[Flashcoders] Flash Hardware Video Encoders

2008-09-24 Thread Jason Van Cleave
We are doing a live webcast event and I am wondering if you guys have
any experience/insight with hardware encoders that support Flash VP6
encoding.

The ones I am looking at in particular are the XStream series from kulabyte
http://kulabyte.com/index.php/main/product_xstream/

and the StreamZ Live encoders series:
http://www.digital-rapids.com/Products/IndividualProducts/StreamZ%20Live.aspx

Any insight on using Flash Media Encoder for a live webcast would be
appreciated as well,

Jason
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[Flashcoders] Can you embed .mp4 files in timeline?

2008-09-24 Thread Matt Ganz
Hey,

Just trying one more time

Using Flash CS3 and publishing to flash player 9, can you import and embed
.mp4 files in the flash timeline? I can't. I can link to it via an
flvplayback component.

Thanks,

Matt
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[Flashcoders] Pause/Play a swf

2008-09-24 Thread Jim Elmore
I have a slide show built of scripted movie clips placed on the main  
timeline to sync to a voice over audio.


This is way over my head, but I'd like to add play/pause functionality  
and a scrubber to this show. Is that possible to start and stop  
scripted movie clips from any frame in the swf?

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[Flashcoders] Re: Pause/Play a swf

2008-09-24 Thread Jim Elmore

This is AS3.

On Sep 24, 2008, at 8:58 AM, Jim Elmore wrote:

I have a slide show built of scripted movie clips placed on the main  
timeline to sync to a voice over audio.


This is way over my head, but I'd like to add play/pause  
functionality and a scrubber to this show. Is that possible to start  
and stop scripted movie clips from any frame in the swf?


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Re: [Flashcoders] Zipping in AS3

2008-09-24 Thread Claus Wahlers



Hey Claus, one of the reasons I can't use it is because of its inability
to work with a .zip file created on Mac OSX. The other reason, is that
I've attempted to use it to write out a .zip file, and I can't get it to
produce a valid .zip file. I've even tried loading in a .zip, and then
saving it out directly, and that doesn't seem to work.  I have only
tested this with AIR, so I assume I don't need to be testing this with a
.zip file that contains the Adler32 checksum. Do you have a working
example of this working with FZip? If so, I'd love to take a look at it.
Thanks!


It is true that FZip can't read ZIPs created with the MAC OS X Archive 
utility, or any ZIP that makes us of data descriptors.


For your other problem, i created a very simple Flex AIR app that tests 
roundtripping (creates a ZIP and loads it back in):


http://codeazur.com.br/lab/fzip/examples/RoundTrip.mxml

Works here..

And yes, in AIR the Adler32 limitation doesn't apply, so you should be 
able to load any ZIP (minus those that make use of data descriptors). 
You only need the injection hack if you use FZip in the plugin (and if i 
recall right Flash Player 10 is going to fix that but i didn't find the 
time to check).


Cheers,
Claus.
http://codeazur.com.br/
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Re: [Flashcoders] Zipping in AS3

2008-09-24 Thread Jon Bradley


On Sep 24, 2008, at 9:57 AM, Claus Wahlers wrote:

Hey Claus, one of the reasons I can't use it is because of its  
inability

to work with a .zip file created on Mac OSX.


AS3 Zip from nochump avoids the alder32 issue by implementing the  
deflate() mechanism in software.


http://nochump.com/blog/?p=15

It's not as fast as the native bytearray methods though (which only  
works in AIR anyway).


The only thing you might have to deal with is re-writing the parsing  
routines so that you don't get a script timeout error on large zip  
archives. I had to do this recently for a project.


- jon
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Re: [Flashcoders] Can you embed .mp4 files in timeline?

2008-09-24 Thread Steven Sacks

No.

Matt Ganz wrote:

Hey,

Just trying one more time

Using Flash CS3 and publishing to flash player 9, can you import and embed
.mp4 files in the flash timeline? I can't. I can link to it via an
flvplayback component.

Thanks,

Matt
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Re: [Flashcoders] Can you embed .mp4 files in timeline?

