Re: [Elecraft] start with straight key or paddles?

2005-05-20 Thread Mike Morrow
I wrote:

 Thank goodness for iambic mode A.  I never understood how mode B,  
 the result of a logic design error in an early (1960s) electronic keyer  
 design, caught on.

Bill wrote:

I built a Mini-MOS key (from a 73 magazine article) back in 1979. It  
has dot and dash memories -- the quality that gives it Mode B. It  
takes extra circuitry to do this -- it's not just a logic design
error.

And Dan wrote:

I had a Heathkit keyer on which I learned iambic, and it was all
discrete logic gates and RC circuits. No ICs. It did exactly what
the schematic said it would do. No error there.

True, mode B did catch on (long before 1979) and circuits and chips were 
purposely designed to implement it.  But the evil that spawned mode B occurred 
in an improperly designed keyer from the mid-1960s.  Somewhere I've specific 
details...but not with me now.

I don't find Mode B timing impossible - in fact, it is more relaxed  
than mode A -- you let go of the paddles a lot sooner.

Which is the **only** advantage that can be claimed for mode B, though I see 
no value to this advantage and a lot sooner is not how I would quantify it. 
 If mode B reduced the number of paddle manipulations required over mode A, it 
would have purpose.  But exactly the same amount of paddle manipulation is 
required regardless of character sent.

I think the bottom line is that you prefer whatever technique
you've trained on.

There's 100 percent agreement here!  Learn one mode and the other will seem 
impossible.  

I haven't any moral objections to mode B, just to the firmware designers who 
design an embedded keyer in a rig to use only one mode and that mode is mode B! 
 (Example...the nasty FT-817!!)  For whatever reasons some such firmware 
designers seem more often to choose mode B, so I actually recommend that mode B 
be the mode learned if one is just learning iambic keying.

Thank goodness the Elecraft keyers allow either mode!

73,
Mike / KK5F
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Re: [Elecraft] start with straight key or paddles?

2005-05-20 Thread Thom R LaCosta

On Fri, 20 May 2005, Mike Morrow wrote:


I think the bottom line is that you prefer whatever technique
you've trained on.


There's 100 percent agreement here!  Learn one mode and the other will seem 
impossible.

I haven't any moral objections to mode B, just to the firmware designers who 
design an embedded keyer in a rig to use only one mode and that mode is mode B! 
 (Example...the nasty FT-817!!)  For whatever reasons some such firmware 
designers seem more often to choose mode B, so I actually recommend that mode B 
be the mode learned if one is just learning iambic keying.


I think it can all be traced to Entwistle the Lab Technician.  Entwistle was a 
Sooner, bouncing from facility to facility.  Along with other bad habits, such 
as womanizing, chewing tobacco, drinking and passing gas in public, he used mode B.


Rather than be confronted with his unseemly life style, the designers would not 
only assign prototype building, but also product testing to Entwistle. Since he
didn't know mode B, he could neither build or test it, and simply told the 
designers that their design was faulty, and suggested an alternative that he 
felt confident would pass alll tests(Mode B).


Rumor has it that he was related to Daedalus  Icarus.  While IBM will not 
confirm his employment in Persoanl Computer development efforts, the fact that 
the early PC could not process simple addition problems may be an Entwistle 
signature.


73,Thom-k3hrn
www.zerobeat.net Home of QRP Web Ring, Drakelist home page,
Free Classified Ads for amateur radio, QRP IRC channel
Elecraft Owners Database
www.tlchost.net/  Web Hosting as low as 3.49/month
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RE: [Elecraft] start with straight key or paddles?

2005-05-20 Thread EricJ
 
And Straight Key for those of us who have never been impressed with either!
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
Mike Morrow
Sent: Friday, May 20, 2005 12:01 PM
To: elecraft@mailman.qth.net
Subject: Re: [Elecraft] start with straight key or paddles?


Thank goodness the Elecraft keyers allow either mode!

73,
Mike / KK5F

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Re: [Elecraft] start with straight key or paddles?

2005-05-20 Thread Hisashi T Fujinaka

On Fri, 20 May 2005, Mike Morrow wrote:


I wrote:


Thank goodness for iambic mode A.  I never understood how mode B,
the result of a logic design error in an early (1960s) electronic keyer
design, caught on.


Bill wrote:


I built a Mini-MOS key (from a 73 magazine article) back in 1979. It
has dot and dash memories -- the quality that gives it Mode B. It
takes extra circuitry to do this -- it's not just a logic design
error.


And Dan wrote:


I had a Heathkit keyer on which I learned iambic, and it was all
discrete logic gates and RC circuits. No ICs. It did exactly what
the schematic said it would do. No error there.


True, mode B did catch on (long before 1979) and circuits and chips were 
purposely designed to implement it.  But the evil that spawned mode B occurred 
in an improperly designed keyer from the mid-1960s.  Somewhere I've specific 
details...but not with me now.


Not quite an answer but the ARRL article on John Curtis said,
(according to John, Mode B was actually a design error by an unnamed
company).

http://www.arrl.org/news/features/2002/02/04/2/?nc=1

--
Hisashi T Fujinaka - [EMAIL PROTECTED]
BSEE(6/86) + BSChem(3/95) + BAEnglish(8/95) + MSCS(8/03) + $2.50 = latte
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RE: [Elecraft] start with straight key or paddles?

