RE: [Flightgear-devel] Aircraft Model: AC130-H

2005-05-12 Thread Ben Morrison


  Ben Morrison writes

The problem with this approach is that I have no experience with modeling
aircraft.  I have downloaded blender and played around with it but that's
about it.  How long would you say it would take you to create this model,
just so I have an idea.  I was also wondering if taking a plane close to 
the
size of a C130 and modifying it to look like a C130 is an option?

Thanks,
Ben

Innis Cunningham wrote

 Solid work day in day out about 2 weeks but I would get sick of it so 
 about 2 months.  Also the fact that you are starting on Blender does not 
 help.  I am sure Blender is a great program but it is not all that
 intuitive  to use.  I use AC3D.  Starting from scratch is the way to go.I
 would say start with the fuslage by creating cylinders and shaping them to
 resemble the fuselage.  You might be surprised how quick things develop.

 Cheers
 Innis


Yeah, I gave up on trying to work with Blender because of its interface.
One of my co-workers likes Blender but I think it is only because it is
free.  I will look at AC3D.  

Ben


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Re: [Flightgear-devel] Aircraft Model: AC130-H

2005-05-12 Thread Jon Stockill
Ben Morrison wrote:
Yeah, I gave up on trying to work with Blender because of its interface.
One of my co-workers likes Blender but I think it is only because it is
free.  I will look at AC3D.  
I have a registered version of AC3D, and now prefer to work in blender - 
once you learn the interface it's just a lot nicer to use. The learning 
curve is a bit steep at first, but it's extremely efficient once you're 
used to it.

--
Jon Stockill
[EMAIL PROTECTED]
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RE: [Flightgear-devel] Aircraft Model: AC130-H

2005-05-12 Thread Gerard ROBIN
Le jeudi 12 mai 2005  09:46 -0400, Ben Morrison a crit :
 
   Ben Morrison writes
 
 The problem with this approach is that I have no experience with modelling
 aircraft.  I have downloaded blender and played around with it but that's
 about it.  How long would you say it would take you to create this model,
 just so I have an idea.  I was also wondering if taking a plane close to 
 the
 size of a C130 and modifying it to look like a C130 is an option?
 
 Thanks,
 Ben
 
 Innis Cunningham wrote
 
  Solid work day in day out about 2 weeks but I would get sick of it so 
  about 2 months.  Also the fact that you are starting on Blender does not 
  help.  I am sure Blender is a great program but it is not all that
  intuitive  to use.  I use AC3D.  Starting from scratch is the way to go.I
  would say start with the fuselage by creating cylinders and shaping them to
  resemble the fuselage.  You might be surprised how quick things develop.
 
  Cheers
  Innis
 
 
 Yeah, I gave up on trying to work with Blender because of its interface.
 One of my co-workers likes Blender but I think it is only because it is
 free.  I will look at AC3D.  
 
 Ben
 


AC3D could be a good tool at the beginning when you start with 3D
modelling. But it is limited. You will discover quickly functionalities
missing. Look at the A380 wings  shape. you cannot do it with AC3D.

Blender will be very useful don't be fear to go into.It is well
structured. Look at the tutorial that is very helpful.
 



 
 Gerard


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Re: [Flightgear-devel] Aircraft Model: AC130-H

2005-05-12 Thread Erik Hofman
Gerard ROBIN wrote:
AC3D could be a good tool at the beginning when you start with 3D
modelling. But it is limited. You will discover quickly functionalities
missing. Look at the A380 wings  shape. you cannot do it with AC3D.
Why not, is that forbidden?
Erik
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Re: [Flightgear-devel] Aircraft Model: AC130-H

2005-05-12 Thread Gerard ROBIN
Le jeudi 12 mai 2005  16:33 +0200, Erik Hofman a crit :
 Gerard ROBIN wrote:
 
  AC3D could be a good tool at the beginning when you start with 3D
  modelling. But it is limited. You will discover quickly functionalities
  missing. Look at the A380 wings  shape. you cannot do it with AC3D.
 
 Why not, is that forbidden?
 