2008-09-24 Thread Matthew Ganz
Thanks for your response, Steven. Any idea why you can't do it or is it just 
from personal experience?
- Original Message - 
From: Steven Sacks [EMAIL PROTECTED]

To: Flash Coders List flashcoders@chattyfig.figleaf.com
Sent: Wednesday, September 24, 2008 12:06 PM
Subject: Re: [Flashcoders] Can you embed .mp4 files in timeline?



No.

Matt Ganz wrote:

Hey,

Just trying one more time

Using Flash CS3 and publishing to flash player 9, can you import and 
embed

.mp4 files in the flash timeline? I can't. I can link to it via an
flvplayback component.

Thanks,

Matt
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[Flashcoders] Re: Flashcoders Digest, Vol 12, Issue 16

2008-09-24 Thread David Cohn

Jim,

Do you want something like this? (movie_clip is the instance name)

movie_clip.play();
movie_clip.stop();
movie_clip.gotoAndStop(x);  // for scrubber

--Dave



Date: Wed, 24 Sep 2008 08:58:14 -0400
From: Jim Elmore [EMAIL PROTECTED]
Subject: [Flashcoders] Pause/Play a swf
To: Flash Coders List flashcoders@chattyfig.figleaf.com
Message-ID: [EMAIL PROTECTED]
Content-Type: text/plain; charset=US-ASCII; format=flowed; delsp=yes

I have a slide show built of scripted movie clips placed on the main
timeline to sync to a voice over audio.

This is way over my head, but I'd like to add play/pause functionality
and a scrubber to this show. Is that possible to start and stop
scripted movie clips from any frame in the swf?




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Re: [Flashcoders] Can you embed .mp4 files in timeline?

2008-09-24 Thread Jason Van Cleave
I posted the same question a while back after not being able to do it
either. I just tried emailing Adobe to see if it is a CS3 limitation
and will post any response I get from them.

On Wed, Sep 24, 2008 at 12:53 PM, Matthew Ganz [EMAIL PROTECTED] wrote:
 Thanks for your response, Steven. Any idea why you can't do it or is it just
 from personal experience?
 - Original Message - From: Steven Sacks [EMAIL PROTECTED]
 To: Flash Coders List flashcoders@chattyfig.figleaf.com
 Sent: Wednesday, September 24, 2008 12:06 PM
 Subject: Re: [Flashcoders] Can you embed .mp4 files in timeline?


 No.

 Matt Ganz wrote:

 Hey,

 Just trying one more time

 Using Flash CS3 and publishing to flash player 9, can you import and
 embed
 .mp4 files in the flash timeline? I can't. I can link to it via an
 flvplayback component.

 Thanks,

 Matt
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Re: [Flashcoders] Can you embed .mp4 files in timeline?

2008-09-24 Thread Zeh Fernando
You just can't, Flash CS3 doesn't support the format. There's nothing else
to be said. H264 support was added later, when the IDE had already shipped.
Flash 9.x.115 supports it because it was added later, but the player is not
the editor.

Zeh

On Wed, Sep 24, 2008 at 1:53 PM, Matthew Ganz [EMAIL PROTECTED] wrote:

 Thanks for your response, Steven. Any idea why you can't do it or is it
 just from personal experience?
 - Original Message - From: Steven Sacks 
 [EMAIL PROTECTED]
 To: Flash Coders List flashcoders@chattyfig.figleaf.com
 Sent: Wednesday, September 24, 2008 12:06 PM
 Subject: Re: [Flashcoders] Can you embed .mp4 files in timeline?


  No.


 Matt Ganz wrote:

 Hey,

 Just trying one more time

 Using Flash CS3 and publishing to flash player 9, can you import and
 embed
 .mp4 files in the flash timeline? I can't. I can link to it via an
 flvplayback component.

 Thanks,

 Matt
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RE: [Flashcoders] AS3 additions/changes in CS4?

2008-09-24 Thread Merrill, Jason
OOooh - strongly typed arrays!  Awesome!  I've been waiting for that for a long 
time!  Sweet.

Jason Merrill
Bank of America 
Instructional Technology  Media 
Join the Bank of America Flash Platform Developer Community 
Are you a Bank of America associate interested in innovative learning ideas and 
technologies?
Check out our internal  Innovative Learning Blog  subscribe. 

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Zeh Fernando
Sent: Tuesday, September 23, 2008 9:14 PM
To: Flash Coders List
Subject: Re: [Flashcoders] AS3 additions/changes in CS4?