2005-05-20 Thread Ron D'Eau Claire
Hisashi Fujinaka wrote:

Not quite an answer but the ARRL article on John Curtis said, (according to
John, Mode B was actually a design error by an unnamed company).

http://www.arrl.org/news/features/2002/02/04/2/?nc=1

--
Thank you Fujinaka-san! 

I enjoyed reading the article. I noticed one error for those tracking the
famous (or infamous) mode B. The article said, In 1981 Curtis found that
many people liked the mode B keying characteristics of Ten-Tec, Heath, Nye,
and Accu-keyers.

I don't know about the others, but the Accu-Keyer was a mode A keyer, not
a mode B. I used a homebrew Accu-Keyer built straight from the QST article
for 20 years. Since I reverted to a bug it's now sitting on the shelf, but
still works as well as the day it built in the mid-1970's. 

Ron AC7AC



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Re: [Elecraft] start with straight key or paddles?

2005-05-10 Thread Mike Morrow
Ron wrote:


I kept my hand in on a straight key and passed my 20 wpm
Extra Class Amateur and my Commercial RadioTelegraph
license tests using a straight key.


When I took my Extra exam 25 years ago, they had already eliminated the
Morse sending test.  Too bad, I thought.  When I took my commercial
telegraph exam the same year, Morse sending tests were still required (one
minute without error at 20 wpm plain language, and16 wpm code groups).  I
still remember having qualms about using a ratty old FCC office straight key
for the 20 wpm test.  That's always been about my limit for straight key
operation.

I built a keyer in the 1970's that I kept and used whenever I
used a keyer until I got my K2. It's a Mode A Iambic keyer

Thank goodness for iambic mode A.  I never understood how mode B, the result
of a logic design error in an early (1960s) electronic keyer design, caught
on.  Its timing is trickier than mode A, but it still requires exactly the
same number of hand motions to send a particular character.  But mode B
seems to have become a default mode on many of today's rigs with internal
keyers, such as the Yaesu FT-817 and SWL's DSW series.  I  bought DSW rigs
before knowing they were mode B only, but fortunately Jackson Harbor came
out with an aftermarket PIC that allowed mode A.  I resolved to never by a
rig that did not allow mode A.  I love my K1, yet if it were mode B only,
I'd never buy one.

I use a straight key and bug at all times.

I believe the use of a straight key should be a fundamental tool in a
skilled Morse operator's tool bag.  But I never got comfortable with the
Vibroplex I've owned for decades.

I too would discourage spending money, if it is limited, on a Morse decoder.
There's never been a machine that can match the decoding skill of even a
modestly skilled Morse operator.  OTOH, the MFJ-418 code practice generator
is the best portable CW learning tool ever made, IMHO.  It's compact and can
be taken anywhere, and it can send practice text or code groups at speeds
seldom encountered on the air anymore.  I'd have loved to have had one when
I was getting ready for the random code group test for the commercial
telegraph license.  It's just fun to use, even if you've long since taken
your last Morse exam.

73,
Mike / KK5F

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Re: [Elecraft] start with straight key or paddles?

2005-05-10 Thread Jeff Rosenberger

Mike wrote:

When I took my Extra exam 25 years ago, they had already eliminated the
Morse sending test.  Too bad, I thought.  When I took my commercial
telegraph exam the same year, Morse sending tests were still required (one
minute without error at 20 wpm plain language, and16 wpm code groups).  I
still remember having qualms about using a ratty old FCC office straight key
for the 20 wpm test.  That's always been about my limit for straight key
operation.


How was the speed determined for a sending test?  I know I couldn't sit 
down at a straight key and send at a specific numeric speed.  I can send 
at a comfortable speed for me to receive, or roughly match speeds with 
the other operator, but send at exactly 16wpm, no way.

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Re: [Elecraft] start with straight key or paddles?

2005-05-10 Thread Mike Morrow
Jeff wrote:


How was the speed determined for a sending test

All one could do is estimate the speed, and maybe send a little faster than
what the threshold was.  There was nothing wrong with sending faster than
the requirement.  Similar to the receiving test which required perfect copy
for at least one minute out of five, one had five minutes to send at or
above the required speed, with at least one minute without error.  My
examiner let me send for about a minute and a half before indicating a pass
on each of the two Morse exams.  He had to be just estimating the sending
speed...there wasn't any way (or real need) to precisely measure it back
then.

BTW, for many people the 16 wpm random code group receiving test was far
harder to pass than the 20 wpm plain language test.  Five errors during the
five minute session, spread out just right, could prevent getting the 80
consecutive correct random characters.  Unlike plain language, one couldn't
fill in for missed characters.  However, many/most professional operators
find random code groups at high speed to be very easy...the sound comes in
and the fingers hit the right key on the mill without conscious mental
effort.

73,
Mike / KK5F


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Re: [Elecraft] start with straight key or paddles?

2005-05-10 Thread David A.Belsley

You simply had to send a given amount of material within a given time.

best,

dave belsley, w1euy



On May 10, 2005, at 11:23 AM, Jeff Rosenberger wrote:


Mike wrote:
When I took my Extra exam 25 years ago, they had already eliminated 
the

Morse sending test.  Too bad, I thought.  When I took my commercial
telegraph exam the same year, Morse sending tests were still required 
(one
minute without error at 20 wpm plain language, and16 wpm code 
groups).  I
still remember having qualms about using a ratty old FCC office 
straight key
for the 20 wpm test.  That's always been about my limit for straight 
key

operation.


