[E-devel] Simpler animator.
Hi folks, I'm starting a thread to discuss the idea of a simpler ecore_animator. My idea is to have a time based API that just calls a callback over a period of time and pass as a pass a float from 0.0 to 1.0 to the it, so one could animate things like "turn white in two seconds" easier. I know it's completely possible to do this, and quite easy actually, but I keep having to implement this over and over to animate little like a clipper's color and I'm beginning to wonder if this should be in 1.1. Mind you that raster wrote such a thing for his edje_lua2 API (he called it "transition" to match EDC) and I think such a transition API would be nice. What do you think? Best regards, Eduardo Felipe. -- Increase Visibility of Your 3D Game App & Earn a Chance To Win $500! Tap into the largest installed PC base & get more eyes on your game by optimizing for Intel(R) Graphics Technology. Get started today with the Intel(R) Software Partner Program. Five $500 cash prizes are up for grabs. http://p.sf.net/sfu/intelisp-dev2dev ___ enlightenment-devel mailing list enlightenment-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-devel
Re: [E-devel] Simpler animator.
On Tue, Nov 30, 2010 at 8:20 PM, Eduardo Felipe wrote: > Hi folks, > > I'm starting a thread to discuss the idea of a simpler ecore_animator. > My idea is to have a time based API that just calls a callback over a > period of time and pass as a pass a float from 0.0 to 1.0 to the it, > so one could animate things like "turn white in two seconds" easier. > I know it's completely possible to do this, and quite easy actually, > but I keep having to implement this over and over to animate little > like a clipper's color and I'm beginning to wonder if this should be > in 1.1. > Mind you that raster wrote such a thing for his edje_lua2 API (he > called it "transition" to match EDC) and I think such a transition API > would be nice. What do you think? You want elm_transit ;-) -- Gustavo Sverzut Barbieri http://profusion.mobi embedded systems -- MSN: barbi...@gmail.com Skype: gsbarbieri Mobile: +55 (19) 9225-2202 -- Increase Visibility of Your 3D Game App & Earn a Chance To Win $500! Tap into the largest installed PC base & get more eyes on your game by optimizing for Intel(R) Graphics Technology. Get started today with the Intel(R) Software Partner Program. Five $500 cash prizes are up for grabs. http://p.sf.net/sfu/intelisp-dev2dev ___ enlightenment-devel mailing list enlightenment-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-devel
Re: [E-devel] Simpler animator.
Sorry, no elm_* for me. Were I work we are restricted to Edje, Ecore, Evas, *. No Elementary. :( On Tue, Nov 30, 2010 at 8:49 PM, Gustavo Sverzut Barbieri wrote: > On Tue, Nov 30, 2010 at 8:20 PM, Eduardo Felipe > wrote: >> Hi folks, >> >> I'm starting a thread to discuss the idea of a simpler ecore_animator. >> My idea is to have a time based API that just calls a callback over a >> period of time and pass as a pass a float from 0.0 to 1.0 to the it, >> so one could animate things like "turn white in two seconds" easier. >> I know it's completely possible to do this, and quite easy actually, >> but I keep having to implement this over and over to animate little >> like a clipper's color and I'm beginning to wonder if this should be >> in 1.1. >> Mind you that raster wrote such a thing for his edje_lua2 API (he >> called it "transition" to match EDC) and I think such a transition API >> would be nice. What do you think? > > You want elm_transit ;-) > > -- > Gustavo Sverzut Barbieri > http://profusion.mobi embedded systems > -- > MSN: barbi...@gmail.com > Skype: gsbarbieri > Mobile: +55 (19) 9225-2202 > -- Increase Visibility of Your 3D Game App & Earn a Chance To Win $500! Tap into the largest installed PC base & get more eyes on your game by optimizing for Intel(R) Graphics Technology. Get started today with the Intel(R) Software Partner Program. Five $500 cash prizes are up for grabs. http://p.sf.net/sfu/intelisp-dev2dev ___ enlightenment-devel mailing list enlightenment-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-devel
Re: [E-devel] Simpler animator.