The language *was* changed, but very little. Check out the new and awesome
vector type:

http://probertson.com/articles/2008/03/28/vector-as3-strongly-typed-arrays-redux/
(Also read Francis Cheng's links on the article above)

The rest (that concerns developers) are just API changes and additions -
pixel bender shader support, simple 3d, new sound, new wmodes, new video
formats... The language itself is unchanged, it's just the available classes
that have changed. You can read about most of that here:

http://www.kaourantin.net/

And heck, editors and compilers are already available.

Zeh

On Tue, Sep 23, 2008 at 6:12 PM, Juan Delgado [EMAIL PROTECTED] wrote:

 There's no AS3.1. What has happened is that Adobe has added new
 libraries or capabilities to the API, no change in the language
 itself.

 Cheers!

 Juan

 On Tue, Sep 23, 2008 at 9:52 PM, Mendelsohn, Michael
 [EMAIL PROTECTED] wrote:
  Yes, because what I'm concerned about is having to jump from AS2 to AS3
 to some sort of AS3.1.  My migration to AS3 is taking much longer than
 expected, given my workload.  I can't imagine the AS3 will be radically
 different, right?
 
  - MM
 
 
 
  -Original Message-
  From: [EMAIL PROTECTED] [mailto:
 [EMAIL PROTECTED] On Behalf Of Merrill, Jason
  Sent: Tuesday, September 23, 2008 4:23 PM
  To: Flash Coders List
  Subject: RE: [Flashcoders] AS3 additions/changes in CS4?
 
  Sorry - you said AS changes - my mistake.
 
 
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 http://zarate.tv
 http://dandolachapa.com
 http://loqueyosede.com

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[Flashcoders] Problems creating a drag and drop

2008-09-24 Thread Lord, Susan, CTR, DSS
Hi there,

I am having problems with my event listener for my drag and drop.
Sometimes it detects the mouse up event and sometimes it doesn't and
won't let go of the object (stopDrag). Have any of you ever run into
this? If so, is there a fix?

Basically I have this coding...

function stopDragging(event:MouseEvent):void {
trace(mouse up)
// There is more function code I just didn't want to paste
it all in.
}

Triggered by:

for (i= 0; i  aButtons.length; i++) {
aButtons[i].mouseChildren = false;
aButtons[i].addEventListener(MouseEvent.MOUSE_DOWN,
startDragging);
aButtons[i].addEventListener(MouseEvent.MOUSE_UP, stopDragging);

}

Any ideas?
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Re: [Flashcoders] Problems creating a drag and drop

2008-09-24 Thread Glen Pike

Hi,

   It could be because your mouse up is outside the stage - I have had 
problems with that - search for MOUSE_LEAVE or something similar - it 
maybe on the stage object.


   Glen

Lord, Susan, CTR, DSS wrote:

Hi there,

I am having problems with my event listener for my drag and drop.
Sometimes it detects the mouse up event and sometimes it doesn't and
won't let go of the object (stopDrag). Have any of you ever run into
this? If so, is there a fix?

Basically I have this coding...

function stopDragging(event:MouseEvent):void {
trace(mouse up)
// There is more function code I just didn't want to paste
it all in.
}

Triggered by:

for (i= 0; i  aButtons.length; i++) {
aButtons[i].mouseChildren = false;
aButtons[i].addEventListener(MouseEvent.MOUSE_DOWN,
startDragging);
aButtons[i].addEventListener(MouseEvent.MOUSE_UP, stopDragging);

}

Any ideas?
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--

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01326 218440
www.glenpike.co.uk http://www.glenpike.co.uk

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Re: [Flashcoders] Problems creating a drag and drop

2008-09-24 Thread Rob Romanek
Hey Glen when you say your mouse up is outside the stage do you mean  
that the mouse up is occurring outside of the dragged object in which  
case the object catching the up event is the stage object. (Rest of  
your sentence seems to imply that.)


