Re: [Flashcoders] Why is amfphp cool?

2008-07-15 Thread Dwayne Neckles
Paul.
Um yea, more answers.

I don't see whats wrong with that.
But I could be wrong..
Thank you for responding and everyone else.. I appreciate it.
Dwayne

On Mon, Jul 14, 2008 at 6:04 PM, Paul Andrews [EMAIL PROTECTED] wrote:

 First of all, is there any point in crossposting the same question across
 three lists?

 For simple uses, there's little point in using amfphp. If you have static
 data available in XML format, then for simple uses it's the preferred
 solution.

 Amfphp comes into it's own where there is a large amount of data involved
 and/or large numbers of users and/or database access. XML is a verbose
 format that can eat up bandwidth. AMF is a compact format that will reduce
 bandwidth when moving data between server and client.

 For most of your examples in a simple context, amfphp would be overkill.

 Paul

 - Original Message - From: Dwayne Neckles 
 [EMAIL PROTECTED]
 To: [EMAIL PROTECTED]; Flashcoders@chattyfig.figleaf.com; 
 [EMAIL PROTECTED]
 Sent: Monday, July 14, 2008 9:37 PM
 Subject: [Flashcoders] Why is amfphp cool?


  I know where to find info it but I'm more looking beginners info as to the
 Why is it good? Why is better than loading an xml document full of data?

 I get the basic that flash remoting can call methods on the php classes
 like
 its native... But it seems to be adept at handling large amounts of
 data...
 Is this all? Of course not, so any info u have would be useful...

 I do know that more advanced sites use it...

 Can you tell me if it would be useful for these simple uses?
 Loading text...such events
 Video player with playlist
 Sending email with php
 How is it useful for a photogallery application
 I think its time to step up my knowlegde to create rias...
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Re: [Flashcoders] Why is amfphp cool?

2008-07-15 Thread Dwayne Neckles
Nah I never would...
The thinking was was OK if some folks arent responsive on one list, I'll go
to another different..like casting a wider net..
But I'll deal with the chance that the list I choose some folks may not
respond at all..
Cool.. I'll pick one list.

Definitely don't mean to be annoying.
Dwayne

On Tue, Jul 15, 2008 at 11:56 AM, Merrill, Jason 
[EMAIL PROTECTED] wrote:

 Paul.
 Um yea, more answers.
 
 I don't see whats wrong with that.
 But I could be wrong..

 Yes, you could be.  The motivations are obvious, but grossposting is
 generally a no-no on most lists, and generally annoying to most people.
 Please be more respectful, many of us subscribe to many of the same
 lists.  You wouldn't post the same question three times within 5 seconds
 on Flashcoders to get more answers would you?

 Jason Merrill
 Bank of America
 Enterprise Technology  Global Risk LLD
 Instructional Technology  Media

 Join the Bank of America Flash Platform Developer Community

 Are you a Bank of America associate interested in innovative learning
 ideas and technologies?
 Check out our internal  GTO Innovative Learning Blog  subscribe.


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Re: [Flashcoders] Why is amfphp cool?

2008-07-15 Thread Dwayne Neckles
Dude let me tell you...
in addition to Flashcoders

There is Flash Tiger
http://tech.groups.yahoo.com/group/Flash_tiger/
FlashCodersNY
http://mail.flashcodersny.org/mailman/listinfo/flashcodersny_flashcodersny.org
Tweener ( if into animation )
http://lists.caurinauebi.com/listinfo.cgi/tweener-caurinauebi.com

and if you are into Flash/3d Papervision.
http://www.nabble.com/Papervision3D-f22855.html


Ive gained so much from all of the above lists..

On Tue, Jul 15, 2008 at 12:34 PM, Cor [EMAIL PROTECTED] wrote:

 I love this list, and I did not see any crossposting.
 So that means I miss some other good lists. :-(
 Could someone give me some urls of those?

 If it is not appropriate on this list, feel free to contact me oflist.
 TIA
 Cor

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Dwayne
 Neckles
 Sent: dinsdag 15 juli 2008 18:28
 To: Flash Coders List
 Subject: Re: [Flashcoders] Why is amfphp cool?

 Nah I never would...
 The thinking was was OK if some folks arent responsive on one list, I'll go
 to another different..like casting a wider net..
 But I'll deal with the chance that the list I choose some folks may not
 respond at all..
 Cool.. I'll pick one list.

 Definitely don't mean to be annoying.
 Dwayne

 On Tue, Jul 15, 2008 at 11:56 AM, Merrill, Jason 
 [EMAIL PROTECTED] wrote:

  Paul.
  Um yea, more answers.
  
  I don't see whats wrong with that.
  But I could be wrong..
 
  Yes, you could be.  The motivations are obvious, but grossposting is
  generally a no-no on most lists, and generally annoying to most people.
  Please be more respectful, many of us subscribe to many of the same
  lists.  You wouldn't post the same question three times within 5 seconds
  on Flashcoders to get more answers would you?
 
  Jason Merrill
  Bank of America
  Enterprise Technology  Global Risk LLD
  Instructional Technology  Media
 
  Join the Bank of America Flash Platform Developer Community
 
  Are you a Bank of America associate interested in innovative learning
  ideas and technologies?
  Check out our internal  GTO Innovative Learning Blog  subscribe.
 
 
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  Flashcoders mailing list
  Flashcoders@chattyfig.figleaf.com
  http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
 
 
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[Flashcoders] Why is amfphp cool?

2008-07-14 Thread Dwayne Neckles
I know where to find info it but I'm more looking beginners info as to the
Why is it good? Why is better than loading an xml document full of data?

I get the basic that flash remoting can call methods on the php classes like
its native... But it seems to be adept at handling large amounts of data...
Is this all? Of course not, so any info u have would be useful...

I do know that more advanced sites use it...

Can you tell me if it would be useful for these simple uses?
Loading text...such events
Video player with playlist
Sending email with php
How is it useful for a photogallery application
I think its time to step up my knowlegde to create rias...
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[Flashcoders] Re: Loading strategies

2008-05-13 Thread Dwayne Neckles
What do you think?

On Mon, May 12, 2008 at 5:59 PM, Dwayne Neckles [EMAIL PROTECTED]
wrote:


 http://nolaf.org/


 This whole site ( video based) loads extremely quick.. can we discuss some
 loading strategies for this kind of content..
 Even other video sections on the site load fast..
 Do you think a sequential loader was used...
 Its not HD but video that was stretched a bit right..

 This should be a good discussion..

 Dwayne

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[Flashcoders] Why is good to extend an Event Class

2008-05-06 Thread Dwayne Neckles
Why is it good to extend the Event Class in your application?

I understand that you can create your own events with it that are specific
to your app but does anyone have any good tutorials/articles on this?
I am a visual learner and I don't get it fully just yet..
Meanwhile I'll keep searching..

Dwayne
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[Flashcoders] Access a clip when it's attached to the stage

2008-04-25 Thread Dwayne Neckles
I am trying to make apply the reflection class to my coverflow code...

I emailed the creator of the reflection class 
(http://pixelfumes.blogspot.com/2007/03/reflection-class-v3-with-source.html) 
and he said to

Try not applying the reflections until after the clip is attached and fully 
inited..

and I wasn't sure how to detect for when its attached and accessible to 
actionscript...
I know there is an event for when things are loaded in etc.. but how about when 
its attached and accesible to actionscript

I saw somewhere that you can set the attached clips onEnterframe with a 
function I tried that with no success..
If you want to see the fla let me know...
Dwayne







Date: Fri, 25 Apr 2008 09:17:36 -0400
From: [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Subject: Re: Coverflow Issue

Dwyane,I
took an initial look and it appears it may be related to the levels
being used.  Try not applying the reflections until after the clip is
attached and fully inited.  Then make sure that the reflection is
looking good too - you probably will want to test on something static.
 A dropoff of 7 may be too much.  I started going into the Reflection
class and checking where the reflections are added.  They are using
getNextHighestDepth so you would think it would be appearing.  You can
hardcode a value in there if you like if you know that your gradient
and album art are on levels 1 and 2.  Sorry I don't have more time to
check it out right now. 
Thanks!-Ben

On Thu, Apr 24, 2008 at 9:35 PM, Dwayne Neckles [EMAIL PROTECTED] wrote:





Thank you so much Sarge..
I've been trying for a few hours to get your reflection class to work with a 
code i found on reflecktions.com


Attached is the FLA and your class...

