Re: [Flashcoders] Full screen mode and KeyboardEvents

2009-03-30 Thread Ian Thomas
As an addition - AIR lets you use FULL_SCREEN_INTERACTIVE mode,
because the assumption is that the users _knows_ that they have
started the AIR app (like starting a normal .exe/.app).

Ian

On Mon, Mar 30, 2009 at 1:27 AM, Carl Welch  wrote:
> sheesh. Instead of removing features, I wish they would have built in a
> warning message telling people to be aware of such activities.
>
> Oh well : /
>
> Thanks for the info!
> --
> Carl Welch
> http://www.carlwelch.com
> http://blog.jointjam.com
> carlwelchdes...@gmail.com
> 805.403.4819
>
>
>
>
>
> On Mar 29, 2009, at 4:40 PM, jonathan howe wrote:
>
>> The reasoning behind disabling all/most (9/10 respectively) keyboard input
>> in fullscreen is because someone could easily make a fake login screen
>> that
>> looks like the OS. Carl, I hope that you don't have too much riding on it
>> being able to do that because I don't know of a workaround (maybe use the
>> browser in fullscreen... ??). If it's not essential that it be web
>> deployed
>> consider AIR...
>>
>> -jonathan
>>
>>
>>
>> 2009/3/29 Fabio Pinatti 
>>
>>>
>>>
>>> http://www.adobe.com/devnet/flashplayer/articles/fplayer10_security_changes_03.html#head5
>>>
>>> On Sun, Mar 29, 2009 at 6:25 PM, Carl Welch >>>
 wrote:
>>>
 Hi all,

 I've built an app uses KeyboardEvents. All works fine until I go into
 FULLSCREEN Mode, the KeyboardEvents seem to stop working... and, of
>>>
>>> course

 when I go back to normal mode the KeyboardEvents start working again. Is
 there a work around for this issue?

 Thanks!

 --
 Carl Welch
 http://www.carlwelch.com
 http://blog.jointjam.com
 carlwelchdes...@gmail.com
 805.403.4819





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>>>
>>>
>>> --
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>>> :: web.developer
>>>  www.pinatti.com.br
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>>
>>
>>
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[Flashcoders] Strategies to cope with different encodings of XML data?

2009-03-30 Thread Wenzler, Thomas
Hi there,

I need to find the best way to cope with different encodings of XML documents 
that are loaded at runtime.

The documents are user-selected newsfeeds that happen to be encoded in both ISO 
and UTF-8, so I have to switch System.useCodepage to true or false depending on 
the encoding of the xml to have special characters rendered correctly.

Right now the only idea I came up with was to load the data, check how it is 
encoded, set the codepage property and load the data again- possibly not the 
best way to do it? Did I mention it must be done in AS2?

Every hint/discussion on the matter is highly appreciated!!!

 

Regards

Thomas

 

 

 

 

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[Flashcoders] Best data type for Zend AMF

2009-03-30 Thread Sidney de Koning

Hi List,

I'm using  Zend AMF, and i'd like to know what is the best way and  
fastest to transfer data.
For instance; do i create an array from database data in PHP and send  
it to flash? Or do i formatted array data from a database to xml and  
send that to flash?
Which is the fastest? And more specifically; what datatype is the  
fastest.


Sidney de Koning - be a geek, in rockstar style!
Flash / AIR Developer @ www.funky-monkey.nl
Technical Writer @ www.insideria.com

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[Flashcoders] Storing x and y in a bytearray

2009-03-30 Thread Jiri

I have a byte question.
I have to store a walkable area so a character 'knows' where it can walk 
or not. Currently I am using a multi-dim array based on the x and y pos 
of the tiles .


so [[1],[0],[1]..etc]

where pos(0,0) => array[0][0] => 1 (walkable)

I was wondering if I could store this using a bytearray, for storing and 
possibly faster lookup using bitwise operators. I am very knew to this, 
so I am ot sure where to begin and how to deal with it.
The range of int is sufficient to store all the data, because a full 
walkarea would take 370560 (772*480) elements in the previous mentioned 
multi array.


I could be completely wrong, but would like some advice.

Jiri


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Re: [Flashcoders] Storing x and y in a bytearray

2009-03-30 Thread Jiri
Good point, i can use getPixel to retrieve the color value and based on 
that 'know' if it is walkable.


Cheers.

Jiri

Hans Wichman wrote:

Hi,

why not use an image? Eg use an image that represents your area, lookup the
pixel values, AND them and decide what you can or cannot do in that area.

greetz JC

On Mon, Mar 30, 2009 at 12:41 PM, Jiri  wrote:


I have a byte question.
I have to store a walkable area so a character 'knows' where it can walk or
not. Currently I am using a multi-dim array based on the x and y pos of the
tiles .

so [[1],[0],[1]..etc]

where pos(0,0) => array[0][0] => 1 (walkable)

I was wondering if I could store this using a bytearray, for storing and
possibly faster lookup using bitwise operators. I am very knew to this, so I
am ot sure where to begin and how to deal with it.
The range of int is sufficient to store all the data, because a full
walkarea would take 370560 (772*480) elements in the previous mentioned
multi array.

I could be completely wrong, but would like some advice.

Jiri


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Re: [Flashcoders] Storing x and y in a bytearray

2009-03-30 Thread Jiri
On stage there is a draw shape. I copy it to BitmapData and use the 
transparancy for testing walkable or not.
So i dont use compressed image format, just raw bitmap data. Or am i 
missing something?


Jiri

Hans Wichman wrote:

yup exactly, only thing is that I'm not sure how detailed this info can be
when using compressed image formats...

On Mon, Mar 30, 2009 at 1:13 PM, Jiri  wrote:


Good point, i can use getPixel to retrieve the color value and based on
that 'know' if it is walkable.

Cheers.

Jiri


Hans Wichman wrote:


Hi,

why not use an image? Eg use an image that represents your area, lookup
the
pixel values, AND them and decide what you can or cannot do in that area.

greetz JC

On Mon, Mar 30, 2009 at 12:41 PM, Jiri 
wrote:

I have a byte question.

I have to store a walkable area so a character 'knows' where it can walk
or
not. Currently I am using a multi-dim array based on the x and y pos of
the
tiles .

so [[1],[0],[1]..etc]

where pos(0,0) => array[0][0] => 1 (walkable)

I was wondering if I could store this using a bytearray, for storing and
possibly faster lookup using bitwise operators. I am very knew to this,
so I
am ot sure where to begin and how to deal with it.
The range of int is sufficient to store all the data, because a full
walkarea would take 370560 (772*480) elements in the previous mentioned
multi array.

I could be completely wrong, but would like some advice.

Jiri


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[Flashcoders] can you pease take me off of this list

2009-03-30 Thread krayg bartley
can you pease take me off of this list



  
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Re: [Flashcoders] Storing x and y in a bytearray

2009-03-30 Thread Hans Wichman
ah no then you'll be fine !
Although if it's just a simple shape, hittest will work as well of course,
depending on the performance you need.

On Mon, Mar 30, 2009 at 1:52 PM, Jiri  wrote:

> On stage there is a draw shape. I copy it to BitmapData and use the
> transparancy for testing walkable or not.
> So i dont use compressed image format, just raw bitmap data. Or am i
> missing something?
>
> Jiri
>
>
> Hans Wichman wrote:
>
>> yup exactly, only thing is that I'm not sure how detailed this info can be
>> when using compressed image formats...
>>
>> On Mon, Mar 30, 2009 at 1:13 PM, Jiri 
>> wrote:
>>
>> Good point, i can use getPixel to retrieve the color value and based on
>>> that 'know' if it is walkable.
>>>
>>> Cheers.
>>>
>>> Jiri
>>>
>>>
>>> Hans Wichman wrote:
>>>
>>> Hi,

 why not use an image? Eg use an image that represents your area, lookup
 the
 pixel values, AND them and decide what you can or cannot do in that
 area.

 greetz JC

 On Mon, Mar 30, 2009 at 12:41 PM, Jiri 
 wrote:

 I have a byte question.

> I have to store a walkable area so a character 'knows' where it can
> walk
> or
> not. Currently I am using a multi-dim array based on the x and y pos of
> the
> tiles .
>
> so [[1],[0],[1]..etc]
>
> where pos(0,0) => array[0][0] => 1 (walkable)
>
> I was wondering if I could store this using a bytearray, for storing
> and
> possibly faster lookup using bitwise operators. I am very knew to this,
> so I
> am ot sure where to begin and how to deal with it.
> The range of int is sufficient to store all the data, because a full
> walkarea would take 370560 (772*480) elements in the previous mentioned
> multi array.
>
> I could be completely wrong, but would like some advice.
>
> Jiri
>
>
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 Flashcoders mailing list
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Re: [Flashcoders] Storing x and y in a bytearray

2009-03-30 Thread Hans Wichman
yup exactly, only thing is that I'm not sure how detailed this info can be
when using compressed image formats...

