Re: [Flashcoders] using a function twice
aha - thanks for seeing the wood for the trees :D On 17 May 2007, at 22:26, [EMAIL PROTECTED] wrote: On 17/05/2007 22:07, Allandt Bik-Elliott (Receptacle) wrote: because the thisBackground function isn't picking up the correct values (but keeping the older ones), it is overwriting the first panel with the second one does this help ? thisTween.onMotionFinished = function() { thisBackground("designerBox_2_mc", 350, "0xd5cfc0", 2000); // creates the second panel with the settings from the first panel (not these) var thisTween:Object = new Tween(designerBox_2_mc, "_width", Strong.easeOut, 0, 225, 2, true); }; ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Can I read XML before it is loaded?
Thanks Danny, I think you're right, the XML Object is pretty fast and if it is going to take a while to load then storing the ID somewhere else and checking that file is probably the best way to approach this. Cheers everyone! Ali On 15 May 2007, at 15:45, Danny Kodicek wrote: Hi there, I am sure I remember coming across a way of reading an XML file before it is fully loaded though I can't find it. What I would like to do is load all the information from an XML file but only if an attribute in the first node has changed (this is like an ID that the Flash app can use to decide whether or not to load all of the XML unless it is a new version). Has anyone else heard of this of or is this wishful thinking? You could parse the initial text manually, but in fairness the XML object is pretty fast and I'd imagine you're better off just letting it load. If you want to have an ID for whether the xml has changed, why not just put one into a different file? Danny ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] flash and USB port
Hi all, I was wondering if anyone knew how can Flash 8 or 9 can access the USB port? Would I need to use a third party software such as ZInc or mProjector? I had a look at Zinc and mProjector and it looks like none of them are supporting USB. Does anyone know which application would do that? Many thanks seb ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] flash and USB port
Usb is like a serial port. So zinc does support it, dunno about mProjector. Try it with hyperterminal. hth -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of quinrou . Sent: sexta-feira, 18 de Maio de 2007 10:41 To: Flashcoders mailing list Subject: [Flashcoders] flash and USB port Hi all, I was wondering if anyone knew how can Flash 8 or 9 can access the USB port? Would I need to use a third party software such as ZInc or mProjector? I had a look at Zinc and mProjector and it looks like none of them are supporting USB. Does anyone know which application would do that? Many thanks seb ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] Embed the image in the swf
Hi All I m stuck at a point in my project. The output of the application is in swf file. The user uploads the image in the application How can I embed that image at run time (and not load) in swf for a desktop solution? Any idea would be a great help. Regards Sumeet kumar ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] FLV CuePoints - discrepancies between CuePoint time and actual time
How are you inserting the cue points? If you are not embedding the cue points directly into the file, then your callback will only happen on the previous, closest key frame. Also, Sorenson has had issues in the past with mis-aligned cue points and keyframes. I stopped using it altogether a while back, so I'm not sure what the options are but you should be able to force a keyframe at all cue points if you are embedding it into the actual video. I didn't think Sorenson could embed cue points into the FLV (at least in one of the older versions). When all else fails, use the Flash Video Encoder. cheers, jon On May 17, 2007, at 5:25 PM, Martin Tremblay wrote: Video newbie! I inserted multiple CuePoint into a flv. The problem is when onCuePoint is call on the netstream, is it not being called directly on time, but almost a full seconds before the actual cuepoint time. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] Natural Docs and ActionScript advice needed
Hi guys, I'm looking at documenting code with Natural Docs for the first time, so I'd appreciate it if anyone had any tips or advice regarding how to get this done effectively. I've done a quick initial runthrough and found it's duplicated all my properties within the Summary section, so that's confusing. Batch file that generates it all reads as the following: @echo off echo Generating API documentation with NaturalDocs perl D:/NaturalDocs-1.35/NaturalDocs -i lib -o HTML doc -p nd pause Thanks Wayne ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Local Connection / Intel Mac bug??
confirmed.. same issue here.. I found it trying to get a mProjector exe with embedded universal plugin to talk to a director app which obviously uses the rosetta emulation.. On 5/17/07, Andy Herrman <[EMAIL PROTECTED]> wrote: Is your situation the same as Jeff's? Specifically, is one SWF running in Flash 9 natively and the other running in Flash 8 through Rosetta? If so then I doubt they would be able to connect via local connection. My understanding of how Local Connection works is that it uses shared memory (though I could be wrong). This is something that probably can't be done between something running natively and something running through Rosetta, as they would effectively have completely different environments. It would be similar to running one flash movie in windows, then running another one inside another windows running in a Virtual PC instance and expecting them to talk to each other with local connection. True, they're running on the same machine, but their environments are segregated. If both your movies are running in the same environment then I don't know why it wouldn't work. -Andy On 5/16/07, Adam Hoyle <[EMAIL PROTECTED]> wrote: > Hi Jeff, > > Thanks for responding. Glad for sanity reasons to know that I am not > the only person experiencing this. > > Adam > > On 16 May 2007, at 14:39, Jeff Gomes wrote: > > > > > Adam- > > > > When one process is running natively (with Flash 9 universal binary > > player) and the other is running under emulation (with a Flash 8 > > projector or the Director Flash Asset Xtra), I cannot get it to > > work either. > > > > -Jeff > > > > At 05:00 5/16/2007, Adam Hoyle wrote: > >> Hi Flash Coders > >> > >> I am having a problem with local connection communication between an > >> exe and a website, but only on INTEL macs. > >> > >> I have the underscore before