Here is the breakdown:


In
the coverflow as you know those clips scale horizontally.. now even
though i put all of the clips in a parent clip called holder ( on stage
) it still didnt work.

Now I know I'm not allowed to reflect a clip that scales but I am scaling the 
holder clip and not the invidual planes..

Maybe its because I'm trying to reflect a clip thats attached to the stage...

Dwayne






Back to work after baby– how do you know when you're ready?



-- 
www.pixelfumes.com
www.pixelfumes.com/blog
www.pittmfug.org/



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RE: [Flashcoders] Access a clip when it's attached to the stage

2008-04-25 Thread Dwayne Neckles
 
this is for as 2 by the way





 From: [EMAIL PROTECTED]
 To: [EMAIL PROTECTED]; flashcoders@chattyfig.figleaf.com
 Date: Fri, 25 Apr 2008 14:19:21 +
 CC: 
 Subject: [Flashcoders] Access a clip when it's attached to the stage
 
 I am trying to make apply the reflection class to my coverflow code...
 
 I emailed the creator of the reflection class 
 (http://pixelfumes.blogspot.com/2007/03/reflection-class-v3-with-source.html) 
 and he said to
 
 Try not applying the reflections until after the clip is attached and fully 
 inited..
 
 and I wasn't sure how to detect for when its attached and accessible to 
 actionscript...
 I know there is an event for when things are loaded in etc.. but how about 
 when its attached and accesible to actionscript
 
 I saw somewhere that you can set the attached clips onEnterframe with a 
 function I tried that with no success..
 If you want to see the fla let me know...
 Dwayne
 
 
 
 
 
 
 
 Date: Fri, 25 Apr 2008 09:17:36 -0400
 From: [EMAIL PROTECTED]
 To: [EMAIL PROTECTED]
 Subject: Re: Coverflow Issue
 
 Dwyane,I
 took an initial look and it appears it may be related to the levels
 being used.  Try not applying the reflections until after the clip is
 attached and fully inited.  Then make sure that the reflection is
 looking good too - you probably will want to test on something static.
  A dropoff of 7 may be too much.  I started going into the Reflection
 class and checking where the reflections are added.  They are using
 getNextHighestDepth so you would think it would be appearing.  You can
 hardcode a value in there if you like if you know that your gradient
 and album art are on levels 1 and 2.  Sorry I don't have more time to
 check it out right now. 
 Thanks!-Ben
 
 On Thu, Apr 24, 2008 at 9:35 PM, Dwayne Neckles [EMAIL PROTECTED] wrote:
 
 
 
 
 
 Thank you so much Sarge..
 I've been trying for a few hours to get your reflection class to work with a 
 code i found on reflecktions.com
 
 
 Attached is the FLA and your class...
 
 Here is the breakdown:
 
 
 In
 the coverflow as you know those clips scale horizontally.. now even
 though i put all of the clips in a parent clip called holder ( on stage
 ) it still didnt work.
 
 Now I know I'm not allowed to reflect a clip that scales but I am scaling the 
 holder clip and not the invidual planes..
 
 Maybe its because I'm trying to reflect a clip thats attached to the stage...
 
 Dwayne
 
 
 
 
 
 
 Back to work after baby– how do you know when you're ready?
 
 
 
 -- 
 www.pixelfumes.com
 www.pixelfumes.com/blog
 www.pittmfug.org/
 
 
 
 _
 Make i'm yours.  Create a custom banner to support your cause.
 http://im.live.com/Messenger/IM/Contribute/Default.aspx?source=TXT_TAGHM_MSN_Make_IM_Yours___
 Flashcoders mailing list
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 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

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RE: [Flashcoders] Access a clip when it's attached to the stage

2008-04-25 Thread Dwayne Neckles
this is for as 2 by the way



 From: [EMAIL PROTECTED]
 To: [EMAIL PROTECTED]; flashcoders@chattyfig.figleaf.com
 Date: Fri, 25 Apr 2008 14:19:21 +
 CC: 
 Subject: [Flashcoders] Access a clip when it's attached to the stage
 
 I am trying to make apply the reflection class to my coverflow code...
 
 I emailed the creator of the reflection class 
 (http://pixelfumes.blogspot.com/2007/03/reflection-class-v3-with-source.html) 
 and he said to
 
 Try not applying the reflections until after the clip is attached and fully 
 inited..
 
 and I wasn't sure how to detect for when its attached and accessible to 
 actionscript...
 I know there is an event for when things are loaded in etc.. but how about 
 when its attached and accesible to actionscript
 
 I saw somewhere that you can set the attached clips onEnterframe with a 
 function I tried that with no success..
 If you want to see the fla let me know...
 Dwayne
 
 
 
 
 
 
 
 Date: Fri, 25 Apr 2008 09:17:36 -0400
 From: [EMAIL PROTECTED]
 To: [EMAIL PROTECTED]
 Subject: Re: Coverflow Issue
 
 Dwyane,I
 took an initial look and it appears it may be related to the levels
 being used.  Try not applying the reflections until after the clip is
 attached and fully inited.  Then make sure that the reflection is
 looking good too - you probably will want to test on something static.
  A dropoff of 7 may be too much.  I started going into the Reflection
 class and checking where the reflections are added.  They are using
 getNextHighestDepth so you would think it would be appearing.  You can
 hardcode a value in there if you like if you know that your gradient
 and album art are on levels 1 and 2.  Sorry I don't have more time to
 check it out right now. 
 Thanks!-Ben
 
 On Thu, Apr 24, 2008 at 9:35 PM, Dwayne Neckles [EMAIL PROTECTED] wrote:
 
 
 
 
 
 Thank you so much Sarge..
 I've been trying for a few hours to get your reflection class to work with a 
 code i found on reflecktions.com
 
 
 Attached is the FLA and your class...
 
 Here is the breakdown:
 
 
 In
 the coverflow as you know those clips scale horizontally.. now even
 though i put all of the clips in a parent clip called holder ( on stage
 ) it still didnt work.
 
 Now I know I'm not allowed to reflect a clip that scales but I am scaling the 
 holder clip and not the invidual planes..
 
 Maybe its because I'm trying to reflect a clip thats attached to the stage...
 
 Dwayne
 
 
 
 
 
 
 Back to work after baby– how do you know when you're ready?
 
 
 
 -- 
 www.pixelfumes.com
 www.pixelfumes.com/blog
 www.pittmfug.org/
 
 
 
 _
 Make i'm yours.  Create a custom banner to support your cause.
 http://im.live.com/Messenger/IM/Contribute/Default.aspx?source=TXT_TAGHM_MSN_Make_IM_Yours___
 Flashcoders mailing list
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[Flashcoders] BitmapData and DisplacementMapFilter

2008-04-24 Thread Dwayne Neckles
Can you guys recommend any books that goes over these classes? with examples..

import flash.geom.Matrix;

import flash.filters.DisplacementMapFilter;

import flash.display.BitmapData;

import flash.geom.Point;



there is alot going on there that I gotta learn...
especially on how to make a gradient map that affects the image in the way you..

I am away of using red blue etc. but I don't know how to use it to achieve a 
specfic effect.. like lets say having a pic shrink from left to right as 
opposed to down/up
this guy
http://www.5etdemi.com/blog/archives/2006/09/fuse-displacementmapfilter-and-perspective-an-experiment/



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[Flashcoders] Math question

2008-04-24 Thread Dwayne Neckles
How to go from one number to another..
function(x) = y
so that x is 
0 - 250 - 500
and y is
25 - 50- 75

func(0) = 25
func(250)=50
func(500)=50
How would one find the equation for that...Thats satisfies that..?


I'm doing some as and I need to figure out to go from one num to the other num


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[Flashcoders] RE: [Papervision3D][UNSOLVABLE BUG] Inconsistent rolling over for a plane

2008-03-28 Thread Dwayne Neckles










I think it might be a bug within Papervision and nothing within me.. 
http://dnecklesportfolio.com/pv3d/materialsDemos/materialsDemo.html
and you know I also went back to the basic Materials Demo I got from the CLaSS 
in SAN FRAN...
and simple added the rollover states

and I got the same issue.. in fact here is the code
dnecklesportfolio.com/pv3d/materialsDemos/materialsDemos.zip

and sometimes when rolling over you'd notice while on the clip that the roll 
off mousepointer appears and is is inconsistent..

this problem will be considered a BUG and wont take priority ..

