On Saturday 10 September 2005 08:32, Melchior FRANZ wrote: > > Problems: > > - blender has problems with flipping normals to the outside of the model > > automaticaly, so i had to do that by hand. It is likely that I overlooked > > a surface or two... > > That's not a problem, but a feature. Really. After mirroring > an object you have to 'apply the rotation'. (Some key combination > with "a", IIRC. Ctrl-A?) I don't know why this isn't done > automatically, but it is braindamage 'by design'.
sorry, meant to say, that the "recalculate normals outside"-fuction doesn't work very well. It works with simpler models but somehow it kind of overlooked some faces so i had to fix those by hand... cheers Thorben _______________________________________________ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d