Re: [Flashcoders] Caret position coords

2006-01-03 Thread Andreas Rønning

Except getTextExtent() is deprecated with no replacement since 8 O_o
Why is that?

- Andreas

Kalle Thyselius, inlovewith wrote:

i remember doing this a few years ago, using

— a loop (filling the textfield) and autoSize=true to determine if
there was a line break (you could determine this in other ways)
— and if _height  old_height in the loop, do
— letterCurrentY += LINE_HEIGHT

then use getTextExtent() to get _x.

i remember there was some margins and stuff inside the text field to
take into account, but it worked. the problem is it can be hard to
find out the constant LINE_HEIGHT.

good luck,

kalle


On 1/2/06, Michael Bedar [EMAIL PROTECTED] wrote:
  

To answer the original question - there is no direct way to do this,
although you can use the text-extent to get the x offset of the caret
fairly easily in a single line textfield.


On Jan 2, 2006, at 9:47 AM, Andreas Rønning wrote:



Is there a decent way of getting the _x / _y position of a caret in
a text box? Somehow compare the x/y of the textfield with the caret
index..?
Have a hard time getting an exact value from this.

- Andreas
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[Flashcoders] (no subject)

2006-01-03 Thread lieven.cardoen
Does anybody of you guys know if a replace like this is possible in
eclipse : 

 

I have a number of files all with names like assessmentitem_15845.xml.
In each of these files, I have to replace a number (always 14772) with
15845 (comes from name of file).

 

thx

 

Vriendelijke groeten,

Lieven Cardoen

PointX Multimedia

Engelse Wandeling 2 K18

8500 Kortrijk

Tel. 056 35 23 89

Fax 056 35 26 48

www.pointx.be

 

 

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[Flashcoders] Craig Swann

2006-01-03 Thread Weyert de Boer
Does anyone got some sort of contact details of Craig Swann? I would 
like to ask him something about his presentation he did at Spark last 
year. Only he ain't responding on [EMAIL PROTECTED] Maybe someone 
else on this know some better way to contact him?


Yours,
Weyert de Boer
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Re: [Flashcoders] Flash Player 8.5 - Illegal Operation caused by ?

2006-01-03 Thread ryanm

Firefox 1.0.6 also reports many syntax errors:

Source Code:
!DOCTYPE HTML PUBLIC -//W3C//DTD HTML 4.01 Transitional//EN

   This is just Firefox being particular about the html being what it says 
it is. You need to remove these doctype tags from the top of the page, 
because it will never be HTML 4.0 with an embed tag inside of an object tag. 
If you remove the doctype declaration Firefox won't call it an error 
anymore.


ryanm 


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Re: [Flashcoders] Flash Player 8.5 - Illegal Operation caused by ?

2006-01-03 Thread Michael Stuhr

ryanm schrieb:

Firefox 1.0.6 also reports many syntax errors:

Source Code:
!DOCTYPE HTML PUBLIC -//W3C//DTD HTML 4.01 Transitional//EN

This is just Firefox being particular about the html being what it says 
it is. You need to remove these doctype tags from the top of the page, 
because it will never be HTML 4.0 with an embed tag inside of an object tag. 
If you remove the doctype declaration Firefox won't call it an error 
anymore.




you should better use UFO [1] or a similar solution for injecting you embed 
code.

[1] http://www.bobbyvandersluis.com/ufo/

micha
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Re: [Flashcoders] (no subject)

2006-01-03 Thread Sander
I have a number of files all with names like  
assessmentitem_15845.xml.

In each of these files, I have to replace a number (always 14772) with
15845 (comes from name of file).



Lieven,

I'm using a batch rename tool on Mac, called R-name. renames  
patterns, add stuff, replaces extensions,... I'm sure something  
similar is out there for Windows if you're not on Mac. Check  
Versiontracker for batch rename


S
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[Flashcoders] Change layer/path of a MovieClip

2006-01-03 Thread Minase
Hi,

I was hoping someone would be able to help me with a problem i've been
fiddling with for a long time. I would have thought it's fairly common,
but Googling and searching this ML archive has yeilded nothing, so...

I have a fairly complex application using Flash which i wont bore you
all with the specifics here, but basically you have one movie which
loads others as pluggable modules via external SWF files. These SWF
files contain a MovieClip symbol which is linked to an AS class,
which then displays stuff and communicates with the parent SWF via
a standard interface.
This is done with (what i assume is) the usual method of...

  tmp_mc=attachMovie('blankClip', 'mc'+depth, depth);
  tmp_mc.loadMovie(moduleName+'.swf');
  code to wait for the load here...
  thingie=tmp_mc.attachMovie(moduleName, 'mod'+depth, depth);

It is my understanding that layers are a kind of tree like layout, is
this correct? So no matter what i do in tmp_mc.attachMovie() calls,
movieclips will always be in the same plane as tmp_mc as far as the
root clip is concerned.

What i need to do, is be able to somehow attach a symbol from the
moduleName+'.swf' file on a layer in the root space, not in tmp_mc's
space.
The reason for this, is the class that gets loaded for this particular
module may need to do some kind of overlay on the display, so it'd
make some call like mc=_root.requestOverlay(this, symbolName, etc etc).

Am i making sense so far?
There are three ways i can see to do this:

 1) Find a way to address symbols located in moduleName+'.swf' from
 the root MovieClip.

 2) Find a way to transfer MovieClips from one depth to
 another. I.e. tmp_mc.attachMovie(blah) and then move the result into
 root. This probably isn't possible...?

 3) The method i am currently using, is to simply just load the module
 SWF a second (or third, fourth, etc...) time into a different depth,
 and attach much as i would the main module clip. This seems wasteful,
 though... and it also makes implentation much more clumsy because the
 method in the root clip cannot return the overlay clip immediately,
 it simply returns a handle and then notifies the caller at a later
 time when it is loaded.

Is 1 or 2 possible? Or can you think of another method?


Regards,
 - Daniel



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Re: [Flashcoders] Flash Player 8.5 - Illegal Operation caused by ?

2006-01-03 Thread eric dolecki
Ok - I am working on fixing up those errors - but that still doesn't tell me
what is bombing the 8.5 player yet. Perhaps after a rev that might go away
or something.

edolecki

On 1/3/06, Michael Stuhr [EMAIL PROTECTED] wrote:

 ryanm schrieb:
  Firefox 1.0.6 also reports many syntax errors:
 
  Source Code:
  !DOCTYPE HTML PUBLIC -//W3C//DTD HTML 4.01 Transitional//EN
 
  This is just Firefox being particular about the html being what it
 says
  it is. You need to remove these doctype tags from the top of the page,
  because it will never be HTML 4.0 with an embed tag inside of an object
 tag.
  If you remove the doctype declaration Firefox won't call it an error
  anymore.
 

 you should better use UFO [1] or a similar solution for injecting you
 embed code.

 [1] http://www.bobbyvandersluis.com/ufo/

 micha
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[Flashcoders] TextFormat constructor

2006-01-03 Thread Mendelsohn, Michael
Hi list...