It's be great if someone would please confirm so I can move on..I spent weeks 
on this one small issue..


Dwayne




From: [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Date: Fri, 28 Mar 2008 20:20:10 +
Subject: Re: [Papervision3D] Inconsistent rolling over for  a plane







gang maybe i should use Mouseevent instead of interactivescene3devent???



From: [EMAIL PROTECTED]
To: [EMAIL PROTECTED]; [EMAIL PROTECTED]
Date: Fri, 28 Mar 2008 19:42:48 +
Subject: Re: [Papervision3D] [Flash_Tiger] Re: Inconsistent rolling over for
a plane







Gang,

Just when we thought we got it..
To make things SIMPLE I took out the text and have a simple red movieclip

So now I  have a papervision plane - movieclip (as its material) - movieclip 
- textfield

i use e.currenttarget instead of e.target in the onPlane Click function

but i still get the inconsistent rolling over

Frustrating cause im sure its something im doing wrong

Check out onPlaneOver and onPlaneOut do they access e.target by default..How do 
I access e.currentTarget
Is that even the issue.. I may start from scratch and go back to basics..

public function onPlaneClick(e:InteractiveScene3DEvent):void {
   
if (BUTTONS_ENABLED) {
trace(e.currentTarget: +e.currentTarget)
trace(e.target: +e.target)
   

var plane:Plane =  Plane(e.currentTarget);
trace(targets name, e.displayObject3D.name );
   

} else {
trace(wait till its done..);
   
}
}
public function onPlaneOver(e:InteractiveScene3DEvent):void {

viewport.containerSprite.buttonMode = true;
trace(e.currentTarget: +e.currentTarget)
trace(e.target: +e.target)
}
public function onPlaneOut(e:InteractiveScene3DEvent):void {
trace(e.currentTarget: +e.currentTarget)
trace(e.target: +e.target)
viewport.containerSprite.buttonMode = false;
}


From: [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Subject: RE: [Flash_Tiger] Re: Inconsistent rolling over for a plane
Date: Mon, 24 Mar 2008 05:06:19 +







More info on this...
http://www.flepstudio.org/forum/tutorials/428-target-currenttarget-actionscript-3-0-a.html



To: [EMAIL PROTECTED]
From: [EMAIL PROTECTED]
Date: Sun, 23 Mar 2008 11:12:02 -0400
Subject: [Flash_Tiger] Re: Inconsistent rolling over for a plane




















Dwayne Neckles wrote:

 Check out.. http://dnecklesportfolio.com/pv3d/index.html



 Rollover one of the main links.. you will see that the pointer changes from 
 pointer to hand and back.. It's not supposed to do that... though it could be 
 , I'm not sure its a papervision issue..



 Any suggestion why this happens..



This is one of those issues that seems to get neglected in most AS3 books and 
online references. Then it's maddeningly difficult to find what's going wrong.

You assume that if you've added an eventlistener to the button clip, in the 
handler the event target will actually be the button. However, although you 
added the MouseOver listener to the button, the event target in the handler 
actually turns out to be the text within the button.

I would handle this in one of two ways:

*** In the handler function, instead of using target, use currentTarget.

*** Set the mouseChildren property of the button to false.



Either way, your rollover should then display properly.



::. clive



Clive Sweeney

Durham NC

MetaConverse.com 



  


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[Flashcoders] [SOLVED FINALLY!] Inconsistent rolling over for a plane

2008-03-28 Thread Dwayne Neckles

Life is good.

I went through major pains to figure out the answersorry for the numerous 
emails but I really wanted to learn this PV thing 
the answer is to not have any segments..
plane = new Plane(material,navItem.width,navItem.height,0,0);

set the segments to nothing other than 0... otherwise it literally breaks up 
the plane into that many segments with tiny space in between the pieces..

WHICH IS WHY THE ROLLOVERS ARE INCONSISENT.. holy ish!
and

WHich is when you would click it wouldnt work! You were clicking on the plane 
visually but in PV3d u were click in between the segment..

I know this is no revolutionary break through compared to Mr D00b :)  BUT im 
sending it to you in case you have every grappled with the same issue..

Dang guys you have no idea how good this feels.

Dwayne


From: [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Date: Fri, 28 Mar 2008 23:50:35 +
Subject: Re: [Papervision3D] [UNSOLVABLE BUG] Inconsistent rolling over for 
a plane











I think it might be a bug within Papervision and nothing within me.. 
http://dnecklesportfolio.com/pv3d/materialsDemos/materialsDemo.html
and you know I also went back to the basic Materials Demo I got from the CLaSS 
in SAN FRAN...
and simple added the rollover states

and I got the same issue.. in fact here is the code
dnecklesportfolio.com/pv3d/materialsDemos/materialsDemos.zip

and sometimes when rolling over you'd notice while on the clip that the roll 
off mousepointer appears and is is inconsistent..

this problem will be considered a BUG and wont take priority ..

It's be great if someone would please confirm so I can move on..I spent weeks 
on this one small issue..


Dwayne




From: [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Date: Fri, 28 Mar 2008 20:20:10 +
Subject: Re: [Papervision3D] Inconsistent rolling over for  a plane







gang maybe i should use Mouseevent instead of interactivescene3devent???



From: [EMAIL PROTECTED]
To: [EMAIL PROTECTED]; [EMAIL PROTECTED]
Date: Fri, 28 Mar 2008 19:42:48 +
Subject: Re: [Papervision3D] [Flash_Tiger] Re: Inconsistent rolling over for
a plane







Gang,

Just when we thought we got it..
To make things SIMPLE I took out the text and have a simple red movieclip

So now I  have a papervision plane - movieclip (as its material) - movieclip 
- textfield

i use e.currenttarget instead of e.target in the onPlane Click function

but i still get the inconsistent rolling over

Frustrating cause im sure its something im doing wrong

Check out onPlaneOver and onPlaneOut do they access e.target by default..How do 
I access e.currentTarget
Is that even the issue.. I may start from scratch and go back to basics..

public function onPlaneClick(e:InteractiveScene3DEvent):void {
   
if (BUTTONS_ENABLED) {
trace(e.currentTarget: +e.currentTarget)
trace(e.target: +e.target)
   

var plane:Plane =  Plane(e.currentTarget);
trace(targets name, e.displayObject3D.name );
   

} else {
trace(wait till its done..);
   
}
}
public function onPlaneOver(e:InteractiveScene3DEvent):void {

viewport.containerSprite.buttonMode = true;
trace(e.currentTarget: +e.currentTarget)
trace(e.target: +e.target)
}
public function onPlaneOut(e:InteractiveScene3DEvent):void {
trace(e.currentTarget: +e.currentTarget)
trace(e.target: +e.target)
viewport.containerSprite.buttonMode = false;
}


From: [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Subject: RE: [Flash_Tiger] Re: Inconsistent rolling over for a plane
Date: Mon, 24 Mar 2008 05:06:19 +







More info on this...
http://www.flepstudio.org/forum/tutorials/428-target-currenttarget-actionscript-3-0-a.html



To: [EMAIL PROTECTED]
From: [EMAIL PROTECTED]
Date: Sun, 23 Mar 2008 11:12:02 -0400
Subject: [Flash_Tiger] Re: Inconsistent rolling over for a plane




















Dwayne Neckles wrote:

 Check out.. http://dnecklesportfolio.com/pv3d/index.html



 Rollover one of the main links.. you will see that the pointer changes from 
 pointer to hand and back.. It's not supposed to do that... though it could be 
 , I'm not sure its a papervision issue..



 Any suggestion why this happens..



This is one of those issues that seems to get neglected in most AS3 books and 
online references. Then it's maddeningly difficult to find what's going wrong.

You assume that if you've added an eventlistener to the button clip, in the 
handler the event target will actually be the button. However, although you 
added the MouseOver listener to the button, the event target in the handler 
actually turns out to be the text within the button.

I would handle this in one of two ways:

*** In the handler function, instead of using target, use

RE: [Flashcoders] Tweening Engines for AS3

2008-03-27 Thread Dwayne Neckles
Yea guys I I know we are off the issue topic.
but its disgusting...

i could be wrong but I feel getacoder and elance all i feel cheapen us as 
coders and flashers.. but this is a digression..