Susan, if you imagine your cursor moving faster than the drag object  
can keep up then what happens is the mouse up occurs outside of the  
object but since there is no built in mouseUpOutside event you are  
going to have to build your own. If you google senocular as3  
mouseupoutside  you should get some good hits on tutorials explaining  
how to use the stage object to catch these mouse up events.


hth,

Rob


On 24-Sep-08, at 2:55 PM, Glen Pike wrote:


Hi,

  It could be because your mouse up is outside the stage - I have  
had problems with that - search for MOUSE_LEAVE or something  
similar - it maybe on the stage object.


  Glen

Lord, Susan, CTR, DSS wrote:

Hi there,

I am having problems with my event listener for my drag and drop.
Sometimes it detects the mouse up event and sometimes it doesn't and
won't let go of the object (stopDrag). Have any of you ever run into
this? If so, is there a fix?

Basically I have this coding...

function stopDragging(event:MouseEvent):void {
trace(mouse up)
   // There is more function code I just didn't want to paste
it all in.
}

Triggered by:

for (i= 0; i  aButtons.length; i++) {
aButtons[i].mouseChildren = false;
aButtons[i].addEventListener(MouseEvent.MOUSE_DOWN,
startDragging);
aButtons[i].addEventListener(MouseEvent.MOUSE_UP, stopDragging);

}

Any ideas?
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01326 218440
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Re: [Flashcoders] Problems creating a drag and drop

2008-09-24 Thread Matt S.
You might need to add the releaseOutside hack for AS3, since there
is no releaseOutside anymore:

http://www.kirupa.com/forum/showthread.php?p=1948182#post1948182


On Wed, Sep 24, 2008 at 2:43 PM, Lord, Susan, CTR, DSS
[EMAIL PROTECTED] wrote:
 Hi there,

 I am having problems with my event listener for my drag and drop.
 Sometimes it detects the mouse up event and sometimes it doesn't and
 won't let go of the object (stopDrag). Have any of you ever run into
 this? If so, is there a fix?

 Basically I have this coding...

 function stopDragging(event:MouseEvent):void {
trace(mouse up)
// There is more function code I just didn't want to paste
 it all in.
 }

 Triggered by:

 for (i= 0; i  aButtons.length; i++) {
aButtons[i].mouseChildren = false;
aButtons[i].addEventListener(MouseEvent.MOUSE_DOWN,
 startDragging);
aButtons[i].addEventListener(MouseEvent.MOUSE_UP, stopDragging);

 }

 Any ideas?
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[Flashcoders] Handling unsupported NetStream media files

2008-09-24 Thread strk
Is there a way to be notified about unsupported
media files loaded trough NetStream ?

I mean, if you do something like trying to play
an OGG file, is there any method of your NetStream
object that would be called to signal can't do that ?

--strk; 

 ()   ASCII Ribbon Campaign
 /\   Keep it simple! 

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RE: [Flashcoders] AS3 additions/changes in CS4?

2008-09-24 Thread Mendelsohn, Michael
Not sure what strongly typed arrays are.  What are the advantages?




 OOooh - strongly typed arrays!  Awesome!  I've been waiting for that
for a long time!  Sweet.

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Re: [Flashcoders] Zipping in AS3

2008-09-24 Thread Mac Angell
 It is true that FZip can't read ZIPs created with the MAC OS X Archive


 utility, or any ZIP that makes us of data descriptors.

 

 For your other problem, i created a very simple Flex AIR app that
tests 

 roundtripping (creates a ZIP and loads it back in):

 

 http://codeazur.com.br/lab/fzip/examples/RoundTrip.mxml

 

 Works here..

 

 And yes, in AIR the Adler32 limitation doesn't apply, so you should be


 able to load any ZIP (minus those that make use of data descriptors). 

 You only need the injection hack if you use FZip in the plugin (and if
i 

 recall right Flash Player 10 is going to fix that but i didn't find
the 

 time to check).

 

 Cheers,

 Claus.

 http://codeazur.com.br/

 

 

Thanks Claus! Your example helps quite a bit.

 

-Mac

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Re: [Flashcoders] parsing newlines in textdocuments

2008-09-24 Thread EECOLOR
I think I would go for this:

Replace the \r\n with \n and then split on \n.


Greetz Erik


On 9/8/08, Martin Klasson [EMAIL PROTECTED] wrote:
 Hi Coders,

 I am gonna to make a parser for the MicroDVD subtitle format,
 but I am not being able to find the documentation, yet a simple example for
 how it looks.

 but the problem I know I will have is how to parse a text-file that are
 having linebreaks,
 since they appearantly are different if the textfile has been on a
 mac/unix/windows

 I hope anyone here can point out for me how to deal with this.