On Mon, Mar 30, 2009 at 1:13 PM, Jiri  wrote:

> Good point, i can use getPixel to retrieve the color value and based on
> that 'know' if it is walkable.
>
> Cheers.
>
> Jiri
>
>
> Hans Wichman wrote:
>
>> Hi,
>>
>> why not use an image? Eg use an image that represents your area, lookup
>> the
>> pixel values, AND them and decide what you can or cannot do in that area.
>>
>> greetz JC
>>
>> On Mon, Mar 30, 2009 at 12:41 PM, Jiri 
>> wrote:
>>
>> I have a byte question.
>>> I have to store a walkable area so a character 'knows' where it can walk
>>> or
>>> not. Currently I am using a multi-dim array based on the x and y pos of
>>> the
>>> tiles .
>>>
>>> so [[1],[0],[1]..etc]
>>>
>>> where pos(0,0) => array[0][0] => 1 (walkable)
>>>
>>> I was wondering if I could store this using a bytearray, for storing and
>>> possibly faster lookup using bitwise operators. I am very knew to this,
>>> so I
>>> am ot sure where to begin and how to deal with it.
>>> The range of int is sufficient to store all the data, because a full
>>> walkarea would take 370560 (772*480) elements in the previous mentioned
>>> multi array.
>>>
>>> I could be completely wrong, but would like some advice.
>>>
>>> Jiri
>>>
>>>
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Re: [Flashcoders] Storing x and y in a bytearray

2009-03-30 Thread Jiri

Hittest is to expensive, i try to avoid it at all times.

J

Hans Wichman wrote:

ah no then you'll be fine !
Although if it's just a simple shape, hittest will work as well of course,
depending on the performance you need.

On Mon, Mar 30, 2009 at 1:52 PM, Jiri  wrote:


On stage there is a draw shape. I copy it to BitmapData and use the
transparancy for testing walkable or not.
So i dont use compressed image format, just raw bitmap data. Or am i
missing something?

Jiri


Hans Wichman wrote:


yup exactly, only thing is that I'm not sure how detailed this info can be
when using compressed image formats...

On Mon, Mar 30, 2009 at 1:13 PM, Jiri 
wrote:

Good point, i can use getPixel to retrieve the color value and based on

that 'know' if it is walkable.

Cheers.

Jiri


Hans Wichman wrote:

Hi,

why not use an image? Eg use an image that represents your area, lookup
the
pixel values, AND them and decide what you can or cannot do in that
area.

greetz JC

On Mon, Mar 30, 2009 at 12:41 PM, Jiri 
wrote:

I have a byte question.


I have to store a walkable area so a character 'knows' where it can
walk
or
not. Currently I am using a multi-dim array based on the x and y pos of
the
tiles .

so [[1],[0],[1]..etc]

where pos(0,0) => array[0][0] => 1 (walkable)

I was wondering if I could store this using a bytearray, for storing
and
possibly faster lookup using bitwise operators. I am very knew to this,
so I
am ot sure where to begin and how to deal with it.
The range of int is sufficient to store all the data, because a full
walkarea would take 370560 (772*480) elements in the previous mentioned
multi array.

I could be completely wrong, but would like some advice.

Jiri


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Re: [Flashcoders] Storing x and y in a bytearray

2009-03-30 Thread Hans Wichman
Hi,

why not use an image? Eg use an image that represents your area, lookup the
pixel values, AND them and decide what you can or cannot do in that area.

greetz JC

On Mon, Mar 30, 2009 at 12:41 PM, Jiri  wrote:

> I have a byte question.
> I have to store a walkable area so a character 'knows' where it can walk or
> not. Currently I am using a multi-dim array based on the x and y pos of the
> tiles .
>
> so [[1],[0],[1]..etc]
>
> where pos(0,0) => array[0][0] => 1 (walkable)
>
> I was wondering if I could store this using a bytearray, for storing and
> possibly faster lookup using bitwise operators. I am very knew to this, so I
> am ot sure where to begin and how to deal with it.
> The range of int is sufficient to store all the data, because a full
> walkarea would take 370560 (772*480) elements in the previous mentioned
> multi array.
>
> I could be completely wrong, but would like some advice.
>
> Jiri
>
>
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Re: [Flashcoders] can you pease take me off of this list

2009-03-30 Thread Hans Wichman
unsubscribe here http://chattyfig.figleaf.com/mailman/listinfo/flashcoders




On Mon, Mar 30, 2009 at 2:22 PM, krayg bartley wrote:

> can you pease take me off of this list
>
>
>
>
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Re: [Flashcoders] Best data type for Zend AMF

2009-03-30 Thread Glen Pike
AMFPHP did this really well with result sets too - straight out of the 
box like CF.


Muzak wrote:

For database type data, Array of Objects.
Forget about XML.

With Coldfusion (and remoting) you can grab a database query result 
and just send that straight to Flash/Flex and it will be transformed 
into an Array of Objects automatically.


