Re: [Flashcoders] Stage instances, nested clips frames (AS3)

2008-11-13 Thread Olivier Besson

hi,
this old as3 feature has upset so many people that, as far as I 
remember, this has been fixed in flash player 10.
Meanwhile, you have to resort to tricks, sorry I don't know which one is 
the best.


This one seems to be what you suggested:
http://www.lecrabe.net/blog/index.php?post/2008/08/05/41-as3-gotoandstop-gotoandplay-issue

Here senocular suggests listening ADDED event from a parent node: 
(because ADDED bubbles ;))

http://www.kirupa.com/forum/showthread.php?t=247040

  Olivier

jonathan howe a écrit :

Hello,

I've got a situation where animators hand me a clip that has a bunch of
frame labels, each representing an animation sequence.  At each frame label,
I've got labelled MovieClips inside the clip. So, for example, on each frame
I have a clip called character_mc, talkbubble_mc, hitarea_mc. The
reason for the setup like this is that the animators position the key clips
in different ways depending on the state of the character (walking, running,
etc.). They like it all in one clip so they can make sure the transitions
between the states are smooth.

So, the problem I have is that in AS3, I'll tell the parent clip to go to a
frame, and the value of character_mc will return null ... sometimes. This
never used to happen in AS2; it always seemed that as soon as I executed
gotoAndStop on a parent clip, the stage instances of that parent clip were
available to me on the very next line of code. [OR, perhaps I was fooled
into thinking this because of AS2's permissive ways (i.e. I was actually
calling operations on a null instance)?] What I find strange is that
character_mc is not null the line before the gotoAndStop execution. Almost
as if the parent clip is in a halfway state ...

So my question is, how can I make sure that the instances on the stage are
initialized, defined and ready to access?  Is there a way to force this? Do
I have to create a deferred part of the code and add an ENTER_FRAME event
every time I want to access the clip? Or to get away from this, do I really
have to convert all of the animators' clips into a structure that doesn't
rely on the parent clip's timeline?

-jonathan


  


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RE: [Flashcoders] ComboBox + Custom Cursor , AS3

2008-11-13 Thread Karim Beyrouti
Yeh - this might not work - I already have a similar structure, and as the
ComboBox adds the List to the stage. I tried to find a 'lockRoot' type of
solution for AS3 - but no joy there. 


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Joel
Stransky
Sent: 12 November 2008 23:03
To: Flash Coders List
Subject: Re: [Flashcoders] ComboBox + Custom Cursor , AS3

This might be a bit cumbersome but less processor intensive. Instead of
using MOUSE_MOVE, create two Sprites on the stage. One as a content pane and
other as a custom cursor pane. Then add all content including the combo box
to the content pane and the cursor to the cursor pane. I can't say for sure
if the combo box will still display on top but may be worth a shot if you're
big on freeing up resources.

On Wed, Nov 12, 2008 at 5:47 PM, karim beyrouti [EMAIL PROTECTED] wrote:

 Perfect - thank you !

 it seems a little odd that the ComboBox adds the List to the stage and not
 one of its own children. Maybe memory/resource managment. h.



 On 12 Nov 2008, at 16:26, Keith Reinfeld wrote:

  Karim,

 Try adding the following line of code to your MOUSE_MOVE event listener
 function:
 stage.addChildAt(customCursor, stage.numChildren);

 Of course, you must substitute your custom cursor's instance name for
 'customCursor'.

 HTH

 Regards,

 -Keith
 http://keithreinfeld.home.comcast.net




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[Flashcoders] XML transformation

2008-11-13 Thread Glen Pike

Hi,

   I have a load of data loaded from a server as XML which is 
essentially a flat list.  Nodes in the list have a child node defining a 
target and many nodes have the same target.


   list
  nodetarget1/targetdatablah1/data/node
  nodetarget1/targetdatablah2/data/node
  nodetarget2/targetdatablah3/data/node
  nodetarget3/targetdatablah4/data/node
  nodetarget1/targetdatablah5/data/node
   /list
  
   I want to re-arrange this list into a tree structure to group the 
nodes by target and use as a data provider to a tree control.


   tree
  target id=1
datablah1/data
datablah2/data
datablah5/data
  /target
  target id=2
datablah3/data
  /target
  target id=3
datablah4/data
  /target
   /tree

   The list can have large numbers of entries - in the order of 1000's 
- are there sneaky / fast ways of manipulating the list into my tree 
structure?


   Thanks
  
   Glen

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Re: [Flashcoders] Stage instances, nested clips frames (AS3)

2008-11-13 Thread jonathan howe
Great links, Olivier!

One of the additional oddities called out in the second link:

if i trace the number of children i get 1 still, but if i do getChildAt(0),
it traces null on the first frame
That is something I noticed myself but forgot to include in my link. Really
amazing!

I am going to give the CustomWait static helper a shot.
Can anyone confirm for me that it's fixed (sorry changed) in FP10?
-jonathan


On Thu, Nov 13, 2008 at 11:14 AM, Olivier Besson [EMAIL PROTECTED] wrote:

 hi,
 this old as3 feature has upset so many people that, as far as I remember,
 this has been fixed in flash player 10.
 Meanwhile, you have to resort to tricks, sorry I don't know which one is
 the best.

 This one seems to be what you suggested:

 http://www.lecrabe.net/blog/index.php?post/2008/08/05/41-as3-gotoandstop-gotoandplay-issue

 Here senocular suggests listening ADDED event from a parent node:
 (because ADDED bubbles ;))
 http://www.kirupa.com/forum/showthread.php?t=247040

  Olivier

 jonathan howe a écrit :

 Hello,

 I've got a situation where animators hand me a clip that has a bunch of
 frame labels, each representing an animation sequence.  At each frame
 label,
 I've got labelled MovieClips inside the clip. So, for example, on each
 frame
 I have a clip called character_mc, talkbubble_mc, hitarea_mc. The
 reason for the setup like this is that the animators position the key
 clips
 in different ways depending on the state of the character (walking,
 running,
 etc.). They like it all in one clip so they can make sure the transitions
 between the states are smooth.

 So, the problem I have is that in AS3, I'll tell the parent clip to go to
 a
 frame, and the value of character_mc will return null ... sometimes. This
 never used to happen in AS2; it always seemed that as soon as I executed
 gotoAndStop on a parent clip, the stage instances of that parent clip were
 available to me on the very next line of code. [OR, perhaps I was fooled
 into thinking this because of AS2's permissive ways (i.e. I was actually
 calling operations on a null instance)?] What I find strange is that
 character_mc is not null the line before the gotoAndStop execution. Almost
 as if the parent clip is in a halfway state ...

