RE: [Flightgear-devel] Re: [BUG] Hunter noise UV face singularity

2004-03-04 Thread Vivian Meazza


 Melchior FRANZ
 Sent: 03 March 2004 23:39
 To: [EMAIL PROTECTED]
 Subject: [Flightgear-devel] Re: [BUG] Hunter noise  UV face 
 singularity
 
 
 * Lee Elliott -- Wednesday 03 March 2004 19:56:
  There were a couple of redundant vertices (easily missed) 
 and a couple 
  of
  polys that were being triangulated less than optimally but 
 the model looks 
  fine in FG on my system - neither the two extra vertices or 
 the triangulation 
  problems were apparent at all.
 
 I'm talking about the degenerated UV mapping faces. Not about 
 duplicated vertices or bogus triangulation or something.
 
 
 
  I can't remember what package Vivian used to create it - Blender or 
  AC3D -
  Vivian?
 
 She uses AC3D.

HE :-)

Vivian, Vyvyan = male

Vivien, Vivienne etc = female

A common error. Sorry if there's any misunderstanding

Vivian Meazza




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[Flightgear-devel] Re: [BUG] Hunter noise UV face singularity

2004-03-04 Thread Melchior FRANZ
* Vivian Meazza -- Thursday 04 March 2004 09:44:
 * Melchior FRANZ
  * Lee Elliott -- Wednesday 03 March 2004 19:56:
   Vivian?
  She uses AC3D.
 
 HE :-)
 
 Vivian, Vyvyan = male

Oops ... well. Then take it as a little revenge, as you started all
your private emails with Hi Franz, although Franz is my last
name and Melchior my first.  ;-)

Sorry
m.



PS: Do you know the Nikita story?

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[Flightgear-devel] Re: [BUG] Hunter noise UV face singularity

2004-03-04 Thread Melchior FRANZ
* Vivian Meazza -- Thursday 04 March 2004 09:44:
 Vivian, Vyvyan = male

Bah ... you were kidding, weren't you?
http://images.google.com/images?q=vivian

m.   :-P

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Re: [Flightgear-devel] Re: [BUG] Hunter noise UV face singularity

2004-03-04 Thread Matthew Johnson
On Thu, 2004-03-04 at 00:57, Melchior FRANZ wrote:
 * Vivian Meazza -- Thursday 04 March 2004 09:44:
  Vivian, Vyvyan = male
 
 Bah ... you were kidding, weren't you?
 http://images.google.com/images?q=vivian
 
 m.   :-P

Watch the BBC's 80's comedy, the Young Ones, the punk was called
Vivian...Don't think I would have dared to call him female, he wore Doc
Martens...

http://www.bbc.co.uk/comedy/guide/articles/y/youngonesthe_1299003473.shtml

No offense intended.

We're kinda going off topic though...

Matt


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RE: [Flightgear-devel] Re: [BUG] Hunter noise UV face singularity

2004-03-04 Thread Vivian Meazza

Melchior wrote

 -Original Message-
 From: [EMAIL PROTECTED] 
 [mailto:[EMAIL PROTECTED] On Behalf Of 
 Melchior FRANZ
 Sent: 04 March 2004 08:58
 To: [EMAIL PROTECTED]
 Subject: [Flightgear-devel] Re: [BUG] Hunter noise  UV face 
 singularity
 
 
 * Vivian Meazza -- Thursday 04 March 2004 09:44:
  Vivian, Vyvyan = male
 
 Bah ... you were kidding, weren't you? 
 http://images.google.com/images?q=vivian
 
 m.   :-P

Well, if they all insist on spelling their names wrong ... But I'm not
changing mine to Vivienne, and I'm not going to suggest that Viv Richards
does either (see
http://www.google.co.uk/search?sourceid=navclientie=UTF-8oe=UTF-8q=vivian
+richards) or Sir Vivian Fuchs (see
http://www.google.co.uk/search?sourceid=navclientie=UTF-8oe=UTF-8q=vivian
+fuchs)

It's the bane of my life

Cheers

Vivian



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Re: [Flightgear-devel] crash in FGAIPlane::Update(double)

2004-03-04 Thread David Luff
This should now be fixed.

Cheers - Dave




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[Flightgear-devel] New joystick configuration.

