[flexcoders] Re: Games in Flex / Apollo?

2007-05-01 Thread Andrew
--- In flexcoders@yahoogroups.com, Andrew [EMAIL PROTECTED] wrote:

 I'm working on a new blog that will center around game creation using
 Flex and Apollo. So far it seems that everyone has focused on
 traditional applications using Flex. I'm hoping to shake that up a
 bit with not only blogging about Flex-based games but helping to
 create some game libraries for Flex. 
 
 I was wondering if anyone here is contemplating doing any game
 building using Flex/Apollo.


BTW the blog is located here:

http://apollogames.blogspot.com/

If you encounter game+flex/apollo  related news please feel free to
ping me and I'll cite you as the source, etc. 



Re: [flexcoders] Re: Games in Flex / Apollo?

2007-05-01 Thread Weyert de Boer
I wrapped our Flash Lite games at work into a Apollo layer...


[flexcoders] Re: Games in Flex / Apollo?

2007-04-27 Thread Scott Hoff
How about a direct link to something for those of us who are too 
lazy to search through your blog?


--- In flexcoders@yahoogroups.com, Troy Gilbert [EMAIL PROTECTED] 
wrote:

 Check out my blog, http://troygilbert.com/. I'm doing some *big* 
stuff with
 games and Flex.
 
 Troy.
 
 
 On 4/27/07, Erik Price [EMAIL PROTECTED] wrote:
 
 
 
  On 4/27/07, André Rodrigues Pena [EMAIL PROTECTED] wrote:
  
I was also considering to develop something for flex-based 
games. But I
   think that, the only reason that could lead someone to do this 
would be the
   AS3 capabilities but now Flash CS3 has come up with this 
technology, and it
   has a bunch of other functionalities to help with gaming.
  
 
 
  (True, but Flash CS3 is $699 more than the cost of the Flex SDK.)
 
  e
 
   
 





Re: [flexcoders] Re: Games in Flex / Apollo?

2007-04-27 Thread Troy Gilbert

(There is a nice little categories thing on the side that lists Flash, but
what the heck, I'm feeling generous... ;-)):

General commentary on the wonders of Flex:
http://troygilbert.com/2007/01/18/flex-rhymes-with/

Creating a better game development framework (or what games can learn from
web 2.0):
http://troygilbert.com/2006/03/01/what-games-can-learn-from-web-20/

Okay, so not that much Flex-specific stuff... most of my work was originally
in Flash, but have since moved it to Flex after drinking the kool-aid. But
the conceptual stuff about GameDev 2.0, while not saying it directly, is all
in Flex.

So, I guess I should probably start posting some more, huh? But to whet your
appetite, just think how easy it is to make RIA's with MXML, wouldn't it be
nice if there was a whole set of MXML tags dedicated to games? (Or before I
knew about MXML, what I referred to as using XAML for games.)

Troy.



On 4/27/07, Scott Hoff [EMAIL PROTECTED] wrote:


  How about a direct link to something for those of us who are too
lazy to search through your blog?

--- In flexcoders@yahoogroups.com flexcoders%40yahoogroups.com, Troy
Gilbert [EMAIL PROTECTED]
wrote:

 Check out my blog, http://troygilbert.com/. I'm doing some *big*
stuff with
 games and Flex.

 Troy.


 On 4/27/07, Erik Price [EMAIL PROTECTED] wrote:
 
 
 
  On 4/27/07, André Rodrigues Pena [EMAIL PROTECTED] wrote:
  
   I was also considering to develop something for flex-based
games. But I
   think that, the only reason that could lead someone to do this
would be the
   AS3 capabilities but now Flash CS3 has come up with this
technology, and it
   has a bunch of other functionalities to help with gaming.
  
 
 
  (True, but Flash CS3 is $699 more than the cost of the Flex SDK.)
 
  e
 
 
 


 



[flexcoders] Re: Games in Flex / Apollo?

2007-04-27 Thread Andrew
Yeah any examples, links or other descriptions would be great.  Can't
wait to see what you are working on. 

mx:Platformer
mx:world level='mario001'
mx:player id='mario'/
mx:enemy id='Koopa'/
/mx:world
/mx:Platformer


:)

-Andrew



--- In flexcoders@yahoogroups.com, Troy Gilbert [EMAIL PROTECTED]
wrote:

 (There is a nice little categories thing on the side that lists
Flash, but
 what the heck, I'm feeling generous... ;-)):
 
 General commentary on the wonders of Flex:
 http://troygilbert.com/2007/01/18/flex-rhymes-with/
 
 Creating a better game development framework (or what games can
learn from
 web 2.0):
 http://troygilbert.com/2006/03/01/what-games-can-learn-from-web-20/
 
 Okay, so not that much Flex-specific stuff... most of my work was
originally
 in Flash, but have since moved it to Flex after drinking the
kool-aid. But
 the conceptual stuff about GameDev 2.0, while not saying it
directly, is all
 in Flex.
 
 So, I guess I should probably start posting some more, huh? But to
whet your
 appetite, just think how easy it is to make RIA's with MXML,
wouldn't it be
 nice if there was a whole set of MXML tags dedicated to games? (Or
before I
 knew about MXML, what I referred to as using XAML for games.)
 
 Troy.
 
 
 
 On 4/27/07, Scott Hoff [EMAIL PROTECTED] wrote:
 
How about a direct link to something for those of us who are too
  lazy to search through your blog?
 
  --- In flexcoders@yahoogroups.com flexcoders%40yahoogroups.com,
Troy
  Gilbert troy.gilbert@
  wrote:
  
   Check out my blog, http://troygilbert.com/. I'm doing some *big*
  stuff with
   games and Flex.
  
   Troy.
  
  
   On 4/27/07, Erik Price erikprice@ wrote:
   
   
   
On 4/27/07, André Rodrigues Pena andre.ufrj@ wrote:

 I was also considering to develop something for flex-based
  games. But I
 think that, the only reason that could lead someone to do this
  would be the
 AS3 capabilities but now Flash CS3 has come up with this
  technology, and it
 has a bunch of other functionalities to help with gaming.

   
   
(True, but Flash CS3 is $699 more than the cost of the Flex SDK.)
   
e
   
   
   
  
 
   
 





Re: [flexcoders] Re: Games in Flex / Apollo?

2007-04-27 Thread Troy Gilbert

Well, more like this:

game width=640 height=400 backgroundColor=#00
 scene width=1 height=400 backgroundColor=blue tickRate=30
   layer background=clouds.png scrollSpeedX=3 /
   layer
 instance objectRef=coin x=35 y=56 /
 instance objectRef=mario x=0 y=0 /
 instance objectRef=brick x=100 y=100 /
   /layer
 /scene
 object id=coin points=100
   behavior type=collectMe /
 /object
 object id=mario points=0 spriteRef=marioSprite
   behavior type=run
 property name=speed value=10 /
   /behavior
   behavior type=jump
 property name=height value=100 /
   /behavior
 /object
 sprite id=marioSprite source=mario.png numFrames=12 frameWidth=32
frameHeight=32 /
/game

A quick toy example, but that's the basic look-n-feel of the XML right now.
We're also developing an equivalent to the Flex Form Designer geared
specifically toward level editing for lack of a better word.

Oh, and while it's all built on Flex/Flash, it's not dependent on them (it's
not literally MXML)... its a generic HTML for 2D games that can be served
to any game browser.

Just think of the mash-ups! ;-)

Troy.


On 4/27/07, Andrew [EMAIL PROTECTED] wrote:


  Yeah any examples, links or other descriptions would be great. Can't
wait to see what you are working on.

mx:Platformer
mx:world level='mario001'
mx:player id='mario'/
mx:enemy id='Koopa'/
/mx:world
/mx:Platformer

:)

-Andrew

--- In flexcoders@yahoogroups.com flexcoders%40yahoogroups.com, Troy
Gilbert [EMAIL PROTECTED]
wrote:

 (There is a nice little categories thing on the side that lists
Flash, but
 what the heck, I'm feeling generous... ;-)):

 General commentary on the wonders of Flex:
 http://troygilbert.com/2007/01/18/flex-rhymes-with/

 Creating a better game development framework (or what games can
learn from
 web 2.0):
 http://troygilbert.com/2006/03/01/what-games-can-learn-from-web-20/

 Okay, so not that much Flex-specific stuff... most of my work was
originally
 in Flash, but have since moved it to Flex after drinking the
kool-aid. But
 the conceptual stuff about GameDev 2.0, while not saying it
directly, is all
 in Flex.

 So, I guess I should probably start posting some more, huh? But to
whet your
 appetite, just think how easy it is to make RIA's with MXML,
wouldn't it be
 nice if there was a whole set of MXML tags dedicated to games? (Or
before I
 knew about MXML, what I referred to as using XAML for games.)

 Troy.



 On 4/27/07, Scott Hoff [EMAIL PROTECTED] wrote:
 
  How about a direct link to something for those of us who are too
  lazy to search through your blog?
 
  --- In flexcoders@yahoogroups.com 
flexcoders%40yahoogroups.comflexcoders%40yahoogroups.com,
Troy
  Gilbert troy.gilbert@
  wrote:
  
   Check out my blog, http://troygilbert.com/. I'm doing some *big*
  stuff with
   games and Flex.
  
   Troy.
  
  
   On 4/27/07, Erik Price erikprice@ wrote:
   
   
   
On 4/27/07, André Rodrigues Pena andre.ufrj@ wrote:

 I was also considering to develop something for flex-based
  games. But I
 think that, the only reason that could lead someone to do this
  would be the
 AS3 capabilities but now Flash CS3 has come up with this
  technology, and it
 has a bunch of other functionalities to help with gaming.

   
   
(True, but Flash CS3 is $699 more than the cost of the Flex SDK.)
   
e
   
   
   
  
 
 
 


 



Re: [flexcoders] Re: Games in Flex / Apollo?

2007-04-27 Thread Troy Gilbert

Huh... well, I thought I was replying to Andrew off-list... so, everyone be
very quiet... don't tell anyone!

Troy.


On 4/27/07, Troy Gilbert [EMAIL PROTECTED] wrote:


Well, more like this:

game width=640 height=400 backgroundColor=#00
  scene width=1 height=400 backgroundColor=blue tickRate=30
layer background=clouds.png scrollSpeedX=3 /
layer
  instance objectRef=coin x=35 y=56 /
  instance objectRef=mario x=0 y=0 /
  instance objectRef=brick x=100 y=100 /
/layer
  /scene
  object id=coin points=100
behavior type=collectMe /
  /object
  object id=mario points=0 spriteRef=marioSprite
behavior type=run
  property name=speed value=10 /
/behavior
behavior type=jump
  property name=height value=100 /
/behavior
  /object
  sprite id=marioSprite source= mario.png numFrames=12
frameWidth=32 frameHeight=32 /
/game

A quick toy example, but that's the basic look-n-feel of the XML right
now. We're also developing an equivalent to the Flex Form Designer geared
specifically toward level editing for lack of a better word.

Oh, and while it's all built on Flex/Flash, it's not dependent on them
(it's not literally MXML)... its a generic HTML for 2D games that can be
served to any game browser.

Just think of the mash-ups! ;-)

Troy.


On 4/27/07, Andrew [EMAIL PROTECTED] wrote:

   Yeah any examples, links or other descriptions would be great. Can't
 wait to see what you are working on.

 mx:Platformer
 mx:world level='mario001'
 mx:player id='mario'/
 mx:enemy id='Koopa'/
 /mx:world
 /mx:Platformer

 :)

 -Andrew

 --- In flexcoders@yahoogroups.com flexcoders%40yahoogroups.com, Troy
 Gilbert [EMAIL PROTECTED]
 wrote:
 
  (There is a nice little categories thing on the side that lists
 Flash, but
  what the heck, I'm feeling generous... ;-)):
 
  General commentary on the wonders of Flex:
  http://troygilbert.com/2007/01/18/flex-rhymes-with/
 
  Creating a better game development framework (or what games can
 learn from
  web 2.0):
  http://troygilbert.com/2006/03/01/what-games-can-learn-from-web-20/
 
  Okay, so not that much Flex-specific stuff... most of my work was
 originally
  in Flash, but have since moved it to Flex after drinking the
 kool-aid. But
  the conceptual stuff about GameDev 2.0, while not saying it
 directly, is all
  in Flex.
 
  So, I guess I should probably start posting some more, huh? But to
 whet your
  appetite, just think how easy it is to make RIA's with MXML,
 wouldn't it be
  nice if there was a whole set of MXML tags dedicated to games? (Or
 before I
  knew about MXML, what I referred to as using XAML for games.)
 
  Troy.
 
 
 
  On 4/27/07, Scott Hoff [EMAIL PROTECTED] wrote:
  
   How about a direct link to something for those of us who are too
   lazy to search through your blog?
  
   --- In flexcoders@yahoogroups.com 
flexcoders%40yahoogroups.comflexcoders%40yahoogroups.com,
 Troy
   Gilbert troy.gilbert@
   wrote:
   
Check out my blog, http://troygilbert.com/. I'm doing some *big*
   stuff with
games and Flex.
   
Troy.
   
   
On 4/27/07, Erik Price erikprice@ wrote:



 On 4/27/07, André Rodrigues Pena andre.ufrj@ wrote:
 
  I was also considering to develop something for flex-based
   games. But I
  think that, the only reason that could lead someone to do this
   would be the
  AS3 capabilities but now Flash CS3 has come up with this
   technology, and it
  has a bunch of other functionalities to help with gaming.
 


 (True, but Flash CS3 is $699 more than the cost of the Flex
 SDK.)

 e



   
  
  
  
 

  






Re: [flexcoders] Re: Games in Flex / Apollo?

2007-04-27 Thread André Rodrigues Pena

I already blogged your idea Troy!
Just kidding..
I also have interesting on it.. it would be great


On 4/27/07, Troy Gilbert [EMAIL PROTECTED] wrote:


  Huh... well, I thought I was replying to Andrew off-list... so, everyone
be very quiet... don't tell anyone!

Troy.


On 4/27/07, Troy Gilbert [EMAIL PROTECTED] wrote:

 Well, more like this:

 game width=640 height=400 backgroundColor=#00
   scene width=1 height=400 backgroundColor=blue
 tickRate=30
 layer background=clouds.png scrollSpeedX=3 /
 layer
   instance objectRef=coin x=35 y=56 /
   instance objectRef=mario x=0 y=0 /
   instance objectRef=brick x=100 y=100 /
 /layer
   /scene
   object id=coin points=100
 behavior type=collectMe /
   /object
   object id=mario points=0 spriteRef=marioSprite
 behavior type=run
   property name=speed value=10 /
 /behavior
 behavior type=jump
   property name=height value=100 /
 /behavior
   /object
   sprite id=marioSprite source= mario.png numFrames=12
 frameWidth=32 frameHeight=32 /
 /game

 A quick toy example, but that's the basic look-n-feel of the XML right
 now. We're also developing an equivalent to the Flex Form Designer geared
 specifically toward level editing for lack of a better word.

 Oh, and while it's all built on Flex/Flash, it's not dependent on them
 (it's not literally MXML)... its a generic HTML for 2D games that can be
 served to any game browser.

 Just think of the mash-ups! ;-)

 Troy.


 On 4/27/07, Andrew  [EMAIL PROTECTED] wrote:
 
Yeah any examples, links or other descriptions would be great. Can't
  wait to see what you are working on.
 
  mx:Platformer
  mx:world level='mario001'
  mx:player id='mario'/
  mx:enemy id='Koopa'/
  /mx:world
  /mx:Platformer
 
  :)
 
  -Andrew
 
  --- In flexcoders@yahoogroups.com flexcoders%40yahoogroups.com,
  Troy Gilbert [EMAIL PROTECTED]
  wrote:
  
   (There is a nice little categories thing on the side that lists
  Flash, but
   what the heck, I'm feeling generous... ;-)):
  
   General commentary on the wonders of Flex:
   http://troygilbert.com/2007/01/18/flex-rhymes-with/
  
   Creating a better game development framework (or what games can
  learn from
   web 2.0):
   http://troygilbert.com/2006/03/01/what-games-can-learn-from-web-20/
  
   Okay, so not that much Flex-specific stuff... most of my work was
  originally
   in Flash, but have since moved it to Flex after drinking the
  kool-aid. But
   the conceptual stuff about GameDev 2.0, while not saying it
  directly, is all
   in Flex.
  
   So, I guess I should probably start posting some more, huh? But to
  whet your
   appetite, just think how easy it is to make RIA's with MXML,
  wouldn't it be
   nice if there was a whole set of MXML tags dedicated to games? (Or
  before I
   knew about MXML, what I referred to as using XAML for games.)
  
   Troy.
  
  
  
   On 4/27/07, Scott Hoff [EMAIL PROTECTED] wrote:
   
How about a direct link to something for those of us who are too
lazy to search through your blog?
   
--- In flexcoders@yahoogroups.com 
flexcoders%40yahoogroups.comflexcoders%40yahoog
  roups.com,
  Troy
Gilbert troy.gilbert@
wrote:

 Check out my blog, http://troygilbert.com/. I'm doing some *big*
stuff with
 games and Flex.

 Troy.


 On 4/27/07, Erik Price erikprice@ wrote:
 
 
 
  On 4/27/07, André Rodrigues Pena andre.ufrj@ wrote:
  
   I was also considering to develop something for flex-based
games. But I
   think that, the only reason that could lead someone to do
  this
would be the
   AS3 capabilities but now Flash CS3 has come up with this
technology, and it
   has a bunch of other functionalities to help with gaming.
  
 
 
  (True, but Flash CS3 is $699 more than the cost of the Flex
  SDK.)
 
  e
 
 
 

   
   
   
  
 
 

 





--
André Rodrigues Pena

LOCUS
www.locus.com.br

Blog
www.techbreak.org


Re: [flexcoders] Re: Games in Flex / Apollo?

2007-04-27 Thread André Rodrigues Pena

I have developed a Java Game Server and was thinking of creating an AS3
client side framework to work on it

On 4/27/07, André Rodrigues Pena [EMAIL PROTECTED] wrote:


I already blogged your idea Troy!
Just kidding..
I also have interesting on it.. it would be great


 On 4/27/07, Troy Gilbert [EMAIL PROTECTED] wrote:

Huh... well, I thought I was replying to Andrew off-list... so,
 everyone be very quiet... don't tell anyone!

 Troy.



  On 4/27/07, Troy Gilbert [EMAIL PROTECTED]  wrote:

  Well, more like this:
 
  game width=640 height=400 backgroundColor=#00
scene width=1 height=400 backgroundColor=blue
  tickRate=30
  layer background=clouds.png scrollSpeedX=3 /
  layer
instance objectRef=coin x=35 y=56 /
instance objectRef=mario x=0 y=0 /
instance objectRef=brick x=100 y=100 /
  /layer
/scene
object id=coin points=100
  behavior type=collectMe /
/object
object id=mario points=0 spriteRef=marioSprite
  behavior type=run
property name=speed value=10 /
  /behavior
  behavior type=jump
property name=height value=100 /
  /behavior
/object
sprite id=marioSprite source= mario.png numFrames=12
  frameWidth=32 frameHeight=32 /
  /game
 
  A quick toy example, but that's the basic look-n-feel of the XML right
  now. We're also developing an equivalent to the Flex Form Designer geared
  specifically toward level editing for lack of a better word.
 
  Oh, and while it's all built on Flex/Flash, it's not dependent on them
  (it's not literally MXML)... its a generic HTML for 2D games that can be
  served to any game browser.
 
  Just think of the mash-ups! ;-)
 
  Troy.
 
 
   On 4/27/07, Andrew  [EMAIL PROTECTED]  wrote:
 
  Yeah any examples, links or other descriptions would be great.
   Can't
   wait to see what you are working on.
  
   mx:Platformer
   mx:world level='mario001'
   mx:player id='mario'/
   mx:enemy id='Koopa'/
   /mx:world
   /mx:Platformer
  
   :)
  
   -Andrew
  
   --- In flexcoders@yahoogroups.com flexcoders%40yahoogroups.com,
   Troy Gilbert [EMAIL PROTECTED]
   wrote:
   
(There is a nice little categories thing on the side that lists
   Flash, but
what the heck, I'm feeling generous... ;-)):
   
General commentary on the wonders of Flex:
http://troygilbert.com/2007/01/18/flex-rhymes-with/
   
Creating a better game development framework (or what games can
   learn from
web 2.0):
http://troygilbert.com/2006/03/01/what-games-can-learn-from-web-20/
  
   
Okay, so not that much Flex-specific stuff... most of my work was
   originally
in Flash, but have since moved it to Flex after drinking the
   kool-aid. But
the conceptual stuff about GameDev 2.0, while not saying it
   directly, is all
in Flex.
   
So, I guess I should probably start posting some more, huh? But to
   whet your
appetite, just think how easy it is to make RIA's with MXML,
   wouldn't it be
nice if there was a whole set of MXML tags dedicated to games? (Or
   before I
knew about MXML, what I referred to as using XAML for games.)
   
Troy.
   
   
   
On 4/27/07, Scott Hoff [EMAIL PROTECTED] wrote:

 How about a direct link to something for those of us who are too
 lazy to search through your blog?

 --- In flexcoders@yahoogroups.com 
flexcoders%40yahoogroups.comflexcoders%40yahoogroups.com,
  
   Troy
 Gilbert troy.gilbert@
 wrote:
 
  Check out my blog, http://troygilbert.com/. I'm doing some
   *big*
 stuff with
  games and Flex.
 
  Troy.
 
 
  On 4/27/07, Erik Price erikprice@ wrote:
  
  
  
   On 4/27/07, André Rodrigues Pena andre.ufrj@ wrote:
   
I was also considering to develop something for flex-based
  
 games. But I
think that, the only reason that could lead someone to do
   this
 would be the
AS3 capabilities but now Flash CS3 has come up with this
 technology, and it
has a bunch of other functionalities to help with gaming.
   
  
  
   (True, but Flash CS3 is $699 more than the cost of the Flex
   SDK.)
  
   e
  
  
  
 



   
  
  
 
   





--
André Rodrigues Pena

LOCUS
www.locus.com.br

Blog
www.techbreak.org





--
André Rodrigues Pena

LOCUS
www.locus.com.br

Blog
www.techbreak.org