[flexcoders] Re: Games in Flex / Apollo?
--- In flexcoders@yahoogroups.com, Andrew [EMAIL PROTECTED] wrote: I'm working on a new blog that will center around game creation using Flex and Apollo. So far it seems that everyone has focused on traditional applications using Flex. I'm hoping to shake that up a bit with not only blogging about Flex-based games but helping to create some game libraries for Flex. I was wondering if anyone here is contemplating doing any game building using Flex/Apollo. BTW the blog is located here: http://apollogames.blogspot.com/ If you encounter game+flex/apollo related news please feel free to ping me and I'll cite you as the source, etc.
Re: [flexcoders] Re: Games in Flex / Apollo?
I wrapped our Flash Lite games at work into a Apollo layer...
[flexcoders] Re: Games in Flex / Apollo?
How about a direct link to something for those of us who are too lazy to search through your blog? --- In flexcoders@yahoogroups.com, Troy Gilbert [EMAIL PROTECTED] wrote: Check out my blog, http://troygilbert.com/. I'm doing some *big* stuff with games and Flex. Troy. On 4/27/07, Erik Price [EMAIL PROTECTED] wrote: On 4/27/07, André Rodrigues Pena [EMAIL PROTECTED] wrote: I was also considering to develop something for flex-based games. But I think that, the only reason that could lead someone to do this would be the AS3 capabilities but now Flash CS3 has come up with this technology, and it has a bunch of other functionalities to help with gaming. (True, but Flash CS3 is $699 more than the cost of the Flex SDK.) e
Re: [flexcoders] Re: Games in Flex / Apollo?
(There is a nice little categories thing on the side that lists Flash, but what the heck, I'm feeling generous... ;-)): General commentary on the wonders of Flex: http://troygilbert.com/2007/01/18/flex-rhymes-with/ Creating a better game development framework (or what games can learn from web 2.0): http://troygilbert.com/2006/03/01/what-games-can-learn-from-web-20/ Okay, so not that much Flex-specific stuff... most of my work was originally in Flash, but have since moved it to Flex after drinking the kool-aid. But the conceptual stuff about GameDev 2.0, while not saying it directly, is all in Flex. So, I guess I should probably start posting some more, huh? But to whet your appetite, just think how easy it is to make RIA's with MXML, wouldn't it be nice if there was a whole set of MXML tags dedicated to games? (Or before I knew about MXML, what I referred to as using XAML for games.) Troy. On 4/27/07, Scott Hoff [EMAIL PROTECTED] wrote: How about a direct link to something for those of us who are too lazy to search through your blog? --- In flexcoders@yahoogroups.com flexcoders%40yahoogroups.com, Troy Gilbert [EMAIL PROTECTED] wrote: Check out my blog, http://troygilbert.com/. I'm doing some *big* stuff with games and Flex. Troy. On 4/27/07, Erik Price [EMAIL PROTECTED] wrote: On 4/27/07, André Rodrigues Pena [EMAIL PROTECTED] wrote: I was also considering to develop something for flex-based games. But I think that, the only reason that could lead someone to do this would be the AS3 capabilities but now Flash CS3 has come up with this technology, and it has a bunch of other functionalities to help with gaming. (True, but Flash CS3 is $699 more than the cost of the Flex SDK.) e
[flexcoders] Re: Games in Flex / Apollo?
Yeah any examples, links or other descriptions would be great. Can't wait to see what you are working on. mx:Platformer mx:world level='mario001' mx:player id='mario'/ mx:enemy id='Koopa'/ /mx:world /mx:Platformer :) -Andrew --- In flexcoders@yahoogroups.com, Troy Gilbert [EMAIL PROTECTED] wrote: (There is a nice little categories thing on the side that lists Flash, but what the heck, I'm feeling generous... ;-)): General commentary on the wonders of Flex: http://troygilbert.com/2007/01/18/flex-rhymes-with/ Creating a better game development framework (or what games can learn from web 2.0): http://troygilbert.com/2006/03/01/what-games-can-learn-from-web-20/ Okay, so not that much Flex-specific stuff... most of my work was originally in Flash, but have since moved it to Flex after drinking the kool-aid. But the conceptual stuff about GameDev 2.0, while not saying it directly, is all in Flex. So, I guess I should probably start posting some more, huh? But to whet your appetite, just think how easy it is to make RIA's with MXML, wouldn't it be nice if there was a whole set of MXML tags dedicated to games? (Or before I knew about MXML, what I referred to as using XAML for games.) Troy. On 4/27/07, Scott Hoff [EMAIL PROTECTED] wrote: How about a direct link to something for those of us who are too lazy to search through your blog? --- In flexcoders@yahoogroups.com flexcoders%40yahoogroups.com, Troy Gilbert troy.gilbert@ wrote: Check out my blog, http://troygilbert.com/. I'm doing some *big* stuff with games and Flex. Troy. On 4/27/07, Erik Price erikprice@ wrote: On 4/27/07, André Rodrigues Pena andre.ufrj@ wrote: I was also considering to develop something for flex-based games. But I think that, the only reason that could lead someone to do this would be the AS3 capabilities but now Flash CS3 has come up with this technology, and it has a bunch of other functionalities to help with gaming. (True, but Flash CS3 is $699 more than the cost of the Flex SDK.) e
Re: [flexcoders] Re: Games in Flex / Apollo?
Well, more like this: game width=640 height=400 backgroundColor=#00 scene width=1 height=400 backgroundColor=blue tickRate=30 layer background=clouds.png scrollSpeedX=3 / layer instance objectRef=coin x=35 y=56 / instance objectRef=mario x=0 y=0 / instance objectRef=brick x=100 y=100 / /layer /scene object id=coin points=100 behavior type=collectMe / /object object id=mario points=0 spriteRef=marioSprite behavior type=run property name=speed value=10 / /behavior behavior type=jump property name=height value=100 / /behavior /object sprite id=marioSprite source=mario.png numFrames=12 frameWidth=32 frameHeight=32 / /game A quick toy example, but that's the basic look-n-feel of the XML right now. We're also developing an equivalent to the Flex Form Designer geared specifically toward level editing for lack of a better word. Oh, and while it's all built on Flex/Flash, it's not dependent on them (it's not literally MXML)... its a generic HTML for 2D games that can be served to any game browser. Just think of the mash-ups! ;-) Troy. On 4/27/07, Andrew [EMAIL PROTECTED] wrote: Yeah any examples, links or other descriptions would be great. Can't wait to see what you are working on. mx:Platformer mx:world level='mario001' mx:player id='mario'/ mx:enemy id='Koopa'/ /mx:world /mx:Platformer :) -Andrew --- In flexcoders@yahoogroups.com flexcoders%40yahoogroups.com, Troy Gilbert [EMAIL PROTECTED] wrote: (There is a nice little categories thing on the side that lists Flash, but what the heck, I'm feeling generous... ;-)): General commentary on the wonders of Flex: http://troygilbert.com/2007/01/18/flex-rhymes-with/ Creating a better game development framework (or what games can learn from web 2.0): http://troygilbert.com/2006/03/01/what-games-can-learn-from-web-20/ Okay, so not that much Flex-specific stuff... most of my work was originally in Flash, but have since moved it to Flex after drinking the kool-aid. But the conceptual stuff about GameDev 2.0, while not saying it directly, is all in Flex. So, I guess I should probably start posting some more, huh? But to whet your appetite, just think how easy it is to make RIA's with MXML, wouldn't it be nice if there was a whole set of MXML tags dedicated to games? (Or before I knew about MXML, what I referred to as using XAML for games.) Troy. On 4/27/07, Scott Hoff [EMAIL PROTECTED] wrote: How about a direct link to something for those of us who are too lazy to search through your blog? --- In flexcoders@yahoogroups.com flexcoders%40yahoogroups.comflexcoders%40yahoogroups.com, Troy Gilbert troy.gilbert@ wrote: Check out my blog, http://troygilbert.com/. I'm doing some *big* stuff with games and Flex. Troy. On 4/27/07, Erik Price erikprice@ wrote: On 4/27/07, André Rodrigues Pena andre.ufrj@ wrote: I was also considering to develop something for flex-based games. But I think that, the only reason that could lead someone to do this would be the AS3 capabilities but now Flash CS3 has come up with this technology, and it has a bunch of other functionalities to help with gaming. (True, but Flash CS3 is $699 more than the cost of the Flex SDK.) e
Re: [flexcoders] Re: Games in Flex / Apollo?
Huh... well, I thought I was replying to Andrew off-list... so, everyone be very quiet... don't tell anyone! Troy. On 4/27/07, Troy Gilbert [EMAIL PROTECTED] wrote: Well, more like this: game width=640 height=400 backgroundColor=#00 scene width=1 height=400 backgroundColor=blue tickRate=30 layer background=clouds.png scrollSpeedX=3 / layer instance objectRef=coin x=35 y=56 / instance objectRef=mario x=0 y=0 / instance objectRef=brick x=100 y=100 / /layer /scene object id=coin points=100 behavior type=collectMe / /object object id=mario points=0 spriteRef=marioSprite behavior type=run property name=speed value=10 / /behavior behavior type=jump property name=height value=100 / /behavior /object sprite id=marioSprite source= mario.png numFrames=12 frameWidth=32 frameHeight=32 / /game A quick toy example, but that's the basic look-n-feel of the XML right now. We're also developing an equivalent to the Flex Form Designer geared specifically toward level editing for lack of a better word. Oh, and while it's all built on Flex/Flash, it's not dependent on them (it's not literally MXML)... its a generic HTML for 2D games that can be served to any game browser. Just think of the mash-ups! ;-) Troy. On 4/27/07, Andrew [EMAIL PROTECTED] wrote: Yeah any examples, links or other descriptions would be great. Can't wait to see what you are working on. mx:Platformer mx:world level='mario001' mx:player id='mario'/ mx:enemy id='Koopa'/ /mx:world /mx:Platformer :) -Andrew --- In flexcoders@yahoogroups.com flexcoders%40yahoogroups.com, Troy Gilbert [EMAIL PROTECTED] wrote: (There is a nice little categories thing on the side that lists Flash, but what the heck, I'm feeling generous... ;-)): General commentary on the wonders of Flex: http://troygilbert.com/2007/01/18/flex-rhymes-with/ Creating a better game development framework (or what games can learn from web 2.0): http://troygilbert.com/2006/03/01/what-games-can-learn-from-web-20/ Okay, so not that much Flex-specific stuff... most of my work was originally in Flash, but have since moved it to Flex after drinking the kool-aid. But the conceptual stuff about GameDev 2.0, while not saying it directly, is all in Flex. So, I guess I should probably start posting some more, huh? But to whet your appetite, just think how easy it is to make RIA's with MXML, wouldn't it be nice if there was a whole set of MXML tags dedicated to games? (Or before I knew about MXML, what I referred to as using XAML for games.) Troy. On 4/27/07, Scott Hoff [EMAIL PROTECTED] wrote: How about a direct link to something for those of us who are too lazy to search through your blog? --- In flexcoders@yahoogroups.com flexcoders%40yahoogroups.comflexcoders%40yahoogroups.com, Troy Gilbert troy.gilbert@ wrote: Check out my blog, http://troygilbert.com/. I'm doing some *big* stuff with games and Flex. Troy. On 4/27/07, Erik Price erikprice@ wrote: On 4/27/07, André Rodrigues Pena andre.ufrj@ wrote: I was also considering to develop something for flex-based games. But I think that, the only reason that could lead someone to do this would be the AS3 capabilities but now Flash CS3 has come up with this technology, and it has a bunch of other functionalities to help with gaming. (True, but Flash CS3 is $699 more than the cost of the Flex SDK.) e
Re: [flexcoders] Re: Games in Flex / Apollo?
I already blogged your idea Troy! Just kidding.. I also have interesting on it.. it would be great On 4/27/07, Troy Gilbert [EMAIL PROTECTED] wrote: Huh... well, I thought I was replying to Andrew off-list... so, everyone be very quiet... don't tell anyone! Troy. On 4/27/07, Troy Gilbert [EMAIL PROTECTED] wrote: Well, more like this: game width=640 height=400 backgroundColor=#00 scene width=1 height=400 backgroundColor=blue tickRate=30 layer background=clouds.png scrollSpeedX=3 / layer instance objectRef=coin x=35 y=56 / instance objectRef=mario x=0 y=0 / instance objectRef=brick x=100 y=100 / /layer /scene object id=coin points=100 behavior type=collectMe / /object object id=mario points=0 spriteRef=marioSprite behavior type=run property name=speed value=10 / /behavior behavior type=jump property name=height value=100 / /behavior /object sprite id=marioSprite source= mario.png numFrames=12 frameWidth=32 frameHeight=32 / /game A quick toy example, but that's the basic look-n-feel of the XML right now. We're also developing an equivalent to the Flex Form Designer geared specifically toward level editing for lack of a better word. Oh, and while it's all built on Flex/Flash, it's not dependent on them (it's not literally MXML)... its a generic HTML for 2D games that can be served to any game browser. Just think of the mash-ups! ;-) Troy. On 4/27/07, Andrew [EMAIL PROTECTED] wrote: Yeah any examples, links or other descriptions would be great. Can't wait to see what you are working on. mx:Platformer mx:world level='mario001' mx:player id='mario'/ mx:enemy id='Koopa'/ /mx:world /mx:Platformer :) -Andrew --- In flexcoders@yahoogroups.com flexcoders%40yahoogroups.com, Troy Gilbert [EMAIL PROTECTED] wrote: (There is a nice little categories thing on the side that lists Flash, but what the heck, I'm feeling generous... ;-)): General commentary on the wonders of Flex: http://troygilbert.com/2007/01/18/flex-rhymes-with/ Creating a better game development framework (or what games can learn from web 2.0): http://troygilbert.com/2006/03/01/what-games-can-learn-from-web-20/ Okay, so not that much Flex-specific stuff... most of my work was originally in Flash, but have since moved it to Flex after drinking the kool-aid. But the conceptual stuff about GameDev 2.0, while not saying it directly, is all in Flex. So, I guess I should probably start posting some more, huh? But to whet your appetite, just think how easy it is to make RIA's with MXML, wouldn't it be nice if there was a whole set of MXML tags dedicated to games? (Or before I knew about MXML, what I referred to as using XAML for games.) Troy. On 4/27/07, Scott Hoff [EMAIL PROTECTED] wrote: How about a direct link to something for those of us who are too lazy to search through your blog? --- In flexcoders@yahoogroups.com flexcoders%40yahoogroups.comflexcoders%40yahoog roups.com, Troy Gilbert troy.gilbert@ wrote: Check out my blog, http://troygilbert.com/. I'm doing some *big* stuff with games and Flex. Troy. On 4/27/07, Erik Price erikprice@ wrote: On 4/27/07, André Rodrigues Pena andre.ufrj@ wrote: I was also considering to develop something for flex-based games. But I think that, the only reason that could lead someone to do this would be the AS3 capabilities but now Flash CS3 has come up with this technology, and it has a bunch of other functionalities to help with gaming. (True, but Flash CS3 is $699 more than the cost of the Flex SDK.) e -- André Rodrigues Pena LOCUS www.locus.com.br Blog www.techbreak.org
Re: [flexcoders] Re: Games in Flex / Apollo?
I have developed a Java Game Server and was thinking of creating an AS3 client side framework to work on it On 4/27/07, André Rodrigues Pena [EMAIL PROTECTED] wrote: I already blogged your idea Troy! Just kidding.. I also have interesting on it.. it would be great On 4/27/07, Troy Gilbert [EMAIL PROTECTED] wrote: Huh... well, I thought I was replying to Andrew off-list... so, everyone be very quiet... don't tell anyone! Troy. On 4/27/07, Troy Gilbert [EMAIL PROTECTED] wrote: Well, more like this: game width=640 height=400 backgroundColor=#00 scene width=1 height=400 backgroundColor=blue tickRate=30 layer background=clouds.png scrollSpeedX=3 / layer instance objectRef=coin x=35 y=56 / instance objectRef=mario x=0 y=0 / instance objectRef=brick x=100 y=100 / /layer /scene object id=coin points=100 behavior type=collectMe / /object object id=mario points=0 spriteRef=marioSprite behavior type=run property name=speed value=10 / /behavior behavior type=jump property name=height value=100 / /behavior /object sprite id=marioSprite source= mario.png numFrames=12 frameWidth=32 frameHeight=32 / /game A quick toy example, but that's the basic look-n-feel of the XML right now. We're also developing an equivalent to the Flex Form Designer geared specifically toward level editing for lack of a better word. Oh, and while it's all built on Flex/Flash, it's not dependent on them (it's not literally MXML)... its a generic HTML for 2D games that can be served to any game browser. Just think of the mash-ups! ;-) Troy. On 4/27/07, Andrew [EMAIL PROTECTED] wrote: Yeah any examples, links or other descriptions would be great. Can't wait to see what you are working on. mx:Platformer mx:world level='mario001' mx:player id='mario'/ mx:enemy id='Koopa'/ /mx:world /mx:Platformer :) -Andrew --- In flexcoders@yahoogroups.com flexcoders%40yahoogroups.com, Troy Gilbert [EMAIL PROTECTED] wrote: (There is a nice little categories thing on the side that lists Flash, but what the heck, I'm feeling generous... ;-)): General commentary on the wonders of Flex: http://troygilbert.com/2007/01/18/flex-rhymes-with/ Creating a better game development framework (or what games can learn from web 2.0): http://troygilbert.com/2006/03/01/what-games-can-learn-from-web-20/ Okay, so not that much Flex-specific stuff... most of my work was originally in Flash, but have since moved it to Flex after drinking the kool-aid. But the conceptual stuff about GameDev 2.0, while not saying it directly, is all in Flex. So, I guess I should probably start posting some more, huh? But to whet your appetite, just think how easy it is to make RIA's with MXML, wouldn't it be nice if there was a whole set of MXML tags dedicated to games? (Or before I knew about MXML, what I referred to as using XAML for games.) Troy. On 4/27/07, Scott Hoff [EMAIL PROTECTED] wrote: How about a direct link to something for those of us who are too lazy to search through your blog? --- In flexcoders@yahoogroups.com flexcoders%40yahoogroups.comflexcoders%40yahoogroups.com, Troy Gilbert troy.gilbert@ wrote: Check out my blog, http://troygilbert.com/. I'm doing some *big* stuff with games and Flex. Troy. On 4/27/07, Erik Price erikprice@ wrote: On 4/27/07, André Rodrigues Pena andre.ufrj@ wrote: I was also considering to develop something for flex-based games. But I think that, the only reason that could lead someone to do this would be the AS3 capabilities but now Flash CS3 has come up with this technology, and it has a bunch of other functionalities to help with gaming. (True, but Flash CS3 is $699 more than the cost of the Flex SDK.) e -- André Rodrigues Pena LOCUS www.locus.com.br Blog www.techbreak.org -- André Rodrigues Pena LOCUS www.locus.com.br Blog www.techbreak.org