Re: [Flightgear-devel] A little emergency encountered inside FlightGear

2005-09-27 Thread flightgear
On Wednesday 28 September 2005 04:48, Ampere K. Hardraade wrote:

 In addition, each time I press F3, two screenshots are made: one ordinary
 screenshot, and another with a dialog box which looks similar to this
 (http://www.students.yorku.ca/~ampere/fgfs-screen-004.jpg).

well, I hacked the code not to show those dialogs any more... could supply a 
patch if someone wants it :-)

Thorben

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Re: [Flightgear-devel] Question: Online forums?

2005-09-15 Thread flightgear
I like forums very much.

I used to hate mailing lists untill I came here. They are not that bad but 
as everyone said, they are not that easy to browse.

Question: would it be that hard to improve the web-based archive-reader? I 
would like to have a kind of expandable tree view...

But I think no one came up with the main advantage (in my opinion) of a 
mailing list: The niveau is simply higher... As you are not hidden behind a 
stupid nickname like DarkDEVIL or -~=wingsOFdeath=~-, but provide your 
email address for everyone to see, you don't feel that anonymous any more. 
And people who never heard of RTFM or think we like to hear some of those 
statements like: U suck, msfs is muchbetter1 have either never 
heard about mailing lists or are too lazy to sign up...

I hate to say it, but for flightgear, mailing lists are just the best thing.

probably we could think of a support forum...

Thorben

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Re: [Flightgear-devel] Automated builds on Linux

2005-09-13 Thread flightgear
On Tuesday 13 September 2005 12:35, Richard Bytheway wrote:
 I am trying to move my main PC over from Windows to Linux (FC3 to be
 precise).

 I have a nice tidy script to build and install all of plib, SimGear,
 FlightGear and Atlas, which works beautifully on Cygwin, but it fails on
 Linux because it, understandably, needs root privs for the make install
 sections.

 How does everyone else here manage this problem? I can't believe everyone
 rebuilds everything manually, and I know that you don't _have_ to install
 the packages, but I would like to.

 I am not a Linux newbie (used it in various forms since 1992), but I am
 trying to improve my habits. Once I would just have done the entire build
 as root, but I feel that that is asking for trouble now.

 Any suggestions?

I don't want to wait for releases, so I use CVS. However I never run make 
install with any flightgear related stuff... I only symlinked the created 
binaries to /usr/local/bin and this symlink of course still works when I 
recompile... off course neither run make clean nor delete the sources 
afterwards :-)

Another method is to configure everything with --prefix=$HOME. you just want 
to but $HOME/bin $HOME/lib and so on into your PATH. Haven't tried that 
though, but should work, shouldn't it?

I don't know if this comes close to your idea of Automated builds but I 
think my approach is pretty user friendly...

cheers

Thorben

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Re: [Flightgear-devel] DHC-6 progress

2005-09-10 Thread flightgear
On Saturday 10 September 2005 08:32, Melchior FRANZ wrote:
  Problems:
  - blender has problems with flipping normals to the outside of the model
  automaticaly, so i had to do that by hand. It is likely that I overlooked
  a surface or two...

 That's not a problem, but a feature. Really. After mirroring
 an object you have to 'apply the rotation'. (Some key combination
 with a, IIRC. Ctrl-A?) I don't know why this isn't done
 automatically, but it is braindamage 'by design'.

sorry, meant to say, that the recalculate normals outside-fuction doesn't 
work very well. It works with simpler models but somehow it kind of 
overlooked some faces so i had to fix those by hand...

cheers

Thorben

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Re: [Flightgear-devel] Re: DHC-6 progress

2005-09-10 Thread flightgear
Erik: would be glad to add the jsbsim FDM. My own attempts to get it to work 
got as far as flightgear sucessfully loading the plane but the engines didn't 
seem to run and I couldn't change that even in the internal property 
browser...

Andy/Paul: well, do I get you right, I should flip the normals outside 
straight away when mirroring a mesh?

On Saturday 10 September 2005 18:12, Georg Vollnhals wrote:
 As it is a work in progress it would be fine if you could have a look at
 the size of the wheels, especially the front-wheel, and the related
 steering structure. The model would look a lot more realistic if you
 could make it much smaller as this is a very important first look
 element of the original aircraft.

When I made those wheels, i also thought: this 3view must be wrong, those are 
much to big, but have a look here:

http://thorben-mit-th.de/files/comparison.jpg

Although, I agree, that the gear still needs some work, also some stuff needs 
to be tweaked, like the angle of the rudder...

Hmm, by the way, DHC-6-300 doesn't look that bad either, perhaps I will have a 
shot on it when I'm in the right mood.

I have adjusted the FDM to have a higher ascend rate, I am too lazy to upload 
a new FDM but if you want to have more power change 'cruise-speed=200' in 
BOTH PROPELLER sections to 'cruise-speed=150'.

In the next few days I will be quite busy with moving to the city where I will 
go to university, so don't worry if I don't keep you updated daily ;-)

REMINDER: I still need all usefull data you come across on dhc-6 and some 
hints how to do a proper livery... I won't say No if someone (Gabor perhaps) 
had the mercy to do this work for me... I am neither that skilled in painting 
or drawing nor have much fun doing so.