 So my question is, how can I make sure that the instances on the stage are
 initialized, defined and ready to access?  Is there a way to force this?
 Do
 I have to create a deferred part of the code and add an ENTER_FRAME event
 every time I want to access the clip? Or to get away from this, do I
 really
 have to convert all of the animators' clips into a structure that doesn't
 rely on the parent clip's timeline?

 -jonathan





 --
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 http://.gludion.com
 http://blog.gludion.com

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[Flashcoders] Drawing BitmapData - thinner lines?

2008-11-13 Thread Sander Schuurman
Hi cool list,

I am trying out some dynamic drawing to bitmapData. It works well, only my 
drawn lines are a bit chunky and thick. ( see 
http://img227.imageshack.us/img227/118/exampleyu5.jpg )
How can I make the lines a bit thinner and more 'organic'?

I know it's possible... I checked out some other drawing examples on:
http://www.lessrain.com/projects/luis/algorithm/liverender/
http://blog.andre-michelle.com/2008/fur-like-renderings/#comments

I'm copying a drawn line from the library by the way, and then draw it to a 
bitmapdata (bitmap smoothing = true)

thnx in advance!


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[Flashcoders] AS3 - Cross Browser Issues

2008-11-13 Thread FlashDev
Hi Guys,

Im having a wired problem with a flash project ive been wroking on for some 
time now. The application works fine on my localhost for me but will not work 
properly when the client views my localhost.

http://flashdev.dnsalias.org:8081/PartyDelights/pd/ 

Basically, when the flash loads click the 'Photo Tools' tab then click upload 
am image. Select an image from your PC (dont worry its wont get uploaded its 
just to simulate an upload). Once this has been done you should see a blue 
image under the word 'type' and a white/pattern image under the blue one.

This is what my client can not see! It also has issues between firefox and 
internet explorer (apparently as i cannot test it)

Anyone have any ideas on why this would be hapening?

SJM
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Re: [Flashcoders] Drawing BitmapData - thinner lines?

2008-11-13 Thread Eric E. Dolecki
that lessrain example is crazy good. Not sure about the thickness thing -
are you drawing the rule with a thickness of 0 and not 1?

On Thu, Nov 13, 2008 at 9:07 AM, Sander Schuurman 
[EMAIL PROTECTED] wrote:

 Hi cool list,

 I am trying out some dynamic drawing to bitmapData. It works well, only my
 drawn lines are a bit chunky and thick. ( see
 http://img227.imageshack.us/img227/118/exampleyu5.jpg )
 How can I make the lines a bit thinner and more 'organic'?

 I know it's possible... I checked out some other drawing examples on:
 http://www.lessrain.com/projects/luis/algorithm/liverender/
 http://blog.andre-michelle.com/2008/fur-like-renderings/#comments

 I'm copying a drawn line from the library by the way, and then draw it to a
 bitmapdata (bitmap smoothing = true)

 thnx in advance!


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Re: [Flashcoders] XML transformation

2008-11-13 Thread Muzak
The list can have large numbers of entries - in the order of 1000's 


Do it on the server.. making sure the data structure is as you want it to be.
Why one would use xml with 1000's of entries is beyond me though :)

regards,
Muzak



- Original Message - 
From: Glen Pike [EMAIL PROTECTED]

To: Flashcoders@chattyfig.figleaf.com
Sent: Thursday, November 13, 2008 2:22 PM
Subject: [Flashcoders] XML transformation



Hi,

   I have a load of data loaded from a server as XML which is 
essentially a flat list.  Nodes in the list have a child node defining a 
target and many nodes have the same target.


   list
  nodetarget1/targetdatablah1/data/node
  nodetarget1/targetdatablah2/data/node
  nodetarget2/targetdatablah3/data/node
  nodetarget3/targetdatablah4/data/node
  nodetarget1/targetdatablah5/data/node
   /list
  
   I want to re-arrange this list into a tree structure to group the 
nodes by target and use as a data provider to a tree control.


   tree
  target id=1
datablah1/data
datablah2/data
datablah5/data
  /target
  target id=2
datablah3/data
  /target
  target id=3
datablah4/data
  /target
   /tree

   The list can have large numbers of entries - in the order of 1000's 
- are there sneaky / fast ways of manipulating the list into my tree 
structure?


   Thanks
  
   Glen


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Re: [Flashcoders] AS3 - Cross Browser Issues

2008-11-13 Thread Paul Andrews

Works for me exactly as you describe in both FF2.0 and IE 7.0

- Original Message - 
From: FlashDev [EMAIL PROTECTED]

To: Flash Coders List flashcoders@chattyfig.figleaf.com
Sent: Thursday, November 13, 2008 2:26 PM
Subject: [Flashcoders] AS3 - Cross Browser Issues


Hi Guys,

Im having a wired problem with a flash project ive been wroking on for some 
time now. The application works fine on my localhost for me but will not 
work properly when the client views my localhost.


http://flashdev.dnsalias.org:8081/PartyDelights/pd/

Basically, when the flash loads click the 'Photo Tools' tab then click 
upload am image. Select an image from your PC (dont worry its wont get 
uploaded its just to simulate an upload). Once this has been done you should 
see a blue image under the word 'type' and a white/pattern image under the 
blue one.


This is what my client can not see! It also has issues between firefox and 
internet explorer (apparently as i cannot test it)


Anyone have any ideas on why this would be hapening?

SJM
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Re: [Flashcoders] AS3 - Cross Browser Issues

2008-11-13 Thread Glen Pike
I was okay too - I would possibly consider client stupidity / ineptitude 
at this point and maybe diplomatically walk through the problem with the 
client.
There could be a host of problems - the type of image being sent, the 
browser used, the network, etc.


For dev work, I would recommend testing on IE, at least 7 if not 6 where 
possible.  The percentage of users is still massive so should be considered.


Glen

FlashDev wrote:

Thanks Paul, i cannot recreate the problem either! I dont know what to do!
  - Original Message - 
  From: Paul Andrews 
  To: Flash Coders List 
  Sent: Thursday, November 13, 2008 2:56 PM

  Subject: Re: [Flashcoders] AS3 - Cross Browser Issues


  Works for me exactly as you describe in both FF2.0 and IE 7.0

  - Original Message - 
  From: FlashDev [EMAIL PROTECTED]

  To: Flash Coders List flashcoders@chattyfig.figleaf.com
  Sent: Thursday, November 13, 2008 2:26 PM
  Subject: [Flashcoders] AS3 - Cross Browser Issues


  Hi Guys,

  Im having a wired problem with a flash project ive been wroking on for some 
  time now. The application works fine on my localhost for me but will not 
  work properly when the client views my localhost.


  http://flashdev.dnsalias.org:8081/PartyDelights/pd/

  Basically, when the flash loads click the 'Photo Tools' tab then click 
  upload am image. Select an image from your PC (dont worry its wont get 
  uploaded its just to simulate an upload). Once this has been done you should 
  see a blue image under the word 'type' and a white/pattern image under the 
  blue one.