 Why I am using the MicroDVD is that the time-codes is being in frames and
 not seconds,
 which will make it easier for the one producing the swf's which will be
 loaded as our movies,
 to be able to synch that together with the animations and so on.

 but any input is welcome of course!


 --

 Martin Klasson
 Flash Developer
 Parkgatan 9-11
 S-411 24 Göteborg
 Sweden
 Office +46 (0) 31 711 54 50
 Cell +46 (0) 730 964 561
 [EMAIL PROTECTED]
 www.kokokaka.com
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Re: [Flashcoders] addChild multiple instances of a loader

2008-09-24 Thread EECOLOR
If img.jpg is on the same server as your swf, you wont have a problem.
Otherwise you would need a crossdomain.xml.

From the top of my head you could do something like this:

function onLoadComplete(e:Event):void
{
   var bitmap:Bitmap = Bitmap(_loader.content);

   var clone1:Bitmap = new Bitmap(bitmap.bitmapData);
   target1.addChild(clone1);

   var clone2:Bitmap = new Bitmap(bitmap.bitmapData);
   target2.addChild(clone2);
}

I am not sure if 2 Bitmap instances allow you to use the same bitmap
data. If that is not the case you could just copy the bitmap data.
This would however use more memory, so I would try the above thing
first.


Greetz Erik



On 9/17/08, Fabio Pinatti [EMAIL PROTECTED] wrote:
 Hi all!

 I'm preloading some swf's and images, and I want use some same loaded
 instances for some movieclips. For example, I load a file img.jpg. and
 on complete of it, I want add the loaded bitmap to 10 movieclips. When
 I addChild, all movieclips are overrided and just the last one has the
 loaded content. With images I can use bitmap data for copying data,
 but and if I load swfs or whatever?

 I've googled but didn't find any clear, at least for me. Can you help
 me pls, gurus?
 ,
 Thanks so much

 --
 Fábio Pinatti
 :: web.developer
  www.pinatti.com.br
 :: 19. 9184.3745 / 3342.1130

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RE: [Flashcoders] Problems creating a drag and drop

2008-09-24 Thread Lord, Susan, CTR, DSS
Thanks for the information. I think that may be part of my problem.  I
tried out the code on that site and Flash does not like the following
circle.contains(event.target)

If I take that out the code runs, but of course doesn't work.

Does anyone know where I can find a good example on how to do a drag and
drop in as3? I never had issues with this in 2.

Thanks!
Susan


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Matt S.
Sent: Wednesday, September 24, 2008 3:25 PM
To: Flash Coders List
Subject: Re: [Flashcoders] Problems creating a drag and drop

You might need to add the releaseOutside hack for AS3, since there
is no releaseOutside anymore:

http://www.kirupa.com/forum/showthread.php?p=1948182#post1948182


On Wed, Sep 24, 2008 at 2:43 PM, Lord, Susan, CTR, DSS
[EMAIL PROTECTED] wrote:
 Hi there,

 I am having problems with my event listener for my drag and drop.
 Sometimes it detects the mouse up event and sometimes it doesn't and
 won't let go of the object (stopDrag). Have any of you ever run into
 this? If so, is there a fix?

 Basically I have this coding...

 function stopDragging(event:MouseEvent):void {
trace(mouse up)
// There is more function code I just didn't want to paste
 it all in.
 }

 Triggered by:

 for (i= 0; i  aButtons.length; i++) {
aButtons[i].mouseChildren = false;
aButtons[i].addEventListener(MouseEvent.MOUSE_DOWN,
 startDragging);
aButtons[i].addEventListener(MouseEvent.MOUSE_UP,
stopDragging);

 }

 Any ideas?
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Re: [Flashcoders] AS3 additions/changes in CS4?

2008-09-24 Thread Paul Andrews
- Original Message - 
From: Mendelsohn, Michael [EMAIL PROTECTED]

To: Flash Coders List flashcoders@chattyfig.figleaf.com
Sent: Wednesday, September 24, 2008 8:44 PM
Subject: RE: [Flashcoders] AS3 additions/changes in CS4?