 Date: Thu, 27 Mar 2008 16:24:08 +0100
 From: [EMAIL PROTECTED]
 To: flashcoders@chattyfig.figleaf.com
 Subject: Re: [Flashcoders] Tweening Engines for AS3
 
 sick. If you want to know for how little money projects are proposed and 
 how fast programmer people on earth can work for go there:
 http://www.getacoder.com
 
 L
 
 
 Paul Andrews a écrit :
  - Original Message - From: Pedro Kostelec [EMAIL PROTECTED]
  To: Flash Coders List flashcoders@chattyfig.figleaf.com
  Sent: Thursday, March 27, 2008 9:21 AM
  Subject: Re: [Flashcoders] Tweening Engines for AS3
 
 
  Sorry, my fault, sometimes I forgot I am on an international list.
  You would cry if you see a paycheck of a programmer from a third-world
  country ;)
 
  I don't get it. I am not even in university so i am not employed and 
  i have
  no idea what this international list means??
 
  People reading and posting to the list are from all over the world - 
  international - rather than just being in the US. In that respect you 
  can't assume that worldwide flash developers are all driving in shiny 
  new Porsches.
 
  Paul
 
 
  I am curious,
  Pedro
 
 
  On Wed, Mar 26, 2008 at 7:43 PM, Wagner Amaral [EMAIL PROTECTED]
  wrote:
 
  On Wed, Mar 26, 2008 at 2:38 PM, Steven Sacks 
  [EMAIL PROTECTED]
  wrote:
 
We are programmers, we can't afford Porsches! Better change that
to bike and skate...
  
   You're joking, right?  Talented Flash developers are in extremely 
  high
   demand right now.  Every day I get 3-5 emails from recruiters or
  companies.
It's a seller's market and people are paying top dollar for AS3 and
  Flex
   devs.  Flash and Flex jobs are paying $75-$150/hr.  That's $150,000 -
   $300,000 a year.  If you can't afford a Porsche, you need to find 
  a new
  job
   or grow a pair and ask for a raise.
  
   That being said, I don't own a Porsche because I've got better 
  things  to
   do with my money.  ;)
  
 
 
  Sorry, my fault, sometimes I forgot I am on an international list.
  You would cry if you see a paycheck of a programmer from a third-world
  country ;)
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RE: [Flashcoders] Outsourcing (was: Tweening Engines for AS3)

2008-03-27 Thread Dwayne Neckles
My sentiments exactly.. it's frustrating...thats why  I became full time in NY.



 Date: Thu, 27 Mar 2008 10:05:38 -0700
 From: [EMAIL PROTECTED]
 To: flashcoders@chattyfig.figleaf.com
 Subject: Re: [Flashcoders] Outsourcing (was: Tweening Engines for AS3)
 
 And that's why I took a steady. I contracted for about 6 years. Got a bit
 burnt out on people wanting something for nothing. Oh, and the we'll give
 you a project and see how well you do. Then we'll discus payment'... look at
 my @[EMAIL PROTECTED]@ portfolio you piece of [EMAIL PROTECTED]@[EMAIL 
 PROTECTED] Also the 'my neighbors son
 said he could build this for $200 in half the time'.
 
 I think the best was when I quoted a flash form project and the company
 thought it was too much so they outsourced it. Needlesss to say that when
 they got the final product and tried to implement it into their existing
 application it wasn't compatible and very buggy. Guess you get what you pay
 for ;)
 
 B.
 
 
 On Thu, Mar 27, 2008 at 9:45 AM, Kerry Thompson [EMAIL PROTECTED]
 wrote:
 
  Laurent wrote:
 
   sick. If you want to know for how little money projects are proposed and
   how fast programmer people on earth can work for go there:
   http://www.getacoder.com
 
  I found the same thing when I registered with guru.com. There are hundreds
  of jobs with a budget of $500 or less, and precious few worth bidding on.
  All my work comes from contacts--current and former clients, colleagues, and
  the like.
 
  There is a downside to outsourcing, though. I've worked on two major
  projects, one for Disney and one for Sesame Street, that were initially
  outsourced overseas. Both projects were eventually deemed substandard, and
  completely re-written in-house.
 
  I'm not saying the programmers overseas are substandard--I've worked with
  some fine Chinese and Indian programmers (even some good Europeans ;-) There
  are so many problems with time differences, cultural differences,
  expectations, and a host of other issues that it often costs more to send
  something overseas.
 
  Cordially,
 
  Kerry Thompson
 
 
 
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RE: [Flashcoders] Tweening Engines for AS3

2008-03-26 Thread Dwayne Neckles
I don't get the big deal either about size.. I mean I really don't...

except for ads maybe that have a tight 30k limit( which needs to be upped)

sites are like 2 megs these lols...



 Date: Wed, 26 Mar 2008 10:36:16 -0300
 From: [EMAIL PROTECTED]
 To: flashcoders@chattyfig.figleaf.com
 Subject: Re: [Flashcoders] Tweening Engines for AS3
 
 No. Classes add their size per SWF file, not per use. So yes, it's 8kb 
 added to the file regardless of the number of uses.
 
 
 Zeh
 
 Matt S. wrote:
  One thing I keep seeing is all this talk of the 8k+ that Tweener, Fuse
  etc add to the file size. And while I absolutely understand the need
  for keeping projects as barebones tiny as possible, I guess it just
  doesnt seem like that much, especially since a project that involves
  heavy, repeated and complex tweening, 9 times out of 10, is chock full
  o' jpegs, flvs, complex vector graphics etc, all of which might make
  8k seem like the least of one's concerns. Am I missing something? Is
  that 8k per tween?
  
  .m
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RE: [Flashcoders] Tweening Engines for AS3

2008-03-26 Thread Dwayne Neckles
Gys



I'm very clear that when doing banners the is the big concern about size.. I 
was saying before that I understand that...

I do banners everyday


but that when it comes to BIG sites (2 megs )etc that I don't understand
the concern .most sites on FWA are big you know thats all?




Other than banners whats the big deal? Who cares about file sizes.. those sites 
on FWA are pretty huge..



Put me on.. I'm just asking 






 Date: Wed, 26 Mar 2008 11:04:30 -0400
 From: [EMAIL PROTECTED]
 Subject: RE: [Flashcoders] Tweening Engines for AS3
 To: flashcoders@chattyfig.figleaf.com
 
 I don't get the big deal either about size.. I mean I really don't...
 
 except for ads maybe that have a tight 30k limit( which needs 
 to be upped)
 
 You add 40k here for some media. 60k there for some code, you're up to
 100k.  If you have download requirements of 100k max in some client
 environments (like we do in some environments), 8k makes a difference.
 
 Jason Merrill
 Bank of America  
 GTO and Risk LLD Solutions Design  Development 
 eTools  Multimedia 
 
 Bank of America Flash Platform Developer Community
 
 
 Are you a Bank of America associate interested in innovative learning
 ideas and technologies? 
 Check out our internal  GTO Innovative Learning Blog  subscribe.
 
 
 
 
  
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RE: [Flashcoders] Tweening Engines for AS3

2008-03-26 Thread Dwayne Neckles
Thank you Jack.. didnt know that - I'lll check out TweenLite

and as some mentioned much kudos for the earllier non biased review by the 
way



 From: [EMAIL PROTECTED]
 To: flashcoders@chattyfig.figleaf.com
 Subject: RE: [Flashcoders] Tweening Engines for AS3
 Date: Wed, 26 Mar 2008 11:38:16 -0500
 
 You're right, Dwayne, for a lot of non-banner work, 8k vs 3k really doesn't
 matter. It can, however, come into play in local memory as tweens are
 created. For example, if an instance of Tweener has 8k worth of code driving
 it (not that every instance would take 8k in memory - I'm just talking about
 the variables/properties/methods stored for each instance) and you create
 300 instances, it's that much more that has to get pushed into memory and
 chewed on by the CPU verses 3k worth of code. Again, with today's
 desktop/laptop processors and Gigabytes of RAM, it's not much of an issue
 unless you're working with a LOT of tweens, but in some cases it's
 important, especially for mobile devices. Some developers prefer
 lightweight, efficient and speedy whereas some would rather trade for a
 broader feature set. I'd encourage you to compare the feature sets because
 if you need a Tweener-specific feature, your choice is a no-brainer. But
 many developers find everything they need and more in TweenLite, so they
 feel all warm  fuzzy inside when they get the size and speed benefits too.
 