In CF it's as simple as:



   SELECT * FROM table_name



Seems they're still working on mapping PHP to AS objects:
http://wadearnold.com/blog/?p=54
Allthough, the article is from sept 2008, so it may have been 
implemented by now.


So if class mappings are implemented (still have to take Zend AMF for 
a spin) then that's the *best* option, but probably not the *fastest*.
At least in Coldfusion transforming plain vanilla objects into typed 
objects slows things down (especially with lots of data).


regards,
Muzak

- Original Message - From: "Sidney de Koning" 


To: "Flash Coders List" 
Sent: Monday, March 30, 2009 12:05 PM
Subject: [Flashcoders] Best data type for Zend AMF



Hi List,

I'm using  Zend AMF, and i'd like to know what is the best way and  
fastest to transfer data.
For instance; do i create an array from database data in PHP and 
send  it to flash? Or do i formatted array data from a database to 
xml and  send that to flash?
Which is the fastest? And more specifically; what datatype is the  
fastest.


Sidney de Koning - be a geek, in rockstar style!
Flash / AIR Developer @ www.funky-monkey.nl
Technical Writer @ www.insideria.com


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Re: [Flashcoders] Best data type for Zend AMF

2009-03-30 Thread Muzak

For database type data, Array of Objects.
Forget about XML.

With Coldfusion (and remoting) you can grab a database query result and just send that straight to Flash/Flex and it will be 
transformed into an Array of Objects automatically.


In CF it's as simple as:



   SELECT * FROM table_name



Seems they're still working on mapping PHP to AS objects:
http://wadearnold.com/blog/?p=54
Allthough, the article is from sept 2008, so it may have been implemented by 
now.

So if class mappings are implemented (still have to take Zend AMF for a spin) then that's the *best* option, but probably not the 
*fastest*.

At least in Coldfusion transforming plain vanilla objects into typed objects 
slows things down (especially with lots of data).

regards,
Muzak

- Original Message - 
From: "Sidney de Koning" 

To: "Flash Coders List" 
Sent: Monday, March 30, 2009 12:05 PM
Subject: [Flashcoders] Best data type for Zend AMF



Hi List,

I'm using  Zend AMF, and i'd like to know what is the best way and  fastest to 
transfer data.
For instance; do i create an array from database data in PHP and send  it to flash? Or do i formatted array data from a database 
to xml and  send that to flash?

Which is the fastest? And more specifically; what datatype is the  fastest.

Sidney de Koning - be a geek, in rockstar style!
Flash / AIR Developer @ www.funky-monkey.nl
Technical Writer @ www.insideria.com


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Re: [Flashcoders] Best data type for Zend AMF

2009-03-30 Thread Sidney de Koning

Nice one guys, thanks for the response.
Since i'm not at all into Flex, in the video he talks about binding  
(and mapping them to ValueObjects).

My question is can i do this with pure AS3?

Cheers,

Sid

On Mar 30, 2009, at 4:23 PM, Glen Pike wrote:

AMFPHP did this really well with result sets too - straight out of  
the box like CF.


Muzak wrote:

For database type data, Array of Objects.
Forget about XML.

With Coldfusion (and remoting) you can grab a database query result  
and just send that straight to Flash/Flex and it will be  
transformed into an Array of Objects automatically.


In CF it's as simple as:



  SELECT * FROM table_name



Seems they're still working on mapping PHP to AS objects:
http://wadearnold.com/blog/?p=54
Allthough, the article is from sept 2008, so it may have been  
implemented by now.


So if class mappings are implemented (still have to take Zend AMF  
for a spin) then that's the *best* option, but probably not the  
*fastest*.
At least in Coldfusion transforming plain vanilla objects into  
typed objects slows things down (especially with lots of data).


regards,
Muzak

- Original Message - From: "Sidney de Koning" >

To: "Flash Coders List" 
Sent: Monday, March 30, 2009 12:05 PM
Subject: [Flashcoders] Best data type for Zend AMF



Hi List,

I'm using  Zend AMF, and i'd like to know what is the best way  
and  fastest to transfer data.
For instance; do i create an array from database data in PHP and  
send  it to flash? Or do i formatted array data from a database to  
xml and  send that to flash?
Which is the fastest? And more specifically; what datatype is the   
fastest.


Sidney de Koning - be a geek, in rockstar style!
Flash / AIR Developer @ www.funky-monkey.nl
Technical Writer @ www.insideria.com


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Technical Writer @ www.insideria.com

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RE: [Flashcoders] Best data type for Zend AMF

2009-03-30 Thread Merrill, Jason
>> Since i'm not at all into Flex, in the video he talks about binding  
>>(and mapping them to ValueObjects).
>>My question is can i do this with pure AS3?