Not sure what strongly typed arrays are.  What are the advantages?


Being able to type the array means not having to cast array members and 
detecting problems at compile time rather run time.





OOooh - strongly typed arrays!  Awesome!  I've been waiting for that

for a long time!  Sweet.

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Re: [Flashcoders] Pause/Play a swf

2008-09-24 Thread sebastian
Yes it is, but, erm, it's really hard to answer your question because 
there is no one way to implement it and, I have no idea how your 
scripted movie clips are running themselves...


If each of your sub movies has a function that starts/pauses the 
playback, then you can simply have the parent MC call the currently 
loaded scripted MC's pause/play function.


Something like:

Main clip:

this.loadedClip.pausePlay()

And inside of the sub movie (container):

public function pausePlay ():Boolean
{

this.stop();
//do something to pause playback, in this case just 'stop()' but 
depending on how you wrote this code, it might be something else like 
resetTimer(); or ...


return true;
//if successful or if paused [depending on what you wan to
//check when  debugging]

}

Hope this helps a little.
:)

Seb.

Jim Elmore wrote:
I have a slide show built of scripted movie clips placed on the main 
timeline to sync to a voice over audio.


This is way over my head, but I'd like to add play/pause functionality 
and a scrubber to this show. Is that possible to start and stop scripted 
movie clips from any frame in the swf?

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Re: [Flashcoders] AS3 additions/changes in CS4?

2008-09-24 Thread Ian Thomas
The idea of strongly typed arrays is to catch errors at compile time
that otherwise might crop up at runtime.

Untyped:

var arr:Array=[];

arr.push(new Button());
arr.push(123);

for (var i:int=0;iarr.length;i++)
{
   var b:Button=arr[i];   // Works fine when i=0. Runtime error when i=1;
}

Typed

var arr:Array.Button=[];

arr.push(new Button());
arr.push(123); // Won't compile, as the compiler knows that things in
arr must be Button

var b:Button=arr[0];
var c:Number=arr[1]; // Won't compile, as the compiler knows that
things in arr must be Button

-

See? In short, typing the array means that (as far as it is possible
to do so) the compiler will ensure that the items you put into the
array are of the correct type, and because it knows the type of
objects stored in the array it will do strict type checking when
retrieving values from the array.

This is the same as generics in Java, C# or haXe and as templates in C++.

(Why on earth the ECMA team decided on the odd Collection.type
syntax rather than the standard Collectiontype syntax, I have no
idea. The extra dot feels completely superfluous.)

Hope that makes sense,
   Ian



On Wed, Sep 24, 2008 at 8:44 PM, Mendelsohn, Michael
[EMAIL PROTECTED] wrote:
 Not sure what strongly typed arrays are.  What are the advantages?




 OOooh - strongly typed arrays!  Awesome!  I've been waiting for that
 for a long time!  Sweet.

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Re: [Flashcoders] Problems creating a drag and drop

2008-09-24 Thread Glen Pike

Hi,

   Have a look at this tutorial:

   http://www.monkeyflash.com/flash/drag-and-drop-in-as3/

   You may want to be looking at / checking if event.target.dropTarget 
for the MOUSE_UP handler.


   This post gives you a better idea about MOUSE_LEAVE:

   http://www.ericd.net/2007/09/mouseleave-annoyance.html

   Basically, if your mouse leaves the stage area  I would suggest 
dropping what you are dragging - look at the currentTarget of the 
MOUSE_LEAVE event for the draggee rather than target, which will be 
the stage.


   HTH

   Glen

Lord, Susan, CTR, DSS wrote:

Thanks for the information. I think that may be part of my problem.  I
tried out the code on that site and Flash does not like the following
circle.contains(event.target)

If I take that out the code runs, but of course doesn't work.

Does anyone know where I can find a good example on how to do a drag and
drop in as3? I never had issues with this in 2.

