Re: ARB_vertex_program and r200...

2005-01-31 Thread Ian Romanick
Nicolai Haehnle wrote:
Now maybe the R200 has 
both a dedicated fixed function pipeline *and* a programmable processor, 
As far as I know, that is correct.  That is why the R200 manages to 
slightly edge out the Geforce3 in fixed-function TL benchmarks.

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Re: ARB_vertex_program and r200...

2005-01-29 Thread Philip Armstrong
On Sat, Jan 29, 2005 at 01:47:22AM +, Dave Airlie wrote:
 
 I've noticed fglrx advertises this for the r200, and doom 3 wants it...
 
 So after I manage to beat fragment_shader into shape, going to have a look
 at how to get ARB_vp working.. r300 guys you have something going on this
 already?

Well, last Friday, Vladimir said:

  * BIG TODO: write pixel and vertex shader generator code.
This code would need to create vertex and pixel shaders based on
the current state of GL context.

There's headers for the pixel and vertex shaders in the r300_demo CVS,
but they don't seem to be referenced by r300_demo.

Vladimir?

Phil

-- 
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Re: ARB_vertex_program and r200...

2005-01-29 Thread Nicolai Haehnle
On Saturday 29 January 2005 02:47, Dave Airlie wrote:
 
 I've noticed fglrx advertises this for the r200, and doom 3 wants it...
 
 So after I manage to beat fragment_shader into shape, going to have a look
 at how to get ARB_vp working.. r300 guys you have something going on this
 already?

I don't have an R200, but the R200 registers related to vertex processing 
are *completely* different from those on the R300. Now maybe the R200 has 
both a dedicated fixed function pipeline *and* a programmable processor, 
but unless that is the case, I assume fglrx on R200 tries to map ARB_vp 
onto fixed function when it can, and falls back to software otherwise.

Somebody with R200 hardware would have to test fglrx with the glxtest 
dumping tool to find out for sure.

cu,
Nicolai


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Re: ARB_vertex_program and r200...

2005-01-29 Thread Dave Airlie

 are *completely* different from those on the R300. Now maybe the R200 has
 both a dedicated fixed function pipeline *and* a programmable processor,
 but unless that is the case, I assume fglrx on R200 tries to map ARB_vp
 onto fixed function when it can, and falls back to software otherwise.


actually not sure myself which it might be... I'll switch over to fglrx
tomorrow and run some tests...

Dave.

-- 
David Airlie, Software Engineer
http://www.skynet.ie/~airlied / airlied at skynet.ie
pam_smb / Linux DECstation / Linux VAX / ILUG person



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ARB_vertex_program and r200...

2005-01-28 Thread Dave Airlie

I've noticed fglrx advertises this for the r200, and doom 3 wants it...

So after I manage to beat fragment_shader into shape, going to have a look
at how to get ARB_vp working.. r300 guys you have something going on this
already?

Dave.

-- 
David Airlie, Software Engineer
http://www.skynet.ie/~airlied / airlied at skynet.ie
pam_smb / Linux DECstation / Linux VAX / ILUG person



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