You can certainly do Value Objects (which are simply just simple classes
with properties you set and get - anyone can write one), but databinding
is a Flex framework only feature.


Jason Merrill 
Bank of  America   |  Learning Performance Solutions Instructional
Technology & Media   
Monthly meetings on the Adobe Flash platform for rich media experiences
- join the Bank of America Flash Platform Community 



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[Flashcoders] ShareThis +Flash

2009-03-30 Thread artur

Is anyone using shareThis successfully from within Flash/AS3?
If so, could you comment on any problems installing it and/or share any 
example websites?

Thanks.

*artur :.*

- *www.artur.com*
- *ar...@artur.com*
- *ph:646.797.3320*
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Re: [Flashcoders] Best data type for Zend AMF

2009-03-30 Thread Glen Pike
You can set the dataprovider of a DataGrid with a result set from MySQL 
or similar.


I have an experiment with AS2 + AMFPHP + datagrid at home, so guessing 
that AS3 is similar - will try and find it later if you are interested.


Although you can't do "data-binding" in the {Flex} way without the 
framework - that's an implementation of the observer pattern, so you 
could roll your own if you wanted. You can use the "Watcher" stuff that 
comes with the framework for a pure AS3 implementation - can't remember 
where it is, but look in the doc's - you can set up property watchers in 
Flex AS3 which you respond to (bit like registering listeners...)


Glen

Sidney de Koning wrote:

Nice one guys, thanks for the response.
Since i'm not at all into Flex, in the video he talks about binding 
(and mapping them to ValueObjects).

My question is can i do this with pure AS3?

Cheers,

Sid

On Mar 30, 2009, at 4:23 PM, Glen Pike wrote:

AMFPHP did this really well with result sets too - straight out of 
the box like CF.


Muzak wrote:

For database type data, Array of Objects.
Forget about XML.

With Coldfusion (and remoting) you can grab a database query result 
and just send that straight to Flash/Flex and it will be transformed 
into an Array of Objects automatically.


In CF it's as simple as:



SELECT * FROM table_name



Seems they're still working on mapping PHP to AS objects:
http://wadearnold.com/blog/?p=54
Allthough, the article is from sept 2008, so it may have been 
implemented by now.


So if class mappings are implemented (still have to take Zend AMF 
for a spin) then that's the *best* option, but probably not the 
*fastest*.
At least in Coldfusion transforming plain vanilla objects into typed 
objects slows things down (especially with lots of data).


regards,
Muzak

- Original Message - From: "Sidney de Koning" 


To: "Flash Coders List" 
Sent: Monday, March 30, 2009 12:05 PM
Subject: [Flashcoders] Best data type for Zend AMF



Hi List,

I'm using Zend AMF, and i'd like to know what is the best way and 
fastest to transfer data.
For instance; do i create an array from database data in PHP and 
send it to flash? Or do i formatted array data from a database to 
xml and send that to flash?
Which is the fastest? And more specifically; what datatype is the 
fastest.


Sidney de Koning - be a geek, in rockstar style!
Flash / AIR Developer @ www.funky-monkey.nl
Technical Writer @ www.insideria.com


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Re: [Flashcoders] Best data type for Zend AMF

2009-03-30 Thread Sidney de Koning

Hi Jason,

Yes i know :) maybe my question was a bit unclear;  is there a way I  
can accomplish the same thing in pure AS3 without using the data  
binding?


Sid


On Mar 30, 2009, at 5:14 PM, Merrill, Jason wrote:


Since i'm not at all into Flex, in the video he talks about binding
(and mapping them to ValueObjects).
My question is can i do this with pure AS3?


You can certainly do Value Objects (which are simply just simple  
classes
with properties you set and get - anyone can write one), but  
databinding

is a Flex framework only feature.


Jason Merrill
Bank of  America   |  Learning Performance Solutions Instructional
Technology & Media
Monthly meetings on the Adobe Flash platform for rich media  
experiences

- join the Bank of America Flash Platform Community



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[Flashcoders] mouse cursors and hrefs

2009-03-30 Thread trevor aukim

 

Hi,

Im building an app with a custom mouse cursor.
My issue comes when rolling over href links inside html text fields.
The href link sets the system mouse over icon to visible, though previously Ive 
set mouse.hide.
Any idea what I need to override inside Textfield class to stop this?

Thanks

Reen 

_
Free photo editing software from Windows Live . Try it now! 
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Re: [Flashcoders] Best data type for Zend AMF

2009-03-30 Thread Muzak
AMFPHP did this really well with result sets too - straight out of the 
box like CF.


