Re: [E-devel] [EGIT] [website/planet] master 01/01: MINOR: config: Remove raster dead blog

2016-09-01 Thread onefang Rejected
On Thu, 01 Sep 2016 14:06:19 + Mike Blumenkrantz
<michael.blumenkra...@gmail.com> wrote:

> how is this thread still active

Coz I'm finding Rasters attitude to EFL application developers is
deplorable, and I'm having serious thoughts about dropping my
involvement in EFL development.  Doesn't look like I can change his
mind though, all he has time for is to come up with excuses to ignore
me.  Even trying to point out how hypocritical he is isn't helping,
he's sticking with his guns here.  I'm supposed to be perfect, he can
get away with doing nothing.  Pt

> On Wed, Aug 31, 2016 at 10:25 PM Carsten Haitzler
> <ras...@rasterman.com> wrote:
> 
> > On Thu, 1 Sep 2016 11:32:50 +1000 onefang Rejected
> > <onef...@gmail.com> said:
> >
> > > On Thu, 1 Sep 2016 07:42:13 +0900 Carsten Haitzler (The Rasterman)
> > > <ras...@rasterman.com> wrote:
> > >
> > > > On Wed, 31 Aug 2016 13:18:01 +1000 David Seikel
> > > > <onef...@gmail.com> said:
> > > >
> > > > > On Wed, 31 Aug 2016 12:10:10 +0900 Carsten Haitzler (The
> > > > > Rasterman) <ras...@rasterman.com> wrote:
> > > > >
> > > > > > On Wed, 31 Aug 2016 10:22:46 +1000 David Seikel
> > > > > > <onef...@gmail.com> said:
> > > > > >
> > > > > > > On Wed, 31 Aug 2016 09:13:30 +0900 Carsten Haitzler (The
> > > > > > > Rasterman) <ras...@rasterman.com> wrote:
> > > > > > >
> > > > > > > > On Sun, 28 Aug 2016 09:13:46 -0700 Bertrand Jacquin
> > > > > > > > <bertr...@jacquin.bzh> said:
> > > > > > > >
> > > > > > > > > beber pushed a commit to branch master.
> > > > > > > > >
> > > > > > > > >
> > http://git.enlightenment.org/website/planet.git/commit/?id=6f0e0476ac73b19c57dcca2d4e589730585dddcb
> > > > > > > > >
> > > > > > > > > commit 6f0e0476ac73b19c57dcca2d4e589730585dddcb
> > > > > > > > > Author: Bertrand Jacquin <bertr...@jacquin.bzh>
> > > > > > > > > Date:   Sun Aug 28 17:11:48 2016 +0100
> > > > > > > > >
> > > > > > > > > MINOR: config: Remove raster dead blog
> > > > > > > >
> > > > > > > > it's not actually dead. it just has no content atm. i
> > > > > > > > fixed the url to be right it just is a 0 byte return
> > > > > > > > atm as i installed a cms but still have work to do on
> > > > > > > > the site and haven't filled it with content yet :)
> > > > > > >
> > > > > > > But but butt, it's at least a few days old already, it
> > > > > > > should be bursting at the seams, full of great content,
> > > > > > > and excessive bling by now!  :-P
> > > > > >
> > > > > > i wish it were... have so many things to do. :)
> > > > >
> > > > > So maybe now you might understand why my SledjHamr site isn't
> > > > > as pretty and full of great content as YOU want?  Building an
> > > > > entire world takes time, they tend to be full of lots and
> > > > > lots and lots of fiddly little details.  :-P
> > > >
> > > > i'm not telling people to read my site though... :)
> > > > difference. :) it's not meant to be an informational resource
> > > > i'm saying people should read... at this point. it's a work in
> > > > progress i have to get to.
> > >
> > > Both are works in progress, the only differences are mine will
> > > take years to get anywhere useful, and yours has no content.  I
> > > only told you to read mine coz you where bitching about my shit,
> > > and my site at least tries to describe my shit.  :-P
> >
> > tries sure. not very effectively. :)
> >
> > > I'm not actually advertising my site yet, otherwise the URL would
> > > be in my email .sig.  Search engines have found it though, zero
> > > SEO on my part, but no problems if people stumble on it.  At
> > > least someone, or something, is not ignoring me.  lol
> >
> > but people who are busy aren't going to spend the time unless you
> > smooth the
> > path with nice easy to follow docs of how to download, get started
> > and get working with a fairly minimal amount of effort.

