Re: [Flightgear-devel] A little emergency encountered inside FlightGear
On Wednesday 28 September 2005 04:48, Ampere K. Hardraade wrote: In addition, each time I press F3, two screenshots are made: one ordinary screenshot, and another with a dialog box which looks similar to this (http://www.students.yorku.ca/~ampere/fgfs-screen-004.jpg). well, I hacked the code not to show those dialogs any more... could supply a patch if someone wants it :-) Thorben ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] Question: Online forums?
I like forums very much. I used to hate mailing lists untill I came here. They are not that bad but as everyone said, they are not that easy to browse. Question: would it be that hard to improve the web-based archive-reader? I would like to have a kind of expandable tree view... But I think no one came up with the main advantage (in my opinion) of a mailing list: The niveau is simply higher... As you are not hidden behind a stupid nickname like DarkDEVIL or -~=wingsOFdeath=~-, but provide your email address for everyone to see, you don't feel that anonymous any more. And people who never heard of RTFM or think we like to hear some of those statements like: U suck, msfs is muchbetter1 have either never heard about mailing lists or are too lazy to sign up... I hate to say it, but for flightgear, mailing lists are just the best thing. probably we could think of a support forum... Thorben ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] Automated builds on Linux
On Tuesday 13 September 2005 12:35, Richard Bytheway wrote: I am trying to move my main PC over from Windows to Linux (FC3 to be precise). I have a nice tidy script to build and install all of plib, SimGear, FlightGear and Atlas, which works beautifully on Cygwin, but it fails on Linux because it, understandably, needs root privs for the make install sections. How does everyone else here manage this problem? I can't believe everyone rebuilds everything manually, and I know that you don't _have_ to install the packages, but I would like to. I am not a Linux newbie (used it in various forms since 1992), but I am trying to improve my habits. Once I would just have done the entire build as root, but I feel that that is asking for trouble now. Any suggestions? I don't want to wait for releases, so I use CVS. However I never run make install with any flightgear related stuff... I only symlinked the created binaries to /usr/local/bin and this symlink of course still works when I recompile... off course neither run make clean nor delete the sources afterwards :-) Another method is to configure everything with --prefix=$HOME. you just want to but $HOME/bin $HOME/lib and so on into your PATH. Haven't tried that though, but should work, shouldn't it? I don't know if this comes close to your idea of Automated builds but I think my approach is pretty user friendly... cheers Thorben ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] DHC-6 progress
On Saturday 10 September 2005 08:32, Melchior FRANZ wrote: Problems: - blender has problems with flipping normals to the outside of the model automaticaly, so i had to do that by hand. It is likely that I overlooked a surface or two... That's not a problem, but a feature. Really. After mirroring an object you have to 'apply the rotation'. (Some key combination with a, IIRC. Ctrl-A?) I don't know why this isn't done automatically, but it is braindamage 'by design'. sorry, meant to say, that the recalculate normals outside-fuction doesn't work very well. It works with simpler models but somehow it kind of overlooked some faces so i had to fix those by hand... cheers Thorben ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] Re: DHC-6 progress
Erik: would be glad to add the jsbsim FDM. My own attempts to get it to work got as far as flightgear sucessfully loading the plane but the engines didn't seem to run and I couldn't change that even in the internal property browser... Andy/Paul: well, do I get you right, I should flip the normals outside straight away when mirroring a mesh? On Saturday 10 September 2005 18:12, Georg Vollnhals wrote: As it is a work in progress it would be fine if you could have a look at the size of the wheels, especially the front-wheel, and the related steering structure. The model would look a lot more realistic if you could make it much smaller as this is a very important first look element of the original aircraft. When I made those wheels, i also thought: this 3view must be wrong, those are much to big, but have a look here: http://thorben-mit-th.de/files/comparison.jpg Although, I agree, that the gear still needs some work, also some stuff needs to be tweaked, like the angle of the rudder... Hmm, by the way, DHC-6-300 doesn't look that bad either, perhaps I will have a shot on it when I'm in the right mood. I have adjusted the FDM to have a higher ascend rate, I am too lazy to upload a new FDM but if you want to have more power change 'cruise-speed=200' in BOTH PROPELLER sections to 'cruise-speed=150'. In the next few days I will be quite busy with moving to the city where I will go to university, so don't worry if I don't keep you updated daily ;-) REMINDER: I still need all usefull data you come across on dhc-6 and some hints how to do a proper livery... I won't say No if someone (Gabor perhaps) had the mercy to do this work for me... I am neither that skilled in painting or drawing nor have much fun doing so. Georg EDDW Thorben EDVY (in advanced training for PPL-C) ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] Lufthansa liveries