I thought you could instantiate a TextFormat object like this:

var tf:TextFormat = new TextFormat(underline:true, color:0xFF);

But that doesn't work as there's a compile error.  Why?

- MM

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[Flashcoders] a Flash coding question

2006-01-03 Thread Tom Sakell
Hello all: I've a pesky Flash question, and since it's a new Year,
I'm going to move beyond lurker on this list. So. 

On my site, I use Flash news boxes: Scrolling text boxes that are
populated by a TXT file outside the SWF file. They're easy to upload,
assign to others, etc. The coding is simple -- I'm barely using CSS
in the TXT file. 

My problem: It won't allow special characters (apostrophes, %, ).
When reading the text in the scrolling SWF file, everything stops at
the offending character. 

I could really use these characters -- especially the ampersands.
Anyone have an idea of why this is happening, or a work around? 

In the Flash file, I have the text as Dynamic. 

Tom Sakell

703.598.6857
[EMAIL PROTECTED]

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Re: [Flashcoders] a Flash coding question

2006-01-03 Thread Johannes Nel
set it to html text as well

On 1/3/06, Tom Sakell [EMAIL PROTECTED] wrote:
 Hello all: I've a pesky Flash question, and since it's a new Year,
 I'm going to move beyond lurker on this list. So.

 On my site, I use Flash news boxes: Scrolling text boxes that are
 populated by a TXT file outside the SWF file. They're easy to upload,
 assign to others, etc. The coding is simple -- I'm barely using CSS
 in the TXT file.

 My problem: It won't allow special characters (apostrophes, %, ).
 When reading the text in the scrolling SWF file, everything stops at
 the offending character.

 I could really use these characters -- especially the ampersands.
 Anyone have an idea of why this is happening, or a work around?

 In the Flash file, I have the text as Dynamic.

 Tom Sakell

 703.598.6857
 [EMAIL PROTECTED]

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Re: [Flashcoders] a Flash coding question

2006-01-03 Thread Miles Thompson


If necessary, feed XML with CDATA tag, on top of setting text field to 
htmlText.

Miles

At 10:07 AM 1/3/2006, Johannes Nel wrote:


set it to html text as well

On 1/3/06, Tom Sakell [EMAIL PROTECTED] wrote:
 Hello all: I've a pesky Flash question, and since it's a new Year,
 I'm going to move beyond lurker on this list. So.

 On my site, I use Flash news boxes: Scrolling text boxes that are
 populated by a TXT file outside the SWF file. They're easy to upload,
 assign to others, etc. The coding is simple -- I'm barely using CSS
 in the TXT file.

 My problem: It won't allow special characters (apostrophes, %, ).
 When reading the text in the scrolling SWF file, everything stops at
 the offending character.

 I could really use these characters -- especially the ampersands.
 Anyone have an idea of why this is happening, or a work around?

 In the Flash file, I have the text as Dynamic.

 Tom Sakell

 703.598.6857
 [EMAIL PROTECTED]

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Re: [Flashcoders] Flash Player 8.5 - Illegal Operation caused by ?

2006-01-03 Thread Michael Stuhr

eric dolecki schrieb:

Ok - I am working on fixing up those errors - but that still doesn't tell me
what is bombing the 8.5 player yet. Perhaps after a rev that might go away
or something.

err, sure it is not. just wanted to point out that there is a solution for the 
markup you may want to use.


doesn't really help on bugfixing the player problem i guess ;-)

micha
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RE: [Flashcoders] Change layer/path of a MovieClip

2006-01-03 Thread Johan Karlsson
Methods 1 and 2 is not possible. A movieclip can only be attached to a
timeline inside the owning swf.


One dirty fix would be to do the second load emidiatly after the module
has loaded. Since that usually would mean it loading from the cache it would
load to the next frame. And don't consider the loading done until this
second load is done.

Another thing you could do is to put the overlay movieclips into an swf of
their own and load it to the higher depth. And of course don't consider the
loading done until both movies are loaded.

/Johan

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Minase
Sent: den 3 januari 2006 14:12
To: flashcoders@chattyfig.figleaf.com
Subject: [Flashcoders] Change layer/path of a MovieClip


Hi,

I was hoping someone would be able to help me with a problem i've been
fiddling with for a long time. I would have thought it's fairly common,
but Googling and searching this ML archive has yeilded nothing, so...

I have a fairly complex application using Flash which i wont bore you
all with the specifics here, but basically you have one movie which
loads others as pluggable modules via external SWF files. These SWF
files contain a MovieClip symbol which is linked to an AS class,
which then displays stuff and communicates with the parent SWF via
a standard interface.
This is done with (what i assume is) the usual method of...

  tmp_mc=attachMovie('blankClip', 'mc'+depth, depth);
  tmp_mc.loadMovie(moduleName+'.swf');
  code to wait for the load here...
  thingie=tmp_mc.attachMovie(moduleName, 'mod'+depth, depth);

It is my understanding that layers are a kind of tree like layout, is
this correct? So no matter what i do in tmp_mc.attachMovie() calls,
movieclips will always be in the same plane as tmp_mc as far as the
root clip is concerned.

What i need to do, is be able to somehow attach a symbol from the
moduleName+'.swf' file on a layer in the root space, not in tmp_mc's
space.
The reason for this, is the class that gets loaded for this particular
module may need to do some kind of overlay on the display, so it'd
make some call like mc=_root.requestOverlay(this, symbolName, etc etc).

Am i making sense so far?
There are three ways i can see to do this:

 1) Find a way to address symbols located in moduleName+'.swf' from
 the root MovieClip.

 2) Find a way to transfer MovieClips from one depth to
 another. I.e. tmp_mc.attachMovie(blah) and then move the result into
 root. This probably isn't possible...?

 3) The method i am currently using, is to simply just load the module
 SWF a second (or third, fourth, etc...) time into a different depth,
 and attach much as i would the main module clip. This seems wasteful,
 though... and it also makes implentation much more clumsy because the
 method in the root clip cannot return the overlay clip immediately,
 it simply returns a handle and then notifies the caller at a later
 time when it is loaded.

Is 1 or 2 possible? Or can you think of another method?


Regards,
 - Daniel



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[Flashcoders] Camera oddities

2006-01-03 Thread Weyert de Boer

Hello!

I am playing with my new web camera in Flash 8. It works fine in Firefox 
(tried it 
with:http://www.macromedia.com/devnet/flash/articles/webcam_motion_print.html). 
Only when I used the included source files in Flash 8 nothing happens. 
It only popups the allow/deny popup dialogAnyone know why it works 
in Firefox but not in the standalone flash player, flash8 and IE ?

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RE: [Flashcoders] Camera oddities

2006-01-03 Thread Robert A. Colvin
Make sure you check your global settings for
flash8---http://www.macromedia.com/support/documentation/en/flashpl
ayer/help/settings_manager02.html


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Weyert
de Boer
Sent: Tuesday, January 03, 2006 10:33 AM
To: Flashcoders mailing list
Subject: [Flashcoders]  Camera oddities

Hello!