2004-03-04 Thread Mathias Frhlich

Hi all,

I have done a new joystick definition for my hardware. This is the 
thrustmaster top gun afterburner USB (what a name!) throttle/stick 
combination.

I took the great Cyborg-Gold-3d-USB.xml configuration and adjusted it to the 
thrustmaster axis and button definitions, the global layout is the same.
The most notable customization is the throttle, which has two raster 
positions. One marked with 'idle' and one marked with 'afterburner'.
I have made the throttle values scale between 0 and 0.98 between the idle and 
afterburner raster. In a small area around the raster there is a deadband 
like zone. Above the abterburner raster, it scales the throttle up to the 
value of 1, which then will give afterburning. Aditionaly 
the /controls/engines/engine*/augumentation value is set to true in this 
afterburning area.

Attached is small diff to incorporate the joystick into the global 
configuration and the joystick configuration itself.

In the hope that it might be useful: could someone apply this to the cvs tree 
please?

Greetings

Mathias

-- 
Mathias Frhlich, email: [EMAIL PROTECTED]
? Input/Joysticks/ThrustMaster/Top-Gun-Afterburner.xml
Index: joysticks.xml
===
RCS file: /var/cvs/FlightGear-0.9/data/joysticks.xml,v
retrieving revision 1.25
diff -u -r1.25 joysticks.xml
--- a/joysticks.xml	5 Jan 2004 20:48:00 -	1.25
+++ b/joysticks.xml	4 Mar 2004 10:04:46 -
@@ -43,6 +43,7 @@
  !-- ThrustMaster devices --
  js-named include=Input/Joysticks/ThrustMaster/FCS.xml/
  js-named include=Input/Joysticks/ThrustMaster/Attack-Throttle.xml/
+ js-named include=Input/Joysticks/ThrustMaster/Top-Gun-Afterburner.xml/
 
  !-- Lew Engineering RCJOY device for various RC transmitters.  http://www.leweng.com --
  js-named include=Input/Joysticks/LewEngineering/RC-transmitter-hitecLaser4.xml/
?xml version=1.0?
!--
$Id$

Bindings for THRUSTMASTER Top Gun Afterburner stick/throttle combination.

This file is based on the Cyborg-Gold-3d-USB configuration file. So it provides
maximum compatibility.

___ Layout ___


axis 0:  aileron
axis 1:  elevator
axis 2:  rudder
axis 3:  throttle


 no modifier F3  F4  F3+F4
 ~~
button 0 (trigger):  brakes  parking brake   speed brake thrust revers.
button 1 (top middle):   flaps upgear up previous view   *
button 2 (front right):  reset view dir  tail wheel lock cockpit viewreset all trim
button 3 (top right):flaps down  gear down   next view   *
button 4 (thr. down/back):   brakes left *   zoom out*
button 5 (thr. middle/back): brakes right*   zoom in *
button 6 (thr. upper/back):   modifier 0 /
button 7 (thr. front):    modifier 1 /
hat left (axis5):look left   leaner mixture  aileron trimrudder trim
hat right (axis5):   look right  richer mixture  aileron trimrudder trim
hat back (axis6):look down   dec prop pitch  elevator trim   *
hat forward (axis6): look up inc prop pitch  elevator trim   *


F3 and F4 are used like Shift, Control, or Alternate on computer keyboards.
For example: press F3 and keep holding it down while pressing the fire
button/trigger - toggle parking brake

Also this configurations will make use of the raster positions on the throttle.
The idle position and below is really zero thrust command.
Positions bewteen idle and afterburner will scale the thrust value between 0 and 0.98
and thus provides military power for jet engines. The afterburner raster will
really turn on afterburning.

Also to avoid additional deadband values in the linux kernel
to the deadband values configured here in flightgear.
You may need to issue the following command before starting flightgear:

jscal -s 7,1,0,-5,5,4194304,4194304,1,0,-5,5,4194304,4194304,1,0,-5,5,4194304,4194304,1,0,128,128,4194304,4194304,1,0,112,142,5534751,5534751,1,0,0,0,536870912,536870912,1,0,0,0,536870912,536870912 /dev/input/js0

This will also avoid the useless deadband area in the middle of the throttle position.
Also this will make the raster positions of the throttle match the programmed values here.

___ Customization 



If you want to change some (or all) of the bindings, the recommended way is
to copy this file to your home directory, make your changes there, and include
it from your personal preferences.xml file. Use the tags js-named n=100
and /js-named around the definitions, but within 

Re: [Flightgear-devel] New joystick configuration.

2004-03-04 Thread Erik Hofman
Mathias Fröhlich wrote:
Hi all,

I have done a new joystick definition for my hardware. This is the 
thrustmaster top gun afterburner USB (what a name!) throttle/stick 
combination.
It's committed. Thanks!

Erik

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Re: [Flightgear-devel] [Fwd: [Fwd: Joystick XML for Logitech Extreme 3D Pro]]

2004-03-04 Thread Erik Hofman
William Earnest wrote:
 Original Message 
Subject: Joystick XML for Logitech Extreme 3D Pro
Date: Sun, 29 Feb 2004 00:53:32 +0100
From: Johan Walles [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Hi!

Here's a joystick configuration file for a Logitech Extreme 3D Pro.
It's based on wingman-extreme-digital-3d-win.xml and has the same
features.  The only difference is that I've re-mapped the different
functions to buttons that better match the layout of this joystick, and
I had to change the numbers for the different axes (sp?) as well.
This is also committed now.
Thanks.
Erik

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Re: [Flightgear-devel] New joystick configuration.

2004-03-04 Thread Mathias Fröhlich
On Donnerstag, 4. März 2004 11:37, Erik Hofman wrote:
 It's committed. Thanks!
Oops, very fast!

Thanks!

Mathias

-- 
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Re: [Flightgear-devel] New joystick configuration.

2004-03-04 Thread Erik Hofman
Mathias Fröhlich wrote:
On Donnerstag, 4. März 2004 11:37, Erik Hofman wrote:

It's committed. Thanks!
Oops, very fast!
It made me realize there was another joystick configuration file that 
needed to be committed.

Erik

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[Flightgear-devel] Re: New joystick configuration.

2004-03-04 Thread Melchior FRANZ
* Melchior FRANZ -- Thursday 04 March 2004 11:54:
 I doubt that this code will work (line 273):

patch attached

m.
Index: Top-Gun-Afterburner.xml
===
RCS file: /var/cvs/FlightGear-0.9/data/Input/Joysticks/ThrustMaster/Top-Gun-Afterburner.xml,v
retrieving revision 1.1
diff -u -p -r1.1 Top-Gun-Afterburner.xml
--- a/Top-Gun-Afterburner.xml	4 Mar 2004 10:37:44 -	1.1
+++ b/Top-Gun-Afterburner.xml	4 Mar 2004 11:08:19 -
@@ -270,7 +270,8 @@ 
 	twlock = !getprop(/controls/gear/tailwheel-lock);
 	setprop(/controls/gear/tailwheel-lock, twlock);
 	if (twlock) {
-	rection Hat --} else {
+		gui.popupTip(Tail Wheel UNLOCKED);
+	} else {
 		gui.popupTip(Tail Wheel LOCKED);
 	}
 } elsif (mod == 2) {
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Re: [Flightgear-devel] Re: New joystick configuration.

2004-03-04 Thread Mathias Fröhlich

On Donnerstag, 4. März 2004 11:54, Melchior FRANZ wrote:
 * Mathias Fröhlich -- Thursday 04 March 2004 11:30:
  Attached is small diff to incorporate the joystick into the global
  configuration and the joystick configuration itself.

 I doubt that this code will work (line 273):

if (twlock) {
rection Hat --} else {
gui.popupTip(Tail Wheel LOCKED);
}
You are totaly right. Thanks.
Fix attached.
Eric, could you cvs once more?

Greetings

   Mathias

-- 
Mathias Fröhlich, email: [EMAIL PROTECTED]
--- Top-Gun-Afterburner.xml.orig	2004-03-03 23:36:32.0 +0100
+++ Top-Gun-Afterburner.xml	2004-03-04 12:07:59.0 +0100
@@ -270,7 +270,8 @@
 	twlock = !getprop(/controls/gear/tailwheel-lock);
 	setprop(/controls/gear/tailwheel-lock, twlock);
 	if (twlock) {
-	rection Hat --} else {
+		gui.popupTip(Tail Wheel UNLOCKED);
+	} else {
 		gui.popupTip(Tail Wheel LOCKED);
 	}
 } elsif (mod == 2) {
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Re: [Flightgear-devel] ATC readability

2004-03-04 Thread David Luff


On 3/3/04 at 7:08 PM Jorge Van Hemelryck wrote:

On Wed, 03 Mar 2004 11:06:57 +
David Luff wrote:

 I can think of a number of improvements.  The first, and one which would
 also help the voice output, is that many of the airport names pulled
 automatically from the DAFIF are far too long - for instance
Metropolitan
 Oakland International Tower should almost certainly be simply Oakland
 Tower.  I'll go through these and try to manually change as many as
 possible to what seems right - in fact I'll run a script to remove
 International from all of them.  Some of them are tricky though -
should
 Brisbane Archerfield be Brisbane Tower or Archerfield Tower.  I'm
 guessing the latter since there's also a Brisbane International.  What
 about Burbank Glendale Pasadena - that could be any of the three!  If
 real life pilots, or those who otherwise know definately, could send me
 corrections for their favourite airports that would be great.  There
would
 be a double benefit here - less length of message to read, and less of
it
 going off the edge of the screen.

Hi David,

Actually, what pilots are supposed to do, at least in France, is use the
part of the name that is written in bold face on the charts (national
ones). On Jeppesen IFR charts, it looks like we're supposed to use the
name written in slightly larger characters, at the top of the chart,
above the rest of the name of the airport. That should work most of the
time.


Ah, excellent idea.  I see that tower names are on the taxiway diagrams on
AOPA's website, which covers a large number of US airports.

Cheers - Dave


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Re: [Flightgear-devel] Authentic DC-3 Sounds

2004-03-04 Thread Curtis L. Olson
Jim Wilson wrote:
Cleaning up my harddrive I came across a package I downloaded a while back but
never really looked at closely.  It is a directory of sound files recorded and
edited for use with MSFS.  They are very good quality recordings made aboard a
real DC-3:
I recorded these GREAT sounds from my many DC-3 flights inside and outside
our own DC-3 (N763A) using 3 microphones and then putting them through an
equalizer in a sound studio before converting them to WAV files for simmers.
They are THE BEST !! It is hoped you enjoy them.
The author has released them unconditionally, other than the request that his
name is mentioned, so they would of course be eligible for inclusion in
FlightGear.  At the moment I'm pretty tied up with other things.  There are
maybe two dozen small files, quite a bit of detail.  Anyone interested in
taking this and configuring them for our DC-3?  If so I'll pass them along.
This is from about a year ago ... Jim did anything ever come of this? 
Would be a cool addition to the FG DC-3.

Regards,

Curt.
--
Curtis Olson   Intelligent Vehicles Lab FlightGear Project
Twin Cities[EMAIL PROTECTED]  [EMAIL PROTECTED]
Minnesota  http://www.menet.umn.edu/~curt   http://www.flightgear.org
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Re: [Flightgear-devel] Authentic DC-3 Sounds

2004-03-04 Thread Erik Hofman
Curtis L. Olson wrote:

There are
maybe two dozen small files, quite a bit of detail.  Anyone interested in
taking this and configuring them for our DC-3?  If so I'll pass them 
along.


This is from about a year ago ... Jim did anything ever come of this? 
Would be a cool addition to the FG DC-3.
Sure is. Maybe I should free some time otherwise.

Erik

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Re: [Flightgear-devel] Authentic DC-3 Sounds

2004-03-04 Thread Jim Wilson
Curtis L. Olson said:

 Jim Wilson wrote:
  Cleaning up my harddrive I came across a package I downloaded a while back but
  never really looked at closely.  It is a directory of sound files recorded and
  edited for use with MSFS.  They are very good quality recordings made aboard a
  real DC-3:
  
  I recorded these GREAT sounds from my many DC-3 flights inside and outside
  our own DC-3 (N763A) using 3 microphones and then putting them through an
  equalizer in a sound studio before converting them to WAV files for simmers.
  They are THE BEST !! It is hoped you enjoy them.
  
  The author has released them unconditionally, other than the request that his
  name is mentioned, so they would of course be eligible for inclusion in
  FlightGear.  At the moment I'm pretty tied up with other things.  There are
  maybe two dozen small files, quite a bit of detail.  Anyone interested in
  taking this and configuring them for our DC-3?  If so I'll pass them along.
 
 This is from about a year ago ... Jim did anything ever come of this? 
 Would be a cool addition to the FG DC-3.
 