the name, but the messages aren't > >> getting through (they do on windows and g4 mac). Interestingly > >> (frustratingly) the second thing to connect to lco doesn't get any > >> onStatus message called either. I have tried removing the underscore > >> and appending the domain and a colon to the beginning, but that also > >> fails on intel mac, but works on windows and g4 mac. > >> > >> Has anyone else come across this bug, or more to the point has anyone > >> got an exe and a swf on a website to talk to one another on an intel > >> mac (g4 works fine, so it's specific to intel macs)? I've noticed > >> that the Luminic Box tracer doesn't work on Intel Macs either, > >> haven't checked xray. > >> > >> Any help/suggestions would be gratefully received, > >> > >> Cheers, > >> > >> Adam > > > > ___ > > Flashcoders@chattyfig.figleaf.com > > To change your subscription options or search the archive: > > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > > > Brought to you by Fig Leaf Software > > Premier Authorized Adobe Consulting and Training > > http://www.figleaf.com > > http://training.figleaf.com > > ___ > Flashcoders@chattyfig.figleaf.com > To change your subscription options or search the archive: > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > Brought to you by Fig Leaf Software > Premier Authorized Adobe Consulting and Training > http://www.figleaf.com > http://training.figleaf.com > ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com -- - Alan Queen ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] swfs in pdfs
Hi, My initial goal was really to find out if swf in pdf is a feasible product to offer to our clients, after my boss seems to think it is particularly sexy. After doing a bit of research I have to say that while it does seem to work, I am still not entirely clear how to create properly, and have not been able to get them tested out with our global laptop installs to make sure they (at the very least) work on our own peoples machines, let alone on any of our (prospective) customers. My thinking is that if this would work as well as ti seems to look, people would use it a lot more. I have the feeling that swf in PDF - while not mutually exclusive - they technologies that are use in two different ways. PDF is still a mainstay of print quality material (so I send you a PDF if I want to be able to print it properly), if I want to send you some (screen based) animation, or even a facility to fill in some on-line form, then I send you some email based item, probably html email or link you to a site that has the respective thing I want you to look at or interact. NIk On 5/17/07, John Dowdell <[EMAIL PROTECTED]> wrote: Nimrod Huberman wrote: > I don't know your specific goal Neither do I. My email is a little disrupted right now, and I came in at Dave Watt's reply. I saw questions about whether anyone else is doing things with SWF in PDF, but got confused at the objection to using Adobe Reader. I'm not sure what the goal is, what the question is. (SWF-in-PDF background: Adobe announced it a few years ago, but on the Macromedia side I was always confused about what they were doing, and how they were doing it. I've tried to get this clarified since the merger, without much luck. The best story I received verbally was that Reader used the ability to play QuickTime to render SWF as well, which wouldn't be very functional because the version of Macromedia Flash Player inside the Apple QuickTime engine was not updated for quite some time. On the other hand, post-merger, there's obvious incentive to connect things together better, although I haven't seen any announcements for SWF-in-PDF during the Acrobat 8 timeframe. One other wrinkle is that PDFs will be able to invoked alongside SWF in the Adobe Apollo project, currently in public alpha -- it may be possible to achieve the goal by alternate means. Anyway, that's the general background info I have, but having a clearer idea of the question could help get better replies.) jd/adobe ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com -- Nik C ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] can you use antiAliasType in a global setStyle?
like _global.styles.TextArea.setStyle("embedFonts",true); _global.styles.TextArea.setStyle("antiAliasType", "normal"); doesn't seem to be working for me also, i don't think it is possible but i'll ask anyway - is it possible to have anti-alias'd type in a text area with non-alias'd type? cheers ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] How to set button event listeners within a class
Hey, thanks for checking this. I am writing a class where the onRelease event of the button is handled within the class. This is so I can make a class that can be reused across re-skinned FLAs just by passing the button instance to the class (so I don't need to assign a method of the class to it). I think I may be going about this the wrong way as I am getting lots of error messages in the compiler like: "There is no method with the name 'super'. " If someone could point me in the right direction here it would be a massive help, I'm worried I may be barking up the wrong tree or trying to do something that isn't possible (or sensible!). Thanks guys and have a good weekend, Ali My class code looks like this: /Send.as import mx.controls.Button; class Send extends XMLSocket { private var sendBtn:Button; function setSendBtn(mySendBtn:Button) { trace("send button received:"+mySendBtn) this.sendBtn = mySendBtn; this.sendBtn._visible = false; this.sendBtn.onRelease = function() { trace("-- send pressed "); sendHandler() }; } function sendHandler(){ //send events go here trace("sendHandler called") } } The code in my FLA is: import Send; var mySend:Send = new Send(); mySend.setSendBtn(my_btn) /// ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] How to set button event listeners within a class
You need to use Delegate to keep your scope within the class: import mx.utils.Delegate class MyClass { //stuff private function setActions():Void { myButton.onRelease = Delegate.create(this, myOnRelaseHandler) } private function myOnReleaseHandler():Void { super() } } Jason Merrill Bank of America GT&O Learning & Leadership Development eTools & Multimedia Team ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] How to set button event listeners within a class
Use some kind of delegation (e.g. mx.utils.Delegate). (off: using this is not required in AS2 classes) sendBtn.onRelease = mx.utils.Delegate.create(this, sendHandler); Attila ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] can you use antiAliasType in a global setStyle?