I am playing with my new web camera in Flash 8. It works fine in Firefox

(tried it 
with:http://www.macromedia.com/devnet/flash/articles/webcam_motion_print
.html). 
Only when I used the included source files in Flash 8 nothing happens. 
It only popups the allow/deny popup dialogAnyone know why it works 
in Firefox but not in the standalone flash player, flash8 and IE ?
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Re: [Flashcoders] Change layer/path of a MovieClip

2006-01-03 Thread Michael Bedar
You cannot change the parent of a movieclip in Flash 8, although from  
what I understand about 8.5 this will be possible.  If you want a  
movieclip on the root, why not make it there?


  tmp_mc=_root.attachMovie('blankClip', 'mc'+depth, depth);
  tmp_mc.loadMovie(moduleName+'.swf');
  code to wait for the load here...
  thingie=tmp_mc.attachMovie(moduleName, 'mod'+depth, depth);



On Jan 3, 2006, at 8:12 AM, Minase wrote:


Hi,

I was hoping someone would be able to help me with a problem i've been
fiddling with for a long time. I would have thought it's fairly  
common,

but Googling and searching this ML archive has yeilded nothing, so...

I have a fairly complex application using Flash which i wont bore you
all with the specifics here, but basically you have one movie which
loads others as pluggable modules via external SWF files. These SWF
files contain a MovieClip symbol which is linked to an AS class,
which then displays stuff and communicates with the parent SWF via
a standard interface.
This is done with (what i assume is) the usual method of...

  tmp_mc=attachMovie('blankClip', 'mc'+depth, depth);
  tmp_mc.loadMovie(moduleName+'.swf');
  code to wait for the load here...
  thingie=tmp_mc.attachMovie(moduleName, 'mod'+depth, depth);

It is my understanding that layers are a kind of tree like layout, is
this correct? So no matter what i do in tmp_mc.attachMovie() calls,
movieclips will always be in the same plane as tmp_mc as far as the
root clip is concerned.

What i need to do, is be able to somehow attach a symbol from the
moduleName+'.swf' file on a layer in the root space, not in tmp_mc's
space.
The reason for this, is the class that gets loaded for this particular
module may need to do some kind of overlay on the display, so it'd
make some call like mc=_root.requestOverlay(this, symbolName, etc  
etc).


Am i making sense so far?
There are three ways i can see to do this:

 1) Find a way to address symbols located in moduleName+'.swf' from
 the root MovieClip.

 2) Find a way to transfer MovieClips from one depth to
 another. I.e. tmp_mc.attachMovie(blah) and then move the result into
 root. This probably isn't possible...?

 3) The method i am currently using, is to simply just load the module
 SWF a second (or third, fourth, etc...) time into a different depth,
 and attach much as i would the main module clip. This seems wasteful,
 though... and it also makes implentation much more clumsy because the
 method in the root clip cannot return the overlay clip immediately,
 it simply returns a handle and then notifies the caller at a later
 time when it is loaded.

Is 1 or 2 possible? Or can you think of another method?


Regards,
 - Daniel



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Re: [Flashcoders] TextFormat constructor

2006-01-03 Thread Derek Vadneau
underline:true isn't valid, unless you are building an anonymous object.

You can pass the values like this but they're not named.  You have to pass 
the values in the order shown in the docs.  It would have been a lot more 
useful if you could pass an object ...


Derek Vadneau

- Original Message - 
From: Mendelsohn, Michael [EMAIL PROTECTED]
To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Tuesday, January 03, 2006 8:39 AM
Subject: [Flashcoders] TextFormat constructor


Hi list...

I thought you could instantiate a TextFormat object like this:

var tf:TextFormat = new TextFormat(underline:true, color:0xFF);

But that doesn't work as there's a compile error.  Why?

- MM


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Re: [Flashcoders] Camera oddities

2006-01-03 Thread Weyert de Boer

Works now. No idea, what the problem was.
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RE: [Flashcoders] recommended books on XML in Flash

2006-01-03 Thread Merrill, Jason
Whatever you do, don't buy Flash and XML: A Developers Guide by Dov
Jacobsen and Jesse Jacobsen - Addison-Wesley Press - besides being Flash
5, the book sucks.  You get the impression these guys are much more into
XML than Flash.  If they even use Flash at all in their professional
lives.  Apologies in advance if you're on thist list and one of the
authors. There's some good stuff in it, but for someone new to Flash or
doing basic stuff, it's not the book for you.  But even the advanced
stuff lacks depth though.

Jason Merrill   |   E-Learning Solutions   |  icfconsulting.com










-Original Message-
From: [EMAIL PROTECTED] [mailto:flashcoders-
[EMAIL PROTECTED] On Behalf Of Ben Deroo
Sent: Saturday, December 31, 2005 4:29 PM
To: flashcoders@chattyfig.figleaf.com
Subject: [Flashcoders] recommended books on XML in Flash

Hi,
The title says it all I guess.
Are there any good books out there on the subject of Flash 8 and XML?
I found one called XML in Flash from Que publications, but as far as
I can
tell it is for Flash 5 and was written in 2001.

Is that still current? I am assuming not.

What books should I read when just getting into this subject, again,
using
Flash 8 or Flash MX2004?


Thanks for your help,
Ben



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[Flashcoders] Components development: collection item class problems

2006-01-03 Thread Michael Klishin

Hi,

I'm developing a component and running into troubles with Collections. 
I'm consistently getting error that says collection items class is not 
found.


If I just create an instance of that class in code in the same .FLA I 
see no errors.


Furthermore if I start it all over compiler see no changes in Components 
definition dialog and if there were errors in component's class compiler 
throws error messages as if class wasn't changed. ASO files were killed 
several times with no result.


What am I doing wrong? Thanks in advance.

Regards,
--
Michael Antares Klishin,

Email: [EMAIL PROTECTED]
Web: www.novemberain.com

Non progredi est regredi
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RE: [Flashcoders] recommended books on XML in Flash

2006-01-03 Thread Merrill, Jason
Yes - I agree - I would actually recommend people learn to use something
like XPATH in Flash - should be able to get enough help from their site
and from this list.  

Jason Merrill   |   E-Learning Solutions   |  icfconsulting.com










-Original Message-
From: [EMAIL PROTECTED] [mailto:flashcoders-
[EMAIL PROTECTED] On Behalf Of Johannes Nel
Sent: Tuesday, January 03, 2006 11:19 AM
To: Flashcoders mailing list
Subject: Re: [Flashcoders] recommended books on XML in Flash

xml capability in flash is so limited that its not worth buying a book
on the subject IMO. rather spend your time tracking down a few tuts
and learn from those. lastly buy the moock book for the reference.

On 1/3/06, Merrill, Jason [EMAIL PROTECTED] wrote:
 Whatever you do, don't buy Flash and XML: A Developers Guide by
Dov
 Jacobsen and Jesse Jacobsen - Addison-Wesley Press - besides being
Flash
 5, the book sucks.  You get the impression these guys are much more
into
 XML than Flash.  If they even use Flash at all in their professional
 lives.  Apologies in advance if you're on thist list and one of the
 authors. There's some good stuff in it, but for someone new to Flash
or
 doing basic stuff, it's not the book for you.  But even the advanced
 stuff lacks depth though.