On Thursday 08 September 2005 23:03, Gabor Toth wrote: Hi, I've created some new textures for B737, B747, A320. They can be found at http://www.i-net.hu/fgfs Please feel free to use them for your own sake, or if they worth, please put them into CVS. Regards, Gabor No one gave you credit for your great work... I wonder why, because it IS great. I have told you so via IRC, but perhaps this is a better way to do it! I encourage you to keep up that kind of stuff and perhaps have a look at other existing liveries that need improving! (Not necessarily thinking about my Twin Otter here, but wouldn't say No ;-)) I also would like to know exactly how you did that... Thorben ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
[Flightgear-devel] DHC-6 progress
Hi all. I am making progress with my DHC-6: - added and animated controll surfaces and propellers - added a simple livery (proof of concept) - added a very optimistic FDM (behaves like I think it should) Screenshots: - http://thorben-mit-th.de/files/dhc6-alpha009.jpg - http://thorben-mit-th.de/files/dhc6-alpha010.jpg - http://thorben-mit-th.de/files/dhc6-alpha011.jpg Download (yes, the file is GPL'd even if I forgot to say so inside): - http://thorben-mit-th.de/files/dhc6-0509091.tar.gz Solved Issues: - I now know what messed up my uv-map and how to do it right Problems: - blender has problems with flipping normals to the outside of the model automaticaly, so i had to do that by hand. It is likely that I overlooked a surface or two... - the animations in general and especially the propellers are still slightly broken because I got the centers of rotation wrong but don't know how to get the right ones - I have no idea how to do a proper livery where stuff is in the right places (except perhaps an awful lot of trial and error and guesswork) - shadows are a bit broken (stuff shines through) FDM: I took b1900d's FDM and modified it with a good deal of estimating and guesswork to resemble STOL flight characteristics. (You were right Curt, it was much fun.) However it perhaps behaves a bit too well-tempered. I don't know how DHC-6 reacts in real life, though I found some diagrams about the wing but I don't know how to use the data. (look here: http://gltrs.grc.nasa.gov/reports/2000/CR-2000-209921-VOL1.pdf http://gltrs.grc.nasa.gov/reports/2000/CR-2000-209921-VOL2.pdf ) If you find the gear reacts funny: I tried to make it as tough and bendy as I think it is in real life. Erik: I tried to use your jsbsim FDM frist, but I was too stupid to get that to work... Wanted: - drawings and data, both FDM and cockpit related. (I don't need photos unless they are highly detailed) - good ideas/hints What I will do next: - some more animation, mostly gear related (turning wheels, bouncing, steering) - rough 3d frame of the cockpit - wait for help on liveries. You are all welcome to work on the stuff i already have, I am not afraid of interference with the stuff I do myself... (survival of the fittest stuff:-)) Curt: I don't think that my DHC-6 is ready for CVS yet, not with this ugly livery. cheers, Thorben ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
[Flightgear-devel] DHC-6 (100) Twin Otter 3D model
Hi everyone. I had the urge to fly DHC-6 Twin Otter in flightgear so i surfed the web for some fact sheets, photographs and 3views and went ahead. I decided to do the first version (100) of DHC 6, as it has a cuter look. It took three aproaches to get there and after a couple of hours modeling (and some help on the crease ange issue from Harald and Vivian) i got as far as this: ac-3d-file: http://thorben-mit-th.de/files/dhc6.ac Screenshots: - http://thorben-mit-th.de/files/dhc6-alpha001.jpg - http://thorben-mit-th.de/files/dhc6-alpha002.jpg - http://thorben-mit-th.de/files/dhc6-alpha003.jpg - http://thorben-mit-th.de/files/dhc6-alpha004.jpg However, i am quite stuck now. Blender supports uv-mapping but the ac3d export script doesn't seem to... Could somone possibly provide a very rough uv-texture file which i can go on editing? If somone has information about how Syd Adams made this simply wonderful panel of his b1900d, I would love to hear that also. If somone happens to have a working FDM lying around, I would be delighted to use it. What I plan next (in this order): - controll surface animation - FDM - gear animation - adding more details such as antennas - texturing - cockpit - perhaps some Nasal scripting So long Thorben ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] DHC-6 (100) Twin Otter 3D model
On Thursday 08 September 2005 00:49, Josh Babcock wrote: ... However, i am quite stuck now. Blender supports uv-mapping but the ac3d export script doesn't seem to... Hmm, works fine for me. What version of Blender are you using? Blender 2.37. I should add that I made the uv map before turning the model by 90 degrees to export it in the right alignment. This could have messed things up. I will try a clean approach tomorrow. Could somone possibly provide a very rough uv-texture file which i can go on editing? It would probably be better to get you up to speed so you can do a high quality job. Can you describe what you did and what happened when you did it? The whole plane was colored in one part of the uv-map. (meaning, the uv-map had some red parts, but the entire fuselage was colored more or less red) So long Thorben ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d