How was the speed determined for a sending test?  I know I couldn't 
sit down at a straight key and send at a specific numeric speed.  I 
can send at a comfortable speed for me to receive, or roughly match 
speeds with the other operator, but send at exactly 16wpm, no way.

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Re: [Elecraft] start with straight key or paddles?

2005-05-10 Thread Vic Rosenthal

Jeff Rosenberger wrote:

How was the speed determined for a sending test?  I know I couldn't sit 
down at a straight key and send at a specific numeric speed.  I can send 
at a comfortable speed for me to receive, or roughly match speeds with 
the other operator, but send at exactly 16wpm, no way.


In my experience, the examiner just listened a little and then said 'OK'.  I 
took it twice (13 and 20 wpm), and I don't know anyone who failed it.  I don't 
know about commercial tests, but I was allowed to bring a (large, homebrew) 
keyer to my extra class test.  The examiner just unplugged it when he'd heard 
enough (luckily I was too young to have a heart attack).


--
73,
Vic, K2VCO
Fresno CA
http://www.qsl.net/k2vco

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RE: [Elecraft] start with straight key or paddles?

2005-05-10 Thread Ron D'Eau Claire
Jeff asked:
How was the speed determined for a sending test? 

---

The FCC examiner sat there and listened to you send, and judged whether the
sending was acceptable or not - both speed and accuracy. I'm sure that's why
the sending test was dropped. There wasn't a decent way to quantify the test
so it could be administered by VEC's. That was back before PC's and software
were available cheaply to copy code. 

Ron AC7AC


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Re: [Elecraft] start with straight key or paddles?

2005-05-10 Thread Paul Bruneau

On May 10, 2005, at 11:23 AM, Jeff Rosenberger wrote:


Mike wrote:
When I took my Extra exam 25 years ago, they had already eliminated 
the

Morse sending test.  Too bad, I thought.  When I took my commercial
telegraph exam the same year, Morse sending tests were still required 
(one
minute without error at 20 wpm plain language, and16 wpm code 
groups).  I
still remember having qualms about using a ratty old FCC office 
straight key
for the 20 wpm test.  That's always been about my limit for straight 
key

operation.


How was the speed determined for a sending test?  I know I couldn't 
sit down at a straight key and send at a specific numeric speed.  I 
can send at a comfortable speed for me to receive, or roughly match 
speeds with the other operator, but send at exactly 16wpm, no way.


Certainly it was a minimum for certification, not a target to be 
hit...no?


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RE: [Elecraft] start with straight key or paddles?

2005-05-10 Thread Ron D'Eau Claire
Vic wrote:
In my experience, the examiner just listened a little and then said 'OK'.  I

took it twice (13 and 20 wpm), and I don't know anyone who failed it.  I
don't 
know about commercial tests, but I was allowed to bring a (large, homebrew) 
keyer to my extra class test.  The examiner just unplugged it when he'd
heard 
enough (luckily I was too young to have a heart attack).


At the San Francisco FCC offices, one could use a bug if one applied in
advance, and only for the First Class RadioTelegraph license test. One of
the engineers who did the exams told me those were the sessions with the
highest failure rates. Ops would be nervous and couldn't control the dits on
a bug. One extra dit is a mistake, no matter where it happens! 

They did not allow keyers of any kind, only bugs by special pre-arrangement.
The operator had to demonstrate his/her ability to make proper code, spaces
and all. 

Ron AC7AC


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Re: [Elecraft] start with straight key or paddles?

2005-05-10 Thread n2ey
AC7AC wrote:

The FCC examiner sat there and listened to you send, and
judged whether the sending was acceptable or not - both speed
and accuracy. 
 
Yep. FCC supplied a straight key, but you could bring your
own bug or keyer *if* it could interface to the FCC's 
setup easily.
 
I'm sure that's why the sending test was dropped. 
 
IIRC, the stated reason was that very very few people 
passed receiving and failed sending. IMHO the real reason
was that FCC had a limited number of qualified examiners.
 
There wasn't a decent way to quantify the test
so it could be administered by VEC's. 
 
I disagree! IIRC, the sending test ended in the late
1970s but the VE system didn't appear until the 
early 1980s. About a 5 year gap.
 
Exams by mail existed before the VECs. Novice,
Technician and Conditional exams could be given
by a volunteer examiner (no caps) if certain conditions
were met. Testing included code sending and receiving,
and proctoring the writtens. So FCC figured that any
ham qualified to be a volunteer examiner was qualified
to judge at least 13 wpm code.
 
73 de Jim, N2EY 
 
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RE: [Elecraft] start with straight key or paddles?

2005-05-10 Thread EricJ
16 wpm or greater. It wasn't necessary to send at that precise speed. They
just cut some slack with code groups by reducing the requirement from 20
wpm. I never had an FCC examiner actually listen for the whole time. They
would stick one earphone up to their ear, listen for 15 or 20 seconds and
set the earphone back down. Always scared hell out of me. I thought they
just gave up because I was so bad.

Also, the FCC always allowed you to take in your own key. It wasn't
necessary to use their aptly described ratty old FCC office straight key. 

Eric
KE6US

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jeff Rosenberger
Sent: Tuesday, May 10, 2005 8:23 AM
To: Mike Morrow
Cc: elecraft@mailman.qth.net
Subject: Re: [Elecraft] start with straight key or paddles?