 Jason Merrill   |   E-Learning Solutions   |  icfconsulting.com










 -Original Message-
 From: [EMAIL PROTECTED]
[mailto:flashcoders-
 [EMAIL PROTECTED] On Behalf Of Ben Deroo
 Sent: Saturday, December 31, 2005 4:29 PM
 To: flashcoders@chattyfig.figleaf.com
 Subject: [Flashcoders] recommended books on XML in Flash
 
 Hi,
 The title says it all I guess.
 Are there any good books out there on the subject of Flash 8 and
XML?
 I found one called XML in Flash from Que publications, but as
far as
 I can
 tell it is for Flash 5 and was written in 2001.
 
 Is that still current? I am assuming not.
 
 What books should I read when just getting into this subject,
again,
 using
 Flash 8 or Flash MX2004?
 
 
 Thanks for your help,
 Ben
 
 
 
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Re: [Flashcoders] Components development: collection item class problems

2006-01-03 Thread JesterXL
Ensure it's getting compiled in.  Import is not enough.

import mx.something.TheCollectionClass;

private var dependCollection:TheCollectionClass;

- Original Message - 
From: Michael Klishin [EMAIL PROTECTED]
To: Flashcoders ML flashcoders@chattyfig.figleaf.com
Sent: Tuesday, January 03, 2006 11:21 AM
Subject: [Flashcoders] Components development: collection item class 
problems


Hi,

I'm developing a component and running into troubles with Collections.
I'm consistently getting error that says collection items class is not
found.

If I just create an instance of that class in code in the same .FLA I
see no errors.

Furthermore if I start it all over compiler see no changes in Components
definition dialog and if there were errors in component's class compiler
throws error messages as if class wasn't changed. ASO files were killed
several times with no result.

What am I doing wrong? Thanks in advance.

Regards,
-- 
Michael Antares Klishin,

Email: [EMAIL PROTECTED]
Web: www.novemberain.com

Non progredi est regredi
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[Flashcoders] RE: Flashcoders Digest, Vol 12, Issue 4

2006-01-03 Thread Tom Sakell
Johannes: 

Thanks for the excellent suggestion. I jumped back into my MX file
and ... can't find the HTML button that used to be a simple click in
older versions. Suggestions anyone?

Thanks much. 









Message: 8
Date: Tue, 3 Jan 2006 09:07:28 -0500
From: Johannes Nel [EMAIL PROTECTED]
Subject: Re: [Flashcoders] a Flash coding question
To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Message-ID:
[EMAIL PROTECTED]
Content-Type: text/plain; charset=ISO-8859-1

set it to html text as well

On 1/3/06, Tom Sakell [EMAIL PROTECTED] wrote:
 Hello all: I've a pesky Flash question, and since it's a new Year,
 I'm going to move beyond lurker on this list. So.

 On my site, I use Flash news boxes: Scrolling text boxes that are
 populated by a TXT file outside the SWF file. They're easy to
upload,
 assign to others, etc. The coding is simple -- I'm barely using CSS
 in the TXT file.

 My problem: It won't allow special characters (apostrophes, %, ).
 When reading the text in the scrolling SWF file, everything stops at
 the offending character.

 I could really use these characters -- especially the ampersands.
 Anyone have an idea of why this is happening, or a work around?

 In the Flash file, I have the text as Dynamic.

 Tom Sakell

 703.598.6857
 [EMAIL PROTECTED]

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703.598.6857
[EMAIL PROTECTED]

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RE: [Flashcoders] recommended books on XML in Flash

2006-01-03 Thread Adrian Lynch
Thanks for that link. It's a good read.

Ade

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Sander
Sent: 03 January 2006 17:53
To: Flashcoders mailing list
Subject: Re: [Flashcoders] recommended books on XML in Flash


Indeed: a good book on Xpath and possibly XHTML for flash and browser  
would be more interesting.

Bare in mind that player 8.5 has E4X support, which will change XML  
usage completely. If you're on Flex, you can start using E4X now,  
otherwise you have to wait for Flash 9.

http://www.brajeshwar.com/archives/2005/10/ 
e4x_or_ecmascript_for_xml_in_flash/

 xml capability in flash is so limited that its not worth buying a  
 book
 on the subject IMO. rather spend your time tracking down a few tuts
 and learn from those. lastly buy the moock book for the reference.
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RE: [Flashcoders] RE: Flashcoders Digest, Vol 12, Issue 4

2006-01-03 Thread Henry @ Tonic
If you're in Flash 8, it's the button that looks like a pair of angle brackets.

I should add, that if you *really* want to stick with text files, you could 
replace special characters with URLEncoded entities (like, %26 for ampersand) 
and it should work. But I wouldn't recommend it ;)

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Tom
Sakell
Sent: 03 January 2006 18:04
To: flashcoders@chattyfig.figleaf.com
Subject: [Flashcoders] RE: Flashcoders Digest, Vol 12, Issue 4


Johannes: 

Thanks for the excellent suggestion. I jumped back into my MX file
and ... can't find the HTML button that used to be a simple click in
older versions. Suggestions anyone?

Thanks much. 









Message: 8
Date: Tue, 3 Jan 2006 09:07:28 -0500
From: Johannes Nel [EMAIL PROTECTED]
Subject: Re: [Flashcoders] a Flash coding question
To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Message-ID:
[EMAIL PROTECTED]
Content-Type: text/plain; charset=ISO-8859-1

set it to html text as well

On 1/3/06, Tom Sakell [EMAIL PROTECTED] wrote:
 Hello all: I've a pesky Flash question, and since it's a new Year,
 I'm going to move beyond lurker on this list. So.

 On my site, I use Flash news boxes: Scrolling text boxes that are
 populated by a TXT file outside the SWF file. They're easy to
upload,
 assign to others, etc. The coding is simple -- I'm barely using CSS
 in the TXT file.

 My problem: It won't allow special characters (apostrophes, %, ).
 When reading the text in the scrolling SWF file, everything stops at
 the offending character.

 I could really use these characters -- especially the ampersands.
 Anyone have an idea of why this is happening, or a work around?

 In the Flash file, I have the text as Dynamic.

 Tom Sakell

 703.598.6857
 [EMAIL PROTECTED]

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Tom Sakell

703.598.6857
[EMAIL PROTECTED]

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Re: [Flashcoders] DV cameras and flash

2006-01-03 Thread Sander

Weyert,

Only my question is if it's possible to use a DV camera for the  
real installation instead of such webcam.


On Mac, any video source is good. I have an old Hi8 camera hooked up  
to an analog Miro Motion DC30 card using a non-official OSX driver.  
My entire system sees it, so does flash. I've used it on some sites  
that showcase bitmapData on video streams.


