Re: [R300] gliding_penguin snapshot

2005-03-10 Thread Aapo Tahkola

> Vladimir Dergachev wrote:
>
>>
>> Hi Adam,
>>
>> Could you remind me what video card you have ? And also any other
>> details that might be relevant (like resolution, refresh rate,
>> motherboard chipset, AGP mode, etc).
>>
>>thank you !
>>
>>   Vladimir Dergachev
>
>
> I have a Radeon 9800 Pro (R350).  I use a mergedfb desktop at
> 2560x1024...  I don't know the refresh rate offhand.   It's a dual xeon
> machine.  I'm running AGP at 4x.
>
> Generally speaking, at that resolution, I'm able to play a couple
> holes of neverputt before my machine locks up.  Tuxracer and PPracer, on
> the other hand, lockup immediately.  Neverputt tends to lockup between
> holes, or sometimes when I'm aiming my shot...  When I start X with the
> lower resolution,  neverputt locks up almost immediately.  Given this,
> I'm assuming the lockups happen when the framerate is at it's highest.

We could check the states that are different between rv350 and r300 on fgl.
Im on irc in case you are interested...

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Re: [R300] gliding_penguin snapshot

2005-03-10 Thread Adam K Kirchhoff
Vladimir Dergachev wrote:
   I have a Radeon 9800 Pro (R350).  I use a mergedfb desktop at 
2560x1024...  I don't know the refresh rate offhand.   It's a dual 
xeon machine.  I'm running AGP at 4x.

   Generally speaking, at that resolution, I'm able to play a couple 
holes of neverputt before my machine locks up.  Tuxracer and 
PPracer, on the other hand, lockup immediately.  Neverputt tends to 
lockup between holes, or sometimes when I'm aiming my shot...  When 
I start X with the lower resolution,  neverputt locks up almost 
immediately.  Given this, I'm assuming the lockups happen when the 
framerate is at it's highest.

Adam

So I assume this doesn't help you track down what the problem might 
be... Could it be specific to the 9800?  Is there anything else you'd 
suggest testing?

No, no ideas yet. Have you tried the latest CVS ? In the hope that the 
bug got fixed :)

I'll give it a shot in a minute.  First I wanted to try setting AGPMode 
to 2x.  Though this is what it shows up as in the Xorg log file, I still 
see the following line in my dmesg:

agpgart: Found an AGP 3.0 compliant device at :00:00.0.
agpgart: Putting AGP V3 device at :00:00.0 into 4x mode
It's probably unrelated to the lockups I'm seeing, but thought I'd 
mention it :-)

Adam

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Re: [R300] gliding_penguin snapshot

2005-03-10 Thread Vladimir Dergachev
   I have a Radeon 9800 Pro (R350).  I use a mergedfb desktop at 
2560x1024...  I don't know the refresh rate offhand.   It's a dual xeon 
machine.  I'm running AGP at 4x.

   Generally speaking, at that resolution, I'm able to play a couple holes 
of neverputt before my machine locks up.  Tuxracer and PPracer, on the 
other hand, lockup immediately.  Neverputt tends to lockup between holes, 
or sometimes when I'm aiming my shot...  When I start X with the lower 
resolution,  neverputt locks up almost immediately.  Given this, I'm 
assuming the lockups happen when the framerate is at it's highest.

Adam

So I assume this doesn't help you track down what the problem might be... 
Could it be specific to the 9800?  Is there anything else you'd suggest 
testing?
No, no ideas yet. Have you tried the latest CVS ? In the hope that the bug 
got fixed :)

 best
 Vladimir Dergachev
Adam


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Re: [R300] gliding_penguin snapshot

2005-03-10 Thread Adam K Kirchhoff
Adam K Kirchhoff wrote:
Vladimir Dergachev wrote:
Hi Adam,
Could you remind me what video card you have ? And also any other 
details that might be relevant (like resolution, refresh rate, 
motherboard chipset, AGP mode, etc).

   thank you !
  Vladimir Dergachev

   I have a Radeon 9800 Pro (R350).  I use a mergedfb desktop at 
2560x1024...  I don't know the refresh rate offhand.   It's a dual 
xeon machine.  I'm running AGP at 4x.

