[Flashcoders] [FLASH 8] XML Loading in .exe file

2005-12-06 Thread Olivier VANANDRUEL
Hi,
I'm loading xml data from a local file to use the tree component. It's
working well while playing the swf file through flashPlayer 8, but if I
publish it as an .exe projector, the xml file seems to be ignored and not
loaded. I cant reach http://chattyfig.figleaf.com/ anymore to search the
archives.
Any idea ?
Thanks
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[Flashcoders] Compiling with flash.exe

2005-12-06 Thread lieven.cardoen
Is it possible to compile an fla using Flash.exe?

 

More important : Is it possible to give classpath's as parameter with
flash.exe?

 

Thx, Lieven Cardoen

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[Flashcoders] removemovieclip failure

2005-12-06 Thread Andreas Rønning
Ok this is the first time i've had this issue with removemovieclip so 
bear with my amazement.
I have an application with popup windows created with attachMovie. These 
windows have the following script on frame 1 of their movieclip:


closer.onPress = function() {
   this.gotoAndStop(2);
};
closer.onReleaseOutside = function() {
   this.gotoAndStop(1);
};
closer.onDragOut = function() {
   this.gotoAndStop(1);
};
closer.onRelease = function() {
   this.gotoAndStop(1);
   this._parent.closeMe();
};
function closeMe() {
   removeMovieClip(this);
}

closer being the close button instance name.
The closeMe function is called, but removeMovieClip does nothing. I did 
a trace(this); removeMovieClip(this); trace(this); and both traces show 
up, showing the correct path, but nothing is removed.

Is there a good reason for this? What am i missing.

- Andreas
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Re: [Flashcoders] How to update components on stage?

2005-12-06 Thread Muzak
Use a 'Compiled Clip' instead of a regular movieclip symbol.
Each time you change the associated class, recompile the Library symbol 
overwriting the existing 'Compiled Clip'.
Instances on stage will then be updated.

regards,
Muzak

- Original Message - 
From: Boon Chew [EMAIL PROTECTED]
To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Sunday, December 04, 2005 8:55 PM
Subject: Re: [Flashcoders] How to update components on stage?



 Michael totally spelled out the problem.  I have about
 10 instances of the component on stage, every time I
 add a new inspectable attribute to the class, I have
 to replace them all, and swapping symbols won't work
 either.  What a pain!

 - boon



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[Flashcoders] Filereference.upload

2005-12-06 Thread rishi
Hi

 

Is there any Limit to size of file with uploading file greater than 10
mb. Although with php/asp scripts I have uploaded more than 50 mb-100 mb
files to my server, but with filereference.uploadmethod, I am just able
to upload files less than 10 mb of size. Any hints?

 

Regards

Rishi

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Re: [Flashcoders] Screen Capture with Flash

2005-12-06 Thread Igor Costa
So, the Jessen Warden posted about a NSYNC card video to do that using
screen capture. www.jessewarden.com

bye


2005/12/2, Brooks Andrus [EMAIL PROTECTED]:

 Thanks for the info Jim--I was hoping for a different outcome, but its
 good
 to know what I'm up against.

 On 12/2/05, Jim Phelan [EMAIL PROTECTED] wrote:
 
  Camera is encoded in the player using the Spark codec and Microphone is
  encoded using the NellyMoser codec. You can encode the screen with Flash
  Player's video encoding, but first you have to make the screen available
  as
  a wdm video source. You can do this, but you'll have to use an
 installable
  tool (like camtasia) to accomplish it.
 
  Screen sharing typically uses a different codec, since encoding even
  640x480
  px using the stock Spark codec would either look really bad or use too
  much
  bandwidth. There is no encoding for this natively in Flash Player, and
 if
  there were you still wouldn't have access to the screen as a video
 source.
 
  Sorry to be the bearer of bad news...
 
  Jim
 
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of Brooks
  Andrus
  Sent: Friday, December 02, 2005 2:27 PM
  To: Flashcoders mailing list
  Subject: Re: [Flashcoders] Screen Capture with Flash
 
  Also, doesn't the FileReference class allow you to download a
 fileare
  you saying that macromedia is actually altering the player with their
  download?
 