Thanks!
Susan


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Matt S.
Sent: Wednesday, September 24, 2008 3:25 PM
To: Flash Coders List
Subject: Re: [Flashcoders] Problems creating a drag and drop

You might need to add the releaseOutside hack for AS3, since there
is no releaseOutside anymore:

http://www.kirupa.com/forum/showthread.php?p=1948182#post1948182


On Wed, Sep 24, 2008 at 2:43 PM, Lord, Susan, CTR, DSS
[EMAIL PROTECTED] wrote:
  

Hi there,

I am having problems with my event listener for my drag and drop.
Sometimes it detects the mouse up event and sometimes it doesn't and
won't let go of the object (stopDrag). Have any of you ever run into
this? If so, is there a fix?

Basically I have this coding...

function stopDragging(event:MouseEvent):void {
   trace(mouse up)
   // There is more function code I just didn't want to paste
it all in.
}

Triggered by:

for (i= 0; i  aButtons.length; i++) {
   aButtons[i].mouseChildren = false;
   aButtons[i].addEventListener(MouseEvent.MOUSE_DOWN,
startDragging);
   aButtons[i].addEventListener(MouseEvent.MOUSE_UP,


stopDragging);
  

}

Any ideas?
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--

Glen Pike
01326 218440
www.glenpike.co.uk http://www.glenpike.co.uk

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Re: [Flashcoders] AS3 additions/changes in CS4?

2008-09-24 Thread Zeh Fernando
Also autocompletion and member verification and such for IDEs like FDT and
FlashDevelop since it already knows the type of each list item. It's a
god-given once you get used to it. I've been using Vectors like there's no
tomorrow on a particular project of mine and it's really awesome. Going back
to arrays is just weird, feels like I'm going back to AS2.

Zeh

On Wed, Sep 24, 2008 at 5:58 PM, Paul Andrews [EMAIL PROTECTED] wrote:

 - Original Message - From: Mendelsohn, Michael 
 [EMAIL PROTECTED]
 To: Flash Coders List flashcoders@chattyfig.figleaf.com
 Sent: Wednesday, September 24, 2008 8:44 PM
 Subject: RE: [Flashcoders] AS3 additions/changes in CS4?


  Not sure what strongly typed arrays are.  What are the advantages?


 Being able to type the array means not having to cast array members and
 detecting problems at compile time rather run time.



  OOooh - strongly typed arrays!  Awesome!  I've been waiting for that

 for a long time!  Sweet.

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 Flashcoders@chattyfig.figleaf.com
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Re: [Flashcoders] Re: Flashcoders Digest, Vol 12, Issue 16

2008-09-24 Thread Jim Elmore
Well, no. That stops the movie clip, but not a timer inside the movie  
clip.


On Sep 24, 2008, at 1:16 PM, David Cohn wrote:


Jim,

Do you want something like this? (movie_clip is the instance name)

movie_clip.play();
movie_clip.stop();
movie_clip.gotoAndStop(x);  // for scrubber

--Dave



Date: Wed, 24 Sep 2008 08:58:14 -0400
From: Jim Elmore [EMAIL PROTECTED]
Subject: [Flashcoders] Pause/Play a swf
To: Flash Coders List flashcoders@chattyfig.figleaf.com
Message-ID: [EMAIL PROTECTED]
Content-Type: text/plain; charset=US-ASCII; format=flowed; delsp=yes

I have a slide show built of scripted movie clips placed on the main
timeline to sync to a voice over audio.

This is way over my head, but I'd like to add play/pause  
functionality

and a scrubber to this show. Is that possible to start and stop
scripted movie clips from any frame in the swf?




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Re: [Flashcoders] Pause/Play a swf

2008-09-24 Thread Jim Elmore
This is getting very deep for me. The movie clips have timers that  
would have to stop, and I don't know I would tell a timer to stop and  
resume that is running in another movie clip. Perhaps I've built this  
wrong.



On Sep 24, 2008, at 5:03 PM, sebastian wrote:

Yes it is, but, erm, it's really hard to answer your question  
because there is no one way to implement it and, I have no idea how  
your scripted movie clips are running themselves...


If each of your sub movies has a function that starts/pauses the  
playback, then you can simply have the parent MC call the currently  
loaded scripted MC's pause/play function.


Something like:

Main clip:

this.loadedClip.pausePlay()

And inside of the sub movie (container):

public function pausePlay ():Boolean
{

this.stop();
//do something to pause playback, in this case just 'stop()' but  
depending on how you wrote this code, it might be something else  
like resetTimer(); or ...


return true;
//if successful or if paused [depending on what you wan to
//check when  debugging]

}

Hope this helps a little.
:)

Seb.

