Re: [Factor-talk] Actors on Screen

2016-11-25 Thread Alexander Ilin
Hello!

25.11.2016, 22:07, "John Benediktsson" :
> We have a game vocabulary framework that could be useful for you. I would 
> think separate threads would be a little less clear than an update method on 
> all your objects you run every frame or so often.

  Looks very interesting! Too bad there are no demos.

  Is Joe Groff available for comments? He seems to be the main author.

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 Александр

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Re: [Factor-talk] Actors on Screen

2016-11-25 Thread John Benediktsson
We have a game vocabulary framework that could be useful for you.  I would 
think separate threads would be a little less clear than an update method on 
all your objects you run every frame or so often. 

> On Nov 25, 2016, at 10:36 AM, Alexander Ilin  wrote:
> 
> Hello!
> 
> 25.11.2016, 21:27, "John Benediktsson" :
>> You can probably use a bunch of models that hold their state/location and 
>> the UI renders them. Each thread can update the model's value when it 
>> changes?
>> 
>> What kind of library were you thinking you needed?
> 
>  Oh, I dunno. Something someone developed for a simple 2d-game or a 
> flash-like animation platform.
> 
>  Actually, I've no experience in these things, so I wanted to read something 
> to get the idea how people conceptualize and approach such tasks.
> 
>  What I actually need is a way to model and visualize a bunch of robots and a 
> conveyor line so I can develop a control strategy and work out some 
> corner-case scenarios. I have a bunch of constraints, and I need to create an 
> understanding of the way to command the robots for optimal conveyor 
> throughput.
> 
> In fact, I have a rough understanding of the control algorithm, I just wanted 
> to see it in motion and work out the details. A rewindable timeline would be 
> very helpful.
> 
>  Any ideas?
> 
> ---=--- 
> Александр
> 
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Re: [Factor-talk] Actors on Screen

2016-11-25 Thread Alexander Ilin
Hello!

25.11.2016, 21:27, "John Benediktsson" :
> You can probably use a bunch of models that hold their state/location and the 
> UI renders them. Each thread can update the model's value when it changes?
>
> What kind of library were you thinking you needed?

  Oh, I dunno. Something someone developed for a simple 2d-game or a flash-like 
animation platform.

  Actually, I've no experience in these things, so I wanted to read something 
to get the idea how people conceptualize and approach such tasks.

  What I actually need is a way to model and visualize a bunch of robots and a 
conveyor line so I can develop a control strategy and work out some corner-case 
scenarios. I have a bunch of constraints, and I need to create an understanding 
of the way to command the robots for optimal conveyor throughput.

 In fact, I have a rough understanding of the control algorithm, I just wanted 
to see it in motion and work out the details. A rewindable timeline would be 
very helpful.

  Any ideas?

---=--- 
 Александр

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Re: [Factor-talk] Actors on Screen

2016-11-25 Thread John Benediktsson
You can probably use a bunch of models that hold their state/location and the 
UI renders them.  Each thread can update the model's value when it changes?

What kind of library were you thinking you needed?


> On Nov 25, 2016, at 10:14 AM, Alexander Ilin  wrote:
> 
> Hello!
> 
>  I'd like to have some visual objects moving around the screen with the given 
> speed and trajectory.
> 
>  It would be nice to have all objects be separate threads (active objects, as 
> they are sometimes known).
> 
>  Do we have a vocab to help with that?
> 
> ---=--- 
> Александр
> 
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[Factor-talk] Actors on Screen

2016-11-25 Thread Alexander Ilin
Hello!

  I'd like to have some visual objects moving around the screen with the given 
speed and trajectory.

  It would be nice to have all objects be separate threads (active objects, as 
they are sometimes known).

  Do we have a vocab to help with that?

---=--- 
 Александр

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