 
  On 12/2/05, Brooks Andrus [EMAIL PROTECTED] wrote:
  
   So how are the camera and microphone streams handled? The player isn't
   doing any encoding, it just pushes raw uncompressed streams around?
  
   On 12/2/05, Jim Phelan [EMAIL PROTECTED]  wrote:
   
Breeze installs an executable (presenter plugin), it just happens to
  be
an
downloaded via Flash Player (something only macromedia can do).
 Flash
Player
can't access the screen, and it wouldn't have the processing power
 to
  do
the
encoding.
   
Unfortunately, your only option is to wrap the SWF in an executable
  app.
You
can also use the screen camera approach (camtasia or similar.)
   
Jim
   
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
 Brooks
Andrus
Sent: Friday, December 02, 2005 1:53 PM
To: Flashcoders mailing list
Subject: Re: [Flashcoders] Screen Capture with Flash
   
I'm actually looking at creating a small web based screen capture
 app
with
the Flash client doing the client-side capture, so the exe wrapper
approach
wouldn't work in my case. I know Macromedia Breeze does this and
 I've
seen
other Breeze Style apps, but I haven't been able to guess at how
  they
do
it.
   
On 12/2/05, Dimitrios Bendilas  [EMAIL PROTECTED] wrote:

 Hi,

 You can do this if you use a wrapper to make a projector (exe)
 file
 out of your .swf file.

 I use Zinc and I think it's absolutely great!
 www.multidmedia.com

 There are other products available but I haven't tried them.
 SWF studio pro is one of them I think

 Regards,
 Dimitrios

 - Original Message -
 From: Brooks Andrus [EMAIL PROTECTED]
 To: Flashcoders mailing list  flashcoders@chattyfig.figleaf.com
 
 Sent: Friday, December 02, 2005 8:24 PM
 Subject: [Flashcoders] Screen Capture with Flash


 Does anyone know if its possible to do screen capture with a Flash
 Application? If so any pointers on where to get started?

 Thanks,

 Brooks
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--
Igor Costa
What's next?
www.igorcosta.com
www.mxstudio.com.br

RE: [Flashcoders] Accessibility

2005-12-06 Thread Merrill, Jason
If your question is also about in general how to accomplish
accessibility in Flash, visit the Macromedia Accessibility Resource
Center:

http://www.macromedia.com/resources/accessibility/


Jason Merrill   |   E-Learning Solutions   |  icfconsulting.com










-Original Message-
From: [EMAIL PROTECTED] [mailto:flashcoders-
[EMAIL PROTECTED] On Behalf Of GregoryN
Sent: Sunday, December 04, 2005 4:45 AM
To: Flashcoders mailing list
Subject: Re: [Flashcoders] Accessibility

Here's direct link:
http://www.w3.org/TR/WCAG10/full-checklist.html

--
Best regards,
 GregoryN

http://GOusable.com
Flash components development.
Usability services.


 == Hans Wichman wrote:

 i think u can find more about it here: http://www.w3.org/TR/WCAG10/

 http://www.accessibility.nl/internet/ebrochure/brochure/contents.htm

 The table of contents lists priorities, but they refer to the other
 guidelines.
 I think it might involve a lot of work if your site is already
finished ;).

 greetz
 Hans


 At 03:25 PM 12/3/2005, Paul Steven wrote:
Hi there

I have developed a childrens entertainment site in Flash MX 2004 and
now the
client has just asked whether the site is priority 12 accessible

Anyone have any idea what this involves and what I need to do to
ensure
this.

Many thanks

Paul


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[Flashcoders] HTML in XML

2005-12-06 Thread Mike Boutin

I am bring in some html text to show in flash in an xml file like this:


description id=0
   title![CDATA[bpicture 0/b]]/title
/description

When i trace it back in flash, it shows up like this:

lt;bgt;picture 0lt;/bgt;

How can I keep it show it shows the html tags because it wont show up in 
flash as bolded...