Most of my build instructions are to get EFL up and running, since
it's on EFL application that needs EFL running first.  Once that is
done, the SledjHamr build instructions are trivial, and doesn't take
long.  It passes my "hold your breath" test.  B-)

Can't blame me for EFL being hard to build.  I can blame you, Raster,
for not bothering to read those instructions, coz you are oh so busy,
and apparently I'm not.  Apparently you want me to drop everything I'm
doing, and whip up some random 3D game as some sort of payment to get
any help around here.  :-P

-- 
A big old stinking pile of genius that no one wants
coz there are too many silver coated monkeys in the world.


signature.asc
Description: PGP signature
--
___
enlightenment-devel mailing list
enlightenment-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/enlightenment-devel


Re: [E-devel] [EGIT] [website/planet] master 01/01: MINOR: config: Remove raster dead blog

2016-08-31 Thread onefang Rejected
On Thu, 1 Sep 2016 07:42:13 +0900 Carsten Haitzler (The Rasterman)
 wrote:

> On Wed, 31 Aug 2016 13:18:01 +1000 David Seikel 
> said:
> 
> > On Wed, 31 Aug 2016 12:10:10 +0900 Carsten Haitzler (The Rasterman)
> >  wrote:
> > 
> > > On Wed, 31 Aug 2016 10:22:46 +1000 David Seikel
> > >  said:
> > > 
> > > > On Wed, 31 Aug 2016 09:13:30 +0900 Carsten Haitzler (The
> > > > Rasterman)  wrote:
> > > > 
> > > > > On Sun, 28 Aug 2016 09:13:46 -0700 Bertrand Jacquin
> > > > >  said:
> > > > > 
> > > > > > beber pushed a commit to branch master.
> > > > > > 
> > > > > > http://git.enlightenment.org/website/planet.git/commit/?id=6f0e0476ac73b19c57dcca2d4e589730585dddcb
> > > > > >
> > > > > > commit 6f0e0476ac73b19c57dcca2d4e589730585dddcb
> > > > > > Author: Bertrand Jacquin 
> > > > > > Date:   Sun Aug 28 17:11:48 2016 +0100
> > > > > > 
> > > > > > MINOR: config: Remove raster dead blog
> > > > > 
> > > > > it's not actually dead. it just has no content atm. i fixed
> > > > > the url to be right it just is a 0 byte return atm as i
> > > > > installed a cms but still have work to do on the site and
> > > > > haven't filled it with content yet :)
> > > > 
> > > > But but butt, it's at least a few days old already, it should be
> > > > bursting at the seams, full of great content, and excessive
> > > > bling by now!  :-P
> > > 
> > > i wish it were... have so many things to do. :)
> > 
> > So maybe now you might understand why my SledjHamr site isn't as
> > pretty and full of great content as YOU want?  Building an entire
> > world takes time, they tend to be full of lots and lots and lots of
> > fiddly little details.  :-P
> 
> i'm not telling people to read my site though... :) difference. :)
> it's not meant to be an informational resource i'm saying people
> should read... at this point. it's a work in progress i have to get
> to.

Both are works in progress, the only differences are mine will take
years to get anywhere useful, and yours has no content.  I only told
you to read mine coz you where bitching about my shit, and my site at
least tries to describe my shit.  :-P

I'm not actually advertising my site yet, otherwise the URL would be in
my email .sig.  Search engines have found it though, zero SEO on my
part, but no problems if people stumble on it.  At least someone, or
something, is not ignoring me.  lol

-- 
A big old stinking pile of genius that no one wants
coz there are too many silver coated monkeys in the world.


signature.asc
Description: PGP signature
--
___
enlightenment-devel mailing list
enlightenment-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/enlightenment-devel


Re: [E-devel] [EGIT] [core/efl] master 01/01: emotion generic - vlc - make it off by default as 2 video bends is silly

2016-08-10 Thread onefang Rejected
On Thu, 4 Aug 2016 15:17:38 +0930 Simon Lees  wrote:

