Re: [Dri-devel] Mach64: cannot map registers

2001-10-31 Thread Anders Haugen

Yes, I've S3 ViRGE databook. And maybe a still working card ;)
  Two years later I do some work on KGIcon drivers (for GGI project). 2D accel
stuff like lines, etc. And try to do some basic 3D too. Nothing special, only
lines and triangles were working. The driver used IOCTLs instead of DMA
transfers.

  Probably, I'll will try to do some work on it in my spare time.
However, first of all I'd like to ask:

1) Are there any people who will be using this driver?
2) Are there any people who want to work on it too? My experience in
this area is minimal, so someone more experienced should be helpfull.
3) Are there any template files which I could use? Maybe Mach64 ones?


I guess alot of people still have (old) computers with
virge chips in them.

I used to play glquake on my s3virge (using an old
mswindows mesa driver) so it would be nice to get it
working under linux/DRI.

A week ago i did some testing myself and atleast got
as far as accessing the virge registers and framebuffer
using a drm kernel module.

Also looked at the mesa  X part of it but i haven't
understood how everything there works yet. Not enough
to start putting in code from the utah-glx driver.

//anders

-- 

___
Sign-up for your own FREE Personalized E-mail at Mail.com
http://www.mail.com/?sr=signup


Have you downloaded the latest calling software from Net2Phone? Click here to get it 
now!

http://www.net2phone.com/cgi-bin/link.cgi?157




___
Dri-devel mailing list
[EMAIL PROTECTED]
https://lists.sourceforge.net/lists/listinfo/dri-devel



Re: [Dri-devel] Mach64: cannot map registers [dbronaugh@linuxboxen.org]

2001-10-30 Thread Martin Lexa

Hello!

* Leif Delgass ([EMAIL PROTECTED]) wrote:
 
 Speaking of old hardware, in addition to my RagePRO, I also have a PCI s3
 virge, which I think has a Utah driver that's yet to be ported to dri.
 Anybody have docs on that one? ;)

  Yes, I've S3 ViRGE databook. And maybe a still working card ;)
  Two years later I do some work on KGIcon drivers (for GGI project). 2D accel
stuff like lines, etc. And try to do some basic 3D too. Nothing special, only
lines and triangles were working. The driver used IOCTLs instead of DMA
transfers.

  Probably, I'll will try to do some work on it in my spare time.
However, first of all I'd like to ask:

1) Are there any people who will be using this driver?
2) Are there any people who want to work on it too? My experience in
this area is minimal, so someone more experienced should be helpfull.
3) Are there any template files which I could use? Maybe Mach64 ones?

 -- 
 Leif Delgass

Thanks,
Martin

___
Dri-devel mailing list
[EMAIL PROTECTED]
https://lists.sourceforge.net/lists/listinfo/dri-devel



Re: [Dri-devel] Mach64: cannot map registers

2001-10-25 Thread Peter Lemken

Gareth Hughes wrote:
 
 Frank C. Earl wrote:
 
  Now, now, not everybody can use your employer's gear, Gareth...  :-
 
 It's not hard to get something rather more powerful than a Rage Pro --

It is, actually. At least if you are stuck with a notebook computer. The
Rage LT Pro and Rage Mobility are among the most popular graphics
adapters around. I wish I could just put in a different card...

Peter Lemken
Berlin

-- 
Das Priester-Zoelibat ist das erfolgreichste Eugenik-Projekt der 
Menschheit. Es besticht auch in Momenten scheinbaren Versagens mit der
Eleganz seines Entwurfs.
-- Mirko Liss in d.a.s.r

___
Dri-devel mailing list
[EMAIL PROTECTED]
https://lists.sourceforge.net/lists/listinfo/dri-devel



Re: [Dri-devel] Mach64: cannot map registers

2001-10-25 Thread Gareth Hughes

Peter Lemken wrote:

 It is, actually. At least if you are stuck with a notebook computer. The
 Rage LT Pro and Rage Mobility are among the most popular graphics
 adapters around. I wish I could just put in a different card...

Yes, I understand that.  That's not the point I was making, or what we 
were talking about.  Frank made the comment that his Rage Pro was more 
than powerful enough and that peak performance could be obtained at 
640x480@16/32.

Remember, I have fairly intimate knowledge of this chip.  You will 
never, ever, ever get more than ~41 fps in 'Fastest' mode (512x384@16, 
butt-ugly quality) on a Rage Pro.