Actually I did pass those along to someone who was working on a DC3 cockpit at
the time and then later dropped it.  If anyone is interested let me know and
I'll send a link.  They are pretty good samples.  Almost all are 8-bit already.

Best,

Jim

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Re: [Flightgear-devel] 2D EFIS Instrument

2004-03-04 Thread Martin Dressler
On Fri 27. February 2004 14:23, you wrote:
 Roy Vegard Ovesen wrote:
  Basically you would move the texture offsets rather than the surface
  itself.
 
  Is this possible with 2D instruments too?

 As the original author of the 2D instrument code, I *strongly* advise
 against building 2D instruments.  Since I switched to an all 3D panel in
 the plane I'm working on, my framerate has gone from 10-15 fps to 20-30 fps
 (admittedly on a low-end card), even with larger textures.  I think that
 the only thing missing from the 3D animation code now is text, and that
 should be easy to add.

 We'll need to support the 2D code for a while because there are so many
 existing instruments that use it, but it's a serious mistake to start a new
 2D instrument at this point.  The 2D code still requires 3D rendering
 (since the instruments appear in a 3D scene graph), so there are no gains,
 but I'm guessing that the texture stacking for 2D instruments causes OpenGL
 state changes that are expensive, at least with my graphics card
 (GeForce2Go).

The finest solution will be, If someone write loader for 2d instruments which 
converts them on fly to 3d instruments. every information is already in xml 
and what you only need to add is z-coordinate which you can simply increment 
on every layer.
 The most advantage of 2D instrument is that you can compute coordinates with 
more than one pixel precision. If all you have for ac files is blender uv 
editor...

Regards,
Madr


-- 
  Martin Dressler

e-mail: [EMAIL PROTECTED]
http://www.musicabona.com/

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Re: [Flightgear-devel] A load of YASim engine stuff

2004-03-04 Thread David Luff
David Megginson writes:

 For the record, I fly lean of peak, wide-open throttle regularly in cruise 
 -- my engine runs cooler, I burn a lot less gas to produce the same power 
 (about 8.5 gph instead of 10 gph), my spark plugs don't foul, and the risk 
 of CO poisoning virtually vanishes, so there's not much to dislike about it.
 

From a non-pilot engineer's point of view this makes perfect sense.  At wide-open 
throttle you've reduced the pumping losses, and by running lean of peak you increase 
the engine's thermal efficiency.  The key is not to go so lean that combustion 
becomes unstable.  This is effectively how diesel engines are controlled (without the 
lean combustion stability limits inherent in homogenous-charge gasoline engines), and 
is one of the reasons why they are more efficient than their gasoline cousins.  
Diesels are much more popular in private cars in Europe than in the States - my wife 
drives a small, 1.4litre diesel hatchback, and this is regarded as perfectly normal.  
Of course, it's possible that my perception of the States as diesel-hating gasoline 
guzzlers is out of date by now!

The reason for the lack of lean-burn cruise in most current automotive gasoline 
engines is entirely due to emissions regulations.  Of the three main pollutants 
legislated against, two (unburned hydrocarbons [HC] and CO) must be oxidised (to H2O 
and CO2) and one (NOx) must be reduced (to N2).  Running the engine at a 
stoichiometric (just the correct amount of oxygen for complete combustion) air-fuel 
ratio and using a 3-way catalyst allows an order of magnitude reduction of these 
pollutants post catalyst.  Running lean and trying to reduce NOx in an oxygen rich 
exhaust stream has been likened to drying one's washing in a rainstorm.  An effective 
lean NOx trap is one of the 'holy grails' of aftertreatment engineering, and would 
probably allow an immediate reduction of at least 10% in fuel consumption from new 
gasoline engines calibrated for lean cruise if available, and probably more in the 
future since lean-burn stability would inevitably receive more design focus.

I'm not entirely sure what the current and future legislative landscape looks like as 
far as general aviation is concerned - are you likely to face emissions regulations in 
the near future?  I'm pretty sure they're starting on the bikers now.

Cheers - Dave

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Re: [Flightgear-devel] New joystick configuration.

2004-03-04 Thread Andy Ross
Matthias Frohlich wrote:
 I have done a new joystick definition for my hardware. This is the
 thrustmaster top gun afterburner USB (what a name!) throttle/stick
 combination.