S
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Re: [Flashcoders] DV cameras and flash

2006-01-03 Thread Weyert de Boer

Hi Sander,

Thanks! This is great news can I say that when the camera works iMovie 
HD it will work with Flash too? I don't have such good quality camera at 
room at the moment, so I won't be able to test it out. Good reason to 
use my Apple too ;-)


Yours,
Weyert de Boer

Weyert,

Only my question is if it's possible to use a DV camera for the real 
installation instead of such webcam.


On Mac, any video source is good. I have an old Hi8 camera hooked up 
to an analog Miro Motion DC30 card using a non-official OSX driver. My 
entire system sees it, so does flash. I've used it on some sites that 
showcase bitmapData on video streams.


S
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Re: [Flashcoders] Flash Lite 2.0

2006-01-03 Thread JesterXL
It's actually free currently if you go through the checkout process, you'll 
see it subtracts the full price form the total, equaling $0.

- Original Message - 
From: Joe Cutting [EMAIL PROTECTED]
To: flashcoders@chattyfig.figleaf.com
Sent: Tuesday, January 03, 2006 1:23 PM
Subject: [Flashcoders] Flash Lite 2.0


For those of you who haven't seen it. Macromedia/Adobe have announced
the release of Flash Lite 2.0

http://www.macromedia.com/devnet/

As far as I can see this means
- You can now develop Flash 7 content for mobile phones (and maybe
other devices)
- You can download a player for several phones - all Nokia for some
reason but it will cost you $10 per phone
- You can download an authoring externsion for Flash 8 from
labs.macromedia.com (for free I think).

This all looks like pretty good news apart from the $10 player fee
which seems a bit bizarre given that
for flash to beat Java in the mobile world its got to get its penetration 
up.
I would have thought a better way of making money would be to charge
for the authoring environment or
player upgrades once the public has got used to Flash on phones.
It is possible that Macromedia/Adobe is offering discounts to phone
companies to bundle the player on their handsets
so that you'll be able to buy handsets with the player ready
installed, but we'll have to wait and see.

Still it all sounds pretty exciting, I might have replace my 5 year
old phone with a new Nokia now...

Joe

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RE: [Flashcoders] Flash Lite 2.0

2006-01-03 Thread Merrill, Jason
Wow, they're *selling* the player?  Stupid move IMO.  

Also the store download page before you purchase says: This product is
not refundable. The player is offered as is. And, you have to give them
the serial number of the phone in order to buy the player.  Perhaps for
good reason, but some people are probably going to be concerned with
privacy issues. 

So much for penetrating the market any further.  Really bizarre.

Jason Merrill   |   E-Learning Solutions   |  icfconsulting.com







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Re: [Flashcoders] Flash Lite 2.0

2006-01-03 Thread JesterXL
This is an ld debate.  I can't find the context weblog links but 
basically:
- normal consumers wouldn't buy FlashLite from the Macromedia.com store.  It 
would come pre-installed on their phones like Flash Lite 1.1 does already on 
some.
- Macromedia has a different business model around Flash Lite.  They make 
bling licensing it; go check out their financial reports.


- Original Message - 
From: Merrill, Jason [EMAIL PROTECTED]
To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Tuesday, January 03, 2006 2:01 PM
Subject: RE: [Flashcoders] Flash Lite 2.0


Wow, they're *selling* the player?  Stupid move IMO.

Also the store download page before you purchase says: This product is
not refundable. The player is offered as is. And, you have to give them
the serial number of the phone in order to buy the player.  Perhaps for
good reason, but some people are probably going to be concerned with
privacy issues.

So much for penetrating the market any further.  Really bizarre.

Jason Merrill   |   E-Learning Solutions   |  icfconsulting.com







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or confidential information. If you have received it in error, please notify 
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RE: [Flashcoders] Flash Lite 2.0

2006-01-03 Thread John Hattan
 From: JesterXL [mailto:[EMAIL PROTECTED] 
 Sent: Tuesday, January 03, 2006 12:53 PM
 To: Flashcoders mailing list
 Subject: Re: [Flashcoders] Flash Lite 2.0
 
 It's actually free currently if you go through the checkout 
 process, you'll see it subtracts the full price form the 
 total, equaling $0.

Tried installing it on my N-Gage. No joy. Looks like I'll need to upgrade
phones to use it :(

---
John Hattan
[EMAIL PROTECTED]
Gamedev.net - more 1's and 0's than you can shake a stick at 

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Re: [Flashcoders] Flash Lite 2.0

2006-01-03 Thread Weyert de Boer

JesterXL wrote:
This is an ld debate.  I can't find the context weblog links but 
basically:
- normal consumers wouldn't buy FlashLite from the Macromedia.com store.  It 
would come pre-installed on their phones like Flash Lite 1.1 does already on 
some.
- Macromedia has a different business model around Flash Lite.  They make 
bling licensing it; go check out their financial reports.

Yep, I can't wait for more previews in this new year :-)
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Re: [Flashcoders] Flash Lite 2.0

2006-01-03 Thread Weyert de Boer
Well, it works fine on my Nokia 6681. Are their any limitations about 
the amount of times your can redownload a product from the online store? 
Normally I buy my software at TechData to get a nice retail box for on 
the bookcloset. Hmm, time to fix my bluetooth on my Windows notebook...

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Re: [Flashcoders] Flash Lite 2.0

2006-01-03 Thread John Dowdell

Merrill, Jason wrote:
Wow, they're *selling* the player?  Stupid move IMO.  


Well, we should always examine all possibilites, but somehow ;-)

For you, use Labs. Like Jesse said, the download cost for developers is 
nullified at the Store, once you get the authoring kit. (I think the 
$10 is there just to reserve a slot in the Store, although I haven't 
seen specific documentation on this yet.)


For consumers, we want to get Players embedded in their device 
automatically... we don't want lots of consumers trying to install 
things on their phones then asking how to do it on their varied devices. 
(Free installations into consumers' computer browsers is much easier, 
yet still confuses many.) The consumer experience is better when it just 
works, when they take the phone out of the box.




Also the store download page before you purchase says: This product is
not refundable. The player is offered as is. And, you have to give them
the serial number of the phone in order to buy the player.  Perhaps for
good reason, but some people are probably going to be concerned with
privacy issues. 


The software is keyed to the device type, which is why we need to know 
what device they'd like to install into. This is another reason why 
there's heavy work on getting standard capabilities embedded into each 
device at the factory.


jd






--
John Dowdell . Adobe Developer Support . San Francisco CA USA
Weblog: http://weblogs.macromedia.com/jd
Aggregator: http://weblogs.macromedia.com/mxna
Technotes: http://www.macromedia.com/support/
Spam killed my private email -- public record is best, thanks.
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Re: [Flashcoders] RE: Flashcoders Digest, Vol 12, Issue 4

2006-01-03 Thread Troy Rollins


On Jan 3, 2006, at 1:09 PM, Henry @ Tonic wrote:

I should add, that if you *really* want to stick with text files,  
you could replace special characters with URLEncoded entities  
(like, %26 for ampersand) and it should work. But I wouldn't  
recommend it ;)


How do you then deal with entities that Flash doesn't have support  
for (like the combined greater-than/equal-to)?


Since like Flash 5, we always end up using custom fonts, and some  
bastardized regEx-like replacement routine, and I've love to be rid  
of that. Is there a better way? Will CDATA nodes allow me to put  
stuff like that in directly? I use CDATA nodes in my XML, but have  
always used them still like plain-text (no funky characters.)


--
Troy
RPSystems, Ltd.
http://www.rpsystems.net


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RE: [Flashcoders] Print line numbers for AS file

2006-01-03 Thread tech
I just tried SEPY. While it does print the line numbers, it doesn't print
the syntax color coding. 

You think this simple feature would have been included in Flash 8. Oh well.

I remember downloading an extension for HomeSite+ that enables color coding
for Actionscript. I'll try that.

Thanks for your help.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Weyert de
Boer
Sent: Tuesday, January 03, 2006 1:47 PM
To: Flashcoders mailing list
Subject: Re: [Flashcoders] Print line numbers for AS file

You could use a other dedicated actionscript editor such as SEPY editor


   

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Re: [Flashcoders] Print line numbers for AS file

2006-01-03 Thread Weyert de Boer

tech wrote:

I just tried SEPY. While it does print the line numbers, it doesn't print
the syntax color coding. 


You think this simple feature would have been included in Flash 8. Oh well.

I remember downloading an extension for HomeSite+ that enables color coding
for Actionscript. I'll try that.
Okay, if you need any changes to the ActionScript highlighting scheme 
for HomeSite+ e-mail me, and I will make some changes for you. :-)


Yours,
Weyert de Boer
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[Flashcoders] How does flash lite 2.0 handle network access

2006-01-03 Thread hank williams
If I want to progressively download an mp3 and then play it, or I just
want to do an http access to grab some data does all of that work.

Thanks
Hank
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Re: [Flashcoders] How does flash lite 2.0 handle network access

2006-01-03 Thread Weyert de Boer

Hi Hank,

Flash Lite has a limit on the number of network requests, meaning you 
can only do five per frame and a maximum of ten (was four in 1.1) 
connections at the same time. You should be aware that this means all 
requests including XML.load() or loadVariables etc. The support of mp3 
totally depends on the the host. IF the host doesn't support it, it's a 
no go ;-)


Yours,
Weyert de Boer

If I want to progressively download an mp3 and then play it, or I just
want to do an http access to grab some data does all of that work.

Thanks
Hank
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Re: [Flashcoders] How does flash lite 2.0 handle network access

2006-01-03 Thread JesterXL
On the networking side, you need to have a data plan for your phone. I've 
got Media Net through Cingular which gives me text, multimedia messengeing, 
pop email, and web access.

In Flash Lite 1.1, when doing a network request, it would throw a popup for 
the user, letting them know Flash needed to make a network request.  While 
this is good because data plans have costs for each network request  amount 
of data, it was bad from a user experience point of view because if you 
downloaded 5 SWF's, that was 5 popups; really annoying.  This is changed in 
Flash Lite 2 to only show 1 popup, and which point I'll choose MediaNet as 
the provider, and it uses that from then on.  Really cool.

...slow, though, but I live out in the middle of nowhere.

- Original Message - 
From: Weyert de Boer [EMAIL PROTECTED]
To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Tuesday, January 03, 2006 4:12 PM
Subject: Re: [Flashcoders] How does flash lite 2.0 handle network access


Hi Hank,

Flash Lite has a limit on the number of network requests, meaning you
can only do five per frame and a maximum of ten (was four in 1.1)
connections at the same time. You should be aware that this means all
requests including XML.load() or loadVariables etc. The support of mp3
totally depends on the the host. IF the host doesn't support it, it's a
no go ;-)

Yours,
Weyert de Boer
 If I want to progressively download an mp3 and then play it, or I just
 want to do an http access to grab some data does all of that work.

 Thanks
 Hank
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Re: [Flashcoders] How does flash lite 2.0 handle network access

2006-01-03 Thread Weyert de Boer

JesterXL wrote:
On the networking side, you need to have a data plan for your phone. I've 
got Media Net through Cingular which gives me text, multimedia messengeing, 
pop email, and web access.
Yes, it should work with a WAP plan/membership too. It worked until I 
switch networks. :-)


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Re: [Flashcoders] How does flash lite 2.0 handle network access

2006-01-03 Thread hank williams
Weyert,

I dont quite understand. I never use frames. So since all my code is
always in the first frame does that mean that for the life of my app I
could only make ten network calls no matter how long it was running?
That would be incredible. If so does this make it impractical to
check the network periodically?

Also, regarding MP3 I understand that if the handset doesnt play mp3
then it wouldnt work. But my main question is just about progressive
download. Is it something that is likely to work. And if so, do the
handsets have a web cache so that things downloaded once are
available?

I guess really what I am trying to figure ot is how feasable it is to
thing about building media apps for flash lite 2.0

Regards
Hank



On 1/3/06, Weyert de Boer [EMAIL PROTECTED] wrote:
 Hi Hank,

 Flash Lite has a limit on the number of network requests, meaning you
 can only do five per frame and a maximum of ten (was four in 1.1)
 connections at the same time. You should be aware that this means all
 requests including XML.load() or loadVariables etc. The support of mp3
 totally depends on the the host. IF the host doesn't support it, it's a
 no go ;-)

 Yours,
 Weyert de Boer
  If I want to progressively download an mp3 and then play it, or I just
  want to do an http access to grab some data does all of that work.
 
  Thanks
  Hank
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Re: [Flashcoders] How does flash lite 2.0 handle network access

2006-01-03 Thread JesterXL
You may not use frames, but Flash Player internally does.  Do a function 
onEnterFrame, and you'll see what Weyert means.

So, basically, if you do this:

loadMovie(cow1.jpg);
loadMovie(cow2.jpg);
loadMovie(cow3.jpg);
loadMovie(cow4.jpg);
loadMovie(cow5.jpg);

It'll work, but this:

loadMovie(cow1.jpg);
loadMovie(cow2.jpg);
loadMovie(cow3.jpg);
loadMovie(cow4.jpg);
loadMovie(cow5.jpg);
loadMovie(cow6.jpg);

Wouldn't.  However, you could make the above work by only issuing the 
loadMovie(cow6.jpg); when 1 of the other jpeg's finishes loading.

Yeah, it's basically just a small computer, so it caches things just like 
the desktop player does (sort of) if it's running standalone, and uses the 
web cache if running in the browser on the phone.


- Original Message - 
From: hank williams [EMAIL PROTECTED]
To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Tuesday, January 03, 2006 4:29 PM
Subject: Re: [Flashcoders] How does flash lite 2.0 handle network access


Weyert,

I dont quite understand. I never use frames. So since all my code is
always in the first frame does that mean that for the life of my app I
could only make ten network calls no matter how long it was running?
That would be incredible. If so does this make it impractical to
check the network periodically?

