Re: [Flightgear-devel] shaders for flightgear
On Fri, 27 Aug 2004 14:16:35 -, Jim wrote in message <[EMAIL PROTECTED]>: > Roman Grigoriev said: > > > So I think that we have to rework threaded scenery loading scheme > > because I have hangups during loading tiles on high speed aircrafts. > > and maybe > > Are you below 250kt under 10k agl? It works fine for legal flights > doesn't it ;-) ..in sim's, it's legal to buzz town, no? ;-) -- ..med vennlig hilsen = with Kind Regards from Arnt... ;-) ...with a number of polar bear hunters in his ancestry... Scenarios always come in sets of three: best case, worst case, and just in case. ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] length measures in runways.dat
On Fri, 27 Aug 2004 09:22:23 -0500 "Curtis L. Olson" <[EMAIL PROTECTED]> wrote: > > http://x-plane.org/users/robinp/AptNavFAQ.html Oof. I read the copy of this document that's in FlightGear's CVS archive, at http://cvs.flightgear.org/cgi-bin/viewcvs/viewcvs.cgi/*checkout*/docs/AirNav/AptNavFAQ.FlightGear.html?rev=1.1.1.1&cvsroot=FlightGear-0.9 and it didn't have that paragraph at the end of the specification for length of displaced threshhold that's in the X-Plane copy, and that answers the question completely. Thanks muchly. -c -- Chris Metzler [EMAIL PROTECTED] (remove "snip-me." to email) "As a child I understood how to give; I have forgotten this grace since I have become civilized." - Chief Luther Standing Bear pgpmGkVgt1sMa.pgp Description: PGP signature ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] sky-writing
> Can we set that one up in the base package (so the > novice submodeler's can try it out)? Which a/c did you use? Here's the puff-of-smoke model that you need to put in Models/Geometry: http://home.comcast.net/~davidculp2/puff.ac Then you need a trigger binding. I use the joystick trigger: Trigger property-assign /systems/submodels/submodel[0]/trigger true property-assign /systems/submodels/submodel[0]/trigger false Then you need to pick an airplane (I used the OV-10, which actually *does* have a smoke generator BTW) and set the path to the submodel system config: ... Aircraft/c172/c172-electrical.xml true Aircraft/OV10/submodels.xml ... Then put this in the submodels.xml config file in that aircraft's root directory: smoke Models/Geometry/puff.ac systems/submodels/submodel[0]/trigger 0.0 true 0.1 4000 0.0 0.0 -4.0 0.0 0.0 1000.0 That should do it. I guess the OV-10 would make a good demonstrator. It's already the thunderstorm and weather radar demonstrator. Dave -- David Culp [EMAIL PROTECTED] ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] length measures in runways.dat
Chris Metzler wrote: On Fri, 27 Aug 2004 09:55:46 +0200 Erik Hofman <[EMAIL PROTECTED]> wrote: Chris Metzler wrote: Are the lengths of displaced threshholds and stopways given for a particular runway in runways.dat included in that runway's given length? In other words, for this runyway: R KSFO 01L 37.618096 -122.376161 27.70 7502 200 NARHN NYNN 491 0 NNVN 00 is the length of the runway itself 7011 feet? Or is the length of the runway itself 7502 feet, meaning that the length of paved surface is 7993 feet? As far as I know this is true. At least for my local airport it is. Heh, sorry, *which* is true? There are two possibilities above. I'm guessing you mean the latter (that the length refers to the runway alone, and not the total length of paved surface)? Thanks, -c ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d The official format specification is here. Note that the FG format is a direct 1 to 1 translation of the X-Plane format. We did this historically because the X-Plane format had some severe limitation we wanted to move beyond. However, in the mean time the X-Plane format has been beefed up significantly so I am considering a long term migration of our code to do everything natively in x-plane format. http://x-plane.org/users/robinp/AptNavFAQ.htm Regards, Curt. -- Curtis Olsonhttp://www.flightgear.org/~curt HumanFIRST Program http://www.humanfirst.umn.edu/ FlightGear Project http://www.flightgear.org Unique text:2f585eeea02e2c79d7b1d8c4963bae2d ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] shaders for flightgear
And what happens if you have Geforce 2 or Geforce 4 MX? It doesn't work at all or it works, but are those features disabled. I'm interested in benchmarks between the current engine and with shaders included. Having 30 fps on KSFO airport on Gf5950 ultra sounds like Doom 3 to me... - Matevz Roman Grigoriev wrote: on ATI it works fine but you have to have at least geforce fx or ATI 9xxx card on other cards it doesn't work The question is: do you need this? ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] shaders for flightgear
Roman Grigoriev said: > So I think that we have to rework threaded scenery loading scheme because I > have hangups during loading tiles on high speed aircrafts. and maybe Are you below 250kt under 10k agl? It works fine for legal flights doesn't it ;-) Best, Jim ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] length measures in runways.dat