>>also, i don't think it is possible but i'll ask anyway - is >>it possible to have anti-alias'd type in a text area with >>non-alias'd type? Not in the same text area, no. Pretty sure anyway. Text areas have an aliased property which is for the entire text area, not individual characters, and the HTML formatting does not support an alias/non-aliased declaration. Jason Merrill Bank of America GT&O Learning & Leadership Development eTools & Multimedia Team ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] flash and USB port
Director can almost certainly access USB ports, probably via an Xtra (director plugin). Perhaps you could embed your flash in a Director movie? You would have to do some Lingo coding to access act as a bridge between the USB and flash, but these days there is a pretty good set of Lingo commands for interacting with actionscript. Joe Pedro Furtado wrote: Usb is like a serial port. So zinc does support it, dunno about mProjector. Try it with hyperterminal. hth -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of quinrou . Sent: sexta-feira, 18 de Maio de 2007 10:41 To: Flashcoders mailing list Subject: [Flashcoders] flash and USB port Hi all, I was wondering if anyone knew how can Flash 8 or 9 can access the USB port? Would I need to use a third party software such as ZInc or mProjector? I had a look at Zinc and mProjector and it looks like none of them are supporting USB. Does anyone know which application would do that? Many thanks seb ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] How to set button event listeners within a class
You would only use super() if you're extending. It sounds like he was using composition, but thinking of inheritance. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Merrill, Jason Sent: Friday, May 18, 2007 11:48 AM To: flashcoders@chattyfig.figleaf.com Subject: RE: [Flashcoders] How to set button event listeners within a class You need to use Delegate to keep your scope within the class: import mx.utils.Delegate class MyClass { //stuff private function setActions():Void { myButton.onRelease = Delegate.create(this, myOnRelaseHandler) } private function myOnReleaseHandler():Void { super() } } Jason Merrill Bank of America GT&O Learning & Leadership Development eTools & Multimedia Team ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] vertical scrollbars on TextArea component
also, when i bring my type into my TextArea, the scrollbars (which are set to vScrollPolicy = "auto") flash on for a second before disappearing when they're not needed is there any way of stopping this? thanks in advance a On 18 May 2007, at 16:28, Allandt Bik-Elliott (Receptacle) wrote: like _global.styles.TextArea.setStyle("embedFonts",true); _global.styles.TextArea.setStyle("antiAliasType", "normal"); doesn't seem to be working for me also, i don't think it is possible but i'll ask anyway - is it possible to have anti-alias'd type in a text area with non-alias'd type? cheers ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] swfs in pdfs
> My thinking is that if this would work as well as ti seems to > look, people would use it a lot more. I have the feeling that > swf in PDF - while not mutually exclusive - they technologies > that are use in two different ways. PDF is still a mainstay > of print quality material (so I send you a PDF if I want to > be able to print it properly), if I want to send you some > (screen based) animation, or even a facility to fill in some > on-line form, then I send you some email based item, probably > html email or link you to a site that has the respective > thing I want you to look at or interact. My understanding of this is that the primary goal of embedding SWF or other multimedia content in PDF is for presentations and kiosk stuff. Dave Watts, CTO, Fig Leaf Software http://www.figleaf.com/ Fig Leaf Software provides the highest caliber vendor-authorized instruction at our training centers in Washington DC, Atlanta, Chicago, Baltimore, Northern Virginia, or on-site at your location. Visit http://training.figleaf.com/ for more information! This email has been processed by SmoothZap - www.smoothwall.net ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] AS3 Mouse suggestions?
I would separate the players "character" from the explicit mouseX and mouseY. I think the two previous posters ideas are both good, but on their own they are not complete. You need to apply a vector motion to the "character" as well as a speed variable. Build a vector that starts at the current location and ends at the mouseX/Y. Based on the speed value, step ahead and see if there is an intersect. Note I would keep the max speed as 1 pixel - the width or height of mushrooms. This way you will never skip over an obstacle. Charles P. On 5/17/07, Joshua Sera <[EMAIL PROTECTED]> wrote: That's a hard problem since you have no direct control over the mouse, other than hiding and showing it. I probably wouldn't hide the mouse in this case, since mouse movement and player movement aren't 1 to 1. That way people can see if they're moving the mouse out of the game area. It's uglier, but it might be necessary. That said, if you want to tie the player directly to the mouse, I would look into line-circle intersection algorithms, or swept-circle to circle collision detection. Every update, you draw a line from the previous player position to the new position. If it intersects a mushroom, store the previous position, find the first point of intersection, and stick the player there. Next update, go from the stored previous position to the current mouse position, check for intersection, etc. etc. until there's no intersection, then stick the player on the cursor again. --- Martin Scott Goldberg <[EMAIL PROTECTED]> wrote: > Hey all, back again. > > I'm doing a remake of centipede, and am looking for > suggestion on the > mouse tracking routine (in as3). > > The enivronment: The player is of course at the > bottom of the screen, and > can only move up a specific distance. He may be > blocked by mushrooms in > this area as well. > > Speficially, I have two ways of player motion with > the mouse I've tried > and neither one is 100% accurate: > > 1) Set the player graphic equal to the mouse > reading: > > >thePlayer.x = this.mouseX; >thePlayer.y = this.mouseY; > >This is the same as thePlayer.startDrag(), just > chose to go this route. >Player tracks the mouse motion perfectly this way > of course. >Then the code checks for mushroom collision, > which stops the player >motion. > >The issue I'm having is, whenever the player > comes in contact with >a mushroom in the lower player movement area, > it's supposed to stop >dead, forcing the player to move around it. With > this method though, >it stops for a second, but then skips over the > mushroom once the mouse >moves past it. Likewise, it creates a "sticking" > at the upper, lower >right, and left boundries since it sits there > until the mouse enters >back in to the "player zone". > > 2) Record previous mouse motion in x and y, and > compare it to current. If >its moving right, move the player right 1 place. > Mouse moving left, >moving player left one space, etc.: > >if (previousMouseX < this.mouseX) >{ > thePlayer.x += playerSpeed; >} >else >{ > thePlayer.x -= playerSpeed; >} > >And similar for y direction. Now, this code > works perfect with the >mushroom obstruction dectection. But I'm having > the opposite issue >from the first code: The mouse tracking makes it > harder to move in a >straight line, and the mouse moves out of the > stage very quickly, >being out of proportion to the rate of the player > motion. Upping the >playerSpeed of course doesn't help, that just > makes the player graphic >jump around to quick. > > If anyone on this list that's played around with > these types of issues > before has an suggestions, I'd greatly appreciate > it. > > > > Marty > ___ > Flashcoders@chattyfig.figleaf.com > To change your subscription options or search the > archive: > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > Brought to you by Fig Leaf Software > Premier Authorized Adobe Consulting and Training > http://www.figleaf.com > http://training.figleaf.com > Take the Internet to Go: Yahoo!Go puts the Internet in your pocket: mail, news, photos & more. http://mobile.yahoo.com/go?refer=1GNXIC ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulti
Re: [Flashcoders][solved]can you use antiAliasType in a global setStyle?