 Georg EDDW
Thorben EDVY (in advanced training for PPL-C)

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Re: [Flightgear-devel] Lufthansa liveries

2005-09-10 Thread flightgear
On Thursday 08 September 2005 23:03, Gabor Toth wrote:
 Hi,

   I've created some new textures for B737, B747, A320. They can be found at
 http://www.i-net.hu/fgfs

   Please feel free to use them for your own sake, or if they worth, please
 put them into CVS.

 Regards,
 Gabor

No one gave you credit for your great work... I wonder why, because it IS 
great. I have told you so via IRC, but perhaps this is a better way to do it! 
I encourage you to keep up that kind of stuff and perhaps have a look at 
other existing liveries that need improving! (Not necessarily thinking about 
my Twin Otter here, but wouldn't say No ;-))

I also would like to know exactly how you did that...

Thorben

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[Flightgear-devel] DHC-6 progress

2005-09-09 Thread flightgear
Hi all.

I am making progress with my DHC-6:

- added and animated controll surfaces and propellers
- added a simple livery (proof of concept)
- added a very optimistic FDM (behaves like I think it should)

Screenshots:
- http://thorben-mit-th.de/files/dhc6-alpha009.jpg
- http://thorben-mit-th.de/files/dhc6-alpha010.jpg
- http://thorben-mit-th.de/files/dhc6-alpha011.jpg

Download (yes, the file is GPL'd even if I forgot to say so inside):
- http://thorben-mit-th.de/files/dhc6-0509091.tar.gz

Solved Issues:
- I now know what messed up my uv-map and how to do it right

Problems:
- blender has problems with flipping normals to the outside of the model 
automaticaly, so i had to do that by hand. It is likely that I overlooked a 
surface or two...
- the animations in general and especially the propellers are still slightly 
broken because I got the centers of rotation wrong but don't know how to get 
the right ones
- I have no idea how to do a proper livery where stuff is in the right places 
(except perhaps an awful lot of trial and error and guesswork)
- shadows are a bit broken (stuff shines through)

FDM:
I took b1900d's FDM and modified it with a good deal of estimating and 
guesswork to resemble STOL flight characteristics. (You were right Curt, it 
was much fun.) However it perhaps behaves a bit too well-tempered. I don't 
know how DHC-6 reacts in real life, though I found some diagrams about the 
wing but I don't know how to use the data. (look here: 
http://gltrs.grc.nasa.gov/reports/2000/CR-2000-209921-VOL1.pdf
http://gltrs.grc.nasa.gov/reports/2000/CR-2000-209921-VOL2.pdf ) If you find 
the gear reacts funny: I tried to make it as tough and bendy as I think it is 
in real life.
Erik: I tried to use your jsbsim FDM frist, but I was too stupid to get that 
to work...

Wanted:
- drawings and data, both FDM and cockpit related. (I don't need photos unless 
they are highly detailed)
- good ideas/hints

What I will do next:
- some more animation, mostly gear related (turning wheels, bouncing, 
steering)
- rough 3d frame of the cockpit
- wait for help on liveries.

You are all welcome to work on the stuff i already have, I am not afraid of 
interference with the stuff I do myself... (survival of the fittest stuff:-))

Curt: I don't think that my DHC-6 is ready for CVS yet, not with this ugly 
livery.

cheers,

Thorben

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[Flightgear-devel] DHC-6 (100) Twin Otter 3D model

2005-09-07 Thread flightgear
Hi everyone.

I had the urge to fly DHC-6 Twin Otter in flightgear so i surfed the web for 
some fact sheets, photographs and 3views and went ahead. I decided to do the 
first version (100) of DHC 6, as it has a cuter look. It took three 
aproaches to get there and after a couple of hours modeling (and some help on 
the crease ange issue from Harald and Vivian) i got as far as this:

ac-3d-file:
http://thorben-mit-th.de/files/dhc6.ac

Screenshots:
- http://thorben-mit-th.de/files/dhc6-alpha001.jpg
- http://thorben-mit-th.de/files/dhc6-alpha002.jpg
- http://thorben-mit-th.de/files/dhc6-alpha003.jpg
- http://thorben-mit-th.de/files/dhc6-alpha004.jpg

However, i am quite stuck now. Blender supports uv-mapping but the ac3d export 
script doesn't seem to... 

Could somone possibly provide a very rough uv-texture file which i can go on 
editing?

If somone has information about how Syd Adams made this simply wonderful panel 
of his b1900d, I would love to hear that also.

If somone happens to have a working FDM lying around, I would be delighted to 
use it.

What I plan next (in this order):
- controll surface animation
- FDM
- gear animation
- adding more details such as antennas
- texturing
- cockpit
- perhaps some Nasal scripting

So long

Thorben

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Re: [Flightgear-devel] DHC-6 (100) Twin Otter 3D model

2005-09-07 Thread flightgear
On Thursday 08 September 2005 00:49, Josh Babcock wrote:
  ...
  However, i am quite stuck now. Blender supports uv-mapping but the ac3d
  export script doesn't seem to...

 Hmm, works fine for me. What version of Blender are you using?

Blender 2.37. I should add that I made the uv map before turning the model 
by 90 degrees to export it in the right alignment. This could have messed 
things up. I will try a clean approach tomorrow.

  Could somone possibly provide a very rough uv-texture file which i can go
  on editing?

 It would probably be better to get you up to speed so you can do a high
 quality job. Can you describe what you did and what happened when you
 did it?

The whole plane was colored in one part of the uv-map. (meaning, the uv-map 
had some red parts, but the entire fuselage was colored more or less red)

So long

Thorben

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