Chris Metzler wrote: Heh, sorry, *which* is true? There are two possibilities above. I'm guessing you mean the latter (that the length refers to the runway alone, and not the total length of paved surface)? As far as I know it is the total length of the paved surface (including displaced thresholds). Maybe Curtis knows a bit more about this? Erik ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] length measures in runways.dat
On Fri, 27 Aug 2004 09:55:46 +0200 Erik Hofman <[EMAIL PROTECTED]> wrote: > > Chris Metzler wrote: > > Are the lengths of displaced threshholds and stopways given for a > > particular runway in runways.dat included in that runway's given > > length? In other words, for this runyway: > > > > R KSFO 01L 37.618096 -122.376161 27.70 7502 200 NARHN NYNN 491 > > 0 > > NNVN 00 > > > > is the length of the runway itself 7011 feet? Or is the length of > > the runway itself 7502 feet, meaning that the length of paved surface > > is 7993 feet? > > As far as I know this is true. At least for my local airport it is. Heh, sorry, *which* is true? There are two possibilities above. I'm guessing you mean the latter (that the length refers to the runway alone, and not the total length of paved surface)? Thanks, -c -- Chris Metzler [EMAIL PROTECTED] (remove "snip-me." to email) "As a child I understood how to give; I have forgotten this grace since I have become civilized." - Chief Luther Standing Bear pgpaC65lfALzw.pgp Description: PGP signature ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] sky-writing
On Fri, 27 Aug 2004 08:53:06 -0500 David Culp <[EMAIL PROTECTED]> wrote: > > One of the uses of the new submodel code - sky writing :) > > http://home.comcast.net/~davidculp2/sky-writing.jpg Oh man! "Surrender Dorothy!" would make a great screenshot. -c -- Chris Metzler [EMAIL PROTECTED] (remove "snip-me." to email) "As a child I understood how to give; I have forgotten this grace since I have become civilized." - Chief Luther Standing Bear pgpdTKPcip6bV.pgp Description: PGP signature ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] sky-writing
David Culp said: > One of the uses of the new submodel code - sky writing :) > > http://home.comcast.net/~davidculp2/sky-writing.jpg > Hehethat's great! Can we set that one up in the base package (so the novice submodeler's can try it out)? Which a/c did you use? Best, Jim ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
[Flightgear-devel] sky-writing
One of the uses of the new submodel code - sky writing :) http://home.comcast.net/~davidculp2/sky-writing.jpg Dave -- David Culp [EMAIL PROTECTED] ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] shaders for flightgear
- Original Message - From: "Erik Hofman" <[EMAIL PROTECTED]> To: "FlightGear developers discussions" <[EMAIL PROTECTED]> Sent: Friday, August 27, 2004 12:58 AM Subject: Re: [Flightgear-devel] shaders for flightgear > Roman Grigoriev wrote: > > on ATI it works fine but you have to have at least geforce fx or ATI > > 9xxx card on other cards it doesn't work > > The question is: do you need this? > > It all sounds very nice, but I reckon that at the moment it is only > useful for around 1% of our users (and developers). > > More importantly, do we want to integrate it into FlightGear itself, or > in plib, or switch over to another SceneGraph library instead? Good question Erik! BTW I have 30 fps on KSFO on my 5950 ultra in flightgear CVS so I can only guess what I have on riva TNT or voodoo3 ;)) So I think that we have to rework threaded scenery loading scheme because I have hangups during loading tiles on high speed aircrafts. and maybe integrating some LODs in to the tiles > > Erik > > ___ > Flightgear-devel mailing list > [EMAIL PROTECTED] > http://mail.flightgear.org/mailman/listinfo/flightgear-devel > 2f585eeea02e2c79d7b1d8c4963bae2d > ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] shaders for flightgear
Roman Grigoriev wrote: on ATI it works fine but you have to have at least geforce fx or ATI 9xxx card on other cards it doesn't work The question is: do you need this? It all sounds very nice, but I reckon that at the moment it is only useful for around 1% of our users (and developers). More importantly, do we want to integrate it into FlightGear itself, or in plib, or switch over to another SceneGraph library instead? Erik ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] length measures in runways.dat
Chris Metzler wrote: Are the lengths of displaced threshholds and stopways given for a particular runway in runways.dat included in that runway's given length? In other words, for this runyway: R KSFO 01L 37.618096 -122.376161 27.70 7502 200 NARHN NYNN 4910 NNVN 00 is the length of the runway itself 7011 feet? Or is the length of the runway itself 7502 feet, meaning that the length of paved surface is 7993 feet? As far as I know this is true. At least for my local airport it is. Erik ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d