Yeah, that's what I expect Zend AMF to do as well, but I haven't tried it yet.
Maybe I'll take it for a spin this evening if I find the time..

The only *gotcha* with sending query results straight from CF to Flex/Flash is 
that table column names all become uppercase.
Not sure if AMFPHP did the same (been too long since I used it).
So that might be something to look out for with Zend AMF as well, but it may 
just be a (annoying) CF thing.

Let's say you have a user table with "firstName" and "lastName" columns.
When sending a query result straight to Flex/Flash (from CF) it looks like this:

[{FIRSTNAME:"value", LASTNAME:"value"}, {FIRSTNAME:"value", LASTNAME:"value"}];
rather than:
[{firstName:"value", lastName:"value"}, {firstName:"value", lastName:"value"}];


regards,
Muzak

- Original Message - 
From: "Glen Pike" 

To: "Flash Coders List" 
Sent: Monday, March 30, 2009 4:23 PM
Subject: Re: [Flashcoders] Best data type for Zend AMF


AMFPHP did this really well with result sets too - straight out of the 
box like CF.


Muzak wrote:

For database type data, Array of Objects.
Forget about XML.

With Coldfusion (and remoting) you can grab a database query result 
and just send that straight to Flash/Flex and it will be transformed 
into an Array of Objects automatically.


In CF it's as simple as:



   SELECT * FROM table_name



Seems they're still working on mapping PHP to AS objects:
http://wadearnold.com/blog/?p=54
Allthough, the article is from sept 2008, so it may have been 
implemented by now.


So if class mappings are implemented (still have to take Zend AMF for 
a spin) then that's the *best* option, but probably not the *fastest*.
At least in Coldfusion transforming plain vanilla objects into typed 
objects slows things down (especially with lots of data).


regards,
Muzak



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Re: [Flashcoders] Best data type for Zend AMF

2009-03-30 Thread Muzak

If Zend AMF supports mapping, then it should be possible with pure AS3.
Think you'll need to use flash.net.registerClassAlias() to map the AS class to 
a PHP class.
http://livedocs.adobe.com/flex/3/langref/flash/net/package.html#registerClassAlias()

That will do the same thing as the Flex [RemoteClass] metadata tag.

So in the VO constructor, make a call to registerClassAlias():
   registerClassAlias("php.package.classname", VOClass);

No idea if PHP does packages tho (someone else does the PHP stuff for me, I'm a CF guy), so you might just need the php class name 
(without package).


http://www.roboncode.com/articles/187
http://framework.zend.com/manual/en/zend.amf.server.html#zend.amf.server.typedobjects

regards,
Muzak

- Original Message - 
From: "Sidney de Koning" 

To: "Flash Coders List" 
Sent: Monday, March 30, 2009 4:40 PM
Subject: Re: [Flashcoders] Best data type for Zend AMF



Nice one guys, thanks for the response.
Since i'm not at all into Flex, in the video he talks about binding  (and 
mapping them to ValueObjects).
My question is can i do this with pure AS3?

Cheers,

Sid



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RE: [Flashcoders] AS3 Object reference

2009-03-30 Thread TS
Ok that was my other question. Bouncing back from PHP to AS3 is making me
insane. Thanks for the info. Arrays are def the way to go.

Thanks again, T


-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Muzak
Sent: Saturday, March 28, 2009 7:50 PM
To: Flash Coders List
Subject: Re: [Flashcoders] AS3 Object reference

There's no "_width" in AS3.. it's "width".
Array access notation should work fine:

photoStrip_mc["thumbnail" + i + "_mc"].width;


As a sidenote, you're better off storing references in an array for easy
access later.

myClips = new Array();
var len:uint = 10;
for(var i:uint=0; i
To: "'Flash Coders List'" 
Sent: Sunday, March 29, 2009 3:09 AM
Subject: [Flashcoders] AS3 Object reference


> Trying to cylec through some objects. This doesn't seem to work in AS3 as
it
> does in AS2. Is there an equivalent in AS3?
> 
> 
> 
> photoStrip_mc["thumbnail" + i + "_mc"]._width
> 
> 
> 
> Thanks ahead, T
> 

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Re: [Flashcoders] AS3 Object reference

2009-03-30 Thread Taka Kojima
photoStrip_mc["thumbnail" + I]_mc._width

and

photoStrip_mc.thumbnail[I]_mc._width

won't work.

"[]" basically serve the purpose of periods they represent
heirarchy, they don't perform an eval() (there is no AS3 equivalent of
AS2's eval() btw).

You were on the right path with: photoStrip_mc["thumbnail" + i + "_mc"]._width

The only issue I see wrong is using "._width" instead of ".width"

Then again, it is out of context, so I don't know what the rest of
your code is, it might be that you are not properly assigning the
values.