thought so - thanks for the confirmation i've found out that i wasn't getting anti-aliased text because i'd aliased it when i'd created the font so that's sorted too ;) On 18 May 2007, at 16:44, Merrill, Jason wrote: also, i don't think it is possible but i'll ask anyway - is it possible to have anti-alias'd type in a text area with non-alias'd type? Not in the same text area, no. Pretty sure anyway. Text areas have an aliased property which is for the entire text area, not individual characters, and the HTML formatting does not support an alias/non-aliased declaration. Jason Merrill Bank of America GT&O Learning & Leadership Development eTools & Multimedia Team ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] How to set button event listeners within a class
Thanks Merril and Rakos for yr quick responses that is brilliant :) I'll have a shot of this on Monday. Have a great weekend :) Ali On 18 May 2007, at 16:57, Rákos Attila wrote: Use some kind of delegation (e.g. mx.utils.Delegate). (off: using this is not required in AS2 classes) sendBtn.onRelease = mx.utils.Delegate.create(this, sendHandler); Attila ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] German subtext ...
> Did anyone else receive a german email after posting to > flashcoders today? Yes, it was an autoresponder. I've unsubscribed the offending address. Dave Watts, CTO, Fig Leaf Software http://www.figleaf.com/ Fig Leaf Software provides the highest caliber vendor-authorized instruction at our training centers in Washington DC, Atlanta, Chicago, Baltimore, Northern Virginia, or on-site at your location. Visit http://training.figleaf.com/ for more information! This email has been processed by SmoothZap - www.smoothwall.net ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] flash and USB port
Joe, i thought about that I also fund a xtra for doing so too but, i would rather avoid using Director. Pedro, I have been checking out Zinc and it has a COMPort class which I beleive is I/O communication. when I did a quick test to check whether it could detect some USB device, I only got connaction with COM1, COM2 which i beleive are the serial and parallel port, no? Anyone else? On 5/18/07, Joe Lister <[EMAIL PROTECTED]> wrote: Director can almost certainly access USB ports, probably via an Xtra (director plugin). Perhaps you could embed your flash in a Director movie? You would have to do some Lingo coding to access act as a bridge between the USB and flash, but these days there is a pretty good set of Lingo commands for interacting with actionscript. Joe Pedro Furtado wrote: > Usb is like a serial port. So zinc does support it, dunno about mProjector. > Try it with hyperterminal. > > hth > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of quinrou . > Sent: sexta-feira, 18 de Maio de 2007 10:41 > To: Flashcoders mailing list > Subject: [Flashcoders] flash and USB port > > Hi all, > > I was wondering if anyone knew how can Flash 8 or 9 can access the USB port? > Would I need to use a third party software such as ZInc or mProjector? > > I had a look at Zinc and mProjector and it looks like none of them are > supporting USB. Does anyone know which application would do that? > > Many thanks > seb > ___ > Flashcoders@chattyfig.figleaf.com > To change your subscription options or search the archive: > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > Brought to you by Fig Leaf Software > Premier Authorized Adobe Consulting and Training > http://www.figleaf.com > http://training.figleaf.com > > > > ___ > Flashcoders@chattyfig.figleaf.com > To change your subscription options or search the archive: > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > Brought to you by Fig Leaf Software > Premier Authorized Adobe Consulting and Training > http://www.figleaf.com > http://training.figleaf.com > > > ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: SPAM-LOW: Re: [Flashcoders] flash and USB port
A USB device isn't connected to a port. It is assigned a drive letter and is a removable drive on the computer. You access it like you would access any local resource. You don't need a 3rd party tool to do this, but you do need to be running in the local or trusted sandbox. You can't access a local resource (directly) from a web page. Derek Vadneau Northcode Inc. http://www.northcode.com - Original Message - From: quinrou . To: flashcoders@chattyfig.figleaf.com Sent: Friday, May 18, 2007 1:41 PM Subject: SPAM-LOW: Re: [Flashcoders] flash and USB port Joe, i thought about that I also fund a xtra for doing so too but, i would rather avoid using Director. Pedro, I have been checking out Zinc and it has a COMPort class which I beleive is I/O communication. when I did a quick test to check whether it could detect some USB device, I only got connaction with COM1, COM2 which i beleive are the serial and parallel port, no? Anyone else? ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] regular expressions in Flash8?
can we now use regularexpressions in Flash8 to manipulate strings? I need to replace all instances of "/descr" with "http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Dynamic E4X
hi, isnt it some like: trace( [EMAIL PROTECTED] ); i think :) Am 01:57 AM 5/17/2007 schrieben Sie: The as3 examples for XML show the following: var node:String = "zip"; trace(employees.employee[0].address[node]); // 98765 What I'd like to do is something like this: var node:String = "zip"; trace(employees..[node]); // 98765 ie: Find all nodes that are called 'zip' in the document, but do it dynamically. any ideas? C ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] regular expressions in Flash8?