Also, regarding MP3 I understand that if the handset doesnt play mp3
then it wouldnt work. But my main question is just about progressive
download. Is it something that is likely to work. And if so, do the
handsets have a web cache so that things downloaded once are
available?

I guess really what I am trying to figure ot is how feasable it is to
thing about building media apps for flash lite 2.0

Regards
Hank



On 1/3/06, Weyert de Boer [EMAIL PROTECTED] wrote:
 Hi Hank,

 Flash Lite has a limit on the number of network requests, meaning you
 can only do five per frame and a maximum of ten (was four in 1.1)
 connections at the same time. You should be aware that this means all
 requests including XML.load() or loadVariables etc. The support of mp3
 totally depends on the the host. IF the host doesn't support it, it's a
 no go ;-)

 Yours,
 Weyert de Boer
  If I want to progressively download an mp3 and then play it, or I just
  want to do an http access to grab some data does all of that work.
 
  Thanks
  Hank
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Re: [Flashcoders] How does flash lite 2.0 handle network access

2006-01-03 Thread Weyert de Boer

Hi Hank,

The Sound-class available and his loadSound and/or attachSound() 
methods, that means it supports progressive downloads, right? (Not sure 
at the moment I have the feeling I mixing terms, atm)


Yours,
Weyert de Boer

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Re: [Flashcoders] How does flash lite 2.0 handle network access

2006-01-03 Thread hank williams
On 1/3/06, Weyert de Boer [EMAIL PROTECTED] wrote:
 Hi Hank,
  I dont quite understand. I never use frames. So since all my code is
  always in the first frame does that mean that for the life of my app I
  could only make ten network calls no matter how long it was running?
  That would be incredible. If so does this make it impractical to
  check the network periodically?
 
 Well, you are able to do ten simultaneously connections per frame as
 long the memory meets of the device. Keep in mind you are only able to
 do five network requests per frame. Also requests from the local file
 system of the phone counts as a request. The main reason was that these
 requests take up a lot of memory, a thing which is scares/rare on the
 mobile phone.The best thing is to use a altered version of the
 MovieClipLoader to queue requests.

Ok, sorry for being dumb here but I have to ask again. I only use
*one* frame. My code all lives in the first frame. There is never more
than one. So does that mean I get 10 network accesses and I am done -
no more network access ever? Or are you just saying I only have  10
**simultaneous** network accesses. Because 10 simultaneous network
accesses sounds like a lot. I dont think I ever do 10 simultaneous. I
dont think I ever do 5. So that would be fine.

Thanks
Hank
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Re: [Flashcoders] How does flash lite 2.0 handle network access

2006-01-03 Thread Weyert de Boer

Good explanation mate ;-) That's what we meant. hehe.
I think I am gonna sleep, tomorrow is it the big lets hope the guys and 
girls in flashcoders know how I can make fix bitmapdata problem-day. :-)


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Re: [Flashcoders] How does flash lite 2.0 handle network access

2006-01-03 Thread hank williams
Yeah, that sounds right. But I dont know how you could play a sound
if it doesnt support mp3. I wonder what the baseline assumption is for
flash lite and whether you are supposed to be able to assume that the
sound class works normally, by playing mp3s.

Regards
Hank

On 1/3/06, Weyert de Boer [EMAIL PROTECTED] wrote:
 Hi Hank,

 The Sound-class available and his loadSound and/or attachSound()
 methods, that means it supports progressive downloads, right? (Not sure
 at the moment I have the feeling I mixing terms, atm)

 Yours,
 Weyert de Boer

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Re: [Flashcoders] DV cameras and flash

2006-01-03 Thread Sander

Weyert,

can I say that when the camera works iMovie HD it will work with  
Flash too?


I think iMovie is more restrictive, as it works only with DV  
camera's. iMovie wouldn't work with my analog source.


Macrobe has this on their technote (seems to apply to Windows only):

Video is captured by the Macromedia Flash Player. The Flash Player  
can acquire video from anything that has a WDM Video Capture Driver.  
This includes almost all web cameras, DV cameras and video capture  
boards. It even includes screen grab utilities like Camtasia. In  
fact, the Flash Player can even acquire from multiple video sources  
at the same time. For streaming video from your DVD player, all that  
is required is a video capture board that has a WDM Video Capture  
Driver.


http://www.macromedia.com/cfusion/knowledgebase/index.cfm?id=tn_16454

S

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Re: [Flashcoders] How does flash lite 2.0 handle network access

2006-01-03 Thread Weyert de Boer

hank williams wrote:

Yeah, that sounds right. But I dont know how you could play a sound
if it doesnt support mp3. I wonder what the baseline assumption is for
flash lite and whether you are supposed to be able to assume that the
sound class works normally, by playing mp3s.
The movie should just be aware of this possibility and pick the right 
sound (for best quality!) based on the sound capabilities of the phone




  


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Re: [Flashcoders] How does flash lite 2.0 handle network access

2006-01-03 Thread Weyert de Boer


Limits per frame:
network requests = 5
simultaneous connections = 10

this all includes also local requests and Flahs Lite 2 only :)

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Re: [Flashcoders] flash 8 file reference upload on macs

2006-01-03 Thread Ryan Matsikas
We've expeirenced this problem on a few occasions, the easy work around is
to monitor the onProgress event and manually fire the complete event.

Cheers,
Ryan

On 1/2/06, Adam Procter [EMAIL PROTECTED] wrote:

 Hello,
 Any body know or have seen this before ?
 Thanks Adam

 I have used the file reference to upload files and report in a dialog
 box if
 successful.

 This works fine when tested on IE on windows, but although the file
 uploads ok from a Mac it does not run the onComplete command and so
 the user does not think it has uploaded , it just says Uploading and
 goes
 not further (although the file has uploaded)

 Is this a mac player issue ? I have tried on Firefox and Safari

 Code below:

 //Allow this domain
 System.security.allowDomain(http://meanwhile.luton.ac.uk/;);
 import flash.net.FileReference;
 // The listener object listens for FileReference events.
 var listener:Object = new Object();

 // When the user selects a file, the onSelect() method is called, and
 // passed a reference to the FileReference object.
 listener.onSelect = function(selectedFile:FileReference):Void {
 //clean statusArea and details area
 gui.statusArea.text = details.text = 
 // Flash is attempting to upload the image.
 gui.statusArea.text += Attempting to upload JPEG + selectedFile.name
 + \n;
 // Upload the file to the PHP script on the server.
 selectedFile.upload(upload.php);
 removeMovieClip(newTip);
 };

 // the file is starting to upload.
 listener.onOpen = function(selectedFile:FileReference):Void {
 gui.statusArea.text += Uploading  + selectedFile.name + \n;
 };

 // the file has uploaded
 listener.onComplete = function(selectedFile:FileReference):Void {
 // Notify the user that Flash is starting to download the image.
 gui.statusArea.text += Upload finished.\nThanks  + selectedFile.name
 +  now online\n;

 };
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RE: [Flashcoders] Print line numbers for AS file

2006-01-03 Thread tech
I found an ActionScript parser for HomeSite at: http://be.nw.com.au/



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of tech
Sent: Tuesday, January 03, 2006 2:07 PM
To: 'Flashcoders mailing list'
Subject: RE: [Flashcoders] Print line numbers for AS file

I just tried SEPY. While it does print the line numbers, it doesn't print
the syntax color coding. 