  This is what my client can not see! It also has issues between firefox and 
  internet explorer (apparently as i cannot test it)


  Anyone have any ideas on why this would be hapening?

  SJM
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Re: [Flashcoders] AS3 - Cross Browser Issues

2008-11-13 Thread FlashDev
Thanks Paul, i cannot recreate the problem either! I dont know what to do!
  - Original Message - 
  From: Paul Andrews 
  To: Flash Coders List 
  Sent: Thursday, November 13, 2008 2:56 PM
  Subject: Re: [Flashcoders] AS3 - Cross Browser Issues


  Works for me exactly as you describe in both FF2.0 and IE 7.0

  - Original Message - 
  From: FlashDev [EMAIL PROTECTED]
  To: Flash Coders List flashcoders@chattyfig.figleaf.com
  Sent: Thursday, November 13, 2008 2:26 PM
  Subject: [Flashcoders] AS3 - Cross Browser Issues


  Hi Guys,

  Im having a wired problem with a flash project ive been wroking on for some 
  time now. The application works fine on my localhost for me but will not 
  work properly when the client views my localhost.

  http://flashdev.dnsalias.org:8081/PartyDelights/pd/

  Basically, when the flash loads click the 'Photo Tools' tab then click 
  upload am image. Select an image from your PC (dont worry its wont get 
  uploaded its just to simulate an upload). Once this has been done you should 
  see a blue image under the word 'type' and a white/pattern image under the 
  blue one.

  This is what my client can not see! It also has issues between firefox and 
  internet explorer (apparently as i cannot test it)

  Anyone have any ideas on why this would be hapening?

  SJM
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[Flashcoders] targeting an event listner to a button inside a movieclip?

2008-11-13 Thread Michael Knauf
First time posting on this list, hope y'all can help with this one, it  
should be easy, but having gone through what seems to be every  
possible permutation, I can't get it right.


in the main movie, there's a button named upperoffice, and the event  
listner correctly triggers the displayinfobox function to send the  
movieclip infoboxmc to a named frame... the code in frame 1 of the  
main movie:


upperoffice.addEventListener(MouseEvent.CLICK, displayinfobox);
function displayinfobox(event:MouseEvent):void
{
infoboxmc.gotoAndStop(mainoffice);
}

That works as expected. Now, there's a button in the infoboxmc  
movieclip that I'd like to have send the movieclip to another named  
frame, I expect that I need to have the event listener point to the  
button in the movieclip, some thing like


infoboxmc.closethat.addEventListener(MouseEvent.CLICK, closeinfobox);
function closeinfobox(event:MouseEvent):void
{
infoboxmc.gotoAndStop(blank);
}

but that does not work

I get something like: TypeError: Error #1009: Cannot access a  
property or method of a null object reference.

at interactivecampmap1_fla::MainTimeline/frame1() 

this should be pretty simple, but I can't come up with a path that  
correctly targets the button inside the movieclip, can anyone point me  
in the correct direction?


Michael


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Re: [Flashcoders] Drawing BitmapData - thinner lines?

2008-11-13 Thread Steve Mathews
Make sure you line is draw as a Hairline and not a thickness of 1. Or if you
draw the line dynamically (in code) then make sure to set the line style to
no scale. Like this:

shape.graphics.lineStyle(1, 0x00, 1, *false*, LineScaleMode.NONE);


Steve


On Thu, Nov 13, 2008 at 7:07 AM, Sander Schuurman 
[EMAIL PROTECTED] wrote:

 Hi cool list,

 I am trying out some dynamic drawing to bitmapData. It works well, only my
 drawn lines are a bit chunky and thick. ( see
 http://img227.imageshack.us/img227/118/exampleyu5.jpg )
 How can I make the lines a bit thinner and more 'organic'?

 I know it's possible... I checked out some other drawing examples on:
 http://www.lessrain.com/projects/luis/algorithm/liverender/
 http://blog.andre-michelle.com/2008/fur-like-renderings/#comments

 I'm copying a drawn line from the library by the way, and then draw it to a
 bitmapdata (bitmap smoothing = true)

 thnx in advance!


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Re: [Flashcoders] XML transformation

2008-11-13 Thread Keith
Here's a my quick and dirty stab at it, may or may not be what you 
looking for:



function transformXML(node:XML):XML
{
   if (node.name() == target) {
   [EMAIL PROTECTED]id]=node.text();
   node.setChildren(node.parent()..*.(name()==data));
   }

   if (node.name() == node) {
   node.setName(tree);
   }
   var n:int=0;
   var cnode:XML;
   while (n  node.children().length())
   {
   cnode=node.children()[n];
   if (cnode.name() == data  node.name() != target) {
   delete node.children()[cnode.childIndex()];
   continue;
   }   
   transformXML(cnode)

   n++;
   }

   return node;
}


-- Keith H --
www.keith-hair.net









Glen Pike wrote:

Hi,

   I have a load of data loaded from a server as XML which is 
essentially a flat list.  Nodes in the list have a child node defining 
a target and many nodes have the same target.


   list
  nodetarget1/targetdatablah1/data/node
  nodetarget1/targetdatablah2/data/node
  nodetarget2/targetdatablah3/data/node
  nodetarget3/targetdatablah4/data/node
  nodetarget1/targetdatablah5/data/node
   /list
 I want to re-arrange this list into a tree structure to group the 
nodes by target and use as a data provider to a tree control.


   tree
  target id=1
datablah1/data
datablah2/data
datablah5/data
  /target
  target id=2
datablah3/data
  /target
  target id=3
datablah4/data
  /target
   /tree

   The list can have large numbers of entries - in the order of 1000's 
- are there sneaky / fast ways of manipulating the list into my tree 
structure?


   Thanks
 Glen
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Re: [Flashcoders] AS3 - Cross Browser Issues

2008-11-13 Thread Joel Stransky
You can always get a stand alone version of IE6 here.
http://browsers.evolt.org/?ie/32bit/standalone

In my tests:
IE6  7 - no blue or white pattern image shows up
FF - just the blue image shows up
Chrome - just the blue image shows up

attached is the image I tried.

