laptop (Ati Rage Mobility P/M) > > Pretty impressive, I guess the driver is not optimised at all and will > even be faster in the future. But if the Mach64 chip is the bottleneck, no amount of (conventional) driver optimization will improve the results. It _really_ depends on the particular application. -Brian ___ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel
Re: [Dri-devel] [Announce] New mach64 snapshot
On Wednesday 13 Mar 2002 6:21 pm, Jose Fonseca wrote: > This also happens with me in some applications (glxgears quite often), > and since mach64-0-0-2-branch. It seems that X doesn't get notified that > that area is dirty, or the application draws another frame before > quitting when it shouldn't. Incidentally this also happens with XFRee86 4.1 and the tdfx driver. (i.e. hit esc and the thing closes down OK, hit close gadget and it leaves dirt) ___ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel
Re: [Dri-devel] [Announce] New mach64 snapshot
On Wed, 2002-03-13 at 18:03, Michael Thaler wrote: > On Wed, Mar 13, 2002 at 04:33:10PM +, Jose Fonseca wrote: > > > I would also like to point out that at this moment the > > mach64-0-0-3-branch, from where this snapshot was taken, is perfectly > > usable with almost the same level of functionality given by the previous > > mach64-0-0-2-branch except some remaining glitches. > > Thank you Jose. I installed the mach64-0-0-3 branch from CVS and > compilied it. Everything went fine. I installed it and tested it with > glxgears and Unreal Tournement. > > glxgears showed around 280 Frames per second which is much faster then > with the mach64-0-0-2 branch. (I think I got around 180 or less, I do > not exactly remember). > > ut gave me about the same framerate then the mach64-0-0-2 branch, I > think, but the textures look antialiased now. I still ran your > UnrealTournement.ini with a resoltion of 640x480 but I will experiment > and turn some stuff on and see how fast it is then. > hmm.. not sure if there was anything that caused that texture antialiasing... > A bug I saw is the following. When I run glxgears and destroy the > window, the window vanished, but the graphics inside the > glxgears-window is painted on the windows behind. Moving the windows > does not make the graphic disappear, but selecting text with the mouse > does. > This also happens with me in some applications (glxgears quite often), and since mach64-0-0-2-branch. It seems that X doesn't get notified that that area is dirty, or the application draws another frame before quitting when it shouldn't. > I will do some more testing with ut, turning stuff on and report what > I will find. > > Thank you and the others that worked on the mach64 for your excellent > work! > Michael Jose Fonseca ___ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel
Re: [Dri-devel] [Announce] New mach64 snapshot
On Wed, Mar 13, 2002 at 04:33:10PM +, Jose Fonseca wrote: I get 27.5 Frames in Unreal Tournement with WorldTextureDetail Medium and Skin Detail Medium. If I also turn on Show Decals and Dynamic Lightning, I get around 25 fps. All with 640x480 Resoultion, Kernel 2.4.18 and a 650 MHz PIII SOny Vaio Laptop (Ati Rage Mobility P/M) Pretty impressive, I guess the driver is not optimised at all and will even be faster in the future. So maybe I should install return to caslte Wolfenstein:-))) Thanks Jose and the others for your work! Greetings, Michael ___ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel
Re: [Dri-devel] [Announce] New mach64 snapshot
On Wed, Mar 13, 2002 at 04:33:10PM +, Jose Fonseca wrote: > I would also like to point out that at this moment the > mach64-0-0-3-branch, from where this snapshot was taken, is perfectly > usable with almost the same level of functionality given by the previous > mach64-0-0-2-branch except some remaining glitches. Thank you Jose. I installed the mach64-0-0-3 branch from CVS and compilied it. Everything went fine. I installed it and tested it with glxgears and Unreal Tournement. glxgears showed around 280 Frames per second which is much faster then with the mach64-0-0-2 branch. (I think I got around 180 or less, I do not exactly remember). ut gave me about the same framerate then the mach64-0-0-2 branch, I think, but the textures look antialiased now. I still ran your UnrealTournement.ini with a resoltion of 640x480 but I will experiment and turn some stuff on and see how fast it is then. A bug I saw is the following. When I run glxgears and destroy the window, the window vanished, but the graphics inside the glxgears-window is painted on the windows behind. Moving the windows does not make the graphic disappear, but selecting text with the mouse does. I will do some more testing with ut, turning stuff on and report what I will find. Thank you and the others that worked on the mach64 for your excellent work! Michael ___ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel
Re: [Dri-devel] [Announce] New mach64 snapshot
On Wed, 2002-03-13 at 17:02, Thomas Dodd wrote: > > > Jose Fonseca wrote: > > I've changed my mach64's cvsbld and dripkg scripts to have separate > > build trees (so there are no *.o anymore in the DRM dir), just install > > the DDX drivers that belong to driver (so there is no r128, radeon along > > with the ati driver), and just install the device dependent drivers (no > > lib{GL,drm,Core}.a). > > > > This should result in a (hopefully) more clean install, besides of a 1 > > Mb reduction in the download file. > > > > ***NOTE***: If you have installed a previous snapshot please uninstall > > _before_ installing this one due to eventual incompatibilities in libGL. > > You can do that by using the install script from the previous snapshot > > (sh install.sh restore) or, in alternative, reinstalling the X rpm (rpm > > -Uvh --force XFree-...). > > Does this also affect the other CVS builds. like r128? > > -Thomas > No, it doesn't affect the other CVS builds. Not yet at least. It will eventually happen after the libGL compatibility problem is fixed on the trunk as well _and_ libGL is excluded from the binary snapshots, which will necessarily happen by this order, and it will be posted on the dri-devel list when it does. Jose Fonseca ___ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel
[Dri-devel] [Announce] New mach64 snapshot
I've changed my mach64's cvsbld and dripkg scripts to have separate build trees (so there are no *.o anymore in the DRM dir), just install the DDX drivers that belong to driver (so there is no r128, radeon along with the ati driver), and just install the device dependent drivers (no lib{GL,drm,Core}.a). This should result in a (hopefully) more clean install, besides of a 1 Mb reduction in the download file. ***NOTE***: If you have installed a previous snapshot please uninstall _before_ installing this one due to eventual incompatibilities in libGL. You can do that by using the install script from the previous snapshot (sh install.sh restore) or, in alternative, reinstalling the X rpm (rpm -Uvh --force XFree-...). I would also like to point out that at this moment the mach64-0-0-3-branch, from where this snapshot was taken, is perfectly usable with almost the same level of functionality given by the previous mach64-0-0-2-branch except some remaining glitches. It's now the right time for testing, especially for regression bugs. Please restrain from using excessive resolutions or any memory consuming options in your OpenGL applications when testing to avoid problems with lack of free onboard memory due to absence of AGP texturing - there is nothing we can do about that right now and it would hide the existing bugs that we can and want to fix. The snapshot is available at http://mefriss1.swan.ac.uk/~jfonseca/dri/packages/bleeding-edge/mach64-20020313-1542-i386.tar.bz2 At this time there still is no changelog available. Binary packages will continue to be made unconditionally on a 4hr interval. To track the changes consider subscribing to the dri-patches mailing list (low traffic about 20 msgs per week) since not all changes are posted here. I'll eventually try to find a way to generate a changelog automatically but it won't happen soon, sorry. Regards, Jose Fonseca ___ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel