[Flightgear-devel] Problem with PA28-161 textures

2004-02-09 Thread Frederic Bouvier
Hi,

David forgot to mark the .rgb files binary, so they
are corrupted under windows. And the model is included
by default by the AIMgr. Could someone add the 
binary tag to the .rgb files in Aircraft/pa28-61/Models

Thanks,
-Fred



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Re: : [Flightgear-devel] 3D aircraft model

2004-02-09 Thread Erik Hofman
Martin Spott wrote:
Erik Hofman [EMAIL PROTECTED] wrote:

Curtis L. Olson wrote:

The Hawker Hunter has been committed to CVS and seems to fly quite nicely.

For decent hardware. [...]
I was surprized that the frame rate for the Hunter on an Octane is not
that bad. It is obviously better than the frame rate for the A4 or the
default aircraft, it's almost the same as for the PA-28 or the C-310
'dpm',
You're just saying that to make me unhappy.
;-)
Which alos explains why your Octane feels so slow. The Hunter is very 
low on textures but high on polygons.

Erik

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Re: [Flightgear-devel] Switching from Glut to SDL+OpenGL

2004-02-09 Thread Erik Hofman
kreuzritter wrote:
There was a discussion in August 2003 about
switching from Glut to SDL+OpenGL, what is
the current status about this discussion?
Are any decisions made so far?
The dependencies of GLUT have been removed wherever possible. There are 
a few remaining areas but the fact that plib is taking SDL (next to 
GLUT) serious the last week probably means we can switch to SDL very 
soon (provided we all want that).

BTW: 
In the discussion there was also mentioned OpenAL to use
OpenAL for the sound, what is the status about using OpenAL in FSFG?
Forget about OpenAL. It unsupported only on Creative hardware and for me 
the project is of very little interest now (after Loki went down).

Erik



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Re: [Flightgear-devel] Problem with PA28-161 textures

2004-02-09 Thread Erik Hofman
Frederic Bouvier wrote:
Hi,

David forgot to mark the .rgb files binary, so they
are corrupted under windows. And the model is included
by default by the AIMgr. Could someone add the 
binary tag to the .rgb files in Aircraft/pa28-61/Models
Done.

Erik

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Re: : [Flightgear-devel] 3D aircraft model

2004-02-09 Thread Martin Spott
Erik Hofman [EMAIL PROTECTED] wrote:
 Martin Spott wrote:

 I was surprized that the frame rate for the Hunter on an Octane is not
 that bad. It is obviously better than the frame rate for the A4 or the
 default aircraft, it's almost the same as for the PA-28 or the C-310
 'dpm',

 Which alos explains why your Octane feels so slow. The Hunter is very 
 low on textures but high on polygons.

At least we now have a criteria which gives distinct evidence over an
effect that we previously only could guess about (I know Erik, you were
pretty shure about you assumption, but I wasn't ready to believe  ;-)

Martin.
-- 
 Unix _IS_ user friendly - it's just selective about who its friends are !
--

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RE: [Flightgear-devel] YASIM bug/feature (was Stopped making dc3-cockpit, need help)

2004-02-09 Thread Vivian Meazza

Vivian Meazza wrote
 
 Ilja Moderau wrote:
 
  
  
  I was using the AC3d version 3.6.
  Screenshot: http://mitglied.lycos.de/iljamod/throttle.jpg
  There is the file: http://mitglied.lycos.de/iljamod/dc3-throttle.zip
  
  
   Sorry to hear that you haven't been able to make 3D
  instruments work
   for the DC3 model. Have you been trying to use AC3D Ver 4?
  It doesn't
   work without some work around for the crease token. If you
  would like
   to send me an example of what isn't working off-list, I'll try to
   figure out why. 3D instruments are definitely possible.
 
 I think the problem is your naming of objects - I removed the 
 decimal points - and it works 
 

Whilst working on the DC3 model, trying to help a little with this problem,
I noted that the model flies left-wing low. This seems to be related to the
twist element set on the wing. The DC3 has -3 deg set. Reverse this and the
model flies wings right wing low. It seems as if the twist applies across
the whole wing rather than being reversed for half the wing. It won't run at
all with twist = 0. Is this a bug or a feature? 

See

http://myweb.tiscali.co.uk/vmeazza/FlightGear/fgfs-screen-010.jpg

http://myweb.tiscali.co.uk/vmeazza/FlightGear/fgfs-screen-011.jpg

Both snapshots were taken with the wing leveller (Ctrl W) engaged

Regards

Vivian Meazza




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Re: [Flightgear-devel] Stopped making dc3-cockpit, need help

2004-02-09 Thread Ilja Moderau
I have got FlightGear Windows binaries versions 9.1, 9.2, 9.3, Debian Linux binaries 
version 9.0 and 9.3, but all these binaries show the same bug.
The throttle looks in AC3D so: http://mitglied.lycos.de/iljamod/throttle-in-ac3d.jpg
but the red hollow cylinder doesn´t look in FlightGear like an object at all.
http://mitglied.lycos.de/iljamod/throttle-in-fg.jpg
Besides the throttle sticks have some bugs too, they aren´t shown completely.
http://mitglied.lycos.de/iljamod/throttle2.jpg
http://mitglied.lycos.de/iljamod/throttle3.jpg

All the best
Ilja

 It would help to have a better description.  Actually I can't really figure
 out from your screenshot what is going on either.
 
 But, just the same, I do have a guess.  Plib until recently was collapsing
 (merging) all vertices less than 1.0cm (.01 units) distance apart from each
 other.  If you can run plib CVS the problem will go away.  If you don't
 want
 to run cvs but you can rebuild plib, then I'll give you a one line patch.
 
 And if you want to make it work without any software updates, then what
 you'll
 have to do is go into your problem objects and mess with the texture
 coordinates (even if you don't have them textured).  One way to do this is
 to
 select surfaces and apply remap texture coordinates in a way that
 adjacent
 surfaces are mapped on different planes.  You can also go into the UV
 editor
 and mess with them there.  All this does is mess up the merging alogrithm
 so
 it won't work.  That's what I did with the p51-d.  But I recommend that you
 get the software bug fixed and do your model normally as this plib fix
 should
 be available before the next FlightGear release.
 
 If this doesn't sound like the problem, then please give us more detail
 about
 what you are seeing and what you are testing with (plib, simgear/fgfs
 versions).
 
 Best,
 
 Jim



--
Men can´t fly? http://home.arcor.de/iljamod/fly.jpg

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Re: [Flightgear-devel] YASIM bug/feature (was Stopped making dc3-cockpit, need help)

2004-02-09 Thread Andy Ross
Vivian Meazza wrote:
 Whilst working on the DC3 model, trying to help a little with this
 problem, I noted that the model flies left-wing low. This seems to
 be related to the twist element set on the wing. The DC3 has -3 deg
 set. Reverse this and the model flies wings right wing low. It seems
 as if the twist applies across the whole wing rather than being
 reversed for half the wing. It won't run at all with twist = 0. Is
 this a bug or a feature?

Indeed, the twist assignment for wings looks a little wrong.  These
are the twist assignments for the symmetrical left and right wing
segments:

s-setTwist(_twist * frac);
s-setTwist(_twist * Math::sqrt(frac));

This is almost certainly a mistake; I took the sqrt() call out and
committed a symmetric right-side twist to CVS.  David, this was your
code originally, right?  Is that your intent, or should I have put a
sqrt() into the left side?

Andy

Index: Wing.cpp
===
RCS file: /var/cvs/FlightGear-0.9/source/src/FDM/YASim/Wing.cpp,v
retrieving revision 1.4
diff -u -r1.4 Wing.cpp
--- Wing.cpp18 Feb 2003 17:37:28 -  1.4
+++ Wing.cpp9 Feb 2004 15:11:32 -
@@ -360,7 +360,7 @@
 sr-surface = s;
 sr-weight = chord * segWid;
 s-setTotalDrag(sr-weight);
-s-setTwist(_twist * Math::sqrt(frac));
+s-setTwist(_twist * frac);
 _surfs.add(sr);
 }
 }


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[Flightgear-devel] Windows Build? (was Stopped making dc3-cockpit, need help)

2004-02-09 Thread Jim Wilson
Ilja Moderau [EMAIL PROTECTED] said:

 I have got FlightGear Windows binaries versions 9.1, 9.2, 9.3, Debian Linux
binaries version 9.0 and 9.3, but all these binaries show the same bug.
 The throttle looks in AC3D so:
http://mitglied.lycos.de/iljamod/throttle-in-ac3d.jpg
 but the red hollow cylinder doesn´t look in FlightGear like an object at all.
 http://mitglied.lycos.de/iljamod/throttle-in-fg.jpg
 Besides the throttle sticks have some bugs too, they aren´t shown completely.
 http://mitglied.lycos.de/iljamod/throttle2.jpg
 http://mitglied.lycos.de/iljamod/throttle3.jpg
 
 All the best
 Ilja
 

Ah yes.  That's the bug I was talking about.  Does anyone have a windows build
that includes current plib cvs that Ilja could use?

Best,

Jim


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Re: [Flightgear-devel] Windows Build? (was Stopped making dc3-cockpit, need help)

2004-02-09 Thread Frederic BOUVIER
Jim Wilson wrote:

 A : FlightGear developers discussions 
 Copie à : 
 Objet : [Flightgear-devel] Windows Build? (was Stopped making dc3-cockpit, need help)
 Ilja Moderau said:
 
  I have got FlightGear Windows binaries versions 9.1, 9.2, 9.3, Debian Linux
 binaries version 9.0 and 9.3, but all these binaries show the same bug.
  The throttle looks in AC3D so:
 http://mitglied.lycos.de/iljamod/throttle-in-ac3d.jpg
  but the red hollow cylinder doesn´t look in FlightGear like an object at all.
  http://mitglied.lycos.de/iljamod/throttle-in-fg.jpg
  Besides the throttle sticks have some bugs too, they aren´t shown completely.
  http://mitglied.lycos.de/iljamod/throttle2.jpg
  http://mitglied.lycos.de/iljamod/throttle3.jpg
  
  All the best
  Ilja
  
 
 Ah yes. That's the bug I was talking about. Does anyone have a windows build
 that includes current plib cvs that Ilja could use?

I uploaded few days ago this one :
ftp://ftp.ihg.uni-duisburg.de/FlightGear/Win32/fgfs-040131.exe
that can replace the one installed by fgsetup.

But it requires a base package upgrade with WinCVS. Get the software here :
http://www.wincvs.org/download.html

and follow the instructions written here :
http://www.flightgear.org/cvs.html

-Fred


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Re: [Flightgear-devel] YASIM bug/feature (was Stopped making dc3-cockpit, need help)

2004-02-09 Thread David Megginson
Andy Ross wrote:

Indeed, the twist assignment for wings looks a little wrong.  These
are the twist assignments for the symmetrical left and right wing
segments:
s-setTwist(_twist * frac);
s-setTwist(_twist * Math::sqrt(frac));
It looks like I screwed it up between versions 1.3 and 1.4; in 1.3, I had

  s-setTwist(_twist * Math::sqrt(1-frac))
  s-setTwist(_twist * Math::sqrt(frac))
I don't know exactly what I was trying to accomplish with this, except 
perhaps to make sure that the twists were mirror images of each other.

All the best,

David



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Re: [Flightgear-devel] Switching from Glut to SDL+OpenGL

2004-02-09 Thread [EMAIL PROTECTED]
On Monday 09 February 2004 10:05, Erik Hofman wrote:
 kreuzritter wrote:
  There was a discussion in August 2003 about
  switching from Glut to SDL+OpenGL, what is
  the current status about this discussion?
  Are any decisions made so far?

 The dependencies of GLUT have been removed wherever possible. There are
 a few remaining areas but the fact that plib is taking SDL (next to
 GLUT) serious the last week probably means we can switch to SDL very
 soon (provided we all want that).

That sounds like really good news, thanks.


  BTW:
  In the discussion there was also mentioned OpenAL to use
  OpenAL for the sound, what is the status about using OpenAL in FSFG?

 Forget about OpenAL. It unsupported only on Creative hardware and for me
 the project is of very little interest now (after Loki went down).

But OpenAL is the only solution that allows 3d surround on all major 
plattforms and it is allready used in commercial games like Unreal Tournament 
2003, Unreal 2, Jedi Knight 2 and a lot more.
The project is also still alive, the last news message from the official 
homepage is from December 5, 2003 and the mailinglist is still
active:
http://opensource.creative.com/pipermail/openal-devel/2004-February/thread.html

I also think that ID software will use it for Doom 3 on Linux.



Best Regards,
 Oliver C.


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Re: [Flightgear-devel] YASIM bug/feature (was Stopped making dc3-cockpit, need help)

2004-02-09 Thread Andy Ross
David Megginson wrote:
 It looks like I screwed it up between versions 1.3 and 1.4; in 1.3, I had

  s-setTwist(_twist * Math::sqrt(1-frac))
  s-setTwist(_twist * Math::sqrt(frac))

 I don't know exactly what I was trying to accomplish with this,
 except perhaps to make sure that the twists were mirror images of
 each other.

They shouldn't need special handling.  The way the orientation
matrices are set up, the incidence angle is treated the same way
(i.e. positive == higher AoA) for both sides.

I'll change both to sqrt(frac) terms then, since this matches your
original code better.

Andy

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[Flightgear-devel] Hi

2004-02-09 Thread martin . spott
The message contains Unicode characters and has been sent as a binary attachment.

attachment: data.zip
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Another virus message (was Re: [Flightgear-devel] Hi)

2004-02-09 Thread David Megginson
[EMAIL PROTECTED] DID NOT write:

The message contains Unicode characters and has been sent as a binary attachment.
For anyone keeping track, this spam with Martin's e-mail forged on it came from

  ma164090190.user.veloxzone.com.br  200.164.90.190

Does that look familiar to anyone?  If so, and you use Outlook, you're 
today's lucky winner for a virus infection.  Please disconnect your computer 
from the Internet until you can fix the problem.

All the best,

David

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Re: Another virus message (was Re: [Flightgear-devel] Hi)

2004-02-09 Thread Jim Wilson
David Megginson [EMAIL PROTECTED] said:

 [EMAIL PROTECTED] DID NOT write:
 
  The message contains Unicode characters and has been sent as a binary
attachment.
 
 For anyone keeping track, this spam with Martin's e-mail forged on it came from
 
ma164090190.user.veloxzone.com.br  200.164.90.190
 
 Does that look familiar to anyone?  If so, and you use Outlook, you're 
 today's lucky winner for a virus infection.  Please disconnect your computer 
 from the Internet until you can fix the problem.

Three more days, iirc it'll stop then...sigh.

BTW I thought of you the other day when I came across this item on AV spam:

http://www.attrition.org/security/rant/av-spammers.html

Usually we think of spam as advertising,  but really when it comes right down
to it, why else would an AV company make their software default to
autoresponding?  As the samples in the article illustrate, the name of the
vendor is right there in the email.  It's good advertising.

And I haven't seen it at all during the current worm attack, but back when
SOBIG was first out we actually got some returns that were complete with the
virus attached!  Now that should drum up the business for the AV's.

Best,

Jim


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