On Thu, Nov 13, 2008 at 10:23 AM, Glen Pike [EMAIL PROTECTED]wrote:

 I was okay too - I would possibly consider client stupidity / ineptitude at
 this point and maybe diplomatically walk through the problem with the
 client.
 There could be a host of problems - the type of image being sent, the
 browser used, the network, etc.

 For dev work, I would recommend testing on IE, at least 7 if not 6 where
 possible.  The percentage of users is still massive so should be considered.

 Glen


 FlashDev wrote:

 Thanks Paul, i cannot recreate the problem either! I dont know what to do!
  - Original Message -  From: Paul Andrews  To: Flash Coders List
  Sent: Thursday, November 13, 2008 2:56 PM
  Subject: Re: [Flashcoders] AS3 - Cross Browser Issues


  Works for me exactly as you describe in both FF2.0 and IE 7.0

  - Original Message -  From: FlashDev [EMAIL PROTECTED]
  To: Flash Coders List flashcoders@chattyfig.figleaf.com
  Sent: Thursday, November 13, 2008 2:26 PM
  Subject: [Flashcoders] AS3 - Cross Browser Issues


  Hi Guys,

  Im having a wired problem with a flash project ive been wroking on for
 some  time now. The application works fine on my localhost for me but will
 not  work properly when the client views my localhost.

  http://flashdev.dnsalias.org:8081/PartyDelights/pd/

  Basically, when the flash loads click the 'Photo Tools' tab then click
  upload am image. Select an image from your PC (dont worry its wont get
  uploaded its just to simulate an upload). Once this has been done you
 should  see a blue image under the word 'type' and a white/pattern image
 under the  blue one.

  This is what my client can not see! It also has issues between firefox
 and  internet explorer (apparently as i cannot test it)

  Anyone have any ideas on why this would be hapening?

  SJM
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Re: [Flashcoders] XML transformation

2008-11-13 Thread Kenneth Kawamoto

This should work:

private function rearrengeXML(original:XML):XML {
   var rearrenged:XML = new XML(tree /);

   for each (var node:XML in original.node){
  if(rearrenged.target.(@id == node.target).length()){
 rearrenged.target.(@id == node.target).appendChild(node.data)
  } else {
 rearrenged.appendChild(target 
id={node.target}{node.data}/target);

  }
   }

   return rearrenged;
}

Kenneth Kawamoto
http://www.materiaprima.co.uk/

Glen Pike wrote:

Hi,

   I have a load of data loaded from a server as XML which is 
essentially a flat list.  Nodes in the list have a child node defining a 
target and many nodes have the same target.


   list
  nodetarget1/targetdatablah1/data/node
  nodetarget1/targetdatablah2/data/node
  nodetarget2/targetdatablah3/data/node
  nodetarget3/targetdatablah4/data/node
  nodetarget1/targetdatablah5/data/node
   /list
 I want to re-arrange this list into a tree structure to group the 
nodes by target and use as a data provider to a tree control.


   tree
  target id=1
datablah1/data
datablah2/data
datablah5/data
  /target
  target id=2
datablah3/data
  /target
  target id=3
datablah4/data
  /target
   /tree

   The list can have large numbers of entries - in the order of 1000's - 
are there sneaky / fast ways of manipulating the list into my tree 
structure?


   Thanks
 Glen

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Re: [Flashcoders] AS3 - Cross Browser Issues

2008-11-13 Thread Paul Andrews

Maybe a Flash 10 issue? I'm still using FP9.

Paul
- Original Message - 
From: Glen Pike [EMAIL PROTECTED]

To: Flash Coders List flashcoders@chattyfig.figleaf.com
Sent: Thursday, November 13, 2008 3:23 PM
Subject: Re: [Flashcoders] AS3 - Cross Browser Issues


I was okay too - I would possibly consider client stupidity / ineptitude at 
this point and maybe diplomatically walk through the problem with the 
client.
There could be a host of problems - the type of image being sent, the 
browser used, the network, etc.


For dev work, I would recommend testing on IE, at least 7 if not 6 where 
possible.  The percentage of users is still massive so should be 
considered.


Glen

FlashDev wrote:
Thanks Paul, i cannot recreate the problem either! I dont know what to 
do!
  - Original Message - 
  From: Paul Andrews To: Flash Coders List Sent: Thursday, November 13, 
2008 2:56 PM

  Subject: Re: [Flashcoders] AS3 - Cross Browser Issues


  Works for me exactly as you describe in both FF2.0 and IE 7.0

  - Original Message - 
  From: FlashDev [EMAIL PROTECTED]

  To: Flash Coders List flashcoders@chattyfig.figleaf.com
  Sent: Thursday, November 13, 2008 2:26 PM
  Subject: [Flashcoders] AS3 - Cross Browser Issues


  Hi Guys,

  Im having a wired problem with a flash project ive been wroking on for 
some time now. The application works fine on my localhost for me but will 
not work properly when the client views my localhost.


  http://flashdev.dnsalias.org:8081/PartyDelights/pd/

  Basically, when the flash loads click the 'Photo Tools' tab then click 
upload am image. Select an image from your PC (dont worry its wont get 
uploaded its just to simulate an upload). Once this has been done you 
should see a blue image under the word 'type' and a white/pattern image 
under the blue one.


  This is what my client can not see! It also has issues between firefox 
and internet explorer (apparently as i cannot test it)


  Anyone have any ideas on why this would be hapening?

  SJM
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Re: [Flashcoders] AS3 - Cross Browser Issues

2008-11-13 Thread FlashDev
Hey Glen

I just cant understand why now after months of development this problem has 
occurred!

It was working fine untill a week or so ago!
  - Original Message - 
  From: Glen Pike 
  To: Flash Coders List 
  Sent: Thursday, November 13, 2008 3:23 PM
  Subject: Re: [Flashcoders] AS3 - Cross Browser Issues


  I was okay too - I would possibly consider client stupidity / ineptitude 
  at this point and maybe diplomatically walk through the problem with the 
  client.
  There could be a host of problems - the type of image being sent, the 
  browser used, the network, etc.

  For dev work, I would recommend testing on IE, at least 7 if not 6 where 
  possible.  The percentage of users is still massive so should be considered.