Thanks!
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[Flashcoders] Swtich Statement issue!?

2005-12-06 Thread Dan Thomas
I have a method that returns a number which I know to be of value 1
I have a static number variable in another class (SWF_STATE) which I
also know to be 1.
In an if() statement they evaluate to equal the same, however in the
following switch statement it will not evaluate?


trace(TYPE:+currItem.getMediaType()+ COMPARED TO: +
VideoVO.SWF_STATE); // this traces TYPE:1 COMPARED TO:1


if(currItem.getMediaType() == VideoVO.SWF_STATE)
{
trace(wtf?!);//this evaluates and traces
}
switch(currItem.getMediaType()) // this switch always traces the
error (default branch)
{
case VideoVO.FLV_STATE:
this.currentPlayer = swfPlayer;
break;
case VideoVO.SWF_STATE:
this.currentPlayer = swfPlayer;
break;
case VideoVO.MP3_STATE:
this.currentPlayer = swfPlayer;
break;
case sometest==VideoVO.JPG_STATE:
this.currentPlayer = swfPlayer;
break;
default:
trace(ERROR: NO MEDIA TYPE!);
}

trace(sometest); // traces 1
trace(VideoVO.SWF_STATE); // traces 1

Any help on this very much appreciated!

Dan

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[Flashcoders] BASE object tag being ignore after IE refresh

2005-12-06 Thread Jens Löffler


Hi,

I have a Flash Movie with a base tag in the object code pointing to a 
different folder on another server (crossdomain.xml on both server) to get 
all the content (jpg and flv files).


It works great on Mozilla, but on IE when you reload the page, it seems to 
ignore the base path and tries to load the content from the same url where 
the swf file is in.


Any idea what this could be?

Jens


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Re: [Flashcoders] floating point

2005-12-06 Thread David Rorex
On 12/4/05, Hans Wichman [EMAIL PROTECTED] wrote:

 Hi peeps,
 related discussions have been on here before, but i didn't find a real
 answer.
 Imagine this piece of code:
 var i = 0;

 onEnterFrame = function () {
 i = i + 0.1;
 trace (i);
 if (i == 0.7) trace(here);
 }

 as you might expect, after running for 7 frames, it traces here.
 However if you change 0.7 to 0.8, it stops working.

 I assume this is to floating point math and rounding errors and stuff?
 In what way can i check for equality to 0.7 then? With a bigger than,
 smaller than construction?

 This seems so weird to me...


This will check to make sure the numbers are equal to within 2 decimal
places. change both 100's to set how many decimal places you want to check.

if(Math.round(i*100) == (0.8 *100))


-David R
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Re: [Flashcoders] How to make a class instance self-destructible?

2005-12-06 Thread Tyler Wright
mc.onEnterFrame = function() {
trace(hit);
delete this.onEnterFrame;
}

Try this one on for size.  You'll only get one (1) hit trace out to the
output window.  If you have actions following the delete they'll still get
called before the method is deleted.

mc.onEnterFrame = function() {
delete this.onEnterFrame;
trace(hit);
}

you still get hit traced out once in the output window.

Cicak you're right: if they have reference counting in place, they can
delete object the moment its ref count is zero

This is the Flash Player garbage collection right now.  Gary Grossman gave a
great talk at the MAX conference explaining the difference between the
reference counting GC in the current player and the new GC coming in FP 8.5.
Because it's the reference counting system I'm afraid you can't delete an
object this way if there's other references to it.  The reason onEnterFrame
can delete itself is because it's deleting the single reference the system
has to it.

Solution:

since Flash takes care of garbage collection, you don't need special
clean-up procedures (this is why other languages have something like
destroy)  Forget about OOP usuals and garner the strength provided by a
dynamic language (ie just say delete myObj; instead of the OOP required 
myObj.destroy();).