 Erik
 
..No , the end user is the master of his own decision  :-)  ?!?!?!
-- 
Gerard


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RE: [Flightgear-devel] Aircraft Model: AC130-H

2005-05-12 Thread Ben Morrison
This doesn't relate to this topic in anyway but the site looks like it is
partially down (www.flightgear.org).  The menu on the left is missing.  Has
anyone else noticed this?  I am getting javascript errors and after viewing
the source it looks like the function call MainMenu() is causing an error.
The Japanese version is working.  Lol, too bad I can't read Japanese.

Ben


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Re: [Flightgear-devel] Aircraft Model: AC130-H

2005-05-12 Thread Josh Babcock
Jon Stockill wrote:
 Ben Morrison wrote:
 
 Yeah, I gave up on trying to work with Blender because of its interface.
 One of my co-workers likes Blender but I think it is only because it is
 free.  I will look at AC3D.  
 
 
 I have a registered version of AC3D, and now prefer to work in blender -
 once you learn the interface it's just a lot nicer to use. The learning
 curve is a bit steep at first, but it's extremely efficient once you're
 used to it.
 

I agree. I started with AC3D, but moved to blender because I found it
much faster and more flexible. I don't like having all the animation and
rendering stuff lying around, but I have learned to ignore that part of
the interface. It doesn't slow it down either, it's a very speedy program.

PS, I'm in the middle of a big model (B29) and would be happy to share
tips both on blender and general modeling. Drop me a line and I can hop
on #flightgear sometime convenient to GMT-5

Josh

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RE: [Flightgear-devel] Aircraft Model: AC130-H

2005-05-11 Thread Ben Morrison


Besides the small matter of getting permission from the original modeller to

modify
and release under the GPL.Separating out all the objects and animating them 
can
be nearly as hard as building the model from scratch.MSFS use a different 
approach
for animation they build different objects for different positions of 
aircraft parts.
E.G the landing gear will have a separate model for gear up than gear down 
and
then they just hide the model they dont want to show.This did change when
they went to GMAX models but as far as I am aware PLIB can't handle those 
models.
I would say build your own you will look back in a years time and say what a

load of
rubbish but the experience will be invaluble.One thing I would say is to 
make the
fuselage with plenty of sides because if and when you come back to improve 
it
you won't have to start from scratch as I have had to do.Currently I use no 
less
than 40 sided fuslages.

Cheers
Innis



The problem with this approach is that I have no experience with modeling
aircraft.  I have downloaded blender and played around with it but that's
about it.  How long would you say it would take you to create this model,
just so I have an idea.  I was also wondering if taking a plane close to the
size of a C130 and modifying it to look like a C130 is an option? 

Thanks,
Ben


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Re: [Flightgear-devel] Aircraft Model: AC130-H

2005-05-11 Thread Ampere K. Hardraade
On May 11, 2005 09:47 am, Ben Morrison wrote:
 How long would you say it would take you to create this model,
 just so I have an idea.  
It depends.  How much data have you gathered?  The more data you have, the 
less guess work you have to do, and the quicker you can get the model to look 
right.

Experience also contributes, of course.  My first model took me more than a 
month to get right.

 I was also wondering if taking a plane close to 
 the size of a C130 and modifying it to look like a C130 is an option?
Kitbashing?  May be.  But aircrafts rarely share parts.



Ampere

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RE: [Flightgear-devel] Aircraft Model: AC130-H

2005-05-11 Thread Ben Morrison

When you refer to data, are you referring to the dimensions of the aircraft?
If so, I have all of this data already.  The problem I see is my lack of
experience with Blender and the fact that I am a computer programmer not a
graphics artist.  If someone enjoys drawing models I would be happy to give
them the proper dimensions of every part that is needed and then take the
project over once I have the model.  I just don't think I can draw a model
from scratch.

On May 11, 2005 09:47 am, Ben Morrison wrote:
 How long would you say it would take you to create this model,
 just so I have an idea.  
It depends.  How much data have you gathered?  The more data you have, the 
less guess work you have to do, and the quicker you can get the model to
look 
right.