  Glen

  FlashDev wrote:
   Thanks Paul, i cannot recreate the problem either! I dont know what to do!
 - Original Message - 
 From: Paul Andrews 
 To: Flash Coders List 
 Sent: Thursday, November 13, 2008 2:56 PM
 Subject: Re: [Flashcoders] AS3 - Cross Browser Issues
  
  
 Works for me exactly as you describe in both FF2.0 and IE 7.0
  
 - Original Message - 
 From: FlashDev [EMAIL PROTECTED]
 To: Flash Coders List flashcoders@chattyfig.figleaf.com
 Sent: Thursday, November 13, 2008 2:26 PM
 Subject: [Flashcoders] AS3 - Cross Browser Issues
  
  
 Hi Guys,
  
 Im having a wired problem with a flash project ive been wroking on for 
some 
 time now. The application works fine on my localhost for me but will not 
 work properly when the client views my localhost.
  
 http://flashdev.dnsalias.org:8081/PartyDelights/pd/
  
 Basically, when the flash loads click the 'Photo Tools' tab then click 
 upload am image. Select an image from your PC (dont worry its wont get 
 uploaded its just to simulate an upload). Once this has been done you 
should 
 see a blue image under the word 'type' and a white/pattern image under 
the 
 blue one.
  
 This is what my client can not see! It also has issues between firefox 
and 
 internet explorer (apparently as i cannot test it)
  
 Anyone have any ideas on why this would be hapening?
  
 SJM
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Re: [Flashcoders] AS3 - Cross Browser Issues

2008-11-13 Thread FlashDev
The white image is directly underneath the blue image, you will have ot click 
and drag the image to see the white one!

I have IE 5, 5.5, 6  7 and ive tested on all of them with no trouble!

FF, Chrome  Opera all work fine for me too!

What version of flash player are you guys running? im on 10,0,2,54
  - Original Message - 
  From: Joel Stransky 
  To: Flash Coders List 
  Sent: Thursday, November 13, 2008 4:19 PM
  Subject: Re: [Flashcoders] AS3 - Cross Browser Issues


  You can always get a stand alone version of IE6 here.
  http://browsers.evolt.org/?ie/32bit/standalone

  In my tests:
  IE6  7 - no blue or white pattern image shows up
  FF - just the blue image shows up
  Chrome - just the blue image shows up

  attached is the image I tried.

  On Thu, Nov 13, 2008 at 10:23 AM, Glen Pike [EMAIL PROTECTED]wrote:

   I was okay too - I would possibly consider client stupidity / ineptitude at
   this point and maybe diplomatically walk through the problem with the
   client.
   There could be a host of problems - the type of image being sent, the
   browser used, the network, etc.
  
   For dev work, I would recommend testing on IE, at least 7 if not 6 where
   possible.  The percentage of users is still massive so should be considered.
  
   Glen
  
  
   FlashDev wrote:
  
   Thanks Paul, i cannot recreate the problem either! I dont know what to do!
- Original Message -  From: Paul Andrews  To: Flash Coders List
Sent: Thursday, November 13, 2008 2:56 PM
Subject: Re: [Flashcoders] AS3 - Cross Browser Issues
  
  
Works for me exactly as you describe in both FF2.0 and IE 7.0
  
- Original Message -  From: FlashDev [EMAIL PROTECTED]
To: Flash Coders List flashcoders@chattyfig.figleaf.com
Sent: Thursday, November 13, 2008 2:26 PM
Subject: [Flashcoders] AS3 - Cross Browser Issues
  
  
Hi Guys,
  
Im having a wired problem with a flash project ive been wroking on for
   some  time now. The application works fine on my localhost for me but will
   not  work properly when the client views my localhost.
  
http://flashdev.dnsalias.org:8081/PartyDelights/pd/
  
Basically, when the flash loads click the 'Photo Tools' tab then click
upload am image. Select an image from your PC (dont worry its wont get
uploaded its just to simulate an upload). Once this has been done you
   should  see a blue image under the word 'type' and a white/pattern image
   under the  blue one.
  
This is what my client can not see! It also has issues between firefox
   and  internet explorer (apparently as i cannot test it)
  
Anyone have any ideas on why this would be hapening?
  
SJM
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Re: [Flashcoders] XML transformation

2008-11-13 Thread Glen Pike

Hi,

   Cool thanks for the help guys:

   Currently looking at XML vs RecordSet / AMF, but I will still need 
to parse some XML methinks and the transforms look a lot nicer than my hack!


   Glen
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Re: [Flashcoders] AS3 - Cross Browser Issues

2008-11-13 Thread Paul Andrews

All good for FP 9,0,124,0

Paul
- Original Message - 
From: FlashDev [EMAIL PROTECTED]

To: Flash Coders List flashcoders@chattyfig.figleaf.com
Sent: Thursday, November 13, 2008 4:37 PM
Subject: Re: [Flashcoders] AS3 - Cross Browser Issues


The white image is directly underneath the blue image, you will have ot 
click and drag the image to see the white one!


I have IE 5, 5.5, 6  7 and ive tested on all of them with no trouble!

FF, Chrome  Opera all work fine for me too!

What version of flash player are you guys running? im on 10,0,2,54
 - Original Message - 
 From: Joel Stransky

 To: Flash Coders List
 Sent: Thursday, November 13, 2008 4:19 PM
 Subject: Re: [Flashcoders] AS3 - Cross Browser Issues


 You can always get a stand alone version of IE6 here.
 http://browsers.evolt.org/?ie/32bit/standalone

 In my tests:
 IE6  7 - no blue or white pattern image shows up
 FF - just the blue image shows up
 Chrome - just the blue image shows up

 attached is the image I tried.

 On Thu, Nov 13, 2008 at 10:23 AM, Glen Pike 
[EMAIL PROTECTED]wrote:


  I was okay too - I would possibly consider client stupidity / ineptitude 
at

  this point and maybe diplomatically walk through the problem with the
  client.
  There could be a host of problems - the type of image being sent, the
  browser used, the network, etc.
 
  For dev work, I would recommend testing on IE, at least 7 if not 6 where
  possible.  The percentage of users is still massive so should be 
considered.