BS> can we now use regularexpressions in Flash8 to manipulate strings? Some libraries for handling regular expressions are out there (Google?), but Flash 8 has no built-in support for regex. BS> I need to replace all instances of "/descr" with " actionscript.. but.. some instances of " I do not want to change those if possible. thanks for any BS> insights. It doesn't require regular expressions: ouptutStr = inputStr.split("http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] regular expressions in Flash8?
>>can we now use regularexpressions in Flash8 to manipulate strings? Yes, there are some regular expression classes floating out there for AS2/pre-Flash 9 people, have you googled those? Sorry I can't be more help than that. Jason Merrill Bank of America GT&O Learning & Leadership Development eTools & Multimedia Team ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] regular expressions in Flash8?
well... you can't really use regular expressions in flash8 unless you let javascript in the browser do it for you. I don't think you need regexp to solve your problem though. I think you could just do this: var txt:String = "test/descr can we now use regularexpressions in Flash8 to manipulate strings? I need to replace all instances of "/descr" with "actionscript.. but.. some instances of "want to change those if possible. thanks for any insights. -Boyd ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] how to access custom TitleBackground (skinTitleBackground) of Window
I've created a TitleBackground movieClip by following the instructions in the MX04 online help "To set the title of an Window component to a custom movie clip symbol" (below). Now I'd like to make a call to a function inside of that clip or access properties within that clip directly. The window has a property skinTitleBackground the value of which is an object of type "TitleBackground", but TitleBackground doesn't have any public properties. Inside my TitleBackground movieClip there is a TextField called "titleText" that I would like to be able to set the text of. So far the only way I've been able to change it is by having a loop within the movieClip check on the value of an external variable. There should be another way, right? Here are the instructions I followed. Thanks! 1. Create a new FLA file. 2. Create a new symbol by selecting Insert > New Symbol. 3. Set the name to TitleBackground. 4. If the advanced view is not displayed, click the Advanced button. 5. Select Export for ActionScript. 6. The identifier will be automatically filled out with TitleBackground. 7. Set the AS 2.0 class to mx.skins.SkinElement. SkinElement is a simple class that can be used for all skin elements that don’t provide their own ActionScript impelmentation. It provides movement and sizing functionality required by the version 2 component framework. 8. Ensure that Export in First Frame is already selected, and click OK. 9. Open the new symbol for editing. 10. Use the drawing tools to create a box with a red fill and black line. 11. Set the border style to hairline. 12. Set the box, including the border, so that it is positioned at (0,0) and has a width of 100 and height of 22. The Window component will set the proper width of the skin as needed but it will use the existing height as the height of the title. 13. Click the Back button to return to the main Timeline. 14. Drag the Window component to the Stage. 15. Select Control > Test Movie. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] regular expressions in Flash8?
>// replace /descr with txt = txt.split('/descr').join('http://keithreinfeld.home.comcast.net -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Juan Carlos Anorga Sent: Friday, May 18, 2007 2:25 PM To: flashcoders@chattyfig.figleaf.com Subject: Re: [Flashcoders] regular expressions in Flash8? well... you can't really use regular expressions in flash8 unless you let javascript in the browser do it for you. I don't think you need regexp to solve your problem though. I think you could just do this: var txt:String = "test/descr can we now use regularexpressions in Flash8 to manipulate strings? > > I need to replace all instances of "/descr" with " actionscript.. >but.. some instances of " want to change those if possible. thanks for any insights. > > -Boyd > ___ > Flashcoders@chattyfig.figleaf.com > To change your subscription options or search the archive: > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > Brought to you by Fig Leaf Software > Premier Authorized Adobe Consulting and Training > http://www.figleaf.com > http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] Re: FLV CuePoints - discrepancies between CuePoint time and actual time [updated]
I used Flash Encoder 8 instead of Sorenzon Squeeze and now my cuepoint are perfectly synchronized. Unfortunately even using similar parameters the quality of the flv is better with Sorenzon Squeeze. In Sorenzon Squeeze, the cuepoint get called exactly 1 1/3 of seconds before. Martin Tremblay lvl ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] how to access custom TitleBackground (skinTitleBackground) of Window
The Window component class takes care of creating a title for you. You don't need to do anything, just set the .title property on the Window instance. If for some reason you want to put your own title textfield in the header, you'll need to have a movieclip (instance name 'title_mc') that contains a textfield (instance name 'text') inside your custom TitleBackground. The textfield might get affected by the stretching of the TitleBackground though, so not sure how well this will work out. regards, Muzak - Original Message - From: "Andrew Sinning" <[EMAIL PROTECTED]> To: "Flash Coders" Sent: Friday, May 18, 2007 9:39 PM Subject: [Flashcoders] how to access custom TitleBackground (skinTitleBackground) of Window > I've created a TitleBackground movieClip by following the instructions in the > MX04 online help "To set the title of an Window > component to a custom movie clip symbol" (below). Now I'd like to make a call > to a function inside of that clip or access > properties within that clip directly. The window has a property > skinTitleBackground the value of which is an object of type > "TitleBackground", but TitleBackground doesn't have any public properties. > Inside my TitleBackground movieClip there is a > TextField called "titleText" that I would like to be able to set the text of. > So far the only way I've been able to change it is > by having a loop within the movieClip check on the value of an external > variable. There should be another way, right? > > Here are the instructions I followed. Thanks! > > 1. Create a new FLA file. > 2. Create a new symbol by selecting Insert > New Symbol. > 3. Set the name to TitleBackground. > 4. If the advanced view is not displayed, click the Advanced button. > 5. Select Export for ActionScript. > 6. The identifier will be automatically filled out with TitleBackground. > 7. Set the AS 2.0 class to mx.skins.SkinElement. > > SkinElement is a simple class that can be used for all skin elements that > dont provide their own ActionScript impelmentation. It > provides movement and sizing functionality required by the version 2 > component framework. > 8. Ensure that Export in First Frame is already selected, and click OK. > 9. Open the new symbol for editing. > 10. Use the drawing tools to create a box with a red fill and black line. > 11. Set the border style to hairline. > 12. Set the box, including the border, so that it is positioned at (0,0) and > has a width of 100 and height of 22. > > The Window component will set the proper width of the skin as needed but it > will use the existing height as the height of the > title. > 13. Click the Back button to return to the main Timeline. > 14. Drag the Window component to the Stage. > 15. Select Control > Test Movie. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] Easy game in flash
hi flash coders First of all scuse me for my English I'm quite new in flash and I want to create a game like this one in this website: http://www.teagames.com/games/tgmotocross3/play.php of course not so complicated, bcouse it would be my 1st flash file I was trying to do a motorbike riding on some ground with the hitTest() function, but It just doesn't work becouse the ground is a curved line and the bike just get stright it when the ground grown up. If someone knows a good tutorial for such things, please help me. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Easy game in flash
Hi Pedro, Take a look at this tutorial for a little more advanced collision detection http://www.kirupa.com/developer/actionscript/advanced_collision.htm Hope this helps. -h On 5/18/07, Pedro Kostelec <[EMAIL PROTECTED]> wrote: hi flash coders First of all scuse me for my English I'm quite new in flash and I want to create a game like this one in this website: http://www.teagames.com/games/tgmotocross3/play.php of course not so complicated, bcouse it would be my 1st flash file I was trying to do a motorbike riding on some ground with the hitTest() function, but It just doesn't work becouse the ground is a curved line and the bike just get stright it when the ground grown up. If someone knows a good tutorial for such things, please help me. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Easy game in flash
That game's actually not as simple as you might think, unless you already have the math background (verlet integration/swept circle hit tests/camera or viewport systems) to replicate what this game does. If you don't already know the math/algorithms for what I'm talking about, you'll want to google them. The author might be using Flash's hitTest() method for collision detection, but I kind of doubt it. --- Pedro Kostelec <[EMAIL PROTECTED]> wrote: > hi flash coders > First of all scuse me for my English > I'm quite new in flash and I want to create a game > like this one in this > website: > http://www.teagames.com/games/tgmotocross3/play.php > of course not so complicated, bcouse it would be my > 1st flash file > I was trying to do a motorbike riding on some ground > with the hitTest() > function, but It just doesn't work becouse the > ground is a curved line and > the bike just get stright it when the ground grown > up. > If someone knows a good tutorial for such things, > please help me. > ___ > Flashcoders@chattyfig.figleaf.com > To change your subscription options or search the > archive: > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > Brought to you by Fig Leaf Software > Premier Authorized Adobe Consulting and Training > http://www.figleaf.com > http://training.figleaf.com > Building a website is a piece of cake. Yahoo! Small Business gives you all the tools to get online. http://smallbusiness.yahoo.com/webhosting ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Easy game in flash
I figured as much but he did commented that he wanted to do a similar game but not as complicated. So learning on how to do collision detection should be a good start :) On 5/18/07, Joshua Sera <[EMAIL PROTECTED]> wrote: That game's actually not as simple as you might think, unless you already have the math background (verlet integration/swept circle hit tests/camera or viewport systems) to replicate what this game does. If you don't already know the math/algorithms for what I'm talking about, you'll want to google them. The author might be using Flash's hitTest() method for collision detection, but I kind of doubt it. --- Pedro Kostelec <[EMAIL PROTECTED]> wrote: > hi flash coders > First of all scuse me for my English > I'm quite new in flash and I want to create a game > like this one in this > website: > http://www.teagames.com/games/tgmotocross3/play.php > of course not so complicated, bcouse it would be my > 1st flash file > I was trying to do a motorbike riding on some ground > with the hitTest() > function, but It just doesn't work becouse the > ground is a curved line and > the bike just get stright it when the ground grown > up. > If someone knows a good tutorial for such things, > please help me. > ___ > Flashcoders@chattyfig.figleaf.com > To change your subscription options or search the > archive: > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > Brought to you by Fig Leaf Software > Premier Authorized Adobe Consulting and Training > http://www.figleaf.com > http://training.figleaf.com > Building a website is a piece of cake. Yahoo! Small Business gives you all the tools to get online. http://smallbusiness.yahoo.com/webhosting ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Easy game in flash