The more I develop the more I find that OOD (object oriented design,
designing your system well) is much more important than OOP (following all
the rules, applicable or not, for the sake of being as much like Java as
possible)

Tyler

On 12/4/05, Hans Wichman [EMAIL PROTECTED] wrote:

 ps boon, one fast way to verify on windows:
 - repeat your action 10 times in a for lus with the taskmanager open

 If the memory you use is being recollected you will see your application
 eat memory and release it, eat it and release it etc if not, it will just
 be hogging memory until it hangs...
 quick and dirty ;)


 At 02:12 AM 12/4/2005, Boon Chew wrote:
 Good stuff Steven, I am glad I asked this question (and David's reply is
 great).
 
Is there a way to verify that the onLoad is indeed orphaned in the VM
  memory pool?
 
 
- boon
 
 
 Steven Sacks [EMAIL PROTECTED] wrote:  Here is something more for you
 to chew on:
 
 If you assign say an onLoad method to an object, and don't delete the
 onLoad
 before you delete the object, the onLoad method is orphaned and since the
 reference to the object is gone, it does not get cleaned up by the
 garbage
 collector, and remains in memory with no way to get to it.
 
 For example (AS1 code used here):
 
 foo = new XML();
 foo.onLoad = function(valid) {
   if (valid) {
// xml loaded successfully
   } else {
// xml load error
   }
 }
 
 If you:
 
 delete foo;
 
 the foo.onLoad method stays in memory.
 
 You have to
 
 delete foo.onLoad;
 delete foo;
 
 to really get rid of foo.
 
 Objects cannot delete themselves, nor can they call another object to
 delete
 them because technically you're still in the same operation thread.  It
 has
 to be done independantly outside the object you're trying to delete.
 
 The way I get around this is:
 
 xmlHolder = {};
 var id = new Date.getTime();
 xmlHolder[id] = new XML();
 xmlHoLDer[id].onLoad = function(valid) {
   if (valid) {
// xml loaded successfully
   } else {
// xml load error
   }
   this.complete = true;
 }
 
 I assign a complete = true property.  Then, I have my own little clean up
 tool running, checking for complete xml loads:
 
 for (var o in xmlHolder) {
   if(this.xmlHolder[o].complete) {
delete this.xmlHolder[o].onLoad;
delete this.xmlHolder[o];
   }
 }
 
 The clean up tool is running in a separate thread therefore it can delete
 other xmlHolder without issue.
 
 HTH,
 Steven
 
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Re: [Flashcoders] .flv video problems on a Mac

2005-12-06 Thread Sebastian Porto
Hi
I had the same problem and my solution involved detecting the platform
that the user is detecting ad changing the path accordingly

Here is my code, you might need to change it a little


/*
* resolveVideoURL()
* converts to the given url to the proper url depending on:
* using windows  don't do anything
* using mac and http  don't do anything
* using mac and no http  convert!
**/
private static function resolveVideoURL(url){
var os = System.capabilities.os;
os=MacOS;
if (os!=MacOS ) {
// not mac, don't worry
return url;
}else{
//check if using http
//using _url check if we are using http
var swfUrl = _level0._url;
var substr = swfUrl.substr(0,4);
if(substr==http){
//using http connection, don't worry
return url;
}else{
//if using local path return url
//look for Volumes/
var i = swfUrl.indexOf(/Volumes/);
if(i==-1){
//local url, don't worry
return url;
}else{
//cd rom or network drive

//at the end this needs to look like 
this:
// Racing:videomac:act:3005l.flv

//convert path
//example swfUrl path 
file:///Volumes/Racing/...
//example url path ../act/3005l.flv

//take the file:///Volumes part of 
swfUrl first
var sta= 
String(file:///Volumes/).length;

var filePath = swfUrl.substring(sta);

//split filePath
var filePath_arr = filePath.split(/);
//get rid of the last item in filePath. 
This is the *.swf

filePath_arr.splice(filePath_arr.length-1,1);

//split url
var url_arr = url.split(/);

//get rid of one level in filePath_arr 
for each .. in url
for (var a=0 ; a  url_arr.length ; 
a++){
var ele = url_arr[a];
if(ele==..) {

filePath_arr.splice(filePath_arr.length-1,1);
}else{
filePath_arr.push(ele);
}   
}

//concat string
var newUrl = filePath_arr.join(:);
//trace(newUrl)
return newUrl;
}
}
}
}






On 11/30/05, Woodage, Alison [EMAIL PROTECTED] wrote:
 Thanks Dunc...i think that will help.