   Generally speaking, at that resolution, I'm able to play a couple 
holes of neverputt before my machine locks up.  Tuxracer and PPracer, 
on the other hand, lockup immediately.  Neverputt tends to lockup 
between holes, or sometimes when I'm aiming my shot...  When I start X 
with the lower resolution,  neverputt locks up almost immediately.  
Given this, I'm assuming the lockups happen when the framerate is at 
it's highest.

Adam

So I assume this doesn't help you track down what the problem might be... 

Could it be specific to the 9800?  Is there anything else you'd suggest 
testing?

Adam

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Re: [R300] gliding_penguin snapshot

2005-03-07 Thread Adam K Kirchhoff
Vladimir Dergachev wrote:
Hi Adam,
Could you remind me what video card you have ? And also any other 
details that might be relevant (like resolution, refresh rate, 
motherboard chipset, AGP mode, etc).

   thank you !
  Vladimir Dergachev

   I have a Radeon 9800 Pro (R350).  I use a mergedfb desktop at 
2560x1024...  I don't know the refresh rate offhand.   It's a dual xeon 
machine.  I'm running AGP at 4x.

   Generally speaking, at that resolution, I'm able to play a couple 
holes of neverputt before my machine locks up.  Tuxracer and PPracer, on 
the other hand, lockup immediately.  Neverputt tends to lockup between 
holes, or sometimes when I'm aiming my shot...  When I start X with the 
lower resolution,  neverputt locks up almost immediately.  Given this, 
I'm assuming the lockups happen when the framerate is at it's highest.

Adam

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Re: [R300] gliding_penguin snapshot

2005-03-06 Thread Vladimir Dergachev
On the plus side, the texture problem that I had seen with
neverputt/neverball seems to be resolved.
This is probably the same lockup that I have seen. Unfortunately, I can't
test anything for another two weeks or so.
It may be worth it to test whether the lockup is due to some (race?)
interaction between the 3D client and the X server. In particular, test if
the lockup also happens with Solo. If the lockup happens with Solo as well,
we at least know that it's not caused by the X server doing something.
A less rigourous, but easier way is to launch "bare X" - put a single 
xterm line in your .xinitrc (or .xsession) and login.

Then start the game from xterm window. If it does not lock up immediately, 
you can be reasonably sure that X does not mess with the hardware while 
the game is playing.

  best
 Vladimir Dergachev
cu,
Nicolai
Adam


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Re: [R300] gliding_penguin snapshot

2005-03-06 Thread Vladimir Dergachev
Hi Adam,
Could you remind me what video card you have ? And also any other 
details that might be relevant (like resolution, refresh rate, motherboard 
chipset, AGP mode, etc).

   thank you !
  Vladimir Dergachev
On Sun, 6 Mar 2005, Adam K Kirchhoff wrote:
Vladimir Dergachev wrote:
  I just tagged "gliding_penguin" snapshot of r300_driver.
  We have not had snapshot in a long time and it seemed appropriate
to make one.
  You can get the code by checking out r300_driver module with tag
"gliding_penguin" from CVS at http://r300.sf.net/ . Use a command like
this:
cvs -z3 -d:pserver:[EMAIL PROTECTED]:/cvsroot/r300 \
co -P -z3 -r gliding_penguin  r300_driver
  Both Quake and PPRacer (Open Source continuation of TuxRacer) work,
with many Quake levels rendering very well (and I have not played PPRacer
long enough to tell whether there is one that is broken).
  Big thanks to everyone who contributed to the release and, in particular, 
to many people who test CVS code :)

  Also, I updated the author list in the r300_driver/README file, but 
omitted e-mails of people that were added. If you would like your e-mail to 
appear please edit the file to your liking.

