On Saturday 10 September 2005 08:32, Melchior FRANZ wrote:
> > Problems:
> > - blender has problems with flipping normals to the outside of the model
> > automaticaly, so i had to do that by hand. It is likely that I overlooked
> > a surface or two...
>
> That's not a problem, but a feature. Really. After mirroring
> an object you have to 'apply the rotation'. (Some key combination
> with "a", IIRC. Ctrl-A?) I don't know why this isn't done
> automatically, but it is braindamage 'by design'.

sorry, meant to say, that the "recalculate normals outside"-fuction doesn't 
work very well. It works with simpler models but somehow it kind of 
overlooked some faces so i had to fix those by hand...

cheers

Thorben

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