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Duncan
 Reid
 Sent: Wednesday, November 30, 2005 3:30 PM
 To: Flashcoders mailing list
 Subject: Re: [Flashcoders] .flv video problems on a Mac

 Hi Alison,

 Maybe this will help:

 http://www.macromedia.com/go/3121b301

 Dunc

 On 11/29/05, Woodage, Alison [EMAIL PROTECTED] wrote:
 
  Hi,
 
  I have a file that is loading .flv files dynamically and playing them
  back via a mediaDisplay component.  The swf is packaged for flash
 player
  7.
 
  Everything works fine except when run on a mac from a cd drive or
  network drive (it is fine from a local drive, eg desktop) when flash
  player 7 is installed.  If the player is upgraded to flash player 8
 the
  problem is resolved.
 
  Any ideas as to why 

[Flashcoders] Who wants MIDI in the Flash Player?

2005-12-06 Thread Tyler Wright
The Flash Player has evolved through the ages to provide the most needed
functionality.  Through each version there have always remained a few common
goals.  What I have found is that:

Flash is small -- from the player itself to the swf file format to the
assets it is optimized to load, focus has been placed on small file sizes
(this of course is not as apparent in many websites that are heavy in
multimedia)

Flash supports standards -- the player supports many web and multimedia
formats standard in the industry, such as jpg, mp3 and xml

Flash is interactive -- the players greatest strength is the dynamic
behavoir through ActionScript to allow user interactivity

MIDI, a music standard format that most computers support today, fits all of
these categories (like a glove).  In fact there's an opensource project
being developed to allow MIDI through Flash, though it requires an
additional download and install to the user apart from the Flash Player
itself (seen at osflash.org)

I'd like to take a poll.  Do you think MIDI should be included in the Flash
Player?  Why or why not?  I want both votes and opinions as I'll organize
the results and send them off to Adobe, formerly known as
Macromediahttp://www.macromedia.com.
Please respond with some sort of opinion whether it's pro or con.  I'll list
the pros/cons I can think of below (you don't have to read the rest of this
email if you already have your opinion).

A little more on MIDI:
MIDI is a standard music format (some will argue that it's the
onlystandard) that represents pitches and instruments to be played as
a song.
It's extremely small, being the vector of music, and has to be interpreted
by a users soundcard.  Almost all computers these days support standard
MIDI, though it sounds synthesized (especially on the voice and string
instruments).  Some soundcards or additional software transform the common
MIDI into amazing orchestrations, but most users don't have this advanced
playback.

MIDI pros:
can be generated dynamically and played through a sequencer to allow
complete on-the-fly customization of sound.
very small in filesize
supported by almost all soundcards
numerous applications for the creation of MIDI songs (many are free)
it's a standard that has been around for a long time (so there is a lot of
support for it)
a small implementation (wouldn't increase the Flash Player size by more than
50K)

MIDI cons:
most people will have a more synthesized sound
user experience isn't guarenteed to be consistant (for those with higher
quality soundcards)
as with all advancements, could make it really easy for developers to have
annoying sounds playing on their sites ;)

In short, if the Flash Player had a midi sequencer built in it would allow
developers to create lightweight interactive music applications, such as this
sheet music rendering application http://mediarain.com/musicrain or music
creation applications.  It could also allow users to experience a website
that contained sound effects or decent background music at very little
bandwidth cost.  Formerly know as Macromedia has always been good about
listening to the developer community and will surely make efforts to build
the features we need, if we tell them.  This is your forum.

Tyler
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[Flashcoders] external jpg resize script

2005-12-06 Thread Brumm, Mike
Hello,

 

I'm probably missing something very simple here. I would like to load an
external jpg into a movieclip. When the user resizes the stage, the width
and height of the jpg match that of the stage. The below script does not
seem to be working. I can't seem to figure out what's missing. Any ideas?