Mike wrote:
 When I took my Extra exam 25 years ago, they had already eliminated 
 the Morse sending test.  Too bad, I thought.  When I took my 
 commercial telegraph exam the same year, Morse sending tests were 
 still required (one minute without error at 20 wpm plain language, 
 and16 wpm code groups).  I still remember having qualms about using a 
 ratty old FCC office straight key for the 20 wpm test.  That's always 
 been about my limit for straight key operation.

How was the speed determined for a sending test?  I know I couldn't sit down
at a straight key and send at a specific numeric speed.  I can send at a
comfortable speed for me to receive, or roughly match speeds with the other
operator, but send at exactly 16wpm, no way.
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Re: [Elecraft] start with straight key or paddles?

2005-05-10 Thread Bob Nielsen
On Tue, 2005-05-10 at 08:47 -0700, Vic Rosenthal wrote:
 Jeff Rosenberger wrote:
 
  How was the speed determined for a sending test?  I know I couldn't sit 
  down at a straight key and send at a specific numeric speed.  I can send 
  at a comfortable speed for me to receive, or roughly match speeds with 
  the other operator, but send at exactly 16wpm, no way.
 
 In my experience, the examiner just listened a little and then said 'OK'.  I 
 took it twice (13 and 20 wpm), and I don't know anyone who failed it.  I 
 don't 
 know about commercial tests, but I was allowed to bring a (large, homebrew) 
 keyer to my extra class test.  The examiner just unplugged it when he'd heard 
 enough (luckily I was too young to have a heart attack).
 
When I took my 13 wpm test at the Los Angeles FCC office in 1953, the
examiner just listened for 30 seconds or so and said that was fine.
There was one applicant who failed the sending test at that session.  I
think he was just too nervous.

Bob, N7XY


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Re: [Elecraft] start with straight key or paddles?

2005-05-10 Thread Vic Rosenthal

EricJ wrote:


Also, the FCC always allowed you to take in your own key. It wasn't
necessary to use their aptly described ratty old FCC office straight key. 


Which, in New York anyway, was set to a gap of about 1/2 (1.27 cm) and was 
either welded or adjusted with a pipe wrench to stay that way!


--
73,
Vic, K2VCO
Fresno CA
http://www.qsl.net/k2vco

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Re: [Elecraft] start with straight key or paddles?

2005-05-10 Thread Fred Jensen
I'm sure it was discretionary.  I took the Novice in late '53, and the
General in mid '54, at the FCC Office in Los Angeles.  Obviously, a bug
was inappropriate for the Novice, and while I took my bug for the
General, I still had to use the FCC Key, although I don't remember it
being ratty.  Both times, I probably sent for no more than 10 - 15
seconds and was told You pass.

When I went for the Extra in '56, I had just started driving, went
alone, and was so involved getting my route planned out so as not to get
lost in downtown LA that I arrived several hours early.  I had my Lionel
J-36 bug, but had practiced 20WPM on a straight key just in case.  The
examiner was about to give the 2nd telegraph, and told me that if I
filled out the app and passed the 25WPM test. Thoroughly intimidated (I
was exactly 16 in what seemed like a very adult place), I didn't even
ask about using my bug.  As I sat down at the straight key, he said, Oh
come on, kid!  Who do you think you are!?  No one can send acceptable
code at 25 WPM on a straight key.  Plug in the bug and get on with
this.  Again, I doubt that I sent for more than 10 seconds.

With regard to the question that originally started this thread, when
I've been asked by a new ham wanting to upgrade, I always tell them,
Learn on whatever you are comfortable with.  I've never understood the
alleged 'purity' that supposedly comes from learning on a straight key
first.

Just one opinion, YMMV,

Fred K6DGW
Auburn CA CM98lw

EricJ wrote:
 
 It must have been discretionary. There was nothing in the regs about what
 equipment you had to use. I took exams at Boston and Long Beach and took a
 bug to both of them. Jammed the wedge right into their ratty old FCC
 office key.
 
 Eric
 KE6US


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Re: [Elecraft] start with straight key or paddles?

2005-05-09 Thread N2EY
In a message dated 5/8/05 3:56:50 PM Eastern Daylight Time, [EMAIL PROTECTED] 
writes:


 If I ultimately intend to use paddles as most of you appear to be doing, 
 why is it a bad idea simply to start with a set?  I can understand that what 
 I'm really wanting to do is to train my fist and ears, but it looks like 
 paddles involve somewhat different monkey motions and maybe it would make 
 more 
 sense just to buy a set and get on with it.
 

In my limited experience, using a straight key will usually help you learn 
the code in a way that other keys won't. I recommend starting out with a 
straight key, then moving on to a bug or keyer once you have mastered the code 
at a 
reasonable level.

I wouldn't bother with the MFJ unit. There are freeware programs that do the 
same thing. Or you can simply tape-record yourself sending, put the tapes 
aside for a week or so, then play the tapes back and see if *you* can copy 
them. 

Another trick is to set up your code-generating software (such as the G4FON 
package) to send a known text, then try to send in step with it.

As for the CFO: All the items you buy at this stage are learning tools. You 
wouldn't send a child to school with only half the required supplies

It's a good idea to listen to real live off-the-air code as well as the 
machine-generated stuff. Off-air code isn't always perfect - I've known more 
than a 
few new hams who could do good copy from computer-generated code but fell 
apart on the real thing until they had some exposure to it. 

Most of all, remember that what you're learning is a set of skills, not just 
one or two, and that it takes a variety of tools to do that job.