Wow, that's some significant Nasal hackery.  Very cool. :)

When inline scripts get that elaborate, it's probably a good idea to
split them out into a CyborgGold3DUSB.nas file which would
presumably be easier to maintain.  You could, for example, store the
current joystick mode as a module-scoped Nasal variable and not have
to worry about getting it out of the property system.

Some stuff, like the differential brake handling and afterburner range
mapping, could even go into controls.nas for other sticks to use.  The
afterburner handling would obviously have to be configurable though.

Andy


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[Flightgear-devel] Re: New joystick configuration.

2004-03-04 Thread Melchior FRANZ
* Andy Ross -- Thursday 04 March 2004 21:26:
 Wow, that's some significant Nasal hackery.  Very cool. :)

Yes. I like it a lot. While it looks quite intimidating at first, it's
quite easy to remember. Makes the joystick very powerful.



 When inline scripts get that elaborate, it's probably a good idea to
 split them out into a CyborgGold3DUSB.nas file which would
 presumably be easier to maintain.

It's probably a border case, but I still like it better inline. Having
the nasal code external would mean to have to keep track of both files
and to open both when editing etc. The only thing that I miss is vim's
syntax highlighting.



 Some stuff, like the differential brake handling and afterburner range
 mapping, could even go into controls.nas for other sticks to use.

I'm not sure if the differential brake handling is desirable. It doesn't
feel any better than crude binary (0/1) braking. I've discussed this with
Mathias today, and I'd like to hear Dave's and Josh's opinion. One has
to interval-brake in any case, and the interpolate method may be smoother,
but it is also less responsive and, before all, it lags behind after
releasing. Of course, one could make releases faster, but is it still(?)
superior to the keyboard method then?

m.

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[Flightgear-devel] More YASim engine stuff: chilly exhaust

2004-03-04 Thread David Megginson
I've just added an EGT (exhaust gas temperature) gauge to the pa28-161 
model, and it showed up another YASim engine issue (apologies to Andy for 
posting only about the problems -- the model flies beautifully for the most 
part).

With the engine running at full blast, YASim sets 
/engines/engine[0]/egt-degf to about 58 degF, or 14.5 degC, while the 
outside air temperature is 14.3 degC.  That's one cool exhaust.

I don't know exactly how hot the EGT should be, but I know that it's hotter 
than that.  My plane is heated by a shroud around the muffler, and even the 
heating duct on my floor, a long way from the shroud, is extremely hot to 
the touch.  I'm guessing that we should be seeing exhaust gas temperatures 
at least around 250-350 degF, but I have no solid basis for that guess right 
now.

Is there perhaps just a conversion error in YASim somewhere?

All the best,

David

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Re: [Flightgear-devel] Authentic DC-3 Sounds

2004-03-04 Thread Erik Hofman
Jim Wilson wrote:

Actually I did pass those along to someone who was working on a DC3 cockpit at
the time and then later dropped it.  If anyone is interested let me know and
I'll send a link.  They are pretty good samples.  Almost all are 8-bit already.
If you sent them over I'll free some time take a look at them.

Erik

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Re: [Flightgear-devel] More YASim engine stuff: chilly exhaust

2004-03-04 Thread Andy Ross
David Megginson wrote:
 (apologies to Andy for posting only about the problems -- the model
 flies beautifully for the most part).

Don't be silly.  I can't fix that.

 With the engine running at full blast, YASim sets
 /engines/engine[0]/egt-degf to about 58 degF, or 14.5 degC, while
 the outside air temperature is 14.3 degC.  That's one cool exhaust.

Heh, yeah, that sounds wrong.  YASim comes up with an exhaust pressure
via some thermodynamic prestidigitation that I remember being really
(heh, really) proud of when I wrote it.  I'm sure I must have
convinced myself that it was working before I let my ego loose.  Maybe
something has broken since, or there's a conversion issue that never
got fixed.

Andy

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[Flightgear-devel] Stackdump

2004-03-04 Thread David Luff
I've just had FlightGear stackdump after about 15min of flight with the default Cessna 
in the Bay Area under gdb with the following backtrace:

(gdb) bt
#0  0x083d8936 in ssgVtxTable::draw() ()
#1  0x083c3a13 in ssgLeaf::cull(sgFrustum*, float (*) [4], int) ()
#2  0x083c10e5 in ssgBranch::cull(sgFrustum*, float (*) [4], int) ()
#3  0x083c10e5 in ssgBranch::cull(sgFrustum*, float (*) [4], int) ()
#4  0x083d1d6e in ssgRangeSelector::cull(sgFrustum*, float (*) [4], int) ()
#5  0x083d00b6 in ssgTransform::cull(sgFrustum*, float (*) [4], int) ()
#6  0x083c10e5 in ssgBranch::cull(sgFrustum*, float (*) [4], int) ()
#7  0x083c10e5 in ssgBranch::cull(sgFrustum*, float (*) [4], int) ()
#8  0x083c2226 in ssgContext::cull(ssgRoot*) ()
#9  0x083bea96 in ssgCullAndDraw(ssgRoot*) ()
#10 0x080547e6 in fgRenderFrame() () at main.cxx:651
#11 0x080560d6 in fgMainLoop () at main.cxx:1217
#12 0x4009be2e in __glutRegisterEventParser () from /usr/lib/libglut.so.3
#13 0x4009c4db in glutMainLoop () from /usr/lib/libglut.so.3
#14 0x08058323 in fgMainInit(int, char**) (argc=2, argv=0xbae4) at main.cxx:1706
#15 0x080527fa in main (argc=2, argv=0xbae4) at bootstrap.cxx:139

I'll keep it open for half an hour or so in case anyone with an idea of what's going 
on has any suggestions for variables to look at, but this seems to be repeatable 
(hence the run under gdb).

Cheers - Dave

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[Flightgear-devel] Re: Stackdump

2004-03-04 Thread Melchior FRANZ
* David Luff -- Thursday 04 March 2004 22:27:
 I've just had FlightGear stackdump after about 15min of flight with the
 default Cessna in the Bay Area under gdb with the following backtrace: 

Doesn't look familiar, although I've got a couple of core dumps lately.
(I'm *never* running fgfs outside gdb since two weeks! If my nvidia
driver encounters a crash/abort, I have to reboot! Doesn't release the
keyboard and I have no network here.)

You should be able to store the core-dump for later. No need to wait:


(gdb) apropos core
...
gcore -- Save a core file with the current state of the debugged process
generate-core-file -- Save a core file with the current state of the debugged process


m.

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Re: [Flightgear-devel] ATC readability

2004-03-04 Thread Nick Coleman
On Wed, 3 Mar 2004 22:43, [EMAIL PROTECTED] wrote:

 From: David Luff 

 I can think of a number of improvements.  The first, and one which
 would also help the voice output, is that many of the airport names
 pulled automatically from the DAFIF are far too long - for instance
 Metropolitan Oakland International Tower should almost certainly be
 simply Oakland Tower.  I'll go through these and try to manually
 change as many as possible to what seems right - in fact I'll run a
 script to remove International from all of them.  Some of them are
 tricky though - should Brisbane Archerfield be Brisbane Tower or
 Archerfield Tower.  I'm guessing the latter since there's also a
 Brisbane International.  What about Burbank Glendale Pasadena -

For Australia, you are right.  At Melbourne we have:
A YMEN -37.729331  144.902436   282 CYN Melbourne Essendon
A YMML -37.665503  144.836555   434 CYN Melbourne Intl
A YMMB -37.977134  145.10045250 CYN Melbourne Moorabbin

They are respectively, Essendon Tower/Ground etc, Melbourne Tower, 
Moorabbin Tower.

It can get a little tricky though, Hobart has:
A YMHB -42.836161  147.51177513 CYY Hobart
A YCBG -42.827514  147.47703367 CYY Hobart Cambridge

which would be Hobart Tower and Cambridge Tower, so you can't rely on 
the 'International'  being present for the major airport.

Nick


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[Flightgear-devel] Question on Solaris 9 stops on xml part and base pak will not untar on a SUN box

2004-03-04 Thread Murray








Greetings,



I have 2 problems, one with the tar file and the other with
the program stopping on the XML.







I have a SUN ultra2 2200 3D creator with Solaris 9, Open GL
1.2.3 and have installed the ready to run Flightgear 0.9.3 with the base pak.



I start it up and a Xwindow appears with a picture of the Flightgear
title and a airplane. The command tool window stops on the xml part of the
electrical system of a 172 or any other aircraft I pick. It seems like the XML
part has a problem.