  If you have committed code to r300_driver and do not appear in the author 
list, I apologize - please add yourself ! I made the list by looking 
through CVS logs, I might have missed someone.

Unfortunately, I'm still getting pretty constant lockups that seem to be 
related to high framerates.  From ppcracer with RADEON_DEBUG set to all:

http://68.44.156.246/ppracer.txt.gz
On the plus side, the texture problem that I had seen with 
neverputt/neverball seems to be resolved.

Adam

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Re: [R300] gliding_penguin snapshot

2005-03-06 Thread Adam K Kirchhoff
Nicolai Haehnle wrote:
On Sunday 06 March 2005 14:15, Adam K Kirchhoff wrote:
 

Unfortunately, I'm still getting pretty constant lockups that seem to be 
related to high framerates.  From ppcracer with RADEON_DEBUG set to all:

http://68.44.156.246/ppracer.txt.gz
On the plus side, the texture problem that I had seen with 
neverputt/neverball seems to be resolved.
   

This is probably the same lockup that I have seen. Unfortunately, I can't 
test anything for another two weeks or so.

It may be worth it to test whether the lockup is due to some (race?) 
interaction between the 3D client and the X server. In particular, test if 
the lockup also happens with Solo. If the lockup happens with Solo as well, 
we at least know that it's not caused by the X server doing something.

cu,
Nicolai
 

Well, I've never build solo before, but I gave it a whirl.  I edited the 
config file
so it'd only build the r300 driver, but it errors out during the build 
process:

CC="gcc" CXX="g++" ../../../bin/mklib -o GL -major 1 -minor 2  \
   -install ../../../lib -lm -lpthread -ldl 
../../../src/mesa/main/dispatch.o ../../../src/mesa/glapi/glapi.o 
../../../src/mesa/glapi/glthread.o 
../../../src/mesa/drivers/dri/common/glcontextmodes.o 
../../../../drm/libdrm/xf86drm.o ../../../../drm/libdrm/xf86drmHash.o 
../../../../drm/libdrm/xf86drmRandom.o miniglx.o miniglx_events.o 
../../../src/mesa/x86/glapi_x86.o
mklib: Making Linux shared library:  libGL.so.1.2
../../../src/mesa/x86/glapi_x86.o(.text+0x20): In function `glNewList':
../../../src/mesa/x86/glapi_x86.S:128: multiple definition of `glNewList'
../../../src/mesa/main/dispatch.o(.text+0x0):../../src/mesa/glapi/glapitemp.h:74: 
first defined here
../../../src/mesa/x86/glapi_x86.o(.text+0x40): In function `glEndList':
../../../src/mesa/x86/glapi_x86.S:129: multiple definition of `glEndList'
../../../src/mesa/main/dispatch.o(.text+0x46):../../src/mesa/glapi/glapitemp.h:79: 
first defined here
../../../src/mesa/x86/glapi_x86.o(.text+0x60): In function `glCallList':
../../../src/mesa/x86/glapi_x86.S:130: multiple definition of `glCallList'
../../../src/mesa/main/dispatch.o(.text+0x7e):../../src/mesa/glapi/glapitemp.h:84: 
first defined here
../../../src/mesa/x86/glapi_x86.o(.text+0x80): In function `glCallLists':
../../../src/mesa/x86/glapi_x86.S:131: multiple definition of `glCallLists'
../../../src/mesa/main/dispatch.o(.text+0xbe):../../src/mesa/glapi/glapitemp.h:89: 
first defined here
../../../src/mesa/x86/glapi_x86.o(.text+0xa0): In function `glDeleteLists':
../../../src/mesa/x86/glapi_x86.S:132: multiple definition of 
`glDeleteLists'
../../../src/mesa/main/dispatch.o(.text+0x10c):../../src/mesa/glapi/glapitemp.h:94: 
first defined here
../../../src/mesa/x86/glapi_x86.o(.text+0xc0): In function `glGenLists':
../../../src/mesa/x86/glapi_x86.S:133: multiple definition of `glGenLists'

And so on and so forth :-)
Are there any instructions on building linux-solo-x86 that I should be 
aware of?

