Re: R200, DRI : lockup with CVS and UT (original), FireGL 8800

2004-10-22 Thread Geller Sandor
On Fri, 22 Oct 2004, khaqq wrote:

 Hello,

 After realizing that the R200 driver bundled with xorg 6.8 wasn't
 stable, I installed the CVS of DRI (as of 2 hours ago).
 The problem *was* :
 random lockups / freezes when playing UT (original one) or
 Q3A (latest patch) ; those lockups happen within 30 seconds of starting
 any of these games.

Hello,

I see lockups with the r200 driver too (I'm testing the projected texture
fix - bug #1461), but the strange thing is, that the r200 locks up only
when I restart X without a reboot. The first X session works like a charm
(I'm testing with Descent3), the second crashes after some seconds...

Kernel 2.6.9, radeon.ko from DRM CVS, r200 dri module from Mesa CVS, X.org
CVS, all checked out on 20041021 - the system is an up-to-date Debian Sid.

Regards,

  Sandor Geller


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Re: R200, DRI : lockup with CVS and UT (original), FireGL 8800

2004-10-22 Thread Dieter Nützel
Am Freitag, 22. Oktober 2004 02:38 schrieb khaqq:
 Hello,

 After realizing that the R200 driver bundled with xorg 6.8 wasn't
 stable, I installed the CVS of DRI (as of 2 hours ago).

A little more precise system specs, please.
OK, below ;-)

 The problem *was* :
 random lockups / freezes when playing UT (original one)

Do you mean the old (first) one (No 2k3/2k4)?
I (we) havent't tested that for ages.

 or Q3A (latest patch) ;

1.32b-3 (2.10.2003)?

I'll have to update to 1.32b-3, all former test were on 1.32b.
Didn't know there were an new one.

 those lockups happen within 30 seconds of starting 
 any of these games.
 Using driconf and :
 * disabling entirely TCL (software)
 * setting frame throttling to Usleeps
 * VSync to OFF
 * Number of texture units to 2
 actually helps alleviate the problem (I get lockups every 10 minutes or
 so).

 I then applied Mr Scheidegger 's patch at :

Rolands...;-)

 https://freedesktop.org/bugzilla/show_bug.cgi?id=814
 eventhough the problem was thought to be corrected in current CVS.

 Lo and behold, I know could play for about 10 minutes with both
 Bypass MESA's pipeline with state-based code generation and
 Software interrupts enabled ; better visuals, and faster.
 That said, UT locked up after 12 minutes (DM-Morpheus).
 I still haven't been able to pinpoint a common denominator for the
 crashes.
 It seems to me that the patch from Mr Scheidegger is still needed,
 because I already have dbg = 0x6; in r200_texstate.c ; but that's not
 enough, I fear :/

dbg = 0x06; :-)

Weird.

 The whole PC is known to be reliable, it's able to do 4 hours of 3DMark
 2001SE benchmark-looping in 1280x1024x32 mode, so I don't think
 there is a hardware problem.

Sorry, but this say 'nothing' (on Linux).
Try memtest-3.0 for min. 24 hours. ;-)

 relevant Hardware specs :
 PIII/933 coppermine
 asus tusl2-c / i815ep agp4x

Try with
AGPMode 2

Maybe without fast write, too.
AGPFastWrite 0

/etc/X11/XF86Config
Or where ever it is.

 2x256MB PC133 Crucial, tested recently for defects with memtest

How long? (see above)

 ATI FireGL 8800/128MB

X log?

 relevant software specs :
 linux kernel 2.6.9 (vanilla)
 quite up-to-date gentoo system with xorg-6.8.0-r1

Standard drm module (Gentoo)?

-Dieter


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Re: R200, DRI : lockup with CVS and UT (original), FireGL 8800

2004-10-22 Thread khaqq

As of today, after installing yesterday's binary snapshot
from fd.o instead of CVS, I'm happy to report the bug is gone.

Actually, I thought I had updated everything that needed
to be, but I had forgotten to copy the 2D (ati_drv.o, radeon.o)
driver when I updated the dri (r200_dri.so) driver.
That became apparent when I got a desktop lock, followed an
hour later by a xscreensaver (2D, no GL) lock. So the problem
was 2D and not 3D.

Using the snapshots' excellent install.sh script is a breeze, btw.

Thanks a lot, sorry for the false bug report.



On Fri, 22 Oct 2004 16:13:38 +0200
Dieter Nützel [EMAIL PROTECTED] wrote:

  The problem *was* :
  random lockups / freezes when playing UT (original one)
 
 Do you mean the old (first) one (No 2k3/2k4)?
 I (we) havent't tested that for ages.