 

Thanks in advance,

Mike

 

 

//SET STAGE PROPERTIES

Stage.showMenu = false;

Stage.scaleMode = noScale;

Stage.align = LT;

 

//RESIZE EXTERNAL JPG

var tmp:MovieClip;

tmp = this.createEmptyMovieClip(bgExpand_mc, 1);

tmp.loadMovie(images/background/bg_image1.jpg);

 

tmp.onResize = function(){

this._width = Stage.width;

this._height = Stage.height;

}   

 

Stage.addListener(tmp);

 

 

 

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[Flashcoders] Bitmap Class and FileReference.download

2005-12-06 Thread Adrian Parr
Hi All,

I am doing some research for an upcoming project ...

With the new Bitmap Class and FileReference.download functionality in
Flash 8, is it possible to create a drawing app that can grab what the
user has drawn (using the Bitmap Class) and then download it to a folder
on a webserver as a JPEG (using the FileReference.download method)?

Or can I only sample every colour value (using getPixel) and then send a
string of these values up to a script (such as PHP) on the server that
then creates a JPEG on the fly (using the GD Graphics Library)?

Thanks,

Adrian Parr

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RE: [Flashcoders] Flash is a single-threaded app? Maybe it's just theAVM? or...

2005-12-06 Thread Scott Hyndman
Windows 3.1 was single threaded. As I understand it, programs would hook
into the event loop and be given a handle. While they held the handle,
they could run their own code, but they were supposed to release it when
they were finished to allow other running programs to use it.

I guess what I'm trying to say is quite a bit you can do without
multiple threads.

And just as a side note, I came up with an interesting idea today on how
to emulate multiple threads in Flash. Just use more than one movie! Talk
between the UI movie and the background worker movie with a
LocalConnection object, and you're in business. No more UI lock.

Scott

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Boon
Chew
Sent: December 3, 2005 8:24 PM
To: Flashcoders mailing list
Subject: [Flashcoders] Flash is a single-threaded app? Maybe it's just
theAVM? or...


  I have read in this  forum that someone loosely coined the phrase
Flash is a single thread  app, it's hard to imagine something as high
performance and intricate  as Flash to be a single-threaded app.
  
  So I started to take the above statement to mean that the Actionscript
VM executes all the code in a sequential fashion but that Flash player
itself is multithreaded, is that a right assumption?
  
  And what about code that are asynchronous in nature, such as sound
playing ( new Sound(), onSoundComplete), server-side call  return (such
as LoadVars, XML.onLoad)?  Are these all happening in the single thread
of code execution?
  
  Looks like a book on Flash and AVM Internal would be nice. :)
  
  - boon
  
  

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Re: [Flashcoders] How to update components on stage?

2005-12-06 Thread eric dolecki
how about you complete the component before you start placing
instances and using them? That would solve your pain.

edolecki

On 12/4/05, Boon Chew [EMAIL PROTECTED] wrote:

 Michael totally spelled out the problem.  I have about
 10 instances of the component on stage, every time I
 add a new inspectable attribute to the class, I have
 to replace them all, and swapping symbols won't work
 either.  What a pain!

 - boon

 --- Michael Stuhr [EMAIL PROTECTED] wrote:

  Eric E. Dolecki schrieb:
 
  Just replace the component on the Stage with the
  component with the
  changed inspectable params.
  
  edolecki
  
  
  
  but then you'd have to reposition - resize and what
  not ... wasn't there
  an extension ... no i believe not. See the 'problem'
  is, that if you've
  got a normal clip on stage, you'd select it's
  library item through
  property panel. but with components i believe you
  can't right ?
 
  It#s not THAT big deal, but it would be nice if we
  could.
 
  micha
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[Flashcoders] Eolas/Flash/IE

2005-12-06 Thread Devin Arnold
http://www.eweek.com/article2/0,1895,1895907,00.asp?kc=ewnwsMMDDYYdtx1k0
000599

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[Flashcoders] output doesn't scroll in flash 7?