Jim Elmore wrote:
I have a slide show built of scripted movie clips placed on the  
main timeline to sync to a voice over audio.
This is way over my head, but I'd like to add play/pause  
functionality and a scrubber to this show. Is that possible to  
start and stop scripted movie clips from any frame in the swf?

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RE: [Flashcoders] AS3 additions/changes in CS4?

2008-09-24 Thread Merrill, Jason
Yeah, I get tired of doing this just to get code completion:

var thisCustomObject:CustomObject = myObjects[i] as CustomObject;
thisCustomObject.alpha = .5

Besides the obvious type checking benefits, with Vectors, I won't have to do it 
that way anymore to get good code completion from what I have read about them 
since the array knows the types it contains.  From what I understand about them 
anyway, haven't had a chance to use them yet.

Jason Merrill
Bank of America 
GCIB  Staff Support LLD
Instructional Technology  Media 
Join the Bank of America Flash Platform Developer Community 
Are you a Bank of America associate interested in innovative learning ideas and 
technologies?
Check out our internal  Innovative Learning Blog  subscribe. 


-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Zeh Fernando
Sent: Wednesday, September 24, 2008 10:21 PM
To: Flash Coders List
Subject: Re: [Flashcoders] AS3 additions/changes in CS4?

Also autocompletion and member verification and such for IDEs like FDT and
FlashDevelop since it already knows the type of each list item. It's a
god-given once you get used to it. I've been using Vectors like there's no
tomorrow on a particular project of mine and it's really awesome. Going back
to arrays is just weird, feels like I'm going back to AS2.

Zeh

On Wed, Sep 24, 2008 at 5:58 PM, Paul Andrews [EMAIL PROTECTED] wrote:

 - Original Message - From: Mendelsohn, Michael 
 [EMAIL PROTECTED]
 To: Flash Coders List flashcoders@chattyfig.figleaf.com
 Sent: Wednesday, September 24, 2008 8:44 PM
 Subject: RE: [Flashcoders] AS3 additions/changes in CS4?


  Not sure what strongly typed arrays are.  What are the advantages?


 Being able to type the array means not having to cast array members and
 detecting problems at compile time rather run time.



  OOooh - strongly typed arrays!  Awesome!  I've been waiting for that

 for a long time!  Sweet.

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Re: [Flashcoders] Pause/Play a swf

2008-09-24 Thread sebastian

It's not that complicated once you get your head around it.

If you can write a function that stops and starts your movie from INSIDE 
the movie, then you can call that same function from OUTSIDE of it, just 
by referencing the name of the MC and then the function you want to call.


So break it into steps, to make it simple and thus achievable:

1. figure out how to start and stop timers
2. put that in a function
3. test the function w/i the MC by having it call its own function
4. put that movie in the holding MC and then do another test to call 
that function, see same results

5. skin your function in the holding MC as a button, interface etc.

Good luck!

Seb.

Jim Elmore wrote:
This is getting very deep for me. The movie clips have timers that would 
have to stop, and I don't know I would tell a timer to stop and resume 
that is running in another movie clip. Perhaps I've built this wrong.



On Sep 24, 2008, at 5:03 PM, sebastian wrote:

Yes it is, but, erm, it's really hard to answer your question because 
there is no one way to implement it and, I have no idea how your 
scripted movie clips are running themselves...


If each of your sub movies has a function that starts/pauses the 
playback, then you can simply have the parent MC call the currently 
loaded scripted MC's pause/play function.


Something like:

Main clip:

this.loadedClip.pausePlay()

And inside of the sub movie (container):

public function pausePlay ():Boolean
{

this.stop();
//do something to pause playback, in this case just 'stop()' but 
depending on how you wrote this code, it might be something else like 
resetTimer(); or ...


return true;
//if successful or if paused [depending on what you wan to
//check when  debugging]

}

Hope this helps a little.
:)

Seb.

Jim Elmore wrote:
I have a slide show built of scripted movie clips placed on the main 
timeline to sync to a voice over audio.
This is way over my head, but I'd like to add play/pause 
functionality and a scrubber to this show. Is that possible to start 
and stop scripted movie clips from any frame in the swf?

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