--

Initializing Interpolator for
/usr/local/FlightGear/Navaids/range.high

Reading electrical system model from
/usr/local/FlightGear/Aircraft/c172/c172-electrical.xml

--



One other thing, When I downloaded the base pack fgfs-base-0.9.3.tar
I tried the gz and the bz2 file and kept getting a
checksum error when I tried to untar the file.



---

x
FlightGear-0.9.3/data/Docs/source/FlightGearSchool/pics/start.jpg.gz, 64937
bytes, 127 tape blocks

x
FlightGear-0.9.3/data/Docs/source/FlightGearSchool/pics/chap_basics_fundament,
0 bytes, 0 tape blocks



tar: directory checksum error





I had to use my PC with the bz2 uncompress utility and that
seemed to work but did give an error. I then zipped up the dir from the pc and
ftped the zip file over and unzipped it on the SUN box.





Does any one have any ideas on what I am doing wrong?



Thanks



Andy






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Re: [Flightgear-devel] New joystick configuration.

2004-03-04 Thread Mathias Fröhlich

On Donnerstag, 4. März 2004 21:26, Andy Ross wrote:
 Wow, that's some significant Nasal hackery.  Very cool. :)
Cool to have nasal ;)

 When inline scripts get that elaborate, it's probably a good idea to
 split them out into a CyborgGold3DUSB.nas file which would
 presumably be easier to maintain.  You could, for example, store the
 current joystick mode as a module-scoped Nasal variable and not have
 to worry about getting it out of the property system.
This is desirable if many joysticks use the same configurations.
How many joysticks are nasal based to that degree?
And how many of them could live with a similar configuration?

Hmm, I  think that at least the hat functions make much sense for many 
joysticks the way they are implemented and grouped together.

 Some stuff, like the differential brake handling and afterburner range
 mapping, could even go into controls.nas for other sticks to use.  The
 afterburner handling would obviously have to be configurable though.
Yep. Would be ok for me.

Additionaly to the throttle afterburning stuff I, thought about an engine 
switch on/off below that idle raster position. Also I can think of arresting 
the parking brake if the throttle is below that idle position.
I believe that the jostick is default configured like this if you use it under 
windows together with other sims.

The downside would be that for a throttle without such rasters like mine has, 
it would be desirable to check if you have afterburning and according to 
that, either use the full range of the throttle for normal thrust or behave 
like my nasal stuff in the other case.
But for the raster positions this is not a good idea, just because these 
rasters are too heavy to do fine regulations in the area of them. So I would 
prefer for my hardware to behave the same regardless of an installed 
afterburner.

In summary, I think that if someone has compact readable code providing these 
configurable features this would be perfectly ok. If it blows up too much 
more likely not.

Greetings

   Mathias

-- 
Mathias Fröhlich, email: [EMAIL PROTECTED]

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Re: [Flightgear-devel] Question on Solaris 9 stops on xml part and base

2004-03-04 Thread Martin Spott
Murray wrote:

 I start it up and a Xwindow appears with a picture of the Flightgear title
 and a airplane. The command tool window stops on the xml part of the
 electrical system of a 172 or any other aircraft I pick. It seems like the
 XML part has a problem.
[...]
 One other thing, When I downloaded the base pack fgfs-base-0.9.3.tar I
 tried the gz and the bz2 file and kept getting a checksum error when I
 tried to untar the file.

I assume the latter is the reason for the first one. Please verify if
the base package file size is correct. I assume your base package is
incomplete:

crimson: 8:46:10 /archive/Mirrors/ftp.flightgear.org/Shared uname -a
SunOS crimson 5.8 Generic_108528-27 sun4u sparc SUNW,UltraSPARC-IIi-Engine
crimson: 8:46:15 /archive/Mirrors/ftp.flightgear.org/Shared md5sum fgfs-base-0.9.3*
3717ddd1ad3aa35df6b458a878835c8e  fgfs-base-0.9.3.tar.bz2
ac58d5a0b7fc67060892773d98d994e2  fgfs-base-0.9.3.tar.gz


Curt, would it be feasible to let MD5 checksums accompany large
download packages on the ftp-server ?

Martin.
P.S.:  and _please_ avoid this silly HTML in your EMail.
-- 
 Unix _IS_ user friendly - it's just selective about who its friends are !
--

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