Experience also contributes, of course.  My first model took me more than a 
month to get right.

 I was also wondering if taking a plane close to 
 the size of a C130 and modifying it to look like a C130 is an option?
Kitbashing?  May be.  But aircrafts rarely share parts.



Ampere



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Re: [Flightgear-devel] Aircraft Model: AC130-H

2005-05-11 Thread Ampere K. Hardraade
On May 11, 2005 01:35 pm, Ben Morrison wrote:
 When you refer to data, are you referring to the dimensions of the
 aircraft? 
Sort of, but dimensions of parts on the aircraft would be a better 
description. =)



Ampere

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RE: [Flightgear-devel] Aircraft Model: AC130-H

2005-05-11 Thread Innis Cunningham

 Ben Morrison writes
The problem with this approach is that I have no experience with modeling
aircraft.  I have downloaded blender and played around with it but that's
about it.  How long would you say it would take you to create this model,
just so I have an idea.  I was also wondering if taking a plane close to 
the
size of a C130 and modifying it to look like a C130 is an option?
Solid work day in day out about 2 weeks but I would get sick of it so about
2 months.Also the fact that you are starting on Blender does not help.I am
sure Blender is a great program but it is not all that intuitive to use.I 
use
AC3D.
Starting from scratch is the way to go.I would say start with the fuslage by
creating cylinders and shaping them to resemble the fuselage.You might be
surprised how quick things develop.
Thanks,
Ben
Cheers
Innis

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Re: [Flightgear-devel] Aircraft Model: AC130-H

2005-05-10 Thread Erik Hofman
Ben Morrison wrote:
I will be working on adding the AC130-H to flightgear but I havent 
worked with the aircraft models yet and only have a small grasp on how 
it works.  I was wondering has anyone else worked with a similar 
To be clear, are you talking about a 3d model or about a flight dynamics 
model (which describes how the aircraft should handle)?

In case of the latter, there is already a (beta) C130 configuration file 
for JSBSim available:

http://cvs.sourceforge.net/viewcvs.py/jsbsim/JSBSim/aircraft/C130/
Erik
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RE: [Flightgear-devel] Aircraft Model: AC130-H

2005-05-10 Thread Ben Morrison

Ben Morrison wrote:
 I will be working on adding the AC130-H to flightgear but I haven't 
 worked with the aircraft models yet and only have a small grasp on how 
 it works.  I was wondering has anyone else worked with a similar 

To be clear, are you talking about a 3d model or about a flight dynamics 
model (which describes how the aircraft should handle)?

In case of the latter, there is already a (beta) C130 configuration file 
for JSBSim available:

http://cvs.sourceforge.net/viewcvs.py/jsbsim/JSBSim/aircraft/C130/

Erik


Sorry, I already have a fdm and I will be doing a 3d model.

Ben


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Re: [Flightgear-devel] Aircraft Model: AC130-H

2005-05-10 Thread Curtis L. Olson
Ben Morrison wrote:
Sorry, I am not being very clear.  When I asked for a good example to start
with, I meant which aircraft is the most complete.  For example, which has
sounds, panels, landing gear and flap animations, etc.  For the 3d model I
think I will try to convert a model made for Microsoft's Flight Simulator.  
 

I'm not sure there is any single aircraft that has fully exploited all 
the facilities FlightGear provides.  Lee Elliott's aircraft seem to be 
especially nice in terms of the external 3d model and surface/gear 
animation.  Some of his gear retraction/compression animations are 
simply outstanding and amazing.  Other people have done some really 
great 3d cockpits ... the P51 was one of the first examples, there is 
also the spitfire and hunter.  The standard C172 has a pretty complete 
electrical system modeled ... down to the individual buses and circuit 
breakers which are all fully functional in the sense that you can pop a 
circuit breaker and everything down stream will go dark.  Some aircraft 
have really well tuned flight dynamics models such as the pa28-161.  The 
3d model is fine, but nothing too fancy, and the 3d cockpit is not yet 
finished (i.e. no radio stack.)  The piper cub might be a nice example 
to start with.  It's pretty simple all around, but has animated control 
surfaces, a 3d cockpit, and all the other basic components.  It can be a 
*lot* of work to fully model all aspects of an aircraft, occasionally 
developers have teamed up to each work on their area of expertise and 
build a better aircraft than any of them could have done individually.