73 de Jim, N2EY  
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Re: [Elecraft] start with straight key or paddles?

2005-05-09 Thread Dan KB6NU
I started out using a straight key 33 years ago, but I see 
absolutely no reason why you shouldn't just skip the 
straight key and start using a paddle/keyer combo right 
away. Most rigs come with built-in keyers these days, and if 
your rig does not, it's very simple to buy and build one (my 
favorite is the PicoKeyer from hamgadgets.com). And in the 
worst case scenario, you can always use one side of a paddle 
as a straight key.


One reason I advise people to learn to send using paddles is 
that they'll send better code right off. The second 
reason--and perhaps the most important--is that the paddle 
is so much easier the arm and wrist than a straight key. 
That makes working CW more fun, and if something is more 
fun, then you'll tend to do it more.


73!

Dan KB6NU
=
President, ARROW Comm. Assn. (www.w8pgw.org)
ARRL MI Section Affiliated Club Coordinator
CW Geek - FISTS #9342
Read my ham radio blog at www.kb6nu.com

[EMAIL PROTECTED] wrote:

Comrades,
I'm working on my code to get my licenses soon.  I will want to do CW with the k2 I will buy and build on board our trawler.  1st mate and CFO watches expenses like a hawk and will catch me if I (gasp) buy two things which appear to do same thing. You can't hide much from her on the 36 boat we live on. I intend to get the $80 MFJ code reader because some of you have convinced me that it is a good detector of unreadable output.  I'm hoping to get my speed and accuracy up by sending to the MFJ.  
 
If I ultimately intend to use paddles as most of you appear to be doing, why is it a bad idea simply to start with a set?  I can understand that what I'm really wanting to do is to train my fist and ears, but it looks like paddles involve somewhat different monkey motions and maybe it would make more sense just to buy a set and get on with it.
 
comments?
 
regards,  John Ferguson - M/V Arcadian (now in Norfolk,VA waiting for wave amplitude reduction in Chesapeake Bay before continuing northward)


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Re: [Elecraft] start with straight key or paddles?

2005-05-09 Thread Rick Hampton
Hi, John  Dan.

I started out using a straight key about the same time Dan did, but I still 
prefer using it over paddles.  I never did get the hang of using a keyer much 
past 15-20 WPM.  With the straight key, I can still send at least as fast as I 
can receive, about 25-30 WPM, and not get too tired.  The only reason I use the 
paddles on my KX1 is because they are smaller than most keys and they are 
integral to the unit, making them easy to store and carry.  At home, I use my 
trusty Nye Viking straight key.

Really, it's what ever floats your boat.  Good straight keys (made by Ameco, I 
think, and good enough to learn on) can still be found for less than $20 brand 
new. (http://www.youdoitelectronics.com/ the keys aren't listed, but I bought a 
pair for my kids to learn with not long ago.)  You might consider getting one 
of these and trying them.  If you like it, get a better key later.  If not, 
spring for a nice set of paddles and you still have a straight key if you want 
one.

Rick, WD8KEL

Dan KB6NU wrote:

 I started out using a straight key 33 years ago, but I see
 absolutely no reason why you shouldn't just skip the
 straight key and start using a paddle/keyer combo right
 away. Most rigs come with built-in keyers these days, and if
 your rig does not, it's very simple to buy and build one (my
 favorite is the PicoKeyer from hamgadgets.com). And in the
 worst case scenario, you can always use one side of a paddle
 as a straight key.

 One reason I advise people to learn to send using paddles is
 that they'll send better code right off. The second
 reason--and perhaps the most important--is that the paddle
 is so much easier the arm and wrist than a straight key.
 That makes working CW more fun, and if something is more
 fun, then you'll tend to do it more.

 73!

 Dan KB6NU
 =
 President, ARROW Comm. Assn. (www.w8pgw.org)
 ARRL MI Section Affiliated Club Coordinator
 CW Geek - FISTS #9342
 Read my ham radio blog at www.kb6nu.com

 [EMAIL PROTECTED] wrote:
  Comrades,
  I'm working on my code to get my licenses soon.  I will want to do CW with 
  the k2 I will buy and build on board our trawler.  1st mate and CFO watches 
  expenses like a hawk and will catch me if I (gasp) buy two things which 
  appear to do same thing. You can't hide much from her on the 36 boat we 
  live on. I intend to get the $80 MFJ code reader because some of you have 
  convinced me that it is a good detector of unreadable output.  I'm hoping 
  to get my speed and accuracy up by sending to the MFJ.
 
  If I ultimately intend to use paddles as most of you appear to be doing, 
  why is it a bad idea simply to start with a set?  I can understand that 
  what I'm really wanting to do is to train my fist and ears, but it looks 
  like paddles involve somewhat different monkey motions and maybe it would 
  make more sense just to buy a set and get on with it.
 
  comments?
 
  regards,  John Ferguson - M/V Arcadian (now in Norfolk,VA waiting for wave 
  amplitude reduction in Chesapeake Bay before continuing northward)

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Re: [Elecraft] start with straight key or paddles?

2005-05-09 Thread Tom Arntzen

Hi John!
In 1989 we started listening to tapes with speed from 8-15wpm.
After that programs was available for pc.
For me it didn't matter what I was using.
When I went to bed I used tapes while falling asleep to have the rythm in 
the ear.

