Re: [Flightgear-devel] AC3D file format travails
Andy Ross <[EMAIL PROTECTED]> said: > I'm not at all certain, honestly. It occurs to me that I might be > fooled by the tiny size of the A-4 panel into thinking it's larger > than it is. The current model is actually only 7cm/2.75" in diameter, > though, which is almost certainly too small. Or maybe there's a > scaling factor coming in from somewhere else? I looked at the > aircraft model in AC3D and decided that the units were in meters, but > maybe something else is applying scaling? > Field of view possibly? Try changing it. In my local copy I've enlarged it some and made the bezels a little tighter. It's interesting that texturing the layers helps with the geometry. Also one thing that plib does support is the emmissive property and I'm getting a readible instrument that looks reasonable by applying a very small amount of white. It still doesn't solve the lighting issue, of course. By tomorrow night I should have finished detailing the AI. Best, Jim ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] AC3D file format travails
Jim Wilson wrote: > This looks a lot better. Just checked in a start on some adjustments > to the cockpit geometry and a bezel for the attitude ball. How sure > are you that the ball is supposed to be 6" in diameter? It "looks" to > be about 4" in every picture I've seen (but those can be deceptive). I'm not at all certain, honestly. It occurs to me that I might be fooled by the tiny size of the A-4 panel into thinking it's larger than it is. The current model is actually only 7cm/2.75" in diameter, though, which is almost certainly too small. Or maybe there's a scaling factor coming in from somewhere else? I looked at the aircraft model in AC3D and decided that the units were in meters, but maybe something else is applying scaling? Andy -- Andrew J. RossNextBus Information Systems Senior Software Engineer Emeryville, CA [EMAIL PROTECTED] http://www.nextbus.com "Men go crazy in conflagrations. They only get better one by one." - Sting (misquoted) ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] AC3D file format travails
Andy Ross <[EMAIL PROTECTED]> said: > The seams are gone, and it looks better, although the lighting issues > and jitter are still to be fixed. This looks a lot better. Just checked in a start on some adjustments to the cockpit geometry and a bezel for the attitude ball. How sure are you that the ball is supposed to be 6" in diameter? It "looks" to be about 4" in every picture I've seen (but those can be deceptive). Best, Jim ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] AC3D file format travails
David Megginson wrote: > Andy Ross writes: > > Unless I've misunderstood the file format, this won't work. You > > only get one texture per object; so I need at least 6 objects. > > You can combine all six 128x128 textures into a single 512x512 > attitude.rgb file. Oh. Duh. Yeah, I can do that. :) I squished them into a single 256x256 texture, though. There a loss of 33% resolution in only one direction, which isn't so bad. A 512x512 texture takes a whole megabyte of card memory, which is asking an awful lot for a single instrument, no matter how important it is. The seams are gone, and it looks better, although the lighting issues and jitter are still to be fixed. Thanks, Andy -- Andrew J. RossNextBus Information Systems Senior Software Engineer Emeryville, CA [EMAIL PROTECTED] http://www.nextbus.com "Men go crazy in conflagrations. They only get better one by one." - Sting (misquoted) ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
re: [Flightgear-devel] AC3D file format travails
Andy Ross writes: > Unless I've misunderstood the file format, this won't work. You only > get one texture per object; so I need at least 6 objects. You can combine all six 128x128 textures into a single 512x512 attitude.rgb file. I think that autoscaling in plib is working now, so old Voodoo3 cards will automatically get a scaled-down version; at least, I'm using 512x512 textures for my aircraft models, and no one is complaining. All the best, David -- David Megginson, [EMAIL PROTECTED], http://www.megginson.com/ ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
[Flightgear-devel] AC3D file format travails
David Megginson wrote: > For now, Andy, why not just generate a single object containing all of > the surfaces, rather than 6 separate objects? Then plib will have > less trouble with the normals. Unless I've misunderstood the file format, this won't work. You only get one texture per object; so I need at least 6 objects. Andy -- Andrew J. RossNextBus Information Systems Senior Software Engineer Emeryville, CA [EMAIL PROTECTED] http://www.nextbus.com "Men go crazy in conflagrations. They only get better one by one." - Sting (misquoted) ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel