Re: [Flashcoders] {Business/Workflow} The use of mock prototypes
Hrm, opposite for me: http://www.jessewarden.com/archives/2006/02/prototype_solut.html In fact, most turn into projects if you aren't careful. I've found, if you have a talented designer, you're best bet is to get them to create mock prototypes to get in front of users quickly before the actual developers imlement the interface. Change control is challenging in that the designer is responsible for not only keeping track of what changed, but informing her manager who in turn informs the developers. Prioritizing those changes is also challenging because developers obviously think functionality is more important, but it's not their call really. - Original Message - From: Dwayne Neckles [EMAIL PROTECTED] To: flashcoders@chattyfig.figleaf.com Sent: Wednesday, March 01, 2006 1:46 PM Subject: [Flashcoders] {Business/Workflow} The use of mock prototypes Hello folks, Just wondering when you are developing flash site how many folks actually develop flash prototypes or fake quick mock up of how the site functional will feel...it seems like a waste of time to me especially with larger projects... but if someone didnt mind sharing their experiences on whether one should I'd appreciate it. Thanks, Dwayne dnecklesportfolio.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] {Business/Workflow} The use of mock prototypes
I do get my designers (i run a company) to mock things up first. But what i find difficult is being able to say how long a job should take. Thats what i develope prototypes for. if anyone know abetter way please tell me. On 3/1/06, JesterXL [EMAIL PROTECTED] wrote: Hrm, opposite for me: http://www.jessewarden.com/archives/2006/02/prototype_solut.html In fact, most turn into projects if you aren't careful. I've found, if you have a talented designer, you're best bet is to get them to create mock prototypes to get in front of users quickly before the actual developers imlement the interface. Change control is challenging in that the designer is responsible for not only keeping track of what changed, but informing her manager who in turn informs the developers. Prioritizing those changes is also challenging because developers obviously think functionality is more important, but it's not their call really. - Original Message - From: Dwayne Neckles [EMAIL PROTECTED] To: flashcoders@chattyfig.figleaf.com Sent: Wednesday, March 01, 2006 1:46 PM Subject: [Flashcoders] {Business/Workflow} The use of mock prototypes Hello folks, Just wondering when you are developing flash site how many folks actually develop flash prototypes or fake quick mock up of how the site functional will feel...it seems like a waste of time to me especially with larger projects... but if someone didnt mind sharing their experiences on whether one should I'd appreciate it. Thanks, Dwayne dnecklesportfolio.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] {Business/Workflow} The use of mock prototypes
Experience. Time estimations are not a science, ecspecially considering the plethora of things that can go wrong. If you run a company, off-load some of the time estimtaions to the developer/designers themselves, and then compare estimated with actual as well as order (sometimes you do tasks in different order than planned). Yes, there is overhead in tracking, but if you want to charge for what you are doing, you need to be accurate, and it's a process of continually improving yours and everyone's time estimating abilities. - Original Message - From: James Deakin [EMAIL PROTECTED] To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com Sent: Wednesday, March 01, 2006 2:16 PM Subject: Re: [Flashcoders] {Business/Workflow} The use of mock prototypes I do get my designers (i run a company) to mock things up first. But what i find difficult is being able to say how long a job should take. Thats what i develope prototypes for. if anyone know abetter way please tell me. On 3/1/06, JesterXL [EMAIL PROTECTED] wrote: Hrm, opposite for me: http://www.jessewarden.com/archives/2006/02/prototype_solut.html In fact, most turn into projects if you aren't careful. I've found, if you have a talented designer, you're best bet is to get them to create mock prototypes to get in front of users quickly before the actual developers imlement the interface. Change control is challenging in that the designer is responsible for not only keeping track of what changed, but informing her manager who in turn informs the developers. Prioritizing those changes is also challenging because developers obviously think functionality is more important, but it's not their call really. - Original Message - From: Dwayne Neckles [EMAIL PROTECTED] To: flashcoders@chattyfig.figleaf.com Sent: Wednesday, March 01, 2006 1:46 PM Subject: [Flashcoders] {Business/Workflow} The use of mock prototypes Hello folks, Just wondering when you are developing flash site how many folks actually develop flash prototypes or fake quick mock up of how the site functional will feel...it seems like a waste of time to me especially with larger projects... but if someone didnt mind sharing their experiences on whether one should I'd appreciate it. Thanks, Dwayne dnecklesportfolio.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] {Business/Workflow} The use of mock prototypes
Thorough prototyping is so key. I made a prototyping tool for internal use that allows people to discuss prototype screens. This allows the designer to follow a discussion between users, creating elements as they are requested. I got the inspiration from success with FLiP - style development http://www.fusebox.org/index.cfm?fuseaction=fusebox.faq#gq20, which uses something called devnotes http://www.grokfusebox.com/index.cfm?ref=showGoodies. Benefits are the user knows what they are getting -- no surprises -- and the requirements can be traced from devnotes all the way through the code if necessary. The public forum also helps eliminate the closed-door design decisions that cause conflict. Anyway this is how I prototype so maybe it can give others some ideas. Mike ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] {Business/Workflow} The use of mock prototypes