As Muzak mentioned, I also usually just store mc's that I need to loop
through in an array and do it that way.

- Taka

On Mon, Mar 30, 2009 at 12:02 PM, TS  wrote:
> Ok that was my other question. Bouncing back from PHP to AS3 is making me
> insane. Thanks for the info. Arrays are def the way to go.
>
> Thanks again, T
>
>
> -Original Message-
> From: flashcoders-boun...@chattyfig.figleaf.com
> [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Muzak
> Sent: Saturday, March 28, 2009 7:50 PM
> To: Flash Coders List
> Subject: Re: [Flashcoders] AS3 Object reference
>
> There's no "_width" in AS3.. it's "width".
> Array access notation should work fine:
>
> photoStrip_mc["thumbnail" + i + "_mc"].width;
>
>
> As a sidenote, you're better off storing references in an array for easy
> access later.
>
> myClips = new Array();
> var len:uint = 10;
> for(var i:uint=0; i    var mc:MovieClip = new MovieClip();
>    photoStrip_mc.addChild(mc);
>    myClips.push(mc);
> }
>
>
> If you need to access the clips at some later time, just loop through the
> myClips Array.
>
> var len:uint = myClips.length;
> for(var i:uint=0; i    var mc:MovieClip = myClips[i];
>    mc.width = someValue;
> }
>
> regards,
> Muzak
>
>
> - Original Message -
> From: "TS" 
> To: "'Flash Coders List'" 
> Sent: Sunday, March 29, 2009 3:09 AM
> Subject: [Flashcoders] AS3 Object reference
>
>
>> Trying to cylec through some objects. This doesn't seem to work in AS3 as
> it
>> does in AS2. Is there an equivalent in AS3?
>>
>>
>>
>> photoStrip_mc["thumbnail" + i + "_mc"]._width
>>
>>
>>
>> Thanks ahead, T
>>
>
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Re: [Flashcoders] AS3 Object reference

2009-03-30 Thread Joel Stransky
Just remember that the mc's aren't available for garbage collection until
they are removed from the array.

On Mon, Mar 30, 2009 at 3:19 PM, Taka Kojima  wrote:

> photoStrip_mc["thumbnail" + I]_mc._width
>
> and
>
> photoStrip_mc.thumbnail[I]_mc._width
>
> won't work.
>
> "[]" basically serve the purpose of periods they represent
> heirarchy, they don't perform an eval() (there is no AS3 equivalent of
> AS2's eval() btw).
>
> You were on the right path with: photoStrip_mc["thumbnail" + i +
> "_mc"]._width
>
> The only issue I see wrong is using "._width" instead of ".width"
>
> Then again, it is out of context, so I don't know what the rest of
> your code is, it might be that you are not properly assigning the
> values.
>
> As Muzak mentioned, I also usually just store mc's that I need to loop
> through in an array and do it that way.
>
> - Taka
>
> On Mon, Mar 30, 2009 at 12:02 PM, TS  wrote:
> > Ok that was my other question. Bouncing back from PHP to AS3 is making me
> > insane. Thanks for the info. Arrays are def the way to go.
> >
> > Thanks again, T
> >
> >
> > -Original Message-
> > From: flashcoders-boun...@chattyfig.figleaf.com
> > [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Muzak
> > Sent: Saturday, March 28, 2009 7:50 PM
> > To: Flash Coders List
> > Subject: Re: [Flashcoders] AS3 Object reference
> >
> > There's no "_width" in AS3.. it's "width".
> > Array access notation should work fine:
> >
> > photoStrip_mc["thumbnail" + i + "_mc"].width;
> >
> >
> > As a sidenote, you're better off storing references in an array for easy
> > access later.
> >
> > myClips = new Array();
> > var len:uint = 10;
> > for(var i:uint=0; i >var mc:MovieClip = new MovieClip();
> >photoStrip_mc.addChild(mc);
> >myClips.push(mc);
> > }
> >
> >
> > If you need to access the clips at some later time, just loop through the
> > myClips Array.
> >
> > var len:uint = myClips.length;
> > for(var i:uint=0; i >var mc:MovieClip = myClips[i];
> >mc.width = someValue;
> > }
> >
> > regards,
> > Muzak
> >
> >
> > - Original Message -
> > From: "TS" 
> > To: "'Flash Coders List'" 
> > Sent: Sunday, March 29, 2009 3:09 AM
> > Subject: [Flashcoders] AS3 Object reference
> >
> >
> >> Trying to cylec through some objects. This doesn't seem to work in AS3
> as
> > it
> >> does in AS2. Is there an equivalent in AS3?
> >>
> >>
> >>
> >> photoStrip_mc["thumbnail" + i + "_mc"]._width
> >>
> >>
> >>
> >> Thanks ahead, T
> >>
> >
> > ___
> > Flashcoders mailing list
> > Flashcoders@chattyfig.figleaf.com
> > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> >
> > ___
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> >
>
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-- 
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stranskydesign.com
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[Flashcoders] free lynda AS3 videos in safaribooks online through the Toronto public library

2009-03-30 Thread Anthony Pace
all the lynda videos pertaining to as3 are free through safaribooks 
online's public library access deals.


not to mention tons of free math and comp sci books.