You think this simple feature would have been included in Flash 8. Oh well.

I remember downloading an extension for HomeSite+ that enables color coding
for Actionscript. I'll try that.

Thanks for your help.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Weyert de
Boer
Sent: Tuesday, January 03, 2006 1:47 PM
To: Flashcoders mailing list
Subject: Re: [Flashcoders] Print line numbers for AS file

You could use a other dedicated actionscript editor such as SEPY editor


   

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Re: [Flashcoders] flash 8 file reference upload on macs

2006-01-03 Thread bryan.rice


On Jan 3, 2006, at 5:31 PM, Ryan Matsikas wrote:

We've expeirenced this problem on a few occasions, the easy work  
around is

to monitor the onProgress event and manually fire the complete event.


Oddly enough, I have experienced the opposite and in found you can't  
rely on the onProgress event on all Macs:
File upload progress cannot be determined on Macintosh platforms  
earlier than OS X 10.3. The onProgress event is called during the  
upload operation, but the value of the bytesLoaded parameter is -1,  
indicating that the progress cannot be determined.


Weird.  Were you able to figure out a pattern as to what files under  
what circumstances did not fire the onComplete event?  What server- 
side processor are you using (I have only ever used it with ColdFusion)?


blue skies,
bryan
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[Flashcoders] Extending the XML class

2006-01-03 Thread Rifled Cloaca
Hi!

I'm new to AS2, and I'm trying to convert some old AS1 code to AS2.  This
code uses XML.prototype to add functionality to the XML class (which is
based on the XMLNode class, but you knew that already).  I'm creating a new
class like this:

dynamic class core.EXML extends XML {
}

This new XML class has new properties in each of its nodes, so I add:


dynamic class core.EXML extends XML {

 public var _MC:MovieClip;
 public var _parentMC:MovieClip;

}

But, unfortunately, since the EXML class inherits from the XML class, the
nodes are of XMLNode class, not EXML class, so the nodes do not inherit the
properties and methods I create in the new EXML class.

So, my question is, how do I create a class that creates instances of
itself, or say, an EXMLNode class that inherits from XMLNode?

Any help is greatly appreciated.  Thanks!

-rc
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[Flashcoders] Actionscript 2.0 Class involving XML

2006-01-03 Thread Al Veldhuis

Hey Everyone,

I am wondering if there is anyone out there who knows Actionscript 2.0 
Classes and XML extremely well.


I have an Open Source Actionscript 2.0 class that is used to parse an 
XML file into Flash. Currently this class is only capable of reading 1 
recordset of data from a specially formatted XML file which is causing a 
significant limitation. I need to modify the class so it can 
reference/parse multiple datasets.


I have not posted the code or the XML here as it is kinda substancial, 
however I am looking to see if there is any expert out there who is up 
to the challenge. Please let me know and I will send the code.


Al Veldhuis

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Re: [Flashcoders] Actionscript 2.0 Class involving XML

2006-01-03 Thread Andy Johnston
Dunno if you have looked at this before but is very nice for dealing 
with xml in flash


http://www.xfactorstudio.com/ActionScript/AS2/XPath/



Hey Everyone,

I am wondering if there is anyone out there who knows Actionscript 2.0 
Classes and XML extremely well.


I have an Open Source Actionscript 2.0 class that is used to parse an 
XML file into Flash. Currently this class is only capable of reading 1 
recordset of data from a specially formatted XML file which is causing 
a significant limitation. I need to modify the class so it can 
reference/parse multiple datasets.


I have not posted the code or the XML here as it is kinda substancial, 
however I am looking to see if there is any expert out there who is up 
to the challenge. Please let me know and I will send the code.


Al Veldhuis

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[Flashcoders] State Machine Implementation, anyone?

2006-01-03 Thread Aldo Bucchi
Hi flexies,

Does anyone know of a good State Machine implementation in actionscript?
One with history, concurrent states, joins, splits ( forks ), etc?

I have used Kaye's ( www.flashsim.com ), ported part of Miro Samek's
method based machine, modified a compiler (CHSM), and finally went
half the way to creating my own SCXML interpreter.

So... why ask now???
well, because after all this work it has become evident that there is
so much space for different designs that hearing other people's
practical experiences is, well, a very practical way to take some
decisions... like the following for instance:

- The state machine declaration ( states and transitions ) can be
supplied in several different ways
-- external XML declarations ( could be SCXML for example. Note that
this approach introduces some complexity due to the async loading
state )
-- inline XML declarations.
-- MXML declaration ( unfortunately we cannot provide an id for a
nested faceless component in flex 1.5)
-- Actionscript declaration ( instantiating classes )
-- with a class hierarchy ( a la samek )

- How do we scope state and transition ids? Per state machine? per
superstate? do we use paths?

- There is also the debate on giving each state it's own controller (
using class inheritance to override the superstate's controller ) or
using one central controller querying the machine.

- How to declare event handlers ( in the same state/transition
declaration or later on by hooking them with listeners )

- how do we implement guard conditions... are they necessary /
benefitial at all? why not just provide hooks for complex logic then.

- and Finally, how do we feed events to the machine... should we be
able to call transitions directly?

- MXML wrappers can be created to allow the use of binding and inline
event declarations
fsm:StateProxy id=openState stateMachine={sm1} stateName=open
enter=trace('entering!'+event.target.name) exit=/
mx:Button label=close enabled={openState.active}/
Should we allow this without limits?


Pfff. write one line of code on this domain and you will see what I
mean. State machines are so broad and powerful that it is hard to see
the best way to fit them into flex at a glimpse.

Help / observations / links / ideas appreciated.

Man, we could even create a complete osflash project devoted to state machines.
( perhaps I will if there is enough interest. let me know )

Best,
Aldo

--
: Aldo Bucchi :
mobile (56) 8 429 8300
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Re: [Flashcoders] Actionscript 2.0 Class involving XML

2006-01-03 Thread eric dolecki
Do you mean parse any dataSet of a specific structure? XPath might do
the trick - either using the built-in or using xfactorstudio's XPath.

edolecki

On 1/3/06, Al Veldhuis [EMAIL PROTECTED] wrote:
 Hey Everyone,

 I am wondering if there is anyone out there who knows Actionscript 2.0
 Classes and XML extremely well.

 I have an Open Source Actionscript 2.0 class that is used to parse an
 XML file into Flash. Currently this class is only capable of reading 1
 recordset of data from a specially formatted XML file which is causing a
 significant limitation. I need to modify the class so it can
 reference/parse multiple datasets.

 I have not posted the code or the XML here as it is kinda substancial,
 however I am looking to see if there is any expert out there who is up
 to the challenge. Please let me know and I will send the code.

 Al Veldhuis

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