On Tuesday, November 30, 2010, Eduardo Felipe wrote: > Sorry, no elm_* for me. > > Were I work we are restricted to Edje, Ecore, Evas, *. No Elementary. :( To bad, you're loosing great bits. But that code is not dependent on other elm bits, just copy it over. It will not be replicated at other efl libs. > On Tue, Nov 30, 2010 at 8:49 PM, Gustavo Sverzut Barbieri > wrote: >> On Tue, Nov 30, 2010 at 8:20 PM, Eduardo Felipe >> wrote: >>> Hi folks, >>> >>> I'm starting a thread to discuss the idea of a simpler ecore_animator. >>> My idea is to have a time based API that just calls a callback over a >>> period of time and pass as a pass a float from 0.0 to 1.0 to the it, >>> so one could animate things like "turn white in two seconds" easier. >>> I know it's completely possible to do this, and quite easy actually, >>> but I keep having to implement this over and over to animate little >>> like a clipper's color and I'm beginning to wonder if this should be >>> in 1.1. >>> Mind you that raster wrote such a thing for his edje_lua2 API (he >>> called it "transition" to match EDC) and I think such a transition API >>> would be nice. What do you think? >> >> You want elm_transit ;-) >> >> -- >> Gustavo Sverzut Barbieri >> http://profusion.mobi embedded systems >> -- >> MSN: barbi...@gmail.com >> Skype: gsbarbieri >> Mobile: +55 (19) 9225-2202 >> > -- Gustavo Sverzut Barbieri http://profusion.mobi embedded systems -- MSN: barbi...@gmail.com Skype: gsbarbieri Mobile: +55 (19) 9225-2202 -- Increase Visibility of Your 3D Game App & Earn a Chance To Win $500! Tap into the largest installed PC base & get more eyes on your game by optimizing for Intel(R) Graphics Technology. Get started today with the Intel(R) Software Partner Program. Five $500 cash prizes are up for grabs. http://p.sf.net/sfu/intelisp-dev2dev ___ enlightenment-devel mailing list enlightenment-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-devel
Re: [E-devel] Simpler animator.
Well, thanks anyway. Eduardo. On Tue, Nov 30, 2010 at 10:46 PM, Gustavo Sverzut Barbieri wrote: > On Tuesday, November 30, 2010, Eduardo Felipe > wrote: >> Sorry, no elm_* for me. >> >> Were I work we are restricted to Edje, Ecore, Evas, *. No Elementary. :( > > To bad, you're loosing great bits. But that code is not dependent > on other elm bits, just copy it over. It will not be replicated at > other efl libs. > > >> On Tue, Nov 30, 2010 at 8:49 PM, Gustavo Sverzut Barbieri >> wrote: >>> On Tue, Nov 30, 2010 at 8:20 PM, Eduardo Felipe >>> wrote: Hi folks, I'm starting a thread to discuss the idea of a simpler ecore_animator. My idea is to have a time based API that just calls a callback over a period of time and pass as a pass a float from 0.0 to 1.0 to the it, so one could animate things like "turn white in two seconds" easier. I know it's completely possible to do this, and quite easy actually, but I keep having to implement this over and over to animate little like a clipper's color and I'm beginning to wonder if this should be in 1.1. Mind you that raster wrote such a thing for his edje_lua2 API (he called it "transition" to match EDC) and I think such a transition API would be nice. What do you think? >>> >>> You want elm_transit ;-) >>> >>> -- >>> Gustavo Sverzut Barbieri >>> http://profusion.mobi embedded systems >>> -- >>> MSN: barbi...@gmail.com >>> Skype: gsbarbieri >>> Mobile: +55 (19) 9225-2202 >>> >> > > -- > Gustavo Sverzut Barbieri > http://profusion.mobi embedded systems > -- > MSN: barbi...@gmail.com > Skype: gsbarbieri > Mobile: +55 (19) 9225-2202 > -- Increase Visibility of Your 3D Game App & Earn a Chance To Win $500! Tap into the largest installed PC base & get more eyes on your game by optimizing for Intel(R) Graphics Technology. Get started today with the Intel(R) Software Partner Program. Five $500 cash prizes are up for grabs. http://p.sf.net/sfu/intelisp-dev2dev ___ enlightenment-devel mailing list enlightenment-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-devel