Actually, I'm not looking to make a so complicated game like this one. I just want to learn some good basics in doing games. So, if anyone know any tutorial for a similar or easier game it'll be ok, too. I'm not looking to work with alorithms, becouse I don't know very well what is that (I'm just 15 years old).Thanks for worring Pedro 2007/5/18, Joshua Sera <[EMAIL PROTECTED]>: That game's actually not as simple as you might think, unless you already have the math background (verlet integration/swept circle hit tests/camera or viewport systems) to replicate what this game does. If you don't already know the math/algorithms for what I'm talking about, you'll want to google them. The author might be using Flash's hitTest() method for collision detection, but I kind of doubt it. --- Pedro Kostelec <[EMAIL PROTECTED]> wrote: > hi flash coders > First of all scuse me for my English > I'm quite new in flash and I want to create a game > like this one in this > website: > http://www.teagames.com/games/tgmotocross3/play.php > of course not so complicated, bcouse it would be my > 1st flash file > I was trying to do a motorbike riding on some ground > with the hitTest() > function, but It just doesn't work becouse the > ground is a curved line and > the bike just get stright it when the ground grown > up. > If someone knows a good tutorial for such things, > please help me. > ___ > Flashcoders@chattyfig.figleaf.com > To change your subscription options or search the > archive: > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > Brought to you by Fig Leaf Software > Premier Authorized Adobe Consulting and Training > http://www.figleaf.com > http://training.figleaf.com > Building a website is a piece of cake. Yahoo! Small Business gives you all the tools to get online. http://smallbusiness.yahoo.com/webhosting ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Easy game in flash
I'm able to use the hittest function for collision detection like in the exemple thet you gave me. 1. I have used a hitTest function which make the bike return of 3 px in the opposite way it touched the ground, but in make the bike keep jumping, because the bike y position is set to +5. So when it touch the ground it make a little jump and re fell in the ground. Is there any way to stop the y position of the bike when it touch the ground? I think it should be better than making it move horizontally up. 2.When the ground grows up(=it become curved) the bike just stop. How could I make it go over the "hill"? 2007/5/18, Helmut Granda <[EMAIL PROTECTED]>: I figured as much but he did commented that he wanted to do a similar game but not as complicated. So learning on how to do collision detection should be a good start :) On 5/18/07, Joshua Sera <[EMAIL PROTECTED]> wrote: > > That game's actually not as simple as you might think, > unless you already have the math background (verlet > integration/swept circle hit tests/camera or viewport > systems) to replicate what this game does. If you > don't already know the math/algorithms for what I'm > talking about, you'll want to google them. > > The author might be using Flash's hitTest() method for > collision detection, but I kind of doubt it. > > > --- Pedro Kostelec <[EMAIL PROTECTED]> wrote: > > > hi flash coders > > First of all scuse me for my English > > I'm quite new in flash and I want to create a game > > like this one in this > > website: > > http://www.teagames.com/games/tgmotocross3/play.php > > of course not so complicated, bcouse it would be my > > 1st flash file > > I was trying to do a motorbike riding on some ground > > with the hitTest() > > function, but It just doesn't work becouse the > > ground is a curved line and > > the bike just get stright it when the ground grown > > up. > > If someone knows a good tutorial for such things, > > please help me. > > ___ > > Flashcoders@chattyfig.figleaf.com > > To change your subscription options or search the > > archive: > > > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > > > Brought to you by Fig Leaf Software > > Premier Authorized Adobe Consulting and Training > > http://www.figleaf.com > > http://training.figleaf.com > > > > > > > Building > a website is a piece of cake. Yahoo! Small Business gives you all the tools > to get online. > http://smallbusiness.yahoo.com/webhosting > ___ > Flashcoders@chattyfig.figleaf.com > To change your subscription options or search the archive: > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > Brought to you by Fig Leaf Software > Premier Authorized Adobe Consulting and Training > http://www.figleaf.com > http://training.figleaf.com > ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] how to access custom TitleBackground(skinTitleBackground) of Window
> If for some reason you want to put your own title textfield in the header, > you'll need to have a movieclip (instance name > 'title_mc') that contains a textfield (instance name 'text') inside your > custom TitleBackground. Woops.. that's incorrect.. You need to have a textfield named "title_mc" ;-) But again, you should probably leave it up to the Window to create the title for you. regards, Muzak - Original Message - From: "Muzak" <[EMAIL PROTECTED]> To: Sent: Friday, May 18, 2007 10:16 PM Subject: Re: [Flashcoders] how to access custom TitleBackground(skinTitleBackground) of Window > The Window component class takes care of creating a title for you. > You don't need to do anything, just set the .title property on the Window > instance. > > If for some reason you want to put your own title textfield in the header, > you'll need to have a movieclip (instance name > 'title_mc') that contains a textfield (instance name 'text') inside your > custom TitleBackground. > > The textfield might get affected by the stretching of the TitleBackground > though, so not sure how well this will work out. > > regards, > Muzak > > - Original Message - > From: "Andrew Sinning" <[EMAIL PROTECTED]> > To: "Flash Coders" > Sent: Friday, May 18, 2007 9:39 PM > Subject: [Flashcoders] how to access custom TitleBackground > (skinTitleBackground) of Window > > >> I've created a TitleBackground movieClip by following the instructions in >> the MX04 online help "To set the title of an Window >> component to a custom movie clip symbol" (below). Now I'd like to make a >> call to a function inside of that clip or access >> properties within that clip directly. The window has a property >> skinTitleBackground the value of which is an object of type >> "TitleBackground", but TitleBackground doesn't have any public properties. >> Inside my TitleBackground movieClip there is a >> TextField called "titleText" that I would like to be able to set the text >> of. So far the only way I've been able to change it is >> by having a loop within the movieClip check on the value of an external >> variable. There should be another way, right? >> ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Easy game in flash