Compare that with sub-$150 current generation graphics processors that 
are pushing 60 fps at 1600x1200@32 with max quality settings, and 
sub-$200 chips that are pushing 100 fps.  More than powerful enough 
depends on your frame of reference: making gears break 200 fps on a chip 
that's maybe four or five years old is a worthy goal, I'm not denying 
that.  However, you need to keep things in perspective.  Check out the 
latest DOOM engine stuff coming out of id Software, or imagine a Final 
Fantasy demo running at interactive framerates on a desktop PC 
(interactive as in being able to move the camera around the scene while 
it's rendering).  Then come and talk with me about more than powerful 
enough :-)

A Rage Pro DRI driver is a great project for people to hack on, 
particularly those who are new to device driver and/or 3D graphics 
programming.  It's great to finally see some community involvement in 
the DRI project, and given the current state of things I hope you guys 
really make some progress.

-- Gareth

___
Dri-devel mailing list
[EMAIL PROTECTED]
https://lists.sourceforge.net/lists/listinfo/dri-devel



Re: [Dri-devel] Mach64: cannot map registers

2001-10-24 Thread Carl Busjahn

Your depth is 24.  3D depths are only 16bit and 32bit.  The Mach64 is 
really not powerful enough to handle 32bit (which is what 24 yeilds in 
XFree86 4.1).  I'm not even sure if the driver supports 32bit depth, but 
it's not a good idea anyway.  Plus you're going to get better overall 
quality at 1024x768@16.  I can never notice a difference between 16 and 
32 bit, but then, I don't have a ugly nvidia ;-)

Jens-Peter Konrath wrote:

Hi mach64 developers!
I grapped the new mach-0-0-2-branch yesterday and installed it
rightaway. After reducing the max resolution to 800x600 @ 24 bpp, I
could (finally) load drm. But now the drm module complains to me:
cannot map registers, the screen stays black and the text consoles are
corrupted. The only way out is to shut down the machine and restart it.
Any ideas? (BTW, my machine is an AMD k6-III, VIA MVP3 chipset, AGP Rage
PRO with 8 MB RAM)

TIA

Jens


___
Dri-devel mailing list
[EMAIL PROTECTED]
https://lists.sourceforge.net/lists/listinfo/dri-devel




___
Dri-devel mailing list
[EMAIL PROTECTED]
https://lists.sourceforge.net/lists/listinfo/dri-devel



Re: [Dri-devel] Mach64: cannot map registers

2001-10-24 Thread Gareth Hughes

Frank C. Earl wrote:

 On Wednesday 24 October 2001 07:17 pm, Carl Busjahn wrote:
 
Your depth is 24.  3D depths are only 16bit and 32bit.  The Mach64 is
really not powerful enough to handle 32bit (which is what 24 yeilds in
XFree86 4.1).  I'm not even sure if the driver supports 32bit depth, but
it's not a good idea anyway.  Plus you're going to get better overall
quality at 1024x768@16.  I can never notice a difference between 16 and
32 bit, but then, I don't have a ugly nvidia ;-)


Care to elaborate on the ugly?


 Actually, it's more than powerful enough- I was running with 32-bit color 
 space when I was testing most of the games out there against the Utah-GLX 
 drivers.  Peak perfomance is from 640x480@16 or 640x480@32- anything higher 
 in pixel resolution is accordingly slower.

Hmm, in a day where you can get PC graphics hardware that can run Quake3 
at 1600x1200@32 with maximum quality settings at around 100 fps, perhaps 
you should reevaluate your idea of powerful enough...

-- Gareth

___
Dri-devel mailing list
[EMAIL PROTECTED]
https://lists.sourceforge.net/lists/listinfo/dri-devel



Re: [Dri-devel] Mach64: cannot map registers

2001-10-24 Thread Frank C . Earl

On Wednesday 24 October 2001 11:30 pm, Gareth Hughes wrote:

 Hmm, in a day where you can get PC graphics hardware that can run Quake3
 at 1600x1200@32 with maximum quality settings at around 100 fps, perhaps
 you should reevaluate your idea of powerful enough...

Now, now, not everybody can use your employer's gear, Gareth...  :-

(When they come up with something like miniAGP for laptops, I'll be 
impressed...  :-)

-- 
Frank Earl

___
Dri-devel mailing list
[EMAIL PROTECTED]
https://lists.sourceforge.net/lists/listinfo/dri-devel



Re: [Dri-devel] Mach64: cannot map registers

2001-10-24 Thread Gareth Hughes

Frank C. Earl wrote:

 Now, now, not everybody can use your employer's gear, Gareth...  :-

It's not hard to get something rather more powerful than a Rage Pro -- 
anandtech.com lists current-generation hardware for under $120.  One 
would guess going back a generation or two would bring the price down to 
under $50.  This is still three or four generations after the mach64.

http://www.anandtech.com/guides/showdoc.html?i=1545p=4

-- Gareth

___
Dri-devel mailing list
[EMAIL PROTECTED]
https://lists.sourceforge.net/lists/listinfo/dri-devel