Adam

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Re: [R300] gliding_penguin snapshot

2005-03-06 Thread Nicolai Haehnle
On Sunday 06 March 2005 14:15, Adam K Kirchhoff wrote:
> Unfortunately, I'm still getting pretty constant lockups that seem to be 
> related to high framerates.  From ppcracer with RADEON_DEBUG set to all:
> 
> http://68.44.156.246/ppracer.txt.gz
> 
> On the plus side, the texture problem that I had seen with 
> neverputt/neverball seems to be resolved.

This is probably the same lockup that I have seen. Unfortunately, I can't 
test anything for another two weeks or so.

It may be worth it to test whether the lockup is due to some (race?) 
interaction between the 3D client and the X server. In particular, test if 
the lockup also happens with Solo. If the lockup happens with Solo as well, 
we at least know that it's not caused by the X server doing something.

cu,
Nicolai

> Adam


pgpo4Bo89wFuG.pgp
Description: PGP signature


Re: [R300] gliding_penguin snapshot

2005-03-06 Thread Adam K Kirchhoff
Vladimir Dergachev wrote:
  I just tagged "gliding_penguin" snapshot of r300_driver.
  We have not had snapshot in a long time and it seemed appropriate
to make one.
  You can get the code by checking out r300_driver module with tag
"gliding_penguin" from CVS at http://r300.sf.net/ . Use a command like
this:
cvs -z3 -d:pserver:[EMAIL PROTECTED]:/cvsroot/r300 \
co -P -z3 -r gliding_penguin  r300_driver
  Both Quake and PPRacer (Open Source continuation of TuxRacer) work,
with many Quake levels rendering very well (and I have not played PPRacer
long enough to tell whether there is one that is broken).
  Big thanks to everyone who contributed to the release and, in 
particular, to many people who test CVS code :)

  Also, I updated the author list in the r300_driver/README file, but 
omitted e-mails of people that were added. If you would like your 
e-mail to appear please edit the file to your liking.

  If you have committed code to r300_driver and do not appear in the 
author list, I apologize - please add yourself ! I made the list by 
looking through CVS logs, I might have missed someone.

Unfortunately, I'm still getting pretty constant lockups that seem to be 
related to high framerates.  From ppcracer with RADEON_DEBUG set to all:

http://68.44.156.246/ppracer.txt.gz
On the plus side, the texture problem that I had seen with 
neverputt/neverball seems to be resolved.

Adam

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[R300] gliding_penguin snapshot

2005-03-05 Thread Vladimir Dergachev
  I just tagged "gliding_penguin" snapshot of r300_driver.
  We have not had snapshot in a long time and it seemed appropriate
to make one.
  You can get the code by checking out r300_driver module with tag
"gliding_penguin" from CVS at http://r300.sf.net/ . Use a command like
this:
cvs -z3 -d:pserver:[EMAIL PROTECTED]:/cvsroot/r300 \
co -P -z3 -r gliding_penguin  r300_driver
  Both Quake and PPRacer (Open Source continuation of TuxRacer) work,
with many Quake levels rendering very well (and I have not played PPRacer
long enough to tell whether there is one that is broken).
  Big thanks to everyone who contributed to the release and, in 
particular, to many people who test CVS code :)

  Also, I updated the author list in the r300_driver/README file, but 
omitted e-mails of people that were added. If you would like your e-mail 
to appear please edit the file to your liking.

  If you have committed code to r300_driver and do not appear in the 
author list, I apologize - please add yourself ! I made the list by 
looking through CVS logs, I might have missed someone.

   best
 Vladimir Dergachev
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