Research path finding and that game has some serious math functions in it. A simple game is this one http://andojung.com/game/copter/copter.swf To make this just have on variable for speed speed =10 an on mouse movement for control this._y += speed. a code for when the mouse is up and down use a true false statment and hitest for the block easy by comparison. a way to move the background just make 4 movie clips then set a bg speed to move the background make some blocks then a random function which uses an array with a bunch or y coordinates to call to place random block to avoid. In my opinion one of the purest flash games i have seen. You could make the motorbike game but you would have to understand gravity code using math functions. how to use puppeting a way of coding in flash which can make a rag doll. If this is your first game your being a bit ambitious. I have made five games in flash now and am working on my sixth a scrolling spaceshooter (depths are evil). That game would not use hitest. It would have a math code similar to the orball game i worked on. It would need some kind of path to tell it where to go depending on a hit. The bikes wheels are where this information is used by using Math.pi. Pie circle math crap. Most people would struggle to make this game. Research Ape (a flash physics engine) might help but you would not need all the code btw Apps are easy to create. Games are evil in comparison. some great links www.gotoandplay.it http://www.kirupa.com/ www.flashkit.com http://proto.layer51.com/ goodbook *Physics for Game Developers* (O'Reilly, 2002, ISBN 0-596-6-5) some shameless self promotion. Good luck www.garethgwyther.co.uk ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Easy game in flash
have a look at http://www.cove.org/flade/ http://www.cove.org/ape/ - Original Message - From: "Pedro Kostelec" <[EMAIL PROTECTED]> To: Sent: Friday, May 18, 2007 10:54 PM Subject: [Flashcoders] Easy game in flash > hi flash coders > First of all scuse me for my English > I'm quite new in flash and I want to create a game like this one in this > website: http://www.teagames.com/games/tgmotocross3/play.php > of course not so complicated, bcouse it would be my 1st flash file > I was trying to do a motorbike riding on some ground with the hitTest() > function, but It just doesn't work becouse the ground is a curved line and > the bike just get stright it when the ground grown up. > If someone knows a good tutorial for such things, please help me. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Easy game in flash
--- gareth gwyther <[EMAIL PROTECTED]> wrote: > btw Apps are easy to create. > Games are evil in comparison. > They're both hard, but in different ways. Apps have a low, almost linear learning curve, but the time axis is huge. Games have a steep curve, but once you have the math down, you can kick out almost anything relatively quickly. I've done both, and what it comes down to is that I'd rather do applications/websites for a living, and occasional games for a hobby. That way, I'm constantly challenged (in a fun, moderately challenging way) by all the new things one has to learn in an application/business context, and I don't get burned out by having to do dead-simple games all the time. Plus, when I do want to do a hyper-complex game that would cost a team of professionals thousands of thousands of dollars to do and a lot of time, I can do it on my own time, and when the game fails to materialize for whatever reason, there's no client to tell that you spent their money on beer and comics. Anyway, the most dead-simple game I can think of to learn some game programming basics if probably Asteroids. There's practically no physics beyond simple inertia to worry about, since you dont have to worry about rock/rock collisions, just ship/rock, and bullet/rock collisions, and there's no AI. The next most simple might be Pang, or Buster Bros: http://en.wikipedia.org/wiki/Buster_Bros It has similar mechanics to Asteroids, but you add gravity, and bouncing. Plus, if you want to get more complicated, you add swept-circle collisions, (google it) and some of what it takes to make a platform game. Lastly, since you (the original poster) is 15, you definitely want to make sure you've got a lot of math experience, since modern and professional game programming requires a lot. Trig's important, calculus is good for physics and whatnot, and check linear algebra for 3D stuff. Get the Yahoo! toolbar and be alerted to new email wherever you're surfing. http://new.toolbar.yahoo.com/toolbar/features/mail/index.php ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
AW: AW: [Flashcoders] - Array memory performance
Thanx fort he answer, it was very helpful. The main thing was that in C++ you don't have a GC, now that I know Flash has one, the rest is just fine :-) I now realised what crap I wrote on that "push(z)"-line... gosh!!! Even in C++ I would have got an error by the compiler! Thnx a lot! -Ursprüngliche Nachricht- Von: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Im Auftrag von Jeremy Sachs Gesendet: Freitag, 18. Mai 2007 02:06 An: flashcoders@chattyfig.figleaf.com Betreff: Re: AW: [Flashcoders] - Array memory performance Hmm... what do you mean here by configurator, Cryzto? > Well my plan was to fill up the array with object's-name that are > visible in > the configurator (active ones)... Remember that some objects have name as a property- it's a String. If by "name" you mean the "name" of the reference you're using when you're referring to an object, then you mean the "definition". See, every data type in Flash is an object, and the variables you're creating are all just references to the objects. By assigning a new Array object to my_array, you're automatically deleting the reference to the old Array (so the line where you delete my_array isn't actually necessary). If that was the only reference to it, it'll be cleaned up by the GC. I believe that Arrays and other simple data types are deallocated almost immediately. More complicated objects tend to take a little longer. There's a lot of info out there regarding the GC, but what it comes down to is, you never know exactly when the GC will run, or whether it'll remove all your garbage. It's a leap of faith. But you can help the GC operate faster by removing all the references to the objects you want to delete. For instance, if you write: var a:Array = new Array(); var b:Array = a, c:Array = b, d:Array = c; ...then you've got four references to the same Array object. That Array won't be deallocated until each reference is deleted or set to equal null. > Sorry, but I don't know which assignement you exactly refer to, do > you mean > " my_array.push(z)=z; "? Yes, push() is a method of Array objects that takes a value passed to it and adds an element with that value to the very end of the array. You don't need the "=z", which, well, doesn't make much sense in the first place. :D I hope that helps. Regards, Rezmason ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.467 / Virus Database: 269.7.3/809 - Release Date: 17.05.2007 17:18 -- Ich verwende die kostenlose Version von SPAMfighter für private Anwender, die bei mir bis jetzt 845 Spammails entfernt hat. Bezahlende Anwender haben diesen Hinweis nicht in ihren E-Mails. Laden Sie SPAMfighter kostenlos herunter: http://www.spamfighter.com/lde ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com