I meant the original one, yes.

  those lockups happen within 30 seconds of starting 
  any of these games.
  Using driconf and :
  * disabling entirely TCL (software)
  * setting frame throttling to Usleeps
  * VSync to OFF
  * Number of texture units to 2
  actually helps alleviate the problem (I get lockups every 10 minutes or
  so).
 
  I then applied Mr Scheidegger 's patch at :
 
 Rolands...;-)

heh, sorry :)
 
  https://freedesktop.org/bugzilla/show_bug.cgi?id=814
  eventhough the problem was thought to be corrected in current CVS.
 
  Lo and behold, I know could play for about 10 minutes with both
  Bypass MESA's pipeline with state-based code generation and
  Software interrupts enabled ; better visuals, and faster.
  That said, UT locked up after 12 minutes (DM-Morpheus).
  I still haven't been able to pinpoint a common denominator for the
  crashes.
  It seems to me that the patch from Mr Scheidegger is still needed,
  because I already have dbg = 0x6; in r200_texstate.c ; but that's not
  enough, I fear :/
 
 dbg = 0x06; :-)

hum. it was late, I presume :)

 Weird.

I thought so.
 
  The whole PC is known to be reliable, it's able to do 4 hours of 3DMark
  2001SE benchmark-looping in 1280x1024x32 mode, so I don't think
  there is a hardware problem.
 
 Sorry, but this say 'nothing' (on Linux).

I couldn't test the card on Linux as it would lock any 3D app within the
hour. Trying 3DMark was the only thing I could think of that would
validate a bit the 3D hardware.

 Try memtest-3.0 for min. 24 hours. ;-)

Done last week, 2 days. But that actually tests nothing about the
video card.

  relevant Hardware specs :
  PIII/933 coppermine
  asus tusl2-c / i815ep agp4x
 
 Try with
 AGPMode 2

tested, even with 1, it still crashed 

 Maybe without fast write, too.
 AGPFastWrite 0

tested, same result

 /etc/X11/XF86Config
 Or where ever it is.
 
  2x256MB PC133 Crucial, tested recently for defects with memtest
 
 How long? (see above)

2 days :)

  ATI FireGL 8800/128MB
 
 X log?

not needed anymore, but will attach next time

  relevant software specs :
  linux kernel 2.6.9 (vanilla)
  quite up-to-date gentoo system with xorg-6.8.0-r1
 
 Standard drm module (Gentoo)?

drm from 2.6.9, drm from dri CVS, both experienced the 
behaviour.

 -Dieter

Thanks !




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R200, DRI : lockup with CVS and UT (original), FireGL 8800

2004-10-21 Thread khaqq

Hello,

After realizing that the R200 driver bundled with xorg 6.8 wasn't
stable, I installed the CVS of DRI (as of 2 hours ago).
The problem *was* : 
random lockups / freezes when playing UT (original one) or
Q3A (latest patch) ; those lockups happen within 30 seconds of starting
any of these games. 
Using driconf and : 
* disabling entirely TCL (software)
* setting frame throttling to Usleeps
* VSync to OFF
* Number of texture units to 2
actually helps alleviate the problem (I get lockups every 10 minutes or so).

I then applied Mr Scheidegger 's patch at :
https://freedesktop.org/bugzilla/show_bug.cgi?id=814
eventhough the problem was thought to be corrected in current CVS.

Lo and behold, I know could play for about 10 minutes with both
Bypass MESA's pipeline with state-based code generation and 
Software interrupts enabled ; better visuals, and faster.
That said, UT locked up after 12 minutes (DM-Morpheus).
I still haven't been able to pinpoint a common denominator for the
crashes.
It seems to me that the patch from Mr Scheidegger is still needed,
because I already have dbg = 0x6; in r200_texstate.c ; but that's not
enough, I fear :/

The whole PC is known to be reliable, it's able to do 4 hours of 3DMark 
2001SE benchmark-looping in 1280x1024x32 mode, so I don't think 
there is a hardware problem.

relevant Hardware specs :
PIII/933 coppermine
asus tusl2-c / i815ep agp4x
2x256MB PC133 Crucial, tested recently for defects with memtest
ATI FireGL 8800/128MB

relevant software specs :
linux kernel 2.6.9 (vanilla)
quite up-to-date gentoo system with xorg-6.8.0-r1

I'll test anything you want me to.

Thank you for the good work.






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