 
  Glen
 
 
  FlashDev wrote:
 
  Thanks Paul, i cannot recreate the problem either! I dont know what to 
do!
   - Original Message -  From: Paul Andrews  To: Flash Coders 
List

   Sent: Thursday, November 13, 2008 2:56 PM
   Subject: Re: [Flashcoders] AS3 - Cross Browser Issues
 
 
   Works for me exactly as you describe in both FF2.0 and IE 7.0
 
   - Original Message -  From: FlashDev [EMAIL PROTECTED]
   To: Flash Coders List flashcoders@chattyfig.figleaf.com
   Sent: Thursday, November 13, 2008 2:26 PM
   Subject: [Flashcoders] AS3 - Cross Browser Issues
 
 
   Hi Guys,
 
   Im having a wired problem with a flash project ive been wroking on for
  some  time now. The application works fine on my localhost for me but 
will

  not  work properly when the client views my localhost.
 
   http://flashdev.dnsalias.org:8081/PartyDelights/pd/
 
   Basically, when the flash loads click the 'Photo Tools' tab then click
   upload am image. Select an image from your PC (dont worry its wont get
   uploaded its just to simulate an upload). Once this has been done you
  should  see a blue image under the word 'type' and a white/pattern 
image

  under the  blue one.
 
   This is what my client can not see! It also has issues between firefox
  and  internet explorer (apparently as i cannot test it)
 
   Anyone have any ideas on why this would be hapening?
 
   SJM
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Re: [Flashcoders] AS3 - Cross Browser Issues

2008-11-13 Thread Joel Stransky
WIN 9,0,124,0 debug
Still does not work in IE. IE6 does throw an alert to continue loading the
content of this page.

On Thu, Nov 13, 2008 at 11:57 AM, Paul Andrews [EMAIL PROTECTED] wrote:

 All good for FP 9,0,124,0

 Paul
 - Original Message - From: FlashDev [EMAIL PROTECTED]
 To: Flash Coders List flashcoders@chattyfig.figleaf.com
 Sent: Thursday, November 13, 2008 4:37 PM

 Subject: Re: [Flashcoders] AS3 - Cross Browser Issues


 The white image is directly underneath the blue image, you will have ot
 click and drag the image to see the white one!

 I have IE 5, 5.5, 6  7 and ive tested on all of them with no trouble!

 FF, Chrome  Opera all work fine for me too!

 What version of flash player are you guys running? im on 10,0,2,54
  - Original Message -  From: Joel Stransky
  To: Flash Coders List
  Sent: Thursday, November 13, 2008 4:19 PM
  Subject: Re: [Flashcoders] AS3 - Cross Browser Issues


  You can always get a stand alone version of IE6 here.
  http://browsers.evolt.org/?ie/32bit/standalone

  In my tests:
  IE6  7 - no blue or white pattern image shows up
  FF - just the blue image shows up
  Chrome - just the blue image shows up

  attached is the image I tried.

  On Thu, Nov 13, 2008 at 10:23 AM, Glen Pike [EMAIL PROTECTED]
 wrote:

   I was okay too - I would possibly consider client stupidity / ineptitude
 at
   this point and maybe diplomatically walk through the problem with the
   client.
   There could be a host of problems - the type of image being sent, the
   browser used, the network, etc.
  
   For dev work, I would recommend testing on IE, at least 7 if not 6 where
   possible.  The percentage of users is still massive so should be
 considered.
  
   Glen
  
  
   FlashDev wrote:
  
   Thanks Paul, i cannot recreate the problem either! I dont know what to
 do!
- Original Message -  From: Paul Andrews  To: Flash Coders
 List
Sent: Thursday, November 13, 2008 2:56 PM
Subject: Re: [Flashcoders] AS3 - Cross Browser Issues
  
  
Works for me exactly as you describe in both FF2.0 and IE 7.0
  
- Original Message -  From: FlashDev [EMAIL PROTECTED]
To: Flash Coders List flashcoders@chattyfig.figleaf.com
Sent: Thursday, November 13, 2008 2:26 PM
Subject: [Flashcoders] AS3 - Cross Browser Issues
  
  
Hi Guys,
  
Im having a wired problem with a flash project ive been wroking on for
   some  time now. The application works fine on my localhost for me but
 will
   not  work properly when the client views my localhost.
  
http://flashdev.dnsalias.org:8081/PartyDelights/pd/
  
Basically, when the flash loads click the 'Photo Tools' tab then click
upload am image. Select an image from your PC (dont worry its wont get
uploaded its just to simulate an upload). Once this has been done you
   should  see a blue image under the word 'type' and a white/pattern
 image
   under the  blue one.
  
This is what my client can not see! It also has issues between firefox
   and  internet explorer (apparently as i cannot test it)
  
Anyone have any ideas on why this would be hapening?
  
SJM
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[Flashcoders] Fwd: Reasonable Expectations (might be off topic)

2008-11-13 Thread Bo Parker
I have recently completed a project for a client that involved a  
heavy video component (by their request).


I went to the nines on this one with a streaming server from akamai  
to help with the video load time. The main swf file weights in at  
96K. The sub swfs that  load in are about 50K. The video streams  
from the server. The original version contained bandwidth detection  
to supply video, etc. The client elected never to launch the project  
because they couldn't get it to work on a couple of their employees  
internal machines. I had it tested on about 200 computers all over  
the country before delivering without any problems. The client only  
tested about 3 computers at one facility and said it didn't work. I  
went to their place and tested myself and it worked on 10 machines.


The ones that weren't working were IBM thinkpads running a 1 ghz  
celeron processor with 512MB of RAM. That's the only thing that I  
can think of that is caused the hiccup.


Their internet connection came back at almost T1 speed but they  
still had issues with the video.


Is it reasonable that it was the computer that was the barrier or am  
I missing something? They are now in a don't want to pay mode and  
I'm trying to show them that it was a problem on their end since I  
could never recreate the problem except on those few machines?


Thanks and sorry if this is OT. I can post elsewhere it need be. I  
just thought that you guys have dealt with this on a wide scale with  
the scope of your projects and could shed some light on what i might  
have overlooked.


P.S. I've delivered at least 4 other websites with the same  
backbone, same streaming server, etc. this year and not one of the  
other clients has had any issue.


Thanks again,

--
Bo Parker
Principal
Thinq Design
Kinetiq HD

650 W Vickery
Suite 130
Fort Worth, Texas 76104
(817) 332-4700 p
www.thinqdifferent.com
www.kinetiqhd.com






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Re: [Flashcoders] Fwd: Reasonable Expectations (might be off topic)

2008-11-13 Thread Jim McIntyre

Bo Parker wrote:
I have recently completed a project for a client that involved a heavy 
video component (by their request).



[snip]


The ones that weren't working were IBM thinkpads running a 1 ghz 
celeron processor with 512MB of RAM. That's the only thing that I can 
think of that is caused the hiccup.





According to the Flash Player system requirements[1], the minimum 
recommended config for stanard or hi-def video playback is a Pentium 4 
2.33 GHz. Surely they understand system requirements? I think you have 
some ground to stand on, especially if they requested Flash and video.


