Re: [Dri-devel] Radeon lockups with Quake3

2001-04-13 Thread Joseph Carter

On Thu, Apr 12, 2001 at 08:56:12PM -0700, Simon Kirby wrote:
 I decided to upgrade to the newest (as of earlier today) DRI tree, along
 with 2.4.3-ac5.  I was playing Quake3 again, and got a lockup which has
 never happened before: the monitor on my Radeon went blank, but Quake3
 kept going (I could hear the sounds and still "t"alk and hear the
 transmission).  Usually the sound will loop over and over and sysrq will
 either work or not work.  This time everything worked except for the
 monitor, but it locked up as soon as I quit the game (blindly).

The looping sound, blanked screen, and sysrq working case is exactly the
one which I can reproduce faithfully with QuakeForge.  I have not tried
Q3A recently as I have no way of knowing exactly what it's doing whereas I
obviously know QF pretty well..  I have been experiencing this combination
of problems since 2.4.2.  I currently use a slightly patched version of
2.4.3-ac4 (I've added lm-sensors and an updated bttv driver..)  I've been
temporarily out of commission for the past day or two, so I haven't tried
-ac5 yet.

Just so you know that the error is probably not a freak bug which only you
have happen.  Of course, it dies for me in seconds, not minutes.  I'll see
if I can produce your results under -ac5 in Q3A.  If you have a Quake CD
laying around (or don't mind tracking down the shareware pak file), could
you give QuakeForge a shot?  Perhaps something it does is killing it
faster?  I'm using the "quakeforge" CVS tree, usually the nq-glx target.
It also happens with the qw-client-glx target.

If I am real lucky, we are experiencing the same bug.

-- 
Joseph Carter [EMAIL PROTECTED]Free software developer

RFC 882 put the dot in .com, not Sun Microsystems
-- Seen on Slashdot


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Re: [Dri-devel] Radeon lockups with Quake3

2001-04-13 Thread Simon Kirby

On Fri, Apr 13, 2001 at 01:32:39PM -0700, Simon Kirby wrote:

 I'm trying to compile the glx client but I'm not having much luck. 
 Debian unstable.  How are you compiling it over there?

Okay, finally got qf-client-glx to compile (library conflicts with DRI
tree).

It starts up and runs, but I'm not able to find any multiplayer servers
and it doesn't let me play single player.  I'll search for some in xqf or
something.

However, in the mean time, there are some strange things happening.  As
soon as the client starts, my analog flatpanel starts to get all jittery
-- pixels are all vibrating left and right.  I can _sometimes_ see a
single row of pixels jittering normally if the sync is misaligned, but
quakeforge isn't even changing the resoution (1024x768) and it just
suddenly starts going all funky.  Each scanline is different, as if the
horizontal sync is changing phase slightly.

As soon as I quit, everything returns to normal.

I just obscured the window trying to find a multiplayer server, and got a
lock up.  Sysrq worked, but my mouse was frozen.  I hadn't even started
playing yet.

Trying again...

Simon-

[  Stormix Technologies Inc.  ][  NetNation Communications Inc. ]
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Re: [Dri-devel] Radeon lockups with Quake3

2001-04-13 Thread Simon Kirby

On Fri, Apr 13, 2001 at 02:07:05PM -0700, Simon Kirby wrote:

 On Fri, Apr 13, 2001 at 01:32:39PM -0700, Simon Kirby wrote:
 
  I'm trying to compile the glx client but I'm not having much luck. 
  Debian unstable.  How are you compiling it over there?
 
 Okay, finally got qf-client-glx to compile (library conflicts with DRI
 tree).
 
 It starts up and runs, but I'm not able to find any multiplayer servers
 and it doesn't let me play single player.  I'll search for some in xqf or
 something.
 
 However, in the mean time, there are some strange things happening.  As
 soon as the client starts, my analog flatpanel starts to get all jittery
 -- pixels are all vibrating left and right.  I can _sometimes_ see a
 single row of pixels jittering normally if the sync is misaligned, but
 quakeforge isn't even changing the resoution (1024x768) and it just
 suddenly starts going all funky.  Each scanline is different, as if the
 horizontal sync is changing phase slightly.
 
 As soon as I quit, everything returns to normal.
 
 I just obscured the window trying to find a multiplayer server, and got a
 lock up.  Sysrq worked, but my mouse was frozen.  I hadn't even started
 playing yet.
 
 Trying again...

Well, I compiled "nuq" instead (the single player version), and I just
finished three levels without any problems (other than the weird pixel
thing which doesn't happen in q3).

I tried obscuring the window, changing virtual desktops, dragging
everything over it, etc., and couldn't get it to lock up at all.  Before,
when I had my G200, I could cause a lockup with any GL program by
dragging partially or fully obscuring the GL window.  It seems that this
isn't causing it, though, or something in the multiplayer client is.

Simon-

[  Stormix Technologies Inc.  ][  NetNation Communications Inc. ]
[   [EMAIL PROTECTED]   ][   [EMAIL PROTECTED]]
[ Opinions expressed are not necessarily those of my employers. ]

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