Copying cw is like training for a marathon.
Your brain has to be used to perform over time to pass a cw test.
As other gentlemen here has stated , copy cw is the most important thing.
As for methods , some like to adjust slowly up in speed , while others like 
to copy just above testspeed starting with
more space between the letters and slowly compress the spaces until normal 
is reached.

Me to would advise to buy a straight key before advancing to paddle.
I started with straight key and sended with my writing fist then went to a 
paddle , that went good.
But there is a but , I converted to send with my left fist so I could 
have my writing fist ready with the pen.
This gave me more smooth operation , so today I paddle with my left fist and 
straight keying with my right fist.
My left fist would never give good code with straight key because it tired 
out and sounded like jamming after short while.


If you have a good friend that can code a book for you into a mp3 player 
that would give you some satisfaction trying to decode it.

Also 5 by 5 letter code would be good to have.

Good luck John.
73 de LA1PHA

- Original Message - 
From: [EMAIL PROTECTED]

To: elecraft@mailman.qth.net
Sent: Sunday, May 08, 2005 9:55 PM
Subject: [Elecraft] start with straight key or paddles?



Comrades,
I'm working on my code to get my licenses soon.  I will want to do CW with 
the k2 I will buy and build on board our trawler.  1st mate and CFO 
watches expenses like a hawk and will catch me if I (gasp) buy two things 
which appear to do same thing. You can't hide much from her on the 36 boat 
we live on. I intend to get the $80 MFJ code reader because some of you 
have convinced me that it is a good detector of unreadable output.  I'm 
hoping to get my speed and accuracy up by sending to the MFJ.


If I ultimately intend to use paddles as most of you appear to be doing, 
why is it a bad idea simply to start with a set?  I can understand that 
what I'm really wanting to do is to train my fist and ears, but it looks 
like paddles involve somewhat different monkey motions and maybe it would 
make more sense just to buy a set and get on with it.


comments?

regards,  John Ferguson - M/V Arcadian (now in Norfolk,VA waiting for wave 
amplitude reduction in Chesapeake Bay before continuing northward)



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RE: [Elecraft] start with straight key or paddles?

2005-05-09 Thread EricJ
I did the same thing, only I'm left handed, but the same idea. Because of
the finer dexterity needed for a straight key, I am forced to use my left
hand for that. I can send better with my right foot than my right hand. But
with a paddle I'm nearly ambidexterous. I switched to my right hand with a
paddle so that I could have my left hand free for writing notes, logging,
etc. But I found I can now use a paddle with either my left or right hand
with equal ease. All I have to do is reverse the paddle functions in the
keyer (dits always on the thumb).

Eric
KE6US



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Tom Arntzen
Sent: Monday, May 09, 2005 1:58 PM
To: elecraft@mailman.qth.net; [EMAIL PROTECTED]
Subject: Re: [Elecraft] start with straight key or paddles?


I started with straight key and sended with my writing fist then went to a
paddle , that went good.
But there is a but , I converted to send with my left fist so I could
have my writing fist ready with the pen.
This gave me more smooth operation , so today I paddle with my left fist and
straight keying with my right fist.
My left fist would never give good code with straight key because it tired
out and sounded like jamming after short while.
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Re: [Elecraft] start with straight key or paddles?

2005-05-08 Thread Mike WA8BXN
I think everyone should own a straight key - they come in handy at times and
do not cost that much. They will key any rig you might ever own, can't say
the same for keyers without additional circuitry. I mostly use some sort of
keyer and paddle. Which to learn on? I would lean toward the straight key
first. Going from that to the keyer/paddle should be relatively easy. The
MFJ code reader? I have one, it is not really that good (for anything) ---
there are free programs that you can run on a pc with a sound card that will
decode cw as well or better than the MFJ unit. The first step to learning CW
of course is that of receiving. As you listen to others on the air make some
notes of what others do that makes it hard to copy (like run everything
together) and try to avoid doing so yourself. 

73/72 - Mike WA8BXN
 
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Re: [Elecraft] start with straight key or paddles?

2005-05-08 Thread Cyberider
Dear John,

The best code reader is the one between your ears.  At one time it was
taught that you had to learn to send on a hand key but in this day of
built-in keyers, that probably isn't necessary.  I'd use the money you were
going to spend on the code reader for a keyer paddle.  Good luck learning
CW.  It's worth the effort.

73,
Dave
N7AF

- Original Message - 
From: [EMAIL PROTECTED]
To: elecraft@mailman.qth.net
Sent: Sunday, May 08, 2005 12:55 PM
Subject: [Elecraft] start with straight key or paddles?


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Re: [Elecraft] start with straight key or paddles?

2005-05-08 Thread John Young

[EMAIL PROTECTED] wrote:

Comrades,
I'm working on my code to get my licenses soon.  I will want to do CW with the k2 I will buy and build on board our trawler.  1st mate and CFO watches expenses like a hawk and will catch me if I (gasp) buy two things which appear to do same thing. You can't hide much from her on the 36 boat we live on. I intend to get the $80 MFJ code reader because some of you have convinced me that it is a good detector of unreadable output.  I'm hoping to get my speed and accuracy up by sending to the MFJ.  
 
If I ultimately intend to use paddles as most of you appear to be doing, why is it a bad idea simply to start with a set?  I can understand that what I'm really wanting to do is to train my fist and ears, but it looks like paddles involve somewhat different monkey motions and maybe it would make more sense just to buy a set and get on with it.
 
comments?
 
regards,  John Ferguson - M/V Arcadian (now in Norfolk,VA waiting for wave amplitude reduction in Chesapeake Bay before continuing northward)
 
 


John
   I am sure everyone will have an opinion and they will all be 
different. So here goes mine along with some background.