I can only speculate - and it's a totally unfair judgment - but the 
first thing that comes to mind is they're looking to cut costs.



[1] http://www.adobe.com/products/flashplayer/systemreqs/

-Jim
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Re: [Flashcoders] Fwd: Reasonable Expectations (might be off topic)

2008-11-13 Thread Muzak
The client elected never to launch the project  because they couldn't get it to work on a couple of their employees  internal 
machines.


What do you mean with couldn't get it to work?

Some time ago we launched an all video website (for a movie) and we had some serious issues getting it to play fluently on (older) 
macs (but not outdated).

After alot of testing we figured out that the vp6 codec at 30fps was the 
cullprit.
When the same video was encoded at 15fps, everything went fine.

regards,
Muzak

- Original Message - 
From: Bo Parker [EMAIL PROTECTED]

To: Flash Coders List flashcoders@chattyfig.figleaf.com
Sent: Thursday, November 13, 2008 7:04 PM
Subject: [Flashcoders] Fwd: Reasonable Expectations (might be off topic)



I have recently completed a project for a client that involved a  heavy video 
component (by their request).

I went to the nines on this one with a streaming server from akamai  to help with the video load time. The main swf file weights 
in at  96K. The sub swfs that  load in are about 50K. The video streams  from the server. The original version contained 
bandwidth detection  to supply video, etc. The client elected never to launch the project  because they couldn't get it to work 
on a couple of their employees  internal machines. I had it tested on about 200 computers all over  the country before delivering 
without any problems. The client only  tested about 3 computers at one facility and said it didn't work. I  went to their place 
and tested myself and it worked on 10 machines.


The ones that weren't working were IBM thinkpads running a 1 ghz  celeron processor with 512MB of RAM. That's the only thing that 
I  can think of that is caused the hiccup.


Their internet connection came back at almost T1 speed but they  still had 
issues with the video.

Is it reasonable that it was the computer that was the barrier or am  I missing something? They are now in a don't want to pay 
mode and  I'm trying to show them that it was a problem on their end since I  could never recreate the problem except on those 
few machines?


Thanks and sorry if this is OT. I can post elsewhere it need be. I  just thought that you guys have dealt with this on a wide 
scale with  the scope of your projects and could shed some light on what i might  have overlooked.


P.S. I've delivered at least 4 other websites with the same  backbone, same streaming server, etc. this year and not one of the 
other clients has had any issue.


Thanks again,

--
Bo Parker


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Re: [Flashcoders] Drawing BitmapData - thinner lines?

2008-11-13 Thread Joel Stransky
In lineStyle(), set the pixelHinting param to true.

On Thu, Nov 13, 2008 at 10:43 AM, Steve Mathews [EMAIL PROTECTED] wrote:

 Make sure you line is draw as a Hairline and not a thickness of 1. Or if
 you
 draw the line dynamically (in code) then make sure to set the line style to
 no scale. Like this:

 shape.graphics.lineStyle(1, 0x00, 1, *false*, LineScaleMode.NONE);


 Steve


 On Thu, Nov 13, 2008 at 7:07 AM, Sander Schuurman 
 [EMAIL PROTECTED] wrote:

  Hi cool list,
 
  I am trying out some dynamic drawing to bitmapData. It works well, only
 my
  drawn lines are a bit chunky and thick. ( see
  http://img227.imageshack.us/img227/118/exampleyu5.jpg )
  How can I make the lines a bit thinner and more 'organic'?
 
  I know it's possible... I checked out some other drawing examples on:
  http://www.lessrain.com/projects/luis/algorithm/liverender/
  http://blog.andre-michelle.com/2008/fur-like-renderings/#comments
 
  I'm copying a drawn line from the library by the way, and then draw it to
 a
  bitmapdata (bitmap smoothing = true)
 
  thnx in advance!
 
 
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stranskydesign.com
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[Flashcoders] How much would you charge?

2008-11-13 Thread Anthony Pace
What is a fair price for a simple photo gallery, in AS3, that loads the 
photo data from an XML file?


I said between $280 to $350; given the hours it would take me, plus some 
contingency time.  Did I under quote? over quote? what do you think?  
Still new to this independent stuff.

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Re: [Flashcoders] targeting an event listner to a button inside a movieclip?

2008-11-13 Thread Daniel Boey
Michael,

Fix 1 (more like Issue 1) is probably the issue you're facing:
http://curtismorley.com/2007/08/15/flash-cs3-flex-error-1009-cannot-access-a-property-or-method-of-a-null-object-reference/

I've made similar tests that scripts just don't work because the objects are
not there yet even though you're supposed to be on that frame already. There
might be better fixes, but you could try a  gotoAndPlay instead to
mainoffice and add a stop() to the next frame and have your EventListener
code there.

- Daniel -

On Thu, Nov 13, 2008 at 11:52 PM, Michael Knauf [EMAIL PROTECTED]wrote:

 First time posting on this list, hope y'all can help with this one, it
 should be easy, but having gone through what seems to be every possible
 permutation, I can't get it right.

 in the main movie, there's a button named upperoffice, and the event
 listner correctly triggers the displayinfobox function to send the movieclip
 infoboxmc to a named frame... the code in frame 1 of the main movie:

upperoffice.addEventListener(MouseEvent.CLICK, displayinfobox);
function displayinfobox(event:MouseEvent):void
{
infoboxmc.gotoAndStop(mainoffice);
}

 That works as expected. Now, there's a button in the infoboxmc movieclip
 that I'd like to have send the movieclip to another named frame, I expect
 that I need to have the event listener point to the button in the movieclip,
 some thing like

infoboxmc.closethat.addEventListener(MouseEvent.CLICK,
 closeinfobox);
function closeinfobox(event:MouseEvent):void
{
infoboxmc.gotoAndStop(blank);
}

 but that does not work

 I get something like: TypeError: Error #1009: Cannot access a property or
 method of a null object reference.
at interactivecampmap1_fla::MainTimeline/frame1() 

 this should be pretty simple, but I can't come up with a path that
 correctly targets the button inside the movieclip, can anyone point me in
 the correct direction?

 Michael


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Re: [Flashcoders] targeting an event listner to a button inside a movieclip?

2008-11-13 Thread Daniel Boey
Michael,

(It slipped my mind, this)

OR - you could use ADDED_TO_STAGE EventListener in that frame, and have a
function wrap around your button listener code. Should do the trick.