 When you're driving around town, there ain't much difference between a
 Hummer and a Porche. They both get you from point A to B. If you're gonna do
 some off-roading, better warm up the Hummer. If you need speed and agility,
 get your racing gloves on and hop into the Porsche. :-)
 
 Jack
 
 -Original Message-
 From: Dwayne Neckles [mailto:[EMAIL PROTECTED] 
 Sent: Wednesday, March 26, 2008 10:29 AM
 To: Flash Coders List
 Subject: RE: [Flashcoders] Tweening Engines for AS3
 
 Gys
 
 I'm very clear that when doing banners the is the big concern about size.. I
 was saying before that I understand that...
 
 I do banners everyday
 
 but that when it comes to BIG sites (2 megs )etc that I don't understand
 the concern .most sites on FWA are big you know thats all?
 
 Other than banners whats the big deal? Who cares about file sizes.. those
 sites on FWA are pretty huge..
 
 Put me on.. I'm just asking 
 
  Date: Wed, 26 Mar 2008 11:04:30 -0400
  From: [EMAIL PROTECTED]
  Subject: RE: [Flashcoders] Tweening Engines for AS3
  To: flashcoders@chattyfig.figleaf.com
  
  I don't get the big deal either about size.. I mean I really don't...
  
  except for ads maybe that have a tight 30k limit( which needs 
  to be upped)
  
  You add 40k here for some media. 60k there for some code, you're up to
  100k.  If you have download requirements of 100k max in some client
  environments (like we do in some environments), 8k makes a difference.
  
  Jason Merrill
  Bank of America  
  GTO and Risk LLD Solutions Design  Development 
  eTools  Multimedia 
 
 
 
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RE: [Flashcoders] Tweening Engines for AS3

2008-03-24 Thread Dwayne Neckles
ALso 
Tweener allows you to tween frames in movieclips WITH easy... 
which is pretty darn useful and amazing if you ask me..

I dunno if tweenlite allows that..

Dwayne



 Date: Mon, 24 Mar 2008 12:08:44 -0700
 From: [EMAIL PROTECTED]
 To: flashcoders@chattyfig.figleaf.com
 Subject: Re: [Flashcoders] Tweening Engines for AS3
 
 For things like Papervision 3D, where bezier curves are important, 
 Tweener is the obvious choice.  For general purposes, though, Tweener is 
 probably overkill.  I'm not bashing Tweener or Fuse or any of the other 
 tweening engines out there.  For a lot of situations, TweenLite is more 
 than sufficient.  When you need the special functionality that Tweener 
 provides, TweenLite is obviously not going to cut it.
 
 
 
 
 
 Zeh Fernando wrote:
  While I agree with the speed thing, let's just keep this in context - 
  it's so when you have a lot of tweenings going on at the exact same 
  time. A few tweens won't produce a difference in terms of framerate. 
  If they do, there's something else wrong.
 
  Still, I think we should be glad there are so many alternatives. :)
 
 
  Zeh
 
  Steven Sacks wrote:
  Tweener is proven to be significantly slower than TweenLite, and it's 
  almost 300% larger (TweenLite is 3k vs Tweener's 8k).
 
  I'm not telling you what to do. You're welcome to your preference. I 
  prefer to write better, faster, smaller, more efficient code.  
  Different strokes for different folks, I guess.  :)
 
 
  Dave Mennenoh wrote:
  I prefer Tweener, and if you've ever used Fuse you'll like it's 
  syntax. It's also quite small - adds about 8K.
 
  Dave -
  Head Developer
  http://www.blurredistinction.com
  Adobe Community Expert
  http://www.adobe.com/communities/experts/
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RE: [Flashcoders] Tweening Engines for AS3

2008-03-24 Thread Dwayne Neckles
Cool didn't know.. take that back..



 Date: Mon, 24 Mar 2008 13:00:57 -0700
 From: [EMAIL PROTECTED]
 To: flashcoders@chattyfig.figleaf.com
 Subject: Re: [Flashcoders] Tweening Engines for AS3
 
 Dwayne Neckles wrote:
  ALso 
  Tweener allows you to tween frames in movieclips WITH easy... 
  which is pretty darn useful and amazing if you ask me..
 
  I dunno if tweenlite allows that..
 
  Dwayne

 
 TweenLite:
 
 *Frame tweening* - you can tween to any frame in a MovieClip, like 
 TweenLite.to(my_mc, 2, {frame:125});
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[Flashcoders] swc

2008-03-18 Thread Dwayne Neckles
I am gettign long compile times witha papervision project im doing.. i have a 
hunch that if i use somethign called a swc that has the pv3dclasses precompiled 
already.. then i can save massive times...

anyone know of a way to create them.. and i dont have flex

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[Flashcoders] dictionary vs array

2008-03-11 Thread Dwayne Neckles
can anyone say why dictionary is better than array.. Im seeing it used in alot 
of papervision examples and i dont get why?
I will research this on my own as well..

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RE: [Flashcoders] dictionary vs array

2008-03-11 Thread Dwayne Neckles
I was just wondering since tthe PV3d guys use it all the time.. and i am having 
some trouble interacting with planes consistently ( see 
http://www.dnecklesportfolio.com/pv3d/ click on interactive and then 
experiements ).. so i thought that it might be an issue as far off as it seems



 Date: Tue, 11 Mar 2008 19:48:45 +0100
 From: [EMAIL PROTECTED]
 To: flashcoders@chattyfig.figleaf.com
 Subject: Re: [Flashcoders] dictionary vs array
 CC: [EMAIL PROTECTED]; [EMAIL PROTECTED]
 
 Hi,
 its a conceptual difference, array maps indices to objects, while a
 dictionary maps objects to objects.
 There is no such thing as better, it depends on what you need.
 
 greetz
 JC
 
 On Tue, Mar 11, 2008 at 7:02 PM, Dwayne Neckles [EMAIL PROTECTED]
 wrote:
 
  can anyone say why dictionary is better than array.. Im seeing it used in
  alot of papervision examples and i dont get why?
  I will research this on my own as well..
 
  _
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[Flashcoders] STEAM/SMOKE

2008-03-04 Thread Dwayne Neckles
Any smoke /steam particle effects not done in as3 but in aS 2?

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RE: [Flashcoders] How do you do this?

2008-02-25 Thread Dwayne Neckles
I firmly believe  its not as hard as it seems... check out mr d00b's site..
he has something pretty similiar.. and the source code

all hails Mr d00b



 Date: Mon, 25 Feb 2008 16:52:45 -0500
 From: [EMAIL PROTECTED]
 To: flashcoders@chattyfig.figleaf.com
 Subject: Re: [Flashcoders] How do you do this?
 
 tons of math and some papervision3d.
 
 
 
 On Mon, Feb 25, 2008 at 4:40 PM, Jim Robson [EMAIL PROTECTED]
 wrote:
 
  Hello all,
 
  There's a neat 3D CS3 demo from a Japanese tour. I'd like to know how to
  go
  about creating this kind of effect; my (few and rare) attempts at 3D
  animation in Flash have not performed nearly this well:
 
  http://www.adobe.com/jp/events/cs3_web_edition_tour/swfs/perform.swf
 
  Any ideas/hints/urls/etc?
 
  - Jim
 
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RE: [Flashcoders] How do you do this?

2008-02-25 Thread Dwayne Neckles
this is the site im talking about

http://mrdoob.com/#/46/


all hail mr doob



 Date: Mon, 25 Feb 2008 16:52:45 -0500
 From: [EMAIL PROTECTED]
 To: flashcoders@chattyfig.figleaf.com
 Subject: Re: [Flashcoders] How do you do this?
 
 tons of math and some papervision3d.
 
 
 
 On Mon, Feb 25, 2008 at 4:40 PM, Jim Robson [EMAIL PROTECTED]
 wrote:
 
  Hello all,
 
  There's a neat 3D CS3 demo from a Japanese tour. I'd like to know how to
  go
  about creating this kind of effect; my (few and rare) attempts at 3D
  animation in Flash have not performed nearly this well:
 
  http://www.adobe.com/jp/events/cs3_web_edition_tour/swfs/perform.swf
 
  Any ideas/hints/urls/etc?
 
  - Jim
 
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RE: [Flashcoders] Dynamically drawing gloss

2008-02-22 Thread Dwayne Neckles
Don't be so hard on yourse;f.. that happens to all of us :) 



 Date: Fri, 22 Feb 2008 14:15:14 -0500
 From: [EMAIL PROTECTED]
 Subject: RE: [Flashcoders] Dynamically drawing gloss
 To: flashcoders@chattyfig.figleaf.com
 
 @%$!*!, I knew someone would send me to the help docs. :) Thanks Muzak -
 I'm feeling lazy today.
 