   In the early 70's I had and instrutograph (sp) that used paper tape 
to send code at any speed you set the motor drive to.  Much like the 
computer generated code practice today.


   I made an offer to make code tapes for anyone that sent me a 
cassette.  A high school student call and I became an Elmer via 
telephone.  After several months of learning the code from the tapes I 
met him in person and gave him the novice code test which he passed with 
a perfect copy.  I was not required to test his sending but I had a CPO 
and key with me and had him try sending for his very first time.


   What he sent sounded like it was machine sent.  It was the only code 
he had ever heard.  He passed his novice, upgraded and kept his first 
call for over 30 years.  He also started with QRP and has stayed with it.


   My point is don't buy any key until you know the code and can copy 
with out effort at over 10 wpm.  Only then buy the paddles and keyer. 
There are far too many people who think the know the code who should be 
forced to copy their own sending.


   That young man was WB6JBM who was a founder of the Flying Pigs QRP Club.

73
John
WA8KNE



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RE: [Elecraft] start with straight key or paddles?

2005-05-08 Thread EricJ
I would be VERY surprised if the code reader could outperform a decent CW
man. And to be a decent CW man, you have to spend the time copying CW
without an electronic assist such as a code reader. I would say pass on the
CW Reader. The only REAL use I see for it is hooking it up for demos to
non-hams so they know what is going on. Otherwise, I just don't see it. I'm
voting with the First Mate on this one.

I really don't see it for code practice either. Listen as much as you can to
good code and try to emulate it. Code is AURAL, not visual. Not sure why you
want to see what you're sending. You already KNOW what you're sending. Just
listen to it and learn the music and rhythm of CW.

Because I started on a straight key 48 years ago, I would say learn on a
straight key. I think it helps develop essential timing, but I'm not so sure
any more that it matters all that much how you learn it. A good keyer takes
care of the timing for you as long as you resist screwing with the weighting
to customize your fist. And your ear will pick up good timing from
constantly comparing yourself to good (and bad) CW.

But there is nothing more satisfying than a straight key to me. I always use
a straight key with my Rock-Mites. It just doesn't seem right to use a
paddle/keyer with simple rigs. Most of the time I use a straight key with my
K1, particularly when backpacking or daypacking because it is more rugged
and holds adjustment better in adverse conditions than a paddle. I can sit
in a canvas chair with the key in one hand and tap out Morse code with the
other. Life does get better than that, but not often. At home I always use
the internal keyer in the K2. Not sure why.

The skills are slightly different. Once you have one (straight key or
paddle/keyer) it really isn't all that difficult to go to the other. And
you'll automatically adjust going back and forth with time. I wouldn't
agonize over the decision too much. Whatever strikes your fancy now will
serve you in the end.

It's great to see a new ham already looking forward to CW. Somewhere I saw a
slogan, Without CW, it's just CB. Welcome aboard.

Eric
KE6US

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED]
Sent: Sunday, May 08, 2005 12:56 PM
To: elecraft@mailman.qth.net
Subject: [Elecraft] start with straight key or paddles?

Comrades,
I'm working on my code to get my licenses soon.  I will want to do CW with
the k2 I will buy and build on board our trawler.  1st mate and CFO watches
expenses like a hawk and will catch me if I (gasp) buy two things which
appear to do same thing. You can't hide much from her on the 36 boat we live
on. I intend to get the $80 MFJ code reader because some of you have
convinced me that it is a good detector of unreadable output.  I'm hoping to
get my speed and accuracy up by sending to the MFJ.  
 
If I ultimately intend to use paddles as most of you appear to be doing, why
is it a bad idea simply to start with a set?  I can understand that what I'm
really wanting to do is to train my fist and ears, but it looks like
paddles involve somewhat different monkey motions and maybe it would make
more sense just to buy a set and get on with it.
 
comments?
 
regards,  John Ferguson - M/V Arcadian (now in Norfolk,VA waiting for wave
amplitude reduction in Chesapeake Bay before continuing northward)
 
 
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RE: [Elecraft] start with straight key or paddles?

2005-05-08 Thread Ron D'Eau Claire
A straight key is versatile, but you ask a great question. You are learning
two different motions. I learned on a straight key in 1951 because almost
everyone used a straight key then. Also, one had to take a sending test in
front of an FCC examiner in the local FCC office. Keyers were new
technology, filled with tubes, in the hands of only a few operators. Bugs,
mechanical semi-automatic keys, were very common among the more experienced
operators. Still, few, if any, were used or allowed in tests. Everyone used
the straight key on the FCC's test desk. Learning on a straight key was
therefore crucial to getting a license! 

I allowed myself to learn to use a bug after I got my General Class license,
but I kept my hand in on a straight key and passed my 20 wpm Extra Class
Amateur and my Commercial RadioTelegraph license tests using a straight key.


Nowadays, I doubt if there's much to lose learning on a modern keyer. It's
certainly easier to send  good clean CW with a key compared to either a
straight key or bug, but it still requires practice. Keyers are so common
that it's not often you are without one! However, and this is important,
there are variations in the timing from one keyer to another, particularly
if you learn Iambic or squeeze keying that can be maddening to change. I
built a keyer in the 1970's that I kept and used whenever I used a keyer
until I got my K2. It's a Mode A Iambic keyer, and I found the squeeze
keying features wonderful. 