Regards,
Curt.
--
Curtis Olsonhttp://www.flightgear.org/~curt
HumanFIRST Program  http://www.humanfirst.umn.edu/
FlightGear Project  http://www.flightgear.org
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Re: [Flightgear-devel] Aircraft Model: AC130-H

2005-05-10 Thread Arnt Karlsen
On Tue, 10 May 2005 14:35:47 +0100, Jon wrote in message 
[EMAIL PROTECTED]:

 Ben Morrison wrote:
 
  Sorry, I am not being very clear.  When I asked for a good example
  to start with, I meant which aircraft is the most complete.  For
  example, which has sounds, panels, landing gear and flap animations,
  etc.  For the 3d model I think I will try to convert a model made
  for Microsoft's Flight Simulator.  
 
 If it's a model you want to redistribute then you'll need to be
 careful  about the licensing (obviously if it's a model you yourself
 made for  MSFS then this isn't a problem).

..to clarify, if you want it distributed as a FlightGear aircraft, 
you will either have to set up your own organization to do this, 
or, license your AC130-H under the GPL, so it can become 
a FlightGear aircraft.  
As the copyright holding author, you can actually do both.  ;o)

-- 
..med vennlig hilsen = with Kind Regards from Arnt... ;o)
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.



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Re: [Flightgear-devel] Aircraft Model: AC130-H

2005-05-10 Thread Ampere K. Hardraade
On May 10, 2005 03:59 am, Erik Hofman wrote:
 To be clear, are you talking about a 3d model or about a flight dynamics
 model (which describes how the aircraft should handle)?

 In case of the latter, there is already a (beta) C130 configuration file
 for JSBSim available:

 http://cvs.sourceforge.net/viewcvs.py/jsbsim/JSBSim/aircraft/C130/

 Erik
Isn't Innis working on one as well?



Ampere

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Re: [Flightgear-devel] Aircraft Model: AC130-H

2005-05-10 Thread Harald JOHNSEN
Curtis L. Olson wrote:
Ben Morrison wrote:
Sorry, I am not being very clear.  When I asked for a good example to 
start
with, I meant which aircraft is the most complete.  For example, 
which has
sounds, panels, landing gear and flap animations, etc.  For the 3d 
model I
think I will try to convert a model made for Microsoft's Flight 
Simulator.   

I'm not sure there is any single aircraft that has fully exploited all 
the facilities FlightGear provides.  Lee Elliott's aircraft seem to be 
especially nice in terms of the external 3d model and surface/gear 
animation.  Some of his gear retraction/compression animations are 
simply outstanding and amazing.  Other people have done some really 
great 3d cockpits ... the P51 was one of the first examples, there is 
also the spitfire and hunter.  The standard C172 has a pretty complete 
electrical system modeled ... down to the individual buses and circuit 
breakers which are all fully functional in the sense that you can pop 
a circuit breaker and everything down stream will go dark.  Some 
aircraft have really well tuned flight dynamics models such as the 
pa28-161.  The 3d model is fine, but nothing too fancy, and the 3d 
cockpit is not yet finished (i.e. no radio stack.)  The piper cub 
might be a nice example to start with.  It's pretty simple all around, 
but has animated control surfaces, a 3d cockpit, and all the other 
basic components.  It can be a *lot* of work to fully model all 
aspects of an aircraft, occasionally developers have teamed up to each 
work on their area of expertise and build a better aircraft than any 
of them could have done individually.

Regards,
Curt.
I'd like to work on a plane too in my spare time (model, animation or 
panel).
Do we know of some aircraft from cvs that need some work or is it better 
to start a new one ?
What type of aircraft are people using or would like to use ?