- Daniel -

On Fri, Nov 14, 2008 at 10:16 AM, Daniel Boey [EMAIL PROTECTED] wrote:

 Michael,

 Fix 1 (more like Issue 1) is probably the issue you're facing:

 http://curtismorley.com/2007/08/15/flash-cs3-flex-error-1009-cannot-access-a-property-or-method-of-a-null-object-reference/

 I've made similar tests that scripts just don't work because the objects
 are not there yet even though you're supposed to be on that frame already.
 There might be better fixes, but you could try a  gotoAndPlay instead to
 mainoffice and add a stop() to the next frame and have your EventListener
 code there.

 - Daniel -


 On Thu, Nov 13, 2008 at 11:52 PM, Michael Knauf [EMAIL PROTECTED]wrote:

 First time posting on this list, hope y'all can help with this one, it
 should be easy, but having gone through what seems to be every possible
 permutation, I can't get it right.

 in the main movie, there's a button named upperoffice, and the event
 listner correctly triggers the displayinfobox function to send the movieclip
 infoboxmc to a named frame... the code in frame 1 of the main movie:

upperoffice.addEventListener(MouseEvent.CLICK, displayinfobox);
function displayinfobox(event:MouseEvent):void
{
infoboxmc.gotoAndStop(mainoffice);
}

 That works as expected. Now, there's a button in the infoboxmc movieclip
 that I'd like to have send the movieclip to another named frame, I expect
 that I need to have the event listener point to the button in the movieclip,
 some thing like

infoboxmc.closethat.addEventListener(MouseEvent.CLICK,
 closeinfobox);
function closeinfobox(event:MouseEvent):void
{
infoboxmc.gotoAndStop(blank);
}

 but that does not work

 I get something like: TypeError: Error #1009: Cannot access a property or
 method of a null object reference.
at interactivecampmap1_fla::MainTimeline/frame1() 

 this should be pretty simple, but I can't come up with a path that
 correctly targets the button inside the movieclip, can anyone point me in
 the correct direction?

 Michael


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 --
 Thanks  Best regards,
 Daniel Boey




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Daniel Boey
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Re: [Flashcoders] How much would you charge?

2008-11-13 Thread dr.ache

Anthony Pace schrieb:
What is a fair price for a simple photo gallery, in AS3, that loads 
the photo data from an XML file?


I said between $280 to $350; given the hours it would take me, plus 
some contingency time. Did I under quote? over quote? what do you 
think? Still new to this independent stuff.

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depends a littlebit how professional you gonna build this in terms of
visual appearance but thats a normal price for that. I just offered 
pretty much the
same but with the feature that the client can upload his files in a 
given folder
on the server and flash gets all the files via php script, so there is 
no need for
maintaining a xml file. the pictures will be shown in a gridwall 3x4 and 
blend

independendly = 290€ (might be a bit underestimated)
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Re: [Flashcoders] How much would you charge?

2008-11-13 Thread Hans Wichman
Hi,

depends on whether you are writing it from scratch or not.
Seeing the huge amount of foto galleries already outthere including
open sourced components etc you could save some time by just using one
of those.

Then it's just implementation time x your hourly rate.

greetz
JC

On Fri, Nov 14, 2008 at 4:02 AM, dr.ache [EMAIL PROTECTED] wrote:
 Anthony Pace schrieb:

 What is a fair price for a simple photo gallery, in AS3, that loads the
 photo data from an XML file?

 I said between $280 to $350; given the hours it would take me, plus some
 contingency time. Did I under quote? over quote? what do you think? Still
 new to this independent stuff.
 ___
 Flashcoders mailing list
 Flashcoders@chattyfig.figleaf.com
 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


 depends a littlebit how professional you gonna build this in terms of
 visual appearance but thats a normal price for that. I just offered pretty
 much the
 same but with the feature that the client can upload his files in a given
 folder
 on the server and flash gets all the files via php script, so there is no
 need for
 maintaining a xml file. the pictures will be shown in a gridwall 3x4 and
 blend
 independendly = 290€ (might be a bit underestimated)
 ___
 Flashcoders mailing list
 Flashcoders@chattyfig.figleaf.com
 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


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Re: [Flashcoders] How much would you charge?

2008-11-13 Thread Latcho

Also depends where you are located.
In the Netherlands we ask as much as 60 to 90 /hour. But then your 
coding speed counts in too.

I think there are a lot of simple viewers out there like (randompick):
http://theflashblog.com/?p=225
http://www.flashmagazine.com/tutorials/detail/as3_photo_gallery/
...
So that might be profitable to ;)


dr.ache wrote:

Anthony Pace schrieb:
What is a fair price for a simple photo gallery, in AS3, that loads 
the photo data from an XML file?


I said between $280 to $350; given the hours it would take me, plus 
some contingency time. Did I under quote? over quote? what do you 
think? Still new to this independent stuff.

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depends a littlebit how professional you gonna build this in terms of
visual appearance but thats a normal price for that. I just offered 
pretty much the
same but with the feature that the client can upload his files in a 
given folder
on the server and flash gets all the files via php script, so there is 
no need for
maintaining a xml file. the pictures will be shown in a gridwall 3x4 
and blend

independendly = 290€ (might be a bit underestimated)
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Re: [Flashcoders] How much would you charge?

2008-11-13 Thread Carl Welch
Good point. I'd recommend using SlideShowPro. It's cheap ($29), looks  
slick, and you'll be done in no time - your client will be none the  
wiser and you'll be $350 richer.


http://slideshowpro.net/

Cheers,

--
Carl Welch
http://www.carlwelch.com
http://www.jointjam.com
[EMAIL PROTECTED]


On Nov 13, 2008, at 10:25 PM, Hans Wichman wrote:


Hi,

depends on whether you are writing it from scratch or not.
Seeing the huge amount of foto galleries already outthere including
open sourced components etc you could save some time by just using one
of those.

Then it's just implementation time x your hourly rate.

greetz
JC

On Fri, Nov 14, 2008 at 4:02 AM, dr.ache [EMAIL PROTECTED] wrote:

Anthony Pace schrieb:


What is a fair price for a simple photo gallery, in AS3, that  
loads the

photo data from an XML file?

I said between $280 to $350; given the hours it would take me,  
plus some
contingency time. Did I under quote? over quote? what do you  
think? Still

new to this independent stuff.
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depends a littlebit how professional you gonna build this in  
terms of
visual appearance but thats a normal price for that. I just offered  
pretty

much the
same but with the feature that the client can upload his files in a  
given

folder
on the server and flash gets all the files via php script, so there  
is no

need for
maintaining a xml file. the pictures will be shown in a gridwall  
3x4 and

blend
independendly = 290€ (might be a bit underestimated)
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