I agree with Jesse. Prototypes and good mock-ups seem to do the trick. I have been working with a lot of design agencies lately that farm out the motion design and AS code to me as a freelancer. I have been paying special attention to how they interface with the client and how they get the work. From what I have seen there is a direct correlation between how much time they spend mocking-up designs up front even before they get the job and how often they get the job. I know, I know, that makes sense. But it is really hard sometimes to spend 80 hours on a bunch of design mock-ups not knowing whether of not the client is going to chose you. I recently asked one of the designers that take this approach and how he feels about his designs not being used sometimes. He said if it is a good flexible design he will often use it for another client down the road. So basically, they eventually get paid for the work anyway. It is the same as code re-use. With this particular design firm, once they get the client they pay me to do a bunch of prototypes and proof-of-concepts as the first round of motion comps that they show to the client. It actually ends up being cheaper and faster then trying to explain the motion design to the client. If you have ever tried to explain how an interface might animate you can see the point of why it is faster to just show them then to try to explain it. Um... Er... This thingy is going to fade, and the logo scales in from the left then the background blurs in while the mask on the text drops down with a nice Exponential-Ease-In-Out. You get a lot of blank stares and people asking why the text is in Latin, or the prep-school-grads tell you that it is not even real Latin. So basically the most effective workflow that I have seen is: Initial Meeting: Get requirements Detailed Design Comps Second Meeting: Show the mock-ups, Get the Job Create Prototypes and Prove Your Ideas Third Meeting: Show the motion comps and get feedback Build it Forth Meeting: Bug Fixes and Change Requests Deliver Get Paid From Happy Client -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of JesterXL Sent: Wednesday, March 01, 2006 11:58 AM To: Flashcoders mailing list Subject: Re: [Flashcoders] {Business/Workflow} The use of mock prototypes Hrm, opposite for me: http://www.jessewarden.com/archives/2006/02/prototype_solut.html In fact, most turn into projects if you aren't careful. I've found, if you have a talented designer, you're best bet is to get them to create mock prototypes to get in front of users quickly before the actual developers imlement the interface. Change control is challenging in that the designer is responsible for not only keeping track of what changed, but informing her manager who in turn informs the developers. Prioritizing those changes is also challenging because developers obviously think functionality is more important, but it's not their call really. - Original Message - From: Dwayne Neckles [EMAIL PROTECTED] To: flashcoders@chattyfig.figleaf.com Sent: Wednesday, March 01, 2006 1:46 PM Subject: [Flashcoders] {Business/Workflow} The use of mock prototypes Hello folks, Just wondering when you are developing flash site how many folks actually develop flash prototypes or fake quick mock up of how the site functional will feel...it seems like a waste of time to me especially with larger projects... but if someone didnt mind sharing their experiences on whether one should I'd appreciate it. Thanks, Dwayne dnecklesportfolio.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] {Business/Workflow} The use of mock prototypes
Again. I agree. I take whatever I think it will take and double it (seriously). That usually gets within 5 hrs either way. I have no idea why this works. Track your time on projects and you will start to see a trend. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of JesterXL Sent: Wednesday, March 01, 2006 12:21 PM To: Flashcoders mailing list Subject: Re: [Flashcoders] {Business/Workflow} The use of mock prototypes Experience. Time estimations are not a science, ecspecially considering the plethora of things that can go wrong. If you run a company, off-load some of the time estimtaions to the developer/designers themselves, and then compare estimated with actual as well as order (sometimes you do tasks in different order than planned). Yes, there is overhead in tracking, but if you want to charge for what you are doing, you need to be accurate, and it's a process of continually improving yours and everyone's time estimating abilities. - Original Message - From: James Deakin [EMAIL PROTECTED] To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com Sent: Wednesday, March 01, 2006 2:16 PM Subject: Re: [Flashcoders] {Business/Workflow} The use of mock prototypes I do get my designers (i run a company) to mock things up first. But what i find difficult is being able to say how long a job should take. Thats what i develope prototypes for. if anyone know abetter way please tell me. On 3/1/06, JesterXL [EMAIL PROTECTED] wrote: Hrm, opposite for me: http://www.jessewarden.com/archives/2006/02/prototype_solut.html In fact, most turn into projects if you aren't careful. I've found, if you have a talented designer, you're best bet is to get them to create mock prototypes to get in front of users quickly before the actual developers imlement the interface. Change control is challenging in that the designer is responsible for not only keeping track of what changed, but informing her manager who in turn informs the developers. Prioritizing those changes is also challenging because developers obviously think functionality is more important, but it's not their call really. - Original Message - From: Dwayne Neckles [EMAIL PROTECTED] To: flashcoders@chattyfig.figleaf.com Sent: Wednesday, March 01, 2006 1:46 PM Subject: [Flashcoders] {Business/Workflow} The use of mock prototypes Hello folks, Just wondering when you are developing flash site how many folks actually develop flash prototypes or fake quick mock up of how the site functional will feel...it seems like a waste of time to me especially with larger projects... but if someone didnt mind sharing their experiences on whether one should I'd appreciate it. Thanks, Dwayne dnecklesportfolio.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com