 Jason Merrill
 Bank of America  
 GTO LLD Solutions Design  Development 
 eTools  Multimedia 
 
 Bank of America Flash Platform Developer Community
 
 
 Are you a Bank of America associate interested in innovative learning
 ideas and technologies? 
 Check out our internal  GTO Innovative Learning Blog and  subscribe.
 
 
 
 
  
 
 -Original Message-
 From: [EMAIL PROTECTED] 
 [mailto:[EMAIL PROTECTED] On Behalf Of Muzak
 Sent: Friday, February 22, 2008 1:48 PM
 To: Flash Coders List
 Subject: Re: [Flashcoders] Dynamically drawing gloss
 
 This might help:
 http://livedocs.adobe.com/flash/9.0/main/0180.html
 
 
 - Original Message -
 From: Merrill, Jason [EMAIL PROTECTED]
 To: Flash Coders List flashcoders@chattyfig.figleaf.com
 Sent: Friday, February 22, 2008 7:03 PM
 Subject: [Flashcoders] Dynamically drawing gloss
 
 
  How would you approach drawing a shape dynamically which 
 fades from .5
  alpha at the top, to 0 alpha in the middle, so that when 
 overlaid over a
  filled circle in the middle , the sprite has that 
 glassy/glossy look?
  I know how to use the sprite.graphics methods, including 
 circle, but not
  sure how to approach a faded graphic like that with code.  
 Definitely
  needs to be drawn with code. Thanks.
  
  Jason Merrill
 
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[Flashcoders] How to structure this site

2008-02-08 Thread Dwayne Neckles



http://dnecklesportfolio.com/pv3d/archive/2/PaperCloud.html

That column represents a prototype menu, there will also be a similiar looking 
subnav column to the right. 
like my current site dnecklesportfolio.com  I am redoing this site to use a lil 
PV.
Real minimal.

My question for you:
Do you recommend having a class for the main navigation that contains the 
transition intro and outro
and a seperate sub navclass for the sub nav navigation that contains the 
transition intro and outro

and then a separate class for the project detail.

This is probably an OOP question more than papervision..

Currently each part are in the old school way . 3 seperate movieclips that all 
talk to each other.

I'd appreciate any suggestions.

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RE: [Flashcoders] yahoo list?

2008-02-06 Thread Dwayne Neckles
http://tech.groups.yahoo.com/group/Flash_tiger/



 Date: Wed, 6 Feb 2008 09:03:00 -0600
 From: [EMAIL PROTECTED]
 To: flashcoders@chattyfig.figleaf.com
 Subject: [Flashcoders] yahoo list?
 
 Hey i had say a post a while back about another mailing list some
 others were getting started that was just a spin off of flashcoders.
 Could somebody link me? Thanks!
 
 -- 
 Corban Baxter
 http://www.projectx4.com
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[Flashcoders] nested for loops stumper

2008-01-24 Thread Dwayne Neckles
I 4 movie clips on the stage named scrollx where x are numbers 0- 3 and within 
each scrollx clip i have 5 nested movieclips..is called clipx where x are 
numbers 0-4

YET when i run the function below.. tracing scroll works but not scrollx.clipx
yet j traces fine.. 

any suggestions???

also the for loop ran well went not in the onEnterframe function, im stuck..
this.onEnterFrame = function() {
//outerloop that goes through all of the clips the four scroll clips on the 
timeline
for (var i = 0; i4; i++) {

//inner loop that goes through each drink in the scroll clips

for (var j = 0; j5; j++) {
trace(j);

trace([scroll+i][clip+j]._x);


}


}

};
 
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RE: [Flashcoders] nested for loops stumper

2008-01-24 Thread Dwayne Neckles
ok guys sorry for sending this quest out

i found the answer .. u can not forget the this before any dynamically access 
variables..

nothing wrong with a good reminder right : )



 From: [EMAIL PROTECTED]
 To: flashcoders@chattyfig.figleaf.com
 Date: Fri, 25 Jan 2008 01:52:58 +
 Subject: [Flashcoders] nested for loops stumper
 
 I 4 movie clips on the stage named scrollx where x are numbers 0- 3 and 
 within each scrollx clip i have 5 nested movieclips..is called clipx where x 
 are numbers 0-4
 
 YET when i run the function below.. tracing scroll works but not scrollx.clipx
 yet j traces fine.. 
 
 any suggestions???
 
 also the for loop ran well went not in the onEnterframe function, im stuck..
 this.onEnterFrame = function() {
 //outerloop that goes through all of the clips the four scroll clips on 
 the timeline
 for (var i = 0; i4; i++) {
 
 //inner loop that goes through each drink in the scroll clips
 
 for (var j = 0; j5; j++) {
 trace(j);
 
 trace([scroll+i][clip+j]._x);
 
 
 }
 
 
 }
 
 };
  
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[Flashcoders] for statement stumper

2008-01-23 Thread Dwayne Neckles
Gang here is a stumper for you..

When in the first trace statement j is 0 through 4 but in the second trace 
statement j is 4, 4 times...

ive been playing with this for days.. so i guess the j value is not the same 
inside a nested function.. 
what can i do to make it the same?


for (var j = 0; j5; j++) {
trace(j is+j);
this[clip+j][button+j].onRollOver = function() {

Tweener.addTween(this._parent,{_xscale:100, _yscale:100, delay:0, 
time:2});
Tweener.addTween(_root[text+ j],{_alpha:100, delay:0, time:2});
_root.touchedButton = true
trace(j is+j);
};

this[clip+j][button+j].onRollOut = function() {

Tweener.addTween(this._parent,{_xscale:50, _yscale:50, delay:0, 
time:2});
Tweener.addTween(_root[text+j],{_alpha:0, delay:0, time:2});
_root.touchedButton = false

};



}


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RE: [Flashcoders] running an action when a movieclip loads up

2008-01-20 Thread Dwayne Neckles
hmmm reading your answer I think the question wasnt has hard as i thought . 
thanks for your help
STEFX!. 
LOL



 Date: Sun, 20 Jan 2008 22:44:24 +0100
 From: [EMAIL PROTECTED]
 To: flashcoders@chattyfig.figleaf.com
 Subject: Re: [Flashcoders] running an action when a movieclip loads up
 
 Maybe perhaps your menu MovieClip is already loaded and has his onLoad Event
 fired before you rollOver on your button :)
 
 My 2 Cents.
 
 St3fX
 
 2008/1/20, Dwayne Neckles [EMAIL PROTECTED]:
 
  Any one knows why if the code below is placed on a button, the ONLOAD
  function doesnt work
  but the onEnterframe function does..
 
  _root.menu is a movie clip..
 
 
  on (rollOver) {
 
 
  _root.menu.onLoad = function() {
  var test = love;
  trace(Lol);
 
  };
  _root.menu.onEnterFrame = function() {
 
  };
 
  }
 
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[Flashcoders] weird infinite scroller issue with preview link

2008-01-16 Thread Dwayne Neckles
http://dnecklesportfolio.com/transfer/kennycole_videopage3.html

Keep your mouse on the right hand side and let it scroll all of a sudden you 
will a button or two thats lit up start to come into view.
this totally totally should not happen.

anyone have any suggestions..

the fla is there http://dnecklesportfolio.com/transfer/kennycole_videopage3.fla
and it uses tweener...


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RE: [Flashcoders] weird infinite scroller issue with preview link

2008-01-16 Thread Dwayne Neckles
hey anyone gad a chance to take a peek at this..



 From: [EMAIL PROTECTED]
 To: flashcoders@chattyfig.figleaf.com
 Date: Wed, 16 Jan 2008 08:13:02 +
 Subject: [Flashcoders] weird infinite scroller issue with preview link
 
 http://dnecklesportfolio.com/transfer/kennycole_videopage3.html
 
 Keep your mouse on the right hand side and let it scroll all of a sudden you 
 will a button or two thats lit up start to come into view.
 this totally totally should not happen.
 
 anyone have any suggestions..
 
 the fla is there 
 http://dnecklesportfolio.com/transfer/kennycole_videopage3.fla
 and it uses tweener...
 
 
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[Flashcoders] array access operator not working

2008-01-15 Thread Dwayne Neckles
this doesnt work..
Unexpected '.' encountered

any idea why?