2005-12-06 Thread Guillaume (FlashCoderzzz)

Hi coderz,

I've just read this post and it push me to expose my problem.
I've got a strange behaviour with the ouput window since FMX2004...
Sometimes (near always) my output window doesn't scroll to the very bottom 
of the traced data. i.e. when I put a trace into an enterframe for example, 
the tracing start, show the value and after 2-3s (sometimes more, sometimes 
less) the output text disapear since the output window doesn't scroll 
anymore...


I've checked/unchecked every options, without success.
Not a very coding problem but very annoying for debugging.
Any ideas ?

Thx

Guillaume BEDLEEM
keblow.com



- Original Message - 
From: Michael Bedar [EMAIL PROTECTED]

To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Sunday, December 04, 2005 9:10 PM
Subject: Re: [Flashcoders] output gone in flash 8?


Now if MM would add a few more options in that menu, and add a param  to 
trace to set the level, we would be in all set...



On Dec 4, 2005, at 3:04 PM, YuriGoul wrote:


Ok, that did the trick - and I am going to feel realy stupid now.

Sorry for the noise  :-$

(crawls under the blankets and holds his breath)



On 4-dec-2005, at 20:27, Michael Bedar wrote:

Also- check the filterLevel in the output window menu... if it's  set 
to None, it will behave as you describe... set it to verbose.



On Dec 4, 2005, at 2:14 PM, YuriGoul wrote:


Nope.

I can create a new empty file with no matter what settings and  put a 
trace comment in it. The output panel comes to the front as  happens 
when the trace is executed, but there is nothing in it.



On 4-dec-2005, at 19:21, Michael Bedar wrote:

I assume you did not inadvertently check omit trace in the  publish 
options?



On Dec 4, 2005, at 12:56 PM, YuriGoul wrote:


No it is not that, the actionspanel is fine.

Even erased comments and traces with profanities, but it made  no 
difference :-)


YuriGoul


On 4-dec-2005, at 18:48, Adrian Lynch wrote:

A colleague of mine had a similar problem with the actions  panel. 
It's as if
there was no code there yet he could copy and paste it into an 
external app.

This was MX 2004 Pro and he's now on Flash 8...

Ade

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of 
YuriGoul

Sent: 04 December 2005 17:34
To: Flashcoders mailing list
Subject: [Flashcoders] output gone in flash 8?


Anyone familiar with a bug where flash 8 no longer shows visible
output in the output pannel? The output pannel still comes to the
front though, but nothing is visible. Am on osx 10.4

None of my files give visible output, not using trace, not when
having an error, and they all work fine when saved for mx2004. It
just suddenly stopped.

Tried uninstalling, removing a bunch of folders in /home/ library 
and /
library and re-installing, nothing worked. Could not find  anything 
in

the archives, either.

TIA,

YuriGoul

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[Flashcoders] double click event

2005-12-06 Thread Flash guru
hi all,

I was wondering if anyone knows of a double click event. I want to be able
to double click on a movie clip to perform an action rather than a single
click.

any help would be great, thanks.
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Re: [Flashcoders] Applying tween class to textfields

2005-12-06 Thread Mattias Johansson
What are you trying to tween? I know I was trying to tween the alpha with
the Zigo engin but couldn't get it to work until I embeded the fonts. Have
you tried that?

Have you tried MC tween2?
http://hosted.zeh.com.br/mctween/index.html

Or fuse kit:
http://www.mosessupposes.com/Fuse/

They are related to Zigo but later versions.