I'd not hesitate to tell someone to learn on such a keyer unless they have
some association with wanting to use a straight key. 

I never use a keyer any more. I use a straight key and bug at all times. I
do that because of the challenge. It's a lot harder to send clean code on a
straight key or a bug and I don't want to lose that ability to the automatic
timing provided by a keyer. So some years ago I set my Accu-keyer aside and
haven't touched it or the Elecraft keyer logic since. This is a hobby. We do
things because they interest us, not because they are easy. 

If you want to learn to send good code, do *not* use a decoder that can
decode bad code!! You want a decoder that falls into gibberish unless the
code is perfect! I use CW GET to practice on my bug. That program is
devilishly critical! But when I see row after row of perfect copy, I know my
fist is under control. After half a century I still practice regularly,
usually sending a page out of a phone book - addresses, phone numbers and
all. If I can do a page of that without a fluff, I'm a happy fellow! 

One nice thing about a keyer that began with bugs is that they are less
tiring. That's why bugs became popular. Not really for more speed, but so
commercial operators could pound out messages hour after hour without
getting a glass arm - what we'd call tendonitis or carpel tunnel syndrome
today. The majority of commercial operators on bugs hummed along at 15 wpm
or so, tops. Some commercial services even welded the speed-regulating
weights in place on the keys so operators wouldn't be temped to speed up.
Faster CW doesn't mean faster message rates if fills are needed. 

Keyers provide that same advantage, along with the ability to send faster
than most people can on a straight key if QRQ is your thing. 

You mention a boat. One thing about modern keyers is that they are quieter.
Will the first mate/CFO be working or bunking nearby while you're operating?
The clack-clack of a straight key can be downright disturbing. Bugs aren't
that much quieter either, but there's no reason for anything but a whisper
of sound from paddles.

Ron AC7AC 


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Re: [Elecraft] start with straight key or paddles?

2005-05-08 Thread Margaret Leber

[EMAIL PROTECTED] wrote:

Comrades, I'm working on my code to get my licenses soon.  I will
want to do CW with the k2 I will buy and build on board our trawler.
1st mate and CFO watches expenses like a hawk and will catch me if I
(gasp) buy two things which appear to do same thing. You can't hide
much from her on the 36 boat we live on. 


Once again, we see the wisdom of lifepartnering with someone with 
compatible interests (not to mention separate finances).


Mine (NG3P) wanted in so bad after we went on a picnic with K2 #1641 
yesterday that she's now building the KSB2.



If I ultimately intend to use paddles as most of you appear to be
doing, why is it a bad idea simply to start with a set? 


While I'm still working on getting my own speed up, I suspect that the 
keyer vs. straight key argument is a bit of a red herring. The 
important/central/difficult thing is building receive skills, and once 
you have that rhythm down I can't see the keying method making much 
difference...except that a keyer might make it possible for someone to 
try to send much faster than he's able to send well. Or recieve, for 
that matter.


Those who hew to the no pain no gain school of thought will insist you 
start with a straight key because it will improve your character. But if 
the thought of starting out wrong worries you, and having both a 
straight key and paddles is an issue, get paddles, set the menu INP HAND 
and send straight key with one paddle.


I hope your CFOs anti-redundancy policy doesn't apply to other parts of 
your ship's gear. Life jackets, oars, rudders, etc. :-)


 73 de Maggie K3XS

--
-/___.   _)Margaret Stephanie Leber CCP, SCJP/The art of progress /
/(, /|  /| http://voicenet.com/~maggie SCWCD/ is to preserve order/
---/   / | / |  _   _   _`  _  AOPA 925383/ amid change and to  /
--/ ) /  |/  |_(_(_(_/_(_/__(__(/_  K3XS / preserve change amid/
-/ (_/   '.-/ .-/ARRL 39280 /order.-A.N.Whitehead/
/(_/_(_/___AMSAT 32844_/[EMAIL PROTECTED]/

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[Fwd: Re: [Elecraft] start with straight key or paddles?]

2005-05-08 Thread Hank Kohl K8DD

John Young wrote:


[EMAIL PROTECTED] wrote:


Comrades,
I'm working on my code to get my licenses soon. 
{snip}



John
   I am sure everyone will have an opinion and they will all be 
different. So here goes mine along with some background.


   In the early 70's I had and instrutograph (sp) that used paper tape 
to send code at any speed you set the motor drive to.  Much like the 
computer generated code practice today.


   I made an offer to make code tapes for anyone that sent me a 
cassette.  A high school student call and I became an Elmer via 
telephone.  After several months of learning the code from the tapes I 
met him in person and gave him the novice code test which he passed 
with a perfect copy.  I was not required to test his sending but I had 
a CPO and key with me and had him try sending for his very first time.


   What he sent sounded like it was machine sent.  It was the only 
code he had ever heard.  He passed his novice, upgraded and kept his 
first call for over 30 years.  He also started with QRP and has stayed 
with it.


   My point is don't buy any key until you know the code and can copy 
with out effort at over 10 wpm.  Only then buy the paddles and keyer. 
There are far too many people who think the know the code who should 
be forced to copy their own sending.


   That young man was WB6JBM who was a founder of the Flying Pigs QRP 
Club.


73
John
WA8KNE


I can not imagine any better advice!  I wish I would have had John for 
an Elmer 48 years ago!


73 HankK8DD


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