> 
> 
> On 08/04/2016 02:57 PM, Carsten Haitzler (The Rasterman) wrote:
> > On Thu, 4 Aug 2016 15:16:03 +1000 David Seikel 
> > said:
> > 
> >> On Thu, 4 Aug 2016 14:00:01 +0900 Carsten Haitzler (The Rasterman)
> >>  wrote:
> >>
> >>> On Thu, 4 Aug 2016 13:23:33 +1000 David Seikel 
> >>> said:
> >>>
>  On Thu, 4 Aug 2016 11:29:50 +0900 Carsten Haitzler (The
>  Rasterman)  wrote:
> 
> > one thing with your evas 3d usage... it's not real/useful to
> > anyone else. if you made open source tools/apps that were easily
> > usable and downloadable (without needing special accounts you
> > have to pay for e.g second life) then you would be
> > interesting/relevant.
> >
> > let me give you a sample:
> >
> > if you  made a really nice world clock app for seeing world
> > timezones, selecting yours, setting date/time etc. that even did
> > sexy stuff like used topological maps of the world so when you
> > zoom into an area you get some mountains/hills and so on... and
> > this was part of e's settings tools or clock tool with calendar
> > etc. ... well then that'd be really cool and useful to LOTs of
> > people and accessible to everyone. :) just saying. you're emails
> > are "i'm working on this thing.. here on my hard drive... it
> > does x/y/z and will do x/y/z". that's not REAL to anyone. it's
> > not accessible. it's not used daily thus important. :) you want
> > evas 3d to be useful to your BIGGER projects you do like this,
> > do some smaller ones out the front that people see and use
> > daily. :)
> 
>  Er, my project is for Second Life, OpenSim, AND an alternative to
>  both, and is on Github.  Your arguments are invalid.  Hell, my
>  general idea is to make server side so efficient that by default,
>  anyone can run their own little server to invite their friends
>  to, even on their phone.  I'm trying to open up 3D virtual
>  worlds to the masses.
> >>>
> >>> "that are easily downloadable and usable without special
> >>> accounts". someone has to set up a server, run it, need accounts,
> >>> etc. is it a tool readily usable out of the box that people
> >>> actually will need/use regularly. a secondlife or quivalent is
> >>> not. a terminal is. a wm is. a web browser is. ... if someone has
> >>> to set up a server themselves or register accounts somewhere else
> >>> at all you just failed the "useful to anyone" :)
> >>
> >> If you read SledjHamr.org, you'll see I have taken all of that into
> >> account.  Now you are just making up excuses to ignore me.
> > 
> > count the number of people here participating in any virtual world.
> > they use terminals. email clients. wm's. the number of people
> > involved in virtual worlds who would even look is small at best.
> > perhaps you don't like it, but i'm trying to tell you that the
> > reason no one is paying attention is you do not have something they
> > want. maybe others do, but no one here working on efl or e or core
> > users etc. is. or almost no one. if they were, then you wouldnt be
> > a periphery thing. i am not saying your work is bad or its stupid
> > or anything. i'm saying that expecting relevance is dependent on
> > things being relevant to others. if efl breaks terminology then
> > that break becomes relevant because LOTs of people use it here and
> > even elsewhere. but especially here. if evas_3d was being used in e
> > for eg 3d cube desktop switching effects... it'd be relevant to a
> > whole lot of people immediately.
> > 
> > i'm not even going to look at those projects because the premise of
> > them as a virtual world is not interesting or relevant to me. it is
> > to you and that's great. not to me. and if you go around wondering
> > why they are not paying attention then this is the primary reason.
> > you have to have things in common that make the things you want be
> > relevant. :) i'm trying to help you here by pointing out that to
> > help the project you care about, you may have to do other side
> > projects that have relevance to others to bring that to the fore. :)
> > 
> 
> A gadget to display models of parts of virtual worlds inside E would
> be pretty interesting maybe.

What, like the file requester showing 3D thumbnails that Raster keeps
arguing against?  Yeah, I want that to.  B-)

> Extra extra bonus points if you can merge the concept of a virtual
> world and a Window manager, I've always wanted to be able to walk
> between my windows its about time someone reinveted 3D window
> managers, if you started work along those lines id definitely be
> interested.

Keep in mind that what I am working on is an entire 3D virtual world
system, which is a huge thing, including lots and lots and lots of
little bits.  Any generic bit I can get others to write 

[E-devel] Ignoring application developers, or just me?