2005/12/3, [EMAIL PROTECTED] [EMAIL PROTECTED]:

 Sorry its still early ;)  This is the movieclip tweening prototype I am
 using.
 It says it works with textfields as well but no luck so far.

 http://laco.wz.cz/tween/


 Thanks

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[Flashcoders] Re: targeting classes in a loaded swf

2005-12-06 Thread Tyler Wright
Cole,

Ha ha, thank you for the compliments.  The good news is you shouldn't have
to use the same agreed upon name.  Thats the great thing about singleton!

for example

main.swf loads in ui.swf

when ui.swf is loaded it has on it's timeline something like:
obj:UI = UI.getInstance();

right?  So now the 'obj' object in ui.swf is the one instance of UI that can
exist (singleton).

so later, when main.swf asks for the same thing:

// calling it 'myUIObj' cause I can
var myUIObj = _global.UI.getInstance();// instance is defined, so we get
the same object that was defined on ui.swf's timeline

it returns the single instance of UI, or ui.swf's 'obj' object.  So test it
by inserting this code

trace(myUIObj == ui_mc.obj);  // returns true -- they are the same instance
of the UI class

This works because your agreed upon point of reference is the class UI.  As
long as you've implemented singleton correctly you can from get that same
object from anywhere.

Note:  This works because AS 2.0 classes are defined on the _global object.
If your class is in a package you'll need to reference it through the
package objects like this:

myUIObj = _global.package.subpackage.UI.getInstance();

also, the reason you use _global.packagename.classname instead of simple
importing the class and referencing it directly is so that Flash doesn't
compile the UI class (and every other class it references) in both swfs.  It
should only be compiled in ui.swf and simple be referenced in main.swf.

I really hope this all makes sense.  If not I know there's some great
articles out there.  Watch the Singleton tutorial by Rob Taylor (
http://www.flashextensions.com) in the Design Patterns section.  It's really
helpful.

Play around with it a bit and see what you get.  Good luck!

Tyler


On 12/4/05, Cole Peterson [EMAIL PROTECTED] wrote:

  Thanks a lot for your time Tyler Wright.
  That helped a lot!

 I have implemented your suggestion. singleton. everything is great.
 My controller loads in the swfs that make up the diff parts of the app.

 The only disconnect is that all swfs have to agree to implement their ui
 using ...
 for example  the name 'obj'.

 var obj:Someclass
 obj = Someclass.getInstance();
 then my controller can target that class in any swf by using the mc that
 it loaded the swf into and calling

 mc.obj.getInstance().doSomething();

 or just

 mc.obj.doSomething();

 Does that make sense or am I missing something?

 If the above does make oop sense I now have a controller that loads in
 swfs and can then create pointers, if needed, to the main UI object in each
 swf. The only problem I see is forcing the use of an agreed upon name.


 Thanks again!
 Cole



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RE: [Flashcoders] Someone knows about strange behaviour of windowcomponent on internet explorer?

2005-12-06 Thread Kevin Aebig
I had a similar problem. To get around it I put a 500 ms interval to pause
the script execution before proceeding...

!K

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of eugen
pflüger
Sent: December 1, 2005 3:02 AM
To: Flashcoders mailing list
Subject: Re: [Flashcoders] Someone knows about strange behaviour of
windowcomponent on internet explorer?

well,

seems that nobody had that problem before.
than i will post a bug to macromedia.

its frustrating because that problem had occured on flash mx 2004 and  
is not fixed in flash 8.

eugen



Am 30.11.2005 um 15:19 schrieb eugen pflüger:

 Hi list,
 could this be a flash bug on internet explorer?

 I have a movieclip with a lot of buttons that create different  
 windows with different content. The swfs loaded into the windows  
 have an onLoad method where more components are initialized. The  
 problem is as follows:

 When loading the swf, the window component is shown as a small  
 window until the swf loads inside (then the window gets resized),  
 so I added a complete event listener so when the window reports  
 finalized the loading process I can make the window visible.
 Nevertheless, I've found that in Internet Explorer, sometimes, the  
 onLoad method occurs AFTER the complete event has been launched  
 and not before as it should be (the event is generated before the  
 swf has finished loading), the result is the window appearing  
 before it is supposed to, showing uninitialized components in a  
 very buggy way..
 this problem occurs only in internet explorer on pc (not in firefox  
 or safari or netscape on mac)

 has somebody encountered this too? or does someone has an bugfix /  
 workaorund?
 i always thought that the flash player runs stable on all  
 systems...sigh



 tia
 eugen


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