Harald.
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Re: [Flightgear-devel] Aircraft Model: AC130-H

2005-05-10 Thread Martin Spott
Harald JOHNSEN wrote:

 What type of aircraft are people using or would like to use ?

Well, you'd make a crazy guy happy if you add a C150 to FlightGear 
but I think you should better build one that you _personally_ like.
Creating an aircraft for FG is apparently a lot of work and you need a
certain amount of personal motivation/enthusiasm to finish the task,

Martin.
-- 
 Unix _IS_ user friendly - it's just selective about who its friends are !
--

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Re: [Flightgear-devel] Aircraft Model: AC130-H

2005-05-10 Thread Ampere K. Hardraade
On May 10, 2005 01:48 pm, Harald JOHNSEN wrote:
 I'd like to work on a plane too in my spare time (model, animation or
 panel).
 Do we know of some aircraft from cvs that need some work or is it better
 to start a new one ?

 Harald.

There are quite a few aircrafts in the cvs that need to be work on.  I think 
it will be better if those planes get comleted first before having more 
semi-finished aircrafts.

If your skill lies in programming, you might want to think about working on 
Nasal scripts for us modellers.  I for one, will welcome that. =)



Ampere

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Re: [Flightgear-devel] Aircraft Model: AC130-H

2005-05-10 Thread Innis Cunningham

 Ampere K. Hardraade writes
On May 10, 2005 03:59 am, Erik Hofman wrote:
 To be clear, are you talking about a 3d model or about a flight dynamics
 model (which describes how the aircraft should handle)?

 In case of the latter, there is already a (beta) C130 configuration file
 for JSBSim available:

 http://cvs.sourceforge.net/viewcvs.py/jsbsim/JSBSim/aircraft/C130/

 Erik
Isn't Innis working on one as well?
It was on my list to start but I have done nothing yet so if someone else 
wants
to have a go at it by all means.The more the better

Ampere
Cheers
Innis

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RE: [Flightgear-devel] Aircraft Model: AC130-H

2005-05-10 Thread Innis Cunningham
Hi Ben
Ben Morrison writes
Sorry, I am not being very clear.  When I asked for a good example to start
with, I meant which aircraft is the most complete.  For example, which has
sounds, panels, landing gear and flap animations, etc.  For the 3d model I
think I will try to convert a model made for Microsoft's Flight Simulator.
Besides the small matter of getting permission from the original modeller to 
modify
and release under the GPL.Separating out all the objects and animating them 
can
be nearly as hard as building the model from scratch.MSFS use a different 
approach
for animation they build different objects for different positions of 
aircraft parts.
E.G the landing gear will have a separate model for gear up than gear down 
and
then they just hide the model they dont want to show.This did change when
they went to GMAX models but as far as I am aware PLIB can't handle those 
models.
I would say build your own you will look back in a years time and say what a 
load of
rubbish but the experience will be invaluble.One thing I would say is to 
make the
fuselage with plenty of sides because if and when you come back to improve 
it
you won't have to start from scratch as I have had to do.Currently I use no 
less
than 40 sided fuslages.
Ben
Cheers
Innis

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Re: [Flightgear-devel] Aircraft Model: AC130-H

2005-05-10 Thread Innis Cunningham
Hi Harald
 Harald JOHNSEN writes
I'd like to work on a plane too in my spare time (model, animation or 
panel).
Do we know of some aircraft from cvs that need some work or is it better to 
start a new one ?
What type of aircraft are people using or would like to use ?
Of the two you mention above(you need animation for both)panel
design or more exactly instrument design is one area were FG could
use a boost.The advantage of instruments for people starting out is
they are small and not to complicated and not to many(well none)pesky
compound curves.
Harald.
Cheers
Innis

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[Flightgear-devel] Aircraft Model: AC130-H

2005-05-09 Thread Ben Morrison








I will be working on adding the AC130-H to flightgear but I havent
worked with the aircraft models yet and only have a small grasp on how it
works. I was wondering has anyone else worked with a similar aircraft to
this one and could pass any information along or which one of the aircraft in
flightgear is the most complete, so that I would have a good example to go by.







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