[clip+i].onRollOver = function() {
Tweener.addTween(this.person,{_alpha:100, delay:0, time:2});
Tweener.addTween(this.whiteborder,{_alpha:100, delay:0, time:2});
};

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RE: [Flashcoders] array access operator not working

2008-01-15 Thread Dwayne Neckles
Thank you Zeh, I swear its the little things..



 Date: Wed, 16 Jan 2008 01:54:06 -0300
 From: [EMAIL PROTECTED]
 To: flashcoders@chattyfig.figleaf.com
 Subject: Re: [Flashcoders] array access operator not working
 
  this doesnt work..
  Unexpected '.' encountered
  any idea why?
  [clip+i].onRollOver = function() {
 
 You can't use a reference like that from no object. Instead, use:
 
 this[clip+i].onRollOver = function() { ...
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[Flashcoders] buttons lined up next to each other- rollout not work

2008-01-15 Thread Dwayne Neckles
This is probably a classic issue..

I have  5 buttons lined up next to each with no space between but they arent 
overlapping.

I have rollover and rollout events.. but the rollout event doesnt work when i 
roll over to the next button..

the onrollout event works only when i rollout on to negative space..which sucks
is there a workaround

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RE: [Flashcoders] buttons lined up next to each other- rollout not work

2008-01-15 Thread Dwayne Neckles
OK 

on rollover the correponding text clip fades in on rollout it fades out..

during debuging.. all of the targets are text4 and it shouldnt  be..

clip0 should control text0 and etc..
but what happens is that clip0 to clip4 controls text4...
 
which is wrong, any suggestions?


Code below:

//this also sets the event handling in one shot
for (i=0; i5; i++) {
clipName = this[clip+i];
target= _root[text+i]
trace(target);


clipName.onRollOver = function() {
Tweener.addTween(this.person,{_alpha:100, delay:0, time:2});
Tweener.addTween(this.whiteborder,{_alpha:100, delay:0, time:2});
Tweener.addTween(target,{_alpha:100, delay:0, time:2});
trace(onrollover+target);


};

clipName.onRollOut = function() {
Tweener.addTween(this.person,{_alpha:30, delay:0, time:1});
Tweener.addTween(this.whiteborder,{_alpha:0, delay:0, time:1});
Tweener.addTween(target,{_alpha:0, delay:0, time:2});

};


}



 Date: Tue, 15 Jan 2008 21:32:41 -0800
 To: flashcoders@chattyfig.figleaf.com
 From: [EMAIL PROTECTED]
 Subject: Re: [Flashcoders] buttons lined up next to each other- rollout   
 not work
 
 No such problem here with either adjacent or overlapping buttons. 
 Please post your code. Here's mine for four buttons named btn1, btn2, 
 etc.:
 
 for (i = 1; i  5; i++) {
  this[btn + i].onRollOut = function() {
  trace(this._name);
  };
 }
 
 Marc
 
 At 09:06 PM 1/15/2008, you wrote:
 
 This is probably a classic issue..
 
 I have  5 buttons lined up next to each with no space between but 
 they arent overlapping.
 
 I have rollover and rollout events.. but the rollout event doesnt 
 work when i roll over to the next button..
 
 the onrollout event works only when i rollout on to negative 
 space..which sucks
 is there a workaround
 
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RE: [Flashcoders] Classes added

2008-01-14 Thread Dwayne Neckles
 
 Does that means that only the Sprite class will be added or will all the
 classes under display will still be added?
 
All classes under display will be added if you wrote
import flash.display.Sprite;

then only the Sprite class would be imported..

Another basic question... could some one point me to a resource to
 understand the difference between
 
 var mySprite:Sprite = new Sprite;
 
 and
 
 //notice the end ()
 var mySprite:Sprite = new Sprite();

Dude good question.. I dont think there is a diference.. cause both works...
and never feel hesitant to ask newbie questions..



 Date: Mon, 14 Jan 2008 16:26:37 -0600
 From: [EMAIL PROTECTED]
 To: flashcoders@chattyfig.figleaf.com
 Subject: [Flashcoders] Classes added
 
 I remember reading in a book/article that you can import all the classes you
 need and only the ones used by the application will be actually added
 this thought has been bother me because my logic says... Import all classes
 since only the ones used will be added it doesnt matter what classes you
 import
 
 For example in the following:
 
 import flash.display.*;
 
 var mySprite:Sprite = new Sprite();
 
 Does that means that only the Sprite class will be added or will all the
 classes under display will still be added?
 
 //Another basic question... could some one point me to a resource to
 understand the difference between
 
 var mySprite:Sprite = new Sprite;
 
 and
 
 //notice the end ()
 var mySprite:Sprite = new Sprite();
 
 I tried to google it but didnt know exactly how to find it..
 
 Thanks for your input...
 
 -- 
 ...helmut
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[Flashcoders] cacheasBitmap renders dynamic text distorted

2008-01-10 Thread Dwayne Neckles





I was experience a little slowdown animating three dynamic textfields using 
Tweener

i used the cacheAsBitmap to true thinking this would solve it.

it did but it also made the text look really bad?

any suggestions? didnt find anything on google.. 
**example
http://dnecklesportfolio.com/pv3d/archive/1_xyBezier/nav.html

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[Flashcoders] Error 1120?

2008-01-09 Thread Dwayne Neckles

Would anyone be able to assist, and tell me why am I getting a 
 1120: Access of undefined property MathUtil. and a 
1180: Call to a possibly undefined method MathUtil. error.. 

here is the code below..

import com.bigspaceship.util.math.*;

myMathUtil:MathUtil = new MathUtil();

var num = MathUtil.getRandom(4,100);

*
package com.bigspaceship.util.math{
class MathUtil {

private var min_num:int = 0 
private var max_num:int = 0

public function MathUtil() {
trace(lollolol);
}

static public function getRandom(min_num:int, max_num:int) {
//return min_num + Math.floor(Math.random() * (max_num + 1 - 
min_num));
}


static public function getRandomFloat(min_num:int, max_num:int) {
//return (min_num + Math.random() * (max_num - min_num));
}

static public function getCenterPoint(num1:int,num2:int) {
//return (num1 - num2 )/ 2;


}


}
}

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RE: [Flashcoders] Error 1120?

2008-01-09 Thread Dwayne Neckles
thanks so much for help me out
but its not working still here is the updated code..

** inside fla 
import com.bigspaceship.util.math.MathUtil;

var num:Number = MathUtil.getRandom(4,100);
trace(num)
* Class file below

package com.bigspaceship.util.math{
class MathUtil {

static var min_num:Number;
static var max_num:Number;
static var num1:Number;
static var num2:Number;
public static function getRandom(min_num, max_num) {
//return min_num + Math.floor(Math.random() * (max_num + 1 - 
min_num));
}

public static function getRandomFloat(min_num, max_num) {
//return (min_num + Math.random() * (max_num - min_num));

}
public static function getCenterPoint(num1,num2) {
//return (num1 - num2 )/ 2;
}
}
}



 Date: Wed, 9 Jan 2008 18:35:18 -0800
 From: [EMAIL PROTECTED]
 To: flashcoders@chattyfig.figleaf.com
 Subject: Re: [Flashcoders] Error 1120?
 
 You're attempting to access instance vars in a static method.  Make 
 min_num and max_num static.
 
 Also, you don't need to put a constructor in a static class.
 
 Also, you should follow common practice and put public before static 
 when declaring functions and variables.
 
 
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RE: [Flashcoders] Error 1120?

2008-01-09 Thread Dwayne Neckles
It worked..



Guys you have no idea how much I appreciate your assistance!

Does that mean that brushing up on the basics of as3 should be in order?
geez..
add public IS important!
Thanks Everyone!!




 From: [EMAIL PROTECTED]
 Subject: Re: [Flashcoders] Error 1120?
 Date: Wed, 9 Jan 2008 23:21:55 -0500
 To: flashcoders@chattyfig.figleaf.com
 
 Try :
 
 public class MathUtil {
 
 - James
 
 On Jan 9, 2008, at 10:00 PM, Dwayne Neckles wrote:
 
  thanks so much for help me out
  but its not working still here is the updated code..
 
  ** inside fla 
  import com.bigspaceship.util.math.MathUtil;
 
  var num:Number = MathUtil.getRandom(4,100);
  trace(num)
  * Class file below
 
  package com.bigspaceship.util.math{
  class MathUtil {
 
  static var min_num:Number;
  static var max_num:Number;
  static var num1:Number;
  static var num2:Number;
  public static function getRandom(min_num, max_num) {
  //return min_num + Math.floor(Math.random() * (max_num  
  + 1 - min_num));
  }
 
  public static function getRandomFloat(min_num, max_num) {
  //return (min_num + Math.random() * (max_num - min_num));
 
  }
  public static function getCenterPoint(num1,num2) {
  //return (num1 - num2 )/ 2;
  }
  }
  }
 
 
 
  Date: Wed, 9 Jan 2008 18:35:18 -0800
  From: [EMAIL PROTECTED]
  To: flashcoders@chattyfig.figleaf.com
  Subject: Re: [Flashcoders] Error 1120?
 
  You're attempting to access instance vars in a static method.  Make
  min_num and max_num static.
 
  Also, you don't need to put a constructor in a static class.
 
  Also, you should follow common practice and put public before static
  when declaring functions and variables.
 
 
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 James Booth
 [EMAIL PROTECTED]
 
 
 
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Re: [Flashcoders] Re: Biased Random Particle Distribution

2006-05-27 Thread Dwayne Neckles
My god are you guys seriously talking about Flash here. I mean this is so 
advanced. I feel like I gotta be a math whiz and a flash whiz ( an 
unexpected combination ) to get all of this.


god bless you guys, meanwhile Ill be lurking figuring out how exactly 
biased random particle distribution can be applied to flash..


ill send an fla if i get it figured out

goodness,

Dwayne

Original Message Follows
From: clark slater [EMAIL PROTECTED]
Reply-To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Subject: Re: [Flashcoders] Re: Biased Random Particle Distribution
Date: Sat, 27 May 2006 11:58:57 -0700

Thanks Ron,

I'm working on a dynamic portfolio component for a client and I've been
given static designs that I have to match.

The beginning of the portfolio has a couple hundred *tiny* icons that appear
spread across the stage in a non overlapping random pattern. Thing is, it's
not a normal distribution - with many more of the icons appearing to the
upper left (origin) of the stage...then spreading out in a random but
decreasingly dense pattern across the stage.

So it turned out that using the squared random value worked really well in
this particular case. I was kind of surprised how well it works actually.

That link's a wonderful resource for these kind of things, thanks a million.

Clark


On 5/27/06, Ron Wheeler [EMAIL PROTECTED] wrote:


I was surprised that the squaring gave you any kind of banding since it
should be a smooth bias.
I think that the log transformation will give you less of a bias toward
one side but I have not pulled out all my old stats and calculus books
to check this out.
It would seem that a normal distribution(cut in half and shifted) or a
Poisson might be what you are looking for.
What is the physical phenomenon are you trying to model?

http://mathworld.wolfram.com/topics/ContinuousDistributions.html has
more distributions that I ever knew existed.
It has a picture and formula for each one.

Ron


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RE: [Flashcoders] Macbook pro issue

2006-04-12 Thread Dwayne Neckles


I have one and Flash is super slow on a macbook pro... disapointing
Original Message Follows
From: Patrick Matte [EMAIL PROTECTED]
Reply-To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Subject: [Flashcoders] Macbook pro issue
Date: Wed, 12 Apr 2006 16:05:39 -0400

We have a performance issue here with the flash player on a brand new
macbook pro. Our latest site that uses flash 8 progressive download video is
running at less than 5 frames per second while it should play at 24 fps...
Has anybody heard of any similar problem with that machine?


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[Flashcoders] Autosave Feature in Flash?

2006-02-16 Thread Dwayne Neckles
I don't know JSFL but they say its good to create extensions with it. Is it 
possible to create a feature that allows the files to be auto saved every or 
2 minutes..


I ask cause Flash just crashed on me and when I am in the middle of some 
heavy flashing it's possible to forget to save it.


Let me know if or if not possible.

Thanks

Dwayne Neckles
dnecklesportfolio.com


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Re: [Flashcoders] flv video encoding for flash 7

2006-02-15 Thread Dwayne Neckles



Original Message Follows
From: [EMAIL PROTECTED]
Reply-To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
To: flashcoders@chattyfig.figleaf.com
Subject: Re: [Flashcoders] flv video encoding for flash 7
Date: 15 Feb 2006 16:11:57 -

I used the flash 8 video encoding tool and set it for flash 7 high quality 
(700k) and the video is very pixelated, I've uploaded it here for review :


http://bluetubecom.web123.discountasp.net/clients/soapbox/videotest.html

the original quicktime is here :

http://bluetubecom.web123.discountasp.net/clients/soapbox/img/PortVideo/SBS_open_for_flash-test.mov

the flv version is really pixelated, not acceptable at all.  Someone 
suggested using sorenson squeeze instead of the flash video encoder as it 
may produce better results but I'm pretty green on flash video.


The settings I used for that where :

Sorenson spark codec, frame rate same as source (29.xx), keyframe placement 
automatic, quality, custom, 1000 kilobits per sec, no video resize, audio 
mp3, 128kbs stereo.


Thanks
Grant.



- Original Message -
From: Fabio Sonnati [EMAIL PROTECTED]
To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: 2/15/06 2:54 AM
Subject: Re: [Flashcoders] flv video encoding for flash 7

 I think its sorenson
 let we know what you used to encode your video and related settings.

 Fabio Sonnati
 http://flashvideo.progettosinergia.com


 - Original Message -
 From:
 To:
 Sent: Wednesday, February 15, 2006 7:07 AM
 Subject: [Flashcoders] flv video encoding for flash 7


 I have a quicktime that I need to encode to an flv and have had very 
poor

 results (pixelation/noise) using flash 7 sorenson.  I found this site :
 
  http://www.creativedigitalgroup.com
 
  the quaility of video on there looks very good, is it my source 
material

  that is too hard to encode and produce a good quality flv ?  Or is that
  site really using the on2 Vp6 codec ?  Is there a way to tell in an flv 
is

  on2 or sorenson without some special tools ?
 
  Grant.
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[Flashcoders] using AS to set the height and width of a new browser window

2006-02-13 Thread Dwayne Neckles



myButton.onPress = function () {
getURL(html/myHTMLpg.htm, _blank);
}

along with a event handler just attached to the button instance directly:

on (release) {
getURL(html/myHTMLpg.htm, _blank);
}


do you know of a way using actionscript (setting properties) where you can 
specify the height
and width of the new browser window along with the positioning on the 
screen. i have not been

able to find any reference for this.

in my html site i just use a javascript function to open a new window where 
i can set the size,
position and scrolling properties which is then called by the ahref to open 
up in this specific

sized and positioned window.

i tried messing with html but i did it wrong.

Original Message Follows
From: Jose Maria Barros [EMAIL PROTECTED]
Reply-To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Subject: Re: [Flashcoders] Browser back button, is it necessary?
Date: Mon, 13 Feb 2006 20:09:37 +

There is other site with back button in the browser...its made with what
they call  dynamic deeplinking..but i dont know how they do that..but its
possible.

http://www.advanceflash.com/




On 2/13/06, Miles Thompson [EMAIL PROTECTED] wrote:

 At 03:03 AM 2/13/2006, Daniel Freeman wrote:

 Is it even possible to disable it?  How do you do
 that?  (Unless, you open a new window with no
 controls).  Or is there some technique I don't know?
 (JavaScript?)
 
 The problem with the back button is that people are
 very used to using it for navigating internet content.
   When I got non-technical people to test my Central
 applications (in the Central environment, not the
 browser) they would still ask Where's the back button?.
 
 
 


 It's a real conundrum - so many sites provide their own Back button,
 usually in JavaScript, some users look for that. Other users tune up 
their

 custom keyboards and mice to use the built-in Back/Forward capability,
 others become very used to the keyboard shortcuts. Still others
 religiously
 use the browser's navigation buttons.

 Last summer I project I was involved with, for a short while, required
 browser navigation to work, while still minimizing load times for Flash. 
I

 left before that was implemented, so can't tell you how it was done.

 So, to answer the original question - yes, ideally provide browser
 navigation. Realistically, some Flash applications are so complex it's 
not

 practical.
 Example? www.gigagolf.com, no back button, v. impressive RIA. (There's an
 even more complex one mentioned a couple of weeks ago which can model big
 share buys and the offer to make.)

 So, as always, It depends.

 Cheers - Miles


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 Checked by AVG Anti-Virus.
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