Thank goodness my gf has a library card.
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Re: [Flashcoders] free lynda AS3 videos in safaribooks online through the Toronto public library

2009-03-30 Thread Karl DeSaulniers
Ok here is a new one. Is there a way to control the way your swf plays  
according to the bandwidth it's getting?


For eg: control how fast FPS your movie plays according to the stream  
of info it's getting from the server? If the stream is low play fast  
and if the stream is good then play regular fps?


All of this to simulate "no lag".

Karl

Sent from losPhone

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Re: [Flashcoders] FPS question

2009-03-30 Thread Anthony Pace
First you say swf, and yes, controlling the frame rate for an swf is 
doable; yet, then you say movie... do you mean movie clip, or stream?


Karl DeSaulniers wrote:
Ok here is a new one. Is there a way to control the way your swf plays 
according to the bandwidth it's getting?


For eg: control how fast FPS your movie plays according to the stream 
of info it's getting from the server? If the stream is low play fast 
and if the stream is good then play regular fps?


All of this to simulate "no lag".

Karl

Sent from losPhone

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[Flashcoders] AS3 - have a problem parsing my data from JSON

2009-03-30 Thread Carl Welch

Hi,

I'm having a difficult time pulling data out of some JSON I'm  
currently working with. The following script is something that I found  
online using Adobe's corelib to parse the JSON, but the sample JSON  
the guy used was really basic. The one I'm working with has a few  
levels. For example, how would I pull out the "date_created"? I've  
tried calling it with dot syntax but I keep getting errors. Can  
someone shed some light on this for me? Thank you in advance... Cheers!


The script I'm using with corelib:

import com.adobe.serialization.json.JSON;
var loader:URLLoader = new URLLoader() ;
var request:URLRequest = new URLRequest() ;
request.url = "someJSON_URL" ;
loader.load(request) ;
loader.addEventListener(Event.COMPLETE, decodeJSON) ;

function decodeJSON(event:Event):void {
var loader:URLLoader = URLLoader(event.target);
var evData:Array = JSON.decode("["+loader.data+"]");
myFlashVars.appendText("\n" + String(evData[0].xml));
for (var key:Object in evData) {
myFlashVars.appendText("\n" + "\n" + String(evData[key]));
}
}



My JSON looks like this:

{
  "xml": {
"device": {
  "view": {
"action": "getsummary",
"device": {
  "date_created": "2/28/2009 2:59:24 PM",
  "date_modified": "2/28/2009 2:59:24 PM",
  "device_id": "",
  "device_status": "active",
  "device_type": "other",
  "friendly_name": "Foo",
  "make": "Bar",
  "model": "999",
  "serial_number": "Test Serial No"
},
"error": {
  "code": 0,
  "message": ""
},
"owner": {
  "guid": "99",
  "partner_id": 0
}
  }
},
"session": {
  "class": "Device",
  "first_name": "Frank",
  "guid": "S999",
  "language": "en-us",
  "last_name": "Zappa",
  "partner_id": 0,
  "proc": "View",
  "valid": 1
}
  }
}


THANKS!!!
--
Carl Welch
http://www.carlwelch.com
http://blog.jointjam.com
carlwelchdes...@gmail.com
805.403.4819

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Re: [Flashcoders] FPS question

2009-03-30 Thread Karl DeSaulniers

in this i mean movie = swf .
i am not necessarily asking about just a moviclip but the whole movie.
Hope that clarifies.

Karl DeSaulniers
Design Drumm
http://designdrumm.com

On Mar 30, 2009, at 8:47 PM, Anthony Pace wrote:

First you say swf, and yes, controlling the frame rate for an swf  
is doable; yet, then you say movie... do you mean movie clip, or  
stream?


Karl DeSaulniers wrote:
Ok here is a new one. Is there a way to control the way your swf  
plays according to the bandwidth it's getting?


For eg: control how fast FPS your movie plays according to the  
stream of info it's getting from the server? If the stream is low  
play fast and if the stream is good then play regular fps?


All of this to simulate "no lag".

Karl

Sent from losPhone

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