2016-08-10 Thread onefang Rejected
On Thu, 4 Aug 2016 14:27:09 +0900 Carsten Haitzler (The Rasterman)
 wrote:

> On Thu, 4 Aug 2016 15:16:03 +1000 David Seikel 
> said:
> 
> > On Thu, 4 Aug 2016 14:00:01 +0900 Carsten Haitzler (The Rasterman)
> >  wrote:
> > 
> > > On Thu, 4 Aug 2016 13:23:33 +1000 David Seikel 
> > > said:
> > > 
> > > > On Thu, 4 Aug 2016 11:29:50 +0900 Carsten Haitzler (The
> > > > Rasterman)  wrote:
> > > > 
> > > > > one thing with your evas 3d usage... it's not real/useful to
> > > > > anyone else. if you made open source tools/apps that were
> > > > > easily usable and downloadable (without needing special
> > > > > accounts you have to pay for e.g second life) then you would
> > > > > be interesting/relevant.
> > > > > 
> > > > > let me give you a sample:
> > > > > 
> > > > > if you  made a really nice world clock app for seeing world
> > > > > timezones, selecting yours, setting date/time etc. that even
> > > > > did sexy stuff like used topological maps of the world so
> > > > > when you zoom into an area you get some mountains/hills and
> > > > > so on... and this was part of e's settings tools or clock
> > > > > tool with calendar etc. ... well then that'd be really cool
> > > > > and useful to LOTs of people and accessible to everyone. :)
> > > > > just saying. you're emails are "i'm working on this thing..
> > > > > here on my hard drive... it does x/y/z and will do x/y/z".
> > > > > that's not REAL to anyone. it's not accessible. it's not used
> > > > > daily thus important. :) you want evas 3d to be useful to
> > > > > your BIGGER projects you do like this, do some smaller ones
> > > > > out the front that people see and use daily. :)
> > > > 
> > > > Er, my project is for Second Life, OpenSim, AND an alternative
> > > > to both, and is on Github.  Your arguments are invalid.  Hell,
> > > > my general idea is to make server side so efficient that by
> > > > default, anyone can run their own little server to invite their
> > > > friends to, even on their phone.  I'm trying to open up 3D
> > > > virtual worlds to the masses.
> > > 
> > > "that are easily downloadable and usable without special
> > > accounts". someone has to set up a server, run it, need accounts,
> > > etc. is it a tool readily usable out of the box that people
> > > actually will need/use regularly. a secondlife or quivalent is
> > > not. a terminal is. a wm is. a web browser is. ... if someone has
> > > to set up a server themselves or register accounts somewhere else
> > > at all you just failed the "useful to anyone" :)
> > 
> > If you read SledjHamr.org, you'll see I have taken all of that into
> > account.  Now you are just making up excuses to ignore me.
> 
> count the number of people here participating in any virtual world.
> they use terminals. email clients. wm's. the number of people
> involved in virtual worlds who would even look is small at best.
> perhaps you don't like it, but i'm trying to tell you that the reason
> no one is paying attention is you do not have something they want.
> maybe others do, but no one here working on efl or e or core users
> etc. is. or almost no one. if they were, then you wouldnt be a
> periphery thing. i am not saying your work is bad or its stupid or
> anything. i'm saying that expecting relevance is dependent on things
> being relevant to others. if efl breaks terminology then that break
> becomes relevant because LOTs of people use it here and even
> elsewhere. but especially here. if evas_3d was being used in e for eg
> 3d cube desktop switching effects... it'd be relevant to a whole lot
> of people immediately.
> 
> i'm not even going to look at those projects because the premise of
> them as a virtual world is not interesting or relevant to me. it is
> to you and that's great. not to me. and if you go around wondering
> why they are not paying attention then this is the primary reason.
> you have to have things in common that make the things you want be
> relevant. :) i'm trying to help you here by pointing out that to help
> the project you care about, you may have to do other side projects
> that have relevance to others to bring that to the fore. :)

That kinda sounds like you are telling me I basically have to bribe
people to get anywhere.  Do you realise that A) a 3D virtual world
system is kinda HUGE (will take years, already has), 2) it involves all
sorts of sub projects that have to work together, III) lots of little
side projects will drop out of it over the years simply due to A and
2, D) some of these might be the "relevant to others" you seek, why
don't you look at the damn web site, and tell me which ones?  There's
even a nice picture showing all of them.

OK, since you are going to ignore my web site, I'll explain that my
design is more of a P2P thingy, no need to setup a server.  It also
defaults to what ever user name your desktop already knows, and
leverages OpenSims